Normal Maps in BLENDER - Instant Realism to Materials

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  • เผยแพร่เมื่อ 28 ก.ย. 2024
  • Normal maps are a way to fake depth and detail on materials in 3D software like Blender. Blender allows us to use normal maps to create realistic materials without adding extra geometry. Normal maps can be used in Cycles or Eevee. We will cover normals, normal mapping, adding normal maps to PBR textures and more. This is a quick Blender tutorial for beginners.
    TIMESTAMPS:
    What are Normal Maps: 0:15
    How to Use Normal Maps in Blender: 2:15
    Here is my PBR Material Tutorial: • Blender PBR Material S...
    Here is the the online companion tutorial (updated regularly) on Normal Maps:
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    #blender3d #b3d #BlenderTutorial #blender #brandonsdrawings

ความคิดเห็น • 82

  • @Brandon-3D
    @Brandon-3D  2 ปีที่แล้ว +5

    Hello! For more on normal maps, see this post: brandonsdrawings.com/normalmaps/

  • @mthulhu
    @mthulhu ปีที่แล้ว +12

    Learning so much faster with your help. Thank you for everything.

    • @Brandon-3D
      @Brandon-3D  ปีที่แล้ว +2

      Wow, thank you so much!! And I am incredibly glad to hear the videos are helping. THANK YOU!!

  • @theanalogzone5724
    @theanalogzone5724 2 ปีที่แล้ว +1

    Thanks for the awsome tutorial.

  • @Goofy_Toons
    @Goofy_Toons 2 ปีที่แล้ว +17

    I love how you explain everything. Simple and effective, thank you.

    • @Brandon-3D
      @Brandon-3D  2 ปีที่แล้ว +2

      Thank you! That means a lot! Thank you for watching too!

  • @Aleksandr_007
    @Aleksandr_007 3 หลายเดือนก่อน

    Thank you!

  • @rayt5788
    @rayt5788 6 หลายเดือนก่อน

    Sorry for the question, will the objects created with this material system, realistic effects that are seen in Blender, give the same 3D chat effects etc ? Thank you.

  • @V.Z.69
    @V.Z.69 10 หลายเดือนก่อน +1

    Quick question: I'm sure you've used "Crazy Bump". CB produces 4 extra files: Normal, Occular, Spec, and Disp. Which one of these is the Bump Map? Is it the Disp file? THX!

    • @Brandon-3D
      @Brandon-3D  10 หลายเดือนก่อน +1

      While it may not be the exact same thing, the Displacement map should be very close to a bump map.

    • @V.Z.69
      @V.Z.69 10 หลายเดือนก่อน

      2:25 Aha! Bump Map is the DISP file.

  • @toapyandfriends
    @toapyandfriends 2 ปีที่แล้ว +1

    SUBSCIBED👊😎

  • @gottagowork
    @gottagowork 2 ปีที่แล้ว +3

    Don't use normal map strength >1 easily just because it "looks better". The normal captured and represented in the map *is* meant for strength 1. If normal offset in X is -5° you want to maintain those -5° and not make it -40° or something. Using a combineXYZ set at [0.5, 0.5, 1] into a normal map node driving a sharp glossy is an easy way to illustrate what is happening with the X and Y components. Normal maps don't magically "do more" than bump maps; their benefits are producing large areas of offset normal using a single color (bump would need a fine resolution gradient) and being a simple lookup value from a texture map, whereas their drawbacks are for tangential rely on UV space to generate the correct result, cannot be easily mixed. I personally prefer to use bump maps over normal maps; they mix easily, directions and continuity can be verified using microdisplacement temporarily, can be easily drawn/modified, at the cost of being more heavy to compute since the normal now has to be calculated instead of just looked up. "Normal maps for everything" makes a lot more sense in game engines and need every fps optimization you can get. There are several issues about normal/bump maps, especially for up close use, where you should really consider microdisplacement instead especially for large frequency changes/deep modifications. Comes at a huge cost though, but will look waaaay better than the fake counterparts.

  • @JonesCrimson
    @JonesCrimson 2 หลายเดือนก่อน

    I really don't like using blueprints. I'll code in C++, C#, Rust, a custom language, idgaf I just don't like blueprints. EDIT: While messing around it seems like most of if not all of this stuff can be done from the properties tabs, and changes get reflected in the shader window. Still, it's hard to combine diferent maps, so blueprints it is ugh...

  • @RS-em1ki
    @RS-em1ki 2 หลายเดือนก่อน

    😁

  • @toapyandfriends
    @toapyandfriends 2 ปีที่แล้ว

    she is pretty!...that girl! 👧 😎

  • @CarolFitzpatrickk
    @CarolFitzpatrickk 20 วันที่ผ่านมา

    Absolute waste of time. Get to the point! Go to the next video everyone!

  • @pedrostolenvilicis
    @pedrostolenvilicis ปีที่แล้ว

    Thanks!

  • @lpsfriends1456
    @lpsfriends1456 13 ชั่วโมงที่ผ่านมา +1

    thank you! ❤

    • @Brandon-3D
      @Brandon-3D  11 ชั่วโมงที่ผ่านมา

      You are very welcome! 🙏

  • @SpartecusNL
    @SpartecusNL 11 หลายเดือนก่อน +1

    2:18 is where he talks about how to use it

  • @Xperto_
    @Xperto_ 2 ปีที่แล้ว +2

    Thank for the tut. the fact that you have to specify the NON-COLOR thing is really annoying

    • @Brandon-3D
      @Brandon-3D  2 ปีที่แล้ว +3

      Hi! There are some tricks to bring in all the PBR materials set up the right way using node wrangler or Poliigon has a pretty good addon. But yea, it’s another step. Take care!

    • @Xperto_
      @Xperto_ 2 ปีที่แล้ว

      @@Brandon-3D thank you!

  • @scpk2246
    @scpk2246 2 ปีที่แล้ว +1

    Hi Brandon, please als make a review on 1) BAGAPIE 2) BOTANIQ 3) GARDENER 4) GRASSBLADE 5) GRASWALD and 6) VEGETATION PRO
    -anyway, your videos are straight forward - I like it very much

  • @TigerXGame
    @TigerXGame ปีที่แล้ว +1

    This was super useful. As a complete newbie in Blender I was trying to figure out what I was doing wrong with connecting a normal map to the normal field. Now I know! Thanks!

  • @mikeeotool2677
    @mikeeotool2677 5 วันที่ผ่านมา +1

    Your voice and the information are very clear and very concise, BUT so many "memes" turns a great tutorial in a "for Dumb" persons tutorial, and BECAUSE you ask for MONEY, you need to think and decide, DO you wanna be informative and professional or do You wanna be a dumb digital trash maker, you cannot be both at the same time.

    • @Brandon-3D
      @Brandon-3D  4 วันที่ผ่านมา

      @@mikeeotool2677 thanks for the feedback.

  • @Princely_Hue
    @Princely_Hue ปีที่แล้ว +1

    Brandon I love you brooo, I've been looking for this❤🔥🔥

  • @cartonks.2492
    @cartonks.2492 2 ปีที่แล้ว +1

    Real chad :)

  • @de_nuke506
    @de_nuke506 3 หลายเดือนก่อน

    these fucking stock videos

  • @HazbinBrainRot
    @HazbinBrainRot หลายเดือนก่อน

    thanks so much!!

  • @YvngMvrtian
    @YvngMvrtian 6 หลายเดือนก่อน +1

    You’re so clutch for this bro thank you so much

  • @ankushmourya6111
    @ankushmourya6111 2 ปีที่แล้ว +1

    really Helpfull

  • @UtterApe
    @UtterApe 3 หลายเดือนก่อน +1

    Thank you so much for this explanation. This is the first video/tutorial that has actually showed the the exact thing I had trouble with.

    • @Brandon-3D
      @Brandon-3D  3 หลายเดือนก่อน

      Awesome, thanks for taking the time to leave the kind comment. Means a lot!!

  • @DanielRodriguez-ff5cs
    @DanielRodriguez-ff5cs 2 หลายเดือนก่อน

    Thanks!

  • @nevanks
    @nevanks 9 หลายเดือนก่อน +1

    You deserve so many more subs than you have. The explanation in your videos are single handedly the most comprehensive I've ever seen for free. Im sharing your channel everywhere.

    • @Brandon-3D
      @Brandon-3D  9 หลายเดือนก่อน +1

      Thank you again! That is so great to hear!!

  • @heresyy53
    @heresyy53 8 หลายเดือนก่อน +1

    start 4:00

  • @joe_fabricator
    @joe_fabricator ปีที่แล้ว +1

    Great explanation Brandon, thank you. Just tried it.....works nicely. Cheers

    • @Brandon-3D
      @Brandon-3D  ปีที่แล้ว +1

      Thanks again Joe!

  • @BamBttv
    @BamBttv ปีที่แล้ว

    Hi, nice video thanks ! But what is the use of the "bump node" and on the principal BSDF, what is about the "Tangent" and those other things ! Thanks

  • @aridas4322
    @aridas4322 4 หลายเดือนก่อน

    Thank you very much, this helped a lot!
    Also thank you for keeping it simple and to the point :D

  • @vancture_official
    @vancture_official ปีที่แล้ว +1

    Thanks!

    • @Brandon-3D
      @Brandon-3D  ปีที่แล้ว

      THANK YOU! Very great duo for the support. Sorry it took a few days, I was in Southern California on vacation. Thank you again!!!

  • @rasty886
    @rasty886 ปีที่แล้ว +1

    this is very helpful. thank you

    • @Brandon-3D
      @Brandon-3D  ปีที่แล้ว

      Very happy to hear it was useful and again, thank you so much for the support!!

  • @simoncodrington
    @simoncodrington 2 ปีที่แล้ว +1

    Great looking video mate cheers

  • @bananaslama282
    @bananaslama282 ปีที่แล้ว

    Hello, i have a question, lets say i want to darken the areas where i sculpted a dent. Is using normal maps the best way to acomplish it(imagine i drew a line and i want that line to be darker the the rest of the face)

  • @orphydiancg7759
    @orphydiancg7759 ปีที่แล้ว

    how do we use ambient oclusions maps and other maps that come with a PBR set and that node wrangler principled setup doesnt add them or doesnt work at all if you select them?

  • @Kylamari
    @Kylamari 2 หลายเดือนก่อน +1

    Thanks!

    • @Brandon-3D
      @Brandon-3D  2 หลายเดือนก่อน

      Thank you, thank you, thank you!!!

  • @rasty886
    @rasty886 ปีที่แล้ว +1

    Thanks!

    • @Brandon-3D
      @Brandon-3D  ปีที่แล้ว

      Thank you 🙏 that is hugely appreciated. Thank you, thank you, thank you!

  • @craniumfirst
    @craniumfirst ปีที่แล้ว

    Excellent tutorial. Perfect pace and detail. I still forgot to set normal map to non color tho ;)

  • @bambaboyzstudio
    @bambaboyzstudio 7 หลายเดือนก่อน +1

    Thanks

    • @Brandon-3D
      @Brandon-3D  7 หลายเดือนก่อน

      You are very welcome.

  • @stevenlitvintchouk3131
    @stevenlitvintchouk3131 9 หลายเดือนก่อน +1

    Thanks!

    • @Brandon-3D
      @Brandon-3D  9 หลายเดือนก่อน

      Thank you so much! The support goes a long way and is very much appreciated!!!

  • @borremetal
    @borremetal ปีที่แล้ว

    the girl

  • @3dmonkeybizz
    @3dmonkeybizz ปีที่แล้ว

    Another super video. Thanks again.

  • @progettazione_case_moderne
    @progettazione_case_moderne ปีที่แล้ว

    nice tutorial... greetings from Italy

  • @BREA_______
    @BREA_______ 11 หลายเดือนก่อน

    Thanks man

  • @robert-brydson-1
    @robert-brydson-1 ปีที่แล้ว

    what happens when I scale etc the colour map ?, will the normal map need to be scaled to fit ?

    • @Brandon-3D
      @Brandon-3D  ปีที่แล้ว

      Yes. But you can plug them both into a mapping node (and a texture coordinate node) and scale them altogether. I cover that in part two of my shading series.

  • @_seemeen
    @_seemeen ปีที่แล้ว

    You're the besttt

  • @da_cat
    @da_cat ปีที่แล้ว

    Wtf if you set Roughness too high then Normal Maps don't work in Cycles ...at all. (by themselves alone)

    • @smortonmedia
      @smortonmedia ปีที่แล้ว

      Can you elaborate on this or your example? As long as your specular value is .5 and roughness value is not higher than 1, you shouldn't have a problem. Going above 1 on roughness will create strange flat looking results, but the Normal map is still working and producing shadows, they don't conflict with another.

  • @cg3Dim
    @cg3Dim ปีที่แล้ว

    Nice

  • @StefanoOrlando_s
    @StefanoOrlando_s ปีที่แล้ว

    Who's the girl in the video, i'm just in love XD

    • @Brandon-3D
      @Brandon-3D  ปีที่แล้ว

      Lol. Stock footage unfortunately :)

    • @StefanoOrlando_s
      @StefanoOrlando_s ปีที่แล้ว

      @@Brandon-3D 🤣🤣🤣

  • @avinashsurve2898
    @avinashsurve2898 4 หลายเดือนก่อน +1

    thanks from india

    • @Brandon-3D
      @Brandon-3D  4 หลายเดือนก่อน

      Thank you again from California!!

  • @sandywilliams7340
    @sandywilliams7340 4 หลายเดือนก่อน

    U KNOW UR STUFF BUT UR A BAD TEACHER

    • @Brandon-3D
      @Brandon-3D  4 หลายเดือนก่อน +1

      Thanks