You can streamline this a bit by creating a tangent plane on the front of the cylinder and then draw a circle on it and use the pipe tool to create the torus shape as a cut extrusion. Then use the array tool set to feature to replicate that.
Yeah there are many ways to create your tool to cut the cylinder. The main thing I was trying to show was creating planes 18 degrees apart (360/18 = 20) so you can use those to "stagger" your pattern around the cylinder. This was an "off the cuff" tutorial, so it's not very polished! Thanks for the comment!
Awesome, thanks! Now, go in and add a small fillet to the sharp edges on every single one of the inner donut holes 😂 I'm mostly joking, but somewhat serious....still really new to fusion, but I'm thinking if you wanted to do more modifications like that, can't you do your cut (and any subsequent modification) on the two single donuts, then do your circular pattern by selecting Features instead of the Bodies? Or is there a benefit to patterning with the full bodies first? I wonder which is harder on the processor?
Well done video! Thanks for not editing out the on the fly changes. I will remember the tip on Fusion doesn't like too many bodies, now I know why my computer would freeze up.
But those donuts (torus) don’t wrap to the surface of the cylinder, right? I mean each individual donut. Maybe I missed something…, if you make it large enough to be easily noticeable, would we see the donut being wrapped to the cylinder surface? Because, if it isn’t, then the cut into the cylinder isn’t uniform, but just not easily visible with a small torus.
Correct, doing it this way, the torus isnt wrapped, but it's so small, that it doesnt really matter. If you needed it wrapped, there are ways to do that as well.
You can streamline this a bit by creating a tangent plane on the front of the cylinder and then draw a circle on it and use the pipe tool to create the torus shape as a cut extrusion. Then use the array tool set to feature to replicate that.
Yeah there are many ways to create your tool to cut the cylinder. The main thing I was trying to show was creating planes 18 degrees apart (360/18 = 20) so you can use those to "stagger" your pattern around the cylinder. This was an "off the cuff" tutorial, so it's not very polished! Thanks for the comment!
Awesome! Love vids like this that show the whole process. Thanks for putting in the time to help out the rest of us
I was going to search TH-cam but thankfully i subscribed and looked at your channel bc here it is : ) thanks!
Awesome, thanks!
Now, go in and add a small fillet to the sharp edges on every single one of the inner donut holes 😂
I'm mostly joking, but somewhat serious....still really new to fusion, but I'm thinking if you wanted to do more modifications like that, can't you do your cut (and any subsequent modification) on the two single donuts, then do your circular pattern by selecting Features instead of the Bodies? Or is there a benefit to patterning with the full bodies first?
I wonder which is harder on the processor?
Yes, you absolutely can do that, and should do that!
@ShopTherapy623 there seems to be about 16 ways to skin a million cats in this program lol
So much to learn, but it's a ton of fun!
Well done video! Thanks for not editing out the on the fly changes. I will remember the tip on Fusion doesn't like too many bodies, now I know why my computer would freeze up.
But those donuts (torus) don’t wrap to the surface of the cylinder, right? I mean each individual donut. Maybe I missed something…, if you make it large enough to be easily noticeable, would we see the donut being wrapped to the cylinder surface? Because, if it isn’t, then the cut into the cylinder isn’t uniform, but just not easily visible with a small torus.
Correct, doing it this way, the torus isnt wrapped, but it's so small, that it doesnt really matter. If you needed it wrapped, there are ways to do that as well.
very good easy to follow tutorial , thank you for your effort
meow!
Grrr
yawn
I appreciate the effort you took with this!