Convert any character to Metahuman

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  • เผยแพร่เมื่อ 8 ม.ค. 2025

ความคิดเห็น • 17

  • @activemotionpictures
    @activemotionpictures 4 วันที่ผ่านมา

    Mate, thank you for sharing such inspirational rigging skills + the workflow.

  • @MatthieuHuguet-d3t
    @MatthieuHuguet-d3t 23 วันที่ผ่านมา +2

    Converting regular characters to Metahumans is crucial for integrating new technologies like ARKit. This allows any character to have facial lip-syncing and procedural animation, while the modular rig in Unreal enhances, speeding up the overall process. Thanks for giving us tech artist the tools, but I think the price is still a little to much : 50 dollar would fit perfectly for me. Otherwise I will consider cheaper tools and optimise myself.

  • @bad_uncle
    @bad_uncle 4 หลายเดือนก่อน +3

    Yes, Yes, and more Yes!

  • @ChaosWolfNinja
    @ChaosWolfNinja 4 หลายเดือนก่อน +1

    Very cool! 👏

  • @JsAnimation24
    @JsAnimation24 4 หลายเดือนก่อน +2

    Thanks a lot for this. I'm curious to know if anyone has found a similar tool that runs in Blender, looks like tunaMetaPack, MetaPipe, Mesh Morpher etc all require Maya to run due to the UE and DNA integrations etc.

  • @mirrumusic
    @mirrumusic 2 หลายเดือนก่อน +1

    in Maya does it generate control rigs with FK/IK switch?

    • @tunaRig
      @tunaRig  2 หลายเดือนก่อน

      No we don’t offer rig control in maya
      It just like bridge metahuman set
      Driver skeleton for body you can constraint that skeleton to your own rig control

  • @yohanniwandza
    @yohanniwandza 4 หลายเดือนก่อน

    Super !

  • @richardchipstick235
    @richardchipstick235 4 หลายเดือนก่อน

    'We provide a Maya application tool' does this mean that Maya is involved in the workflow somewhere and is a key requirement of using your new TunaMetaPack, to replace any character with metahuman rigging. Thank You

    • @JsAnimation24
      @JsAnimation24 4 หลายเดือนก่อน

      Per this video / tutorial, looks like it requires Maya to run, actually all the other alternatives I've found (including MetaPipe, Mesh Morpher etc) only work with Maya due to the native UE integrations being available there. I'm also looking for something that works in Blender but haven't found any yet.

    • @richardchipstick235
      @richardchipstick235 4 หลายเดือนก่อน +2

      @@JsAnimation24 Thank you, yes I thought that would probably be the case, my eyes lit up when I first saw it, but unfortunately it won't be of any use for us, but yes, something that works in Blender would be great. Thank you

    • @lucianodaluz5414
      @lucianodaluz5414 4 หลายเดือนก่อน

      I think this is evident in the sentence

  • @user-jk9zr3sc5h
    @user-jk9zr3sc5h 2 หลายเดือนก่อน +1

    As long as Maya is no longer needed. Otherwise it’s yet another fail

    • @yoyodude662
      @yoyodude662 หลายเดือนก่อน

      maya is better then any 3d software

  • @grit-mike
    @grit-mike 3 หลายเดือนก่อน

    Livelink face animations works in this workflow? If so, instant buy.

    • @tunaRig
      @tunaRig  3 หลายเดือนก่อน +1

      th-cam.com/video/KUN9CBr1jD0/w-d-xo.html
      If you watch the above video we uploaded previously, starting at 01:43, you will see the live link scene. If you just follow the procedure, there will be no problem.

  • @coulterjb22
    @coulterjb22 2 หลายเดือนก่อน

    Nice system. I think Ai is going to blow right past us. Looking at Runway's Act-One video driven acting and the emotions you can get from text prompts using Hailou Minimax I can see some fast-paced advances in Ai productions.