Jellysquid’s Ko-fi: ko-fi.com/jellysquid_ 2No2Name’s Patreon: www.patreon.com/2No2Name Corrections: Aurelien is actually Belgian, my apologies for mixing them up. IMS did not create the Iris mod, they are the lead developer and maintainer, Iris was created by coderbot. Xisuma also doesn't own Hermitcraft, he's one of the admins. I hope you all enjoyed this video! How do you think we can better support mod developers? Leave your ideas in the replies! 👋Discord: discord.gg/TPRwNnn59s
Maybe Mojang can throw money at the open source mod developers? I mean Microsoft is already doing that to many open source projects (albeit ms uses their code for stuff... maybe? IDK), so maybe Mojang would do the same to thank the developers for keeping it (and ultimately Minecraft) up?
After some thinking about this , I think that an optimisation update is a pretty bad idea (as you mentioned) but I would really love if mojang/microsoft would work with these great modders. I mean , they can help change the game bit by bit , every update you get more fps ( even though there is going to be more content ) ... So I really think some of these great modders should be hired by mojang to fix these optimisation issues (slowly but surely) Great vid as always , have a great day
Bro you are insane. You cite all your sources, also you put the music used in the video itself AND in the description. I wish more TH-camrs were like you.
@@TornadopeltLove to see it. In a perfect world, the mod developers who make our games more fun shouldn't have to choose between their passion and not being homeless.
@@Tornadopelt I think that's total from all time rather than monthly, I estimate that he makes around $400-500 a month before fees based on the recent donation history. It would be nice for supplementary income but it wouldn't cover a lot.
It would be funny if someone made a mod called “Uranium” (or another dangerous element) which makes your game run as poorly and unoptimised as possible
It's great to finally see a video talking about the behind the scenes of Minecraft mod development in a positive and authentic way! As a mod developer myself, I've seen too much youtube content on the subject being focused around (admittedly frequently occuring) short term drama and outrage, usually presenting a horribly misinformed picture and spreading misinformation and upset. This video is honestly a breath of fresh air with well-researched information and good takes all around. While I'm personally just doing this as a hobby, many of the developers who pour months of their time into improving this game never get the credit they deserve, and more often than I'd like to see, end up in financial trouble because of it. Really appreciate you spreading the word on this!
@@deltainfinium8691.14 was in preparation of nether and caves and cliffs update. Without 1.14, caves and cliffs would've been much laggier than it is today Edit: by 1.14 I mean 1.15. I forgot what version buzzy bees update was
@@deltainfinium869it might seem like it today, but play 1.14 and then play 1.15. it's a massive improvement. every problem you see today would be so much worse without it
@@MrBrineplays_ The bees and optimization update was 1.15 And besides they really started messing up performance after 1.13, and even after 1.15 performance has not been at the levels of 1.12 and below
@@arttukettunen5757 They can't optimize the game probably because they have to support older devices. I know some mods don't work on older devices. On some devices optifine is more efficient, on some times sodium is more efficient, in some times both just make performance worse. Mojang's trying to make the game optimized for all devices and maintain support on old devices, and that causes the game to not be able to be optimized even more.
I worked with Jellysquid for many years on The Aether project, which I now run. They are absolutely one of my favourite people and I adored every moment of working and interacting with them, and I consider them a true friend, even if we dont talk as much as Id like due to us both being very busy in our own corners of the community. I highly recommend anyone with the financial freedom to do so to chuck a few bucks their way. Their work is too crucial to the community as a whole to leave them in relative poverty. As someone who runs one of the other most famous mods ever made, the money is dreadful. I live off less money than I would get via unemployment while working longer than full time hours. So yeah if you love someone's mod, please support them if you're able.
7:04 i believe the name "Sodium" is likely a reference to how it can be used as a nutrient for consumption (e.g., table salt and packaged foods). the mod at the time was pretty much required to properly run Minecraft on a system because of how terrible optimization was in vanilla, which seems to be analogous to how sodium is necessary for the body to actually function. or i'm just overthinking this idk and its just le funny name
I was randomly recommended this video by TH-cam. I was not disappointed. You had my attention the whole video, and have earned a subscription faster than most other channels I watch. Keep going, and spread the word. I'm sure the mod authors will be grateful for what you're doing, even if it doesn't pay their bills immediately.
14:24 Prediction: MODRINTH !!! Edit: Bruh you didn't even mention it. I think modrinth has a 95/5 split. That mean mod creators make more money. And overall Modrinth is just much smoother and more transparent than CurseForge. Edit: Its a 90/10 split. Still very generous imo
Modrinth is indeed great, but for the time being, it's just so less used than Curseforge that even with higher splits towards modders it's not as reliable Maybe in the future it will be what maintains modders, but in the meantime cf does carry us rather well
Imo the only reason why I think modrinth doesn’t get used as much is because some of the largest mods/modpacks out there haven’t migrated over and allowed for an easy install.
@@mattsopiratoso790 this is unfortunately a thing in software in general, features sell, but performance doesn't. and if you don't design with performance in mind from the start it's difficult to justify spending resources on improving performance considering you won't get a lot of compensation in return
sodium is one of the essential electrolytes in the blood and plays a crucial role in maintaining fluid balance, nerve function, and muscle contraction. so, one could say, the mod is called “sodium” because it is, in a way, filling the game with new, fresh blood.
You should talk about Traben! He developed EMF, ETF, and ESF. He's one of the best mod developers I've ever interacted with and is even raising a child while still keeping his mods updated and featureful! I think he's worth looking into more
Love how it has turned out! Glad to see you want to use your (femboy) voice to shout out important, yet less known members of the community! Interested to see what you're coming up with next.
Bedrock's marketplace gets dunked on a lot, but I guess I never really paid attention to how much it actually helps the people that develop the mods/maps/skins on there to have a stream of income
I heard its not really profitable to make content for the marketplace either! (if youre not getting paid directly for ad maps like sonic or something...) its better then no money but from what i heard the split is like 95/5% for mojang/microsoft and some dont get any money at all
@@Satwr 95/5% split is actually crazy, especially for one of the best selling games ever backed by one of the biggest corporations in the world For reference, the creation club for Bethesda games has a 75/25 split, and Warframe's Tennogen has a 70/30 split. Iirc there's even some Tennogen creators that have said the money they gained from the system was actually enough to quit their job.
most marketplace content isn't even original from what i've seen. There's theft there especially for the skins. It's also not profitable and a really bad monetization system for the greatest sandbox game. It's literally made just to steal from people who already paid for a game by exploiting the fanbase's creations.
Money is a problem not just in Minecraft mods, it's an issue for all developers and the internet. The internet is not profitable, TH-cam barely breaks even. Twitch, and every other streaming platform is not profitable. Most social media companies don't make profit and rely on essentially scamming investors to make money. If you see a developer with a history of treating their employees and customers like actual human beings and making a product you really like, if you can afford it, please donate to them, it's what allows them to exist.
Modders are the Backbone of Minecraft. I recently loaded my main world up in vanilla. 5-15 fps and so laggy it took me a lot of tries to take of with the Elytra. But add Sodium and Indium and I get a steady fps of 20 with peaks being at 40-50. And it's just so smooth! Without modders playing Minecraft would be such a frustrating experience for many, that might eventually just give up, because it isn't fun to play the game like this. Especially if parts of the game are locked behind killing mobs, which is close to impossible on low framerates. It's so sad and just not right that they get barely anything/nothing in return for their service to the community.
That's the reason mod devs are constantly circulating. After 3/4 versions, every mod dev gets fed up with having to make pointless tweaks to their code and relearn how to use newly introduced abstractions which contribute nothing to the code and just make it more cumbersome to add content. Then a new person foolishly steps in to update their favorite mod, and the cycle continues.
Bruh, are you playing on a potato? Even a 10 year old laptop gets 60 fps in vanilla. You should get a better PC if you can't get 60 fps even with optimization mods.
@@theairaccumulator7144 Well my Pc is indeed a little over 10 years old and even in it's time it wasn't exactly a good Pc. Especially not for gaming. But as long as it still works I can't bring myself to go through the trouble of acquiring a new pc.
@@Explosion1000 Bro they make billions because of these modders, this is how all corporations work. They make billions and pay the ones who made it happen the mold from the leftover crumbs of the food.
Integration can only happen based off the licensing, and most licenses still give devs the right to copyright This includes every single contributor, which you have to contact separately and they all have to agree to integrate. Doable yes, but very hard. Especially if one dev disappears off the internet or isn't active on their old accounts. You also have the problem that some of these mod developers will lose their income source, and a cash infusion might not be enough to keep them running forever. Though some of these people need to be hired, like JellySquid should honestly be given a change to work at mojang if she wanted to. Though there are reasons she could reject that offer, eg location, other jobs, whatnot.
@@TechJolt3d also Mojang could use the infinite funding potential of Microsoft to fix the game on their own terms but they're just too lazy to do it. If you could choose between a large rewrite of a legacy codebase or comfortably doing nothing for a year except adding a couple simple features what would you choose?
Huge respect to you. I've been on TH-cam for 13+ years and the way you put together this video is magnificent. Not only it's well researched, condensed enough to no scare off people by long duration, but also you put focus on helping the people who do good. On top of that you have enough humility to openly admit you don't have an answer to the problem yet you want to help anyway AND you actually use your means (channel) to do it. It's beautiful. World needs more people like you.
as an hoi4 modder, yes modding is hard in all games and yes we dont get paid for it we just do it for fun etc. so if you want to help a modder please take a lookk to Hearts Of Expanded Thanks.
The solution is pretty simple, as I see it: Public Mods Monetization. How that may work: An author (developer/team) places a ko-fi or some other donation account and a plank of income (weekly / monthly and so on). While the goal is being reached, the mod lives. If not, it's up to author. +: > Authors will get an extra for the other projects and/or their life spending, which will motivate authors to continue development. > Public monetization will prevent a paywall, which less fortunate cannot afford, still (theoretically) earning enough to benefit the author. > The "burden" of paying for mod will be spread all over the community. That'll not only (potentially) generate a greater income, but also drag an attention to a less profitable topics, like optimization or QOL changes.
I recently started playing terrafirmagreg. It has sodium (propably iris) and others included. I can tell you already, that it is INSANE. It has AMAZING graphics, and I rarely see lags
Although 1.15 was a huge optimization update. It was massive in scope, but they added more physical stuff to feed the community. We absolutely need another update like 1.15 again
Would it be impossible for someone as talented as Jellysquid to get hired by Mojang alongside many of the major contributors to their work? I know optimization doesn't sell copies of MC but I'm sure those kind of skills don't limit molders to that one aspect; these type of developers could be amazing back end developers to be on call to fix glitches or issues in the future updates. That might be more of a QA thing but it's still very important to make sure the game stays in the positive limelight to justify its already long lifespan. Something not to be relegated to its burst of popularity and supplanted by the new Battle Royal games.
Minecraft internally stayed relatively consistent up until 1.3 1.3 basically got rid of the divide between single and multiplayer. Since even a single-player world was now in effect, a multiplayer world. 1.4 didn't do anything drastic 1.5 changed how textures were handled 1.6 changed how assets were loaded internally 1.7 didn't do anything drastic 1.8 rewrote a lot of legacy systems to make them more efficient. (Basically a massive optimization update) 1.9-1.12 didn't do anything drastic 1.13 rewrote how water worked and brought in a ton of changes to player movement. Forge got a rewrite around this time, and this version wasn't all that stable. 1.14-1.16 didn't change anything drastic 1.17 changed a lot with regards to World Gen stuff. Since the assumption you can't build below 0 was broken 1.18, 1.19, 1.20, 1.21 didn't do anything drastic (that I'm aware of). Although Forge got split around 1.20.4 into forge and neoforge. The high rate of change between 1.3 and 1.9 killed a lot of classic mods as a fair few authors got burnt out. This list becomes inaccurate after 1.13 since that was when I stopped keeping active tabs on minecraft. The big changes in 1.13 likely also acted as a second extinction event to those who barely got their mods to be 1.12 compatible. So far, it seems that we're in a relatively stable time again.
That's not exactly accurate. - 1.7 changed the networking system from a more homegrown solution to one based on the Netty library. The version also had other growing pains. - I wouldn't describe 1.8's rewrite as focusing on efficiency; IIRC, it took until 1.9 to clean up many of 1.8's changes in that direction. Rather, 1.8 rewrote systems to make them more extensible and maintainable - as pretty much every Minecraft update since 1.2 or so did to one subsystem or another. - 1.11 removed ItemStack nullability, which impacted mods a fair amount. - 1.13's changes were much, much more drastic than water/player movement alone. The Flattening was the most iconic of those changes. While I haven't kept tabs for a while, I think the rate of change between 1.3 and 1.9 wasn't all that high in retrospect. Mojang now employs more developers on Java and has embraced a different, more modder-affecting update pace.
9:04 it's important to note that Sodium stopped being open-source earlier this year when they changed their license. It's still source-available, so it's better than Optifine (although really everything is source-available when you have a decompiler), but it's sad to see them move away from FOSS.
what a beautiful story.. thanks for the video surprised i got inspired from this and most important i got well informed thank you for giving me the chance to understand what the mods do, mean how they became to exist i use feather so i learned a few things like the reason why people would choose fabric over paper really neat info
When i heard about hoppers the first time, i immediately thought about how in CS3 we are taught to use listeners instead of polling (polling being checking every x seconds as hoppers do, compared to listeners which can be set on only run when an action happens, eg item drops, item notifies neaeby hoppers that an item was dropped and then hopper will collect the item. Ifk if thats how jelly squid did it, but that wouldve been my plan)
I appreciate your consideration and love for mod developers. Developing mods can be hard, takes time, and many days it often feels like we are not recognized enough for our hard work. The latter, along with feeling like regardless of the effort I put into my mods people just seemingly wanted more without appreciating the new stuff I already added, lead me to get burnt out hard. I'm sure this video probably made Jelly's day. Thank you!
Jellysquid’s Ko-fi: ko-fi.com/jellysquid_
2No2Name’s Patreon: www.patreon.com/2No2Name
Corrections: Aurelien is actually Belgian, my apologies for mixing them up.
IMS did not create the Iris mod, they are the lead developer and maintainer, Iris was created by coderbot.
Xisuma also doesn't own Hermitcraft, he's one of the admins.
I hope you all enjoyed this video! How do you think we can better support mod developers? Leave your ideas in the replies!
👋Discord: discord.gg/TPRwNnn59s
Maybe Mojang can throw money at the open source mod developers? I mean Microsoft is already doing that to many open source projects (albeit ms uses their code for stuff... maybe? IDK), so maybe Mojang would do the same to thank the developers for keeping it (and ultimately Minecraft) up?
Tax the rich
@@anstropleuton2theoretically sure, but I heavily doubt that's gonna happen.
After some thinking about this , I think that an optimisation update is a pretty bad idea (as you mentioned) but I would really love if mojang/microsoft would work with these great modders. I mean , they can help change the game bit by bit , every update you get more fps ( even though there is going to be more content ) ... So I really think some of these great modders should be hired by mojang to fix these optimisation issues (slowly but surely)
Great vid as always , have a great day
Imma try these out
mod developers really have the whole community on their backs
Frfr
sometimes the only reason a game is still active is because of the mods
@@lebronjames-eb4pe skyrim be like
@@lebronjames-eb4pe Terraria:
@@donkekung4150 terraria fine without mods however skyrim fits the title
Bro you are insane. You cite all your sources, also you put the music used in the video itself AND in the description. I wish more TH-camrs were like you.
for real, this person is the hero of "what was that song called again?"
I haven't played Minecraft in 10 years but I'll comment here for the algorithm because your comment raised my faith in humanity.
This is not insane, this is just being professional. We should not tolerate channels doing less than this tbh.
@@BLXXCH I mean, compared to other content creators this is pretty niche.
Seriously that alone gets you a subscription for me
Jellysquid currently has 1.7k coffees monthly. Thats about 5.1k a month. Thanks to the community for helping out!
Thanks for the update on Jellysquid, that makes me happy :)
Thats 60k a year! Jellysquid definitely deserves that for all they have done for minecraft
They said two weeks ago. Now Jellysquid has about 8.6 coffees monthly, AKA $25,800 a month.
@@TornadopeltLove to see it. In a perfect world, the mod developers who make our games more fun shouldn't have to choose between their passion and not being homeless.
@@Tornadopelt I think that's total from all time rather than monthly, I estimate that he makes around $400-500 a month before fees based on the recent donation history. It would be nice for supplementary income but it wouldn't cover a lot.
00:06 The world didn’t end in 2012 because Minecraft was released in time. It was a canon event, all universes need their own Minecraft
I believe this
exploding millions of tnt ❌
playing aether 2 ✅🔥
Yessir
genuienly what is ether 2 ._.
@@twaan1524 sequel to aether
"even the french noticed" proceeds to show a Belgian youtuber
underrated comment
Well Belgium is a fake country anyways *runs away*
Ironically, that makes the French did not notice yet
same thing
@@OilChameleon no we don't have the same Beers
It would be funny if someone made a mod called “Uranium” (or another dangerous element) which makes your game run as poorly and unoptimised as possible
@@LevBC10 yes
It's called not using mods
Francium
@@LevBC10 By implementing crypto miner and actively taking part in botnets.
@@senti_nl this was the name of a ratted hacked client
It's great to finally see a video talking about the behind the scenes of Minecraft mod development in a positive and authentic way! As a mod developer myself, I've seen too much youtube content on the subject being focused around (admittedly frequently occuring) short term drama and outrage, usually presenting a horribly misinformed picture and spreading misinformation and upset. This video is honestly a breath of fresh air with well-researched information and good takes all around.
While I'm personally just doing this as a hobby, many of the developers who pour months of their time into improving this game never get the credit they deserve, and more often than I'd like to see, end up in financial trouble because of it. Really appreciate you spreading the word on this!
12:16 funnily enough the bee update was actually a technical one. They just added the bees while they focused on the code of the game
and yet it made hardly any difference.
@@deltainfinium8691.14 was in preparation of nether and caves and cliffs update. Without 1.14, caves and cliffs would've been much laggier than it is today
Edit: by 1.14 I mean 1.15. I forgot what version buzzy bees update was
@@deltainfinium869it
might seem like it today, but play 1.14 and then play 1.15. it's a massive improvement. every problem you see today would be so much worse without it
@@MrBrineplays_ The bees and optimization update was 1.15
And besides they really started messing up performance after 1.13, and even after 1.15 performance has not been at the levels of 1.12 and below
@@arttukettunen5757 They can't optimize the game probably because they have to support older devices. I know some mods don't work on older devices. On some devices optifine is more efficient, on some times sodium is more efficient, in some times both just make performance worse. Mojang's trying to make the game optimized for all devices and maintain support on old devices, and that causes the game to not be able to be optimized even more.
this is one of the best minecraft videos i ever seen
Thank you Arttur!
Count your days
they will arrive before you know it
I need to confirm
Honestly, without them. I don't think I would be able to play any version of Minecraft post 1.18. I never knew you but you have my thanks 🙏
hey just wanna say
1.18 couldnt run without mod
butt 1 DAY ACCIDENTALLY USED NO MODS 1.20.1
somehow I booted and Played fine in 4GB
Mojang is under appreciative of the time modders put into the Mods they create for their game
OH MY PC̵̡̜̓̊C̷͕̩̟͑͐C̸̟͝C̴̟͖͕̬̭̿C̴̢̛̲̠̰̩̟̒͐̆̽͜C̷̯̹͈̀̑̽͆̈́͠C̷͇̠͙͕̗̃͠ͅC̴̛̲̓̐̍͐̓̋C̴̗̑͒̄̍̄͋̐- --- Famous last words
OH MY KEYBOA#MSOAJCJ#)₫2)AI8SM29SI)2K’8#’2KQ
Explsion 5x tsar bomba
do NOT translate
Frrr
@@super_loaf2 i got all lil curious.. WHAT IS THAT ABOMINATION OF TEXT
I worked with Jellysquid for many years on The Aether project, which I now run. They are absolutely one of my favourite people and I adored every moment of working and interacting with them, and I consider them a true friend, even if we dont talk as much as Id like due to us both being very busy in our own corners of the community.
I highly recommend anyone with the financial freedom to do so to chuck a few bucks their way. Their work is too crucial to the community as a whole to leave them in relative poverty.
As someone who runs one of the other most famous mods ever made, the money is dreadful. I live off less money than I would get via unemployment while working longer than full time hours. So yeah if you love someone's mod, please support them if you're able.
7:04 i believe the name "Sodium" is likely a reference to how it can be used as a nutrient for consumption (e.g., table salt and packaged foods). the mod at the time was pretty much required to properly run Minecraft on a system because of how terrible optimization was in vanilla, which seems to be analogous to how sodium is necessary for the body to actually function.
or i'm just overthinking this idk and its just le funny name
I think sodium makes sense because your fps "explodes"
@@axolotlinanutshell7629 wouldn't it be funny if in sodium mod your player would just explode if they touched water
now we're turning this into a baking soda volcano got it.
@@true_octagone it would
@@axolotlinanutshell7629 Your FPS gets “blown out of the water”
I was randomly recommended this video by TH-cam.
I was not disappointed.
You had my attention the whole video, and have earned a subscription faster than most other channels I watch.
Keep going, and spread the word. I'm sure the mod authors will be grateful for what you're doing, even if it doesn't pay their bills immediately.
14:24 Prediction: MODRINTH !!! Edit: Bruh you didn't even mention it. I think modrinth has a 95/5 split. That mean mod creators make more money. And overall Modrinth is just much smoother and more transparent than CurseForge. Edit: Its a 90/10 split. Still very generous imo
Modrinth is indeed great, but for the time being, it's just so less used than Curseforge that even with higher splits towards modders it's not as reliable
Maybe in the future it will be what maintains modders, but in the meantime cf does carry us rather well
Imo the only reason why I think modrinth doesn’t get used as much is because some of the largest mods/modpacks out there haven’t migrated over and allowed for an easy install.
@@lyof in my circles no one has used curseforge in a couple years now, modrinth is just better, most of the most we use aren't even on curseforge
Modrinth is not much better since they advertise themselves as open source but are openly against people using their software as open source software.
@@peacefulexistence_ I've never heard of this. Could you explain it a bit to me?
Crazy how optimization, something that is vital to a game's playability is not seen as something that should be praised and invested on.
@@mattsopiratoso790 just increase the game minimum specs requirements 😂
@@mattsopiratoso790 this is unfortunately a thing in software in general, features sell, but performance doesn't. and if you don't design with performance in mind from the start it's difficult to justify spending resources on improving performance considering you won't get a lot of compensation in return
@@TheFikFikri Sounds like a lazy fix. Very realistic.
@@mattsopiratoso790 real
MC essay vids do be lit
sodium is one of the essential electrolytes in the blood and plays a crucial role in maintaining fluid balance, nerve function, and muscle contraction.
so, one could say, the mod is called “sodium” because it is, in a way, filling the game with new, fresh blood.
I did not expect AURELIEN of all people to show up
Who?
@@tb_neitor french youtuber
@@wolfy3223Belgian
@@tb_neitor baguette guy
@@tuarrivealirebravomaintena6133 uh?
You should talk about Traben! He developed EMF, ETF, and ESF. He's one of the best mod developers I've ever interacted with and is even raising a child while still keeping his mods updated and featureful! I think he's worth looking into more
Love how it has turned out! Glad to see you want to use your (femboy) voice to shout out important, yet less known members of the community! Interested to see what you're coming up with next.
:3
"(femboy) voice" crazy
Bro HAD to include that...
2:52 Chad move. "Don't believe me? This is just a chunk of a larger mod I helped make and that you already know."
Bedrock's marketplace gets dunked on a lot, but I guess I never really paid attention to how much it actually helps the people that develop the mods/maps/skins on there to have a stream of income
I heard its not really profitable to make content for the marketplace either! (if youre not getting paid directly for ad maps like sonic or something...) its better then no money but from what i heard the split is like 95/5% for mojang/microsoft and some dont get any money at all
@@Satwr wHAT????????????????
@@Satwr 95/5% split is actually crazy, especially for one of the best selling games ever backed by one of the biggest corporations in the world
For reference, the creation club for Bethesda games has a 75/25 split, and Warframe's Tennogen has a 70/30 split. Iirc there's even some Tennogen creators that have said the money they gained from the system was actually enough to quit their job.
most marketplace content isn't even original from what i've seen. There's theft there especially for the skins. It's also not profitable and a really bad monetization system for the greatest sandbox game. It's literally made just to steal from people who already paid for a game by exploiting the fanbase's creations.
Make people buy the game -> people make content out of their own time -> get the money from their uploads without having to pay developers.
Money is a problem not just in Minecraft mods, it's an issue for all developers and the internet. The internet is not profitable, TH-cam barely breaks even. Twitch, and every other streaming platform is not profitable. Most social media companies don't make profit and rely on essentially scamming investors to make money. If you see a developer with a history of treating their employees and customers like actual human beings and making a product you really like, if you can afford it, please donate to them, it's what allows them to exist.
Modders are the Backbone of Minecraft. I recently loaded my main world up in vanilla. 5-15 fps and so laggy it took me a lot of tries to take of with the Elytra. But add Sodium and Indium and I get a steady fps of 20 with peaks being at 40-50. And it's just so smooth! Without modders playing Minecraft would be such a frustrating experience for many, that might eventually just give up, because it isn't fun to play the game like this. Especially if parts of the game are locked behind killing mobs, which is close to impossible on low framerates.
It's so sad and just not right that they get barely anything/nothing in return for their service to the community.
That's the reason mod devs are constantly circulating. After 3/4 versions, every mod dev gets fed up with having to make pointless tweaks to their code and relearn how to use newly introduced abstractions which contribute nothing to the code and just make it more cumbersome to add content. Then a new person foolishly steps in to update their favorite mod, and the cycle continues.
@@Caellyan it's like linking the first flame lol
Bruh, are you playing on a potato? Even a 10 year old laptop gets 60 fps in vanilla. You should get a better PC if you can't get 60 fps even with optimization mods.
@@theairaccumulator7144 Well my Pc is indeed a little over 10 years old and even in it's time it wasn't exactly a good Pc. Especially not for gaming. But as long as it still works I can't bring myself to go through the trouble of acquiring a new pc.
indium isn't needed for vanilla
3:37 says ”The oLDeSt ANarcHY SeRveR IN MiNEcRAFT”
I commented the same thing without seeing this😅
8:20 :XayHeadEmpty: mentioned
14:30 Sneak peak mentioned
Je ne m'attendais pas à voir Aurelien_Sama dans cette vidéo 😂
Your French is pretty good :D
Mojang should really just offer 1 million to these devs and integrate the mods in vanilla minecraft
@@Explosion1000 they too lazy and greedy
@@Explosion1000 only 1 million
@@Explosion1000 Bro they make billions because of these modders, this is how all corporations work. They make billions and pay the ones who made it happen the mold from the leftover crumbs of the food.
Integration can only happen based off the licensing, and most licenses still give devs the right to copyright
This includes every single contributor, which you have to contact separately and they all have to agree to integrate. Doable yes, but very hard. Especially if one dev disappears off the internet or isn't active on their old accounts.
You also have the problem that some of these mod developers will lose their income source, and a cash infusion might not be enough to keep them running forever. Though some of these people need to be hired, like JellySquid should honestly be given a change to work at mojang if she wanted to. Though there are reasons she could reject that offer, eg location, other jobs, whatnot.
@@TechJolt3d also Mojang could use the infinite funding potential of Microsoft to fix the game on their own terms but they're just too lazy to do it. If you could choose between a large rewrite of a legacy codebase or comfortably doing nothing for a year except adding a couple simple features what would you choose?
it oddly feels like a empire fall apart and each country gains freedom 11:35
@@speedygiant it's more like a country's local states become countries and the local leaders are now the presidents
@@luviana_ yea
You just made me wanna replay A Hat in Time
ty
Hell yeah, W game
@@XayXayYT based xay
@@XayXayYT based
I know one way to help developers but it will only help their mental state. APPRECIATE THEM!!! It’s as simple as that
This is the most well-done and interesting Minecraft video I've seen in a long time.
Huge respect to you. I've been on TH-cam for 13+ years and the way you put together this video is magnificent. Not only it's well researched, condensed enough to no scare off people by long duration, but also you put focus on helping the people who do good. On top of that you have enough humility to openly admit you don't have an answer to the problem yet you want to help anyway AND you actually use your means (channel) to do it. It's beautiful. World needs more people like you.
Finally a Minecraft documentary that stands out by being useful to everyone. The creator, the viewer, and the people mentioned in the video. ❤
This video was great. From the editing to the effects, story telling and pacing. Chefs kiss.
i knew it skipping my bedtime is worth
@@dcakadark they fell asleep mid sentence lol
Xisuma “I own hermitcraft” void
Fucking killed me 😭
jellysquid has a vib ribbon pfp and i personally think thats fricking based
OMG THE PERSONA OST AND EFFECTS I LOVE THIS BEST VIDEO EVER
Ohh my pcc!
Famous last words from Random minecraft player💀
2:12 IS THAT A ONE PIECE REFERENCE
Jellysquid's profile pic is so cute
you might already know this, but jellysquid's profile picture is from Vib-Ribbon for the ps1.
@@quackiduck2887 Oh, neat! I've never heard of that, actually! Thank you! :D
Now to look it up and find out what that game's about.
0:41 is the best 😎
Ohh my p-cccc
i thought 0:51 was real footage of an old computer playing this but its just capped at 10 fps with a i5-13600k😭😭😭
Unfortunately I couldn't get the pre-release of the Aether 2 so this was the best I could do lol
and a Nvidia geforce 4070
@@apostolisgames_155 Cpu matters WAY more than gpu in minecraft (unless using shaders) which is why i didnt say anything
@@idk13212 its true but is utilize and a lot of the gpu like if you have a gt 610 it will get 2 fps in 1.21 so it's 50/50
@idk13212 mate when I played minecraft my cpu was sleeping while the gpu was 90-95%.
government try to make a livable environment for their citizens challenge (impossible)
10:27 Aurélien is from Belgium actually, not France!
Il parle des francophones en generale
(Je pense)
No way bro's know aurelien sama, incredible
Oh sympa, il a mis Aurélien Sama ! Belle vidéo d'ailleurs
Babe wake up xay uploaded
as an hoi4 modder, yes modding is hard in all games and yes we dont get paid for it we just do it for fun etc.
so if you want to help a modder please take a lookk to Hearts Of Expanded
Thanks.
je m'attendais pas à voir aurélien sama au milieu de la vidéo
9:56 i love how he made this joke as the video passed the 10 minute mark
@@mewhenthe1401 I got an advert at that exact time lol
oh i missed that one
@@Ten3br0us sameee
I absolutely love that you talked about the French TH-camr ( I discovered those mods with his video ) 😂
"I would say that Minecraft is ill" being the explanation behind calling the mod Lithium is so funny to me for some reason lmao
7:10 I’m surprised that Jelly didn’t relate Sodium to cooking lol
The solution is pretty simple, as I see it: Public Mods Monetization.
How that may work:
An author (developer/team) places a ko-fi or some other donation account and a plank of income (weekly / monthly and so on). While the goal is being reached, the mod lives. If not, it's up to author.
+:
> Authors will get an extra for the other projects and/or their life spending, which will motivate authors to continue development.
> Public monetization will prevent a paywall, which less fortunate cannot afford, still (theoretically) earning enough to benefit the author.
> The "burden" of paying for mod will be spread all over the community. That'll not only (potentially) generate a greater income, but also drag an attention to a less profitable topics, like optimization or QOL changes.
If you think this idea is stupid, please explain why.
I love watching your videos, you document and share your opinions on Minecraft or mods
I was hoping for it to be Traben, he's a mod making machine
greetings humon👽👽👽
I’m a humen not a humon
hello lifeform
Hello being
hello creature
Hi alion
I recently started playing terrafirmagreg. It has sodium (propably iris) and others included. I can tell you already, that it is INSANE. It has AMAZING graphics, and I rarely see lags
Without mods, minecraft would die
Thank you for this video. The editing, structure and basically everything gave me a new way to look at mod devs. I hope many people see this video
10:32 I died inside, laughing and crying. Le is L , Les is Le
lmao its hilarious that the time you said “definitely not to pan out the video length” exactly on the 10 minute mark
10:27 it's not a french, but a belgium guy, love is channel btw if he see this
Although 1.15 was a huge optimization update. It was massive in scope, but they added more physical stuff to feed the community. We absolutely need another update like 1.15 again
1:24 them: sad with 5m downloads
me: happy with 10
Really great video. I hope you make this a series looking at a different mod and it's developer each episode.
Aurelien_Sama lives in Belgium
Would it be impossible for someone as talented as Jellysquid to get hired by Mojang alongside many of the major contributors to their work? I know optimization doesn't sell copies of MC but I'm sure those kind of skills don't limit molders to that one aspect; these type of developers could be amazing back end developers to be on call to fix glitches or issues in the future updates. That might be more of a QA thing but it's still very important to make sure the game stays in the positive limelight to justify its already long lifespan. Something not to be relegated to its burst of popularity and supplanted by the new Battle Royal games.
Minecraft internally stayed relatively consistent up until 1.3
1.3 basically got rid of the divide between single and multiplayer. Since even a single-player world was now in effect, a multiplayer world.
1.4 didn't do anything drastic
1.5 changed how textures were handled
1.6 changed how assets were loaded internally
1.7 didn't do anything drastic
1.8 rewrote a lot of legacy systems to make them more efficient. (Basically a massive optimization update)
1.9-1.12 didn't do anything drastic
1.13 rewrote how water worked and brought in a ton of changes to player movement. Forge got a rewrite around this time, and this version wasn't all that stable.
1.14-1.16 didn't change anything drastic
1.17 changed a lot with regards to World Gen stuff. Since the assumption you can't build below 0 was broken
1.18, 1.19, 1.20, 1.21 didn't do anything drastic (that I'm aware of). Although Forge got split around 1.20.4 into forge and neoforge.
The high rate of change between 1.3 and 1.9 killed a lot of classic mods as a fair few authors got burnt out. This list becomes inaccurate after 1.13 since that was when I stopped keeping active tabs on minecraft.
The big changes in 1.13 likely also acted as a second extinction event to those who barely got their mods to be 1.12 compatible. So far, it seems that we're in a relatively stable time again.
That's not exactly accurate.
- 1.7 changed the networking system from a more homegrown solution to one based on the Netty library. The version also had other growing pains.
- I wouldn't describe 1.8's rewrite as focusing on efficiency; IIRC, it took until 1.9 to clean up many of 1.8's changes in that direction. Rather, 1.8 rewrote systems to make them more extensible and maintainable - as pretty much every Minecraft update since 1.2 or so did to one subsystem or another.
- 1.11 removed ItemStack nullability, which impacted mods a fair amount.
- 1.13's changes were much, much more drastic than water/player movement alone. The Flattening was the most iconic of those changes.
While I haven't kept tabs for a while, I think the rate of change between 1.3 and 1.9 wasn't all that high in retrospect. Mojang now employs more developers on Java and has embraced a different, more modder-affecting update pace.
This is a wonderful PSA. All glory to the mod developers, all glory to JellySquid.
9:04 it's important to note that Sodium stopped being open-source earlier this year when they changed their license. It's still source-available, so it's better than Optifine (although really everything is source-available when you have a decompiler), but it's sad to see them move away from FOSS.
I love how he picked the only Belgium TH-camr when talking about French TH-camrs lol
Yeah Aurélien Sama ❤️
Comment for the algorithm
and because you put a lot of effort and it shows. 👍🏻
Sama is not french, he's from belgium
oh whoops
what a beautiful story.. thanks for the video
surprised i got inspired from this
and most important i got well informed
thank you for giving me the chance to understand what the mods do, mean how they became to exist
i use feather so i learned a few things like
the reason why people would choose fabric over paper
really neat info
W video!!! Keep up the growth!!!
starlight (which was another lighting engine remaking that was better than phosphor) was eventually practically implemented in vanilla minecraft.
honestly got to know you a bit ago since i started playing minecraft again and i feel very comfy watching your videos
Such an epic story telling! Great job with this video!
Chicken Approved video 👍
yep
When i heard about hoppers the first time, i immediately thought about how in CS3 we are taught to use listeners instead of polling (polling being checking every x seconds as hoppers do, compared to listeners which can be set on only run when an action happens, eg item drops, item notifies neaeby hoppers that an item was dropped and then hopper will collect the item. Ifk if thats how jelly squid did it, but that wouldve been my plan)
2:10 he said it
Fr
Bro I went for 4 months how did your editing become so good
Meanwhile: Bedrock Players having no optimization resource packs :(
@@Adrian_PH647 resources packs aren't meant to do anything other than re-texturing. You should have called it add-ons intead
I appreciate your consideration and love for mod developers. Developing mods can be hard, takes time, and many days it often feels like we are not recognized enough for our hard work. The latter, along with feeling like regardless of the effort I put into my mods people just seemingly wanted more without appreciating the new stuff I already added, lead me to get burnt out hard. I'm sure this video probably made Jelly's day. Thank you!
“i’m not just doing that to pad the video length” instantly hit with an ad, then skipped it to see :P
2:29 omg where is the sound effect from ?
Plague Inc
@@XayXayYT oooh right, thank you, you have restored balance and peace in my mind 🩷
@@XayXayYT it sounds like lego people dying in lego games
I remember the time Lex brought up Jellysquids mods. Thankfully we have NeoForge now. :)
1:04 vibri jumpscare
Vibri fan spotted
dude I love how you're including all the background music in the top left corner when they start playing. that's an actual gigachad move
6:12 *1.16.2 WHEN?*
you became my inspiration to start creating content. insanely good job for real
i need to see you play terarria calamity
I will not be playing terraria on stream anymore because of the spoilers, so you're gonna have to wait a long time for that
@@XayXayYTwill there be terraria videos instead of streams in the future?
@@XayXayYT alright thanks for telling!
I laughed so much when i saw Aurélien sama , I was not ready for that 😂
Thanks from France ❤️