Ray Marching, Blender Workflows, and Node Graphs - This Week in Bevy

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  • เผยแพร่เมื่อ 2 ก.ค. 2024
  • thisweekinbevy.com/issue/2024...
    The release-candidate process continues as 0.14.0-rc.4 went out this week. Changes between rc.3 and rc.4 can be viewed on GitHub.
    It looks like the stable release will happen this week, but to be clear there is no date set and the release will happen when it is ready and the release candidate process has run its course.
    Chapters
    00:00 Overview
    01:07 UI Material Example
    01:32 merge train
    01:44 Mijocraft
    02:03 nodes-based skill upgrades
    02:14 Ray marched and rasterized
    02:30 Quartz: Targets Go Spinny
    02:44 Node graph scripting
    03:13 Gunbug
    03:33 Blender-inspired transform controls
    03:46 Brackey's 2d platformer Bevy port
    04:50 Bevy Paint
    04:59 balling
    05:15 2d depth with bevy_ecs_tilemap
    05:51 Terminal games!
    06:05 Blender_bevy_component_workflow (blenvy)
    06:33 you can't dance around the fire without a fire!
    06:50 bevy lightmap experiments
    07:12 bevy lunex HUD
    07:34 fractal conemarcher worlds
    07:51 bevy directx
    08:14 berdicles
    08:32 bevy_reflect_utils
    08:44 bevy-text-edit
    08:52 SMesh
    09:03 release notes and migration guides
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ความคิดเห็น • 12

  • @TimTeatro
    @TimTeatro 2 วันที่ผ่านมา +12

    Thanks so much for making this series each week. I'm a computational physics/(control systems) engineering guy (so lots of C++ and a Python) and decided to learn Rust. Unlike a sane person, I decided my first Rust project should be a port of some of my visualisation software that runs too slowly in Python+matplotlib+Cairo. It's been a steep learning curve, but this series has helped me fall in love with Bevy and motivated me to stay on that learning curve. Mathematics in my head is very visual and geometric (even abstract algebra). I feel like a world is opening up for me to let others view the world as I see it in my head, and that is truly exciting for me.

    • @theninjascientist689
      @theninjascientist689 2 วันที่ผ่านมา +2

      Keep at it! Once you get comfortable with Rust writing it is an absolute joy!

    • @chrisbiscardi
      @chrisbiscardi  2 วันที่ผ่านมา +4

      I'm very happy to have played some small part in your journey and comments like this make the work that goes into these videos worth it for me.

  • @EloquentGeekGames
    @EloquentGeekGames วันที่ผ่านมา

    Another great compilation! Thanks for the hard work ❤

  • @andoliu246
    @andoliu246 วันที่ผ่านมา

    The happiest time of the week!

  • @thisisreallyme3130
    @thisisreallyme3130 ชั่วโมงที่ผ่านมา

    Yes TY for this series. I’m really struggling with Rust for embedded (work) purposes, but it’s so cool to see that Rust is doing some great stuff for games (play). Cheers

  • @pvini07BR
    @pvini07BR 2 วันที่ผ่านมา +6

    1:44 really nice seeing my game here. i never got any recognition for my projects, so i'm really thankful for showing it here. btw, mijocraft is a temporary name because i haven't thought of a better name yet, lol.

    • @Henryy06
      @Henryy06 2 วันที่ผ่านมา +2

      MIJOCRAFT MENCIONADO‼️‼️✔️☠️🗣🤙🤙

    • @chrisbiscardi
      @chrisbiscardi  2 วันที่ผ่านมา +2

      having even a temporary name is very helpful when making these videos, it gives something to "attach" explanations and future updates to.

  • @peterhayman
    @peterhayman 2 วันที่ผ่านมา

    yaaay diisweekiiinbevyyy 🎉

  • @auauauauauauauau
    @auauauauauauauau 2 วันที่ผ่านมา +1

    🐦💜

  • @CuriousSpy
    @CuriousSpy 2 วันที่ผ่านมา +1

    3:48 someone moved from godot to bevy. I panicked and moved from bevy to godot xD
    Think i wait untill stable 1.0 release