Mastering Stylized PBR Texturing Using Substance Painter

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  • เผยแพร่เมื่อ 4 ก.ค. 2024
  • Learning Stylized Texturing in Substance Painter is a challenge any budding stylized artist faces.
    You may have noticed the incredible 3D render in the thumbnail, but how do you achieve such incredible, 2D/Ghibli-esque looking results in Substance Painter while only using low poly models?
    In this episode, Handi stops by Stylized Station to share how he created his stunning Sushi scene, and shares a ton of cool tips and tricks to take your stylized texturing in Substance Painter to the next level.
    Be sure to check out more of Handi's handywork on Artstation:
    www.artstation.com/hdp
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ความคิดเห็น • 143

  • @StylizedStation
    @StylizedStation  3 ปีที่แล้ว +16

    For ANYONE struggling with texturing in Substance Painter, I've got your back

  • @BMF6889
    @BMF6889 3 ปีที่แล้ว +137

    In the military, I used to be an instructor of what would be considered complex subjects for the new student on using weapons, tactics, etc. Not everyone in a class would be familiar with the terminology I would be using , so I used a standard technique of telling the students what they were going to hear and see, then I'd give them the class.
    What I mean by that is that if I was going to teach a certain weapon, I'd first show them the various parts and terminology I would be using so that during the class they could keep oriented. Additionally, if there was a step or action that I felt they might have difficulty with, I would describe it in the first part of the class so they could put it context during the specific instructions.
    I use Blender and Substance Painter, so I can follow along already knowing the techniques and terminology. However, if I look at your presentation, a beginner would be lost. I would classify your presentation for intermediate users who already know about layers, options, anchors, etc.
    You have several thousand subscribers, so you are obviously doing something right. I'm only suggesting that the presentation could possibly be better if you broke into two parts. Part one would be going over the basics and terminology of what you will be presenting. Explain what techniques will be used and why, what aspects of Substance Painter will be used and why, and some of the special techniques you intend to use.
    Then begin your normal presentation so when you use "anchor point" and other terminology, even the beginner will understand what you are talking about. It adds time to the presentation, but it will help the pre-intermediate users to better follow what you are doing.
    Just my two cents. Not meant to be critical.

    • @StylizedStation
      @StylizedStation  3 ปีที่แล้ว +29

      Thanks for the fantastic feedback! That's a great suggestion.

    • @handiputra
      @handiputra 3 ปีที่แล้ว +26

      Hi, I was the one who presented this breakdown. This is my first time making a breakdown and I don't have academic background and to be honest I had struggled explaining in english.
      I've seen a few videos in this channel (owned by Thomas) and I was thinking that some basic things about Substance Painter or techniques and other stuff have already been covered by other artists especially from Thomas himself. Having said that, I don't want to repeat the basics and prefered to show my project files and explain briefly on what tools and how I use them.
      But thank you for the positive feedback.

    • @LaszloIvanyi
      @LaszloIvanyi 3 ปีที่แล้ว +3

      This is it. I tried to write the same but with less elegance. I have the same issue I understand Blender and not much of substance painter yet. when I saw that side panel with the layers I was a bit lost on how you blend stuff together, what are anchors, how does substance painter knows what layer to paint on, etc.. It's probably just Substance painter basics, but for those who lack it, it's a bit confusing. Some of Stylized station tutorials are teaching stuff to people who already know half of it. :-)
      I'm not saying this is bad, I liked to see how it was made I just lack the basic understanding to appreciate it fully.

    • @handiputra
      @handiputra 3 ปีที่แล้ว +1

      @@LaszloIvanyi I see, thanks for the insight! I'll keep that in mind for my future breakdown/tutorial

    • @handiputra
      @handiputra 3 ปีที่แล้ว +5

      @@Extrone yes this is not step by step tutorial, it was just me showing my project and hoping people already know the basics and can learn something from my method. But nonetheless it's a good feedback for me to learn to explain in better way.

  • @seanmcpherson2801
    @seanmcpherson2801 3 ปีที่แล้ว +16

    If anyone's struggling to follow along, use the < or > keys while the video is paused. Helps a ton during the quick movements.

  • @PigeonSlayer
    @PigeonSlayer 3 ปีที่แล้ว +51

    Wow, fckin hell ...
    that is a gorgeous result.

  • @chriswasden3488
    @chriswasden3488 3 ปีที่แล้ว +2

    This is fantastic! Every time I think I have a good grasp of Painter I see something that shows I have much left to learn... Thanks for sharing!

  • @ninobedijn8519
    @ninobedijn8519 3 ปีที่แล้ว +13

    Its great to get a understanding of the workflow! keep it coming! very useful for a beginner wanting to get into stylized art

    • @StylizedStation
      @StylizedStation  3 ปีที่แล้ว

      Glad it was helpful! This platform is geared towards beginners, so I'm glad a lot of people are getting use out of it.

  • @Gatotraceur1
    @Gatotraceur1 3 ปีที่แล้ว +7

    man this is simply beautiful!

  • @tadeuvi
    @tadeuvi 7 หลายเดือนก่อน

    I was hoping to find toon looks mixed with pbr rendering and this was the first on that showed something I was looking for. Thank you for this !

  • @mayvedal2316
    @mayvedal2316 3 ปีที่แล้ว +3

    This is pure gold, thank yoouu!! Beautiful! And very helpful!

  • @stecki5362
    @stecki5362 3 ปีที่แล้ว +1

    Beautiful work, thank you for taking the time to make this video and inspire us.

    • @StylizedStation
      @StylizedStation  3 ปีที่แล้ว

      Glad you enjoyed it! All the thanks goes to Handi for making such a wonderful breakdown.

  • @LaszloIvanyi
    @LaszloIvanyi 3 ปีที่แล้ว +5

    Very nice.
    Stylized Station: You maybe should have a mini-series about substance painter basics. I know I can learn it a lot of other places as well, but it would be a nice addition. This was a good way to show how an actual texture was made in it, but for beginners, a lot of the terminus technicus is lost, including but not limited to masks, substracts, blending etc..

  • @celestialudenberg9083
    @celestialudenberg9083 3 ปีที่แล้ว +49

    I love this so much! I'm still trying to get my head around the useage of anchor points, but I love how clean the end result turned out!

    • @StylizedStation
      @StylizedStation  3 ปีที่แล้ว +15

      I had the same issue with anchor points. I just went out of my way to use them as much as possible in my projects until I learnt how they work and when you should use them :) brute forcing skills haha

    • @TimTinhTran
      @TimTinhTran 3 ปีที่แล้ว

      samE!

    • @turtlelearns3d
      @turtlelearns3d 2 ปีที่แล้ว +1

      @@StylizedStation Do you have any tutorials in the 3D coloring book that uses anchor points?

    • @StylizedStation
      @StylizedStation  2 ปีที่แล้ว +1

      @@turtlelearns3d The next coloring book tutorial coming out will cover anchor points in detail :)

    • @turtlelearns3d
      @turtlelearns3d 2 ปีที่แล้ว

      @@StylizedStation cool!!

  • @eyesonme1796
    @eyesonme1796 ปีที่แล้ว

    what a precious, precious man

  • @noxanguis8130
    @noxanguis8130 3 ปีที่แล้ว +6

    okay, now I hunger for some sushi, real bad! Astonising work! When I got home from work I need to try out a lot of these at home! Thanks a lot!

  • @Blietman
    @Blietman 2 ปีที่แล้ว

    That's awesome! Thanks!

  • @Deadpoolish
    @Deadpoolish 3 ปีที่แล้ว +6

    Wow! Even 'Substance by Adobe' official youtube channel posted this video in their community tab🔥 Congo!! really great tutorial:)

  • @lootmaster1337
    @lootmaster1337 3 ปีที่แล้ว +3

    Great video, love how often you use anchor, really have to try out that part.

    • @handiputra
      @handiputra 3 ปีที่แล้ว

      it's really handy feature for sure ;) especially when you don't have high poly baked

  • @Dhieen
    @Dhieen 3 ปีที่แล้ว +1

    Very good tutorial!! That go straight to the point, I like it ! I didnt knew there was tesselation in substance painter lol; and now i understand what is an anchor point and how it can be very useful
    ANd i discovered the hdri plugin for unreal engine, thanks!

  • @maxgorelikov1850
    @maxgorelikov1850 3 ปีที่แล้ว

    amazing! everyone here would like more such lessons)

  • @michaelgruber4702
    @michaelgruber4702 2 ปีที่แล้ว

    dude thats amazing

  • @ZigealFaust
    @ZigealFaust 3 ปีที่แล้ว +1

    ooh, I'm going to make some monster sushi using these techs!

  • @3dartstudent973
    @3dartstudent973 2 ปีที่แล้ว

    I rate this video more than cool, thank u so much for sharing this video

  • @robinsonbarreto82
    @robinsonbarreto82 3 ปีที่แล้ว

    Wow!!! I was impressed with this tutorial

  • @tyrannyjackal2201
    @tyrannyjackal2201 2 ปีที่แล้ว

    Thank you for this great video

  • @assasssin5328
    @assasssin5328 2 ปีที่แล้ว +1

    Thank you so much for the tutorial, it’s really helpful! Just got a little question if you don’t mind. What were your settings for AO when you were baking it with other maps?

  • @eualvin
    @eualvin 14 วันที่ผ่านมา

    For real man, what a video, SOOOO GOOOD, I caould take so much info from just 17:00 minutes, thanks a lot!

  • @OffmetaQueen
    @OffmetaQueen ปีที่แล้ว

    Very beautiful and impressive

  • @ronaldlee5324
    @ronaldlee5324 3 ปีที่แล้ว +1

    I.....Really.....Love....It~~~~~~~~~~~~~~~~~

  • @AethernaLuxen
    @AethernaLuxen 3 ปีที่แล้ว +4

    I never expected a render to make me as hungry as ghibli does

  • @GlassMeteorite
    @GlassMeteorite 3 ปีที่แล้ว

    Thank you!

  • @soft_astral7538
    @soft_astral7538 2 ปีที่แล้ว +1

    How would you go abort importing and rendering the rice displacement and such in Maya? Would you just plug your height into displacement? Super awesome tutorial!

  • @alejmc
    @alejmc ปีที่แล้ว +1

    The outcome is gorgeous… very nice.
    Painter noob here ((I use a whole lot more Substance Designer), so, in general in Substance Painter artists end up painting/filling/smart-masking grayscale masks most of the time and the fill color + blending itself does the mixing for albedo, normals, height, etc? Or there’s also a way to ‘paint’ colors? Say, what if you want to “Warp (Color)” a part of it along the way.

  • @leifashley
    @leifashley 2 ปีที่แล้ว +1

    Love the video, and now I'm going out for Sushi because I'm hungry lol

  • @simfoniaco
    @simfoniaco 3 ปีที่แล้ว

    I subscribed. I do archviz mosltly but this is so interesting!

  • @user-wo3dg3rz1g
    @user-wo3dg3rz1g 14 วันที่ผ่านมา

    the beast 😳

  • @GrandeGio95
    @GrandeGio95 3 ปีที่แล้ว

    Thank you so much

  • @chloekeung1679
    @chloekeung1679 5 หลายเดือนก่อน

    Heya this is fantastic. Just a question - when you said at 2:56 something about it being best to separate the meshes when baking in order to avoid AO issues, what do you mean? thxx

  • @XXXLsky
    @XXXLsky 3 ปีที่แล้ว +1

    крутая работа!

  • @XOJANLEE
    @XOJANLEE 3 ปีที่แล้ว

    Thank you very much!!!

  • @audioxix
    @audioxix 3 ปีที่แล้ว +1

    Love the Sal-mon Shooshi

  • @PierreBenjaminZbrush
    @PierreBenjaminZbrush 3 ปีที่แล้ว

    great!

  • @sexygorilla42731
    @sexygorilla42731 3 ปีที่แล้ว

    すごく美味しそう!!!!

  • @peyvandarabi3143
    @peyvandarabi3143 3 ปีที่แล้ว +1

    I work with this guy ! awesome tutorial, love to experiment more with stylized

    • @handiputra
      @handiputra 3 ปีที่แล้ว +1

      hey pev! thank you! :D hope you make something nice from this

  • @DisgruntledPigumon
    @DisgruntledPigumon 3 ปีที่แล้ว +21

    Stylized shushi, for your health.

    • @princepotion
      @princepotion 3 ปีที่แล้ว

      The ingredients of shushi sandwiches... peaches and guacamole.

  • @anshulkale3999
    @anshulkale3999 8 วันที่ผ่านมา

    Wow

  • @TheOssie98
    @TheOssie98 3 ปีที่แล้ว +1

    I have so much still to learn it's insane 😭

  • @nevraentertainment766
    @nevraentertainment766 3 ปีที่แล้ว

    thank friend. benefit for me.

  • @sanbait
    @sanbait 3 ปีที่แล้ว

    COOOL

  • @bunnyvoid
    @bunnyvoid 3 ปีที่แล้ว +1

    wowwww

  • @sirastr0114
    @sirastr0114 ปีที่แล้ว +1

    Sorry to bother you :D But how do you import Substance textures in Maya? I know one way to do it, but it always seems so difficult. I'm sure there must be an easier way. By the way, great video! It was really helpful.

  • @DeepakSharma-ty5lg
    @DeepakSharma-ty5lg 3 ปีที่แล้ว

    wow, Thanks a lot. :)

  • @FesterThanLight
    @FesterThanLight 3 ปีที่แล้ว

    this man is a god

    • @StylizedStation
      @StylizedStation  3 ปีที่แล้ว +3

      He sure is. I still can't believe its 3d.

  • @duck-ug3hx
    @duck-ug3hx ปีที่แล้ว

    Is this sushi modeling file included in the coloring book?

  • @BlueJayBrewery
    @BlueJayBrewery 7 หลายเดือนก่อน

    A bit late but, how did you do the rice height, as in it actually coming out? I get the way you make the pattern, but that pattern to actually impacting the height in the same way you have it. t looks like a regular height map, not like how yours looks like the model itself it being extruded using the pattern, how do you get it like that?

  • @TornadoGod1
    @TornadoGod1 3 ปีที่แล้ว +2

    How come your height maps in substance painter actually change the geometry? Is there an option in the render settings for height maps to tessellate?

    • @handiputra
      @handiputra 3 ปีที่แล้ว

      Hi, 3:25 I turn on the tessellation in substance painter and increased to maximum setting for subdivision count. If I'm not mistaken this feature is only for substance painter 2019 above

  • @ferri_b544
    @ferri_b544 3 ปีที่แล้ว

    Can anyone tell me where I can find Unreal courses on how to render, shaders, light and material?

  • @ZigCade
    @ZigCade 3 ปีที่แล้ว +1

    more. just, just, more.

  • @dmitriypetukhov1877
    @dmitriypetukhov1877 3 ปีที่แล้ว +1

    So prety!

    • @StylizedStation
      @StylizedStation  3 ปีที่แล้ว

      I know! Its beautiful. Its amazing what you can achieve with just SP.

  • @seanmcpherson2801
    @seanmcpherson2801 3 ปีที่แล้ว +4

    Something I just noticed, around 8:08 the Salmon stripes seem to physically drop into the mesh as if modeled that way. How did you get it to do that? I've tried changing the height parameter but it seems only the texture is changed, like the normals, not the height.

    • @handiputra
      @handiputra 3 ปีที่แล้ว +3

      did you turn on displacement/tessellation in substance? and also change the source to height, check the settings here 3:27.
      Tessellation is only available in substance painter 2019 above.

    • @seanmcpherson2801
      @seanmcpherson2801 3 ปีที่แล้ว +1

      @@handiputra That did it! Thanks so much!

  • @__lim494
    @__lim494 3 ปีที่แล้ว +1

    Q : Do you think you can make a ghibli-style background building with the Substance Painter? If you can simulate the feeling of oil painting with the Substance Painter, can you upload a tutorial?

    • @StylizedStation
      @StylizedStation  3 ปีที่แล้ว +3

      I'm working on something like that in the future :)

    • @__lim494
      @__lim494 3 ปีที่แล้ว

      @@StylizedStation thank you!!! I'm really looking forward to it

  • @abiyyupanggalih854
    @abiyyupanggalih854 3 ปีที่แล้ว

    cool

  • @UnderworldSelene01
    @UnderworldSelene01 3 ปีที่แล้ว +1

    black magic

  • @hypersapien
    @hypersapien 3 ปีที่แล้ว

    Great work Handi =)

    • @handiputra
      @handiputra 3 ปีที่แล้ว +1

      thank you! :D

  • @NadraNagy
    @NadraNagy 2 ปีที่แล้ว

    could somebody please explain to me how did he do the wassabi?

  • @lovestruckcosmetics
    @lovestruckcosmetics 3 ปีที่แล้ว

    Is this also on the coloring book?

  • @rizalrizfani9092
    @rizalrizfani9092 3 ปีที่แล้ว +1

    I just found this channel and really really helpful thank you mas handi... Dang i really should stop watching useless video now

    • @Ianksanders
      @Ianksanders 3 ปีที่แล้ว

      Oke bro siap, ente 3d modeling?

    • @rizalrizfani9092
      @rizalrizfani9092 3 ปีที่แล้ว

      @@Ianksanders iyo mas saya 3d modeler

  • @masteredd23
    @masteredd23 3 ปีที่แล้ว +2

    Is there any chance that there will be stylized tutorials using Quixel Mixer or Armorpaint? I really love your tutorials but I just can't afford Substance Painter right now :(

    • @Viterkim
      @Viterkim 3 ปีที่แล้ว

      Sign up as a student, even if you aren't they don't check any of the stuff you insert. Then you get 1 year for free, after that you can then buy 1 year 50% off

    • @StylizedStation
      @StylizedStation  3 ปีที่แล้ว +3

      I'd LOVE to have more free texturing software showcased, but there is a real lack of stylized work being done in Quixel and ArmorPaint atm. Hopefully that changes!

    • @publicalias8172
      @publicalias8172 3 ปีที่แล้ว

      @@StylizedStation what about 3D coat?

    • @dirtfriend
      @dirtfriend 3 ปีที่แล้ว

      just pirate it dude. adobe can go kick rocks with this "software as a service" nonsense and there's no reason to buy a license for software they refuse to update.

    • @masteredd23
      @masteredd23 3 ปีที่แล้ว

      @Viterkim, I actually am a student right now, I'm just not really comfortable with being able to use it for one year only and then have to pay a large sum to Adobe in order to keep my workflow. Maybe I will try it out, but I really hope that Quixel Mixer or Armorpaint will soon have almost the same functionality as Substance. Maybe instead of complaining I should try and do some stylized art in Quixel to bring some more attention to this software :D

  • @danramos4084
    @danramos4084 3 ปีที่แล้ว +1

    Jesus christ i love this channel

  • @filsekfil
    @filsekfil 3 ปีที่แล้ว

    I like some šouši myself

  • @djudjutime3224
    @djudjutime3224 3 หลายเดือนก่อน

    This is TOO STRONG

  • @joshreidart
    @joshreidart 3 ปีที่แล้ว +1

    can you go more in depth on the texture process in Unreal, i see the nodes you have but i have no clue why you are using them or how to adapt them

    • @handiputra
      @handiputra 3 ปีที่แล้ว +2

      Hi, I'll try to take a screenshot and put explanation for that, but once I finish with my work or maybe tomorrow.

    • @handiputra
      @handiputra 3 ปีที่แล้ว +4

      Hi Josh, you can read more explanation about the texture process in Unreal Engine here drive.google.com/drive/folders/1HpiMLIm3DFLoLEGhgNxdLuvrfuHJRj5I?usp=sharing
      It's actually just basic setup if you already know Unreal Engine, the only different is that I use Fresnel node to make a Rim Light effect.
      Sorry couldn't explain it better, but I hope you understand the process by looking at the images that I've uploaded.

    • @joshreidart
      @joshreidart 3 ปีที่แล้ว

      Han D. Thank you so much!

    • @handiputra
      @handiputra 3 ปีที่แล้ว

      ​@@joshreidart sure, I hope it helps you

    • @joshreidart
      @joshreidart 3 ปีที่แล้ว +2

      Han D. I just graduated and want to move into the games industry and I figured renders in engine would be preferable for companies

  • @user-sj1mq5xu7h
    @user-sj1mq5xu7h 3 ปีที่แล้ว

    ⭐⭐⭐⭐⭐

  • @shhherif1
    @shhherif1 3 ปีที่แล้ว +1

    shooshi

  • @bluethumbbuttoneek9465
    @bluethumbbuttoneek9465 3 ปีที่แล้ว

    De wey shue mak da samun lu gud

  • @oOoXecToOo
    @oOoXecToOo 2 ปีที่แล้ว +3

    Very good tutorial but only problem was it felt like you have squished a 1 hour tutorial into a 17 minutes video. So many parts got skipped without explanation. Toggling on and off the layers and skipping to the next layer without explanation about what goes on inside them was a little bit hard to follow.

  • @pandashimi
    @pandashimi 3 ปีที่แล้ว

    Me hungy

  • @DiazConnell
    @DiazConnell 3 ปีที่แล้ว

    Orang lokal nih tutornya

  • @laufanh450
    @laufanh450 3 ปีที่แล้ว

    hello hello bandung

  • @artypow1601
    @artypow1601 2 ปีที่แล้ว +27

    Cool tutorial but very disappointing that I couldn't follow, I guess this tutor is not for starters. Would be amazing if you make similar but easier tutorial for noobies

    • @HeyItsTheWykydtron
      @HeyItsTheWykydtron ปีที่แล้ว +3

      Actually even if you know your way around Substance Painter and Unreal Engine, the information here is still pretty compressed.

  • @Game-Garden
    @Game-Garden 3 ปีที่แล้ว

    I am really curious that you modeled in one program, textured in substance, and rendered in Unreal Engine. Why not just use blender to do all those steps?

    • @handiputra
      @handiputra 3 ปีที่แล้ว +3

      Hi, yes you can do all those in one software but I'm working in game industry right now, and this project is a practise to improve my texturing skill in painter and rendering in unreal, so that's why I use this workflow.

  • @floodmachine1868
    @floodmachine1868 ปีที่แล้ว

    in times of vanilla WoW:
    Devs: Oh shit! this game engine gonna explode if we using textures more than 64*64! Hell with it, make some shitty texture painting in photoshop and begone with it!
    Players: Stylish TeXTuReS!!!

  • @lukmanalhakim6127
    @lukmanalhakim6127 3 ปีที่แล้ว

    Handiii itu kah kau saya kenal suaranya

  • @imrestu1609
    @imrestu1609 3 ปีที่แล้ว

    You're Indonesian ?

  • @pirate25
    @pirate25 3 ปีที่แล้ว

    Kirain orang luar wkwk

  • @ExacoMvm
    @ExacoMvm 3 ปีที่แล้ว

    That's more like "Mastering Toon Texturing using PBR Shaders in Substance".
    There's no such thing as "Stylized PBR Material", there's only Stylized models and Lighting..
    Change my mind.

    • @paradoxelle481
      @paradoxelle481 3 ปีที่แล้ว +1

      Toon usually means Cel-shaded style though, this is what art teachers call painterly, which leans towards realism... calling it stylized PBR or painterly PBR makes sense to me.

  • @onewayroad3765
    @onewayroad3765 2 ปีที่แล้ว

    The salmon looks raw. Better fry it