I don't like Gargantuars in PVZ2: Here's Why
ฝัง
- เผยแพร่เมื่อ 16 ก.ค. 2024
- Gargantuars are pretty big and are an Iconic zombie in every PVZ game. They are the biggest zombie, the late gamie-est zombie, and are an iconic zombie in every PVZ game. However, I don't like them in PVZ2. I feel like they don't matter.
This video is super opinionated and I also try to go into all that. Honestly this video premise is super simple so this description feels... dumb... but whatever. You get the gist, right? Let's get into it.
Channel Discord: / discord
Timestamps:
0:00 - Intro
1:33 - What are Gargantuars?
6:30 - Consistency
9:26 - Big Dumb Brute
14:11 - The importance of Gargantuars
16:57 - Conclusions
Footage is from:
Plants VS Zombies 2
Mods used (in no particular order):
Eclise
Music used (in order of appearance):
Hanging With the Boys - OMORI
Zen Garden - PVZ1
Jurrassic Marsh Wave 1 - PVZ2
Chemistry On and On - OMORI
Modern Day Wave 1 - PVZ2
Neon Mixtape Tour Choose your Seeds - PVZ2 - เกม
A big thing about Gargantuars in PvZ2 is how many tools you have in PvZ2, but the Gargantuars don't really adapt to these tools or have any way to work around them and so they just become another normal zombie.
In chinese version gargantuars are sometimes more creative
@@cupcakkeisaslayqueen Or hellish. Guard Gargantuar can easily be your greatest nightmare.
Edit: For the people who don´t know, Guard Gargantuar is an special kind of gargantuar that wields a shield and have armor over its body.
It doesn´t trow its imp, but man that won´t matter.
He basically has more durability compared to a normal gargantuar( *14400* hp for his armor, but can be negated if you freeze/stun him), making him the most equivalent to a giga gargantuar.
When he is defeated , he can trow out his shield and delete a plant surfer surfboard style, difference being that the shield has much more health than a surfboard or even a grave. Much , much more. It has 10.000 hp.
And if that not enough, he trow his imp when he persishes, and if you don´t defeat that imp, she will invoque three cavalry zombies! (A mix between rodeo imp zombie and knight zombie)
Btw, he is faster than normal gargantuars.
How fun eh?
@@JoseViktor4099 hate him, tried to complete thr fairytale forest and i menaged to complete only loke a half. Especially yhe red queen imp variant
@@cupcakkeisaslayqueen My god, strange is that you advanced that much, that monster its awful.
@@cupcakkeisaslayqueen You can try to electrocute hum preventing to trow its shield and you can freeze/stun him to make your attacks pierce his armor. Hope that helps you.
Gargs became far less threatening in PvZ2 and their death animations are a testament to that.
Remember their dying animation in PvZ1? They didn't lose their heads like any other zombie, but they rather let out a dying roar alongside a thunderous thud when they hit the ground. Those noises made the feeling of defeating the big brute actually existent and very satisfying.
In PvZ2 they just lose their head like any other zombie.
So true, the sound of the roar and thud felt super rewarding and satisfying.
Tbf, after chopping through a ton of these gargs in endless, this animation feels way too long
Nah with zomboss giant robot on your roof and now giants falling on it yea I don’t know how our roof survived it
Actually, in early development of pvz1 gargantuar was originally gonna lose their head
@@georgeuferov1497True, I like the PvZ1 animation better but it's too long in endless.
I’ve always thought that gargantuars in PVZ2 should serve as mechanic triggers, like if you kill one in ancient Egypt a sandstorm occurs, or if you kill one in big wave beach it triggers a tide, and if there’s a tide already going on it fades away but your ground space gets reduced by one column on the next tide, or if a pianist on Wild West plays his piano while there’s a gargantuar on the field he is easier to deal with since he’s distracted, but if you kill the pianist it gets enraged.
Changes like this can make gargantuars more meaningful and killing them would actually take some thought, in my opinion this is better than just inflating their stats.
Pretty good ideas, i just now thought that the Mech Gargantuar should explode when you kill him, would make more sense in my opinion
If you kill the pianist the Wild West garg turns into a newspaper zombie
@@pustota7254 that's a scary thought
@@pustota7254 could be balanced by making Wild West Gargantuar the weakest gargantuar in terms of health, still, he’d be a MAJOR priority target to kill, and it will also make pianist zombies more powerful since they’re able to stay on the field for longer since you wouldn’t want to enrage the gargantuar
So should the egyptian garg drop a pharaoh zombie
The main thing that downgraded Gargantuar in PvZ2 was the existence of cheap stalls. For very little cost, you could easily counter the big brute which really stopped Gargantuar from being anything more than an inconvenience at best. It nerfed the power level of these big boys so badly that no one these days takes a Garg seriously. How the mighty have fallen.
@@mrcheese8051 Iceberg Lettuce is not good. Stunion, Stallia, Hurrikale however...
@@mrcheese8051 what is that smiles
grave buster
you mean grave buster right?
yup totally
best staller in the game
@@kibo1313like bramble bush 💀
@@kibo1313 PvZH reference?
I’m sure gargantuar has a great personality underneath the zombieness
He seems to be a great guy indeed. But if zombies were humans before this is the kind of man I would never offend.
@@JoseViktor4099 true
Unfourtunately he doesn't have a girlfriend
@@JoseViktor4099 yea Jurassic gargs entry says they he doesn’t know ho they existed so maybe there’s some lore in pvz2
How
I agree, the imposing treath became a common enemy.
Also, fun fact: he is called Zombiestein in the Spanish version.
I always called him zombiestein and never understand why it was gargantuar until now
Gargantuesco no es un nombre que vende.
Gargantuan is not a name that sells.
@@LordofdeLoquendo
Es que gargantuan ni siquiera es palabra dn el léxico Español, al menos no que yo sepa.
@@rodrigocoockiemonster4460 Gargantuesco es probablemente una palabra que existe. La vi en DnD 3e/3.5.
ngo Zombiestein sounds better
Anyone else miss when the Gargs would have a street sign or another zombie in the first game, when in the second game they just have the telephone poll
Ancient Egypt has a coffin one
pirate seas has a shark
wild west has a giant burning steel sign
[original: wild west has a giant neon sign]
Far future has 2 telephone polls
dark ages has a sledgehammer
I loved the OG Garg, they were super beefy and their animations showed their sheer weight and power behind their walk. Their death animations were extremely unique. New Garg’s move too fast and the Imps aren’t threatening, the PVZ1 Imp sounds were TERRIFYING to me as a kid
Also RIP the Giga-Garg, you deserved better
giga-primal gargantuar
@@paul_particularlyunhappynutww😂
I'm working on a PvZ fangame, and I'm bringing back Giga Garg by reworking him so he's the only "regular" zombie who can't even fit in a single lane (he takes up two with his sheer size). Not to mention, he doesn't bother crushing plants with a big stick anymore. Instead, he just steps on them.
And one of the first bosses will be Titan Gargantuar, an even bigger Gargantuar who takes up 6 lanes. The plants themselves (heck, even the Player character) are terrified of this guy.
(Giga Garg would be this boss demoted to the status of a regular zombie)
Hey
Where can I find that game
I remember that feeling when I played pvz blind. The first time I encountered a Gargantuar I was shocked. I was like “YO WHAT IS THAT?!” Even without fighting it I knew just by the looks that this is gonna be different.
I went with my old strat: Squash any new zombies I encounter, and then read them up in the Almanac. Needless to say it shook me to the core when I realised one squash wasn’t enough, plus it threw an imp into my defences.
That was scary, panic-inducing, and one of the best gaming experiences I have had.
Ngl I was shocked when I first saw one.
Cuz like.
The only thing I really knew about the roof was
No straight shooty plants, they do not work here.
So I was just stuck with, cabbage pult and kernel pult.
And because they looked scary, I brought like 4 instas, a tall nut, and wall nut, plus twin sunflowers just so I can be prepared.
I was abit shocked that it survived 1 insta, but unfortunately, he couldn't survive 2 ):
How did you see the gargantuar if u was playing blind???
@@Lemonpie.I’ve interpreted your comment two ways.
One, he wasn’t literally “blind” while playing, just going into the game with little to no prior knowledge, hence “going in blind”.
Two, each level, for both PvZ 1 and 2, slides to the right before pulling up the plants menu. If a Gargantuar is going to come that level, it shows up in the crowd.
@@I.T.P oh ok sorry im austtalian english not first language
For me, Gargantuar in PvZ 2 is fine even tho they are used commonly now. What I find sad is how they didn't give unique mechanics for every world. Wild West Gargantuar has a BURNING STEEL as a hammer. Imagine if everytime he smashes a plant, you cannot plant there for a certain time due to the heat? Or have the Lost City Gargantuar's hammer have the torch lit up and function like a bigger Torch Zombie.
For the minibosses part, Gargantuar is just too common for that. They had their moment in PvZ, so a new, equally terrifying zombies should replace it. A new threat each world (like the Cleopatra one) would make things fresh each world than just bigger zombie with hammer.
I agree. Since Gargs had their entire thing in PvZ 1, newer zombies should be able to take their place. Gargs work fine for Modern Day since it’s based on the og game.
Unstallable Wild West Garg? 😨
Oh wait, you could just use the minecarts like always :D
Or they could've gave WW garg the same ability that it has in PVZ Heroes, where it moves plants around.
For me, the best Garg is the Far Future one because how treatening and unique its is. You have a lot of tanky mechs that doesn't supose a big treat until they are close to the plants and then you have this behemoth attacking from afar. It supose a good change of pace from me.
@@DaltonIzHere Gargs in pvz1 are easy too. Just spam cob cannons in Survival endless and you are good to go. Even a ton of Cobless setups work. Gargs in the adventure mode can also be killed by two instants only and appear once or twice there
from what I remember, only three Gargantuars actually have unique mechanics.
-The Ice Age one has three imps
-The Far Future one has laser eyes
-The Roman one launches a net that disables a plant.
And Neon Mixtape it can randomly send shockwaves to the plants dealing heavy damage or killing them instantly
Pirate garg doesnt stop for imp throw iirc
far future also hits the same tile twice
Jurassic Marsh can survive 3 instas iirc
bro didn't watch the video
In PVZ1 Gargantuas are a bit too sparse in the main storyline, while in PVZ2 they are too common. The middle ground would've been nice.
A balance like AltVerz did would had been ideal
I know you're probably not too familiar, but the Chinese version actually gets fairly interesting with its Gargantuars, most notably the 3 variants from Kongfu world and Fairytale Forest, with the hilariously overpowered Guardgantuar, who has some weird weaknesses.
Is that the one in full plate mail and with a giant shield that acts as a surfer board?
@@aeromorphenjoyer7102 yea, and may carry a special imp that can call in cavalry zombies if you don’t kill it fast enoughn (which is kinda like a fusion of a bull rider and an allstar)
@@daxondelly2141
Let's not mention, that this imp summons *3 of them*
@@Kemuja and you have to kill the imp in 1 second
Didn't the guardgantuar also have like 10k hp?
Lmao
I wonder, how much more threatening would Gargs be if they could just... trample straight over small plants without stopping. Like, they would only stop to smash larger plants, but instas and any plant deemed 'small' (like, puffs and sunshrooms) just get trampled with those size 50 stompers without stopping.
I imagine that alone would make them much harder to deal with as you have a lot fewer ways to slow them down.
PvZ 1 gargs were the thing you could panic over
You see a garg in pvz1 a reaction could be
"OH GOD, ALERT ALERT ALERT"
Or after long time of playing it's mostly
"How to deal with you while the rest is here"
In pvz2 it's mostly
How do I humiliate him
I like to magnifying grass him. He fell so far I don't even have to stall or kaboom him
@@generalrabid9572 Magnifying Grass is broken as hell
i hummiliated one with snowballs
Gargantuars deserve every humiliation they get.
From my experience, the only times Gargantuars have been a genuine threat were the "Mini-Boss" stages that were usually the midway point of each world. Due to the limited selection of plants given to you by the conveyor belt, Gargs are harder to stall than they would be in literally any other level, hence raising the urgency to kill them. Modern Day - Day 16 is the biggest offender of the bunch, since it features EVERY SINGLE GARGANTUAR IN THE GAME (Except for the Dark Ages Garg for reasons unknown), and the plants you are given get worse and worse as the level progresses, making dealing with them even more stressful. Otherwise, yeah, Gargs are jokes.
mfs really gave us a threepeter, a akee, and a PEASHOOTER on the later stages just to rub salt on the wound 🤦
tbf they also give intensive carrot because they know you probably were hurt by hair metals and primes quite a lot
@@avragidootisdumb *revives peashooter*
*somehow wins the game*
@@paul_particularlyunhappynut happened to me the first time i played the level lmao
@@avragidootisdumb who knew peashooter could come in so clutch?
I think Gargantuars might be named after Gargantua and Pantagruel, considering that they also carry imps with them.
True, I'm surprized no one noticed this.
Whenever I think of Gargs in PVZ2, I just get traumatic flashbacks of Modern Day 16 and its Garg spam
This comment just made me think day 1 but all the portals spawn their garg.
Meanwhile I think of Greatest Hits spawning a Garg as the 3rd or so zombie.
Imagine if:
Egyptian gargantuar instead of throwing an imp, it throws the zombie in its hand
Wild west garg is inmune to frost effects beacuse of having something hot in his hand
or the dark ages garg having an area attack and things like that to make them more powerfull
Gargs are just weird bc u feel like they are a threat but they aren't, u feel like it's adding smth to the game aka a miniboss battle, but those lvls aren't even difficult, and they add nothing other than being a bulkier zombie
It seems like the issue is that Gargantuars shouldn't be the biggest, baddest zombie if they end up as cannon fodder later on. Something else needs to take on the role as a lategame threat.
I know it was touched upon in this video, but another issue is how pvz2's plants are made with groups in mind, making 1v1 matchups very one-sided, such as how Primal Peashooter or Turkey-Pult shut down single Gargs.
Gargantuars are only really a threat when they're spammed, like in Endless.
It's not just with Gargs. Ankylosaurus for example, is perfectly manageable on its own but it's entirely different when there's one in each lane.
It doesn't help that dinosaurs required a specific plant that counter them but the same plant can't do anything else. In pvz 2 however, most plants that can counter a Gargantuan can also kill everything else quite effectively, some require plant food to do that but some don't even need a plant food to kill a Gargantuan.
How does bro have 1 billion coins😭
Cracked version of the game
@@ferdous.111 i downloaded a cracked version of minecraft but why i dont have 1 billion coins😭
Gargantuars would've been a great addition if we still had a 25 Sun meta and there weren't a lot of stallers. Cherry Bomb and Squash are way too cheap for how much they do, this is why gargantuars are only a slap on the elbow.
Gargantuars in most worlds : Just there to tank damage not a huge threat
Hair metal Gargantuars: An actual tank, a threat must be dealt with
Hair metal Gargantuars in Endless mode wave 40+: Imma Blitzkrieg this entire lawn within 15 seconds
1 flag later in same level: H O W A B O U T A L I T T L E M O R E !
8:11 I feel like Popcap really dropped the ball on this one. If you were to make this game progression based like this, you would need to rework so many levels so that the dificulty only went up, not up, up then all the way back down again by the next world.
It feels so bad to have to keep having the difficulty bounce around like that, especially with how many levels of boring filler there are in vanilla..
It gets so repetitive and it's not challenging and it will only get not challenging again once you get to the next world.
I properly handled linear progressikn with way too many levels in each world actively kills my drive to ever play vanilla
Might be cool if gargs would regain hp when smashing a plant, so throwing low costs at it would make it heal/stronger in some way shape or form
Think they've given up on improving the game, though.
W mod idea
Okay I love that idea hope you don't mind
Nice....lifesteal.
What I love about this is that it heavily disincentives infistalling Gargs with low cost nothings, whilst also not destroying the strategy outright.
You can make the decision of losing all the damage progress you made on him to stall him out longer for something like a thyme warp or a shrinking Violet or having instas reload or simply waiting to advance your heavy plants and atalli him out whilst dealing with other lanes instead of simply doing that and waiting for him to die.
You still have the ability to stall and gain benefits for that...but you still have a Garg that is just sitting there full health while the waves accumulate.
A very interesting concept for balancing and buffing
It becomes a tradeoff and I think that personally, that mid level decision making process whilst tensions are high are some of the most fun gameplay features PVZ has to offer.
You want to buff the enemy side and nerf the player side in a way that continues to give the player side options to create unique gameplay scenarios that differ from level to level and replaying too.
How you decide to deal with this garg in this scenario can change given on what the field looks like
Honestly if more Gargs just had different abilities they would be a lot more interesting
Something you can do is maybe make a "how i would redesign" part of a video or maybe make a entire video discussing how you would redesign certain aspects of the game, plants being the main idea.
Some plants that probably would have been missed potential is vamporcini. Or maybe balance some other plants like P potato mine and especially pokra. Or maybe just a mechanic in general like ice winds. Just something id like to share. You know so much about pvz i feel like you know how the meta can work and how to balance things out.
And yes i know mods exist, but it would still be pretty fun to hear how another person would interpet the use of a plant/zombie.
we can't forgot that plantfood and power plants (aka the leveling system that alot of pvz fans hate) also completely pummels gargs , but can agree that gargantuar prime is the most unique zombie in pvz 2 (also greattings from the the netherlands)
leveling pummels everything lol. i have this problem where i leveled up my plants, so hard levels aren't even fun to replay anymore
For PvZ1, you only really encounter them in a select few levels in the final world and in the later stages of survival. PvZ1 is functioned to be a strategy game, and Gargantuans fit well into that. Instead of running the same plants with the same strategy, you have to deal with a high-health zombie that acts like a high-health bucket head. You can't kill it easily in this game because there isn't a level up system in PvZ1 - you can't just level up your plants to make them get better. You have to use what you have in PvZ1.
Another thing is the plant food. In PvZ2, there are a few plants that could insta-kill the Gargs, even at level 1. In PvZ1, there is none of that. You either have to rely on the best plants in the game(doom shroom + coffee bean, kernel pult for stalling), or you have to spam all your plants to deal with the Gargantuans. In PvZ1, you don't have plant food. That is what makes them so unique, they aren't easy to kill.
I feel like the Gargantuars in Fairytale Forest in the Chinese version are more intimidating and deadlier than both the main game and the first game... for the wrong reasons.
I'm gonna be honest they weren't even threatening in the first game
giga gargantuar are threat in pvz1 endless but when you finally finished the gloom shroom afk strat you might easily beat them no sweat or do anything but you still need to heal the pumpkins
I like how you included J.T. from the original edition of Kingdom Rush. :) Would be fun to see you make some videos on the Kingdom Rush franchise
It'd be really fun to see Creeps take a crack at it
I just want to point out the fact that the pirate Gargantuar is technically different than the normal one, because it doesn't stop moving to launch the imp. Not that big of a difference, but it's something
He does stop to launch the imp bro
What I mean is like he shoots it way faster
It shoots It faster because he shoots It with a small cannon
@@Thiago_Rodrigues30 exactly
12 year old me picked up on this immediately. "Why do the Pirate Gargs take so long to fire their Imp?"
In PvZ 2, Gargantuars are spammed like goddam regular enemies!
“only have 3 thousand”
yeah like they’re not tanky enough.
I think the addition of stallers just nullify the gargantuar. All zombies should inevitably move left and crushing zombies like zomboni, catapult, and Garg are dangerous by helping zombies get through
One other garg with an ability I'd like to add is the deep sea gargantuar.
You see, the deep sea gargantuar can crush both a lily pad and the plant on said lilypad at the same time, where other gargantuars take at least 2(one for the lilypad and one for the plant on top of it)
Of course, since there are no other gargs in big wave beach, and you can't bring lilypad into any other world, this is never seen.
I find it a bit weird that they went through the work to make an entirely new ability for the Deep Sea Gargantuar just so it could do that instead of just... you know... making all Gargantuars destroy every plant that's on the one tile they smash? It's not like there would really be anything that would have to have an exception to that anyway.
Jurassic Marsh garg has more health than the average gargantuar albeit the speed is slower
Does deep-sea Garg also destroy vines like this?
@@melvint-p9500I do not know. I'll get back to you on that one.
Yes. Yes they do.
Seems like someone was jealous of the gargantuan’s gains brah.
New creeps vid woo!
id say garg is probably at its most dangerous in pvz1 vasebreakers, where you only get the pea shooter line, wal nut, and squash. Making squash management vital
I find the biggest threat of gargantuars to be the imp, not the zombie but even that is easy to counter
I just finished one video and now I get blessed with a new one
Before watching this video I js wanna say I agree with u, Gargs were like this special mini boss and then in pvz2 they js became another common enemy with variants and they’d appear in all sorts of levels
What if they were given immunity to stalls, a 50% HP increase, and the ability to attack while moving? And what if imps were given double eating speed, and more versatile placement, to make them a threat again also?
that may make gargs at least a little bit more dangerous
My brother in Christ, That's scary. LET'S DO IT.
eclise in a nutshell
hp increase would make jurassic just hilariously thicc (5400×1.5=8100), and double attack speed would make jurassic imps hilariously speedy (it already eats twice as fast and has higher speed)
You don't like anything in pvz2
For good reasons
@lugine4500 I subscribed
The only thing he likes is wild west which is garbage
He likes wild West and spikeweed and how gravebuster looks more plantlike so this is a hyperbole
@@nightmare19835dyslexia
The fact that garg wants a girlfriend means one of two things:
1)Zombies are capable of forming emotional connections and longing for them
2) Zombies get horny
new zombie baby when???
also plants do too. youve probably heard of blooming hart being a nerco at this point
@@paul_particularlyunhappynut Peashooter and Fume-Shroom:
You can’t be messing with my boy big man bobathy
You should totally do a plants vs zombies 2 plant tier list already!
1:58 I prefer his Spanish name: Zombiestein, as a clear reference to Frankenstein's monster, specially cuz Gargantuar sounds like garganta which translates to throat
If u play the game for the first time, u will think how uniqe gargs are, but after u unlock the 50 sun cherry bomb, u will realise they r just "primal potato mine go br" and thats it. Another thing about gargs are that they were supposed to be guardians of the world keys at the earlier versions, but now, the world keys dont even exist anymore so they dont serve any purpose of even being in the game other than the importance u already talked about
If you level up Squash, you won't even need a PPM or Cherry Bomb. A single Squash can kill a garg for 50 sun. That's pretty broken
They shouldve made actual mini bosses that are immune to some plants like make the excavator have 2500 hp and be immune to cherry bomb for example.
i've been thinking about this like two weeks before, and now i see a video about it, amazing. i think gargs are used too often, while remaining pretty much the same. they kind of resemble first zombots, who share similarities, and sometimes have new gimmicks. here's a few ones i came up with:
pirate gargantuar: instead of firing one imp, he fires multiple imps in random lanes (similiar to imp cannon and zombot plank walker)
wild west gargantuar: moves plants from other lanes to his lane (pvz heroes throwback)
deep sea gargantuar: when he hits a plant while being in water, he makes a splash that damages nearby plants
jurassic gargantuar: just make him immune to stun like bully, lol (could also move all plants on his lane to the left when he makes a hit)
cant believe i havent found this channel sooner, i dont see alot of people talking about pvz2
4:58 yes a robot in a far future world is made before a living thing in a modern world
Here in Spain, Gargantuars are called Zombiesteins, I find this name way cooler imo
They really should buff gargantuar in order to make them adapt with pvz 2 plants. Gargantuar are basically slow regular zombie with a more health. Maybe make they have more speed, jump into the middle of lawn, attacking from afar, throwing bucket head health-level zombie, immune to knockback, reflect project tiles or immune completely with it, or maybe appear from behind the lawn will make them more threatening. Or maybe not...
I dont play pvz, but I have watched nearly every video of yours. Entertaining stuff
The footage you showed at 1:48 is the advertisement video that plays nowadays in Pvz2
The amount of times you've made a point and then contradicted that same point a couple minutes later really ruins your arguments. At that point just say "PVZ1 gargs good PVZ2 gargs bad because I said so"
Now that you mention it, I'm curious about your thoughts on Plant Food and its 'additions' later on.
It's a weird topic on powercreep, and could be cool for ideas to play around it.
Personally, I like the addition of plant foods. It adds a lot to the strategy of the game. When a level give you a limited amount of PF, you really have to think and decide when and what plants to use it on. Also, seeing plants doing their PF effects is pretty cool.
He’s gonna find some way to not like it XD
@@thenohacksandmoneyspending2210 yeah, it's cool n all till powerlily. thankfully it's bought with money but i've never seen mods do powerlily right. Either her recharge makes here completely obsolete or her recharge is way too good and you can constantly spam mini nukes without having to worry about conservation
give every world garg a unqiue ability and make them only apear in the second to last level
some examples
Egypt Garg - Every few seconds causes some graves to appear on the field
Pirate garg - Will occasionally toss its shark killing a random ATTACKING plant in its lane
Wild west garg - every few seconds launches a bunch of chickens down its lane
Dark ages garg - when killing a plant spawn a zombie in its place
Deep sea garg - Everytime it attacks it changes the tide NO matter what
Sloth garg - the imps on its back keep hurling snowballs at plants
potter garg - Steals sun as it moves forward
Metal Garg - provides boosts to other zombies by playing different musics
Strongman garg - attacks the row above and below
these would be cool concepts since we have unique zombies to certain worlds why not unique gargs
The design is amazing i love how the imp in the back has the gargantuar on a leash until after enough damage the gargantuar becomes so angry that the imp loses control of the gargantuar and the gargantuar throws the imp
Never played part 2. Cool to see footage from this video.
15:32 Average Eclise level
During an area where there was a bunch of stuff on screen and I instinctively lifted up my thumb to pick up the sun
Flashback to that one time I won round 15 of survival because of spikerock and only because of spikerock
I mostly don’t like how they make walls irrelevant later on since they just get smashed all the same. Grind Thousand tried to fix this actually by adding a bunch of late game zombies to add more variety rather than spamming more gargs.
1:00 Fire and ice de-syngergy moment
Cleopatra being a Michael Jackson zombie on PvZ2 is so cool
What's "problematic" about Hair Metal Gargantuar???
It sends a shockwave that can destroy your attacking plants
I had an idea for a gravedigger gargantuar. Instead of an imp throw, it’d carry a casket that acts like imp porter’s backpack.
Blud wants to cancel a plants game enemy 💀
garg still stalks little children tho
I must point out that you can use a gargantuar in PvZ 2, there are 2 ways: hypno-shroom or caulipower can hypnotize them (I think, sorry if I’m wrong) and you can use zoybean, zoypod (I forgot) and use their plant food to spawn a garg
Gargantuars also appear in Dr. Zomboss's Revenge, the DS-exclusive minigames Heat Wave and BOMB All Together!, the DSiWare-exclusive minigame Zombie Trap, the 360/PS3/Vita-exclusive minigame Heavy Weapon, and the paid mobile-exclusive minigame Buttered Popcorn
I do like when they spawn a lot and it still always feels good when you take one down
they really don't feel significant in pvz1 either tbh
sure they barely ever show up, but the game is so absurdly easy that they might aswell not even be there
getting deleted by any 2 instas, or just being very, very quickly dealt with due to your insane dps
True, Cherry Bomb + Squash = thanks for coming
i love to watch your videos while eating mc n cheese i just can't explain but it's the best time
I feel like gargantuars are counterd by most plants in the game. personally, if i can buff them these would be the buffs i want
1- Health by just a little bit for all gargantuars
2- all effects should be reduced for them like slowness, freeze, knockback etc by 40%
3- bombardment plants against gargantuars will deal less damage the more you use them.
First will deal 80% damage
second will deal 60% damage
Third, forth, etc will deal 20% damage
This would actually encourage the player to actually use bombardment plants against groups of zombies rather than instantly kill gargantuars
4- give the imps that they throw a small buff idk maybe a health buff
5 - get them a girlfriend already they have been waiting for years bro.
About instant-kill plants. That's too complicated. Maybe it's better to increase the recharge. Like who can agree on cherry bomb having a 35 second recharge LMAO
@@octopuszombie8744s someone who's played only mods recently, cherry bomb with only 35 seconds to recharge is hilarious.
Facts!!! Why Gargantuar don't have bruises and patches in original pvz2, when he have low HP???
I love when creeps names a few pacific reasons
Gargantuars in pvz1’s story mode felt threatening I think partially because they only appear in Roof. Because of its gimmick, this meant they were a huge threat, as the only thing you could replace once smashed by a garg was a flower pot, so you couldn’t stall them forever.
“the only enemy that can tank 1 insta”
Dr. Edgar George Zomboss: What about me?
I think it's fine for gargs to appear constantly after the garg battle
Something I thought is adding a special trait to each Gargantuar, to make all of them unique
Ancient Egypt shouldn’t get a change in my opinion, since it’s supposed to be the first Gargantuar.
Pirate Seas has the cannon on its back, so I think it’d be interesting if that actually increased its range and threw the Imp to the second column instead of the third
Wild West has the burning iron, so we could add the Rockpuncher scorched floor. Something else that could be interesting is if it stopped to smash either wagons or rails. If it smashes a wagon, it breaks and it can’t be moved for a small amount of time, and if it smashes a rail, you can’t move the wagon across it
Dark Ages, being an executioner, would be cool if every time it smashed a plant, a grave appeared where it used to be, so you can’t infinitely stall it
Big Wave Beach has the opportunity to make a terrifying one, being a depth threat, and it could even be a surprise before the first level. When Deep Sea Gargantuar is in water, it acts similar to Snorkel, only instead of the head barely poking out, you just see a dark object you can’t identify because it’s submerged. Then, upon reaching the shore or a plant, it emerges, smashes the plant should it find one, then acts like a normal Garg. Not that once it has surfaced, it doesn’t dive again
Lost City shares the name with the Porter Imp, and since Porter Imp acts as a spawner, Porter Gargantuar could do the same. Instead of having a single Imp it launches when at half health, it has an infinite amount of them and periodically launches one every 10 seconds or so
Jurassic Marsh could be reworked too, the idea of a behemoth is very cool, so I’d make it bigger, slower, with more smashing range, and tankier than it already is, plus being immune to knockback. The only difference is it doesn’t interact with dinosaurs so it doesn’t become unfair. HOWEVER, this goes two ways, since ally dinosaurs can’t delete it either, it only receives damage from them, but continues going forward
Adding on to this:
Far Future's garg could be improved by making it so that it shoots its lasers one time for every three hits that it does, thus punishing players for trying to stall it with cheap plants.
Frostbite Cave's garg honestly doesn't have too much going on other than being able to throw multiple imps, but I guess making it immune to being frozen or chilled could make it more threatening.
As for Modern Day...yeah just bring back the giga garg lol
@@Designed1For modern day, I had the idea of an all stars gargantuar which carries a super-fan imp on its back, which doesn't drop the imp, however, when it "dies", the imp comes out and starts rooting for him, and if you don't kill the imp in a certain period of time, the gargantuar revives with 30% of his health, the gargantuar can revive infinitely as long as the imp doesn't die
Infinite reviving garg,
*HELL NO*
Since Modern Day's Gargantuar doesn't do anything, I'd give the Mummified Gargantuar the ability to throw a tomb-summoning bone in addition to the Imp.
I feel like the issue with Gargantuar oversaturation and power difference personally can be described like this:
As a kid, playing PvZ1, I was literally afraid to play the final levels, because they had Gargantuars
In PvZ2 it became a formality
i dont think it was as oversaturated as the video described though, personally im very young so pvz2 came out in time for my earlier childhood and i played it right after pvz1, and i was also very scared, the gargantuar was literally what made me learn the concept of nightmares when i had one of it, but it didnt feel any less meaningful in pvz2, maybe it was because back then there was the whole key system that gave gargantuars more importance, but i feel this whole topic of gargantuars not being good enough is just a mixture of people playing too many mods or people simply playing the 2 games at different stages of their life, so obviously many things will feel less magical, and also just nostalgia remembering things to be more meaningful then they actually were then
I didnt really realize it till this video but yeah, I always considered gargantuars a serious threat in the first game. In the second though it just feels like another zombie that you wanna stall? The only way i could see them being threatening again is if they make it harder to stall them while possibly nerfing their health so they dont decimate defenses with well over half their health or something
Some of those Gargs reminds me of G1 Decepticon Combiners (Devastator, Menasor, Bruticus, Predacking, Abominus, etc.)
Like the Original/The Mummy Garg reminds me of G1 Devastator
The Pirate Seas/Wild West/Dark Ages Garg reminds me of G1 Menasor
The Lost City/Far Future Garg reminds me of G1 Bruticus
The Neon Mixtape Tour/Big Wave Beach reminds me of G1 Predaking
The Frostbite Cave/Jurrasic Marsh Garg reminds me of G1 Abominus
gargs in pvz1: very strong, most people resort to instas
gargs in pvz2: stall in early game, threatless in late game
In PvZ1, you saw gargs and were like "oh god it's big boy" and in PvZ2 it's like "oh hey big boy"
I love pvz2 but they just spam these guys
Gargs in arena: haha so easy! All I need to do is-
The imps: FEAR ME.
You can skip worlds by going to a plant in the almanac and press the button that brings you to the world even if you don't have the world unlocked so you can play level one and acts as if you have the world
They need so much buffs to make them a single target threat again. Like you need quite a few things if you want to reduce their numbers.
I think simple changes can bring back the fun of fighting gargs, like it taking 3 instas instead of 2 or the gargs not being able to be slowed down
1:48 Woo woo woo kingdom rush!
this made me rethink how i should use gargantuars in my pvz remake (i was originally gonna do it like pvz2)
Most Gargantuars are really just the same as the last one and only the Penny's Pursuit, Thymed Event, Neon Mixtape Tour, Frostbite Caves and Chinese ones seem to care to make them unique. They also tend to be really countered by stallers in general. I don't mind plant food because it's just as deadly as using a damage insta and levelling counters the game anyway. There are some ways they could make them unique in almost every world:
The egyptian one does not need change as it's the very first one you encounter and it HAS to be simple for newer players. Maybe a variant that throws a Pharaoh in the fifth column (his weapon) would be a threat for later levels.
Pirate Seas garg could throw the imp a column further since it uses a cannon.
Wild West garg could have a Rockpuncher effect in which if it destroys a plant, it burns the ground preventing further planting for a while.
Dark Ages garg could stun the plant behind the one it kills. Or just port the one from the chinese version's Fantasyland with a few changes.
Deep Sea garg could just move faster on water (he also destroys both the lilypad and the plant over it already)
Sloth garg could just make plants get frozen in his lane faster and Yeti Imps could just accelerate a plant getting chilled
Porter Gargantuar, instead of throwing an imp, it can leave an Imp-orter tent behind it no matter if there's a power tile or not.
Jurassic garg could be immune to knockback (except from dinos), slow or stun effects so it forces you to use more power instead of stalling him like other gargs.
Hi, just wanted to add that Gargantuars are actually after a fictional character from a french book of the 16th century. The book's named Gargantua and was written by Rabelais, it tells the adventures of a giant, it plays and makes fun of the manners of the time, was loved by the french king at the time and that's about all I can remember for sure. That's also where the word gargantuan comes from
Garg prime also hits twice, killing any plant fed Enforcemint family plant in a single attack
PVZ1: Our Gargs are very threatening and scary! We make them a surprise by not including them in advertising so the player will piss themselves!
PVZ2 Early Worlds: Epic cool little minibosses!
PVZ2 Late Worlds: You're fat tanky big stick neighbor that says Hi every level!