For 3D print purposes, you can use honeycomb infill and remove the top and bottom layers using a modifier (manual or stl) in your slicer. With that method, you can change the size of the honeycomb just by changing the infill percentage. Just another option.
@@troyd-motorsport9933 if you do it in design software, the file is much larger plus you still would have to modify in CAD, then slice again. I’ve done it both ways and they both have their pros and cons.
@@christianmontagx8461 That's where you use the modifiers in the slicer to turn off the top and bottom layers to only have exposed infill in the areas of the modifiers. You can even draw your own modifiers in fusion and import them into your slicer. The only disadvantage is you don't get to adjust the wall spacing of the pattern, so this is only applicable for certain situations.
i just watched this and you can do this way faster you can just draw one hexagon with construction 2 lines connecting the centerpoint to 2 adjecent edges (60° offset) then you simply start your rectangular pattern and select the 2 construction axes with the 60° offset - there is no need for the pattern to be in 2 90° offset directions - the name "rectangular" is confusing here so then you can just select the amount of hexes you need and set the gap directly in the pattern also when you extrude from an offset plane, you can also set an offset in the extrusion dialog - so no need for the double extrude here (once to extrude and the other one to cut)
Insane. I learned more in this single video than in the turorial I was watching. You got a really nice speed and pace. I also really appreciate that you say out loud what key you are pressing. Thanks mate!
Dang, as someone who’s just been winging it on fusion 360 for the past few months, I wish I had watched this sooner. You’re using a lot of buttons that would’ve made my life MUCH easier on several occasions
If you change one dimension you're gonna have to change both the distances in your pattern. You'd better use a little bit of geometry and a bit of trigonometry. I'd start by defining two more parameters in Fusion: - HexSide = 5mm - HexDist = 2mm What you see inside an equilateral hexagon is a series of 6 equilateral triangles, which means the distance between the center of the hexagon and one of the corners is equal to the length of the sides. By splitting one of those triangles into two right (a.k.a. orthogonal) triangles, by tracing a perpendicular line from the center of one side to the center of the hexagon, you can calculate that the height of such triangle is (HexSide/2)*tan(60), or HexSide*Cos(30), therefore the vertical distance can be expressed by the formula HexSide*tan(60)+HexDist or 2*HexSide*cos(30)+HexDist The horizontal distance can be expressed as the sum of 2 * (distance between the center and an angle + the horizontal distance between the two points highlighted at 5:15) + HexSide The first parameter is itself HexSide, as stated before, while the second is just HexDist * Cos(30) The formula is then 2*(HexSide + HexDist*cos(30)) + HexSide or just 3*HexSide + 2*HexDist*cos(30) Just add the formulas, and you'll be able to change the dimensions at any time.
You can also use custom axes in the pattern command, with just one hexagon and avoid all the messy calculations Not sure if the option was already available when he made the video or when you wrote your comment 😊
Thanks so much, this helped out a ton with a holder I was trying to create, still plenty of things for me to learn with fusion, but this really helps out. I almost feel like i should get a geometry textbook to help relearn some of these tricks for making more and more things easier 6:00 for how to measure the distances between polygons
i struggled a lot trying to put patterns which don‘t look horrible. very good teached with all the referencing! and today i learned that i can use D for one of my most used tools. thanks a lot!!
This helped me a lot! I was trying to do a honeycomb on my project, and was having a hell of a time doing it because I was using the suppress option and deselecting everythign on the surface. After Fusion crashing several times while Im trying to uncheck the suppressed options, is when I went searchign for a better way. This is great because I dont have to suppress, and also learning about doing it on an offset plane has made the workflow so much faster! Thanks for the video!
Awesome video. It took me a lot pause and rewind to apply to my design. Your explanation was spot on, it just took me a bit to "get it". Thanks again for an instructor quality demo.
I came here to leave a comment suggesting at least 4 or 5 ways this could have been done quicker but it seems the comment section has already beat me to the punch. Two important behaviors I would recommend to you, Adam, would be a) knowing that you can edit a sketch pattern even after it’s been made so that you don’t have to undo all the work you put it. And for b) I love that you did an offset plane to simply your work downstream, but your final 2 extrudes could have been turned into a single one if you set your extrusion to begin at the edge of the case and not on the profile plane you sketched. Anyways, best of luck in your CAD education, I hope enjoy the journey.
Awesome. Im going to switch from freecad to fusion360 and this video was great for this pattern. I use it for 3d printed stuff because it looks so nice! Thanks 👏
Don't know if it's a new feature in Fusion360 but as you have allready a small frame for the camera in the thickness of the later honeycomb you may use extrude "from object" "to object". Safes the last step for cutting and makes it also more parametric as when you change the thickness of the camera frame it will also change the honeycomb thickness automatically.
hi adam, thank you very much for the video, it clarified some doubts for me about the pattern function. just one question, when you did the extrusion, at minute 10:52, why didn't you use the start from objet function? And again thanks for sharing your work
This is a great method if you already have a body created that you would like to apply this too. Otherwise using f of x parameters under the modify tab is a much more simple way to do this.
As a 3d artist mostly used to using Maya and 3DS max this blew my mind with how easy it is! Hahaha. Sometimes wish 3ds max was that simple instead of stacked modifiers.
@@adamtjamesrecently came back to this, to make it even easier you can use parameters hex_wall (width of boarder between hexs) and hex_size length of one side and these formula, you can then reference them directly in the the grid function hex_grid_x = ( sqrt(( sqrt(3) / 2 * hex_size * 2 + hex_wall ) ^ 2 - ( ( ( sqrt(3) ) / 2 ) * hex_size + hex_wall / 2 ) ^ 2) ) * 2 hex_grid_y = ( sqrt(3) / 2 * hex_size ) * 2 + hex_wall
Thanks for the tutorial, i'm starting to design my own objects and i really needed to make my desings prettier. Now i just need to know how to repeat this pattern on other sides of my objects without redoing every step
Thanks for this, as someone new to Fusion I learned a lot, but I have one question I do hope you or someone else will answer and I'm sure it's a lame question but how did you dynamically change the values you were putting in? I find having to type in the dimensions I want really annoying and would love to use up and down arrows or the mouse wheel to change the values. You seem to be doing this somehow and I'd love to know how. Thanks
Hmm. Best way I can think of would be to turn on snap to grid in the sketch settings and then you can drag your sketch geometry to increments of say 5mm. Might work? Let me know how that goes!
great video thank you, since you are pattern symetric, wouldn't it be better just to place the first 2 polygons in the middle of the frame? Less waste :)
How do you arrive at this value 10.66? I'm using other measurements, 6 mm for the hexagonal size and 0.44 mm for spacing, and when I replicate it vertically, I can't get 0.44. I'm not very good at math, I don't know how to do this calculation.
Fusion has something they call parameters, you can access the menu by going to "Modify > Change Parameters", you can then create a new parameter, say "wall_thickness" and give it a dimension... when drawing your sketch, instead of using numbers for your sizes, use "wall_thickness" as per my example. This is an extremely useful feature of f360 and can let you make very customisable and flexible designs :)
yes, if you just do it right :) draw one hexagon and use a parameter (variable) to create the dimension and and create the "rectangular" pattern with 2 axes with 60° offset - so you only need 2 variables (spacing and lenght) not 2 hexes that form a sub pattern here you can then change the 2 parameters to redraw the pattern then you extrude the whole patter and cut out the shape of the phone case afterwards - so you don't have to select every part of the pattern, you select the whole pattern
the same thing happened to me. the issue was i didn't project correctly the first time so the border wasn't on the same plane as my hexagons so the space between the hexagons couldn't be an object. I fixed it by projecting each of my border lines to the new plane and it worked just fine.
Something I don't understand is how he randomly placed the hexagons on the open space, and when he applied the pattern tool, the range of hexagons ended up perfectly centered on the phone case in the horizontal direction. As opposed to the hexagons being cut off in a different place on the left side than the right? They are perfectly centered. I hope this makes sense. Maybe someone can enlighten me.
- Late to the party, but here's my IMPROVEMENT SUGGESTION... - Better performance to PATTERN FEATURE/s: avoids computational expense of "GEOMETRIC CONSTRAINT SOLVER" in sketch mode - plus, has 'COMPUTE OPTION: OPTIMIZED'. (BTW, also can pattern body/face/component.) - Details on "geometric constraint solver": constraints and dimensions generate equations, which must be solved simultaneously. SOLVER IS COMPUTE EXPENSIVE, and can get overloaded if system of equations grows too big. But, when pattern done outside sketch, and on feature, solver is not in the picture. BTW, pattern feature can still get overloaded, but can handle more repeats than if done in sketch. - OK, hope that helps in your design/modeling efforts...
For 3D print purposes, you can use honeycomb infill and remove the top and bottom layers using a modifier (manual or stl) in your slicer. With that method, you can change the size of the honeycomb just by changing the infill percentage. Just another option.
Better off to do it in one tool then slice. You dont have as much control with modifying the g code.
@@troyd-motorsport9933 if you do it in design software, the file is much larger plus you still would have to modify in CAD, then slice again. I’ve done it both ways and they both have their pros and cons.
Not always applicable, especially when other non-honeycomp structures are in the house.
@@christianmontagx8461 That's where you use the modifiers in the slicer to turn off the top and bottom layers to only have exposed infill in the areas of the modifiers. You can even draw your own modifiers in fusion and import them into your slicer. The only disadvantage is you don't get to adjust the wall spacing of the pattern, so this is only applicable for certain situations.
You can't adjust the thickness of the walls in the slicing software.
The correct way is to design upfront
i just watched this and you can do this way faster
you can just draw one hexagon with construction 2 lines connecting the centerpoint to 2 adjecent edges (60° offset) then you simply start your rectangular pattern and select the 2 construction axes with the 60° offset - there is no need for the pattern to be in 2 90° offset directions - the name "rectangular" is confusing here
so then you can just select the amount of hexes you need and set the gap directly in the pattern
also when you extrude from an offset plane, you can also set an offset in the extrusion dialog - so no need for the double extrude here (once to extrude and the other one to cut)
That’s my boy!!
This did exactly what I needed. Thanks!
Thanks, I've actually been doing it that way, but looked up how to do it more efficiently because I thought my method is too complicated, lol
Insane. I learned more in this single video than in the turorial I was watching. You got a really nice speed and pace. I also really appreciate that you say out loud what key you are pressing. Thanks mate!
Thanks for the feedback! Glad you learned a lot 🙌
Dang, as someone who’s just been winging it on fusion 360 for the past few months, I wish I had watched this sooner. You’re using a lot of buttons that would’ve made my life MUCH easier on several occasions
If you change one dimension you're gonna have to change both the distances in your pattern. You'd better use a little bit of geometry and a bit of trigonometry.
I'd start by defining two more parameters in Fusion:
- HexSide = 5mm
- HexDist = 2mm
What you see inside an equilateral hexagon is a series of 6 equilateral triangles, which means the distance between the center of the hexagon and one of the corners is equal to the length of the sides.
By splitting one of those triangles into two right (a.k.a. orthogonal) triangles, by tracing a perpendicular line from the center of one side to the center of the hexagon, you can calculate that the height of such triangle is (HexSide/2)*tan(60), or HexSide*Cos(30), therefore the vertical distance can be expressed by the formula
HexSide*tan(60)+HexDist
or
2*HexSide*cos(30)+HexDist
The horizontal distance can be expressed as the sum of 2 * (distance between the center and an angle + the horizontal distance between the two points highlighted at 5:15) + HexSide
The first parameter is itself HexSide, as stated before, while the second is just HexDist * Cos(30)
The formula is then
2*(HexSide + HexDist*cos(30)) + HexSide
or just
3*HexSide + 2*HexDist*cos(30)
Just add the formulas, and you'll be able to change the dimensions at any time.
I used your formulas and they worked like a charm. thanks.
This is great information! You should create your own tutorial as this approach encourages true parametric modelling.
You can also use custom axes in the pattern command, with just one hexagon and avoid all the messy calculations
Not sure if the option was already available when he made the video or when you wrote your comment 😊
Thanks so much, this helped out a ton with a holder I was trying to create, still plenty of things for me to learn with fusion, but this really helps out. I almost feel like i should get a geometry textbook to help relearn some of these tricks for making more and more things easier
6:00 for how to measure the distances between polygons
This is extremely helpful. I appreciate how clear and direct you are with this.
i struggled a lot trying to put patterns which don‘t look horrible. very good teached with all the referencing! and today i learned that i can use D for one of my most used tools. thanks a lot!!
This helped me a lot! I was trying to do a honeycomb on my project, and was having a hell of a time doing it because I was using the suppress option and deselecting everythign on the surface. After Fusion crashing several times while Im trying to uncheck the suppressed options, is when I went searchign for a better way. This is great because I dont have to suppress, and also learning about doing it on an offset plane has made the workflow so much faster! Thanks for the video!
Awesome video. It took me a lot pause and rewind to apply to my design. Your explanation was spot on, it just took me a bit to "get it". Thanks again for an instructor quality demo.
Best and quickest explanation of how to make a easy Honeycomb pattern i found great job!
hours and hours and clicking every option I could find. All boils down the offset plane!!! Thank you
I came here to leave a comment suggesting at least 4 or 5 ways this could have been done quicker but it seems the comment section has already beat me to the punch. Two important behaviors I would recommend to you, Adam, would be a) knowing that you can edit a sketch pattern even after it’s been made so that you don’t have to undo all the work you put it. And for b) I love that you did an offset plane to simply your work downstream, but your final 2 extrudes could have been turned into a single one if you set your extrusion to begin at the edge of the case and not on the profile plane you sketched. Anyways, best of luck in your CAD education, I hope enjoy the journey.
Awesome. Im going to switch from freecad to fusion360 and this video was great for this pattern. I use it for 3d printed stuff because it looks so nice! Thanks 👏
Such a great tutoial. I especially love the projection function
I'm new to Autocad Fusion, and this guide was very helpfull and I learned a lot on how to use and navigate in Fuison. Thanks a lot.
very cool, and of course this combined with the parameters function, magic! well done!
Great tutorial, clear and easy to follow. Thanks!
Glad it was helpful!
Don't know if it's a new feature in Fusion360 but as you have allready a small frame for the camera in the thickness of the later honeycomb you may use extrude "from object" "to object". Safes the last step for cutting and makes it also more parametric as when you change the thickness of the camera frame it will also change the honeycomb thickness automatically.
hi adam, thank you very much for the video, it clarified some doubts for me about the pattern function.
just one question, when you did the extrusion, at minute 10:52, why didn't you use the start from objet function?
And again thanks for sharing your work
Awesome - I also now understand offset planes. 🙏
This is a great method if you already have a body created that you would like to apply this too. Otherwise using f of x parameters under the modify tab is a much more simple way to do this.
As a 3d artist mostly used to using Maya and 3DS max this blew my mind with how easy it is! Hahaha. Sometimes wish 3ds max was that simple instead of stacked modifiers.
Agreed! It’s super easy!
Excellent tutorial. I have another tool in my toolbox thanks to you.
Thanks for this, very timely. Pretty straight forward exercise, now how do I apply that pattern to a cylindrical surface? Maybe in a future video?
thanks, you explained this so much easier, also to get the X dimension can use the 2 point rectangle between centers to quickly get the dimension :)
Thanks for the support! And the pro tip 👍
@@adamtjamesrecently came back to this, to make it even easier you can use parameters hex_wall (width of boarder between hexs) and hex_size length of one side and these formula, you can then reference them directly in the the grid function
hex_grid_x = ( sqrt(( sqrt(3) / 2 * hex_size * 2 + hex_wall ) ^ 2 - ( ( ( sqrt(3) ) / 2 ) * hex_size + hex_wall / 2 ) ^ 2) ) * 2
hex_grid_y = ( sqrt(3) / 2 * hex_size ) * 2 + hex_wall
Nice tutorial, helpened me a lot. Thanks!
Thank you! I'll use this for the speaker grill on my internet clock radio case!
This really helped me learn a lot. Thank you!
My pleasure!
awesome tutorial,thanks ❤
You're welcome 😊
Thanks for the tutorial, i'm starting to design my own objects and i really needed to make my desings prettier. Now i just need to know how to repeat this pattern on other sides of my objects without redoing every step
Thanks for this, as someone new to Fusion I learned a lot, but I have one question I do hope you or someone else will answer and I'm sure it's a lame question but how did you dynamically change the values you were putting in? I find having to type in the dimensions I want really annoying and would love to use up and down arrows or the mouse wheel to change the values. You seem to be doing this somehow and I'd love to know how. Thanks
Hmm. Best way I can think of would be to turn on snap to grid in the sketch settings and then you can drag your sketch geometry to increments of say 5mm. Might work? Let me know how that goes!
How would the procedure be different if I wanted the hexes rotated so that the "point" of the hex is at the top?
thanks Adam. i like the tip about the new const plane.
Glad you found it helpful!
Thanks.
do you have the file for the original phone case before honeycombing? would love to use it as templates!!
Hi, is it possible to make a honeycomb pattern on a double curved surface?
Ooh, like the airless basketball from Wilson? 🏀
great video thank you, since you are pattern symetric, wouldn't it be better just to place the first 2 polygons in the middle of the frame? Less waste :)
How do you arrive at this value 10.66? I'm using other measurements, 6 mm for the hexagonal size and 0.44 mm for spacing, and when I replicate it vertically, I can't get 0.44. I'm not very good at math, I don't know how to do this calculation.
is there any method, where i would be able to change the size of the honeycomb quickly without having to do everything again?
Fusion has something they call parameters, you can access the menu by going to "Modify > Change Parameters", you can then create a new parameter, say "wall_thickness" and give it a dimension... when drawing your sketch, instead of using numbers for your sizes, use "wall_thickness" as per my example. This is an extremely useful feature of f360 and can let you make very customisable and flexible designs :)
yes, if you just do it right :) draw one hexagon and use a parameter (variable) to create the dimension and and create the "rectangular" pattern with 2 axes with 60° offset - so you only need 2 variables (spacing and lenght) not 2 hexes that form a sub pattern
here you can then change the 2 parameters to redraw the pattern
then you extrude the whole patter and cut out the shape of the phone case afterwards - so you don't have to select every part of the pattern, you select the whole pattern
wonderfull, learned a lot, thanks
what is the y axis formula cant seem to get it ?
Got all the way to project then it wouldn't work and i couldn' select the space between the hexagons
the same thing happened to me. the issue was i didn't project correctly the first time so the border wasn't on the same plane as my hexagons so the space between the hexagons couldn't be an object. I fixed it by projecting each of my border lines to the new plane and it worked just fine.
nice!
I actually learned more about constraints and what the hell they do after about 2 years of not understanding them.
Something I don't understand is how he randomly placed the hexagons on the open space, and when he applied the pattern tool, the range of hexagons ended up perfectly centered on the phone case in the horizontal direction. As opposed to the hexagons being cut off in a different place on the left side than the right? They are perfectly centered. I hope this makes sense. Maybe someone can enlighten me.
Thanks! Subscribed.
Where did I fuck up that i can't select between the hexagons?
why isn't it possible to edit patterns?
If we’re referring to sketch patterns here, there is a way to do it. Maybe a tutorial is in need?
HONEYCOMB HONEYCOMB, ME WANT HONEYCOMB!
- Late to the party, but here's my IMPROVEMENT SUGGESTION...
- Better performance to PATTERN FEATURE/s: avoids computational expense of "GEOMETRIC CONSTRAINT SOLVER" in sketch mode - plus, has 'COMPUTE OPTION: OPTIMIZED'. (BTW, also can pattern body/face/component.)
- Details on "geometric constraint solver": constraints and dimensions generate equations, which must be solved simultaneously. SOLVER IS COMPUTE EXPENSIVE, and can get overloaded if system of equations grows too big. But, when pattern done outside sketch, and on feature, solver is not in the picture. BTW, pattern feature can still get overloaded, but can handle more repeats than if done in sketch.
- OK, hope that helps in your design/modeling efforts...
awesome
Génial
i love you
soooo easy!
why are you always swallowing