VR Mech Speedsculpting in Medium

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  • เผยแพร่เมื่อ 6 ม.ค. 2025

ความคิดเห็น • 27

  • @_spacemadness
    @_spacemadness ปีที่แล้ว +11

    you know its a good day when MechNuggets posts a speedsculpt.

  • @ionmedicaldesigns8122
    @ionmedicaldesigns8122 5 หลายเดือนก่อน +1

    Amazing work. I’m a professional artist and I’ve tried all vr sculpting except Medium. You’ve inspired med me to give it a shot. None of them feel right or implement tasks in a way that I find intuitive or faster than zbrush, mudbox or Maya. This looks promising. I know it takes time and practice but I just haven’t enjoyed the pipeline.

  • @avtpro
    @avtpro หลายเดือนก่อน

    This has been really breakthrough work for me. Models and robots I've wanted to do for years, I do in moments now. 2 or 3 a day. I'm glad I learn Medium from you first, now I'm moving to Substance Modeler. When I was doing this. I love duping the and cutting an outer casing or shell, but I wasn't fond of the offset from scaling. I would have like a true consistant extrude thickness like with Zbrush Deformation/Inflate or a Panel loop for the extrude offset. However, this is a fast same app solution you did to just dupe and offset the top layer. Beautiful work. Oh, and I agree. I miss the glowing in Medium as oppose to SubModr.

  • @Psyfio
    @Psyfio ปีที่แล้ว +1

    It's always so inspiring to see your process, keep 'em coming!

  • @Sliterinq
    @Sliterinq ปีที่แล้ว

    I've checked all of your streams and the gnomon one, and this one is so gooood and clean. Great work and thanks for sharing 🙌

  • @nazaxprime
    @nazaxprime ปีที่แล้ว

    Thanks for including the keyshot render work btw, good stuff.

  • @Afrika_berdsk
    @Afrika_berdsk 10 หลายเดือนก่อน

    It is very cool... Thanks for showing us...🍣

  • @bee3D
    @bee3D 11 หลายเดือนก่อน +1

    pls do more

  • @AlexAlexandrov77
    @AlexAlexandrov77 ปีที่แล้ว +1

    Love it !

  • @kingteehl
    @kingteehl ปีที่แล้ว

    You are actually fucking incredible! Amazing stuff and great choice of music!

  • @Sluggernaut
    @Sluggernaut 10 หลายเดือนก่อน

    So do you use this is a base and polish it in a non-vr setup later? This is really fascinating. If I were to do this as well, though, where do I go next to make a game ready model? NM at the end of the video you do this. Thanks!

  • @bee3D
    @bee3D 11 หลายเดือนก่อน +1

    are these models good enough for production? I am wanting to do this as well for a job (specifically in medium) but I don't know if there's another step after this to make the model sharper and with better topology

    • @MechNuggets
      @MechNuggets  10 หลายเดือนก่อน +1

      These are good for concept purposes but if you want to use them ingame, you def need to do some manual retopo on top.

  • @maayaa77
    @maayaa77 ปีที่แล้ว

    Just wish Md would add the Grab dampening like Medium.

  • @ScareFire
    @ScareFire ปีที่แล้ว

    I though the app was forcefully replaced by adobe. Great job !

  • @nazaxprime
    @nazaxprime ปีที่แล้ว +1

    😎👍👍

  • @ljt96
    @ljt96 11 หลายเดือนก่อน

    Where I can get those materials from keyshot you use in the video ? Ive been experimenting with it but cant seem to find some cool materials outside from what they have in there already

    • @MechNuggets
      @MechNuggets  10 หลายเดือนก่อน

      Iv made those materials myself. You can either use the material graph to customize the default ones, or use a site like textures.com and make your own. Those specific ones are packed in my Gnomon tutorial files.

  • @westkrox
    @westkrox 9 หลายเดือนก่อน

    hey, how did you get the uv maps ?im confused as when i export the uv maps they are all messed up and absolutely unusable

    • @MechNuggets
      @MechNuggets  9 หลายเดือนก่อน

      I dont use uvs at all. I just export the raw sculpt to Keyshot to render

  • @ESD8000
    @ESD8000 ปีที่แล้ว +1

    Will you upload or stream with adobe modeller at some point down the line? I am having a hard time trying to switch over, and i imagine i am not the only one looking at the comments here.

    • @MechNuggets
      @MechNuggets  ปีที่แล้ว

      Im having a hard time too 😆
      But yes definitely

  • @rsunghun
    @rsunghun ปีที่แล้ว +2

    Is Adobe still developing medium? Or has it replaced by Adobe 3d modeler?

    • @MechNuggets
      @MechNuggets  ปีที่แล้ว +1

      Theyre not updating medium, their team is on Modeler now.

  • @definetheterms1236
    @definetheterms1236 ปีที่แล้ว

    Love to try this, is there a headset you'd recommend?

    • @MechNuggets
      @MechNuggets  ปีที่แล้ว +1

      Quest 2 would prob be the best bang for your buck atm

    • @anab0lic
      @anab0lic 7 หลายเดือนก่อน

      @@MechNuggets is that what model you are using?