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JonCG
Philippines
เข้าร่วมเมื่อ 10 มี.ค. 2017
Welcome to JonCG, Creating Video Tutorials, which help beginners and intermediates who want to level up their skills to the next level in the world of CG(Computer graphics).
Unreal Engine 5.5 Meta Human Revolutionizes Character Design
Exploring Meta Human Unreal Engine 5.5 Using Mesh Moprher!
www.meshmorpher.com/
Thanks to:
www.youtube.com/@UCCFtRUUmfWqkRz3KJtBs9zA
For the face mocap animation.
www.youtube.com/@UCYkT3aMKb2jsrSLNgLAPhZw
Material Blending.
www.meshmorpher.com/
Thanks to:
www.youtube.com/@UCCFtRUUmfWqkRz3KJtBs9zA
For the face mocap animation.
www.youtube.com/@UCYkT3aMKb2jsrSLNgLAPhZw
Material Blending.
มุมมอง: 3 928
วีดีโอ
Custom Meta Human MIND-BLOWING Mesh Morpher Revealed
มุมมอง 5K14 วันที่ผ่านมา
Customizing Meta-Human is fun using Mesh Morpher. In this tutorial, I will guide you through how to use Mesh Morpher from start to finish. Timecodes: 0:00 - Intro 0:55 - Shout Out 1:45 - Installing Mesh Morpher 2:04 - Importing Meta Human from Bridge 2:56 - Exporting Meta Human using Mesh Morpher 4:25 - Merge Vertices in Maya 4:54 - Timelapse sculpting in Zbrush 9:44 - Converting your Custom Me...
Custom Meta - Human (using Mesh Morpher )
มุมมอง 1.4Kหลายเดือนก่อน
This is just a teaser of customizing your meta human using Mesh Morpher with no Hassle in less time.Coming Soon!
Suzie (Custom Meta Human using Mesh Morpher)
มุมมอง 1.2K2 หลายเดือนก่อน
I always love customizing Meta-Human, Using Mesh Morpher. hope you guys like it
Young Elsa Rig
มุมมอง 5373 หลายเดือนก่อน
Young Elsa Rig is the project that I did, inspired by the movie Frozen, Now I would like to share with you guys, happy animating. Hurry it's 50% OFF flippednormals.com/product/young-elsa-rig-43441
Custom Meta Human Updates!
มุมมอง 9743 หลายเดือนก่อน
I continue working on the update of this course, so please stay tuned, Thank you. flippednormals.com/product/creating-custom-meta-human-38067
Meta Human Transformation(with Mesh Morpher)
มุมมอง 1.6K4 หลายเดือนก่อน
Getting bored with your Meta Human? Let's take Meta-Human to a new level. Have Fun guys. Tutorial Link: flippednormals.com/product/creating-custom-meta-human-38067
Meta Human (Cyborg)
มุมมอง 1.3K5 หลายเดือนก่อน
Customizing meta-humans is fun to make and challenging. Let us go to the extreme haha. Tutorial Link: flippednormals.com/product/creating-custom-meta-human-38067
Metahuman (Ekko)
มุมมอง 1.8K6 หลายเดือนก่อน
Customizing meta-humans is fun to make and challenging to customize. Thanks to Gabriella Krousaniotakis, kind enough to share the mocap facial test.
Unreal Engine 5.4 Preview (Custom Meta human )
มุมมอง 3K6 หลายเดือนก่อน
Unreal Engine 5.4 preview testing Custom Meta Human. If you are interested in how to customize your own Meta Human in full detail. Check this one with 20% OFF flippednormals.com/product/creating-custom-meta-human-38067
Unreal Engine Meta human
มุมมอง 1.2K7 หลายเดือนก่อน
Creating this character with Unreal Engine Meta human, Meta Pipe with the texture of 3d Scan store used is fun to make if you are interested in how to customize your Meta Human check the link below, th-cam.com/video/YAlrlEt9tRM/w-d-xo.htmlsi=nQvNbhTEmE0NU1om
Meta Human Hero Character
มุมมอง 2.3K8 หลายเดือนก่อน
My hero character for an upcoming short film. Enjoy. If you are interested in making your own custom Meta-Human, Tutorial Link: flippednormals.com/product/creating-custom-meta-human-38067
Custom Meta Human
มุมมอง 2K9 หลายเดือนก่อน
Another Custom Meta-Human using 3D Scan Store Texture. If you are interested in the full Tutorial on how to create your Custom Meta-Human Tutorial Link: flippednormals.com/product/creating-custom-meta-human-38067
Stylized Character Modeling Tutorial Part2
มุมมอง 1.6K11 หลายเดือนก่อน
Stylized Character Modeling Tutorial Part2
Stylized Character Modeling Tutorial Part1
มุมมอง 3.3Kปีที่แล้ว
Stylized Character Modeling Tutorial Part1
Unreal Engine 5 How to (Add Quick and Easy adding controls in Maya )
มุมมอง 515ปีที่แล้ว
Unreal Engine 5 How to (Add Quick and Easy adding controls in Maya )
How to (Sculpt of the head from reference)
มุมมอง 741ปีที่แล้ว
How to (Sculpt of the head from reference)
SPIDER-MAN: ACROSS THE SPIDER-VERSE( Gwen Stacy Demo Rig)
มุมมอง 900ปีที่แล้ว
SPIDER-MAN: ACROSS THE SPIDER-VERSE( Gwen Stacy Demo Rig)
Meta Human Best Stylized Character ever made
มุมมอง 2.2Kปีที่แล้ว
Meta Human Best Stylized Character ever made
Hey! I have questions about your "Creating Custom Meta Human" course. Where can i contact you?
there is a discord link on it, please do check it out. Thank you.
@@JonCG i didn't buy the course yet but i'll buy it. just wanted to make sure,can i contact you on discord?
@@nathandrakezi Yes there is a link on it.
@@JonCG @JonCG i have Metapipe v1.3 not the 2.2 version. Do i need metapipe 1.3 or 2.2 to follow your tutorials step by step? another question, in this video (th-cam.com/video/T-6sxDnUScU/w-d-xo.html) the title says with meshmorpher but the tutorial link is the same with metapipe tutorial. So this course includes metapipe + meshmorpher tutorials? Just wanted to make sure before i buy it
Quick question you cant use dynamesh right? i mean you are restricted by the original geometry
no you can't use dynamesh.
👍👍👍👍👍👍👍
This looks so awesome! So inspired by your work.
This is amazing!!!. But can you bring the sculpted changed mesh and changed skeleton to maya and animate there?.... or is just for UE?
you can do
@@JonCG Thanks. Can you show how please?... mGear together with the Face GUI that the UE plugin have is a great combo for animating Meta Humans inside Maya.
I've seen you use metapipe in the past, is this just using the 5.5 character creator with meshmorpher? Looks awesome!
character creator? No just a subdivided Meta-Human
Looks amazing! After sculpting, did you pull that head through mesh-to-metahuman again? Or could you just replace it in the existing metahuman BP? Because I'm thinking if you add more resolution with your sculpt, would that not upset the face rig? Anyway, curious to hear what the workflow was here and great job!
@@samgielen its the same approach on my previous tutorial
@@JonCGthat’s an absolutely insane workflow. Cool. Will try it out when I get the time to get Mesh Morpher.
Incredible! The transformation has so much detail!
Thanks bro!
It doesn’t make sense that a (good) product like this is available on subscription only, and the full product is literally more expensive than Maya.
Awesome !!! 👍
OMG!! That was impressive!!!
Impressive and jaw-dropping. Well done, Jon!
Thanks, Liviu!
Bro how did you add such depth expression and lip sync and transformation, we need a complete tutorial, and how do you create the audio as well?
Yeah I will make it soon its a little bit complicated to explain haha
@@JonCG okay take ur time, thank you
With this approach, do you preserve MH original base topology?
Yes
@@JonCG When you show the wireframes, the mash seams to have more subdivisions and irregular patches, unlike a common MH.
nailing it again and again...
This is very good work there, bravo !! 👍
Thank you! Cheers!
Nice !!!!!!! 🔥🔥🔥🔥🔥
was this all done using mesh morpher lite?
I saw the video you just posted with mesh morpher. Could you please make one just showing your workflow of making this kind of character? Stylized girl with big eyes? Like exactly this kind. I’ve been trying to make a character like this but it hasn’t been easy mainly because of the eyes. It would be greatly appreciated if you cover this kind of character! Thanks in advance!
how to morph if i wanna use a ready made cat's head from sketchfab?, not everybody doin zbrush or sculps for their workflows
@@Sky-hl8iw you use zwrap to wrap around on your custom model.
@@JonCG how bout showin how so this tuts will be a complete A2Z steps instead of A2Y steps
@@Sky-hl8iw Please be polite, if you are not a professional character artist the warping process and correcting vertex order can be watched on other youtuber channels for free, so be respectful that he took his time and sharing with us this video.
Loved the animation, Top Notch. How did you do it? Mocap? It would be very helpful if you give some tips on how you did the facial animation
Could you check this one? th-cam.com/video/Fp3P0tSnY-Y/w-d-xo.htmlsi=vJ3y9Hq2I2cS3QcX
How to do lipsync?
Hi Jon , How can I bind custom eyelashes and eyebrows like in your video? Thank you, and I look forward to your help!
If you're using Meta pipe with geometry eyelashes and bro no it wont with stylized character.no you can't do it
Hello. Thank you for sharing. This is very easy workflow. Could you please share how you make the neck area of the cloth not to interpenetrate when de head moves forward or the arm is raised above the head? The transfer skin weight do not takes into account the Metahuman head for transferring weights and I have found no way to fix the interpenetrations for these kind of movement. If the character only moves a bit, no interpenetration occurs, but it always occur in the neck area when moving the head forward enough, or raising the shoulder and arm forward enough (with the skin weights). I appreciate any comments on this.
That was easy because the clothes were simulated, in the video, I show how I rig the cloth
@@JonCG I see. Thank you!
Interesting, I thought Mesh Morpher required Maya, but this is just a UE plugin that helps with export / import? And we can use any DCC like ZBrush or Blender to make edits and import back into UE and Mesh Morpher?
Can’t you just use mesh to meta human?
@@subatoistormborn5499 yes but Mesh to Metahuman isn't perfect, also you can only create human characters in that flow, and not a custom character like shown in this video. I believe there is a "conformed mesh" workflow that allows for customizing the model but there aren't a lot of tutorials on that topic.
@@subatoistormborn5499 Yes,you can,But Mesh to Meta Human doesn't work for me.
thanks a lot man! If we don't consider that Metapipe is paid, in your opinion, which method is more easier, advantageous and practical: "Metapipe" or "Mesh Morpher"?
Cover: free! Video: Using Maya and ZBrush. 🤣
you can use Blender if you want. since I don't use Blender Lol.
How did you get my photo? Pls delete
Hmm seems tedious to correct blendshapes with more warped faces..
in this video,you don't need correct those blendshape lol.
superrrrr tutorial!!
Truly impressive!
Jon that's absolutely brilliant!
Thank you
would be great to have a tutorial with free tools not paying thousands on just the tools
it will come soon, stay tuned.
@@JonCG the tools you use all coast. will you a new tutorial or what? Using only free tools?
That's great
Can you make tutorial make a Elsa hair please❤❤
So cool! What workflow did you follow? An in depth tutorial would be much appreciated
I want to decrease meta human texture quality. I decreased texture quality but its not saved. Help me❤❤❤meta human is too heavy to work that's why i want to decrease texture size
you can lower it to a 1k map. same as normal if you want too
Do you like mesh morpher better than meta pipe?
Man! what quality!! Amazing!
@@fahimjaowad8717 Thanks man
great!
Wow! Please make a video about how you did this!
Oooooh! sonará muy cliche pero eres arte jajaja
The god of Meta Human!!!
This looks so good! Will there be a tutorial on how to do this?
Yes it will come soon
Ooh! I wanna know how this is done.
It will come soon,stay tune
woow
Amazing work, Jon!
Thanks, Liviu
So good ! As always !
Thank you, bro.
This is great
I want more advance tutorials like this.i respect your knowledge ❤.may God bless you ❤❤❤❤❤❤