Josh has never heard of Ancient gear catapult and it shows. Dark golem is extremely easy to get out since it doesn't have the restriction the og golem has where it can't be special summoned. Geartown and catapult summon it from deck, and tanker and other cards can summon it from hand
Ancient Gear Wyvern is a 1 card combo to get to Dark Golem. Uses Normal Summon, but not too bad with the Superheavy Samurai engine with Ancient Gear as a deck
Ancient Gear Advance, Ancient Gear Wyvern and Ancient Gear Frame are all 1 card starter (Ancient Gear Frame 1.5 card starter) that can make you fusion summon any Ancient Gear Fusion Monster that you want sinse the new Ancient Gear Dark Golem counts as Ancient Gear on the Field and can search Ancient Gear Fusion which can use any amount of material from the Deck as long as you use an Ancient Gear Golem from the Field as well. That means we have 3 1 card starter so 9 cards in total that can be 1 card starter to summon Chaos Ancient Gear Giant (or any of the others which can in theory function as walls that float to survive a turn).
this support gives the deck a one card combo line into Chaos Ancient Gear Giant + Duel, which will almost certainly end the game on it's own if you get to that point, and also provided your opponent has multiple monsters on field. If you can get access to Fortress as well, your opponent wont be able to respond to your effects either, which is scary. I know Josh has probably never interacted with Ancient Gear more than once or twice, but i wouldnt immediately dismiss these
im not expert in ancient gear but with all the earth machine support to bait stuff and search the gimmick to oneshot people can be playable imo, also with some machina to go first if needed for some disruption
The fact he or none one in his chat bring up Catapult at all definitely shows how much they interacted with this deck haha EDIT: Correction: some chatters do actually bring it up but they don't get noticed by anyone else.
I am an AncientGear enjoyer, and the support are not the best. At first glance, the only real good ones in my opinion are the spell and the big monster to search even after Wyvern. The deck is already playable as a for fun one. Hoping these will make it at least T3. I'll play it for sure, but I don't expect it doing actually well. The deck loses to Droll, Nibiru and is hurt at least by shifter
@@simonepiolanti6991 the deck is hurt by droll, but so are some of the best decks. shifter doesn't matter if you can kill that turn but the deck absolutely does not lose to nib. your standard otk line is rarely more than 4 summons. wyvern -> dark golem -> chaos -> megaton or ultimate with the trap
@@MiyaoMeow588 You are going second, that is just the single player line. Still, the support is bad except for the big monster. We can already do better now (SkyStriker Engage/Drones/Himmel and UrgentSchedule+a couple Infinitrack are all a 1 card Ballista WITHOUT normal summoning, and Himmel/MagicalHound already make Wyvern a 1 card Ballista, with normal summon, which is also searchable with FollishGoods+Clockwork), than with the other new cards. The new trap is worse than AGFusion to add, and worse than Thrust+Overload to make a second Giant
Tanker and Dark Golem are probably the most useful between them all. Kinda struggling to make use of Commander and Duel on YGOPRO. Tbh I kinda hope we'll see another 1 or 2 support cards when they become fully avalible.
its a 2 card combo with any Vernusylph monster and ancient gear wyvern. Normal summon wyvern add dark golem from deck to hand, discard Vernusylph of the flourishing hills, discard dark golem, add any vernusylph card from deck to hand, Vernusylph of the flourishing hills 2nd effect after resolving the first to special any earth monster from the grave, special summon dark golem from grave, activate dark golem effect to add commander and advance to hand then discard commander, activate advance to add duel from deck to hand, advance 2nd effect tribute wyvern to draw a card, banish commander from grave to place duel from hand to field face up, duel effect to fusion summon, Dark golem counts as ancient gear golem on the field plus 2 ancient gear monster in grave equals Ancient gear megaton golem.
Just looking at what these cards can do with the older stuff is hilarious. Blind second has gotten a bunch of scary tools as of late, and I can't say I hate it. The Fire Dragon stuff can probably take on these things though.
I'm an AncientGear player, these supports seem to be just an additional layer to what the deck already does. The deck already has Engage=Ballista (without normal summoning), MagicalHound/Himmel to make Wyvern=Ballista, FoolishGoods+ClockworkNight/Ballista=free search/selfdestruction, and 1 card combo with UrgentSchedule+a couple of Infinitrack (without normal summoning). The deck is then a nice for fun pick even right now, with many 2 cards combos into Chaos Giant. The spell provides similar consistency in a different way, but consistency wasn't a problem at all with the cards I mentioned. It's also good to add Fortress, but not being able to search for Geartown is also not the best. One actual problem was the amount of resources needed. The new big monster solves this problems (but it does NOT search what you said, just the AG fusion, which is several times better that the new monster and trap). We really needed a second wyvern. Nice, but not enought imo. We didn't lack extenders and we didn't need summon from hand/GY either, nor having to play OG Golem. Also, Thrust+OverloadFusion is several times better than that horrible trap card, which is also just worse than Fortress. Fortress is amazing, but the deck still loses to Droll, sometimes Shifter and presumably Nibiru anyway
So if I summon megaton golem with 3 golems using the trap, would the megaton have 6 attacks or does one override the other? I love me some AG, I’ll always have a soft spot for the deck. I know the deck prob isn’t gonna be anything more than a fun rogue deck at best, but this support is honestly pretty good. It does enable a few 1 and 1.5 card combos for some quick Otks, though not much else, but it’s honestly a lot better than it used to be. I feel like people are being a bit too hard on this support, like it’s fucking ancient gear, it was never gonna be this meta threat. The deck is at least competent with these new cards
I do hate all the odd gimmicks and restrictions placed on these cards. Makes the deck feel situational and difficult to craft unique strategies around. If Dark Golem was considered ancient gear golem in hand it would have more synergies with the support and if commander didn’t have the “No setting” effect, then other spells and traps in scientific gears arsenal could see play. I do also love that commander represents the teacher who used them in GX.
I played Ancient Gears for a long time, this is really the best support they have had in a while (beside Ballistia) . The support is great, the only thing that I kinda hope for is the monsters could/would special summon themselves from the hand/GY. Don't get me wrong, they have easier access to most of there cards, but it's the problem you're still reliant on your normal summon to get your deck going, I know that the spells do most of the work and having the extra normal in the turn is fine! Again over all this support is great, just a little sad that they didn't have a monster that just summoned themselves plan out like a Cyber Dragon, Bullet Train, Freight Train Derricrane, or even a Machina Citadel if Geartown or Ancient Gears card get destroy.
Yeah, if after this support we get ancient gear that special from hand and gy or ancient gear that have effect when used as fusion material would be nice in the future.
We already have MagicalHound/Himmel for Wyvern through Box and Engage (+Drones+Himmel+FireSSlink+EarthSSlink) as ectenders/a 1 card Ballista without normal summoning. Also UrgentSchedule+2Infinitrack already is a 1 card Giant+LV4 on board without normal summoning. We already have everything these new cards provide, except for the 1 of the new big monster to resolve as a second Wyvern from the deck
Don't get me wrong cards outside the deck like Urgent Schedule is great, but the reason being that ancient gear themselves don't have any monsters within their own archetype that special summon is a bit of a let down. Again outside the deck there are plenty of earth machine cards that can help with the deck, but primarily the deck wants to see ancient gear cards. If any of your normal summons get stopped while you don't fortess on field or a generic card to extend with, you basically almost have nothing and go into game 2 or 3 really quick.
@@simeondreadnoid9837 Yeah yeah, I understand your point. Certainly now the deck is going to revolve around those new cards, in particular the spell and the new golem, and we won't need to play too much of other stuff anymore. The combos are also much more linear and straightforward and allow to rely even less on the normal summon, which is good. However I'm just talking about 3x advance, 1x new golem, 1x tracker. I don't think there's more than these that's worth it among the new cards
The first card is a funny card in principle. it's a mandatory effect on Summon and Stand By Phase, meaning you don't want to hit the 3 monster's as material to keep it, you wanna hit less which changes control of it to opponent, then upon passing turn during your opponents Standby Phase it'll activate its effect AGAIN and attempt to resolve and burn your opponent and nuke their board. It's a good card concept
Imagine playing against lab and hitting no monster. Control goes back to you and you lose the game 😅 i somehow like those gamble cards but unfortunately it's not good for competitive play
Just putting this out there now: Predaplant Verte Anaconda is still legal in Master Duel. You could totally play the Blue-Eyes card in Tearlaments if the right set-up exists, you'd just have to have a method of dumping BEUD from the ED into the GY.
I'd expect it around the same time next year they released the Egyptian Gods alt arts, since they LOVE pandering to the Yugiboomers for their anniversary events.
I sort of disagree with this take as whengoing first you can set up at least a howitzer + ancient gear reborn to grind through opponents attempts to punish you, which should leave you with enough resources in hand to fusion on turn 3 for otk
I have Blue-Eyes from 2016 to thank for getting me really into YGO, but the decision to pivot the design of new Blue-Eyes cards from being a synchro deck back to 3+mat fusion spam is really disappointing.
Okay....first off, i grabbed proxy cards to test these myself and honestly, this was very busted hehe. Tanker + Howitzer combo is doubly insane. As long as an opponent has a monster, you can bring back howitzer xD
to get how good this cards are you need to be able to see the whole picture, that means know the other ancient gear cards. Ancient Gear whole thing is, " we have very big monster that can kill you and anything you have, and you can do very little about" the main week point of the deck is that i smost a one pony trick, summon big stuff hit you with the big stuff, you are dead. to beat Ancient gear all you need to do is use some hand trap or control to stop the combos that summon the monsters, once the deck spend the resources will take a time to recover, this cards just make way easy to recover and use resources, in a way that now even if the opponent stop the combo, you can go a second maybe even third time. it also make the secondary monster more deadly, so give us more options to finish the game
Maybe I missed it, but everyone kept saying the illusion chaos ritual, but no ones mentions that theres two chaos ritual blue eyes cards that can be used for the summon. So Blue eyes at least can make it in engine with their fusion spell. Not saying that makes it remotely good, but its kinda funny.
the fact that Joshua Schmidt says Ancient Gear never has been it´s own deck really shows how bad pure ancient gear actually has been these years. I´m glad it finally is on a playable level
@@spicymemes7458 I would say he doesn't consider it his own deck, because it had neither anything metarelevant nor even a rogue like status. I think the only ancient gear cards seing any form of success in competitive decks are the link monster and box. At least i think that's how he meant it
Ancient Gear Howitzer, Ancient Gear Fortress, Ancient Gear Catapult, Ancient Gear Tanker, Geartown, Ancient Gear Reborn and Ancient Gear Ultimate Golem are usable methods of special summoning Dark Golem. This is what Ancient Gear Ultimate Pound should've been. That retrain of Ancient Gear Golem is pure garbage compared to this.
I don't really see the problem with playing the og Golem tbh. Many decks play a garnet and it's just 1/40 card in a deck that's gonna start with 6 (or even more in the ocg) engine cards and can have multiple uses. Furthermore, this allows you to keep playing your expensive ultimate rare print of the card, which has its weight in a collectible card game.
Branded in red and branded in white theoretically could make the blue eyes card, but how you do that consistently and if it is worth, probably not. You'd probably have to cheat the materials somehow with king of the swamp or one of the hex sealed fusions plus illusion of chaos (or another chaos monster). If you're committing that hard it's probably better just to go for the gimmick puppet lock. Might be a way to get out blue eyes ultimate with duality.
Goes to show how shitty the game's gotten when someone is complaining that a level 8 3000 ATK beatstick with a search effect for 2 cards doesn't also Special Summon itself. Okay, you want it to have an omni negate to go with it? I mean Antique Gear Catapult not enough for him? The thing that lets you summon any Antique Gear from your deck, including the original Golem. Or does he not know that card exists? Just annoyed we still don't have the Antique Gear Hound Dog Fusions, and guessing we never will. Because Konami.
The rank 4 is a gamba time card. You are gambling that it will go to your opponent and deal at least 2k damage. If you can produce rank 4s and dont need the extra deck its a funny last resort
BRUH ANCIENT GEAR HAS ALWAYS BEEN ITS OWN DECK machina just piggy backs of gajiltron all the excavators cant exist without wyvers power draws geargonos wish they cant live without box but ancient gears can be vanilla, you can go tribute turbo, geartown mayhem and the newest stuff with the fusions are meta enders adding other earth machines is kinda cloggy and only sometimes works but pure ancient gears are ETURNAL
@@lolo6089 Yeah but is convoluted. You’re assuming you will tank 1 turn when your best playmaker, Nadir, was used a turn prior to send a monster that doesn’t do anything in the GY. On top of that, the most likely defensive card you will have after will be Punishment, which locks you from ED effectively for 3 turns. Also, Mirror is not searchable and is probably one of the worst fusion cards in this scenario.
Here's what I don't understand... Konami literally will apply the same sort of card fairness conventions to new stuff they make... regardless of whether the deck they belong SUCK or not. So take Ancient Gears, they suck ass. How do you solve that? Well just give them some busted in-archetype starters and tech or whatever. However Konami's solution is to give them like mid cards that in a vacuum seem balanced, but don't take into account that they won't do anything because ANCIENT GEARS SUCK. Same with Blue-Eyes, they aren't good, so they print this boss monster with a great effect... but it's obnoxiously hard to summon. Like seriously, even if this boss monster were easy to summon, Blue-Eyes wouldn't suddenly become meta, but they balance it like this anyway, because I'm pretty convinced that Konami's card design department does not communicate properly with the department that actually deals with balancing competitive play. They understand how to print good NEW decks and stuff, but otherwise they just don't understand where these low tier decks actually sit and so they chicken out of printing cards that would actually make a difference to those decks. There's a reason why their legacy support just barely ever checks out, they are never able to truly revitalize these old decks with their legacy support.
@@damianrogowski5519 You could say that as an excuse to never give any old decks any good new support, wtf... Casual decks have just as high a skill ceiling as competitive ones, they just suck more. Such a definition of a casual deck would probably just boil down to any deck that's too bad for competitive play. Arguing that a Blue-Eyes boss monster that negates up to 3 cards a turn and floats into another boss monster is actually Konami making cards for CASUAL play makes no sense. Like no, they wanted to make some absurdly good boss monster, someone freaked out because it's effect was great and just made it impossible to summon to compensate. It's not casual card design, it's BAD card design.
@@The_Story_Of_Usthey can always go back later and write up a custom card to cheat these anime cards out. It’s lazy, but they can always make a card to make things brokenly easy.
The new blue eyes is very funny cus it gets easily dumpstered by droplets, which would see play even if this card saw even half the play as Dragoon does
it´s impressive for AG standards, many of the new support were cards the archetype was desperately waiting for ages. I know in 2023 it´s not really impressive compared to the best decks in the TCG, but it´s good enough that i might consider it for locals from time to time
I like when big monster with big number does big damage and I can go another year without learning how to navigate board states and handtraps
This but unironically
@@MiyaoMeow588 I wasn't being ironic, I play blind second dinos and blind second floo I am NOT reading my opp's cards, they can't force me.
@@gz7006 unfathomably based
@@gz7006😂😂😂😂
@@gz7006 based
If you think about it, gears are kinda round. Circular, even.
Josh has never heard of Ancient gear catapult and it shows. Dark golem is extremely easy to get out since it doesn't have the restriction the og golem has where it can't be special summoned. Geartown and catapult summon it from deck, and tanker and other cards can summon it from hand
I mean, who knows every AG cards aside from AG Players?
@@LynnLynsreal chads
@@lastmexicanoabsolutely correct 😂
EM players
That plus with Fortress you are so safe for no reason. Fortress makes Imperm and the ghost girls absolutely useless
idk why chat kept saying it gives opponent a free zeus material because it literally cannot do that. just chat being chatters I guess
Ancient Gear Wyvern is a 1 card combo to get to Dark Golem. Uses Normal Summon, but not too bad with the Superheavy Samurai engine with Ancient Gear as a deck
Ancient Gear Advance, Ancient Gear Wyvern and Ancient Gear Frame are all 1 card starter (Ancient Gear Frame 1.5 card starter) that can make you fusion summon any Ancient Gear Fusion Monster that you want sinse the new Ancient Gear Dark Golem counts as Ancient Gear on the Field and can search Ancient Gear Fusion which can use any amount of material from the Deck as long as you use an Ancient Gear Golem from the Field as well.
That means we have 3 1 card starter so 9 cards in total that can be 1 card starter to summon Chaos Ancient Gear Giant (or any of the others which can in theory function as walls that float to survive a turn).
I get Wyvern only with MagicalHound/Himmel. I can't see the line for the others. Advance searches S/T only BurialGoods+Clockwork maybe is another 1.5.
Oh, I just realised the spell can search Catapult and staying on field lol
@@simonepiolanti6991 Yes exactly the continues spell searches catapult tributes Wyvern and then Catapult summon the new Golem
this support gives the deck a one card combo line into Chaos Ancient Gear Giant + Duel, which will almost certainly end the game on it's own if you get to that point, and also provided your opponent has multiple monsters on field. If you can get access to Fortress as well, your opponent wont be able to respond to your effects either, which is scary. I know Josh has probably never interacted with Ancient Gear more than once or twice, but i wouldnt immediately dismiss these
im not expert in ancient gear but with all the earth machine support to bait stuff and search the gimmick to oneshot people can be playable imo, also with some machina to go first if needed for some disruption
The fact he or none one in his chat bring up Catapult at all definitely shows how much they interacted with this deck haha
EDIT: Correction: some chatters do actually bring it up but they don't get noticed by anyone else.
I am an AncientGear enjoyer, and the support are not the best. At first glance, the only real good ones in my opinion are the spell and the big monster to search even after Wyvern. The deck is already playable as a for fun one. Hoping these will make it at least T3. I'll play it for sure, but I don't expect it doing actually well. The deck loses to Droll, Nibiru and is hurt at least by shifter
@@simonepiolanti6991 the deck is hurt by droll, but so are some of the best decks. shifter doesn't matter if you can kill that turn
but the deck absolutely does not lose to nib. your standard otk line is rarely more than 4 summons. wyvern -> dark golem -> chaos -> megaton or ultimate with the trap
@@MiyaoMeow588 You are going second, that is just the single player line. Still, the support is bad except for the big monster. We can already do better now (SkyStriker Engage/Drones/Himmel and UrgentSchedule+a couple Infinitrack are all a 1 card Ballista WITHOUT normal summoning, and Himmel/MagicalHound already make Wyvern a 1 card Ballista, with normal summon, which is also searchable with FollishGoods+Clockwork), than with the other new cards. The new trap is worse than AGFusion to add, and worse than Thrust+Overload to make a second Giant
Tanker and Dark Golem are probably the most useful between them all. Kinda struggling to make use of Commander and Duel on YGOPRO. Tbh I kinda hope we'll see another 1 or 2 support cards when they become fully avalible.
its a 2 card combo with any Vernusylph monster and ancient gear wyvern. Normal summon wyvern add dark golem from deck to hand, discard Vernusylph of the flourishing hills, discard dark golem, add any vernusylph card from deck to hand, Vernusylph of the flourishing hills 2nd effect after resolving the first to special any earth monster from the grave, special summon dark golem from grave, activate dark golem effect to add commander and advance to hand then discard commander, activate advance to add duel from deck to hand, advance 2nd effect tribute wyvern to draw a card, banish commander from grave to place duel from hand to field face up, duel effect to fusion summon, Dark golem counts as ancient gear golem on the field plus 2 ancient gear monster in grave equals Ancient gear megaton golem.
Just looking at what these cards can do with the older stuff is hilarious. Blind second has gotten a bunch of scary tools as of late, and I can't say I hate it. The Fire Dragon stuff can probably take on these things though.
Imagine making a video giving your thoughts about new AG cards and not once mention wyvern, catapult or fusion. Amazing
For the Blue Eyes fusion, he forgot about Muddy Mudragon. That card plus any summoned BLS/Chaos ritual on the board makes it as well.
I'm an AncientGear player, these supports seem to be just an additional layer to what the deck already does. The deck already has Engage=Ballista (without normal summoning), MagicalHound/Himmel to make Wyvern=Ballista, FoolishGoods+ClockworkNight/Ballista=free search/selfdestruction, and 1 card combo with UrgentSchedule+a couple of Infinitrack (without normal summoning). The deck is then a nice for fun pick even right now, with many 2 cards combos into Chaos Giant. The spell provides similar consistency in a different way, but consistency wasn't a problem at all with the cards I mentioned. It's also good to add Fortress, but not being able to search for Geartown is also not the best.
One actual problem was the amount of resources needed. The new big monster solves this problems (but it does NOT search what you said, just the AG fusion, which is several times better that the new monster and trap). We really needed a second wyvern. Nice, but not enought imo. We didn't lack extenders and we didn't need summon from hand/GY either, nor having to play OG Golem. Also, Thrust+OverloadFusion is several times better than that horrible trap card, which is also just worse than Fortress. Fortress is amazing, but the deck still loses to Droll, sometimes Shifter and presumably Nibiru anyway
So if I summon megaton golem with 3 golems using the trap, would the megaton have 6 attacks or does one override the other? I love me some AG, I’ll always have a soft spot for the deck. I know the deck prob isn’t gonna be anything more than a fun rogue deck at best, but this support is honestly pretty good. It does enable a few 1 and 1.5 card combos for some quick Otks, though not much else, but it’s honestly a lot better than it used to be. I feel like people are being a bit too hard on this support, like it’s fucking ancient gear, it was never gonna be this meta threat. The deck is at least competent with these new cards
I do hate all the odd gimmicks and restrictions placed on these cards. Makes the deck feel situational and difficult to craft unique strategies around. If Dark Golem was considered ancient gear golem in hand it would have more synergies with the support and if commander didn’t have the “No setting” effect, then other spells and traps in scientific gears arsenal could see play. I do also love that commander represents the teacher who used them in GX.
I played Ancient Gears for a long time, this is really the best support they have had in a while (beside Ballistia) . The support is great, the only thing that I kinda hope for is the monsters could/would special summon themselves from the hand/GY. Don't get me wrong, they have easier access to most of there cards, but it's the problem you're still reliant on your normal summon to get your deck going, I know that the spells do most of the work and having the extra normal in the turn is fine! Again over all this support is great, just a little sad that they didn't have a monster that just summoned themselves plan out like a Cyber Dragon, Bullet Train, Freight Train Derricrane, or even a Machina Citadel if Geartown or Ancient Gears card get destroy.
Yeah, if after this support we get ancient gear that special from hand and gy or ancient gear that have effect when used as fusion material would be nice in the future.
We already have MagicalHound/Himmel for Wyvern through Box and Engage (+Drones+Himmel+FireSSlink+EarthSSlink) as ectenders/a 1 card Ballista without normal summoning. Also UrgentSchedule+2Infinitrack already is a 1 card Giant+LV4 on board without normal summoning. We already have everything these new cards provide, except for the 1 of the new big monster to resolve as a second Wyvern from the deck
Don't get me wrong cards outside the deck like Urgent Schedule is great, but the reason being that ancient gear themselves don't have any monsters within their own archetype that special summon is a bit of a let down. Again outside the deck there are plenty of earth machine cards that can help with the deck, but primarily the deck wants to see ancient gear cards. If any of your normal summons get stopped while you don't fortess on field or a generic card to extend with, you basically almost have nothing and go into game 2 or 3 really quick.
@@simeondreadnoid9837 Yeah yeah, I understand your point. Certainly now the deck is going to revolve around those new cards, in particular the spell and the new golem, and we won't need to play too much of other stuff anymore. The combos are also much more linear and straightforward and allow to rely even less on the normal summon, which is good. However I'm just talking about 3x advance, 1x new golem, 1x tracker. I don't think there's more than these that's worth it among the new cards
The first card is a funny card in principle. it's a mandatory effect on Summon and Stand By Phase, meaning you don't want to hit the 3 monster's as material to keep it, you wanna hit less which changes control of it to opponent, then upon passing turn during your opponents Standby Phase it'll activate its effect AGAIN and attempt to resolve and burn your opponent and nuke their board.
It's a good card concept
Imagine playing against lab and hitting no monster. Control goes back to you and you lose the game 😅 i somehow like those gamble cards but unfortunately it's not good for competitive play
LEAVE MY OG ANCIENT GEAR GOLEM ALONE
Just putting this out there now: Predaplant Verte Anaconda is still legal in Master Duel.
You could totally play the Blue-Eyes card in Tearlaments if the right set-up exists, you'd just have to have a method of dumping BEUD from the ED into the GY.
Yep! And we can expect Konami to release it on masterduel in 4 years :)
I'd expect it around the same time next year they released the Egyptian Gods alt arts, since they LOVE pandering to the Yugiboomers for their anniversary events.
I sort of disagree with this take as whengoing first you can set up at least a howitzer + ancient gear reborn to grind through opponents attempts to punish you, which should leave you with enough resources in hand to fusion on turn 3 for otk
if you do that you will not survive to turn 3
The first card is just Hot Potato The Card 💀
7:12
i prefer to call it a secret negate
I have Blue-Eyes from 2016 to thank for getting me really into YGO, but the decision to pivot the design of new Blue-Eyes cards from being a synchro deck back to 3+mat fusion spam is really disappointing.
Okay....first off, i grabbed proxy cards to test these myself and honestly, this was very busted hehe. Tanker + Howitzer combo is doubly insane. As long as an opponent has a monster, you can bring back howitzer xD
Fusion armament summons Blue-eyes ultimate at any point
Did he skip the new Silenforc cards? I searched through the VODs, and I don’t think he saw them
to get how good this cards are you need to be able to see the whole picture, that means know the other ancient gear cards.
Ancient Gear whole thing is, " we have very big monster that can kill you and anything you have, and you can do very little about" the main week point of the deck is that i smost a one pony trick, summon big stuff hit you with the big stuff, you are dead. to beat Ancient gear all you need to do is use some hand trap or control to stop the combos that summon the monsters, once the deck spend the resources will take a time to recover, this cards just make way easy to recover and use resources, in a way that now even if the opponent stop the combo, you can go a second maybe even third time. it also make the secondary monster more deadly, so give us more options to finish the game
There are chaos ritual monsters already in the blue eyes archetype
Maybe I missed it, but everyone kept saying the illusion chaos ritual, but no ones mentions that theres two chaos ritual blue eyes cards that can be used for the summon. So Blue eyes at least can make it in engine with their fusion spell.
Not saying that makes it remotely good, but its kinda funny.
the fact that Joshua Schmidt says Ancient Gear never has been it´s own deck really shows how bad pure ancient gear actually has been these years. I´m glad it finally is on a playable level
It has been a deck albeit not a good one. Idk what he is talking about.
@@spicymemes7458 I would say he doesn't consider it his own deck, because it had neither anything metarelevant nor even a rogue like status. I think the only ancient gear cards seing any form of success in competitive decks are the link monster and box. At least i think that's how he meant it
Donkey is a simulation of the penny water gambling game
Ancient Gear Howitzer, Ancient Gear Fortress, Ancient Gear Catapult, Ancient Gear Tanker, Geartown, Ancient Gear Reborn and Ancient Gear Ultimate Golem are usable methods of special summoning Dark Golem. This is what Ancient Gear Ultimate Pound should've been. That retrain of Ancient Gear Golem is pure garbage compared to this.
I don't really see the problem with playing the og Golem tbh. Many decks play a garnet and it's just 1/40 card in a deck that's gonna start with 6 (or even more in the ocg) engine cards and can have multiple uses. Furthermore, this allows you to keep playing your expensive ultimate rare print of the card, which has its weight in a collectible card game.
The wonky maybe can be good for lightsworn to get cards in grave
I think new ancient gears might be the best going second deck. Pure ancient gears is better than earth machines, fight me.
i was thinking u can rank up into the rank 4 then just give it to ur opponent
So cyber dragon is just still strictly better than ancient gear got it
Has Josh reacted to the melodious support?
Ancient gear the goat
Branded in red and branded in white theoretically could make the blue eyes card, but how you do that consistently and if it is worth, probably not. You'd probably have to cheat the materials somehow with king of the swamp or one of the hex sealed fusions plus illusion of chaos (or another chaos monster). If you're committing that hard it's probably better just to go for the gimmick puppet lock. Might be a way to get out blue eyes ultimate with duality.
BEUD with Duality? You'd need a Lvl 12 Dark Dragon.
Calamity lock into Duality into that
Could be interesting in Centurion @@xCorvus7x
When Will they come out in english or other languages (TCG)?
IS THIS REAL PLEASE GOD LET IT BE REAL!
so, King of the swamp, and a "Chaos" Monster
Dragon Link lol/Muddy Mudragon
Goes to show how shitty the game's gotten when someone is complaining that a level 8 3000 ATK beatstick with a search effect for 2 cards doesn't also Special Summon itself. Okay, you want it to have an omni negate to go with it? I mean Antique Gear Catapult not enough for him? The thing that lets you summon any Antique Gear from your deck, including the original Golem. Or does he not know that card exists? Just annoyed we still don't have the Antique Gear Hound Dog Fusions, and guessing we never will. Because Konami.
Bro, as a die hard Ancient Gear player, we don’t need the Hound fusions. The other fusions does their job just as good, if not better.
The rank 4 is a gamba time card. You are gambling that it will go to your opponent and deal at least 2k damage. If you can produce rank 4s and dont need the extra deck its a funny last resort
There's a card can summon blue eyes ultimate dragon use fusion arment
Vernusylph perhaps?
BRUH ANCIENT GEAR HAS ALWAYS BEEN ITS OWN DECK
machina just piggy backs of gajiltron
all the excavators cant exist without wyvers power draws
geargonos wish they cant live without box
but ancient gears can be vanilla, you can go tribute turbo, geartown mayhem and the newest stuff with the fusions are meta enders adding other earth machines is kinda cloggy and only sometimes works
but pure ancient gears are ETURNAL
any clue what song is playing in the background?
Nadir servant can dump BEUD and dragon's mirror still exists
That’s fun and all but Nadir locks the Extra Deck
@@KeertikaAndFallenTree Dragon's mirror is an endgame card. Nadir just sets it up at the start of the duel.
@@lolo6089 Yeah but is convoluted. You’re assuming you will tank 1 turn when your best playmaker, Nadir, was used a turn prior to send a monster that doesn’t do anything in the GY.
On top of that, the most likely defensive card you will have after will be Punishment, which locks you from ED effectively for 3 turns.
Also, Mirror is not searchable and is probably one of the worst fusion cards in this scenario.
This dude doesn't deserve to even talk about anicent gears. He's obviously never played the gears. They are very effective.
Here's what I don't understand...
Konami literally will apply the same sort of card fairness conventions to new stuff they make... regardless of whether the deck they belong SUCK or not. So take Ancient Gears, they suck ass. How do you solve that? Well just give them some busted in-archetype starters and tech or whatever.
However Konami's solution is to give them like mid cards that in a vacuum seem balanced, but don't take into account that they won't do anything because ANCIENT GEARS SUCK.
Same with Blue-Eyes, they aren't good, so they print this boss monster with a great effect... but it's obnoxiously hard to summon. Like seriously, even if this boss monster were easy to summon, Blue-Eyes wouldn't suddenly become meta, but they balance it like this anyway, because I'm pretty convinced that Konami's card design department does not communicate properly with the department that actually deals with balancing competitive play. They understand how to print good NEW decks and stuff, but otherwise they just don't understand where these low tier decks actually sit and so they chicken out of printing cards that would actually make a difference to those decks. There's a reason why their legacy support just barely ever checks out, they are never able to truly revitalize these old decks with their legacy support.
Blue eyes is not meant to get into meta its a deck for casuals
@@damianrogowski5519 You could say that as an excuse to never give any old decks any good new support, wtf... Casual decks have just as high a skill ceiling as competitive ones, they just suck more. Such a definition of a casual deck would probably just boil down to any deck that's too bad for competitive play.
Arguing that a Blue-Eyes boss monster that negates up to 3 cards a turn and floats into another boss monster is actually Konami making cards for CASUAL play makes no sense. Like no, they wanted to make some absurdly good boss monster, someone freaked out because it's effect was great and just made it impossible to summon to compensate. It's not casual card design, it's BAD card design.
@@The_Story_Of_Usthey can always go back later and write up a custom card to cheat these anime cards out. It’s lazy, but they can always make a card to make things brokenly easy.
@@Saixjacket they won’t
The new blue eyes is very funny cus it gets easily dumpstered by droplets, which would see play even if this card saw even half the play as Dragoon does
These are the kind of cards you have to know what the entire deck does to understand.
You opinion about new melodies
you mean midlodies? lol jk
It’s not that impressive.
it´s impressive for AG standards, many of the new support were cards the archetype was desperately waiting for ages. I know in 2023 it´s not really impressive compared to the best decks in the TCG, but it´s good enough that i might consider it for locals from time to time
unlimit heavy storm
I'm just glad Konami controls the banlist and not the players.
@@Ragnarok540 well well well i dont know about you but OCGKonami free it at 1.
i'm really glad konami controls the banlist and not players like you
This are gonna make ancient gear so broken. U have no idea. An ancient gear otk player tells you. I even play ancient gear nowadays bs the meta