How to Bake Normal Maps using Substance Painter
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- เผยแพร่เมื่อ 20 ส.ค. 2024
- Hi Creators,
Have you ever looked at a 3D model and wondered how they kept it so low poly but the model has so much detail? It's probably the normal maps! In this video tutorial, we will go over how to bake a normal map using Substance Painter. We'll be using tools like baking, objs, and so much more.
Let's get started!
Software Used: Maya 2022, Substance Painter
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What a conincidence MOnica, i am looking for this. Thank you for this
So happy to hear that! glad it was helpful :)
You saved my life...Substance was driving me nuts for not doing my normal maps. The clue to match die transform of both object did the trick. THX! :)
Awesome! Glad it was helpful!
aaaah i'm hours away from a deadline and you saved my life!!!
Glad it was helpful! Thank you for watching 😀
this is just what i needed..thank u
Glad it was helpful!
i was struggling with this n was finding baking overwhelming thanks for clearing my basics.
You're my favorite TH-cam teacher, I swear. Thank you for your content! They're really straightforward and easy to follow.
Thank you so much Monica... I've been looking for the whole PBR pipeline process so i could learn modeling to Low poly ,UV, baking and texture but I couldn't find it anywhere else.. But now thanks to you i can finally do this.. Really appreciated. Have a like and a subscriber.
Glad it was helpful! And thank you for your support Vikrant :)
You are the best. Thank you so much for your great tutorials.
You're very welcome!
Wow, you really explained the process properly. Thanks 😌😌
Glad it was helpful!
the way you explain all these details is awesome!!! love your videos!!
Thanks u my queen, now i have enough knowledge for my little hobby work!
THANK YOUUUUUU !!!!! you helped me in my 3d class baking assignment !!!
I love hearing that! Thank you and good luck with classes!
Thank you monica...i was facing problem in frontal /rear Distance + x/y flip in maya....this vedio is awesome ...Love From india:)
Just what i need!!! I always want how to bake a normal map, Monica thank you very much!!!!
You are most welcome, Alex!
It's really helpful for me in my current Hardsurface models.. Thank u so much ... I really confused how I back my model quickly.. So now I'm satisfied ☺.. tnx again
You are welcome 😊
This is perfect for my Quest VR builds, thank you!
Glad I could help!
Excellent! Thank you so much for this!
You're very welcome! :)
Thank you so much for all your videos! Everything you do is so helpful!
Thanks for the help!
thank you 😊😊
Welcome 😊
Thank you so much!
Thank you for tutorial
Thankyou
I love these tutorials they're very easy to follow. Would it be possible for you to make tutorial of how to render ambient occlusion scene using Arnold? Not the ao map, just the rendering process
i love you and thank for you
When i render my 10 second animation its take a lot of time i wait for render its take 1 hour but not render so i cut my render
love vice of tutor😊😊😊
sorry, voice
Thanks for this video
Most welcome! Thank you for watching Marcelo :)
Thank you
I was problem in Maya 2022 bump map and you solve Thanks...
(please make some more videos for Maya 2022 bump map please...)
So happy to hear that! :) Thank you for the bump tutorial suggestion.
great...thanx a lot❤
Most welcome 😊
Damn it! Every signal video I find shows a window with options when they click “bake mesh maps” but when I click it I get a cage that’s all messed up and I can’t find the reset button or the bake button. IDK What the hell I’m looking at. It kinda looks like 3D max settings a little but I still can’t work the cage!
Domo arigato gozaimashita Monica chan
You are very welcome!
Thanks, great tutorial! I have a question, for example if I wanted to have the hole or the beveled areas to be colored or textured differently, as I have a pattern and I don't want to color them manually, how can I do that? should I export the pattern alone and then add the new Normal maps on a separate shader and then change the colors? would that work or is there a better way?
thanks
You're welcome!
Muito bom, parabéns.
Hi Monica, is there a way to do this some thing directly in Maya??
Yes, you can. I might make a video on it if that helps. :)
@@AcademicPhoenixPlus pls do, not everyone can afford Maya and Substance painter at the same time. 🤭🤭
Hey, tanks for the tutorial ! Any tips on how to do a correct uv map to not get seams on every faces ? I'm trying to wrap my head around my problem, but my brain is overflowing x) My object is a bit more complex than a barrel, so I don't know if it's because of that that I have these damned seams :/ I know it's because it give a gradient on each face, and so there's a mismatch between each sides of an edge, but I can't separate every faces, or I'll become crazy x)
Is it same for zbrush
Yes, ZBrush can bake normals. Or you can take the exported zbrush model, and use it to bake normals in Substance Painter. :)
Hi, can I move the point in High poly? I mean the points that have been existed in low poly
how to make material maps in photoshop for a model?
I have a whole playlist dedicated to that! I hope this helps: th-cam.com/play/PLbxLlP-Vyt-9p8K7TwiKrrjRdSpP-pyWA.html :)
Can your next video be on how to make teeth and a tongue on a character?
I think your Low Poly barrel is not low poly game asset. No optimized and no triangulated.