The #1 Skill You NEED For Lighting in UE5

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  • เผยแพร่เมื่อ 27 ก.ย. 2024

ความคิดเห็น • 57

  • @gabocavallaro
    @gabocavallaro ปีที่แล้ว +15

    Probably one of the best and concise videos about Lighting out there (with the ones of W Faucher) thanks men! Really good and clear.

  • @СашаСелюнин-ц1ш
    @СашаСелюнин-ц1ш ปีที่แล้ว

    Proud of self-taught artists. (Not only, but also, cause I am)). So artist like Josh are the source of inspiration.❤

  • @apixel.content
    @apixel.content ปีที่แล้ว +2

    Looking forward to more information on your course when it drops. Excellent UE content and tips as always!

  • @ihsanali3274
    @ihsanali3274 ปีที่แล้ว

    Lightning is SIMPLE
    But not EASY....................WOW man! I am adding this sentence into my INSTA BIO.

  • @michalprzedlacki8382
    @michalprzedlacki8382 ปีที่แล้ว +5

    Nice course but I am from Poland and for me this price is sooo high....

  • @AlwaysDrawing2012
    @AlwaysDrawing2012 ปีที่แล้ว +1

    This tutorial was amazing, Josh! Thank you for sharing this : )

  • @chagaze7199
    @chagaze7199 3 หลายเดือนก่อน

    Thanks for those precious tips.

  • @RokPat
    @RokPat ปีที่แล้ว +1

    Amazing tutorial! Thank you for sharing! This will help me immensely with my current project!

  • @kevinbyronclark
    @kevinbyronclark ปีที่แล้ว

    huge! love the usage of that line to visualize the upstage lighting. def going to remember this

  • @PrintThatThing
    @PrintThatThing ปีที่แล้ว

    Very helpful! Great breakdown

  • @MR3DDev
    @MR3DDev ปีที่แล้ว +2

    Fantastic tutorial, NGL it was driving me insane that you didn;t change those lights to moveable, just a pet peeve of mine 😂

    • @JoshToonen
      @JoshToonen  ปีที่แล้ว

      3:48 At least remembered to on the first light ;)

  • @centneriss
    @centneriss ปีที่แล้ว

    Amazing video with gold information.

  • @prakashanuvadia8870
    @prakashanuvadia8870 ปีที่แล้ว

    good informative video . plase make video for Interior Seen (interior Designers Like Living room, bed room, etc..) thanks

  • @RobertFlowersTV
    @RobertFlowersTV ปีที่แล้ว

    Very cool! I was wondering what "upstage lighting " meant, until I realized I know it as far side key lighting.

  • @ClifClif
    @ClifClif ปีที่แล้ว +1

    cool

  • @shadermotionchannel6193
    @shadermotionchannel6193 ปีที่แล้ว

    Good tips bro!

  • @matthewgrove9704
    @matthewgrove9704 4 หลายเดือนก่อน

    How would you make the lighting flicker a bit like the light is all coming from torchlight? It should be moving around a bit. Thanks.

  • @QuintonMcReynolds
    @QuintonMcReynolds 8 หลายเดือนก่อน

    lighting that important

  • @kanyllpourdevrai
    @kanyllpourdevrai ปีที่แล้ว

    Thank you very much for your help. Can you tell me why my light goes out when the camera is far away?
    Thank you 🙏

    • @JoshToonen
      @JoshToonen  ปีที่แล้ว +1

      Increase your attentuation radius! The camera will “cull” any lights it doesn’t think are necessary to help save performance, so lights really far away you’ll need to boost the attenuation

  • @juanmaliceras
    @juanmaliceras ปีที่แล้ว

    amazing job

  • @wewantmoreparty
    @wewantmoreparty ปีที่แล้ว

    Please make much more AOV , Nuke compositing

  • @krectus
    @krectus ปีที่แล้ว

    Seeing how you light yourself in your video, not sure this is a guy I want to take lighting advice from.

  • @tbehal89
    @tbehal89 11 หลายเดือนก่อน

    How we can render the rim, fill, and key light separately? is there any way?

  • @deunank
    @deunank 11 หลายเดือนก่อน

    Awesome! Really helpful. Do you use anything else in the video that effects the scene eg. directional light, sky and atmosphere or exponential height fog?

  • @MatthewWarnerVA
    @MatthewWarnerVA ปีที่แล้ว

    You said place the key light behind the 180 degree line. What does "behind" mean in this context? On the other side of the 180 line/plane relative to the camera?

    • @JoshToonen
      @JoshToonen  ปีที่แล้ว

      Yeah exactly, the opposite side of the camera

    • @MatthewWarnerVA
      @MatthewWarnerVA ปีที่แล้ว

      @@JoshToonen Thanks. I will give it a shot. (/pun)

  • @zenparvez
    @zenparvez ปีที่แล้ว

    Josh, what about when a character moving inside Unreal sequence ? Do we make a light rig and animate along with the character or is there something else im missing ?

    • @JoshToonen
      @JoshToonen  ปีที่แล้ว +1

      You absolutely can but I personally always try to think (or find out) how a scene would be lit in real life. There are countless lighting diagrams out there even for shots on a dolly and usually* they aren't moving lights, but placing larger light sources that will stay even as a character moves through a scene.

  • @jorgesilveira763
    @jorgesilveira763 ปีที่แล้ว

    Can I take that course without a background in game development? I'm only use to do archviz. Static renders, so close to zero knowledge on animation, rigging and large environment creation.

    • @JoshToonen
      @JoshToonen  ปีที่แล้ว

      Yup! It's aimed at people who come from 3d art backgrounds and want to use Unreal for their renders. I'm only covering the most important parts of the gamedev side so you know how all of the systems work together

  • @Slayer9299
    @Slayer9299 ปีที่แล้ว

    Will the course only be release to the 50 people? or will it be release for everyone?

    • @JoshToonen
      @JoshToonen  ปีที่แล้ว +1

      We're releasing it to the first 50 people then enrollment will be closed to collect feedback. It will be released for everyone eventually though!

    • @Slayer9299
      @Slayer9299 ปีที่แล้ว

      @@JoshToonen Thats great!

  • @cesarurrutia1016
    @cesarurrutia1016 11 หลายเดือนก่อน

    Hi, I love your videos. One question, is there a way for a rectangular light or point of light to only affect a specific actor or object
    and not the rest of the scene? Thank you

    • @JoshToonen
      @JoshToonen  11 หลายเดือนก่อน +2

      Check out Light Channels!

    • @cesarurrutia1016
      @cesarurrutia1016 11 หลายเดือนก่อน

      @@JoshToonen thanks!!

  • @workflowinmind
    @workflowinmind ปีที่แล้ว

    3:46 who was that

  • @OverJumpRally
    @OverJumpRally ปีที่แล้ว

    Great videos, but why just HD? You should at least upscale them in 4k when you export them. TH-cam uses a higher bitrate on 4k uploads.

  • @DamienRamirez
    @DamienRamirez ปีที่แล้ว

    Don't forget to place your lightmass importance volumes.

    • @dvnxxl222
      @dvnxxl222 ปีที่แล้ว

      Where? I know they are good for archviz and they are placed where windows are, but how are they used for cinematic shots?

    • @JoshToonen
      @JoshToonen  ปีที่แล้ว +1

      Only if you’re baking your lights! By using Lumen and setting the lights to moveable, Lightmass isn’t being used here

  • @carlosrivadulla8903
    @carlosrivadulla8903 ปีที่แล้ว

    but how do I create that straight line in the eyes direction?

    • @JoshToonen
      @JoshToonen  ปีที่แล้ว

      It's just a cylinder with a translucent material :D

    • @carlosrivadulla8903
      @carlosrivadulla8903 ปีที่แล้ว

      @@JoshToonen I imagine u attached it to the head to follow the character sight right?

  • @AstroSquid
    @AstroSquid 5 หลายเดือนก่อน

    For some reason Unreal auto exposes everything to look like it's outside in the sun? Why aren't you having this problem?

  • @stedbenj
    @stedbenj 7 หลายเดือนก่อน

    This is sooo helpful! Thank you so much! Liked and subscribed.

  • @arashirinian
    @arashirinian 10 หลายเดือนก่อน

    The music is extremely distracting

  • @malmi1
    @malmi1 ปีที่แล้ว

    you have a problem with website

  • @JoshToonen
    @JoshToonen  ปีที่แล้ว

    💡What was your biggest takeaway from this tutorial?
    Share in the comments any of your favorite lighting techniques!

  • @JoshToonen
    @JoshToonen  ปีที่แล้ว

    Want to Create Your Own Films? 🚀 Join our 14-Day Unreal Filmmaking Bootcamp: www.unrealforvfx.com/fundamentals

  • @arshifarooq9199
    @arshifarooq9199 ปีที่แล้ว

    Pls a tutorial on bullets lighting that you shown in intro with the sparks when it collide. Just like in real-life.

  • @MatteoGamingYT
    @MatteoGamingYT ปีที่แล้ว

    I was wondering what software should I use for my animations blender or unreal engine

    • @JoshToonen
      @JoshToonen  ปีที่แล้ว

      If you want to create animations I definitely recommend Unreal because rendering Sequences is much faster, but if you just want to do stills Blender may be more straightforward!

  • @vantam4n
    @vantam4n ปีที่แล้ว

    Great video bro!