Do a second video all around your special mention. 10 tips with your team. I think a good tip is try not to tunnel vision and spam revive on a down teamate. You did great identifying someone went down, but they might be in a very unsafe position. Clear the area, especially!, with those pesky snipers.
But I play zealot. I try to be tactical and all but at some point something snap and I cant control it I NEED to charge into 45 ennemies even tho I could simply wait for them.
a big one for everyone is that you can lock up really threatening ranged specials and enemies in melee (although for scab shotgunners its really difficult unless you're actively hitting them) which prevents them from shooting you and your allies.
Yup, though currently it's unfortunately very inconsistent to try to do this, which combined with just how spam-happy the game gets with them on tier 3 and higher difficulty, means it's usually a bit of a tossup on whether that will work or not, and if you won't just have most of the pack continue shooting or scatter, then start shooting again.
In the tabletop game, this mechanic is called "engagement range". That, along with unit coherency and wounds, shows this game really is a love letter to 40k.
I've found sliding super important on Preacher, you can get through most of a mission exclusively using melee with proper movement. By sliding right after a ranged gunman weapon flashes you can dodge all their damage. And just like how we can't shoot through allies with projectile weapons neither can the enemies so you can so some fancy footwork moving between cover with slides and dodges while keeping the target you are closing on between you and other gunmen. This really lets you go specialist with your ranged weapon like the flamer of huge aoe suppression or rock a bolter for the massive single target both of which are very ammo hungry and if you try to use them like a lasgun your gonna suck up all the ammo and leave none for your ranged specialist
I use my flamer through roughly 70-80% of the mission, the single tap flame staggers most enemies, travels reasonably far and builds up pretty quickly. It's really under valued in my opinion. Even if you don't kill what you hit with it, the crowd control effect of staggering large groups can give your teammates the time to pick them off without them running to cover or firing back, the stagger lasts long enough to go from one group to another keeping them both stunned.
Someone did some data mining through the darktide files and found that the different classes take more or less toughness damage than each other. With veteran taking the most and zealot the least. The damage you take actually doubles when sprinting but is halved if you're sliding (0.5).
neat little tip for you, maulers take the most damage to the chest headshots on them do almost 0 damage even in melee go for body hits on them if you want to elem them asap
@@jakl This is with Maulers in particular, the big armoured guys with chainaxes. Their helmets are carapace armour, like what the crusher has, while the body is flak armour. A lot of weapons don't do great against carapace armour, but can deal with flak just fine, pretty much meaning that mauler bodyshots are the way to go.
Here a tip. When a horde us swarming you, still take the time to check where your teammates are. The coherence and shield regen is something to praise the Emporer for. Also if your mate is trapped, you need to be within reach, not having a whole horde between you and them.
quick tip for bolter bros. For going againts bulwark, just go in front of them and mag dump. 9 out of 10 ties the bulwark just dies since the bolter staggers them to move their shield away.
Most importantly your team needs to stay together, your toughness regenerate when another teammates is near you. There are some players who runs without even looking back,its so annoying.
@@badgersnakeproductions I run in front after telling my team I am drawing fire. Run in front, defensive stance with slab shield and let my ranged teammates fire without fear of being shot at.
Pro tip: Bind your Dodge to "Shift" or any other button then space bar. Why?: If you have jump and dodge on the same key, you’ll most likely run into the problem of jumping in heated situations where you are trying to dodge, but the dodge is on cooldown so the jump takes over because it’s binded to the same key. Great video!
I'm really hoping that they re-implement the double-tap direction key to dodge option. It was in the original Vermintide, but they didn't want to put it into Vermintide 2 at first and eventually gave in to people like me begging for it.
Launched the game for the first time yesterday, after 700+ hours in Vermintide I can confirm most reflexes still apply but it's not totally enough : the suppressing mechanic especially I need to get used to. Great video !
Same for me. I've been experimenting with a Combat Knife Zealot build using an Autopistol for suppression. It's such a cool 40k mechanic to include, but quite tough to execute reliably.
It'll take some time but at least coming from VT we pretty much only have that (and specials) to get used to and not the whole blocking/dodging/stamina stuff haha
@@packmanbp Being a Soulsborne player, getting used to the stamina and dodge system wasn't too bad. My biggest problem so far is getting TOO comfortable using melee, and I forget I have a gun. Got that V2 Zealot brain muscle memory.
I find melee to be way more punishing than in V2 too, as your THP equivalent replenishes a lot slower and you can get slapped pretty hard. But I play veteran so melee is not my place, maybe that's why.
Coming from a heavy vermintide player I feel right at home but I love the small changes to fight flow with the suppression. Tip for players, have a good/be an alert sharpshooter. Eliminating special from distance is HUGE. Have your team spam ping at incoming hordes to mark specials before you can even see them
about berserkers: yea you can absolutely just block the whole time or shoot them, which certainly does work... or you can duel them, which has honestly got to be the most fun thing in any of the tide games. one thing to note is that zerkers usually have very short range, so if you can maintain distance, you can dodge dance them to the point where they miss almost every attack. just dont fuck up or you can kiss your entire health bar goodbye.
As a newcomer to the "Fatshark Tide" experience, I fear for my life when I face a Rager. But as an experienced Soulsborne vet, I RELISH the challenge with masochistic zeal.
I've had the exact opposite experience with Ragers - they hit me from way outside what their visual weapon range looks to be, making duelling impossible. Either I kill them from range, have something that can stun them, or need a teammate to help.
@@fishworshipper yeah same. Zealot bolter two shots ragers so if possible I just mash mark until they pop up, pull it out, and just click once to fire two shots and erase them.
The ranged infantry get suppressed but the melee ones dont really get affected by it. What you're seeing with the Bolter is the splash damage/stagger its doing
@@luigidomenicopace1329 you just run. You can only dodge left /right /backwards. Still when you press shift and moves forward you run, not dodge, it helps alot maintain fingers and hand. It works fine for me
As zealot I found that you can handle crowds on your own as long as you cycle between pushing and heavy attacks. Pushing resets the attack timing of enemies so you don't get overwhelmed and try to reduce the directions they come at you from by fighting in doorways or near walls. Charge, heavy, push, heavy, push, heavy, etc. Axes kill almost all grunt enemies in one strike but swords are indispensable crowd control weapons. Ogryns knock em down, you finish them off, no ogryn you should act like one. If your team is behind you ty to stick to a wall so you don't block their shots and take friendly fire
Probably gonna draw some angry comments, but MK is pronounced "Mark" not "Mock". Otherwise interesting video, still on the fence about this game for now.
I think he was saying it thinking it was "Mach" not "Mock." Mach as in the dimensionless quantity unit of measurement expressed in relation to the speed of sound for things such as aircraft.
You forgot the most important one DON'T RUSH IN LIKE A LEMING nearly all preachers and ogryn I see just rush everywhere to hit everything they see, even if enemies have to run into a choke point PERFECT for shooting them... Untill some fools ran in just to get surrounded and block the gun lines sights...
I'm a self-proclaimed zealot main and the three times a mission I pull out my gun I swear the ogryns are there to get in the way. Wish we had a "ogryn's bicep rounds taken" counter it would be in the hundreds.
I played a zealot first and learnt quickly not to rush, I don't need to get that far forward to kill something, that's the Veteran's job. I keep the horde in front from the Veteran. Seeing it from the other side levelling a a Veteran now. Zealots rushing forward to engage in melee and blocking my fire lines is one thing, Psykers doing it is something else.
@@chetmanley1885 can't say I've had psychers do that yet, but ogryns and zealots all day every day. Psychers rushing in to melee must have a death wish lol.
Lucky you. Spent two hours downloading the game at the mwr, and it just closed. Oh well, I'll get to it whenever I get out the field. I'll learn these well.
If you're playing with a psyker teammate and an enemies' head starts to glow, it's about to pop. LET IT POP! Psykers get a variety of buffs when they stack warp charges with head pops and I guarantee you they'll be more impressed with your teamwork than they are with that super sick headshot when you ruin their warp charge stack. Plus it saves you ammo, so the zealot won't shout at you so much for taking it all. Zealots, focus on keeping melee enemies off your psyker and veteran teammates. Veterans, take out those ranged enemies first but don't be afraid to whip out that trusty shovel when you need to. Psykers, you can pop a head at 99% peril without fear of the warp overtaking your precious, precious brain. Pop, quell, repeat. You can also continue popping while out of sight, so lock on, get to cover and splatter those brains from safety. Ogryns... uh, keep smashing heads... but seriously, you are the support. You won't get interrupted picking up teammates, so help up those little guys when you can! You can also carry those puny batteries and ammo containers without slowing down, so grab them when you can. Good luck out there, make the Astra Militarum proud! Glory to the God Emperor!
16:47 treat toughness as health, and health as your mistakes if you plan to tackle harder difficulties. on sedition and uprising your health should never drop below 66% unless you massively fuckup. in fact you should be completing those with 90% health and mostly living on toughness, because that much dmg will be lethal on heresy
I didn't even know that holding F on the Chastise ability was a thing. I don't know if I airballed it while reading the description but that's new info to me. I also didn't know that the game will auto release your charged melee if you do that. Chain axes rejoice! As for grenades, you can get at LEAST 45m on them. Mainly because there's a penance for preachers to hit a sniper with a stun grenade at 45m.
The knockback is boltgun specific. It's worth pinning that. Suppression just stops ranged units in particular firing. Side to win if you can't suppress them.
Activated power hammer can stun just about anything, being able to de-shield a bulwark while staggering it is probably the most useful thing if come across
Wish they had hard numbers on those weapon sliders. I mean it's like, this axe goes to the second A in Damage but this one stops in the middle of the M. Also crit chance would be nice to see as well. How did you get your preacher's stun grenades to do bleed BTW?
Protip: If you're not an Ogryn you need to stop focusing the mobs up close, literally shoot anything else instead! #1 Ogryn can stun + sweep a horde better than any of ya even if they're half your level #2 Ogryn "ranged" weapons lose effectively all their accuracy beyond 30-40 feet (and that's without being suppressed by multiple specialists that the true ranged teammates SHOULD have killed first) #3 Ogryn are nearly infinitely tanky when they're sweeping through hordes with their perks that allow them to regain toughness when hitting multiple enemies. BUT when teammates focus close hordes instead of specialists like the shotgunners or the gunners your Ogryn WILL get melted by their combined fire incredibly fast. TLDR: Unless you're a giant FOR THE LOVE OF THE EMPEROR focus on far away enemies FIRST! Let the big boys deal with the close-up encounters, if you're out of distant targets THEN you should feel free to help mop up... but honestly when players actually focus on their roles the fights are fairly quick.
A tip for those struggling with melee, follow this pattern: block, push, jab, sweep. Block (right-click) Push (right-click + left-click) Jab (right-click + HOLD left-click) Sweep (HOLD left-click) Repeat. You'll block some incoming attacks, push back the wave, quick attack the enemy in front of you, and sweep through hitting alot of the mobs that fell over, and your block will be back up in time for the first mobs that stand back up. A bit harder with the tactical axe due to its vertical heavy attack (not much of a sweep) but if you get the pattern down and get a feel for how long you have to hold for a heavy attack with the weapon you're using, youll be able to cc waves while taking minimal damage. Toss in dodging and special attacks and you can go toe-to-toe with an armored plague ogryn.
Reminds me of vermintide so much, naturally. But the combos, depending on the weapon, are very similar. Attack, shove, heavy, shove…rinse and repeat while finding the enemy’s head. God I love these games lol.
as an Ogryn main to reinforce the whole block your way to victory... I hate to say but Ogryn riot shields are SSS tier, the special ability to lock down your shield and block a horde from entering through a door way is crucial. I'm not saying you need 2 ogryn with it to win ( on heresy or higher tho id recommend it ) but every other weapon in melee sucks in comparison. On malice difficulty ( 3/5) I ALWAYS use my special to lock down single doors/narrow hallways and do nothing else while my squad can safely pop in and out or use CC abilities while not being harassed. You can literally have 80% of the specialists focus on your shield taking aggro away. It might be boring but you are saving your team by having that sniper across the map focus on you instead of you lil'uns on Heresy its a good method to lock down and once you have the whole horde on you just switch out and aim ( so you're mobile while blocking ) and spam the push until you have maybe 2 stamina bars. It might as well be a weaker version of your ult because you are disrupting specialist melee attacks and creating a shit ton of space and time for lil'uns to pop off bottom line: Ogryn go bonk really well but Ogryn BEST TANK. You protec more than you bonk
Thanks for the video. I'm a new player to the genre and am very thankful for your insight. Was enjoying my first time in game yesterday until the 1st toxcity appeared. Will just blow it off because I know some people are just that way. We didn't fail the mission so all is good, right?
Depends on how this one shapes out if you don't fully work as a team you hurt everyone's loot not picking up grimoires dieing with them due to lack of skill or just bad luck haven't seen the end game here yet but you start messing things up at the end game and turn a 20 hour grind into a 200 hour people are gonna be sour lol
That explains why they’re just sitting there. I thought they were just drawing fire, didn’t realize they actually were able to be used as cover. Thank you!
Or if you are in my game games... Shoot me in the back and complain about me being in the way whilst I cover your squishy arses, then leave me for dead vs a pox hound.
another crucial tips that ALL VERMINTIDE VETERAN have coded into their dna: ALWAYS CHECK BEHIND YOU AND YOUR TEAM. The game's audio cue isn't the best, so there will be a lot of time when some sneaky rats who survived your onslaught gets up and stab you in the back. Another thing is that the game sometime, would randomly spawn enemy, both special and regular one, behind you. The correct play here is to take a quick look behind when your teammate is advancing the front to see if any rat fortune enough to escape your crusade and also any bastard that get spawned in just to rigged your run. And by the way, if you see player who do this regularly, that is a clear sight they are a Vermintide veteran. Good luck, Sigma protect
Ended up having to watch one of these videos, the jump from haz2 to 3 is tough lol. Glad when I saw you had one on this subject, saw some of your TWWH content way back. You did a really great job on this video! It's to the point and really thorough. Now I know why when things go bad for me in this game they go really bad(So that's what stamina is for)
Biggest thing I've noticed so far, is that gear level pretty much dictates how hard the game is. I have 2000h on Vermintide 2, been years I haven't played below legend. In melee I play just like in Vermintide, yet I die a lot (like, 2-3 times per game). Why ? Because low level characters are trash and you just can't play the game like in high difficulty. Also, as far as tips go: please tell people to dodge. In 10 games I am yet to see a single player under level 10 that dodge in melee.
One more tip... If you want your teammates to not hate you, make your ammo count. Learn about how much you need to keep on you, and leave some ammo for your party members. You will see a lot of players just grab an autogun, charge the enemy, blow through their ammo, and grab every tin they find leaving nothing for everyone else. My advice, avoid autoguns, stick to lasguns. By the time you get the automatic lasguns, you will have learned trigger discipline.
@@rebotsomat I shoot as little as I can going after mainly elites but sometimes when a horde shows up those flash light can't keep up and I end up spraying the horde to give my team a little elbow room
Any tips for spotting trappers? It's the only special I have difficulties in spotting early and it's range is ridiculous compared to pack rat from vermintide. Also I haven't figured out if they have a sound they make before appearing or not, I'm assuming they do.
Psyker main here. Noticed trappers tend to ramble a lot before they attack. Usually things about their "collection". And obviously the loud sound before they shoot. Trappers will usually come from behind, or from the front if they can blend into an active horde. I recommend just constantly pressing your ping button into hordes. It'll highlight any specials- which had let me target specials a lot better.
Also, their range is decent, but it gets crazy when their intended target dodges it. The trap can carry past them a long ways and hit a different teammate behind them. If you see them about to trap a teammate, try to get out of alignment with them, if you are. The sound their gun makes is also super distinct just before it fires. I'm dodging the trap like 80-90% of the time regardless of whether I see them or not, but only when I hear that sound. If I miss it in the chaos, I'm going in the bag...
...Blocking? I don/t understand. I simply play Veteran, press "F" every so often, shoot, press "G" all the time since for some reason I'm a grenade factory and eventually everything is just dead. The hilarious thing is with the right Veteran build, grenades actually become a primary weapon since you can get one every 45 seconds and an 8% to get one per kill. Throw grenade, receive more grenades, throw more grenades, receive more grenades. They should've named the class "Grenadier."
@@blackhammer5035 Yeah, not a big fan of the psyker class as how it currently stands. I think that they should be far more versatile given how much is in involved in playing the class and how it's one of the more (probably most) difficult classes to play. I'd say let psykers have more crowd control options. The headpop should've been more advertised as something to do with elites and let the psyker have an ability that can stagger, slow or confuse hordes of buff allies. ...Instead they gave the dude that's making hand gestures basically the same role as a sniper. Doesn't... doesn't make a whole lot of sense. Also, after having played a bit more, I find it hilarious that half the time I can't shoot a damn thing because 95% of the time there's an Ogryn on your team and he's blocking half the room due to his sheer size and him almost always being in melee.
Do we know if Curio effects *stack* ? EXAMPLE: Wearing multiple curios that have +Toughness_Regen , will I get the benefit of multiple or just the highest valued one? Any idea? THANKS
I feel like the "This is a team game" really needs to be stressed more. First day I ran into so many eliteist asshats that you could tell were sweaty with vermintide and similar games. I saw them abandon teammates who were new to this sort of game. Curse people out. Spam threats and repeatedly tell others to leave in much worse terms. Some people just forget that a game is meant to be fun. maybe a challenging fun, but fun all the same.
As a Vermintide vet, my experience is very different. The people who rush out in Vermintide are often the newer players, and usually get overwhelmed, and die. Today I was playing Darktide, and was faced with a horde. I saw someone beside me, so I thought "We'll make our stand here." I didn't even realize that that person had left me there _alone_. That's one of the big no-nos in Vermintide... After the horde was cleared, I offered that piece of advice: "Please don't leave anyone behind." and the response was "Don't get left behind if you suck." A few minutes later, that player was captured because he was trying to solo stuff. This is how it works in these games, and the vets should know it. Vets should also have noticed that the group is much more important in this game than it ever was in Vermintide, because, the design philosophy seems to have changed from "If you gud, you can just solo everything" to "not anymore, lol." Another indicator is that the teams on difficulty 2 tend to be much more disciplined than the ones in difficulty 1. Doesn't mean some of them aren't assholes, this is absolutely the case. But in Vermintide I seldom meet players who are. If someone dies, loses a tome (scripture)/grimoire, or we wipe entirely, it's "gg" or "shit happens" and try again. Those who didn't like it just leave the group without a word. Honestly, I have over 1000 hours in Vermintide 2, and there's very little toxicity. I think it's because it's a relatively old game now, and the people who were there to just fill a void are gone, and those of us that are left are mainly playing for fun, and don't really care if we finish missions or not. So there's gonna be assholes, especially closer to the launch. No way around that, I guess. But I think they're gonna be gone when their patience runs out, or they will learn the value of teamwork. Though you are absolutely correct in that the teamwork aspect needs to be emphasized, because most games have taught people that "co-op" means "cooperation optional", and Darktide is something completely different.
1. Stop dancing in melee unless cut off and by yourself. Pick a direction/position, hold that position/direction, cover your teammates. Dancing in coherency just opens up everyones flanks. 2. If everyone else is holding a chokepoint and you are the last one there, watch the goddamn rear forvthe duration of the fight/horde. Individual kills don't matter.
vet has some builds that regen stats very fast if you duck and dive so at higher difficulties that keeps you alive. Also I always watch the back and trail a lil behind just to buy time and headshot elites and heavies and stragglers getting in around the sides
It's not mach...it's mark. Mark 1 mark 2 mark 3. It's a way of delineating between versions of gear. Mach is how fast you are going relative to the speed of sound depending on your altitude.
The veteran penance mission where you have to kill 3 enemies with one grenade without it hitting the ground is bull shit. Near impossible. The time for grenades to go off is insanely long, and you can’t cook them either. The distance is way too much to throw it in the air and let it come back down and explode. They need to change that crap.
Yeahhh I don't know hwy you can't cook, but it cooks the second you launch it - so the ONLY WAY I can think of to do that is to throw is fuckin far. If you go to the Psykanium, use that as a means to test how far you ahve to throw to make it blow up in mid-air, then throw it at a pack of Poxwalkers that are standing idle
If you quick throw the fuze time is significantly lower (which isn't explained by the game as far as I can tell). I got it last night by arcing quick throws at idle packs until one popped above their heads.
no matter what you play mark targets and ressources ...scraper got our whole team at 4 cause every guy before me , didnt mark ...you can mark even if down/catched
Whoops - it's MARK, not MACH. I'm not a smart man
Lol thought you were just saying it with a Boston accent
Oh hi, Mahk.
So glad you put this. I was getting a twitch
Came to the comments to trash you on this, but you already called yourself out. Lol j/k man, love your content!
Do a second video all around your special mention. 10 tips with your team. I think a good tip is try not to tunnel vision and spam revive on a down teamate. You did great identifying someone went down, but they might be in a very unsafe position. Clear the area, especially!, with those pesky snipers.
Easy tip that people dont say almost at all. Ogryns carry things faster. Let them carry heavy mission objectives.
Agree
I've had to race my teammates to the objective several times
Low rate of ogryn play so nope
@@jhgvksaw3175 I pretty much only played ogryn but then,I only played a few hours
More importantly, Ogryn is the only one that can sprint when carrying a big thing. Really a game changer when you have to carry objectives.
Him : Teamwork is key, use this use that, use callout etc etc etc
My pubs : LLEEEROOOOYY JENKINSSSS
But I play zealot. I try to be tactical and all but at some point something snap and I cant control it I NEED to charge into 45 ennemies even tho I could simply wait for them.
@@thebrokenmask8304 *this comment has been thunderhammer approved*
a big one for everyone is that you can lock up really threatening ranged specials and enemies in melee (although for scab shotgunners its really difficult unless you're actively hitting them) which prevents them from shooting you and your allies.
Yup, though currently it's unfortunately very inconsistent to try to do this, which combined with just how spam-happy the game gets with them on tier 3 and higher difficulty, means it's usually a bit of a tossup on whether that will work or not, and if you won't just have most of the pack continue shooting or scatter, then start shooting again.
In the tabletop game, this mechanic is called "engagement range". That, along with unit coherency and wounds, shows this game really is a love letter to 40k.
I've found sliding super important on Preacher, you can get through most of a mission exclusively using melee with proper movement. By sliding right after a ranged gunman weapon flashes you can dodge all their damage. And just like how we can't shoot through allies with projectile weapons neither can the enemies so you can so some fancy footwork moving between cover with slides and dodges while keeping the target you are closing on between you and other gunmen. This really lets you go specialist with your ranged weapon like the flamer of huge aoe suppression or rock a bolter for the massive single target both of which are very ammo hungry and if you try to use them like a lasgun your gonna suck up all the ammo and leave none for your ranged specialist
You have saved me. Did not know they can't shoot through their allies. Will abuse!
I use my flamer through roughly 70-80% of the mission, the single tap flame staggers most enemies, travels reasonably far and builds up pretty quickly. It's really under valued in my opinion. Even if you don't kill what you hit with it, the crowd control effect of staggering large groups can give your teammates the time to pick them off without them running to cover or firing back, the stagger lasts long enough to go from one group to another keeping them both stunned.
Someone did some data mining through the darktide files and found that the different classes take more or less toughness damage than each other. With veteran taking the most and zealot the least. The damage you take actually doubles when sprinting but is halved if you're sliding (0.5).
@@torm0 Zealot is the true support class of this game.
@@davidevans7477 I think its more like
Veteran dps
Psyker support
Ogryn tank support
Zealot dps tank
Atm
neat little tip for you, maulers take the most damage to the chest headshots on them do almost 0 damage even in melee go for body hits on them if you want to elem them asap
Yup, their helmets are carapace, their bodies are flak.
Not saying you're wrong, I'm just confused. I was doing more headshot melee dmg in the psychanum.
@@jakl helms are carapace armor same as the crusher
@@jakl This is with Maulers in particular, the big armoured guys with chainaxes. Their helmets are carapace armour, like what the crusher has, while the body is flak armour.
A lot of weapons don't do great against carapace armour, but can deal with flak just fine, pretty much meaning that mauler bodyshots are the way to go.
You will do even more damage by hitting their thighs than their chests
Here a tip. When a horde us swarming you, still take the time to check where your teammates are. The coherence and shield regen is something to praise the Emporer for.
Also if your mate is trapped, you need to be within reach, not having a whole horde between you and them.
quick tip for bolter bros. For going againts bulwark, just go in front of them and mag dump. 9 out of 10 ties the bulwark just dies since the bolter staggers them to move their shield away.
Remember, you can DODGE with "shift and space" or "shift and control". Move side to side or backwards to prevent getting surrounded
Most important was to remap dodge to Ctrl since you immediately slide, extending your dodge.
My faith in The Emperor is all I require for survival!
You damn right brother, the Emperor is protecting us ! We don't need those heretics strategy
Most importantly your team needs to stay together, your toughness regenerate when another teammates is near you. There are some players who runs without even looking back,its so annoying.
Yeah some people seem to be having a race with themselves
Gotta go fast, keep up
Best tips for new players stop running in front of your teammates when they are firing at heretics
This. Why is there always one person that has to block everyone's shots.
@@samuelmarkert3524 no shit
Yep even if out of ammo best to let enemies come to you and melee then out of line of fire
@@johannbezuidenhout2976 And they are almost always an ogryn so they REALLY BLOCK your shots
@@badgersnakeproductions I run in front after telling my team I am drawing fire.
Run in front, defensive stance with slab shield and let my ranged teammates fire without fear of being shot at.
Pro tip: Bind your Dodge to "Shift" or any other button then space bar.
Why?: If you have jump and dodge on the same key, you’ll most likely run into the problem of jumping in heated situations where you are trying to dodge, but the dodge is on cooldown so the jump takes over because it’s binded to the same key.
Great video!
I'm really hoping that they re-implement the double-tap direction key to dodge option. It was in the original Vermintide, but they didn't want to put it into Vermintide 2 at first and eventually gave in to people like me begging for it.
Launched the game for the first time yesterday, after 700+ hours in Vermintide I can confirm most reflexes still apply but it's not totally enough : the suppressing mechanic especially I need to get used to.
Great video !
Same for me. I've been experimenting with a Combat Knife Zealot build using an Autopistol for suppression. It's such a cool 40k mechanic to include, but quite tough to execute reliably.
It'll take some time but at least coming from VT we pretty much only have that (and specials) to get used to and not the whole blocking/dodging/stamina stuff haha
@@packmanbp Being a Soulsborne player, getting used to the stamina and dodge system wasn't too bad. My biggest problem so far is getting TOO comfortable using melee, and I forget I have a gun. Got that V2 Zealot brain muscle memory.
After a week it is basically the same, just more ranged play which makes it easier.
I find melee to be way more punishing than in V2 too, as your THP equivalent replenishes a lot slower and you can get slapped pretty hard. But I play veteran so melee is not my place, maybe that's why.
Coming from a heavy vermintide player I feel right at home but I love the small changes to fight flow with the suppression.
Tip for players, have a good/be an alert sharpshooter. Eliminating special from distance is HUGE. Have your team spam ping at incoming hordes to mark specials before you can even see them
about berserkers: yea you can absolutely just block the whole time or shoot them, which certainly does work...
or you can duel them, which has honestly got to be the most fun thing in any of the tide games. one thing to note is that zerkers usually have very short range, so if you can maintain distance, you can dodge dance them to the point where they miss almost every attack. just dont fuck up or you can kiss your entire health bar goodbye.
"kiss your health bar goodbye" is my favorite bible quote
As a newcomer to the "Fatshark Tide" experience, I fear for my life when I face a Rager.
But as an experienced Soulsborne vet, I RELISH the challenge with masochistic zeal.
With them its the only real time ive used a swords parry
I've had the exact opposite experience with Ragers - they hit me from way outside what their visual weapon range looks to be, making duelling impossible. Either I kill them from range, have something that can stun them, or need a teammate to help.
@@fishworshipper yeah same. Zealot bolter two shots ragers so if possible I just mash mark until they pop up, pull it out, and just click once to fire two shots and erase them.
The ranged infantry get suppressed but the melee ones dont really get affected by it. What you're seeing with the Bolter is the splash damage/stagger its doing
It's also important to know team load outs.
If people are running single shot guns might be worth going auto for suppression
Pro tip numero uno, most important and helpful, bind sprint and dodge on same key, for example I bind it in Shift, helps alot
Sure? What of i have to run away from enemies?
@@luigidomenicopace1329 you just run. You can only dodge left /right /backwards. Still when you press shift and moves forward you run, not dodge, it helps alot maintain fingers and hand. It works fine for me
@@CzarnyHusarz_ Noice, gonna try it
@@luigidomenicopace1329 any feedback? How was it?
@@oskarsjolund6758 Very very helpfull, i am always using it
As zealot I found that you can handle crowds on your own as long as you cycle between pushing and heavy attacks. Pushing resets the attack timing of enemies so you don't get overwhelmed and try to reduce the directions they come at you from by fighting in doorways or near walls. Charge, heavy, push, heavy, push, heavy, etc. Axes kill almost all grunt enemies in one strike but swords are indispensable crowd control weapons. Ogryns knock em down, you finish them off, no ogryn you should act like one. If your team is behind you ty to stick to a wall so you don't block their shots and take friendly fire
Probably gonna draw some angry comments, but MK is pronounced "Mark" not "Mock". Otherwise interesting video, still on the fence about this game for now.
Ooops! Thanks for keeping me honest dude!
@@italianspartacus I was so confused when I heard that lmao
I think he was saying it thinking it was "Mach" not "Mock." Mach as in the dimensionless quantity unit of measurement expressed in relation to the speed of sound for things such as aircraft.
@@blaynegreiner9365 that "Mach" 8 combat axe must hit like a truck then, at those speeds.
@@BladedDragon Right? Lol You just keep hearing booms as the axe breaks the speed of sound.
You forgot the most important one DON'T RUSH IN LIKE A LEMING nearly all preachers and ogryn I see just rush everywhere to hit everything they see, even if enemies have to run into a choke point PERFECT for shooting them... Untill some fools ran in just to get surrounded and block the gun lines sights...
HAHAHA it's too true
I'm a self-proclaimed zealot main and the three times a mission I pull out my gun I swear the ogryns are there to get in the way. Wish we had a "ogryn's bicep rounds taken" counter it would be in the hundreds.
@@Iizavampire2 "the three times a mission I pull out my gun" lol, nice self burn there whole still going AAAGH at the ogryn bicep 😂
I played a zealot first and learnt quickly not to rush, I don't need to get that far forward to kill something, that's the Veteran's job. I keep the horde in front from the Veteran.
Seeing it from the other side levelling a a Veteran now. Zealots rushing forward to engage in melee and blocking my fire lines is one thing, Psykers doing it is something else.
@@chetmanley1885 can't say I've had psychers do that yet, but ogryns and zealots all day every day. Psychers rushing in to melee must have a death wish lol.
First and most important tip, survive the game crashes and unexpected server issues 🤙
HAHAHHA
SKIP CINEMATICS
Yeah these game crashes are absurd and an affront to the Emprah
ive noticed they get worse the later it gets in the day where im at.
I've noticed after the weekend update these are far less frequent, but yeah, they were pretty bad.
Lucky you. Spent two hours downloading the game at the mwr, and it just closed. Oh well, I'll get to it whenever I get out the field. I'll learn these well.
This is also why.
And exclusive.
Love that crits sound even more bloody and gruesome
If you're playing with a psyker teammate and an enemies' head starts to glow, it's about to pop. LET IT POP! Psykers get a variety of buffs when they stack warp charges with head pops and I guarantee you they'll be more impressed with your teamwork than they are with that super sick headshot when you ruin their warp charge stack. Plus it saves you ammo, so the zealot won't shout at you so much for taking it all.
Zealots, focus on keeping melee enemies off your psyker and veteran teammates.
Veterans, take out those ranged enemies first but don't be afraid to whip out that trusty shovel when you need to.
Psykers, you can pop a head at 99% peril without fear of the warp overtaking your precious, precious brain. Pop, quell, repeat. You can also continue popping while out of sight, so lock on, get to cover and splatter those brains from safety.
Ogryns... uh, keep smashing heads... but seriously, you are the support. You won't get interrupted picking up teammates, so help up those little guys when you can! You can also carry those puny batteries and ammo containers without slowing down, so grab them when you can.
Good luck out there, make the Astra Militarum proud! Glory to the God Emperor!
you can side step pox hounds and chargers. do it. its great.
"That went from a 50, 50, 50 or so damage to a 70, it's about 20 percent."
1.2*50 = 60, it's a 40% damage buff for a crit in the example given.
Fantastic video. I played some Vermintide, but I didn't know a lot of this stuff.
Thanks sparty! I’m loving Darktide
Can't wait to get dirty with this game once the crashes are fixed. Great tips!
As a melee player from b4b having a dodge and a block will be nice. Soo hyped for this
Great video - Amazing content!
Btw: 1:47 ~50dmg to ~70dmg is a ~40% increase for crits - Not ~20%
16:47 treat toughness as health, and health as your mistakes if you plan to tackle harder difficulties. on sedition and uprising your health should never drop below 66% unless you massively fuckup. in fact you should be completing those with 90% health and mostly living on toughness, because that much dmg will be lethal on heresy
I didn't even know that holding F on the Chastise ability was a thing. I don't know if I airballed it while reading the description but that's new info to me. I also didn't know that the game will auto release your charged melee if you do that. Chain axes rejoice!
As for grenades, you can get at LEAST 45m on them. Mainly because there's a penance for preachers to hit a sniper with a stun grenade at 45m.
I wish you had shown how much dmg the thunder hammer plus ult did against a higher hp enemy like the Ogryns
i do in my preacher build video ;)
Is there a chaos space marines?
@@josephpa05 maybe at a later date, but us rejects wouldn’t stand a chance against a Csm so it will probably be some crazy boss or smthn
@@perceus6488 counterpoint: 4 ogryns
12:34 I prefer the term minions but to each their own :p
The knockback is boltgun specific. It's worth pinning that. Suppression just stops ranged units in particular firing. Side to win if you can't suppress them.
Activated power hammer can stun just about anything, being able to de-shield a bulwark while staggering it is probably the most useful thing if come across
1:48 70 is 140% of 50, so critical looks to be a 40% increase, not 20%
Would penetration not factor in? If a crit increases penetration it'll buff the damage.
Thanks for the tips. I felt like I had no idea what I was doing
Wish they had hard numbers on those weapon sliders. I mean it's like, this axe goes to the second A in Damage but this one stops in the middle of the M.
Also crit chance would be nice to see as well.
How did you get your preacher's stun grenades to do bleed BTW?
people not knowing what an ammobox is and not using it, grinds my gears
I find using the voice chat to inform people goes a long ways.
@@dracoslayer16 After 1 week people found the usage for it. So its Kinder obsolete now
Protip: If you're not an Ogryn you need to stop focusing the mobs up close, literally shoot anything else instead!
#1 Ogryn can stun + sweep a horde better than any of ya even if they're half your level
#2 Ogryn "ranged" weapons lose effectively all their accuracy beyond 30-40 feet (and that's without being suppressed by multiple specialists that the true ranged teammates SHOULD have killed first)
#3 Ogryn are nearly infinitely tanky when they're sweeping through hordes with their perks that allow them to regain toughness when hitting multiple enemies. BUT when teammates focus close hordes instead of specialists like the shotgunners or the gunners your Ogryn WILL get melted by their combined fire incredibly fast.
TLDR: Unless you're a giant FOR THE LOVE OF THE EMPEROR focus on far away enemies FIRST!
Let the big boys deal with the close-up encounters, if you're out of distant targets THEN you should feel free to help mop up... but honestly when players actually focus on their roles the fights are fairly quick.
ive been playing a lot of ogryn and the amount of times i just die because of all the ranged enemies i cant do anything about hurts.
Actually, Preachers are far better at horde clearing than Ogryn. Ogryn's real strength is stagger stunning armored enemies.
@@etherealhawk ogryns real power is to change to a zealot that does his job better...
@@wuguxiandi9413 not really sure of that, not the same passives.
The blocking tip is really helpful, thanks
Thanks so much for this. So simple but money for us new players
Ohhhh yes your videos helping me big time I’ve only just picked this up and my word I’m assss even on low difficulties ahah so you big help 🙏🙏🙏
A tip for those struggling with melee, follow this pattern: block, push, jab, sweep.
Block (right-click)
Push (right-click + left-click)
Jab (right-click + HOLD left-click)
Sweep (HOLD left-click)
Repeat.
You'll block some incoming attacks, push back the wave, quick attack the enemy in front of you, and sweep through hitting alot of the mobs that fell over, and your block will be back up in time for the first mobs that stand back up.
A bit harder with the tactical axe due to its vertical heavy attack (not much of a sweep) but if you get the pattern down and get a feel for how long you have to hold for a heavy attack with the weapon you're using, youll be able to cc waves while taking minimal damage. Toss in dodging and special attacks and you can go toe-to-toe with an armored plague ogryn.
Does not work with every weaps, but its something that work with most weapons i guess
Reminds me of vermintide so much, naturally.
But the combos, depending on the weapon, are very similar.
Attack, shove, heavy, shove…rinse and repeat while finding the enemy’s head.
God I love these games lol.
as an Ogryn main to reinforce the whole block your way to victory...
I hate to say but Ogryn riot shields are SSS tier, the special ability to lock down your shield and block a horde from entering through a door way is crucial. I'm not saying you need 2 ogryn with it to win ( on heresy or higher tho id recommend it ) but every other weapon in melee sucks in comparison.
On malice difficulty ( 3/5)
I ALWAYS use my special to lock down single doors/narrow hallways and do nothing else while my squad can safely pop in and out or use CC abilities while not being harassed. You can literally have 80% of the specialists focus on your shield taking aggro away. It might be boring but you are saving your team by having that sniper across the map focus on you instead of you lil'uns
on Heresy its a good method to lock down and once you have the whole horde on you just switch out and aim ( so you're mobile while blocking ) and spam the push until you have maybe 2 stamina bars. It might as well be a weaker version of your ult because you are disrupting specialist melee attacks and creating a shit ton of space and time for lil'uns to pop off
bottom line: Ogryn go bonk really well but Ogryn BEST TANK. You protec more than you bonk
nice tips, now if I can just play the game without crashing I can use these tips.
Thanks for the video. I'm a new player to the genre and am very thankful for your insight. Was enjoying my first time in game yesterday until the 1st toxcity appeared. Will just blow it off because I know some people are just that way. We didn't fail the mission so all is good, right?
Depends on how this one shapes out if you don't fully work as a team you hurt everyone's loot not picking up grimoires dieing with them due to lack of skill or just bad luck haven't seen the end game here yet but you start messing things up at the end game and turn a 20 hour grind into a 200 hour people are gonna be sour lol
@@robertsnead2319 Then they need to find a dedicated group to play with. Getting salty about randoms being randoms is really silly.
the good tips secured the like.
the "these sliders are different from the little hamburgers..." secured the sub
Hahahahah
rule one is "always stay together"
also be or have a mage who takes out elites
Or a XII lasgun veteran so everyone has enough ammo to mow down the horde while he headshots all the elites
When an ogryn has a shield their alternative fire shield stance makes them invulnerable
Use them as cover and let the enemies melee his shield
That explains why they’re just sitting there. I thought they were just drawing fire, didn’t realize they actually were able to be used as cover. Thank you!
@@dharmeshmistry342 yes the only things that break the stance are pox hounds mutants and fire from the bombers and flamers
@@ceoofwarcrimes4600 and trapper
Or if you are in my game games... Shoot me in the back and complain about me being in the way whilst I cover your squishy arses, then leave me for dead vs a pox hound.
another crucial tips that ALL VERMINTIDE VETERAN have coded into their dna: ALWAYS CHECK BEHIND YOU AND YOUR TEAM. The game's audio cue isn't the best, so there will be a lot of time when some sneaky rats who survived your onslaught gets up and stab you in the back. Another thing is that the game sometime, would randomly spawn enemy, both special and regular one, behind you. The correct play here is to take a quick look behind when your teammate is advancing the front to see if any rat fortune enough to escape your crusade and also any bastard that get spawned in just to rigged your run. And by the way, if you see player who do this regularly, that is a clear sight they are a Vermintide veteran. Good luck, Sigma protect
I've been doing this in my pub matches. I catch all sorts of stuff flanking us that could totally wipe my team if I wasnt paying attention.
Ended up having to watch one of these videos, the jump from haz2 to 3 is tough lol. Glad when I saw you had one on this subject, saw some of your TWWH content way back. You did a really great job on this video! It's to the point and really thorough. Now I know why when things go bad for me in this game they go really bad(So that's what stamina is for)
Biggest thing I've noticed so far, is that gear level pretty much dictates how hard the game is.
I have 2000h on Vermintide 2, been years I haven't played below legend.
In melee I play just like in Vermintide, yet I die a lot (like, 2-3 times per game). Why ? Because low level characters are trash and you just can't play the game like in high difficulty.
Also, as far as tips go: please tell people to dodge. In 10 games I am yet to see a single player under level 10 that dodge in melee.
@italiansparticus thanks for the content. It’s great.
1 think to note is the mk is short for mark rather than mach
Amazing video! Doubly so with the lack of detail on stats currently. Super informative and insightful
New subscriber, very well spoken sir, can't wait till launch day on game pass :)
Thanks, buddy!
Thx bro, I enjoyed the knowledge! 🤙🏾
Thanks for making this! There i some good info in here even for people familiar with fatsharks other games!
Where did you get those cosmetics? I don't see the helmet ones in the game and I'm level 30
I guess youtubers just get em for free
Thanks for the tips buddy 😊
Great video! Looking forward to more on this great game!
One more tip... If you want your teammates to not hate you, make your ammo count. Learn about how much you need to keep on you, and leave some ammo for your party members. You will see a lot of players just grab an autogun, charge the enemy, blow through their ammo, and grab every tin they find leaving nothing for everyone else. My advice, avoid autoguns, stick to lasguns. By the time you get the automatic lasguns, you will have learned trigger discipline.
What if I'm carrying with a bolter, can I hog the ammo then?
@@bryantprak7129 as a bolter user, you should be using your ammo even *more* sparingly, since its such a powerful weapon
@@rebotsomat I shoot as little as I can going after mainly elites but sometimes when a horde shows up those flash light can't keep up and I end up spraying the horde to give my team a little elbow room
Any tips for spotting trappers? It's the only special I have difficulties in spotting early and it's range is ridiculous compared to pack rat from vermintide. Also I haven't figured out if they have a sound they make before appearing or not, I'm assuming they do.
Psyker main here. Noticed trappers tend to ramble a lot before they attack. Usually things about their "collection". And obviously the loud sound before they shoot.
Trappers will usually come from behind, or from the front if they can blend into an active horde. I recommend just constantly pressing your ping button into hordes. It'll highlight any specials- which had let me target specials a lot better.
Their gun has a big red blob at the tip of the barrel.
I usually detect them by sound, even when in the middle of a horde
Spam the hell out of your ping button especially at incoming hordes and dark corners. No penalty for clicking on nothing
Also, their range is decent, but it gets crazy when their intended target dodges it. The trap can carry past them a long ways and hit a different teammate behind them. If you see them about to trap a teammate, try to get out of alignment with them, if you are. The sound their gun makes is also super distinct just before it fires. I'm dodging the trap like 80-90% of the time regardless of whether I see them or not, but only when I hear that sound. If I miss it in the chaos, I'm going in the bag...
Coming back to this after I actually got the game, this video is still great but the comment section is also full of gems
What does the Rating on each weapon or trinket mean? @ItalianSparttacus
Still trying to get that funky Preacher atack to work, doesn't auto hit anything for me. Is it ability/level based?
It's pronounced Ack Lees @3:07
She was the personified spirit of the death-mist, the clouding of the eyes preceding death, in Greek mythology
"track star's arm" "D1 combine". Ah yes, I too am a fan of the sports ball
6:02 is this cosmetic skin brown by nature? or is there a coloring function i missed?
Very helpful video. Thank you.
...Blocking? I don/t understand. I simply play Veteran, press "F" every so often, shoot, press "G" all the time since for some reason I'm a grenade factory and eventually everything is just dead.
The hilarious thing is with the right Veteran build, grenades actually become a primary weapon since you can get one every 45 seconds and an 8% to get one per kill. Throw grenade, receive more grenades, throw more grenades, receive more grenades. They should've named the class "Grenadier."
Hilarious that the "limited" grenades get more use than the psyker's supposedly ammo-less headpop now, with the nerf.
@@blackhammer5035
Yeah, not a big fan of the psyker class as how it currently stands. I think that they should be far more versatile given how much is in involved in playing the class and how it's one of the more (probably most) difficult classes to play. I'd say let psykers have more crowd control options. The headpop should've been more advertised as something to do with elites and let the psyker have an ability that can stagger, slow or confuse hordes of buff allies.
...Instead they gave the dude that's making hand gestures basically the same role as a sniper. Doesn't... doesn't make a whole lot of sense.
Also, after having played a bit more, I find it hilarious that half the time I can't shoot a damn thing because 95% of the time there's an Ogryn on your team and he's blocking half the room due to his sheer size and him almost always being in melee.
Mk or Mark denotes version of a product, frequently military hardware. Sending to my newly onboard friends. *thumbs*
great video. thank you
The lack of Ogryn content is concerning
Great vid!
Do we know if Curio effects *stack* ? EXAMPLE: Wearing multiple curios that have +Toughness_Regen , will I get the benefit of multiple or just the highest valued one? Any idea? THANKS
Health and curse resistance do so I don't see why not
I'm fairly certain they all stack, but I have not checked every property. I know max toughness and max health stacks
I feel like the "This is a team game" really needs to be stressed more. First day I ran into so many eliteist asshats that you could tell were sweaty with vermintide and similar games. I saw them abandon teammates who were new to this sort of game. Curse people out. Spam threats and repeatedly tell others to leave in much worse terms.
Some people just forget that a game is meant to be fun. maybe a challenging fun, but fun all the same.
As a Vermintide vet, my experience is very different. The people who rush out in Vermintide are often the newer players, and usually get overwhelmed, and die. Today I was playing Darktide, and was faced with a horde. I saw someone beside me, so I thought "We'll make our stand here." I didn't even realize that that person had left me there _alone_. That's one of the big no-nos in Vermintide... After the horde was cleared, I offered that piece of advice: "Please don't leave anyone behind." and the response was "Don't get left behind if you suck." A few minutes later, that player was captured because he was trying to solo stuff. This is how it works in these games, and the vets should know it. Vets should also have noticed that the group is much more important in this game than it ever was in Vermintide, because, the design philosophy seems to have changed from "If you gud, you can just solo everything" to "not anymore, lol."
Another indicator is that the teams on difficulty 2 tend to be much more disciplined than the ones in difficulty 1.
Doesn't mean some of them aren't assholes, this is absolutely the case. But in Vermintide I seldom meet players who are. If someone dies, loses a tome (scripture)/grimoire, or we wipe entirely, it's "gg" or "shit happens" and try again. Those who didn't like it just leave the group without a word. Honestly, I have over 1000 hours in Vermintide 2, and there's very little toxicity. I think it's because it's a relatively old game now, and the people who were there to just fill a void are gone, and those of us that are left are mainly playing for fun, and don't really care if we finish missions or not.
So there's gonna be assholes, especially closer to the launch. No way around that, I guess. But I think they're gonna be gone when their patience runs out, or they will learn the value of teamwork.
Though you are absolutely correct in that the teamwork aspect needs to be emphasized, because most games have taught people that "co-op" means "cooperation optional", and Darktide is something completely different.
you can shove Ragers which will interrupt their attacks
1. Stop dancing in melee unless cut off and by yourself.
Pick a direction/position, hold that position/direction, cover your teammates.
Dancing in coherency just opens up everyones flanks.
2. If everyone else is holding a chokepoint and you are the last one there, watch the goddamn rear forvthe duration of the fight/horde.
Individual kills don't matter.
vet has some builds that regen stats very fast if you duck and dive so at higher difficulties that keeps you alive. Also I always watch the back and trail a lil behind just to buy time and headshot elites and heavies and stragglers getting in around the sides
Hey shouty, where ogryn vid-vid-else, vi- the thing I’m watching! Ogryn one
Very concise and informative, I appreciate the lack of FAT
It's not mach...it's mark.
Mark 1 mark 2 mark 3. It's a way of delineating between versions of gear.
Mach is how fast you are going relative to the speed of sound depending on your altitude.
The game is out for preorders?
The veteran penance mission where you have to kill 3 enemies with one grenade without it hitting the ground is bull shit. Near impossible. The time for grenades to go off is insanely long, and you can’t cook them either. The distance is way too much to throw it in the air and let it come back down and explode. They need to change that crap.
Yeahhh I don't know hwy you can't cook, but it cooks the second you launch it - so the ONLY WAY I can think of to do that is to throw is fuckin far. If you go to the Psykanium, use that as a means to test how far you ahve to throw to make it blow up in mid-air, then throw it at a pack of Poxwalkers that are standing idle
If you quick throw the fuze time is significantly lower (which isn't explained by the game as far as I can tell). I got it last night by arcing quick throws at idle packs until one popped above their heads.
Appreciate the video!
The game has quotes for hitting teammates similar to vermentid does, I think there might actually be friendly fire, just not in the beta
I think it depends on difficulty
Block, Bash and Dash. Learn when to use them all
no matter what you play mark targets and ressources ...scraper got our whole team at 4 cause every guy before me , didnt mark ...you can mark even if down/catched
Thanks Wop Sparty! That was helpful.
HAHAHAHA
Great tips!
My takeaway... send your units and troops in first.
Got it
TH-cam Algorithm
Dope. This game looks so good
Good video. Nice tips, some I didn't know. If you do build videos that would be good to watch. Thank you.
They're up! Psyker went up today :)
I just need them to put a tech priest in the game, I must praise the omnissiah.