How to Export Textures from Substance Painter to Arnold Maya 2020

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  • เผยแพร่เมื่อ 8 ก.ย. 2024
  • Do you want to get started in game assets modeling and level designing but don’t know where and how to begin?
    Welcome to my channel 3DWolf. Here we create game assets using various software like Autodesk Maya, Mudbox, Zbrush, Substance Painter, Substance Designer, Unity, Unreal Engine etc.
    In this video we are going to export our textures from Substance Painter to Arnold in Maya and render our model.
    If you have and query related to this video or any other video feel free to drop a comment below and let me know. I’ll try to help you in every way I can.
    And if you want to learn further more than what I post on my channel then consider joining my discord from link given below.
    On discord we have a community where we discuss and try to solve issues we face during or modeling or texturing process in our weekly sessions. So, feel free to join in and learn something new and different.
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    Check out our more helpful videos:
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ความคิดเห็น • 84

  • @otakah.4437
    @otakah.4437 2 ปีที่แล้ว +4

    thank you so much! thanks to your tutorial i can pass my 3D course at uni. You are a life saver!!

    • @3dwolf
      @3dwolf  2 ปีที่แล้ว +2

      Glad I could help!

  • @varshinivarsha8121
    @varshinivarsha8121 2 ปีที่แล้ว +1

    The way is u teach
    Is great and completely easy to understand.... And visual is completely clear screen
    Thank you

    • @3dwolf
      @3dwolf  2 ปีที่แล้ว

      Glad you think so.
      Thanks for watching.

  • @joshuanascimento1504
    @joshuanascimento1504 ปีที่แล้ว +1

    hey bro thanks for this you saved my
    university project

  • @coolamber1149
    @coolamber1149 3 ปีที่แล้ว +2

    DUDE! You saved my life! Thank you so much!!!!

  • @kiwikappa
    @kiwikappa ปีที่แล้ว

    Thank you so much! I had to render something for my uni assessment last minute and this helped heaps :D you're a legend

    • @3dwolf
      @3dwolf  ปีที่แล้ว +1

      Glad to be of help. Thanks for watching

  • @md.taufiquzzaman3913
    @md.taufiquzzaman3913 2 ปีที่แล้ว +1

    Great tutorial, exactly what I was looking for. I feel that you somehow complicated the lighting section. I guess turning off the 'Normalize' will make it a lot easier, you can give it a try. And please keep uploading, subscribed.

    • @3dwolf
      @3dwolf  2 ปีที่แล้ว +1

      Yes, I agree.
      I've turned off normalize in my other lighting tutorial

  • @pawskart6722
    @pawskart6722 14 วันที่ผ่านมา

    I got each material twice. Where to add those. 2 base, 2metalic, 2roughnes etc,...

  • @Become_The_Catalyst
    @Become_The_Catalyst 3 ปีที่แล้ว

    Excellent tutorial, exactly what I needed.

  • @alexbobyr8076
    @alexbobyr8076 ปีที่แล้ว

    Thank You for fast and simple explanation

    • @3dwolf
      @3dwolf  ปีที่แล้ว +1

      Thanks for watching

  • @swayamgupta6569
    @swayamgupta6569 2 ปีที่แล้ว +1

    your video was life saving :)

  • @varunraj840
    @varunraj840 2 ปีที่แล้ว +2

    keep it up ! great content !

    • @3dwolf
      @3dwolf  2 ปีที่แล้ว +1

      Thank you

  • @gabrielherrera6651
    @gabrielherrera6651 3 ปีที่แล้ว

    You are a hero, man!

  • @lucashertweck8731
    @lucashertweck8731 ปีที่แล้ว

    Thank you! Very efficient video that saved my day!

    • @3dwolf
      @3dwolf  ปีที่แล้ว

      Thanks for watching.

  • @JoaoVictor-vd9fn
    @JoaoVictor-vd9fn 2 ปีที่แล้ว +1

    A lot helpful. Thanks a lot

    • @3dwolf
      @3dwolf  2 ปีที่แล้ว +1

      You're welcome.

  • @nasimahmed6499
    @nasimahmed6499 3 ปีที่แล้ว

    Very clean and cool!!

  • @vie1418
    @vie1418 2 ปีที่แล้ว +1

    hi
    thnx for this simple and easy tutorial. it is extremely helpful.
    i've a question tho. where m i suppose to put my ambient occ map?

    • @3dwolf
      @3dwolf  2 ปีที่แล้ว +1

      Yout ambient occlusion map goes with your base color but to add these two maps together you'll have to use a multiply node in Maya hypershade.
      Check my hypershade tutorial for detailed explanation.

  • @maya-eq5ez
    @maya-eq5ez ปีที่แล้ว

    thank you so much for this!! was super helpful :)

    • @3dwolf
      @3dwolf  ปีที่แล้ว

      You're welcome.

  • @kilackwing6002
    @kilackwing6002 ปีที่แล้ว

    thank you so much! this really helped me

    • @3dwolf
      @3dwolf  ปีที่แล้ว

      You're welcome

  • @WongIreng590
    @WongIreng590 ปีที่แล้ว +1

    The displacement texture in Maya doesn't show like in the substance painter. What should I do?

    • @3dwolf
      @3dwolf  ปีที่แล้ว +1

      You tried rendering?

  • @rosenormand2059
    @rosenormand2059 ปีที่แล้ว +1

    Hey thank you for this video ! Its very helpful. I was wondering, my roughness doesn't seem to appear the same way that in Substance. It feels like the Specular is overwriting it in my renders. Any tips?

    • @3dwolf
      @3dwolf  ปีที่แล้ว +1

      Hey, thanks for watching. I'm sharing one of my video here you can watch that to apply the textures automatically in Maya. If you still face any issues then reach out to me either on Instagram or discord. You can also email me you file and I'll take a look.

  • @renderpeach
    @renderpeach ปีที่แล้ว +1

    When I render EXRs from Maya, the metal is completely black..? Please help, I’m desperate.

    • @3dwolf
      @3dwolf  ปีที่แล้ว

      Import that in Photoshop and then re-export from photoshop as EXR

  • @Mahi...chauhan140
    @Mahi...chauhan140 3 ปีที่แล้ว

    Very nice bro

  • @marcusk9483
    @marcusk9483 ปีที่แล้ว

    thanks 😀

  • @sumtsov
    @sumtsov 2 ปีที่แล้ว

    great video! But I got a problem. I did everything like you did in the video, and the render turned out great, but after that I decided to export the model to FBX but there were no textures in it. What should I do to fix it?

    • @3dwolf
      @3dwolf  2 ปีที่แล้ว

      You've to turn on embed texture in the options while exporting to fbx

  • @ninikiki7039
    @ninikiki7039 2 ปีที่แล้ว +2

    project file's link is broken!

    • @3dwolf
      @3dwolf  2 ปีที่แล้ว

      sorry about that. reach out to me at reveurstudios3d@gmail.com
      and I'll send you this file.

  • @Palrakesh363
    @Palrakesh363 3 ปีที่แล้ว +1

    Why didn't you use the height map, why no one uses the height map in maya

    • @3dwolf
      @3dwolf  3 ปีที่แล้ว

      Because it didn't have any displacement in the geometry. And we are not baking high to low poly in this model so we don't need height map. Normal map contains all the useful information we need.

    • @Palrakesh363
      @Palrakesh363 3 ปีที่แล้ว

      @@3dwolf If I want to use the height map, then where I will use the height map

    • @3dwolf
      @3dwolf  3 ปีที่แล้ว

      Open the hypershade and import your height map then connect that to displacement shader.

    • @Palrakesh363
      @Palrakesh363 3 ปีที่แล้ว +1

      @@3dwolf ok thank you...

  • @samarjit-my4zs
    @samarjit-my4zs 6 หลายเดือนก่อน +2

    sir apke tutorials ache par yeh sadguru wale sound lagane band kijiye.

    • @3dwolf
      @3dwolf  6 หลายเดือนก่อน +1

      I don't use music anymore. 😂😂
      All my videos have only voiceovers

    • @sheenakataria1333
      @sheenakataria1333 2 หลายเดือนก่อน

      Are bhai. Maine substance mai texture kra shape ek dam shi thi. Lekin maya mai texture lgate hi shape khrab hogyi​@@3dwolf

  • @himanshubhandari6675
    @himanshubhandari6675 ปีที่แล้ว

    osm

  • @jayey195
    @jayey195 9 หลายเดือนก่อน

    How can i use AO map and Curvature map, please help

    • @3dwolf
      @3dwolf  9 หลายเดือนก่อน

      You can use a multiply node in hypershade and add AO map with base color

  • @sachinjoshi4199
    @sachinjoshi4199 2 ปีที่แล้ว +1

    where did you put the hieght map ??

    • @3dwolf
      @3dwolf  2 ปีที่แล้ว +1

      I didn't use the height map for this asset, normal map contained all the necessary details.

    • @sachinjoshi4199
      @sachinjoshi4199 2 ปีที่แล้ว +1

      @@3dwolf im jusk asking, where should we put our hieght map in that aishader.

    • @3dwolf
      @3dwolf  2 ปีที่แล้ว +1

      In the displacement.

    • @sachinjoshi4199
      @sachinjoshi4199 2 ปีที่แล้ว

      @@3dwolf i didn't find the displacement slot in that aishader attribute, can you please , share a link of information or something, much helpful

    • @3dwolf
      @3dwolf  2 ปีที่แล้ว +1

      Here you go buddy, th-cam.com/video/1XlYUYr9t3o/w-d-xo.html

  • @Zunaw
    @Zunaw ปีที่แล้ว +2

    My textures appear black on maya for some reason

    • @3dwolf
      @3dwolf  ปีที่แล้ว +2

      It's an issue with arnold viewport

    • @Zunaw
      @Zunaw ปีที่แล้ว

      @@3dwolf how do I fix this? I also don’t get any of the details I see on substance painter

    • @Zunaw
      @Zunaw ปีที่แล้ว

      @@3dwolf like scratches etc

    • @3dwolf
      @3dwolf  ปีที่แล้ว +2

      You can see them while rendering.
      Just use and aiskydome and perform a render for now.

    • @Zunaw
      @Zunaw ปีที่แล้ว +1

      @@3dwolf no i cannot. Even when I render, it’s still black. I don’t know why.

  • @dubardmickael1961
    @dubardmickael1961 2 ปีที่แล้ว +1

    Bro i've an question , when i import my object maya to substance painter can i use an ai standardsurface before import on substance painter ? Or i'm obligate to use an phong or lambert as shader for substance painter ??thanks dude

    • @3dwolf
      @3dwolf  2 ปีที่แล้ว +1

      You can use any material you want to use for material ID.
      It doesn't matter.

    • @dubardmickael1961
      @dubardmickael1961 2 ปีที่แล้ว

      @@3dwolf thank you very much 🤩🤩🤩

    • @3dwolf
      @3dwolf  2 ปีที่แล้ว

      You're welcome.

  • @Scrahdabley
    @Scrahdabley 3 ปีที่แล้ว +1

    Why does no one show height maps from substance painter... jesus

    • @3dwolf
      @3dwolf  3 ปีที่แล้ว +5

      Because height maps are used to portray height difference and because it's a b/w map so it only contains height information not the angle on the other hand normal map contain the angle information which is more efficient in faking bumps and dents while rendering.
      Also height map displaces the vertices placement in render and for this particular model height map is not required because normal map contains all the necessary bump/dent detail.
      Height maps are often used for creating terrain or for models where we need to displace the vertices using a texture map i.e terrains.
      Hope this clears your doubts.

    • @ninikiki7039
      @ninikiki7039 2 ปีที่แล้ว

      no need to use height .use normal as bump in arnold rendering!

  • @izziesvids1021
    @izziesvids1021 9 หลายเดือนก่อน

    where do i import the height material?

    • @3dwolf
      @3dwolf  9 หลายเดือนก่อน

      in displacement but you won't need height for this object because all the details are contained in normal map