Making an Inventory for my Indie Game || Keeper Devlog

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  • เผยแพร่เมื่อ 9 พ.ค. 2020
  • In this video I continue working on my 2D pixel art survival game. This time I created the inventory, which allows the player to collect items and equipment. I created a health UI that shows how much damage the player has taken, along with some health potions that can heal you. I also created a fire using Unity's particle system, which is amazing (Am I copying Dani? No, you're copying Dani. Unity's particle system is amazing and that is my own independent thought) In the next episode, I'll work on creating a crafting system.
    The pixel art is made in Aseprite and the game engine I use is Unity. Thanks for all the support on my first Keeper devlog (Creating a Procedurally Generated World) and on my Ludum Dare 46 submission!
    Follow me on Twitter! / nextprogramyt
    Join the Discord! discord.me/nextprogram
  • บันเทิง

ความคิดเห็น • 801

  • @Danidev
    @Danidev 4 ปีที่แล้ว +1039

    damn this is cool, i love the cheeky graphics man

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว +250

      Dani WHAT. You’re literally the reason I make these videos. I used to watch your devlogs like a year ago and I thought it would be so fun to make those too, and you got me back into making games after I’d taken a long break. Crazy crazy, I’m glad you liked it!!

    • @kylewitte564
      @kylewitte564 4 ปีที่แล้ว +90

      glug glug milk good

    • @justinaccurate347
      @justinaccurate347 4 ปีที่แล้ว +115

      He did mention Unity's particle system

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว +113

      Justinaccurate that was actually supposed to be a dani reference lol, a really subtle one

    • @humanperson7466
      @humanperson7466 4 ปีที่แล้ว +24

      turn harm potion into orange juice

  • @deadhelix
    @deadhelix 4 ปีที่แล้ว +45

    Everybody Ganster till someone pulls out unity’s particle system

  • @goodnewsgames3286
    @goodnewsgames3286 4 ปีที่แล้ว +235

    I reckon thats a really cool feature for squeezing into secret areas.

    • @DevyOats
      @DevyOats 4 ปีที่แล้ว +8

      I agree. It had a Paper Mario feel and look when you showed it in the video.

    • @syedmoin7939
      @syedmoin7939 3 ปีที่แล้ว

      th-cam.com/video/za0kHhLQaTM/w-d-xo.html

  • @Qwide
    @Qwide 4 ปีที่แล้ว +124

    Please don’t remove the sprite flipping it’s a really good game mechanic

    • @mytriumph
      @mytriumph 3 ปีที่แล้ว +4

      i feel like the fact that you can slip through small gaps like that should be left in, either as an "intentional feature" or as an "oversight in the code," because i think it would be super useful in speedruns
      Edit: i'm rewatching the series, which is why i'm already thinking about speedrunning :p

    • @darkpurpletcgs8628
      @darkpurpletcgs8628 2 ปีที่แล้ว

      It gives a nice paper mario feel

  • @csucskos
    @csucskos 4 ปีที่แล้ว +53

    That flipping collision glitch reminded me of Paper Mario. There they acknowledge that the characters are 2D. And I found it really funny, a good idea for a future puzzler game. Thanks!

  • @nextProgram
    @nextProgram  4 ปีที่แล้ว +67

    Thanks for watching! This video took so so long to make (more than 30 hours over the course of this week) so I hope you liked it. By the way I have a class starting Monday, so the next video will probably be uploaded in 2 weeks. At most 3.
    -Mickey
    Edit: Also join our Discord server! This is probably where I'll ask people to beta test the game when it's ready, and I might even give out some free copies of the game there. Here's a link: discord.gg/ZBNFCTj

    • @sakeusberg
      @sakeusberg 4 ปีที่แล้ว +2

      It's always nice when people spend time on their videos!

    • @yeahyeahdevs8203
      @yeahyeahdevs8203 4 ปีที่แล้ว

      Love this series

    • @xRedJacketManx
      @xRedJacketManx 4 ปีที่แล้ว +1

      I think you should make the flipping part of the game think of all the hiding areas you put hearts to hide

    • @datdamndog389
      @datdamndog389 4 ปีที่แล้ว +1

      You should maybe change the water sprite because the dots look a little distracting

    • @tylercode2905
      @tylercode2905 4 ปีที่แล้ว

      For that flipping animation issue, 2 ideas that come to mind are a collider child that inherits position but not rotation of the player. Or have the actual sprite for the player exist as a child to the player object and just have the sprite flip instead of the collider. You can dm me on twitter if you want and I can send some examples over. @Tyler_Code

  • @BraveLittlePixel
    @BraveLittlePixel 4 ปีที่แล้ว +11

    "bug where you can flip to pass inbetween gaps" - I think you found a new game mechanic or a secret level mechanic, that you should definitely not call a bug

  • @teebs2721
    @teebs2721 4 ปีที่แล้ว +76

    Maybe instead of health potions maybe have food (mushrooms, enemy-drops, fruit) so it makes more sense with the theme of the game

    • @dumbhein6042
      @dumbhein6042 4 ปีที่แล้ว +15

      Maybe make some of the mushrooms actually hurt you

    • @lyca7016
      @lyca7016 4 ปีที่แล้ว +8

      Why not both also so you can combine things vial with ingredients for a health potion. Get some trippy mushrooms in there too.

    • @rizkiaprita
      @rizkiaprita 4 ปีที่แล้ว +2

      yep. i agree.
      if theres potion. there must be a alchemist

  • @causticsimon1283
    @causticsimon1283 4 ปีที่แล้ว +83

    Idea: Throw able potions that poison enemies

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว +15

      Really good idea, I think I'll do that

    • @causticsimon1283
      @causticsimon1283 4 ปีที่แล้ว +4

      @@nextProgram Hey one question when the game is in a playable state will you release a demo or test version for growing the community and or bug testing?

    • @TheMinecraftFan
      @TheMinecraftFan 4 ปีที่แล้ว +3

      Or the enemys can throw those poison potions at the player. And you should add particles to the potions.

    • @causticsimon1283
      @causticsimon1283 4 ปีที่แล้ว +5

      @@TheMinecraftFan How about both like the minecraft witch

    • @dedbeatz2359
      @dedbeatz2359 4 ปีที่แล้ว +2

      Or you could use them for poison arrows

  • @mghq-mobilegamerzhq2533
    @mghq-mobilegamerzhq2533 4 ปีที่แล้ว +5

    7:12 You have summoned dani with those words of power

  • @refry6307
    @refry6307 4 ปีที่แล้ว +4

    i actually kinda like how flipping lets you go through stuff

  • @jazzboi_9026
    @jazzboi_9026 4 ปีที่แล้ว +28

    I think that the sprite flipping issue should be a mechanic! It can be a cool way to find hidden areas by slipping through rocks, kinda like in paper Mario.

  • @romanlaw1264
    @romanlaw1264 4 ปีที่แล้ว +16

    You could add day/night switch in the game, with night bringing in some factors in the game like fire going out faster, some stronger night monsters spawning, etc.Also, great work, keep going!

    • @shughes5778
      @shughes5778 3 ปีที่แล้ว

      Fire going out faster shouldn't happen but otherwise good idea

  • @fish7540
    @fish7540 4 ปีที่แล้ว +3

    I really like the fact that all the characters are outlined in black, and the ground isn't. It shows great contrast, along with some simplicity. Great work!

  • @tycboi
    @tycboi 4 ปีที่แล้ว +2

    Dani when he mentions the unity particle system
    İ SEE THE WİSDOM

  • @Lunaveegaming
    @Lunaveegaming 4 ปีที่แล้ว +84

    Idea: keep the flipping and turn it into a mechanic?

    • @xLucio91x
      @xLucio91x 4 ปีที่แล้ว +7

      Yeah I was thinking the same thing, it's kind of cool how you can squeeze in-between things that way

    • @adamteashaw9441
      @adamteashaw9441 4 ปีที่แล้ว

      Like, have a button that flips the Sprite 90° one way.

    • @justaway_of_the_samurai
      @justaway_of_the_samurai 4 ปีที่แล้ว +2

      Then this game would become more like Paper Mario lol

  • @veseque
    @veseque 4 ปีที่แล้ว +3

    it is not a bug it is a feature!! u ccan rotate to pass between rocks and stuff its cool i like it

    • @veseque
      @veseque 4 ปีที่แล้ว

      :)

  • @JKILLARL
    @JKILLARL 4 ปีที่แล้ว +77

    You could make that the enemies make noises and they have 3d sounds

  • @jotarokujo8156
    @jotarokujo8156 4 ปีที่แล้ว +13

    Make a ally that follows you and make the coconut clicking sound for “Monty Python and the Holy Grail”. Have the. Sing for the music. I also like the bug.

  • @lasschesteven
    @lasschesteven 2 ปีที่แล้ว

    Those poison potions sound like a fun way to prank the player once or twice in the game. Like, some specific enemy (maybe a snake or something) drops them, or one or two treasure locations in the world have them, and the player finds out what they do by trying them.

  • @Krevz
    @Krevz 4 ปีที่แล้ว

    Looks great so far, I really love the art style and the way the player flips looks so satisfying

  • @santaclaus634
    @santaclaus634 4 ปีที่แล้ว

    Really love how you show and explain everything you do, together with random things such as the doppler effect. The fact that you listen to and implement things based on community feedback is also really nice. Eraned a new sub!

  • @PureGamesInc
    @PureGamesInc 4 ปีที่แล้ว

    Glad you continued this series, found your channel recently and it’s great. Can’t wait to see more!

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว +1

      Glad you liked it!

  • @natalius
    @natalius 4 ปีที่แล้ว

    I really love your art style ! Can't wait for the next log! ❤️

  • @Rufiowascool
    @Rufiowascool 4 ปีที่แล้ว

    Aaaaaand now 3 thousand subs. Good work pal.
    Super interesting watching you learn things and grow as a dev.

  • @ghostram7900
    @ghostram7900 4 ปีที่แล้ว

    Honestly I think the sprite being able to go through small spaces is really cool and like how you showed he got to a secret area by doing so. Maybe you could hide those heart(max health increase) in there if you choose to hide them rather then make them boss rewards

  • @RychecksWorld
    @RychecksWorld 4 ปีที่แล้ว

    Liking the concept so far, looking forward to more!

  • @tylercode2905
    @tylercode2905 4 ปีที่แล้ว

    Nice, I was excited to see what you got next. Good job man!

  • @ProBubbleStruggler
    @ProBubbleStruggler 4 ปีที่แล้ว

    Onwards to greatness! Let’s take this channel to 10.000 subs
    I thoroughly enjoy your videos on Keeper. Keep up the good work

  • @sjcasey77
    @sjcasey77 4 ปีที่แล้ว

    Good progress this week! I'm making a rogue-like (maybe rogue-lite) dungeon dive game, and actually use the same method to make my caves that you use for your islands. Good job on the inventory system. Also, nice job with the fire,. I think the fact that it looks a little different will highlight its importance

  • @AvalonDev
    @AvalonDev 4 ปีที่แล้ว

    Damn the game is really coming together nicely! Keep up the good work!

  • @birdenand
    @birdenand 4 ปีที่แล้ว

    I know its sort of game breaking, but the idea of the sprite flipping effect being a way to slip through cracks is so cool to me.

  • @irusuamv781
    @irusuamv781 4 ปีที่แล้ว

    This is looking great i hope alot of people will play you're game when it's out! :D

  • @jakerhodes2105
    @jakerhodes2105 3 ปีที่แล้ว

    This feels very forager, I Love it!

  • @mouseman18
    @mouseman18 4 ปีที่แล้ว

    Dude you are acually putting time and effort into growing your channel and it is working! I’m so happy for you and all the subs you have gained. Keep up the good work!

  • @davegamedevelopment
    @davegamedevelopment 4 ปีที่แล้ว +1

    Love the graphics, keep going! :D

  • @juantroisi6276
    @juantroisi6276 4 ปีที่แล้ว

    You can use the damaging potion as an easter egg (if you are planning in adding achievements), that if you drink it it gives you exactly that, an achievement, like the how did we get here in Minecraft. Anyways great vid, so glad you popped up in my recommendations!

  • @CANDYCAPYBARA
    @CANDYCAPYBARA 4 ปีที่แล้ว

    This game is looking so good! Keep up the good work :)

  • @MuddyWolf
    @MuddyWolf 4 ปีที่แล้ว

    This game is looking amazing dude! Keep it up! :D

  • @dyuman4482
    @dyuman4482 4 ปีที่แล้ว +1

    wow I'm making my own game and watching you making yours is awsome!

  • @JKILLARL
    @JKILLARL 4 ปีที่แล้ว +219

    For the collision bug, Could you just make that the colider doesn't flip with the sprite?

    • @JatundaXjatunda
      @JatundaXjatunda 4 ปีที่แล้ว +94

      Yeah, make the collider on a parent/sibling object of the actual sprite that's doing the flipping. This also makes it so that when you change sprites or add cosmetics in the future, the collider will stay the same size. Also makes it so that you can have multiple layered sprites (for like equipment) without affecting the main logical components of the player gameobject

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว +106

      Oh that would fix it! I don't know how I didn't think of that
      Edit: this is directed to Jatunda X

    • @sp1derss
      @sp1derss 4 ปีที่แล้ว +8

      You could also just make the collider a square so it doesn't get thinner when it rotates

    • @NintenbroV1
      @NintenbroV1 4 ปีที่แล้ว +8

      @@sp1derss I think you mean a cube, and the issue with that is that the collider would actually become much larger while turning. Mid-flip, the player would be 1.414x wider than they would be normally.
      To fix that, you can make the collider a cylinder instead.
      (or just make it so the collider doesn't flip at all, like previously suggested)

    • @sp1derss
      @sp1derss 4 ปีที่แล้ว +2

      @@NintenbroV1 😩

  • @eastkoastgames1553
    @eastkoastgames1553 4 ปีที่แล้ว

    Such a cute aesthetic in your game world, keep it up man! Takes me back to my GBA...

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว

      Thanks a lot! Edit: Hey I've seen you on Twitter lol

  •  4 ปีที่แล้ว +3

    You literally made 2 devlogs and got more subs then I got with almost 50 devlogs, I can't express how impressed I am, how did you manage to do this?
    Also, I love the graphics of the game, keep working on it and good luck!

  • @memelorddundy7820
    @memelorddundy7820 4 ปีที่แล้ว

    And a couple hundred turn to 2.6 thousand. Nice job man, this looks awesome!

  • @brujua7
    @brujua7 4 ปีที่แล้ว

    Nice! I liked the first fire animation more.
    Good look with the game!

  • @SimulationWithDaniel
    @SimulationWithDaniel 4 ปีที่แล้ว

    It feels like I am watching my favourite series on tv. Keep up the amazing programming :)

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว +1

      Glad you enjoy it!

  • @noctisocculta4820
    @noctisocculta4820 4 ปีที่แล้ว

    Cute project mate! Looking forward to your next video.
    You've got a great start here, all the base elements for a game! Best advice I can give is to keep the scope small for now - focus on a small prototype with what you've already got. Basic attacking, harvesting, crafting, and fire tending in, and you've got an awesome little game base to expand from!
    Have you considered making the weapon a separate sprite? That way you can swap out the sword and spear. Could also make the shield, body, and head separate sprites too. Slightly cheating the 16x16 aesthetic, but it is the main character and it fits with the paper flipping thing.

  • @tubagusthariqgilbraltar7499
    @tubagusthariqgilbraltar7499 4 ปีที่แล้ว +2

    Minimalist, colorful, and seems a fun game to play, I LOVE IT

  • @noahkragh7663
    @noahkragh7663 4 ปีที่แล้ว

    Thanks for the Update on your game, it looks amazing.

  • @liquidportal9082
    @liquidportal9082 4 ปีที่แล้ว +14

    "made a system where you could craft axes, pickaxes, swords, shovels..."
    Hmm, sounds familiar..

  • @ninjatek2241
    @ninjatek2241 4 ปีที่แล้ว

    I like how he was so excited to have three hundred subscribers. I check his channel quickly, less than two weeks later he has ~4.5K. Nice job dude!

  • @undertiltedfavor8833
    @undertiltedfavor8833 4 ปีที่แล้ว

    A suggestion would be to make the little numbers telling you how many of a certain item you have clearer. The dark gray-on-brown doesn't stand out, and players wouldn't wanna hunt just to figure out how many health potions they have. Maybe make the number white, or put it in a little colored bubble or something??
    Either way, this is looking amazing so far!!

  • @tutmo
    @tutmo 4 ปีที่แล้ว

    Wow, awesome stuff man!
    I just got into game dev and started a devlog for a 2D game myself. Only difference is it took me 4-5 months to get where you are in 2-3 weeks...your skills are clearly superior. 🙂 Looking forward to your next update!

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว +1

      Haha thank you, it's all practice. I've been programming for a long long time now

  • @darcipeeps
    @darcipeeps 4 ปีที่แล้ว

    Very cool how your channel has grown in the last week

  • @alexpugh3217
    @alexpugh3217 4 ปีที่แล้ว

    Love the games art style!

  • @TimberFinz
    @TimberFinz 4 ปีที่แล้ว

    Wow, you've been popping off, good job man! :D

  • @bezos5243
    @bezos5243 4 ปีที่แล้ว

    Looks realy good my guy! Keep at it!

  • @TheRonvik
    @TheRonvik 4 ปีที่แล้ว

    Ya know, these videos are great quality for that 300 subs back then
    You deserve these subscribers, this is a quality channel

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว +1

      Thanks!

    • @TheRonvik
      @TheRonvik 4 ปีที่แล้ว

      @@nextProgram Ohmy, a reaction from you, this was unexpected

  • @albingrahn5576
    @albingrahn5576 4 ปีที่แล้ว +1

    cool! would love to see more pixel art timelapses :)

  • @sixdsix5028
    @sixdsix5028 4 ปีที่แล้ว

    Keep up the good work, mate. Entertaining stuff

  • @depletedsupernova1071
    @depletedsupernova1071 4 ปีที่แล้ว

    I love that it took this man a month to get 8k because of his devlogs, i love watching them so much. keep cool bro

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว

      Aw thanks, I appreciate it!

  • @edgarallandough9480
    @edgarallandough9480 4 ปีที่แล้ว

    Love the game! I hope you get that collider bug worked out. Keep it up! Love the vids

  • @waynederksen407
    @waynederksen407 4 ปีที่แล้ว

    It looks amazing! Keep doing what you're doing!😋

  • @pascualnoriega3884
    @pascualnoriega3884 4 ปีที่แล้ว

    This is the fastest growing channel I’ve seek

  • @boguinator
    @boguinator 4 ปีที่แล้ว

    Thats a good sounding slime. Very cute

  • @cedricdiepeveenx
    @cedricdiepeveenx 4 ปีที่แล้ว +1

    5:45 this is a very cool thing!

  • @mattbutler1263
    @mattbutler1263 4 ปีที่แล้ว

    Damn dude congrats with TH-cam algorithm picking up your videos 👌👌

  • @lukaz078
    @lukaz078 4 ปีที่แล้ว

    EYY Congrats on 1k🤪🤪

  • @greengames64
    @greengames64 4 ปีที่แล้ว +2

    So some suggestions for the health:
    Possibly add some feedback for having low health, for example make the hearts shake. For the heart containers maybe you loose them after you get hit enough. Finally for the poison potion thing, maybe make it balance out where you take damage, but get a buff for something else, like strength for example. These are just some random thoughts I had, best of luck to you for your game!

  • @kylewitte564
    @kylewitte564 4 ปีที่แล้ว

    This game is looking awesome! Why doesn't this channel have more subs? Btw I love the music, it makes me fell like I am the one going on an adventure. The music reminds me of an old turkish city, with mosques and cats everywhere. Maybe thats where the "dolphin" NPCs can live.

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว +1

      Because I just started it :) Thanks!

  • @imadethat9322
    @imadethat9322 4 ปีที่แล้ว

    I love this soooooooo much. I can’t wait to get it

  • @kick_8742
    @kick_8742 4 ปีที่แล้ว

    This is too cute and especially the background music tho.

  • @amydibre8834
    @amydibre8834 4 ปีที่แล้ว

    Your doing good so far

  • @ririnatheghost2154
    @ririnatheghost2154 4 ปีที่แล้ว

    Man u r growin fast

  • @user-jy1rz5fq6u
    @user-jy1rz5fq6u 4 ปีที่แล้ว

    Dude your channel is doing good 👌

  • @ame367
    @ame367 4 ปีที่แล้ว

    The channel seems to be growing quickly :)

  • @diegoh473
    @diegoh473 3 ปีที่แล้ว

    that bug with the rocks and the sprite animation is hilarious, you should leave it and think in interesting mechanics ;)

  • @Ombarus
    @Ombarus 4 ปีที่แล้ว

    Making a racing game, the Doppler effect is really important when passing cars :). Also, Reverb under bridges for that sweet engine sound!

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว

      Ombarus cool, I didn’t know that!

  • @sakeusberg
    @sakeusberg 4 ปีที่แล้ว +11

    One thing you should do is change the number showing the amount of items stacked. It is a liitle bit hard to read. Maybe another color?I really liike how the game looked in the beginning when you zoom in and out and the pixels changes. Maybe you could make a map in the corner displaying the world around you.

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว

      Yeah I'll definitely change the text, the whole game is basically a prototype right now. And a minimap might be cool, I'll think about that. What I'm planning right now is that the game will be more about exploring, so you won't be able to see more of the world around than is on the screen

    • @sakeusberg
      @sakeusberg 4 ปีที่แล้ว +2

      @@nextProgram Ok, sounds cool! Maybe the minimap could have a hidden layer that disappears gradually when you discover parts of the world?

  • @outlaw.2535
    @outlaw.2535 4 ปีที่แล้ว

    im late man, but awesome vixeos glad i found your channel last night been watching all your vids lol

  • @HelldiverDaisy
    @HelldiverDaisy 4 ปีที่แล้ว

    Game looks interesting. Also your appearance reminds me of smoothie from Happy!

  • @miles3279
    @miles3279 4 ปีที่แล้ว

    nice devlogs duude !! "Keep" it up !! haha

  • @user-dz8ir9fi7i
    @user-dz8ir9fi7i 4 ปีที่แล้ว +2

    Hey you! Ya you.. I am comming over to drop an idea or two:
    1. You could add a few bars of smaller hearths (begin with 10/14 or so) in addition to the enemies causing more damage. Why should you do that, you may ask? You see, every game needs something to make you do things. And by giving bigger hearth bar, you could begin adding armor to the game (made to reduce the damage ofc, while making sure it doesn't get OP. Same applies for those hearth containers of yours because a whole hearth of hp seems like the current meta) and golden apples in different edges of the map near special golden trees instead of the hearth containers. They could be guarded by a special type of boss ( a snake having poison projectile, tail attack and charging ability for example) and when the apple is taken/eaten they would grand the player 2 more aditional hearths.(you could still use the original hearth container system). Maybe add viking like helmets as armor for beginning and a bow weapon, which could be found in dungeons (which one enters if they happen to encounter a needed tunnel or so inside special forest labyrint). I won't rush your progress and those are just suggestions for giving the players a reason to explore the map and everything it has to offer. Gotta risk it for da biscuit, ya know
    Edit: After seeing the video I realized that you added the new bar system. Sorta..

  • @arekusenpai6953
    @arekusenpai6953 4 ปีที่แล้ว

    cool :D i want all the game developers to get recognize :)

  • @kenorta56
    @kenorta56 4 ปีที่แล้ว

    10/10 bed
    welldone this week

  • @realyunggranny
    @realyunggranny 4 ปีที่แล้ว

    the sprite flipping pass thingy would make a really neat game mechanic, i would love to see you keep it

  • @pink23882
    @pink23882 4 ปีที่แล้ว +2

    wow we finally learn what you look like

  • @gamedevcraig
    @gamedevcraig ปีที่แล้ว

    Just seeing this video now (so far so good!) and I hope you've solved your sprite flipping problem... but in case you haven't, you should probably just decouple the visual representation of the player with the game entity. In unity you would have to do something like have a Player object for all the state, and a PlayerSprite or PlayerVisual for the visual representation.
    Can't wait to catch up to the series!

  • @mathantasticproductions4992
    @mathantasticproductions4992 4 ปีที่แล้ว +1

    hey man, great work so a suggestion for the bug with the flipping animation, put the collider in a parent object and when your gonna flip the sprite flip the son, the child object will only have the sprite renderer with the character sprite, so when you're rotating the character, you only rotate the sprite renderer, not the collider, hope this helps
    Love your videos btw, I'm definitly gonna take some inspiration in your videos when I go to make my next video

  • @thetriomancer4206
    @thetriomancer4206 4 ปีที่แล้ว

    I know you have probably received a lot of good solutions to the collision bug, just a suggestion you should change the collision to a 3D box collider or something. I'm not sure about unity or 3d since I program in 2d but you could also see if there is a way to fix the rotation of the already existing collision square
    That aside, great video man! I'm looking forward to more of your videos!

  • @AlzzoGames
    @AlzzoGames 4 ปีที่แล้ว +1

    Ok , first time i see that indie game and o loved wow

  • @eaeeae7207
    @eaeeae7207 4 ปีที่แล้ว

    This is so cool
    Maybe try to make the numbers that say how many objects you have stacked a bit lighter so you can see it better against the darker background of the inventory

  • @tmngerbil
    @tmngerbil 4 ปีที่แล้ว

    "Now we have over 300 subscribers"...... Well..... at the time of commenting, he's up to 23.7K subscribers! Way to go :)! I'm loving the dev process. And I'm a huge fan of the art.

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว

      TMN Gerbil Thank you, I appreciate it!!

  • @magdaluzar8903
    @magdaluzar8903 4 ปีที่แล้ว

    The game looks interesting! I'm keen on this game development in the future. I have a few ideas and suggestions. I think the trees are too small compared to the character and should be bigger. But if you make them bigger you'll have to implement transparent object function if a player is behind it. Or the player should be able to move the camera, but that would cause even more problems so the first option seems more plausible. It's just an idea tho if you want to be able to craft high structures or buildings in the future.

  • @charcat8625
    @charcat8625 4 ปีที่แล้ว

    WAIT, you only had 300 Subscribers May 10. Dude, that's like SOOO many subscribers in a few weeks. Congrats on 7K!!!

  • @boguinator
    @boguinator 4 ปีที่แล้ว

    I guess wathing Dani made it so this got recommended to me. Cute game and cute dino :3 You got my sub

  • @mason3872
    @mason3872 3 ปีที่แล้ว

    “Potion of Blood Draining” that’d be a cool name. Also a way to fix the sprite flipping would be to have the art and the collider separate so that way the player can’t move through gaps no matter how many times you flip him.

  • @RosemaryWilliams49fruits
    @RosemaryWilliams49fruits 3 ปีที่แล้ว

    It'd be awesome if, instead of finding health potions or the like, you craft those things instead, since your character is alone except for monsters, and the game concept is based around crafting, I feel like that would be more rewarding than just finding potions. Really cool looking so far, your videos are very entertaining :)

  • @timmytimmy9771
    @timmytimmy9771 4 ปีที่แล้ว

    For the collision bug:
    Have the player be an empty game object with the collider and all player scripts on it, then simply add all sprites / meshes to that gameobject as a child and flip the child instead of the actual playerobject. This way you have separated gameplay and graphics, meaning you can affect them individually (:
    This way It'll be easier for you to add custom armor and other nice trinkets in the future as well, as they will simply be bound to the graphics!
    That's just how I usually handle these kind of things, and it's only a suggestion.
    Overall, nice content, glad youtube recommended you!
    +1 Subscriber

  • @rickyfreddy6963
    @rickyfreddy6963 2 ปีที่แล้ว

    Great video's. The Dopler effect is used extensively in Mario Kart. Saw a video about that some time ago.