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Helldivers 2 - 1100+ Kills Solo (Helldive Difficulty) - Supply Pack Build
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- เผยแพร่เมื่อ 8 ส.ค. 2024
- Supply pack as a solo player is genuinely one of the best options atm, unless you're running a weapon that doesn't need ammo. The extra stims and ammo allows for you to kite more efficiently and not have to worry about running out of supplies mid fight. This is my 3rd or 4th 1100+ kill game running this build in the past few days.
Primary Weapon: Incendiary Breaker
Secondary: Grenade Pistol
Armor: B-08 Light Gunner
Support Weapon: Quasar Cannon
Stratagems:
Supply Backpack
Eagle Napalm
Orbital Railcannon Strike
00:00 - Loadout
00:11 - Gameplay Begins
03:24 - Heavy Bug Nest (Fighting)
06:37 - Main Objective (Lots of Fighting)
10:31 - Running
11:50 - Main Objective (Fighting)
14:44 - Heavy Nest/SEAF (HEAVY Fighting)
26:34 - Medium Bug Nest (Lots of Fighting)
31:48 - Radar Station/Main Objective (Heavy Fighting)
35:40 - Nonstop Fighting Until Extract
43:30 - Extract
43:55 - Mission Completed
44:46 - Stats
#helldivers2
#helldivers
#helldive
#helldiver
#solo
This is my 3rd or 4th 1100+ kill game in the last few days with this build. I haven't been able to beat my PB, but 1208 is a tough number to beat. If I play better, I'm almost positive I'll be able to hit 1300.
takibo did have a 1200+ kill bug run yesterday
why can’t i just join u when you’re playing i just want super samples😢 farming it solo is very very difficult i can never find a good squad to do it with
Do you get xp for kills
@@lawrencelimco no you don’t
But With with this build if you find the bile spewers is impossible to finish the the mission, Flamethrowers with 500kg and orbital rail cannon I think its better or not?
I don't know if you haven't noticed but any time there is a bug breach anywhere on the map you'll get a notification at the top of the screen that says bug breach
I have that setting turned off. It's fairly easy to spot the bug calling it in or just seeing the bug breach happening because of the orange smoke. I like having less HUD on my screen.
Man I really wanna use this thing more but I'm an Arc Thrower player and I feel like I might as well just run guard dog or sheild since I dont need the stims lol
Arc thrower is good, but you have to play with a more aggressive build to get higher kill count, and since I'm going for 1300, I have to run fire as primary.
How do you throw the SEAF shells so far?
You pick them up then immediately switch to weapon. (X -> Triangle)
Or E on PC, drop pickup drop pickup
Love the gameplay and the commentary, one thing that throws me off though is how much of your UI you have hidden... E.g. not being able to see "bot drop/bug breach detected" on the top of screen at all times doesn't really align with how tryhard you play otherwise
I don't like distractions on the screen. I have as little HUD as necessary and also have HUD as small as it will go. There's very few times where having a notification pop up on the screen would let me know something I'm not already aware of. I either hear the bug calling it or see the orange smoke, or I see the flare being shot in the air and the dropships in the sky.
So if not get a kill count at bottom it doesn’t count as kills?
Sometimes certain explosives won't show up as kills even if you killed the enemy. I'm not sure if it just doesn't pop up or if it doesn't count towards kill count at all.
Do you think its possible for players to hit 2,000 bug kills?
Seems like an interesting community challenge.
You'd have to kill an average of about 47.6 bugs per minute for 42 minutes.
Or 50 bugs per minute for 40 mins if we call extract.
It's possible if you cheese it. If you get 4 people to play and finish all objectives as quick as possible then sit in a heavy nest for 30 minutes it's probably doable. As a solo player, I don't think 2k is reasonable unless you're cheating.
@@Not_Harvard
Oh nah, I totally meant for this challenge to specifically be for solo players.
Yes, several variables and factors would definitely have to be considered to even make it viable.
Player will need the right load out, on the right planet, (definitely not bile spewer planets) as well as the right mission type.
Guess the player could try to rush main objective, unleashing max patrols and huge waves of enemies.
Guess the issue is just how to handle several bile titans and chargers chasing a single player down while hunters prevent any possible breathing room.
Well it ain't called a challenge for nothing.
Maybe not possible now. But perhaps later down the line once we are able to customize our own weapons, it would give us the required edge to make the attempt more feasible.