The Best Games from Bevy Jam 5

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  • เผยแพร่เมื่อ 31 ม.ค. 2025

ความคิดเห็น • 7

  • @auroralong5437
    @auroralong5437 5 หลายเดือนก่อน +13

    flashing warning for 8:30

  • @zeddash
    @zeddash 5 หลายเดือนก่อน +12

    Haii creator of Orbital Incremental here I used num-bigint for the money/stardust, bevy_kira_audio for the audio (it was really easy to set up tracks for each of the planets, synchronise, and fade in), and also bevy_trauma_shake for the camera shaking when going supernova; didn't use anything else. I tried out all of the arbitrary number crates, in hindsight where I was planning to go with huge numbers didn't end up happening and I could have just used a 64 bit number and it would have been enough although if I had added in dwarf planets which you'd buy with black holes (they would reset after a supernova) then a 128 bit number would have been fine. I wasted a lot of time trying to get big ints and big floats when they just weren't necessary.
    I don't have source code public, it's a bit of a mess, I only started learning Bevy the week prior to the jam, so there's a few different styles just trying things out. However I assume most people's jam entries have sub-par code quality, and I'm not on my own.

  • @Papiertig0r
    @Papiertig0r 5 หลายเดือนก่อน +8

    Blobo Party was so good though

  • @flwi
    @flwi 5 หลายเดือนก่อน +4

    Wow, impressive that people reached this outcome in such a short amount of time!

    • @chrisbiscardi
      @chrisbiscardi  5 หลายเดือนก่อน +1

      yeah, all of the top ten games felt like fully playable games, most had great attention to soundtracks and sound effects, and they were all generally enjoyable to play.

  • @rhysmuir
    @rhysmuir 26 วันที่ผ่านมา

    Simon Says is very similar to learning swift in swift playgrounds, but that uses swift code

  • @classicmax794
    @classicmax794 4 หลายเดือนก่อน

    the eyes in simon says are strangely terrifying