Forget about modeling, generators are better

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  • เผยแพร่เมื่อ 25 ส.ค. 2024

ความคิดเห็น • 168

  • @jordanstasak1437
    @jordanstasak1437 10 หลายเดือนก่อน +66

    Modeling is STILL required for a lot of these methods! I think we should point out that you still have to do some Polygon modeling even with generators. Alot of the generators are modular but each piece is modeled first and placed into a collection.

    • @3dbob891
      @3dbob891 10 หลายเดือนก่อน

      yeah because it is blender. It's an entirely different level when you look at houdini

    • @seemysight
      @seemysight 10 หลายเดือนก่อน

      @@3dbob891you still have to model stuff if you want close to to decent

    • @3dbob891
      @3dbob891 10 หลายเดือนก่อน

      @@seemysight no. That's my point I describe how i would model once and let the tool do my work from there on authored by me (or other artists)

    • @ivaniliev2272
      @ivaniliev2272 9 หลายเดือนก่อน

      ​​@@seemysightin Houdini you definitely don't need and I would say you shouldn't model anything(like in blender edit mode) if you need generator for such things.

    • @PigeonSlayer
      @PigeonSlayer 6 หลายเดือนก่อน

      its a dumb video.

  • @zachhall5061
    @zachhall5061 ปีที่แล้ว +43

    Its amazing how the public is really driving Blender forward. Since its open source anyone can make something that can affect how the software is pushed forward. One thing I need for sure though is the ability to change the color of a null object in the viewport. When you have a ton of nulls, randomizing the colors would be helpful.

    • @TopChannel1on1
      @TopChannel1on1  ปีที่แล้ว +2

      yeah thats sounds useful, you can change the shape of the empty but there are only like 4 shapes

    • @ColinFox
      @ColinFox 11 หลายเดือนก่อน

      Could you do what you need by adding the empties you want to track into a separate collection?

  • @steveblack720
    @steveblack720 ปีที่แล้ว +74

    God, now I have to learn geometry nodes no matter how I avoided them...

    • @steveblack720
      @steveblack720 ปีที่แล้ว +2

      @@elsaofduty4017 nodes are cool, what are you talking about? They are really flexible but hard, that's why I've been avoiding it

    • @TopChannel1on1
      @TopChannel1on1  ปีที่แล้ว +1

      Hehheh welcome to the club

    • @TopChannel1on1
      @TopChannel1on1  ปีที่แล้ว

      How have they made the difficult

    • @kunemann
      @kunemann ปีที่แล้ว

      @@elsaofduty4017the only people that don’t like using nodes are the ones not willing to learn them!

    • @ABERLAMB
      @ABERLAMB ปีที่แล้ว +1

      it very fun .. if you like learning .. and once you learn it .. the sky is the limit

  • @digitalzenith6527
    @digitalzenith6527 9 หลายเดือนก่อน +9

    Maya user here. This demonstration almost makes me switch, almost. If I started today I would go with blender. Only thing that keeps me stick to Maya is Ziva dynamics soft tissue sym. Everything else is right here in Blender. Amazing how far this software has come. Good times!

    • @TopChannel1on1
      @TopChannel1on1  9 หลายเดือนก่อน +2

      Truly good times, that a free software can be as good as an expensive one

    • @John-cz7fo
      @John-cz7fo 9 หลายเดือนก่อน +1

      After looking through Ziva's features, it is definitely worth the $1800 price tag.

    • @4nlimited3dition_4n3d
      @4nlimited3dition_4n3d 9 หลายเดือนก่อน

      Blender has quite a few dynamics addons as well, though probably not as advanced. X-Muslces is one similar example.

    • @digitalzenith6527
      @digitalzenith6527 9 หลายเดือนก่อน

      Yes I checked X-Muscles and it's nowhere near as robust but at least Blender users have something to use too. @@4nlimited3dition_4n3d

  • @razaverses
    @razaverses ปีที่แล้ว +23

    Houdini has been doing these for long time. Its now Blenders Geo Nodes and the new UE 5.2 PCG Framework is catching up with it.

    • @TopChannel1on1
      @TopChannel1on1  ปีที่แล้ว +5

      Yah bets let than never

    • @ImagixStudionewengland
      @ImagixStudionewengland 11 หลายเดือนก่อน

      but free

    • @3dbob891
      @3dbob891 10 หลายเดือนก่อน +2

      hahaha, blender needs a few decades if possible anyway to catch up what's houdini is capable of. Houdini isn't for years now not even limited to houdini anymore, you can customize and automated your entire pipelines and folders with houdini, using all the tools you build for it to easily generate thousands of variations per button click. Blender lacks like 90% of the tools to be comparable to houdini. I'm impressed that people have the patience to put in the time in those absolutely horrible geometry nodes instead of houdini, everything in houdini is so much faster to set up and I have an equally long experience in houdini as I have in geometry nodes and learned even geonodes before it...

  • @badimagerybyjohnromine
    @badimagerybyjohnromine 11 หลายเดือนก่อน +8

    "even more detailed than you can create manually" and then everybody laughed lol

  • @1DInciner
    @1DInciner 9 หลายเดือนก่อน +2

    It is necessary to take into account that procedural generation fits only limited purpose - creative workflows. So even if we proposed node based procedural system to blender, it will not replace modeling just because their scopes are different.

    • @TopChannel1on1
      @TopChannel1on1  9 หลายเดือนก่อน

      true, its defiantly not a replacement to modeling,

  • @crabbycat8884
    @crabbycat8884 9 หลายเดือนก่อน +2

    Generator is how to model objects with parameter or it's call a parametric modeling, so basically it still processs of modeling too but not by modifying a vertex edge or face instead using parameter

  • @aryantzh2028
    @aryantzh2028 8 หลายเดือนก่อน +3

    cool, now we need character generator

  • @DrTheRich
    @DrTheRich ปีที่แล้ว +5

    The basis of generators is still modeled (or photoscanned) geometry. You're just using other peoples efforts instead of your own.
    So it's not "better" it's just something different.

    • @TopChannel1on1
      @TopChannel1on1  ปีที่แล้ว

      True, but I hope u don't consider using other people's efforts in your work with their permission a bad thing, that's how the entire industry is built

    • @DrTheRich
      @DrTheRich ปีที่แล้ว +4

      @@TopChannel1on1 Of course not. It just makes your statement strange.
      It's like saying: Forget making something, buying it is better!
      But if your goal is to make something new that doesn't exist yet, then buying something doesn't achieve that goal.
      I guess generators are somewhere in the middle of that. because yes you get some input. but also you're not really making something new that didn't exist yet.

  • @menteirradiante1307
    @menteirradiante1307 11 หลายเดือนก่อน +6

    vivemos em um tempo maravilhoso, estamos em uma revolução e é muito bom ver que o blender chegou a este nível. creio que tudo que possamos fazer automatizado deve ser feito para que nós seres humanos possamos nos concentrar na parte criativa, no que fazer com a ferramenta e não no como fazer ,ganhando tempo para usarmos de maneiras melhores. obrigado pelo video.

    • @wallacesousuke1433
      @wallacesousuke1433 10 หลายเดือนก่อน

      Verdade, quanto mais esses avanços ocorrem, mais fácil será para artistas solo criarem vídeos, animações, composições e até games :D

  • @nic-ori
    @nic-ori ปีที่แล้ว +4

    Useful information. Thank you.

  • @johnsmith56920
    @johnsmith56920 ปีที่แล้ว +37

    The problem is that is you use a press button thing to get your art done, you'll get a pressed button artwork. Interesting sometimes but really boring most of the time and after a while: They give an "More of the same" feeling.

    • @TopChannel1on1
      @TopChannel1on1  ปีที่แล้ว +18

      Not very great when u want to make art, but absolutely useful if u want to get projects done, and that's where the money is and more jobs, sometimes u r hired to create background buildings in a scene, what if u could do it in minutes but bill for hrs

    • @ABERLAMB
      @ABERLAMB ปีที่แล้ว +5

      more of the same is up to the artist my bro ..

    • @johnsmith56920
      @johnsmith56920 ปีที่แล้ว

      Then we need to add something that won't be automatically generated. Plus the real money will be in a realistic model that will look and feel like Jessica Biel@@ABERLAMB

    • @Rikitangoable
      @Rikitangoable ปีที่แล้ว +6

      artists will just use it as a base, then add details

    • @eclecticgamer5144
      @eclecticgamer5144 11 หลายเดือนก่อน +3

      Depends on the generator. Cheap generators -> Samey generated.
      I made a humanoid generator, that when finished, will fit any and all humans that have ever existed, as well as most fantasy humanoids.
      So, you're "problem" isn't a real problem. It's just something that works itself out over time, as one adds more and more features to a given generator.
      I also make a skyscraper generator (with interiors), that can be made to any size/shape/dimensions, and automatically makes the interior layout flow naturally. (Given the shape isn't too absurd, like only 2 feet wide)

  • @maayaa77
    @maayaa77 11 หลายเดือนก่อน +4

    They are great and often take months to create, some users love to keep it all mystical and sentimental so no-one knows how it was created, some of these Generators should be included in blenders default asset manager.. others sure happy to pay - But learning this can be very difficult and like I said some High-end users just ignore any request to understand or gain any insight.

    • @TopChannel1on1
      @TopChannel1on1  11 หลายเดือนก่อน

      Yeah that's true a good gen can take days to make

  • @WifeWantsAWizard
    @WifeWantsAWizard 11 หลายเดือนก่อน +3

    Excellent video.
    (0:28) Yes, but that right there is the issue. Those "auto" buildings all have rear-side polygons that add to the overall render time. That's a really bad thing for video games and even reducing the render time of stills because the light refraction on the unseen polygons still needs to be calculated. I get what you're saying, but there's still another generation of plugins to come that will actually win the battle.
    (4:22) You just melted my brain. That water simulation is gobsmacking!

    • @TopChannel1on1
      @TopChannel1on1  11 หลายเดือนก่อน +2

      thanks, most games are not as optimized as you think, they dont care much about polycount as they used to, and for movies thats a different story

    • @AbdulAhad-ku9ot
      @AbdulAhad-ku9ot 10 หลายเดือนก่อน +2

      As a 3d modeler i agree with yo🙃

    • @3dbob891
      @3dbob891 10 หลายเดือนก่อน

      @@TopChannel1on1 oh they do, they don't need as much as they used to but they do. Especially the higher the quality.

  • @happywasabii
    @happywasabii 10 หลายเดือนก่อน +22

    this industry is a nightmare to follow lmao

    • @TopChannel1on1
      @TopChannel1on1  10 หลายเดือนก่อน +8

      Yeah, arrows from everywhere, u can't be sure which tool is here to help or which one is here to replace u

    • @iDidntAskToBeBorn765
      @iDidntAskToBeBorn765 10 หลายเดือนก่อน

      "replace me" this hurt@@TopChannel1on1

    • @Hung_Nguyen_90
      @Hung_Nguyen_90 9 หลายเดือนก่อน +2

      ​@@TopChannel1on1
      Roto artist learn about AI could roto a scene automatically 😃
      Roto artist learn about AI could roto so fast the vfx artist or the editor could 1 click to do it them self 😱

    • @PokEntertainment
      @PokEntertainment 9 หลายเดือนก่อน +1

      Didn't even know there was a industry. Been making stuff myself for the last 3 days

  • @eclecticgamer5144
    @eclecticgamer5144 11 หลายเดือนก่อน +3

    I've been saying that ever since Blender 3.0 game out...
    I even went so far as to make a procedural humanoid, over 18,000 nodes, with 46ms run time. ^_^

  • @craigbaker6382
    @craigbaker6382 ปีที่แล้ว +3

    The dynamics on your Mars rover are a bit weird. Momentum would still be present yet your vehicle goes over bumps then turns but the vehicle's mass does not seem to be in evidence. Also the Martian gravity is lover than on Earth so the vehicle wouls be gettingmore "air" if it went fast over a bump.

  • @Rogueone162
    @Rogueone162 9 หลายเดือนก่อน

    Remercions le talent des programmeurs ❤❤

  • @saemranian
    @saemranian 10 หลายเดือนก่อน

    Perfect
    Good explanation
    Thanks for sharing

  • @loeckm
    @loeckm 11 หลายเดือนก่อน +2

    Oh, I thought you were going to demonstrate modeling characters using nodes. .. This is more like automating kit bashing procedurally.

  • @Relentless_Games
    @Relentless_Games 10 หลายเดือนก่อน +6

    🤣 Don't make me laugh with that misleading title, somebody still has to make the models for your fancy generators to work.

    • @realinus
      @realinus 3 หลายเดือนก่อน

      Cope

  • @thronosstudios
    @thronosstudios ปีที่แล้ว +2

    Whoa. I thought I was starting to get familiar with Blender, and then I come across this video, lol.

    • @TopChannel1on1
      @TopChannel1on1  ปีที่แล้ว

      Hheheehe things are changing faster than we can learn

    • @thronosstudios
      @thronosstudios ปีที่แล้ว

      @@TopChannel1on1 Seriously. And AI is making everything change exponentially faster lately

  • @user-cu4id3kr6w
    @user-cu4id3kr6w 10 หลายเดือนก่อน +1

    yes, but u have to understand programming, math, physics on a very deep lvl to make such things

    • @3dbob891
      @3dbob891 10 หลายเดือนก่อน

      yes that why there is a high demand of those people in the industry, just not for blender, as the stuff usually works only in blender and not pretty much everywhere like houdini

  • @spectronaut420
    @spectronaut420 9 หลายเดือนก่อน +1

    try feeding garbage assets into any of these systems.
    you still gotta know the fundamentals to use systems like these in a professional context

    • @TopChannel1on1
      @TopChannel1on1  9 หลายเดือนก่อน

      I thing there going to be two kinds of artists generator makers and users which is not a bad thing,

    • @TopChannel1on1
      @TopChannel1on1  9 หลายเดือนก่อน

      You won't need to know the fundamentals if u don't make the generators u will just need to use the product same way u don't have to know how to program to use addons but they have changed the way we use blender

  • @JamesBrett2008
    @JamesBrett2008 11 หลายเดือนก่อน +1

    Great video thanks!!

  • @Tarapupsik
    @Tarapupsik 10 หลายเดือนก่อน

    3:56 Black car on the front road just jumped 0_0

  • @lzmihich
    @lzmihich 11 หลายเดือนก่อน +1

    Long life to Blender and real-time fluids is astonishing !!

  • @jimj2683
    @jimj2683 11 หลายเดือนก่อน +9

    Wow, imagine when AI will be able to rebuild everything from Google Earth and Street View with these generators in a game engine like Unreal Engine!

    • @bayazid314
      @bayazid314 11 หลายเดือนก่อน

      That day is near!

    • @JuanDavidArtal
      @JuanDavidArtal 9 หลายเดือนก่อน

      The last Flight Simulator is something like that. It has the real scale world map with lots of houses and building automatically generated in the places where real livings and buildings are

  • @alexandergolubev6358
    @alexandergolubev6358 11 หลายเดือนก่อน +1

    Yeah, generate me a new bmw that never existed with production level of tolerances please.

  • @milanhilferink4051
    @milanhilferink4051 11 หลายเดือนก่อน +4

    Its cool to generate citys but if you cant make them yourself you wont get a job. Also theyre far from always realistic

  • @rprojectonline
    @rprojectonline 11 หลายเดือนก่อน +1

    Sounded like you were about to hit us with some bars in the beginning of the video. 😅 #rapgod 0:04

    • @TopChannel1on1
      @TopChannel1on1  11 หลายเดือนก่อน

      hehehe, am just warming up, they are coming

  • @Nelis1324
    @Nelis1324 9 หลายเดือนก่อน

    You are all late to the party. “Generators” is procedural modelling and it’s been done forever in Houdini.

  • @tryit2136
    @tryit2136 7 หลายเดือนก่อน

    Its still tri planner mapping right?

  • @jenkem4464
    @jenkem4464 9 หลายเดือนก่อน

    Same thing...just a different process. It's still considered modeling.

  • @fretstain
    @fretstain ปีที่แล้ว

    what was the very first clip from? where the car has trees growing around it?

  • @metavr8479
    @metavr8479 ปีที่แล้ว

    can you please tell me the car commercial in the first 4 seconds intro

  • @Ar.Raghav
    @Ar.Raghav 11 หลายเดือนก่อน +1

    1:18 What is the shader used here and how to get it?

    • @p.k.4927
      @p.k.4927 11 หลายเดือนก่อน

      i want to know too. the second i saw it something resonated.

  • @DoubleMoudDesigns
    @DoubleMoudDesigns 7 หลายเดือนก่อน

    This is indeed amazing, but no need to exaggerate and say it's replacing the whole thing called modeling or texturing etc..... XD

  • @hiabex
    @hiabex 11 หลายเดือนก่อน

    Can any of this stuff be baked then exported out of Blender and used in any of the popular game engines?

  • @Gnifl
    @Gnifl 11 หลายเดือนก่อน

    thanks for the summary, sub is out!
    How did you make the Thumbnail?

  • @AlexeiX1
    @AlexeiX1 10 หลายเดือนก่อน

    You still got to model those generators, and learning how to model make it so you are not locked to the modular look of these generators.
    They are a tool, not a replacement for modeling.

  • @Lost_Dawn
    @Lost_Dawn 9 หลายเดือนก่อน

    It's 50/50 when it comes to other things like melee weapons and even vehicles, as 99% of them would be nothing short of a nightmare. For those, just use a AI art generator that doesn't use any form of design language.

  • @legendboyAni
    @legendboyAni ปีที่แล้ว +1

    Intro music-Gully Dreams th-cam.com/video/-oFq8nZJyG4/w-d-xo.htmlsi=dKpBDEDzqO00uwXa

  • @bsko3D
    @bsko3D ปีที่แล้ว

    The art generator, when?

  • @MSJDesign
    @MSJDesign 11 หลายเดือนก่อน

    how do you extrude a vertex?

  • @josevergara5668
    @josevergara5668 11 หลายเดือนก่อน

    Super interesting.

  • @asciikat2571
    @asciikat2571 11 หลายเดือนก่อน

    Wow Thanks!

  • @TobiasLeanderOfficial
    @TobiasLeanderOfficial ปีที่แล้ว +1

    Did not expect to see me in this video aha

    • @TopChannel1on1
      @TopChannel1on1  ปีที่แล้ว +1

      Eeeey

    • @TobiasLeanderOfficial
      @TobiasLeanderOfficial ปีที่แล้ว

      Also, I may be dropping a big geo nodes/simulation nodes system for ppl to get rly soon aha 😄

  • @blender_wiki
    @blender_wiki 10 หลายเดือนก่อน

    until you don't need original contents is a good soluition.

  • @MichelPWeber
    @MichelPWeber 7 หลายเดือนก่อน

    Why is there a 10 year old video from Miles Macklin stuck in there?

  • @Fat_Cat_Fly
    @Fat_Cat_Fly 9 หลายเดือนก่อน

    great

  • @seduttoridaincubo1722
    @seduttoridaincubo1722 11 หลายเดือนก่อน +3

    The perfect way is to generate the details and model your ideas. The point is that generators are not free...

  • @smair-894
    @smair-894 ปีที่แล้ว +1

    Did you hear about next street?

    • @TopChannel1on1
      @TopChannel1on1  ปีที่แล้ว

      Not sure, what about it

    • @smair-894
      @smair-894 ปีที่แล้ว

      I think one youtuber said it was the best street generator for blender.@@TopChannel1on1

  • @pxrposewithnopurpose5801
    @pxrposewithnopurpose5801 9 หลายเดือนก่อน

    THAT CRAZY

  • @shalommdavid2062
    @shalommdavid2062 ปีที่แล้ว +1

    Does anyone knows how to solve blender no compatible gpus found for cycles please 🙏

    • @TopChannel1on1
      @TopChannel1on1  ปีที่แล้ว

      Is this showing when rendering

    • @shalommdavid2062
      @shalommdavid2062 ปีที่แล้ว +1

      @@TopChannel1on1 no when you go to preferences, system then cuda

    • @TopChannel1on1
      @TopChannel1on1  ปีที่แล้ว

      @@shalommdavid2062 try optix if you have the option and the right gpu

    • @shalommdavid2062
      @shalommdavid2062 ปีที่แล้ว +1

      No bro only cuda

    • @TopChannel1on1
      @TopChannel1on1  ปีที่แล้ว

      what gpu do you have@@shalommdavid2062

  • @gu9838
    @gu9838 11 หลายเดือนก่อน +2

    i think with ai more tools will come out in the next few years to generate content a lot easier it may not be perfect for the non artists who want to put together something cool it would provide a LOT more options

  • @IntuitiveAndExhaustive
    @IntuitiveAndExhaustive 11 หลายเดือนก่อน +1

    Generators are modeling.

  • @Basketball-fans
    @Basketball-fans 8 หลายเดือนก่อน

    Bro are the free or paid

  • @elemento_arts
    @elemento_arts 11 หลายเดือนก่อน

    Not there not.. their ILLEGAL

  • @desa-in2052
    @desa-in2052 11 หลายเดือนก่อน

    But you cannot sell any model objects from generators

    • @TopChannel1on1
      @TopChannel1on1  11 หลายเดือนก่อน

      you cant sell models created by other creators either

  • @LucidAnimationTV
    @LucidAnimationTV 6 หลายเดือนก่อน

    slowed down to 0.5 lol

  • @rocketthundership
    @rocketthundership 10 หลายเดือนก่อน +1

    this is just an ad

  • @kizitossembatya5855
    @kizitossembatya5855 ปีที่แล้ว +1

    bro are you kenyan? your accent

  • @fitnessnature
    @fitnessnature 10 หลายเดือนก่อน +1

    why the fuck are we doing this ?

    • @TopChannel1on1
      @TopChannel1on1  10 หลายเดือนก่อน

      Because if we don't someone else will anyways, but if we do it we have some input in the direction things go

  • @kushan7182
    @kushan7182 8 หลายเดือนก่อน +1

    Yeah, try using this for architecture or product modeling. You'll lose all clients XDD

    • @TopChannel1on1
      @TopChannel1on1  8 หลายเดือนก่อน

      U r thinking of a generator that generates everything for you at once, most of these would handle specific tasks, there already generators for architecture but they don't do everything

    • @kushan7182
      @kushan7182 8 หลายเดือนก่อน +1

      @@TopChannel1on1 Nah I work in archiviz studio and we tried all the cutting edge image generating AI. None can do anything specific enough. Architecture and product modeling require precision down to half a millimeter. Surface has to be perfectly smooth, edges have to be perfectly chamfered and the list goes on.
      AI simply can't produce that. I'd be first to use it if it could.

    • @TopChannel1on1
      @TopChannel1on1  8 หลายเดือนก่อน

      cant do it yet, Ai has been around for less than 3years, i doubt any 3d application that has been developed for less than 3years could do it either, i hope Ai does not get that good but am sure it will@@kushan7182

    • @kushan7182
      @kushan7182 8 หลายเดือนก่อน

      @@TopChannel1on1 It will, but I think it will have to become sentient or almost sentient to do so, which I doubt will happen in the next 10 years...

  • @user-lk7ct8te7b
    @user-lk7ct8te7b ปีที่แล้ว +1

    Geo Scatter User Rating : "Please approach this constructively. The idea is nice, and it sort of works ok, but personally don't find it much of an advantage regarding the standard particle system blender has to offer. Then I thought it's a bargain for all the models included only, but I had to clean up a lot of them, texture names doesn't make sense, origins are off, some of them have crazy amounts of subdivs, others use modifiers, scaling/rotations not applied. Just try to be more consistent in your models on the next update."

    • @TopChannel1on1
      @TopChannel1on1  ปีที่แล้ว

      to be clear geo scatter is not my addon, i did not make it, i have not really looked into the details on there models but i think its scattering features are the best and can't compare them to the particle system but i guess we all have different experiences

    • @doodoodthecat1995
      @doodoodthecat1995 11 หลายเดือนก่อน

      @@TopChannel1on1 It's from a review by a customer who bought it.

  • @asmith7812
    @asmith7812 9 หลายเดือนก่อน

    No matter how many cool tools - blender’s pivot manipulation is dumb as a mule

  • @liquaard2824
    @liquaard2824 11 หลายเดือนก่อน

    imagine Ai using Generators

    • @METTI1986LA
      @METTI1986LA 11 หลายเดือนก่อน

      Why?

  • @user-hs3rd1ty4b
    @user-hs3rd1ty4b 11 หลายเดือนก่อน

    0:06

  • @HanSolocambo
    @HanSolocambo 8 หลายเดือนก่อน

    Forget about Modeling ? Yeah ? And all those one click building that you enjoy playing with, who modeled them ?
    Don't compare a 3D modeler with someone who plays with paid assets. It's like comparing a character made from scratch with a Genesis crap from DAZ Studio...

  • @bastianrekiem2925
    @bastianrekiem2925 11 หลายเดือนก่อน

    😶

  • @_yumeo_
    @_yumeo_ ปีที่แล้ว +1

    wdym forget about modelling. You thing the generators create themselves?💀

    • @xyzonox9876
      @xyzonox9876 11 หลายเดือนก่อน

      I mean technically messing with geometry nodes is more “noding” than modeling, I guess?

  • @theslicefactor4590
    @theslicefactor4590 5 หลายเดือนก่อน

    OMFG slow down your speech dude.

    • @TopChannel1on1
      @TopChannel1on1  5 หลายเดือนก่อน

      sorry i get too excited sometimes

  • @electronicinfection
    @electronicinfection ปีที่แล้ว

    (AI) generators will win.

  • @mauisam1
    @mauisam1 11 หลายเดือนก่อน

    Sadly, I wanted to learn more about Blender, but I could understand more of what you were saying. Because you English was very broken and you were talking so, so fact. Even with CC turned on I could keep up. So I had to stop watching your video.