Creating a World for my Indie Game (Procedural Generation) || Keeper Devlog 1

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  • เผยแพร่เมื่อ 25 ส.ค. 2024

ความคิดเห็น • 370

  • @MrKohlenstoff
    @MrKohlenstoff 4 ปีที่แล้ว +184

    I'm so used to people explaining the "I'm using this thing called Perlin Noise which generates a random heightmap which we can then use to translate the height data into which tiles to use" kind of approach that I was seriously surprised when you mentioned cellular automata. Great idea, and neat results!

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว +28

      Thanks! Though it was Sebastian Lague's idea, not mine

    • @kat5607
      @kat5607 4 ปีที่แล้ว +1

      OMG IKR

    • @legendeca5535
      @legendeca5535 4 ปีที่แล้ว

      can you please give me the generation code

    • @legendeca5535
      @legendeca5535 4 ปีที่แล้ว

      the map generation

    • @legendeca5535
      @legendeca5535 4 ปีที่แล้ว

      can someone pls give me the map code :-:

  • @PretendCoding
    @PretendCoding 4 ปีที่แล้ว +228

    Dude! I never thought of using cellular automata for generation like that. It totally makes sense though, good job man.

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว +19

      Yeah it's pretty cool! I did get the idea from Sebastian Lague, though

    • @benowen8321
      @benowen8321 4 ปีที่แล้ว +1

      @@nextProgram Try perlin noise if you can be bothered. it will generate more interesting map shapes.

    • @torgnyandersson403
      @torgnyandersson403 3 ปีที่แล้ว +1

      @@nextProgram I've made interesting maps with cellular automatas by scaling the cellular grids every Nth generation and add some noise. That tends to create more large-scale shapes.

  • @rozvieta
    @rozvieta 4 ปีที่แล้ว +82

    I love the fact you're admiting to your mistakes. It's immensly comforting to see that everyone struggle. :)

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว +19

      Yeah the mistakes I show in the video are only the interesting ones, I make so many more

    • @ron0gamingplayz102
      @ron0gamingplayz102 4 ปีที่แล้ว +2

      XD

    • @revimfadli4666
      @revimfadli4666 3 ปีที่แล้ว

      It also helps gaining insight to the development, compared to paranoid perfectionist coders...

  • @teamdoodz
    @teamdoodz 4 ปีที่แล้ว +380

    I dunno if you will do this, but please make the camera more zoomed out by default. A survival game with this premise needs a better view of the world. Anyway, nice game!

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว +59

      team doodz yep, I did that this week

    • @aw1lt
      @aw1lt 4 ปีที่แล้ว +9

      Or just allow the player to choose default veiw...

    • @Despacitoian
      @Despacitoian 4 ปีที่แล้ว

      Addikted Montage veiw?

    • @aw1lt
      @aw1lt 4 ปีที่แล้ว +1

      The Despacitoian allow the player to choose if its zoomed out by default or not

    • @tovi3280
      @tovi3280 4 ปีที่แล้ว

      Addikted Montage that is a prolly unintentional oof right there

  • @karai5082
    @karai5082 4 ปีที่แล้ว +14

    I love the fact that you didn’t use some form of Perrin noise, like everyone else does

  • @ysmqthlqyh
    @ysmqthlqyh 4 ปีที่แล้ว +12

    Ok cool game and all but the bugs at 1:42 are absolutely hilarious

  • @arsam3292
    @arsam3292 4 ปีที่แล้ว +30

    Cant wait to play this game, looks good rn

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว +6

      Thanks! It will hopefully be done in at least a few weeks, but we'll see how far I want to go with it

  • @Gomace
    @Gomace 3 ปีที่แล้ว +3

    I really liked how the procedural generation turned out :D

  • @tiziocaio7115
    @tiziocaio7115 4 ปีที่แล้ว +13

    Love the video!
    Just a little piece of advice: your tile update function should look at a static snapshot of the grid taken before updating it. Otherwise your tiles will look at the neighbours you just changed, which they shouldn't. You can see this is the case because your maps have a strong bias towards generating bottom-left-to-top-right diagonals.
    I'm saying this because I implemented thid algorithm before.
    I actually like this kind of pattern, but I think you should know the reason for it.

  • @brub8175
    @brub8175 4 ปีที่แล้ว +1

    Just found the video and I’m already intrigued

  • @tejasagarkar2478
    @tejasagarkar2478 3 ปีที่แล้ว +1

    Great work in 1 week!!!🙏👍

  • @mutater7578
    @mutater7578 4 ปีที่แล้ว +1

    I just saw this, and I wanted to say this game looks absolutely amazing so far! You've also given me a good idea for my game too! Thank you :)

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว +1

      Glad I could help, let me know how it goes!

  • @Atropos148
    @Atropos148 4 ปีที่แล้ว +1

    OMG i love how you show the mistakes as well :D its nice to see someone admit everything that goes into the process of making a game, you just earned a sub from me

  • @abdel4455
    @abdel4455 4 ปีที่แล้ว

    A game built on the concept of keeping a fire alive... dude that's a really cool example of making something interesting out of a simple idea. It inspires me to try something like that with my own idea. Great video and can't wait to see where it goes!

  • @rubendw2487
    @rubendw2487 4 ปีที่แล้ว +1

    Wow! This game looks amazing! I'm working on an rpg myself in which I implemented precedural island generation this week. This video was really inspiring thanks!

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว

      Ruben DW awesome, good to hear!

  • @FuelledByCaffeine
    @FuelledByCaffeine 4 ปีที่แล้ว +1

    I like the art style, the slime is so cute :D

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว

      Thank you! The slimes took a while to get right haha

  • @thegamerecommender3917
    @thegamerecommender3917 2 ปีที่แล้ว

    I’ve seen up to episode three of the devlog now and I’ve gotta say, this game looks impressive and definitely has potential. I can’t wait to see how big it gets in the future :D

  • @floko7444
    @floko7444 4 ปีที่แล้ว +1

    exciting project!! gonna scroll on ur channel for updates ;3

  • @chloec4127
    @chloec4127 4 ปีที่แล้ว +1

    TH-cam has recommended me these videoes I think I’m trying to create my own video game called Lyre in my spare time. I’m happy because its also 2D in Unity, but I think I’m gonna try 32 bit. This video is really interesting and I can’t wait to watch more!

  • @jordan_private
    @jordan_private 4 ปีที่แล้ว

    I just have to thank you for leading me to Sebastian Lague's videos on cellular automata. Even though you didn't go to technical here, the comments on his videos helped by fix some key issues with using cellular automata for generating islands.

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว

      Jordan - Private Glad I could help!

  • @squid4658
    @squid4658 2 ปีที่แล้ว

    This video is rich with great information and also very entertaining! Awesome job man!

    • @nextProgram
      @nextProgram  2 ปีที่แล้ว

      Thank you, good to hear!

  • @mateocsaba8801
    @mateocsaba8801 4 ปีที่แล้ว +1

    So, I just found this channel and I'm loving your videos, you're great man, keep it up!

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว

      Mateo thank you, that means a lot!!

  • @cameronfrankish3264
    @cameronfrankish3264 4 ปีที่แล้ว

    Looks really neat. Can’t wait to follow your development journey further.

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว +1

      Thanks, hope you stick around!

  • @RetrovoiD
    @RetrovoiD 4 ปีที่แล้ว

    This looks so awesome! Super excited to follow this games journey

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว +1

      Hope you enjoy it!

  • @DevDrawer
    @DevDrawer 4 ปีที่แล้ว

    Dude, your videos get better and better each. Good job. I am interested to see what you have next. This looks like the start to a cool game.

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว

      Hello again, thanks I appreciate it! Also, weird thing, it seems like TH-cam sometimes marks your comments as spam? No idea why, and it seems like it's only the comments you make.

    • @DevDrawer
      @DevDrawer 4 ปีที่แล้ว

      @@nextProgram Well, that sucks. I don't comment much since I only follow a few people so I don't know where that comes from. I don't think I am doing anything that would cause it but I wouldn't even know who I would reach out to about it. Regardless, great work.

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว

      DevDrawer yeah I just thought I’d let you know. A lot of other comments I get are marked as spam even when they’re clearly not. Something wrong with the system I guess? But anyway thanks again!

  • @rattt.
    @rattt. 4 ปีที่แล้ว +8

    im trying to make a game my self (that was my dream) and you have really cool ideas. So... i subbed

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว +2

      That was my dream too, go for it!

  • @Hoijof
    @Hoijof 3 ปีที่แล้ว

    Damn that's a good video. Great job! :D

  • @rorycormack7577
    @rorycormack7577 4 ปีที่แล้ว

    I love how this game looks already and I am looking forward to the next video

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว

      Rory Cormack awesome! I’m working on it right now

  • @KindagoodAtguitar
    @KindagoodAtguitar 4 ปีที่แล้ว

    Super cool channel! You deserve more recognition! Keep up the good work!

  • @PeterMilko
    @PeterMilko 4 ปีที่แล้ว +42

    Interested in a collab of sorts? Id love to do the art for your game and advertise it.

    • @frogballoon
      @frogballoon 4 ปีที่แล้ว +3

      Hey, I'm a big fan! You inspired me to do pixelart :D
      I don't really think he's going to be checking the comments for this video anymore, though...

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว +9

      Frogballoon I do still check all my comments haha. Pete and I talked about it on Twitter :)

  • @vy_productions
    @vy_productions 4 ปีที่แล้ว

    I didn't even know what cellular automata was until seeing this, but I apparently have already used it to generate terrain. It just seemed like the most logical thing to do when tiles were surrounded by similar tiles.

  • @peluk1999
    @peluk1999 4 ปีที่แล้ว

    Can't wait to see more of this! Looks super nice, keep up the good work! greetings from Argentina.

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว +1

      Gracias por el apoyo, saludos desde Canadá :)

  • @daichi_devs
    @daichi_devs 4 ปีที่แล้ว

    Really loving the vibe. Look forward to more of your videos!

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว

      Thanks, I appreciate it! It's hard to find the motivation sometimes but comments like this keep me going

    • @daichi_devs
      @daichi_devs 4 ปีที่แล้ว

      @@nextProgram are you kidding me! you make great stuff, and you can also tell from the other comments that you've got lots of fans!

  • @dr__nite
    @dr__nite 4 ปีที่แล้ว

    Seems cool, good luck!

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว

      Илья Смирнов спасибо ;)

  • @Aydwn
    @Aydwn 4 ปีที่แล้ว

    This looks great so far! It would be cool to see a bunch of different dinosaur variants

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว +1

      Werewolf Plays That can be done!

  • @ashton_stubbie
    @ashton_stubbie 4 ปีที่แล้ว

    I love that paper mario style player animation

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว +1

      Glad someone noticed haha

  • @loganpetri7005
    @loganpetri7005 4 ปีที่แล้ว

    This is really cool. You are very good at making game and I really like your art! I was surprised to see you have less than 1000 subs. Keep up the good work man

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว

      Logan Petri thank you, I appreciate it!

  • @JadeWanca
    @JadeWanca 4 ปีที่แล้ว

    This would definitely be my go to game. Awesome creation btw.

  • @appleclip1
    @appleclip1 4 ปีที่แล้ว

    this is awesome i really like the 16 x 16 art style its really nice on the eyes

  • @realcolby
    @realcolby 4 ปีที่แล้ว +1

    You should add a warped circle mask for the islands by lerping between some perlin noise and a circle to make the islands have less obvious edges

  • @Tantandev
    @Tantandev 4 ปีที่แล้ว

    That proceduall world generation is bonkers!

  • @falxie_
    @falxie_ 4 ปีที่แล้ว

    Your character is just hoppin'

  • @matejminar7373
    @matejminar7373 4 ปีที่แล้ว

    Looks nice!
    You will have to make sure to be consistend with your outlines( none or everywhere or only all enemys,...)

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว

      Matej Minar yep, like I said I’m going to outline the player!

  • @freljord2433
    @freljord2433 4 ปีที่แล้ว

    cool idea keep it up man!

  • @Carrotgold
    @Carrotgold 4 ปีที่แล้ว

    This is awesome. Looking foward for the next :)

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว +1

      Derp_ thanks, it’ll be posted early tomorrow!

  • @blekcode1416
    @blekcode1416 4 ปีที่แล้ว +1

    underrated

  • @zillaquazar
    @zillaquazar 4 ปีที่แล้ว

    I have subscribed, I like the cute dinosaurs they gave me some yoshi vibes

  • @ron0gamingplayz102
    @ron0gamingplayz102 4 ปีที่แล้ว +2

    the art style looks just like that of the game "worldbox!"

  • @trafficface
    @trafficface 3 ปีที่แล้ว

    Smiling, very good!

  • @isto_inc
    @isto_inc 4 ปีที่แล้ว

    I love the dinosaurs. They remind me of the google dinosaur from the Chrome game :)

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว +1

      True haha. Thanks for stopping by!

  • @TheLeeZen
    @TheLeeZen 4 ปีที่แล้ว

    Looks great mate! love the generation, and look of the island/islands. Theres two things that bug me visually though, first is the lack of outline on your main character, which you mention your self, and the second one is that the trees are way more detailed, makes them feel like they are way higher resolution, id say either up the amount of shading/coloring on everything else, or stick to your simple style and remove one or two layers of lighting on the trees!

  • @metawarp7446
    @metawarp7446 4 ปีที่แล้ว

    Got me subscribed only with one video!

  • @DonBoczini
    @DonBoczini 4 ปีที่แล้ว

    wow, this already looks cool !

  • @batcat2338
    @batcat2338 3 ปีที่แล้ว

    AWESOME VIDEO, thank you.

    • @nextProgram
      @nextProgram  3 ปีที่แล้ว +1

      Glad you liked it!

  • @turkialashiekh
    @turkialashiekh 4 ปีที่แล้ว +1

    Great video.

  • @skelecats1701
    @skelecats1701 4 ปีที่แล้ว

    Looks great! Defenlutely going to be a good.

  • @SimulationWithDaniel
    @SimulationWithDaniel 4 ปีที่แล้ว

    This looks so cool! I also want to make a game like that, but I've only got limited coding skills (Gamemaker) and I'm shit at pixelart. Keep it up, love your videos

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว +2

      Thanks! Keep it up, I was terrible a couple years ago but I just kept working at it!

  • @rakshasharma6656
    @rakshasharma6656 3 ปีที่แล้ว +1

    I think the water is too much, maybe make more larger land as the dude looks way bigger that the land, btw awesome

  • @kyle.nguyen
    @kyle.nguyen 4 ปีที่แล้ว

    Looks cool!

  • @edgarallandough9480
    @edgarallandough9480 4 ปีที่แล้ว +1

    Sweet game! Love the art!

  • @OwlBeats58
    @OwlBeats58 4 ปีที่แล้ว +3

    This will be awsome, really inspiering

  • @VanillaMidgetSSBM
    @VanillaMidgetSSBM 4 ปีที่แล้ว

    One of the things you can do to make this more interesting is using Seeded RNG since you start the Cellular Automata with Random distribution.
    Seeded RNG would allow you to Save level seeds so that you can come back to a world or even more, you can share seed information with other players when creating a new world.

  • @garyordog
    @garyordog ปีที่แล้ว +1

    Good Job!

  • @TheLegendsOfTynedale
    @TheLegendsOfTynedale 4 ปีที่แล้ว

    I like your presentation style. Nice one 🙂

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว

      The Legends of Tynedale good to hear!!

  • @dominatoryprograms7296
    @dominatoryprograms7296 4 ปีที่แล้ว

    Haven't watched or anything as yet but the idea sounds fun n the thumbnail looks promising so I'ma sub n try keep up w it. Here is support from one indie game dev to another! I'm also working on a game got dev logs on my channel also but for the 3DS for now when completed I'ma port it to android and pc.

  • @mathantasticproductions4992
    @mathantasticproductions4992 4 ปีที่แล้ว

    Nice work man

  • @christianloizou4463
    @christianloizou4463 4 ปีที่แล้ว

    Nice implementation, gave me an idea for generation for a 2D tile game i’m working on as a mini project. Just so you know, there aren’t an infinite number of maps. There are a finite number before the cellular automaton is applied and that actually decreases the number possible. Still a very large number though 😊

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว +1

      Christian Loizou There are effectively an “infinite” number since the map can be arbitrarily large, though obviously there will be an upper bound on what a computer can generate in a reasonable time :)

  • @vespirbelmont3131
    @vespirbelmont3131 4 ปีที่แล้ว

    Overall it's looking really nice dood!

  • @batallasolari
    @batallasolari 4 ปีที่แล้ว

    Cool work 👍

  • @blendergamedevelopment1030
    @blendergamedevelopment1030 4 ปีที่แล้ว

    Looks awesome! Have a good day :)

  • @sketchyscotch2869
    @sketchyscotch2869 4 ปีที่แล้ว

    Seems like a really cool game

  • @canfieldlim8114
    @canfieldlim8114 4 ปีที่แล้ว

    So this is how the world generated.

  • @nerdingfreak4667
    @nerdingfreak4667 4 ปีที่แล้ว

    lovely concept, keep at it :D

  • @Hades948
    @Hades948 4 ปีที่แล้ว

    This is pretty dope!

  • @brandons2501
    @brandons2501 4 ปีที่แล้ว

    I reallyyyyyyyy like this :) subbed

  • @tiskolin
    @tiskolin 4 ปีที่แล้ว +1

    Please check out Unity 2d-extras if you haven't already, it makes your life a thousand times easier when working with rule tiles in tilemaps.

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว +1

      Yep, that's what I'm using

  • @batcat2338
    @batcat2338 3 ปีที่แล้ว

    AMAZING

  • @casualdutchman
    @casualdutchman 4 ปีที่แล้ว

    Love the devlog, very nice style! Love that you show your idea and prototyping phase before showing the end result! Just a word of advice. If you want to make the word infinite at some point, using tilemaps will be such a pain.

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว

      Casual_Dutchman Thanks for the feedback! Why would tilemaps not work well for that?

    • @casualdutchman
      @casualdutchman 4 ปีที่แล้ว

      @@nextProgram because the tilemap is intended to be either made before the game is build or generated at the start, since the SetTiles functions is not optimized to work well with runtime adjustments

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว

      Casual_Dutchman huh, I didn’t know that. What would you recommend instead?

    • @casualdutchman
      @casualdutchman 4 ปีที่แล้ว

      @@nextProgram if you want an infinite procedural terrain system, I would suggest you make a chuck class, which holds and array of spriterenderers. This allows you to control how it spawns, gets re-used and how it looks

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว

      Casual_Dutchman thanks, I’ll look into that. What exactly is a chuck class, though? I couldn’t find anything online

  • @siege4130
    @siege4130 4 ปีที่แล้ว

    The game looks good rn..I hope I can play this when you finish the game....

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว

      Siege yep, stick around!

  • @VuVuuKaeGore
    @VuVuuKaeGore 4 ปีที่แล้ว

    this some real gamer shit, looks great!

  • @zacattack8123
    @zacattack8123 4 ปีที่แล้ว

    Love the video

  • @NeatGames
    @NeatGames 4 ปีที่แล้ว

    *Subscribed* Dang I love the pixelart style!. The island generator is crazy cool!! Will this be a rogue like survival game? Keep it up and super entertaining devlog, I just started doing them too :D

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว

      Thanks! It probably won't be a roguelike

  • @junielovesu
    @junielovesu 4 ปีที่แล้ว

    This looks so cute

  • @Ahmed-ic9ft
    @Ahmed-ic9ft 4 ปีที่แล้ว +6

    check out "Q inventory system" on the unity asset store, im using it in my game which is similar to urs. the asset covers pretty much everything u need.

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว

      Thanks, I'll check it out

    • @TheLegendsOfTynedale
      @TheLegendsOfTynedale 4 ปีที่แล้ว

      I'll have a look too. Thanks.

    • @Ahmed-ic9ft
      @Ahmed-ic9ft 4 ปีที่แล้ว +1

      @@TheLegendsOfTynedale its funny i was watching ur latest video while u posted ur commet

  • @UnrealEngineTutorials
    @UnrealEngineTutorials 4 ปีที่แล้ว

    Looks awesome. How do you draw and record like that?

  • @paulblart7378
    @paulblart7378 2 ปีที่แล้ว +1

    Awesome, been following the development since this came out, can't wait to get the completed game!
    Quick question for my own game dev purposes, how did you handle the enemy roaming AI? Is it anything more complicated than "pick a random spot within a given distance every x seconds and move directly towards it"? What if there's an object in the way? What about enemies that chase the player? However you did it here looks very natural, though I'm not sure how you'll be handling chasing without pathfinding or something.
    Thanks in advance!

  • @clydemarindo3177
    @clydemarindo3177 4 ปีที่แล้ว

    awesome man, but i recommend you to use perlin noise rather than cellular autometa for a genaration with more variation and can be used for infinite generation(only a suggestion).

  • @davidbardwell712
    @davidbardwell712 4 ปีที่แล้ว

    i reached my climax when you said dinosaur

  • @jipdepretparkbouwer
    @jipdepretparkbouwer 4 ปีที่แล้ว +2

    Such a awesome game! It has a really charming art style. Do you have any recommendations for a game engine I could use to really start creating games?

  • @あれくす
    @あれくす 3 ปีที่แล้ว

    dude your video is hilrarious

  • @OtisLaundon
    @OtisLaundon 4 ปีที่แล้ว

    it all looks good, except for one minor issue. if you look closely you will notice that everything seems to be kinda diagonal, this is because you probably arent using a buffer, so the map is changing before you have finished iterating over it, which adds some bias. if you add a mapbuffer which replaces the map after each smoothing iteration it will remove this bias. Ive done this exact algorithm before and had the same problem. hope this helps. but its not a big deal, the diagonal shapes can look good.

    • @OtisLaundon
      @OtisLaundon 4 ปีที่แล้ว

      hope this makes sense

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว

      Yeah, I was thinking about that. Thanks for the tip, I'll have to see if it causes any problems

  • @AryanShahGamingMusic
    @AryanShahGamingMusic 3 ปีที่แล้ว +1

    Please make a tutorial on how to make a procedurally generated 2d rpg world I can’t seem to find a tutorial anywhere else

  • @yeahyeahdevs8203
    @yeahyeahdevs8203 4 ปีที่แล้ว

    Awesome vid

  • @dragongaming6967
    @dragongaming6967 4 ปีที่แล้ว

    the slime hurting animation looks like macedonia on a map 1;5

  • @AnirudhIsOnline
    @AnirudhIsOnline 4 ปีที่แล้ว

    Nice 😃

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว

      Anirudh Is Online thanks!

  • @dgamer5405
    @dgamer5405 4 ปีที่แล้ว

    this seems like it has a lot of potential great work. also pleasemake the dinos hostile but tamable and ridable with food from cows or smthn idk

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว

      D GAMER Good idea! I should do that

  • @SamuelJFord
    @SamuelJFord 4 ปีที่แล้ว

    Nice

  • @CraigHinrichs
    @CraigHinrichs 4 ปีที่แล้ว

    Very cool, following.

    • @nextProgram
      @nextProgram  4 ปีที่แล้ว

      Craig Hinrichs awesome, hope to see you around!

  • @evolvedustry5510
    @evolvedustry5510 4 ปีที่แล้ว

    Quick question, why did you use Cellular Automata instead of something like Perlin noise? For my game, which is also a 2d survival game (found on channel), I use Perlin noise to generate all the terrain and has the added benefit of being able to respawn worlds on different systems and can procedurally generate nearly infinite worlds. The automata method looks just as good! Good luck with your project and the project looks awesome!

  • @csucskos
    @csucskos 4 ปีที่แล้ว +3

    OK, I should have watched these in order... Disregard half of my last comment, on your next video... (??? I hope you know what I mean.) Great job!