Fusion 360: Pattern on a Curved Surface

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  • เผยแพร่เมื่อ 22 ม.ค. 2025

ความคิดเห็น • 19

  • @MarkSDD
    @MarkSDD 8 หลายเดือนก่อน +6

    You can streamline this a bit by creating a tangent plane on the front of the cylinder and then draw a circle on it and use the pipe tool to create the torus shape as a cut extrusion. Then use the array tool set to feature to replicate that.

    • @ShopTherapy623
      @ShopTherapy623  8 หลายเดือนก่อน +5

      Yeah there are many ways to create your tool to cut the cylinder. The main thing I was trying to show was creating planes 18 degrees apart (360/18 = 20) so you can use those to "stagger" your pattern around the cylinder. This was an "off the cuff" tutorial, so it's not very polished! Thanks for the comment!

  • @kyleb4327
    @kyleb4327 2 หลายเดือนก่อน +1

    I was going to search TH-cam but thankfully i subscribed and looked at your channel bc here it is : ) thanks!

  • @brit735
    @brit735 2 หลายเดือนก่อน

    Awesome! Love vids like this that show the whole process. Thanks for putting in the time to help out the rest of us

  • @btan4209
    @btan4209 5 หลายเดือนก่อน +1

    very good easy to follow tutorial , thank you for your effort

  • @matteeeel
    @matteeeel 2 วันที่ผ่านมา

    The math is easy - your 56mm extent on the vertical pattern on path divided by 7 instances = 8mm each. So 8mm is perfectly centered vertically.

  • @adambergendorff2702
    @adambergendorff2702 4 หลายเดือนก่อน

    Well done video! Thanks for not editing out the on the fly changes. I will remember the tip on Fusion doesn't like too many bodies, now I know why my computer would freeze up.

  • @barryconstant
    @barryconstant 24 วันที่ผ่านมา

    This is very cool. Thanks !

  • @MStoica
    @MStoica 2 หลายเดือนก่อน

    But those donuts (torus) don’t wrap to the surface of the cylinder, right? I mean each individual donut. Maybe I missed something…, if you make it large enough to be easily noticeable, would we see the donut being wrapped to the cylinder surface? Because, if it isn’t, then the cut into the cylinder isn’t uniform, but just not easily visible with a small torus.

    • @ShopTherapy623
      @ShopTherapy623  2 หลายเดือนก่อน

      Correct, doing it this way, the torus isnt wrapped, but it's so small, that it doesnt really matter. If you needed it wrapped, there are ways to do that as well.

  • @Kavik79
    @Kavik79 หลายเดือนก่อน

    Awesome, thanks!
    Now, go in and add a small fillet to the sharp edges on every single one of the inner donut holes 😂
    I'm mostly joking, but somewhat serious....still really new to fusion, but I'm thinking if you wanted to do more modifications like that, can't you do your cut (and any subsequent modification) on the two single donuts, then do your circular pattern by selecting Features instead of the Bodies? Or is there a benefit to patterning with the full bodies first?
    I wonder which is harder on the processor?

    • @ShopTherapy623
      @ShopTherapy623  หลายเดือนก่อน

      Yes, you absolutely can do that, and should do that!

    • @Kavik79
      @Kavik79 หลายเดือนก่อน

      @ShopTherapy623 there seems to be about 16 ways to skin a million cats in this program lol
      So much to learn, but it's a ton of fun!

  • @Fusion360modeling-fb4gt
    @Fusion360modeling-fb4gt 24 วันที่ผ่านมา +1

    Avoid the Move command. Create things where you want instead.

    • @TuDoorCinema
      @TuDoorCinema 22 ชั่วโมงที่ผ่านมา +1

      Just got into 3D modeling. This is kind of a difficult practice for someone new. Requires a little bit of thought lol. I usually don't know how to do most of the things I'm trying to do or even what im creating until I'm done. 😅

  • @t1937r0
    @t1937r0 หลายเดือนก่อน

    meow!

  • @koifish1le996
    @koifish1le996 5 หลายเดือนก่อน

    yawn

    • @ShopTherapy623
      @ShopTherapy623  5 หลายเดือนก่อน +3

      I appreciate the effort you took with this!