How to make a Honeycomb Structure in Fusion 360!

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  • เผยแพร่เมื่อ 28 เม.ย. 2024
  • Learn how to make a honeycomb structure in fusion 360 using the polygon sketch tool and patterning technique!
    Link to files on Thingiverse:
    www.thingiverse.com/thing:553...
    Check out my latest product, Walldo:
    amzn.to/3fj0G3U

ความคิดเห็น • 62

  • @apfelimkuchen9551
    @apfelimkuchen9551 11 วันที่ผ่านมา +2

    Insane. I learned more in this single video than in the turorial I was watching. You got a really nice speed and pace. I also really appreciate that you say out loud what key you are pressing. Thanks mate!

    • @adamtjames
      @adamtjames  3 วันที่ผ่านมา

      Thanks for the feedback! Glad you learned a lot 🙌

  • @chadcoady9025
    @chadcoady9025 ปีที่แล้ว +35

    For 3D print purposes, you can use honeycomb infill and remove the top and bottom layers using a modifier (manual or stl) in your slicer. With that method, you can change the size of the honeycomb just by changing the infill percentage. Just another option.

    • @troyd-motorsport9933
      @troyd-motorsport9933 3 หลายเดือนก่อน +3

      Better off to do it in one tool then slice. You dont have as much control with modifying the g code.

    • @chadcoady9025
      @chadcoady9025 3 หลายเดือนก่อน +1

      @@troyd-motorsport9933 if you do it in design software, the file is much larger plus you still would have to modify in CAD, then slice again. I’ve done it both ways and they both have their pros and cons.

    • @christianmontagx8461
      @christianmontagx8461 3 หลายเดือนก่อน +1

      Not always applicable, especially when other non-honeycomp structures are in the house.

    • @chadcoady9025
      @chadcoady9025 12 วันที่ผ่านมา

      @@christianmontagx8461 That's where you use the modifiers in the slicer to turn off the top and bottom layers to only have exposed infill in the areas of the modifiers. You can even draw your own modifiers in fusion and import them into your slicer. The only disadvantage is you don't get to adjust the wall spacing of the pattern, so this is only applicable for certain situations.

  • @Michy20
    @Michy20 5 วันที่ผ่านมา +1

    Great tutorial, clear and easy to follow. Thanks!

    • @adamtjames
      @adamtjames  3 วันที่ผ่านมา

      Glad it was helpful!

  • @TheLameSlave
    @TheLameSlave 7 หลายเดือนก่อน

    Best and quickest explanation of how to make a easy Honeycomb pattern i found great job!

  • @suit1337
    @suit1337 ปีที่แล้ว +28

    i just watched this and you can do this way faster
    you can just draw one hexagon with construction 2 lines connecting the centerpoint to 2 adjecent edges (60° offset) then you simply start your rectangular pattern and select the 2 construction axes with the 60° offset - there is no need for the pattern to be in 2 90° offset directions - the name "rectangular" is confusing here
    so then you can just select the amount of hexes you need and set the gap directly in the pattern
    also when you extrude from an offset plane, you can also set an offset in the extrusion dialog - so no need for the double extrude here (once to extrude and the other one to cut)

    • @deepsgnips
      @deepsgnips 7 หลายเดือนก่อน

      That’s my boy!!

    • @Connor6times
      @Connor6times 3 หลายเดือนก่อน

      This did exactly what I needed. Thanks!

  • @AssortedMeats
    @AssortedMeats 9 หลายเดือนก่อน +1

    Dang, as someone who’s just been winging it on fusion 360 for the past few months, I wish I had watched this sooner. You’re using a lot of buttons that would’ve made my life MUCH easier on several occasions

  • @RedDragonV09
    @RedDragonV09 3 หลายเดือนก่อน +1

    This helped me a lot! I was trying to do a honeycomb on my project, and was having a hell of a time doing it because I was using the suppress option and deselecting everythign on the surface. After Fusion crashing several times while Im trying to uncheck the suppressed options, is when I went searchign for a better way. This is great because I dont have to suppress, and also learning about doing it on an offset plane has made the workflow so much faster! Thanks for the video!

  • @MKA667
    @MKA667 ปีที่แล้ว +13

    If you change one dimension you're gonna have to change both the distances in your pattern. You'd better use a little bit of geometry and a bit of trigonometry.
    I'd start by defining two more parameters in Fusion:
    - HexSide = 5mm
    - HexDist = 2mm
    What you see inside an equilateral hexagon is a series of 6 equilateral triangles, which means the distance between the center of the hexagon and one of the corners is equal to the length of the sides.
    By splitting one of those triangles into two right (a.k.a. orthogonal) triangles, by tracing a perpendicular line from the center of one side to the center of the hexagon, you can calculate that the height of such triangle is (HexSide/2)*tan(60), or HexSide*Cos(30), therefore the vertical distance can be expressed by the formula
    HexSide*tan(60)+HexDist
    or
    2*HexSide*cos(30)+HexDist
    The horizontal distance can be expressed as the sum of 2 * (distance between the center and an angle + the horizontal distance between the two points highlighted at 5:15) + HexSide
    The first parameter is itself HexSide, as stated before, while the second is just HexDist * Cos(30)
    The formula is then
    2*(HexSide + HexDist*cos(30)) + HexSide
    or just
    3*HexSide + 2*HexDist*cos(30)
    Just add the formulas, and you'll be able to change the dimensions at any time.

    • @DavidNelson42
      @DavidNelson42 9 หลายเดือนก่อน +1

      I used your formulas and they worked like a charm. thanks.

    • @PuuTV
      @PuuTV 8 หลายเดือนก่อน

      This is great information! You should create your own tutorial as this approach encourages true parametric modelling.

    • @deepsgnips
      @deepsgnips 7 หลายเดือนก่อน +2

      You can also use custom axes in the pattern command, with just one hexagon and avoid all the messy calculations
      Not sure if the option was already available when he made the video or when you wrote your comment 😊

  • @dvomang
    @dvomang ปีที่แล้ว +2

    This really helped me learn a lot. Thank you!

  • @lauragallegos2532
    @lauragallegos2532 ปีที่แล้ว

    Thanks for the tutorial, i'm starting to design my own objects and i really needed to make my desings prettier. Now i just need to know how to repeat this pattern on other sides of my objects without redoing every step

  • @alaingrignon
    @alaingrignon 2 วันที่ผ่านมา

    Thanks for this, very timely. Pretty straight forward exercise, now how do I apply that pattern to a cylindrical surface? Maybe in a future video?

  • @jespero94
    @jespero94 27 วันที่ผ่านมา

    Awesome. Im going to switch from freecad to fusion360 and this video was great for this pattern. I use it for 3d printed stuff because it looks so nice! Thanks 👏

  • @Thisdudechannel
    @Thisdudechannel 8 หลายเดือนก่อน

    awesome

  • @morgenkaffe
    @morgenkaffe 7 หลายเดือนก่อน

    great video thank you, since you are pattern symetric, wouldn't it be better just to place the first 2 polygons in the middle of the frame? Less waste :)

  • @razerow3391
    @razerow3391 ปีที่แล้ว +1

    As a 3d artist mostly used to using Maya and 3DS max this blew my mind with how easy it is! Hahaha. Sometimes wish 3ds max was that simple instead of stacked modifiers.

    • @adamtjames
      @adamtjames  ปีที่แล้ว

      Agreed! It’s super easy!

  • @ryanwade-mccue5001
    @ryanwade-mccue5001 ปีที่แล้ว +1

    thanks, you explained this so much easier, also to get the X dimension can use the 2 point rectangle between centers to quickly get the dimension :)

    • @adamtjames
      @adamtjames  ปีที่แล้ว

      Thanks for the support! And the pro tip 👍

    • @ryanwade-mccue5001
      @ryanwade-mccue5001 4 หลายเดือนก่อน

      @@adamtjamesrecently came back to this, to make it even easier you can use parameters hex_wall (width of boarder between hexs) and hex_size length of one side and these formula, you can then reference them directly in the the grid function
      hex_grid_x = ( sqrt(( sqrt(3) / 2 * hex_size * 2 + hex_wall ) ^ 2 - ( ( ( sqrt(3) ) / 2 ) * hex_size + hex_wall / 2 ) ^ 2) ) * 2
      hex_grid_y = ( sqrt(3) / 2 * hex_size ) * 2 + hex_wall​

  • @elephantfootrisers
    @elephantfootrisers ปีที่แล้ว

    Thanks! Subscribed.

  • @iamnickdavis
    @iamnickdavis ปีที่แล้ว +1

    thanks Adam. i like the tip about the new const plane.

    • @adamtjames
      @adamtjames  ปีที่แล้ว

      Glad you found it helpful!

  • @AthanCondax
    @AthanCondax 8 หลายเดือนก่อน

    I came here to leave a comment suggesting at least 4 or 5 ways this could have been done quicker but it seems the comment section has already beat me to the punch. Two important behaviors I would recommend to you, Adam, would be a) knowing that you can edit a sketch pattern even after it’s been made so that you don’t have to undo all the work you put it. And for b) I love that you did an offset plane to simply your work downstream, but your final 2 extrudes could have been turned into a single one if you set your extrusion to begin at the edge of the case and not on the profile plane you sketched. Anyways, best of luck in your CAD education, I hope enjoy the journey.

  • @christianmontagx8461
    @christianmontagx8461 3 หลายเดือนก่อน

    Don't know if it's a new feature in Fusion360 but as you have allready a small frame for the camera in the thickness of the later honeycomb you may use extrude "from object" "to object". Safes the last step for cutting and makes it also more parametric as when you change the thickness of the camera frame it will also change the honeycomb thickness automatically.

  • @MrHenk2a
    @MrHenk2a 3 หลายเดือนก่อน

    wonderfull, learned a lot, thanks

  • @gentleman3931
    @gentleman3931 หลายเดือนก่อน +1

    awesome tutorial,thanks ❤

    • @adamtjames
      @adamtjames  หลายเดือนก่อน

      You're welcome 😊

  • @nomad0367
    @nomad0367 7 วันที่ผ่านมา +1

    Thanks for this, as someone new to Fusion I learned a lot, but I have one question I do hope you or someone else will answer and I'm sure it's a lame question but how did you dynamically change the values you were putting in? I find having to type in the dimensions I want really annoying and would love to use up and down arrows or the mouse wheel to change the values. You seem to be doing this somehow and I'd love to know how. Thanks

    • @adamtjames
      @adamtjames  3 วันที่ผ่านมา

      Hmm. Best way I can think of would be to turn on snap to grid in the sketch settings and then you can drag your sketch geometry to increments of say 5mm. Might work? Let me know how that goes!

  • @DavidNelson42
    @DavidNelson42 9 หลายเดือนก่อน

    How would the procedure be different if I wanted the hexes rotated so that the "point" of the hex is at the top?

  • @iantaggart3064
    @iantaggart3064 4 หลายเดือนก่อน +1

    Thanks.

  • @Eric_In_SF
    @Eric_In_SF ปีที่แล้ว +1

    I actually learned more about constraints and what the hell they do after about 2 years of not understanding them.

  • @jonrice21
    @jonrice21 วันที่ผ่านมา

    Something I don't understand is how he randomly placed the hexagons on the open space, and when he applied the pattern tool, the range of hexagons ended up perfectly centered on the phone case in the horizontal direction. As opposed to the hexagons being cut off in a different place on the left side than the right? They are perfectly centered. I hope this makes sense. Maybe someone can enlighten me.

  • @Mr.Ketchup91
    @Mr.Ketchup91 2 หลายเดือนก่อน

    do you have the file for the original phone case before honeycombing? would love to use it as templates!!

  • @85nowak
    @85nowak ปีที่แล้ว

    soooo easy!

  • @eshankid3141
    @eshankid3141 9 หลายเดือนก่อน

    what is the y axis formula cant seem to get it ?

  • @shotbyarian
    @shotbyarian ปีที่แล้ว +1

    is there any method, where i would be able to change the size of the honeycomb quickly without having to do everything again?

    • @hamolicious2387
      @hamolicious2387 ปีที่แล้ว

      Fusion has something they call parameters, you can access the menu by going to "Modify > Change Parameters", you can then create a new parameter, say "wall_thickness" and give it a dimension... when drawing your sketch, instead of using numbers for your sizes, use "wall_thickness" as per my example. This is an extremely useful feature of f360 and can let you make very customisable and flexible designs :)

    • @suit1337
      @suit1337 ปีที่แล้ว +1

      yes, if you just do it right :) draw one hexagon and use a parameter (variable) to create the dimension and and create the "rectangular" pattern with 2 axes with 60° offset - so you only need 2 variables (spacing and lenght) not 2 hexes that form a sub pattern
      here you can then change the 2 parameters to redraw the pattern
      then you extrude the whole patter and cut out the shape of the phone case afterwards - so you don't have to select every part of the pattern, you select the whole pattern

  • @joopbos2587
    @joopbos2587 หลายเดือนก่อน +1

    Hi, is it possible to make a honeycomb pattern on a double curved surface?

    • @adamtjames
      @adamtjames  หลายเดือนก่อน

      Ooh, like the airless basketball from Wilson? 🏀

  • @noconz0727
    @noconz0727 ปีที่แล้ว +1

    HONEYCOMB HONEYCOMB, ME WANT HONEYCOMB!

  • @ledesseinduneidee
    @ledesseinduneidee 4 หลายเดือนก่อน

    Génial

  • @aaraizashraf8736
    @aaraizashraf8736 2 หลายเดือนก่อน

    i love you

  • @CrazyAceTom
    @CrazyAceTom ปีที่แล้ว +1

    Got all the way to project then it wouldn't work and i couldn' select the space between the hexagons

    • @lauragallegos2532
      @lauragallegos2532 ปีที่แล้ว +1

      the same thing happened to me. the issue was i didn't project correctly the first time so the border wasn't on the same plane as my hexagons so the space between the hexagons couldn't be an object. I fixed it by projecting each of my border lines to the new plane and it worked just fine.

  • @swamihuman9395
    @swamihuman9395 11 หลายเดือนก่อน

    - Late to the party, but here's my IMPROVEMENT SUGGESTION...
    - Better performance to PATTERN FEATURE/s: avoids computational expense of "GEOMETRIC CONSTRAINT SOLVER" in sketch mode - plus, has 'COMPUTE OPTION: OPTIMIZED'. (BTW, also can pattern body/face/component.)
    - Details on "geometric constraint solver": constraints and dimensions generate equations, which must be solved simultaneously. SOLVER IS COMPUTE EXPENSIVE, and can get overloaded if system of equations grows too big. But, when pattern done outside sketch, and on feature, solver is not in the picture. BTW, pattern feature can still get overloaded, but can handle more repeats than if done in sketch.
    - OK, hope that helps in your design/modeling efforts...

  • @gentleman3931
    @gentleman3931 หลายเดือนก่อน +1

    why isn't it possible to edit patterns?

    • @adamtjames
      @adamtjames  หลายเดือนก่อน

      If we’re referring to sketch patterns here, there is a way to do it. Maybe a tutorial is in need?

  • @kobs9636
    @kobs9636 4 หลายเดือนก่อน

    why are you always swallowing