At 10:01 : " To cut out this shape we can create some circles on its end points and then use the Loft tool " That is how it has to be explained ! Beforehand, so the viewer knows what is going to happen... Good job, man.
KNURLING, this is the vid i watched many months ago when i was trying to learn knurling, and glad to have found it again. Patreon now, and long time subscriber. Keep up the great work Kevin, and THANK YOU
Do you like these "intermediate" level tutorials? Check out my Intermediate Surface Modeling ➞ bit.ly/surface-playlist-int - 0:48 | Setting up user parameters 1:21 | Creating a new component 2:12 | Creating an offset construction plane 2:30 | Using the coil command 4:46 | Mirroring the coil results 5:12 | Circular pattern the coil and mirror features 5:53 | Adding a chamfer to the end of the cylinder 6:43 | Adjusting the look of the knurling pattern 8:00 | Creating a new cylinder for pattern example 8:52 | Sketching fit point spline curvature 9:36 | Projecting the spline to the cylinder surface 10:50 | Cutting out the path with the loft command 11:59 | Circular pattern the loft and fillet features 14:00 | Creating a dot pattern on a cylinder 14:57 | Rectangular pattern the dot 15:37 | Circular pattern the dots
Great KNURLING tutorial! I especially like the KNURLING part where you showed how to make KNURLING patterns on parts that need KNURLING. Now I know how model KNURLS in 360 Fusion and do other KNURLING stuff good too. KNURLING
I have secretly been hoping you would make a video like this!! Thank you so much! You are my favorite teacher for fusion, by far. You teach in a way that reminds me of the old digital tutors or pluralsight. Very comprehensive and knowledgable. I look forward to the advanced tutorials! fingers crossed anyway.
Thanks, Jonny! Glad to hear that and I really appreciate the kind words. I will definitely be doing more intermediate and advanced level tutorials. Cheers, Kevin :)
Great Knurling tutorial for Fusion 360! Any time I come across something I'm hung up on in F360 I find myself coming to this channel. Thanks for the help!
I just spent the entire evening on your tutorial. The pattern example is a winner. I made and modified and restarted it from scratch a number of times until I was comfortable with the procedure. I had been avoiding the loft command as it often produced errors and it was easier to find another method than fix until tonight. Loft is pretty finicky but I've come up with some rules that should help me in the future. I ended up making a vase that is printing now. I had previously done some knurling on the 3D printer in the past but found the edges too sharp to comfortably grip and they also were a stringing nightmare so I avoided them but the pattern example kills the traditional knurl I had been using.
Hi, Brian. Glad to hear that this tutorial was useful. I understand what you're saying, I've had some knurling prints come out not so well... it takes a bit of fine tuning as far as the size and pattern to get them to be comfortable in a hand. Thanks for sharing. Cheers, Kevin :)
I learned a little about creating knurls in Fusion from Paul McWhorter's videos. I have used them for 3D printer bed adjusting nuts and similar. They printed very nicely and look and feel great. You have added some ideas beyond the traditional diamond knurls commonly used by machinists. Thank you!
I just printed out a knob for my extruder with same pattern as you got when you set the circular value to '12'. I got the blueprint from thingiverse but now thanks to you I can create my own knurling patterns on which ever object I want, thanks a lot! 😀👍🏻
Very well-paced! I'm a beginner but had no problem following your clear and concise instructions. On many tutorials, the tutors are good but speak more like everybody watching is 100% fluent in English. Here it is extra clear so it doesn't matter I don't have English as my main language. Subbed for sure, looking forward to watching more videos! 👍
It was good to review your knurling video as I have done this before for a few control knobs and for some rotors on a manual powder measure. They all 3D printed well.
Thanks for watching, JacobPoss! I'm glad to hear you're enjoying the tutorials so far. Don't hesitate to comment if you run into any roadblocks. Cheers, Kevin :)
Great easy to follow presentation. I have made and printed some coil knurled 3D home things, but your other examples are really interesting to me. Thanks!!
Wow, thanks for creating and posting another great Fusion 360 video tutorial! For my particular current use case, I really like the first knurling example. I can't wait to see how this will turn out on a 3D printer. I was surprised for the shout-out, watching this on my Chromecast on the big screen TV as always before running through the same steps in Fusion 360 on my computer, thank you! I really hope this channel continues to thrive and as such I am of course subscribed with notifications turned on and thumbs up! Knurling in Fusion 360 and knurling for 3D printing FTW!
Thanks, Ernest! Glad to hear you you enjoyed this one. Let me know how the print turns out with the knurling... it can take some trial and error to get the sizing right based on the object and printer settings. As always, I really appreciate your support! It means a lot to me! Cheers, Kevin :)
Love the video. You don't need to say "forward" in front of slash, it's just a slash and it's been on typewriters for over a century. The backslash is the new one that needs to be distinguished from the traditional slash.
One of your best videos yet, or maybe it's that I've learnt so much from your videos along the way that I'm catching up with you and really getting to grips with Fusion thanks to all your videos. I have to say that everything is falling into place now and I'm blown away with the progress I've made in Fusion 360 these last few weeks. The knurling tutorial is brilliant, I'm going to see if I can take it and try and model a tyre tread as I'm currently modelling up a design that would look so much better with more detail and would be great to have as separate components I can add in from my own library as you've referred to in this tutorial. I'd also like to see if I can pattern some grills which are curved surfaces as I think some of the points you've mentioned here in this video will work there too. Let's see how I get on and thanks Kevin for all your superb tutorials along the way. Well worth subscribing to.
Thanks, Kelvin! It has been a pleasure to see you continue to tackle the tutorial projects and to implement the ideas in your own projects. I'm very thankful for your support... it keeps me going! Keep at it! Cheers, Kevin :)
Hi Kevin, Great video. It’s a major thing to understand and create complex features on the surface of 3D bodies, such as cylinders and you make it so easy to understand. I’ve got one question though, about the Project command: at 10m08s you say “ First, however, I’m going to project both endpoints of the spline using the project tool.” You explain “This is going to help ensure that our circles are connected to that end of the spline, so we can avoid getting the loft error that the “rails do not touch all profiles”…. “Notice how this circle easily snaps into that endpoint of the spline that I just projected, ensuring that these profiles are connected to each end of the spline.” That makes sense, but I'm still not clear what's going on when you use the Project command. You’ve probably explained this somewhere else, such as in your Project command videos, but I haven’t seen it. Maybe you can give me some references to view/read?? Where is that point projected onto? In this example, the point is already on the sketch plane, so it's not at all obvious where the point is projected onto (and you repeat the process at the other end). What exactly is happening when you select one point to project like that ?? Glad to be one of your patreons, you bring so much value to the table. Martin
Hi Martin. Great questions. I had to read this twice, but I can see what you're saying now - the projection feature is not the easiest to explain, but let me try :) I do have a video that covers project/sketch, which may help clear things up - th-cam.com/video/WAs144r-Xko/w-d-xo.html I've added to my list of website topics to cover this as well. I think a thorough write up with some common examples would be helpful. In this scenario, you are correct that one could theoretically connect to the endpoints of the top spline. However, I projected them to the sketch on the face of each end of the cylinder as a way to 100% guarantee when I draw the circles at 10:30 that they stan to that same point. The reason this is more accurate is that the projected endpoint and the sketch of the small circle (on the face of the cylinder) are on the same exact plane. Often times projected lines that are on other planes, such as this spline, cause issues with the loft and sweep commands because they appear to be touching/connected to our naked eye, but to the program, they are the ever-so-slightest bit away because they're on a different plane. I hope that helps a little bit. I will try to make some more examples for my website that are more common/clear. Cheers, Kevin :) p.s. thanks again for your continued support, Martin!
@@ProductDesignOnline Ahh. I think I'm getting to understand it now, but I had to take reference to the help popup in Fusion 360 before it made sense, as well. Selecting the command "Project" from the drop-down Sketch-Create menu, the help popup says "[The Project command] Projects the geometry (body silhouette, edges, work geometries and sketch curves) into the active sketch plane". That's the answer I was looking for - I didn't know what was being projected onto where. Sounds dumb, now, but it's a fundamental concept I hadn't grasped before. So, in this instance, the spline end-point was residing on the outside face of the cylinder (lateral axis) and what you did was project the spline endpoint from the surface of the cylinder onto the flat edge plane (end-section plane, perpendicular to the cylinder's round surface). That way, you make sure that the end-point, which is in one plane, is coincident with the tool-die circle on the cylinder's edge, which is in a perpendicular plane. Similarly, it also ensures that the circle cut will go from cylinder edge to cylinder edge, all the way. The benefit of this "neat trick" is that if the end-point is not exactly on the perpendicular plane (for example, in case the end-point is undetectably a micrometer short of the plane), the project command will make sure that the new geometry (the circle) coincides with the end-point, beforehand. So when you later draw the tool-die circle on the edge plane it runs the surface spline from one end of the cylinder to the other. The penny has dropped, lol !! NEAT TRICK, KEVIN. Thank you. Glad to be a Patreon.
i am very new to fusion 360 and I managed to follow everything so this was great. My querstion is the following if someone could answer. I can't seem to get a good geo while using the shell tool. any good tutorials in how to use cutouts without making weird geo?
what sort of object are you working with? Shell is not great for complex objects. Instead, consider surface modeling and then use the "Thicken" command to create the thickness.
@@ProductDesignOnline i actually realised right after my question that I could just extrude down and cut the whole instead of using shell. Still learning this program hehe
I've used knurling a number of times. In addition to grips, I find that it can obscure layer lines and make an item look more finished right off the printer. A couple of things I don't understand in your video. In the first example, If you were going to chamfer both ends, why did you use an offset plane for the coil? On the second example, why not just use a simple sweep rather than a loft?
Hi Robert. Great questions. 1) I did not decide to chamfer until after (intentional) to show that you can always go back in the timeline. In regards to the offset plane, that was to ensure that the end of the coil started before the cylinder so it didn't have a weird starting point. I would say it's still best to do that because if one were to change the chamfer size (or remove the chamfer) they wouldn't have to worry about it. 2) The reason I used the loft instead of sweep is because of the end. When you sweep the end profiles will stay perpendicular to the line the sweep follows. With loft, the profiles dictate the shape at the end of the rails or center line. Additionally, the sweep feature does not always produce consistent result when using it with fit point splines, due to the nature of how the splines are processed in F360. Let me know if that didn't answer your questions. Cheers, Kevin :)
Hi, Stefano. Glad you're enjoying the tutorials. Are you looking for those patterns to just be appearances for rendering? or something to actually 3D print? Cheers, Kevin :)
Its a shame that Autodesk Fusion 360 hasn't got a built in Knurling tool, however Product Design Online has given a brilliant way of manually adding knurling to 3D Cad models that you want Knurling added to. I wanted to know how to do Knurling so i could make custom rolling pins.... yes.... very unusual use!
Thanks, Günzi 22. There are two ways you could do that using the pattern tool. 1. Create the second (staggered) knob before using the rectangular pattern feature. Select both of them as features to pattern. 2. Create a separate row of staggered knobs (or whatever detail desired) and do the circular pattern feature as two instances, making sure there is enough room for the other instance. Essentially, the circular patterned would need to be spaced to complete every other row. Cheers, Kevin :)
Glad to hear that! Note that you can do some patterns around the cylinders with the new Emboss command. I demo wrapping a maze for a puzzle box here: th-cam.com/video/Q2mTf-L5rNE/w-d-xo.html
I have found numerous other tutorials on knurling and this one by far is the absolute best. Simple design and excellent explanation. Thank you
Three years later, this knurling tutorial is still very appreciated. Thanks!
This is such a great tutorial on knurling. I keep coming back to it and it has helped me over several years.
Thanks so much. Appreciate you! 😎
At 10:01 : " To cut out this shape we can create some circles on its end points and then use the Loft tool " That is how it has to be explained ! Beforehand, so the viewer knows what is going to happen... Good job, man.
Thanks, Stoik! Glad to hear you're still enjoying the lesson. Keep at it! Cheers, Kevin :)
That last example of patterning circles around a cylinder was awesome.
Thanks, Mark! Glad to hear you enjoyed the circle pattern. Cheers, Kevin :)
KNURLING, this is the vid i watched many months ago when i was trying to learn knurling, and glad to have found it again. Patreon now, and long time subscriber. Keep up the great work Kevin, and THANK YOU
Thanks! I appreciate your support :)
Do you like these "intermediate" level tutorials?
Check out my Intermediate Surface Modeling ➞ bit.ly/surface-playlist-int
-
0:48 | Setting up user parameters
1:21 | Creating a new component
2:12 | Creating an offset construction plane
2:30 | Using the coil command
4:46 | Mirroring the coil results
5:12 | Circular pattern the coil and mirror features
5:53 | Adding a chamfer to the end of the cylinder
6:43 | Adjusting the look of the knurling pattern
8:00 | Creating a new cylinder for pattern example
8:52 | Sketching fit point spline curvature
9:36 | Projecting the spline to the cylinder surface
10:50 | Cutting out the path with the loft command
11:59 | Circular pattern the loft and fillet features
14:00 | Creating a dot pattern on a cylinder
14:57 | Rectangular pattern the dot
15:37 | Circular pattern the dots
Knurling! Thanks, Kevin. I can't count the number of times you saved my butt when it comes to Fusion360.
Great KNURLING tutorial! I especially like the KNURLING part where you showed how to make KNURLING patterns on parts that need KNURLING. Now I know how model KNURLS in 360 Fusion and do other KNURLING stuff good too. KNURLING
I have secretly been hoping you would make a video like this!! Thank you so much! You are my favorite teacher for fusion, by far. You teach in a way that reminds me of the old digital tutors or pluralsight. Very comprehensive and knowledgable. I look forward to the advanced tutorials! fingers crossed anyway.
Thanks, Jonny! Glad to hear that and I really appreciate the kind words. I will definitely be doing more intermediate and advanced level tutorials. Cheers, Kevin :)
Great Knurling tutorial for Fusion 360! Any time I come across something I'm hung up on in F360 I find myself coming to this channel. Thanks for the help!
I just spent the entire evening on your tutorial. The pattern example is a winner. I made and modified and restarted it from scratch a number of times until I was comfortable with the procedure. I had been avoiding the loft command as it often produced errors and it was easier to find another method than fix until tonight. Loft is pretty finicky but I've come up with some rules that should help me in the future. I ended up making a vase that is printing now. I had previously done some knurling on the 3D printer in the past but found the edges too sharp to comfortably grip and they also were a stringing nightmare so I avoided them but the pattern example kills the traditional knurl I had been using.
Hi, Brian. Glad to hear that this tutorial was useful. I understand what you're saying, I've had some knurling prints come out not so well... it takes a bit of fine tuning as far as the size and pattern to get them to be comfortable in a hand.
Thanks for sharing. Cheers, Kevin :)
Haven't really designed or printed anything with knurling but this gave me a really good starting point, thanks.
Clear and concise tutorial on knurling. It;s very easy to follow.
Thank you for your support! ☺️
I learned a little about creating knurls in Fusion from Paul McWhorter's videos. I have used them for 3D printer bed adjusting nuts and similar. They printed very nicely and look and feel great. You have added some ideas beyond the traditional diamond knurls commonly used by machinists. Thank you!
Thanks for watching, Micahel. That's great to hear you've had some successful knurling prints in the past! Keep at it! Cheers, Kevin :)
Knurling a really good tutorial video, actually the whole selection of videos are very good for learning :-)
I just printed out a knob for my extruder with same pattern as you got when you set the circular value to '12'. I got the blueprint from thingiverse but now thanks to you I can create my own knurling patterns on which ever object I want, thanks a lot! 😀👍🏻
Hi, Petri. Glad to hear this will be useful with your future projects. Knurling is always a fun thing to print out. Cheers, Kevin :)
Excellent tutorial. Easy to follow video and I made it to the end. Already use some of techniques to my projects. Thanks for the good work.
Thanks, mtstek! Glad to hear you're making good use of the techniques already. Wishing you a happy new year! Cheers, Kevin :)
Great KNURLING video. Your videos are easy to follow and straight to the point.
Very well-paced! I'm a beginner but had no problem following your clear and concise instructions. On many tutorials, the tutors are good but speak more like everybody watching is 100% fluent in English. Here it is extra clear so it doesn't matter I don't have English as my main language.
Subbed for sure, looking forward to watching more videos! 👍
Knurling is an unusual feature but great to know how to do it! Thanks!
Thanks for watching, James! Cheers, Kevin :)
Super Knurly bro! Best knurling tutorial ever!
It was good to review your knurling video as I have done this before for a few control knobs and for some rotors on a manual powder measure. They all 3D printed well.
Hi, gvet47. Thanks for watching and sharing! Glad to hear you've had some great success with knurling prints before. Cheers, Kevin :)
Thanks!
Thanks for your support! 😊🙏🏼
Kevin, you are such a good teacher. Thank you so much for your excellent content.
Thanks, Steven! :)
Awesome knurling video. 1st time I’ve tried this. Very fun
Wow! More that i expected. You are a great teacher. So clear and simple to follow. You realy Help us. Thanks Again! You make my day!
Thanks, Erick! I'm happy to hear that and I really appreciate you taking the time to watch and comment. Cheers, Kevin :)
Outstanding video on knurling. Great job as always
Nice knurling bro ;) I'm totally a fan of your work.
Thanks for watching, JacobPoss! I'm glad to hear you're enjoying the tutorials so far. Don't hesitate to comment if you run into any roadblocks. Cheers, Kevin :)
This was great. 3D printed a knurled cap for my shop broom with my new Bambu X1C. Great tutorial, keeping this one for sure.
Excellent Knurling Tutorial, thanks!
I'll be knurling more features in future projects. Great to increasing a glued surface in a 3d print.
Great tip with the glueing aspect, John! Thanks for sharing this. Cheers, Kevin :)
Knurling! Awesome job! Hugely helpful. Love the intermediate tutorials! Thanks Kevin!!
Loving your tutorials. Learning so much the way you explain things. Thank you!!
Thanks for watching, Leslie! Glad to hear you're enjoying the tutorials. I appreciate you taking the time to watch. Cheers, Kevin :)
Thanks for the knurling tutorial. I appreciate how you showed various ways to create it.
Always wanted to learn knurling now I know knurling. Thanks for knurling
Love your videos. Learned so much from them. This is a great way to Knurl.
This has been a huge help for me as I learn Fusion 360. Thank you so much
Great video! I would have never figured out how to do knurling like this on my own, but you show how easy Fusion 360 can do it.
Great easy to follow presentation. I have made and printed some coil knurled 3D home things, but your other examples are really interesting to me. Thanks!!
Thanks, Tom! Glad to hear you enjoyed this one and that the other patterns may be of use to you for some future projects. Cheers, Kevin :)
Knurling. Another great video! Thanks
Thanks, jb332699! I appreciate your support. Cheers, Kevin :)
Kevin, if I knew half as much as you on F360 id be happy!! Great video as always thankyou 🙂
I printed a small vice that had knurling on the screw part :) Thanks for your tutorial.
Thanks for sharing, pavalige. Knurling always works great with screws or nuts/bolts. Cheers, Kevin :)
you helped me complete my first knurled nut-capture for a camera mount nut!
Excellent tutorial on knurling. Thanks for sharing.
Thanks for watching, ThierryDeux! Cheers, Kevin :)
Very interesting.....keen to give knurling a go in Fusion 360. Thanks
Thanks, Gabrielle! I'm glad you found this tutorial to be interesting. Knurling and patterns in general are fun to play with. Cheers, Kevin :)
Instructive knurling tutorial!
Wow, thanks for creating and posting another great Fusion 360 video tutorial! For my particular current use case, I really like the first knurling example. I can't wait to see how this will turn out on a 3D printer. I was surprised for the shout-out, watching this on my Chromecast on the big screen TV as always before running through the same steps in Fusion 360 on my computer, thank you! I really hope this channel continues to thrive and as such I am of course subscribed with notifications turned on and thumbs up! Knurling in Fusion 360 and knurling for 3D printing FTW!
Thanks, Ernest! Glad to hear you you enjoyed this one. Let me know how the print turns out with the knurling... it can take some trial and error to get the sizing right based on the object and printer settings.
As always, I really appreciate your support! It means a lot to me! Cheers, Kevin :)
Love the video. You don't need to say "forward" in front of slash, it's just a slash and it's been on typewriters for over a century. The backslash is the new one that needs to be distinguished from the traditional slash.
Hi, Brian. Thanks for bringing this to my attention. I'll try to avoid saying the "forward" in the future. Cheers, Kevin :)
Thanks Kevin, never knew Knurling could be so easy! amazing tutorial as always.
KNURLING. Excellent tutorial, as ever.
Thanks for watching, lee mee! Cheers, Kevin :)
knurling tutorial was excellent
I have printed a knurled container. It turned out really well actually.
Hi, Jonny. That's awesome! Did the entire container have a knurled surface?? Do you have any pictures? Cheers, Kevin :)
Great KNURLING tutorial!
Love the intermediate tutorials!
Hi, Maz. Glad to hear that... I'll definitely be doing more intermediate level tutorials. Cheers, Kevin :)
Knurling … Great tutorial now I can go off and add some rivets to a garden railroad steam engine projects, thanks again for doin this and sharing
Thanks for watching, Rich. I appreciate your support. Cheers, Kevin :)
Great tutorial on knurling.
Thank you so much.
Great knurling!!! Keep up the great work!
Thanks for watching, Monte Brown! I really appreciate your continued support. Cheers, Kevin :)
Knurling... great video i will definitely be looking at your others! Many thanks for taking the time to share your knowledge
One of your best videos yet, or maybe it's that I've learnt so much from your videos along the way that I'm catching up with you and really getting to grips with Fusion thanks to all your videos.
I have to say that everything is falling into place now and I'm blown away with the progress I've made in Fusion 360 these last few weeks. The knurling tutorial is brilliant, I'm going to see if I can take it and try and model a tyre tread as I'm currently modelling up a design that would look so much better with more detail and would be great to have as separate components I can add in from my own library as you've referred to in this tutorial.
I'd also like to see if I can pattern some grills which are curved surfaces as I think some of the points you've mentioned here in this video will work there too. Let's see how I get on and thanks Kevin for all your superb tutorials along the way. Well worth subscribing to.
Thanks, Kelvin! It has been a pleasure to see you continue to tackle the tutorial projects and to implement the ideas in your own projects. I'm very thankful for your support... it keeps me going! Keep at it! Cheers, Kevin :)
Hi Kevin,
Great video. It’s a major thing to understand and create complex features on the surface of 3D bodies, such as cylinders and you make it so easy to understand.
I’ve got one question though, about the Project command: at 10m08s you say “ First, however, I’m going to project both endpoints of the spline using the project tool.”
You explain “This is going to help ensure that our circles are connected to that end of the spline, so we can avoid getting the loft error that the “rails do not touch all profiles”…. “Notice how this circle easily snaps into that endpoint of the spline that I just projected, ensuring that these profiles are connected to each end of the spline.”
That makes sense, but I'm still not clear what's going on when you use the Project command. You’ve probably explained this somewhere else, such as in your Project command videos, but I haven’t seen it. Maybe you can give me some references to view/read??
Where is that point projected onto? In this example, the point is already on the sketch plane, so it's not at all obvious where the point is projected onto (and you repeat the process at the other end). What exactly is happening when you select one point to project like that ??
Glad to be one of your patreons, you bring so much value to the table.
Martin
Hi Martin. Great questions. I had to read this twice, but I can see what you're saying now - the projection feature is not the easiest to explain, but let me try :)
I do have a video that covers project/sketch, which may help clear things up - th-cam.com/video/WAs144r-Xko/w-d-xo.html
I've added to my list of website topics to cover this as well. I think a thorough write up with some common examples would be helpful.
In this scenario, you are correct that one could theoretically connect to the endpoints of the top spline. However, I projected them to the sketch on the face of each end of the cylinder as a way to 100% guarantee when I draw the circles at 10:30 that they stan to that same point. The reason this is more accurate is that the projected endpoint and the sketch of the small circle (on the face of the cylinder) are on the same exact plane. Often times projected lines that are on other planes, such as this spline, cause issues with the loft and sweep commands because they appear to be touching/connected to our naked eye, but to the program, they are the ever-so-slightest bit away because they're on a different plane.
I hope that helps a little bit. I will try to make some more examples for my website that are more common/clear. Cheers, Kevin :)
p.s. thanks again for your continued support, Martin!
@@ProductDesignOnline Ahh. I think I'm getting to understand it now, but I had to take reference to the help popup in Fusion 360 before it made sense, as well.
Selecting the command "Project" from the drop-down Sketch-Create menu, the help popup says "[The Project command] Projects the geometry (body silhouette, edges, work geometries and sketch curves) into the active sketch plane".
That's the answer I was looking for - I didn't know what was being projected onto where. Sounds dumb, now, but it's a fundamental concept I hadn't grasped before.
So, in this instance, the spline end-point was residing on the outside face of the cylinder (lateral axis) and what you did was project the spline endpoint from the surface of the cylinder onto the flat edge plane (end-section plane, perpendicular to the cylinder's round surface). That way, you make sure that the end-point, which is in one plane, is coincident with the tool-die circle on the cylinder's edge, which is in a perpendicular plane. Similarly, it also ensures that the circle cut will go from cylinder edge to cylinder edge, all the way.
The benefit of this "neat trick" is that if the end-point is not exactly on the perpendicular plane (for example, in case the end-point is undetectably a micrometer short of the plane), the project command will make sure that the new geometry (the circle) coincides with the end-point, beforehand. So when you later draw the tool-die circle on the edge plane it runs the surface spline from one end of the cylinder to the other.
The penny has dropped, lol !!
NEAT TRICK, KEVIN. Thank you. Glad to be a Patreon.
@@martinrcflyer4089 That's correct! - glad it all makes sense now. This is bar far one of the "harder" concepts of Fusion 360 to grasp :)
Awesome Knurling Tutorial, always wanted to do that!
Knurling! Great tutorial!!
Thanks for watching, Jason! Glad to hear you enjoyed this one. Cheers, Kevin :)
Fascinating. I can't wait to try knurling on one of my future projects. Thank you for the excellent tutorial!
Thanks, Reno0513. Glad to hear this will be useful in future projects. I appreciate your support. Cheers, Kevin :)
Awesome tutorial alms always, i never tried modelling anything with knurling but i will sure experiment after this video.
Thanks for watching, Xavier. Knurling is fun to play around with, especially if you have access to a 3D printer. Cheers, Kevin :)
Knurling 3D Fusion, great job.
Good KNURLING toturial for Fusion 360
Great Knurling video.
Knurling! Nice video, thank you for posting.
High-class work! Very useful video... Thanks a lot ! Good luck !..
Thanks, sergey bob! Glad to hear you found this tutorial to be useful. Thanks for your support. Cheers, Kevin :)
Awesome Video, I have learned something new watching it.
Thanks for watching, Tarek! I'm glad you enjoyed this one. Cheers, Kevin :)
Had me Knurling in minutes, great video dude!
Nice knurling!
Thanks, Lironah! I appreciate you watching and commenting. Cheers, Kevin :)
Nice knurling for 360
i am very new to fusion 360 and I managed to follow everything so this was great. My querstion is the following if someone could answer. I can't seem to get a good geo while using the shell tool. any good tutorials in how to use cutouts without making weird geo?
what sort of object are you working with? Shell is not great for complex objects. Instead, consider surface modeling and then use the "Thicken" command to create the thickness.
@@ProductDesignOnline i actually realised right after my question that I could just extrude down and cut the whole instead of using shell. Still learning this program hehe
@@panavcreative All good! there are often many ways to achieve the same thing. Figuring out the most efficient and predictable path is the key :)
Great knurling tutorial
This is a great tutorial, i was always struggling with this. Thank you for putting it online.
excellent video on knurling
Thanks for watching, Adam! I appreciate your support. Cheers, Kevin :)
Nice knurling!! Love your tutorials, thank you so much for getting me and so many others started with this amazing program!
Thanks, 906 Drones! Glad to hear you're enjoying them :)
Knurling -> Great Video
I've used knurling a number of times. In addition to grips, I find that it can obscure layer lines and make an item look more finished right off the printer. A couple of things I don't understand in your video. In the first example, If you were going to chamfer both ends, why did you use an offset plane for the coil? On the second example, why not just use a simple sweep rather than a loft?
Hi Robert. Great questions.
1) I did not decide to chamfer until after (intentional) to show that you can always go back in the timeline. In regards to the offset plane, that was to ensure that the end of the coil started before the cylinder so it didn't have a weird starting point. I would say it's still best to do that because if one were to change the chamfer size (or remove the chamfer) they wouldn't have to worry about it.
2) The reason I used the loft instead of sweep is because of the end. When you sweep the end profiles will stay perpendicular to the line the sweep follows. With loft, the profiles dictate the shape at the end of the rails or center line. Additionally, the sweep feature does not always produce consistent result when using it with fit point splines, due to the nature of how the splines are processed in F360.
Let me know if that didn't answer your questions. Cheers, Kevin :)
Thanks a lot! This is just a great tutorial. I'm very excited and looking forward to create new designs using knowledge you provide :)
Thanks, Evgeny Prikhodko. Glad to see you're learning a lot. Don't hesitate to comment if you run into any roadblocks. Cheers, Kevin :)
Great knurling!
Thanks for watching, Tony! Cheers, Kevin :)
Wonderful tutorial on knurling. Thanks!
Thanks a lot for these amazing lessons to Knurl!
Thank you for the knurling pattern tutorial.
Gnarly knurling bruh, thanks
AWESOME TUTORIALS!!! Can you explain how to make a wood, leather or similar pattern on flat or curved surface? Thank you so much!!!
Hi, Stefano. Glad you're enjoying the tutorials. Are you looking for those patterns to just be appearances for rendering? or something to actually 3D print? Cheers, Kevin :)
@@ProductDesignOnline for 3D printing! If possible
@@stefanotrevisan4924 Gotcha. Thanks for the clarification. I'll see if I can incorporate more textures in future lessons. Cheers, Kevin :)
@@ProductDesignOnline Thank you again!!!
This is really good content. Thank you.
Geweldige knurling tutorial
Great tutorial I wish I'd found it last week!
How do you access the design shortcut menu?
Its a shame that Autodesk Fusion 360 hasn't got a built in Knurling tool, however Product Design Online has given a brilliant way of manually adding knurling to 3D Cad models that you want Knurling added to. I wanted to know how to do Knurling so i could make custom rolling pins.... yes.... very unusual use!
How about if you have a shape that is not a cylinder. Like the back of a gun for the gun grip?
Thanks
Another great tutorial. Thank you for your work! One question : How would you construct a staggered row of knobs at your third example?
Thanks, Günzi 22. There are two ways you could do that using the pattern tool.
1. Create the second (staggered) knob before using the rectangular pattern feature. Select both of them as features to pattern.
2. Create a separate row of staggered knobs (or whatever detail desired) and do the circular pattern feature as two instances, making sure there is enough room for the other instance. Essentially, the circular patterned would need to be spaced to complete every other row.
Cheers, Kevin :)
Outstanding. I learned a lot.
Glad to hear that! Note that you can do some patterns around the cylinders with the new Emboss command. I demo wrapping a maze for a puzzle box here: th-cam.com/video/Q2mTf-L5rNE/w-d-xo.html
Thank you!!!! Exactly what I need
very nice info on knurling ty
Thanks … Kevin ,I will send you my new pattern after I print it successfully.
Easy to learn from you!
Thank you! Happy modeling 😊
Always the best! Cheers 👍
Thanks for the kind words, pooheadlou! Cheers, Kevin :)