UE4 - How to make movable Widgets?

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  • @gorkhordakhor4007
    @gorkhordakhor4007 ปีที่แล้ว +5

    Man one of the best tutorials for someone who already knows widgets but needs that moving solved. Really loved it!

  • @AntrygJones
    @AntrygJones ปีที่แล้ว +7

    Two important things:
    1. You dont have to use a canvas panel for the window itself, you can cut down on cost by using a different container (Its parent still has to be a canvas panel).
    2. If you're nesting, use a "self" variable when slotting as canvas slot (there doesn't have to be a canvas panel in this widget, as long as its parent is a canvas panel in whatever widget you're adding it to).
    Pretty much you dont wanna be using a canvas panel where you don't need to. I've been told by people smarter than me that they are expensive.

    • @UnrealSolver
      @UnrealSolver  ปีที่แล้ว

      Thanks for tips mate! ✌️❤️‍🔥

    • @AntrygJones
      @AntrygJones ปีที่แล้ว

      @@UnrealSolver You wouldn't happen to know how to do this on a world space widget (Widget component), would you?
      I imagine it's as simple as getting the cursor position relative to the space inside the widget, but I have no idea how.

    • @LinaBRT
      @LinaBRT 8 หลายเดือนก่อน +3

      Also, instead of using button you can use border and it's OnMouseButtonDown/Up function

  • @Vangriffeth
    @Vangriffeth ปีที่แล้ว +4

    I have rarely come across a tutorial so succinct and so perfectly on point. Subbed and liked, thank you for this.

    • @UnrealSolver
      @UnrealSolver  ปีที่แล้ว

      Wow, thank you so much! 💖
      And you taught me a new word right now, thanks for that one too😝

  • @murnoth
    @murnoth ปีที่แล้ว +3

    I searched and tried with the Drag Drop Operation for SOOOO long and it seems like this would be a common thing that people do but I guess not. Thank You for sharing!

    • @UnrealSolver
      @UnrealSolver  ปีที่แล้ว +3

      The drag and drop operation probably can be used but it’s intended for something somewhat different
      That’s why this video came out 😁
      Thanks and glad it worked for you!

  • @alejorives6231
    @alejorives6231 2 ปีที่แล้ว

    wow i love how you explained everything, love the video!!!

    • @UnrealSolver
      @UnrealSolver  2 ปีที่แล้ว

      Thanks for the kind words ^_^

  • @TorQueMoD
    @TorQueMoD ปีที่แล้ว

    Perfect tutorial. Short, Sweet and to the point. Thanks for sharing :)

    • @UnrealSolver
      @UnrealSolver  ปีที่แล้ว

      Wow, thank you! Glad it worked so good for you! ❤️‍🔥

  • @ikshura
    @ikshura ปีที่แล้ว

    Short and exactly on point. Thanks for the video!

    • @UnrealSolver
      @UnrealSolver  ปีที่แล้ว

      Thank you for the kind words mate! ❤️‍🔥

  • @Xoremus72
    @Xoremus72 ปีที่แล้ว +1

    This was incredibly helpful! Great tutorial. I really hope you do more with the scaling and resizing of widgets. For instance how to scale the widget to close over all the things inside. Also maybe how to make it so you cant scale it into the negative. I might be stating that the wrong way lol. Really liked this short series!

    • @UnrealSolver
      @UnrealSolver  ปีที่แล้ว

      Thank you so much mate! ❤️‍🔥
      For now it was recently upgraded to have Favorites functionality, it needs some fixes tho including restrictions and I think that may be a good addition as a video, thanks for suggestion 😁
      And I am glad you like it so far! 🍻

  • @AurynGaming
    @AurynGaming ปีที่แล้ว +1

    Awesome tutorial in both style and delivery!

    • @UnrealSolver
      @UnrealSolver  ปีที่แล้ว +1

      Wow, thank you! I love the fact you loved it ❤️‍🔥🤌

    • @AurynGaming
      @AurynGaming ปีที่แล้ว +1

      @@UnrealSolver I have 1 small bug with this design I wonder if you have solution. I have the moveable widget I have set to a key toggle (character sheet), when I move the window or interact with it and toggle is closed I have to click twice to gain focus back to my character. any ideas?

    • @UnrealSolver
      @UnrealSolver  ปีที่แล้ว

      After you perform the task of “close window” - add a node “Set Input Mode to Game Only”
      This exists in the Player Controller so either add a Function there to perform it or simply use GetPlayerController -> Cast To(MyCustomPlayerController) and from the blue output pin of the Cast pull out and find the Input Mode node
      That should do the trick ;)

  • @whiteline3431
    @whiteline3431 2 ปีที่แล้ว

    Thank you so much for this tutorial!

  • @conkerthesquirrel4331
    @conkerthesquirrel4331 2 ปีที่แล้ว

    You deserve more likes and subs. ty sir. This was clear and concise.

    • @UnrealSolver
      @UnrealSolver  2 ปีที่แล้ว +1

      Thank you!
      But if I deserve more likes and subs then you all deserve more content 🍻

  • @LandmineSoldier
    @LandmineSoldier 8 หลายเดือนก่อน

    This tutorial is cool and very easy to understanding. Thank you for upload this video

  • @user-pt1qf3ur4k
    @user-pt1qf3ur4k 2 ปีที่แล้ว

    Awesome Tutorials! Thanks You!

  • @AllDayBikes
    @AllDayBikes ปีที่แล้ว +2

    This 7 minute tutorial took me almost 7 hours. I just started using UE5 about 90 minutes before that.
    I was also stubbornly trying to figure half of it out on my own before watching and being waaaay off lmao. Coming from coding c# to using blueprints is strange, but nice.

    • @UnrealSolver
      @UnrealSolver  ปีที่แล้ว

      Well, if your are a newcomer then it may be hard to follow my tuts and you may need to pause it meantime
      I’ll keep that in mind when making new videos 👌
      And for me I would feel same when watching tuts about c# coding 🤣
      By the way - check the description for the actual version of my project so you can take a look inside but be aware - some stuff isn’t done the most optimal way and BP in actual state needs some fixes and comments

  • @murnoth
    @murnoth ปีที่แล้ว

    Awesome video, Thank you!

    • @UnrealSolver
      @UnrealSolver  ปีที่แล้ว

      Thank you too! Glad you enjoyed it :)

  • @DolzzDesign
    @DolzzDesign ปีที่แล้ว +2

    You absolutely rock! (this works in ue5)

    • @UnrealSolver
      @UnrealSolver  ปีที่แล้ว +1

      Thank you so much ❤️‍🔥 I am really happy to hear it all works for you ✌️😊

  • @anrvy
    @anrvy ปีที่แล้ว

    I love you, perfect technical explanation, yes sir 👌

    • @UnrealSolver
      @UnrealSolver  ปีที่แล้ว

      I love you too! ❤️‍🔥 thank you for your words✌️

  • @ptilu2195
    @ptilu2195 2 ปีที่แล้ว

    Impressive thanks!

  • @JoeVonD
    @JoeVonD ปีที่แล้ว

    This is fantastic!

    • @UnrealSolver
      @UnrealSolver  ปีที่แล้ว +1

      Wow, thank you mate! I am glad you love it ❤️‍🔥

  • @Helgrind44
    @Helgrind44 5 หลายเดือนก่อน

    Thanks, I followed the drag and drop Unreal tutorial but there was a lot of weird annoying behaviour.
    This is much better.

  • @saffetdoga9313
    @saffetdoga9313 ปีที่แล้ว

    great work respect tx

    • @UnrealSolver
      @UnrealSolver  ปีที่แล้ว

      Thank you mate! ❤️‍🔥

  • @leetness13
    @leetness13 4 หลายเดือนก่อน +1

    good tutorial thanks a lot ! only thing to say is that if you need to do something on tick, do it on tick, its there for a purpose. those half assed 0.01s looping timers are not any better

    • @UnrealSolver
      @UnrealSolver  4 หลายเดือนก่อน

      That’s totally true :) Tick exists to be used and this wouldn’t be so much to run a short function checking if we’re trying to move the window under the cursor, thanks for the insight and your kind words 🍻

  • @GokdenizCetin
    @GokdenizCetin ปีที่แล้ว

    Awesome, subbed!

    • @UnrealSolver
      @UnrealSolver  ปีที่แล้ว +1

      Thank youuu! ❤️‍🔥

  • @Mineceater
    @Mineceater ปีที่แล้ว

    Very helpful. Good and fast pacing, everything Explained and Shown. Maybe use the timestamp to get more experienced programmers to the part they need.
    Keep it on!👍

    • @UnrealSolver
      @UnrealSolver  ปีที่แล้ว

      Thank you so much and as well thanks for the suggestion, that totally makes sense! 🤌❤️‍🔥

  • @SpotCallerzWrestling
    @SpotCallerzWrestling 2 ปีที่แล้ว

    Thank you so much for this! Also.....is that MJF's theme song that kicks in the background @6:00?

    • @UnrealSolver
      @UnrealSolver  2 ปีที่แล้ว

      Two Moons by Bobby Richards - got from the TH-cam Audio Library ;]

  • @Kaselmeyk_Ilya
    @Kaselmeyk_Ilya ปีที่แล้ว

    I liked that it was short and simple. I was only looking for a piece of code. Music is superfluous.

    • @UnrealSolver
      @UnrealSolver  ปีที่แล้ว

      Thank you! 😍 glad to hear you love it! ❤️‍🔥

  • @thewhiteghostproject6722
    @thewhiteghostproject6722 ปีที่แล้ว

    Awesome tutorial, very informative. Anyone else notice MJF's AEW theme song playing in the background? XD

    • @UnrealSolver
      @UnrealSolver  10 หลายเดือนก่อน +1

      Thank you mate! ❤️‍🔥
      It’s rather rare that someone recognises names of songs, nice one 🤌

  • @boldizsarszabo
    @boldizsarszabo 2 หลายเดือนก่อน

    Thank you so much for this! By the way, is there a reason why you aren't using the built in UDragDropOperation for this? I'm just curious, since every other tutorial uses it

    • @UnrealSolver
      @UnrealSolver  2 หลายเดือนก่อน

      Thank you, glad you find it useful ❤️‍🔥
      Theres not much reasoning besides its simplicity of the setup and its math and showing the diversity of setups that can give you pretty same functionality, also the “get slot as canvas” is not that known yet useful in UI ✌️

  • @Obliviander
    @Obliviander 2 ปีที่แล้ว

    Nice tutorial! followed it and it works great in UE5 too.
    The only thing I feel is missing, is some kind of collider so that I can't drag it off screen and lose it, would this be easy to achieve? Thanks.

    • @UnrealSolver
      @UnrealSolver  2 ปีที่แล้ว +1

      Thanks, glad you liked the instructions ❤️‍🔥
      I had to use some sort of trickery because whenever you move the mouse away from the game window - it forgets about current window so I added a reference to window that you hold and move once it’s back with positive mouse XY
      Additionally I made them stick to sides and edges using some simple math and I used a node that blocks mouse within game viewport, I can include your request in next episodes about widgets, for now if you want you can find a link in the description with a project to download, but it’s been made using UE4.26

    • @Obliviander
      @Obliviander 2 ปีที่แล้ว

      @@UnrealSolver Thanks cool! Im not in a rush, so I can wait for your next video about this:) And thanks so much for the fast response! Subbed

  •  2 ปีที่แล้ว

    Can't wait for the part 2

    • @UnrealSolver
      @UnrealSolver  2 ปีที่แล้ว +1

      You will see it soon 😎

    •  2 ปีที่แล้ว

      @@UnrealSolver You remember me Fat dino UE4 Tutorials :D. You are awesome, man! Keep going and you will reach for the stars with your channel! Oh, and.. can I suggest 2 things in part two of this video? How about putting buttons to minimize the page, maximize and close?

    •  2 ปีที่แล้ว

      @@UnrealSolver Hi, so... sorry to bother you but... I just downloaded the project with the tabs ready and I just wanted to clarify something... because when I minimize more than one tab it has a negative number in the toolbar tasks? (We still want part 2 of the project, it will be awesome to learn. ) And I found a lot of bugs. There is no safety zone for the bar not to turn upside down.

    • @UnrealSolver
      @UnrealSolver  2 ปีที่แล้ว +1

      @ negative number = minimised window ;] I did it on purpose
      Yeah, there are a lot of bugs like scaling window to negative values, can be easily restricted
      To the text editor - that’s far away from being completed
      Small bugs will be repaired when I touch the project again xD
      If you have suggestions, ideas or bug reports - it’s highly appreciated to share your thoughts!
      Thanks bro! 🍻

    • @UnrealSolver
      @UnrealSolver  2 ปีที่แล้ว +1

      I just got a video suggestion from your Channel and realised you wrote the comment stating who you are 😆
      Now chillin and watching your Jetpack Joyride remake
      You’re awesome dude! 🔥🔥🔥🍻

  • @laurensdesmet70
    @laurensdesmet70 2 ปีที่แล้ว

    Great tutorial and resources! I was wondering, in the widget project I downloaded there is the functionality to minimize the window to it's own bar. I've tried adding a few elements, such as text and buttons, but these don't minimize and stay visible underneath the bar. So, it's not enough to put these underneath CanvasPanel_Wrapper in the Designer. But I can't figure out what I'm missing in the graph to make the additional buttons I add collapse. Could you point me in the right direction? Thanks in advance!

    • @UnrealSolver
      @UnrealSolver  2 ปีที่แล้ว +1

      If you look into the minimize button of mine - when you click I change size of the whole size box and manually create an array of stuff that should be hidden with 'Set Visibility' so it is a two-step event, you simply have to 'Add Pin' to the 'Make Array' that goes through a loop that changes visibility of selected items ;]
      If you add stuff remember to think about Anchors - this is very important so you can have stuff staying nicely in the place - check the 5 text boxes that say placement name on the spawned window - all of them have different anchors
      I am preparing the video about scaling rn, it may come in handy as it has more useful info about handling all this stuff incl. Anchors ;]

    • @laurensdesmet70
      @laurensdesmet70 2 ปีที่แล้ว

      @@UnrealSolver Yeah, the anchoring was the main issue, but thanks so much for quickly explaining the separate elements to make this work. I hope I didn't misinterpret the code by adding the buttons to the last Set Visibility function instead of the Array, seeing the Array didn't accept the button because the Button Object Reference wasn't compatible with the Text Object Reference.
      In any case, it seems to be working now! (initiates little dance.) I really appreciate the fast response btw. Happy I found your channel and I'm looking forward to seeing the new video!

    • @UnrealSolver
      @UnrealSolver  2 ปีที่แล้ว +1

      Dunno if you saw it already but the video has been released :)

    • @laurensdesmet70
      @laurensdesmet70 2 ปีที่แล้ว

      @@UnrealSolver I saw and added it to my watchlist, will check it out when I start work again Monday! Thanks for the reminder, now I feel special ✨

  • @dclipca
    @dclipca 2 หลายเดือนก่อน

    Really nice, helped me a lot. Though, I do think a better implementation is making a bIsWindowHeaderHeld and setting the position of slot if bIsWindowHeaderHeld is true, from the Tick node.

  • @yuanzeng902
    @yuanzeng902 2 หลายเดือนก่อน

    thankyou

  • @Trakkis
    @Trakkis 2 ปีที่แล้ว

    Great tutorial excactly what i needed thanks! One thing tho, how do i make it so that you cannot move the widget outside of it's border

    • @UnrealSolver
      @UnrealSolver  2 ปีที่แล้ว

      Personally I locked the mouse within viewport in my downloadable version so you can partially move the widget to side and whenever the mouse touches the border the widget sticks to it ;)
      Otherwise if you don’t lock the mouse then there’s a trick for that - when mouse escapes the Viewport it doesn’t get cached so you have to save the widget you’re moving in a variable on click so your program remembers which widget you’re moving when you come back with the mouse ;]
      There’s a link in the description to a lil demo that has movable, scalable widgets and a text editor that can save “files”, check it out to see how I handle such stuff ;)

    • @Trakkis
      @Trakkis 2 ปีที่แล้ว +1

      @@UnrealSolver Thank you!

  • @BADASSSAMEE
    @BADASSSAMEE 2 ปีที่แล้ว

    LEGEND

  • @agj383
    @agj383 ปีที่แล้ว

    consider making some links to these videos on the unreal forums. may help get some more eyes. this is high quality stuff

    • @UnrealSolver
      @UnrealSolver  ปีที่แล้ว

      Thanks for suggestion and the compliment! ❤️‍🔥
      I do post sometimes after releasing a video if it’s cool enough but mostly it’s getting forgotten and I don’t bump em up ;)

  • @BlacklusterPally
    @BlacklusterPally ปีที่แล้ว

    on the dowloadable project, something is broken and now you have to click to stop the window moving, great stuff anyway!
    hope to see something with the drag and drop operation, because my widget isn't a button, but a panel, so i can't use the "on click" events things

  • @katiekaliber
    @katiekaliber 9 หลายเดือนก่อน

    Hi, i really liked the video but sadly i can't figure out why this won't work for me. Everything seems to be working fine, but the mouse click doesn't seem to be getting registered for as long as i hold it down because the window will move a millimeter towards where i drag it. I've gone over the the video so many times now, everything seems to be linked up right. Any idea how this could happen? Maybe some kind of setting somewhere? I'm really lost and would love to watch the next video about this but there is no point if i can't get this to work.

    • @UnrealSolver
      @UnrealSolver  9 หลายเดือนก่อน +1

      Hi, glad to hear you like it ;)
      It sounds like there’s something with the timer - did you select “looping” on the timer so it runs until you stop it manually? There may be other things too but check this out, also if possible - share a screenshot of your BP Setup on my discord (link in About of my channel)

    • @katiekaliber
      @katiekaliber 9 หลายเดือนก่อน

      @@UnrealSolver Such a quick response thank you. I managed to make it work, but honestly i just restarted unreal, duplicated the widget and replugged the pins, and it worked so maybe my project was being strange xD I was wondering if you'd by any chance would know how to make these calculations on a 3d widget? The code is definitely firing and the window is trying to drag but it doesn't seem to find it's place. I'll hop in the discord anyway because you seem to have some interesting stuff on your channel, but i was wondering if this was even an option in this set up.

    • @UnrealSolver
      @UnrealSolver  9 หลายเดือนก่อน

      @@katiekaliber you’re the 2nd person asking for such functionality on a 3D widget. Although I don’t know the answer for it right now I will take a look on it and make a proper tutorial :)

  • @in2fractalout
    @in2fractalout ปีที่แล้ว

    opa opa opa-pa. nice done

  • @CD-dy9kn
    @CD-dy9kn ปีที่แล้ว

    How do I make sure the widget cannot be moved outside the display screen? cause I can drag it to the outside of the game window and i cant return it

    • @UnrealSolver
      @UnrealSolver  ปีที่แล้ว

      Download the Project - it has code that checks if you got your mouse to or behind the window and it pushes the window to the side or corner ;)

    • @CD-dy9kn
      @CD-dy9kn ปีที่แล้ว

      @@UnrealSolver is it possible to do it by checking the size of the window? so that the window never goes off screen in the first place?

    • @UnrealSolver
      @UnrealSolver  ปีที่แล้ว

      @@CD-dy9kn not sure if it’s possible without any external interference, there’s for example a plugin called “monitor utilities” which can check size of window + instead of “get mouse position on screen” you can use get mouse position of platform which returns a different value

  • @arengnightcore5201
    @arengnightcore5201 2 ปีที่แล้ว

    Thank you so mush , i did this a year ago and i was stuck so hard into this but i did alot of code more than this cause i wasnt familliar with BPs xD , can you also do the window drag will keep it moving(like the camera lag thing) and when it hits the edge of the screen it will get destroyed ? , i was stuck with this one and i never did it xD. edit: i used touch in my versions.

    • @UnrealSolver
      @UnrealSolver  2 ปีที่แล้ว +1

      I don’t think I quite understand your question xD
      What should keep moving when dragging window?
      I can implement that and upload once you clarify the request ;] destroying is ez, that’s what I can do best 🤣

    • @arengnightcore5201
      @arengnightcore5201 2 ปีที่แล้ว

      @@UnrealSolver the window when draging with high speed it should keep sliding and when it goes off screen it should destroy

    • @UnrealSolver
      @UnrealSolver  2 ปีที่แล้ว +1

      @@arengnightcore5201 ohh, I got you
      You mean like swipe away to get rid of it, cool idea! 🔥

    • @arengnightcore5201
      @arengnightcore5201 2 ปีที่แล้ว

      @@UnrealSolver ever managed to make that windows magic ?

    • @UnrealSolver
      @UnrealSolver  2 ปีที่แล้ว

      @@arengnightcore5201 sadly not yet, now I am not even at home till tomorrow’s night and I have some other higher prio stuff to do first
      But I will take your ideas into some next videos about the widgets ;)

  • @ptilu2195
    @ptilu2195 2 ปีที่แล้ว

    How can i replace a widget by another and wherever the window is on the screen , it fits the other widget location ? Thanks :)

    • @UnrealSolver
      @UnrealSolver  2 ปีที่แล้ว +1

      You probably mean to create a new type of window and switch them by any means like f.ex. Button
      Things like location would have to be stored in variables, otherwise you loose them when you “remove from parent
      You can use the HUD or Player Controller to save those values (2D Structs) and use them when swapping windows
      In the Video Description you can find link to the bit more advanced version of the widgets - when you click on one they rearrange so the new one is on the top, to do so I had to remove them from parent and re-add so they appear on top and that means I had to save all necessary info to recreate in the newly spawned window ;)
      Check the Project out as it may come in handy, it also contains a Notepad that’s able to save “files” ;)

    • @ptilu2195
      @ptilu2195 2 ปีที่แล้ว

      @@UnrealSolver thank you very much 💖

    • @UnrealSolver
      @UnrealSolver  ปีที่แล้ว

      Just to let you know - the Project has been expanded with Favourites, weights only about 50mb after migration
      Has small issues which will be fixed soon ✌️

  • @user-od4wm5cj6g
    @user-od4wm5cj6g 11 หลายเดือนก่อน +1

    If I don't create the controller base and HUD? Can I do that?
    I appear this error "PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_SlotAsCanvasSlot_ReturnValue". Node: Set Position Graph: EventGraph Function: Execute Ubergraph WPT Popup Blueprint: WPT_Popup"

    • @UnrealSolver
      @UnrealSolver  11 หลายเดือนก่อน

      Of course you can skip the controller and hud creation and have it working
      Accessed none error = you try to use something that is not valid (doesn’t exist, is being destroyed, is empty, etc.) so this is your coding issue and has nothing to do with having or having not the HUD and Controller

    • @user-od4wm5cj6g
      @user-od4wm5cj6g 11 หลายเดือนก่อน

      @@UnrealSolver But I don't know why my widget can not move.
      I already followed follow your step.
      The blueprint of he movable user interface as same as 4:18.

    • @user-od4wm5cj6g
      @user-od4wm5cj6g 11 หลายเดือนก่อน

      I just have one main_ui and one_ui(like your some window). And then, the blueprint of one_ui is same as 4:18. And the level blueprint as same as 4:19.

    • @user-od4wm5cj6g
      @user-od4wm5cj6g 11 หลายเดือนก่อน

      oh, I solved my problem. I need to notice which container including my wanted movable widget. Thanks!!! I also still looking forward to your mini-video player tutorial video. :)

    • @UnrealSolver
      @UnrealSolver  11 หลายเดือนก่อน +1

      @@user-od4wm5cj6g at best share some screenshots on my Discord, I cannot imagine what is your issue exactly (link in About of my channel)

  • @ayoubtouaty8255
    @ayoubtouaty8255 2 ปีที่แล้ว

    Great tutorial 😋....can you tell me how can i make a mobile Custom button position editor please i search it everywhere and found nothing soo can you show me how or even do a tutorial about it 🥺 pleeeeeeease

    • @UnrealSolver
      @UnrealSolver  2 ปีที่แล้ว

      Thanks, appreciate that ;]
      What do you mean with “custom button position editor”? Specify a bit more and maybe I’ll be able to do it for ya ✌️

    • @ayoubtouaty8255
      @ayoubtouaty8255 2 ปีที่แล้ว +2

      @@UnrealSolver in most mobile fps games like pubg mobile have a button editor where you can edit the position of the buttons and thier opacity to your needs just search pubg custom button editor and you will find it 🥲 aprichiate your reply

  • @stormstudios1
    @stormstudios1 ปีที่แล้ว

    im using an image but why does it resize it instead of moving it, even if i put the image in a canvas panel it doesnt work

    • @UnrealSolver
      @UnrealSolver  ปีที่แล้ว

      What do you mean that you put an image and it resizes?
      When you select Anchors - this will already somewhat specify the behaviour so if you make full screen - the image attached will go full size of Parent, but if you change Anchor to f.ex. One corner- it should move, but not resize

    • @stormstudios1
      @stormstudios1 ปีที่แล้ว

      @@UnrealSolver what is f.ex
      edit: nvm

    • @UnrealSolver
      @UnrealSolver  ปีที่แล้ว

      @@stormstudios1 did my advise work for you? 🤔

    • @stormstudios1
      @stormstudios1 ปีที่แล้ว

      @@UnrealSolver yea when i watched the video i didnt do the corner thing bc i thought it wouldnt work with how i setup my image so the comment made me try it and it worked but now i just need to find how to make the image not move beyond the bounds of the canvas (because its a image bigger than the canvas that the player can move)

    • @UnrealSolver
      @UnrealSolver  ปีที่แล้ว

      @@stormstudios1 in practice you can make a piece of code that will update the size and placement of you move the main part

  • @Skynet_is_Watching_You
    @Skynet_is_Watching_You ปีที่แล้ว

    Is it possible to pull these windows out of the main game window?

    • @UnrealSolver
      @UnrealSolver  ปีที่แล้ว

      Can you specify what do you mean by that? 😅

    • @Skynet_is_Watching_You
      @Skynet_is_Watching_You ปีที่แล้ว

      @@UnrealSolver When you start the game, it is in a frame, is it possible to move elements outside the game frame?

    • @UnrealSolver
      @UnrealSolver  ปีที่แล้ว

      @@Skynet_is_Watching_You yes it is, but also it’s possible to restrict the windows so if you go near or behind the frame it will stick the window to the edge or corner. It’s done in the downloadable Project ;)

    • @Skynet_is_Watching_You
      @Skynet_is_Watching_You ปีที่แล้ว

      @@UnrealSolver Thank You for the reply

    • @Skynet_is_Watching_You
      @Skynet_is_Watching_You ปีที่แล้ว

      @@UnrealSolver When not in full screen mode, Can the widget go outside the main game window frame?, and stay on top of that frame (not disappear under main game window frame)

  • @ROSALIEIK
    @ROSALIEIK ปีที่แล้ว +1

    mine disappears....

    • @UnrealSolver
      @UnrealSolver  ปีที่แล้ว

      Then you’re doing something wrong ;)
      Either calculation or Anchor

    • @ROSALIEIK
      @ROSALIEIK ปีที่แล้ว

      @@UnrealSolver yep skipped a step my bad

  • @pietpanzerpanzer5335
    @pietpanzerpanzer5335 ปีที่แล้ว

    doesnt work lol

    • @UnrealSolver
      @UnrealSolver  ปีที่แล้ว

      Glad you specified what is the issue, lol
      Also you can download the Project of mine, DL in Description

    • @pietpanzerpanzer5335
      @pietpanzerpanzer5335 ปีที่แล้ว

      @@UnrealSolver Haha i dont know what the issue is, it is just warping around sometimes if i start clicking. But i would just ignore that for now lol