I saw the video you just posted with mesh morpher. Could you please make one just showing your workflow of making this kind of character? Stylized girl with big eyes? Like exactly this kind. I’ve been trying to make a character like this but it hasn’t been easy mainly because of the eyes. It would be greatly appreciated if you cover this kind of character! Thanks in advance!
Pretty and charming character. It looks like a living high-quality figure. So cute!!!! I think UE5 has a lot of potential for stylized render. At the deferred render setting, I think a stylized toon-like render is even more look great than PBR render. Anyway you're character design & modeling and set-up always great.
Just for the info of all the Metapipe users, the eyelashes and eyebrow geometry can not be done in Metapie at the moment especially if you have a stylized character like this.
@@JonCG I managed to accomplish this by writing Python. My eyebrows move appropriately with my facial blendshapes. I'm not sure how robust the method I used is, but it currently seems to work smoothly for me. I will share this with Uzay. Sharing it as a document will be beneficial for everyone.
I saw the video you just posted with mesh morpher. Could you please make one just showing your workflow of making this kind of character? Stylized girl with big eyes? Like exactly this kind. I’ve been trying to make a character like this but it hasn’t been easy mainly because of the eyes. It would be greatly appreciated if you cover this kind of character! Thanks in advance!
as I can see. you was using two plugins, mesh morpher and metapipe. Can you make a video, which show the difference? Which one is better?
haha,definitely i will,stay tune.
@@JonCG so which one you will sugest?
Did you make the tutorial?
Pretty and charming character. It looks like a living high-quality figure. So cute!!!! I think UE5 has a lot of potential for stylized render. At the deferred render setting, I think a stylized toon-like render is even more look great than PBR render. Anyway you're character design & modeling and set-up always great.
Thank you, bro.
Man! what quality!! Amazing!
@@fahimjaowad8717 Thanks man
Hi Jon , How can I bind custom eyelashes and eyebrows like in your video? Thank you, and I look forward to your help!
If you're using Meta pipe with geometry eyelashes and bro no it wont with stylized character.no you can't do it
This is great! How did you manage to add blendshapes to the eyebrows ?
Are you considering publishing a tutorial about this ?
Just for the info of all the Metapipe users, the eyelashes and eyebrow geometry can not be done in Metapie at the moment especially if you have a stylized character like this.
@@JonCG I managed to accomplish this by writing Python. My eyebrows move appropriately with my facial blendshapes. I'm not sure how robust the method I used is, but it currently seems to work smoothly for me. I will share this with Uzay. Sharing it as a document will be beneficial for everyone.
@@kaancaglarketenci8571 go go go,and make sure it works also on Unreal
@@JonCG It worked flawlessly in Unreal! I'll send the video to Uzay today. I'll also share how it looks on your Discord channel in a few hours
Amazing 👏Wish you had Mac support for your software, would jump on it!
Yes Unreal Engine 5 support it
@@JonCG Right I think it was metapipe that just didn’t work with Mac :(
@@present_artist1033 no, not metapipe this time
@@JonCG👀whoa ok, following!
Are you updating your stylized metahuman tutorial anytime soon for this version of Unreal or is it the same workflow?
Many thanks!
its the same workflow but in this video, I'm using different plugin
Amazing as usual!😉
Thank you.
How did you attach the mesh eyebrows?? Thanks for your reply.
One way is to copy skin weights from the head
@@JonCG thank you for your reply!!!
@@JonCGDid you apply the weight paint by your hand? Or is there a way to copy it? Thank you so much!
@@JonCG Depending on the blend shape of the face, the eyebrow movement may be slightly out of sync
I'm curious how you solved this. Thank you so much.
Is it possible to render your metahuman with the animation in other software like Maya, Blender or Houdini?
I think you can do it hehe
@@JonCG Yeah, There’s no to much inf about it. I’ll try to search more. Thanks!
nice! pretty cool character Jon, will you make a tutorial with the custom geo workflow?
I will hehe,
@@JonCG I will keep an eye out for it, keep up the good work!
Can we create a custom meta human with the help of blender?
Yes you can,you can use mesh to Meta-human
Can we add custom bones and controllers to this character hair ?
yes,you can do whatever you want hehe.