I really feel like rail fans, being as powerful as they are, should be in a category of their own. The only time I see rail fans loose matchups is against each other or when a huge mistake is made. Which makes matches with them boring for me as a spectator and infuriating for the people competing against them.
Friendly fire is fun but it seems like a huge nerf to Deck Guns given how often they blow each other up in these vids (e.g. @16:46 the explosion you then think might have been caused by fire - watch the bottom-left deck gun fire)
Well, that's just something you have to keep in mind when designing, both of those deck gun ships were poorly optimised for friendly fire matches. Either the player needs to direct control fire them sequentially to prevent self damage, or they need to create a more robust design. There have been plenty of deck gun rams that have absolutely wiped the arena clean against rail fans and ion core ships.
@'Going a Million' Make sure you allocate, then 'restock ammunition' before saving your designs. Do that and your 'Dread Destroyers' will have more than enough ammo.
Restocking ammo doesn't work in PvP, for obvious reasons. Saving also doesn't include whatever is in a ships storage. The game only loads ammo or materials if there's storage space they are assigned to. So, if you want your ship to load in filled with ammo, sulfur or whatever, you have to assign those to storage spaces in the ship design, and then save it as such.
@@sebastianahrens2385 You're probably right about no restocking in Elimination matches. But it does work in Domination games (which they're not playing here, so fair enough). Saving your ship with a particular ammo 'Allocated'. Means they Will be stocked when you load the ship in a new PVP game. However there is an option when creating a match (there are loads of options) to turn off ammo. That option was put in during the Beta (before Steam EA), because players would load a ship with Hi Ex missile parts, and ram suicide them against an opponent. It was kind of seen as cheating, so Walt added the 'No Ammo' option. But ammo mechanics have changed a lot, and the option seems pretty redundant now.
I feel like internal thrusters would be made a non-issue if they did some damage in the direction of the thrust, or the massive plume of fire and exhaust which they push out lol. Like a Jet engine would put a hole in a tank if you you held it in place, ya know? Makes sense to me at least that they should do continues damage in a short range behind them.
*3:35* That's why these ships are fittingly named ''Orbiters.'' They orbit around their opponent to soak up hits. Also wow, what a fair fight, a 1.5Mil PvP-centered ship versus a 700K career ship. *13:00* Space: ''I'm way too slow.'' Dragon: ''Me too, I'm only about 115m/s. Competitive players I tell ya XD
The idea of an Orbiter exists specifically to NOT soak up hits, as their mobility allows them to dodge slow projectiles like Nukes and Deck Cannon shells - depending on angular speed. A permanent sideways position also means any frontal Ion beam shouldn't ever hit you. The only thing able to hit an orbiter somewhat reliably are HE Missiles (but their damage is spread all over the hull, and even those Missiles disappear after some time), sideways Ions (but who ever builds these), and Lasers (comparatively low dps and can potentially be outranged). If your Orbiter uses lots of shields, Disruptors and EMPs could hit you as well, but if none of the damage-dealing projectiles hit, there's little point in draining the shields. This is one reason why PvP ships are so fast - if you're not agile enough, you'll be picked apart without firing a single meaningful shot. And this is also why some PvP ships are a flying wall of lasers behind shields. What little damage they can't dodge, they try to absorb with the shields, and the lasers provide a weapon that is able to handle their own and the enemy ships mobility. It's also a convenient weapon because it takes little space and synergizes well with the already present energy routing for the shields. That said, while effective, these Laser walls require expert piloting as all the budget goes into weapons and mobility - just a couple of bad hits and you're out. 13:30 is a good example. With this type of ship, you do NOT want a head-on engagement, because that will always lead to a very predictable outcome.
That ST guy (SpaceTheFinalFro) really demonstrated the flaws in ST ship design. Trek design language is extremely iconic and hugely influential to western culture. But most factions (other than the Borg) commit virtually every cardinal sin of engineering design possible. Single points of failure everywhere ("Target their weapons array"), unnecessary explosions due to running high voltage in consoles, lack of redundancy for a lot of ship functions (1 bridge per ship/segment, 1-2 impulse engines, 1 main computer core per ship segment, etc), vulnerability of several important locations (bridge is always over-exposed, skinny/thin necks/pylons are common, etc.
The Trek ships are named incorrectly but they are: Galaxy Class, same as the Enterpise D (Not the Nebula Class) 2x Dderidex Romulan Warbird (green ships), the larger of the two is more accurate, its possible the smaller one may be a non cannon Warbird from Star Trek Armada (game) called the Dtallax (Not a Ktinga).
The ability to shoot without needing to expose a weak point makes them *very* powerfull. But I also find them boring to build with. Here’s a deck cannon, smack on a big brick of armour, get enough forward thrust and you’re golden. Any deviation from this tends to result in a weaker ship
please turn off the friendly fire, its just not fun, and also i feel like a lot of these players went for the easthetic route, which is fine but it kinda takes away the competitive aspect of it, i knew who would win everytime based on the ship design
I just found this game yesterday, super dope, but its so sad to see that the most stupid designed ships are owing the battles against more traditional designs. Funny but sad.
"a fellow deck gunner! whoohoo!"
"our battle will be legendary"
I really feel like rail fans, being as powerful as they are, should be in a category of their own. The only time I see rail fans loose matchups is against each other or when a huge mistake is made. Which makes matches with them boring for me as a spectator and infuriating for the people competing against them.
I see 10x more missile orbiters than rail fans. Also it’s exceptionally easy to outmaneuver a craft that can strictly shoot straight forward.
Friendly fire is fun but it seems like a huge nerf to Deck Guns given how often they blow each other up in these vids (e.g. @16:46 the explosion you then think might have been caused by fire - watch the bottom-left deck gun fire)
Was here to say the same thing. Kinda lame that isn't a separate setting in the game.
Well, that's just something you have to keep in mind when designing, both of those deck gun ships were poorly optimised for friendly fire matches. Either the player needs to direct control fire them sequentially to prevent self damage, or they need to create a more robust design.
There have been plenty of deck gun rams that have absolutely wiped the arena clean against rail fans and ion core ships.
@'Going a Million'
Make sure you allocate, then 'restock ammunition' before saving your designs. Do that and your 'Dread Destroyers' will have more than enough ammo.
Restocking ammo doesn't work in PvP, for obvious reasons. Saving also doesn't include whatever is in a ships storage. The game only loads ammo or materials if there's storage space they are assigned to. So, if you want your ship to load in filled with ammo, sulfur or whatever, you have to assign those to storage spaces in the ship design, and then save it as such.
@@sebastianahrens2385 You're probably right about no restocking in Elimination matches. But it does work in Domination games (which they're not playing here, so fair enough).
Saving your ship with a particular ammo 'Allocated'. Means they Will be stocked when you load the ship in a new PVP game.
However there is an option when creating a match (there are loads of options) to turn off ammo. That option was put in during the Beta (before Steam EA), because players would load a ship with Hi Ex missile parts, and ram suicide them against an opponent. It was kind of seen as cheating, so Walt added the 'No Ammo' option. But ammo mechanics have changed a lot, and the option seems pretty redundant now.
16:56 friendly fire is on so his deck canons can destroy each other.
14:25 it was exalerating but one side got oblotorated so the ship lost some thrunt on one side.
capturing stations with ur crew is like 200 iq play since bases and stations are superior compared to regular ships
I like the design of the dread destroyers
I feel like internal thrusters would be made a non-issue if they did some damage in the direction of the thrust, or the massive plume of fire and exhaust which they push out lol. Like a Jet engine would put a hole in a tank if you you held it in place, ya know? Makes sense to me at least that they should do continues damage in a short range behind them.
*3:35* That's why these ships are fittingly named ''Orbiters.'' They orbit around their opponent to soak up hits.
Also wow, what a fair fight, a 1.5Mil PvP-centered ship versus a 700K career ship.
*13:00*
Space: ''I'm way too slow.''
Dragon: ''Me too, I'm only about 115m/s.
Competitive players I tell ya XD
The idea of an Orbiter exists specifically to NOT soak up hits, as their mobility allows them to dodge slow projectiles like Nukes and Deck Cannon shells - depending on angular speed. A permanent sideways position also means any frontal Ion beam shouldn't ever hit you. The only thing able to hit an orbiter somewhat reliably are HE Missiles (but their damage is spread all over the hull, and even those Missiles disappear after some time), sideways Ions (but who ever builds these), and Lasers (comparatively low dps and can potentially be outranged). If your Orbiter uses lots of shields, Disruptors and EMPs could hit you as well, but if none of the damage-dealing projectiles hit, there's little point in draining the shields.
This is one reason why PvP ships are so fast - if you're not agile enough, you'll be picked apart without firing a single meaningful shot. And this is also why some PvP ships are a flying wall of lasers behind shields. What little damage they can't dodge, they try to absorb with the shields, and the lasers provide a weapon that is able to handle their own and the enemy ships mobility. It's also a convenient weapon because it takes little space and synergizes well with the already present energy routing for the shields. That said, while effective, these Laser walls require expert piloting as all the budget goes into weapons and mobility - just a couple of bad hits and you're out. 13:30 is a good example. With this type of ship, you do NOT want a head-on engagement, because that will always lead to a very predictable outcome.
That ST guy (SpaceTheFinalFro) really demonstrated the flaws in ST ship design. Trek design language is extremely iconic and hugely influential to western culture. But most factions (other than the Borg) commit virtually every cardinal sin of engineering design possible. Single points of failure everywhere ("Target their weapons array"), unnecessary explosions due to running high voltage in consoles, lack of redundancy for a lot of ship functions (1 bridge per ship/segment, 1-2 impulse engines, 1 main computer core per ship segment, etc), vulnerability of several important locations (bridge is always over-exposed, skinny/thin necks/pylons are common, etc.
also i captured 3 Pirate bases after mining their cores down (in career)
if i captured a station im god-like rn.
The Trek ships are named incorrectly but they are:
Galaxy Class, same as the Enterpise D (Not the Nebula Class)
2x Dderidex Romulan Warbird (green ships), the larger of the two is more accurate, its possible the smaller one may be a non cannon Warbird from Star Trek Armada (game) called the Dtallax (Not a Ktinga).
ah I see, thank you for your expertise!
@@bladetardigrade You're welcome. Hence forth let be known as 'King of the Geeks'.
how well would a deck cannon spiner work lots of armor to go through and all could fire at will
thanks to ur vid I NOW KNOW THAT FREAKING DECK CANNONS ARE OP
The ability to shoot without needing to expose a weak point makes them *very* powerfull.
But I also find them boring to build with.
Here’s a deck cannon, smack on a big brick of armour, get enough forward thrust and you’re golden. Any deviation from this tends to result in a weaker ship
POV: I see the thumbnail
*neuron activation*
Can you provide a date for next session?
How do i find matches like this? I took a look at the server browser a couple times, but all there seemed to be was password protected co-op games.
I will be putting out notifications of when i am on via the discord at discord.gg/E5zhNpJQDA
Yo is this modded? Deck Guns don't exist in the primary game.
You always need better speed and maneuver. Too many weapons isn’t very effective if they can’t shoot much. And no range options especially need speed.
why health bars, why not until total ship kill it looks like someone takes 10 hits and loses even tho it looks like it could continue fighting
It makes sense if you play.
please turn off the friendly fire, its just not fun, and also i feel like a lot of these players went for the easthetic route, which is fine but it kinda takes away the competitive aspect of it, i knew who would win everytime based on the ship design
I wish they would update the game so these large ships were not slow and snails.
Is anyone else having game crash issues?
Those lasers constantly fire?
The ion beam weapons can be set to fire constantly, or set to fire at will, or set to fire only when a specific target is in sight
Nice designs but none of them used they existing ships to they full potential.
hello
Sorry, I lost contact with you in the competition you organized, because my wifi is unstable
oh By the way, I'm the one with the ID of "Orange"
Too bad there's no thrusters damage, Stupid illegal constructions would burn themselves...
obviously the enterprise ...
no, not that obvious as it seems xD
i love watching this game but c'mon guys its so easy to paint your ships, please for the loveof god paint your ships
Sadly nukes are way too weak
They’re pretty powerfull as a burst damage support weapon.
They significantly reduce in effectiveness if you use to many at once
This is so boring with friendly fire on, you can't really do anything creative.
Its clear dragon only uses the most OP weapon setups, kinda boring
I just found this game yesterday, super dope, but its so sad to see that the most stupid designed ships are owing the battles against more traditional designs. Funny but sad.