Making a Photorealistic Rain Garden in UNREAL ENGINE 5! | Project Breakdown [UE5] [Tutorial]
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- เผยแพร่เมื่อ 7 มิ.ย. 2024
- Very long awaited, but here we are! This is going to be a breakdown/analysis/concept overview of these terrarium scenes that I’ve been making for the past few months.
I’m going to show you how they’re set up, how they’re lit, the detailing and the overall workflow for creating a scene like this, as well as things like the post-process settings, setting up sequencer and movie render queue. I’ll also talk a little bit about virtual cinematography - composition … So taking you behind the scenes... The tutorial to get the alembic water simulation will be linked down below!
I’ve made several different variations on this project as it’s evolved, and as this is the latest one, I’ll be focusing on that for this breakdown - however the process is largely the same across all the different scenes…
If you find this video useful, give us a like, drop a comment or subscribe to see more of this channel! And if you enjoy my content and want to help support the channel, you can buy me a coffee! ko-fi.com/liontowers3d
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#UE5 #UnrealEngine5
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0:00 - Intro
1:23 - Setup
3:18 - Layout
4:53 - Lighting
6:57 - FX
7:40 - Troubleshooting
9:16 - Virtual Cameras
11:47 - Exporting
12:51 - Outro
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This Video will get +100k Views, calling it now. One of the best works made in Unreal Engine 5!
it should have... its not easy to find a great artist like this doing tutorials
Leo Im astonished by the quality of you renders. A great inspiration and goal quality for me
Visual Umami, indeed 😍👍 Thank you for the thorough explanation 🙏
Thanks! Glad it was helpful!
THANK YOU!!!! you actually guide your viewers through soft, unlike so videos that rush the whole tNice tutorialng or talk too fast.
Thank you for this tutorial !
Amazing work
amazing work !! Well done.
This looks awesome. Im down to learn Unreal 5 and this scene inspires me even more. Thank you keep it up!
Thanks!
Nice, Thank you for this video
The quality of this work is simply out of this world. One of the most impressing projects I've seen on UE5 in terms of details.
Any chance we can buy the project (of course not for commercial use)? I would definitely spend money for this 👊
This is so sick!
Thanks!
Very high quality work. ❤️ Subbed. 🙂
Thanks!
thank for the information
wow, so cool!
Thanks!
Oh UE5, how I love thee!
This is really great...
Thanks....
Thank you! No worries!
amazing video Imust have watched like 100 times sometimes for inspiration and sometimes for trying to learn exactly how you did it, where did you get your wetness decals???
top tutorial
amazing
Thanks!
Finally a tutorial on this amazing scene! Loved since the first time I saw it!
Is there any chance you could post the wetness decals and condensation decals somewhere?
Thanks! And yeah, I might put something together for that!
@@lion_towers3d That would be so awesome 🙌
@@lion_towers3dwould love to see those! Also is the foliage megascans?
Can i please ask where/how did you get the moss meshes, especially the incredible 3D mosses in the background? We have a ton of vegetation variety, but proper, fluffy moss for details like this is what we miss in my experience. Which quixel meshes you used/how did you create them please?
Check out this tutorial from quixel - it's a bit outdated, but the general gist of the workflow is there. In unreal, you can either use the foliage painter tool, or set up procedural volumes to spawn the moss! quixel.com/blog/2017/8/15/create-realistic-moss-with-megascans
How do you increase nanite resolution, I've been playing around with the setting but it seems to stay a certain triangle size
Please enlighten as to where you found that lovely condensation materialllllll!!! ITS SO GOOD
It's a custom material using textures I made in photoshop!
@@lion_towers3d ooh niicee
Wow! I would love that on my music video! Is there any chance?
Did you made this in lumen?
well done guy . it's a really good job . how do you do this wet effect on ground please ?
Thanks! And it's just a transparent decal with the roughness set to 0.1 - you can also do it through the material itself - but with megascans meshes, that can be kind of a pain - easier to just arrange decals around the scene as needed!
@@lion_towers3d hello guy . i noticed that fucking unreal engine 5 devs just removed their wetness decal from their engine . can you tell me the name of your decal so i can find it please ? it will be kind of you .
Same question, where can I find the wetness decal? 🥲
@@CristianoSpada i found the wetness decal is not a native material fo Unreal engine ; you have to create yourself . folow this video : th-cam.com/video/olk41batGSA/w-d-xo.html
the man explain very well the way to create a wetness decal .
where did the assets come from?
Hello great work.. Do you sell this file?
How were you able to make the wet glass texture sir?
Very simple - just a decal with a masked condensation texture!
hi dude . did you use a video montage software to do this ? and if so , can you tell me which please ?
Screen capture using OBS and editing in Davinci Resolve
@@lion_towers3d thanks friend . i have obs . hum when i recorder my scene in obs , if i move the cam i my scene , the image will become blur a bit in obs when the scene registered is moving
The plants and foliage are absolutely STUNNING! Wow!! Simply incredible. I’d go as far to say it’s probably the most photorealistic piece of cgi I’ve ever seen.
That being said, there is one thing I observed-don’t take this as a critique, it’s more me wanting to know if I’m seeing things right and how to improve-the wood paneling doesn’t look quite as photorealistic as everything else.
This isn’t unique to you. I almost never see truly realistic wood, even from seasoned professionals. Why is that? What is so hard about rendering wood?
Thanks! And yeah, wood can be a bit tricky - it's partly because wood tends to have very fine grain - which can be approximated by normal maps to a point, but it will always look a little off. To a degree, you can get around this with really good, layered texture work (multiple layers of dust, fingerprints, scratches etc...) but yeah when you have very stark, top down light like this scene, it can quickly get complicated!
@@lion_towers3d Did you make the foliage assets, or are you using a lot from quixel?
People are stupid...how does this only have 5.6K views?! 🤦♀
Bro, *you should work in the Star Citizen environment team,* and Recommend Unreal Engine 5 for that game. They Need that Change or they will lose that $500M, the MMO with potential for the Future (As long as they use UE5). That game is Very Heavy and is built with parallax occlusion (That's why it's heavy and unrealistic)
Brother do you have any band
Pikmin 5, powered by Unreal Engine 5, please!
I'm going to be real with you right now, the only part of this that even remotely doesn't seem realistic in the water and the water drops falling from above, and I say that purely because the rest of it is so god damned photorealistic that the water, as good as it looks, stands apart from it.
Just came to confirm that it was not footage of a real rain garden
It's a lie! I know you recorded a real footage and place it in a unreal interface overlay. Common you can tell me! LOL
PS: your job is amazing, man!
This is UNERAL, no really ..... congratulations and thank you very, very much for this inspiring project
Thank you!