Instantly recognized the petrified poops from Binding of Isaac, and then realizing they are laid out like binding of isaac rooms!!! very cool easter egg
(0:28) OCDs satisfied. :P (1:58) Oh, hi. It's a guy. (2:09) Hey there, Marvin. How's it going? (2:19) Cat get! (2:40) Ah, so it's a kitty statue. (4:06) A chest in the middle of the untraversable sea here? Maybe there are some tiles of water that aren't solid to you, like an invisible maze. (5:57) Whoa, hello! New trick learned! Literally thinking outside the box there! And, that can maybe let you get through other double-wide jams too! (5:58) Blue square get! (6:33) Really, game? Well, that guy's gonna get lung cancer now. (7:27) Huh, some off-map rooms that aren't glitchspace, and look totally legit. (8:47) Those "c" coins are giving me Binding of Isaac vibes now. (8:52) Yep. (9:10) Golden "dropping" get! (10:08) Pfft... That's a weird way to get stuck. (11:02) Exploding guy card get! (14:04) Interesting how this 8-bit dungeon already filled in the map's whole 8x8 grid. (14:50) Ooh, more off-map normal-looking rooms. (15:57) Wall torch card get! (16:23) Heh, swapping is forbidden here. You gotta play these rooms legit... well, aside from any off-map rooms you happened to skip over by entering in the middle of them. (16:31) Derp! First death today. (17:55) Ah, so this is how you're intended to start those off-map rooms here. (20:58) To be continued... Yo!
Interestingly, in the original release the Isaac mini-dungeon actually even had all the enemy sprites reskinned to look like enemies from that game. I guess they removed those to avoid any potential legal issues or something?
When you first when too far off the map I thought the glitch effects were a result of going out of bounds in the memory, and I'm kind of disappointed that's not the case.
i find this kinda surprising, considering the glitch effect is p. damn "generic glitchy stuff" without actually corresponding to anything feasibly glitching. it's just the game periodically scrambling some nonspecific chunks of the display after everything else has been rendered, after all
What's with the people telling you about a person they've seen? First we had Mitra, saying someone went to the mountains looking for something; then someone in the mountains said they saw someone headed to the beach, now Hews had that new dialogue about someone going to the forest... I might be overthinking things, though. I do that a lot in games.
Not really spoilers, but there is actually a reason behind those, though it's not really relevant to raocow anymore. Hiding under a read-more in case raocow doesn't want to see that, though: There's a chain of NPC dialogs that eventually guide you to the Overworld Station that raocow found a couple videos ago (the teleporter to the area with Young's house). Mitra's dialog is just to help remind you of where the next NPC for that is. That being said though, it doesn't really mean much anymore since raocow already found the thing it was guiding you toward.
@@hi-i-am-atan its not like anyone was actually going to complain about it though - the original already cost money and edmund mcmillen is, like, the guy least likely to have a problem with doing anything u want with his characters
@@hi-i-am-atan lawyers dont just sue on behalf of random people they arent affiliated with lol. this would only be a problem if nicalis owned isaac now or something but im pretty sure thats not the case. edmund himself would have to make the decision to sue analgesic
@@LadyDeSelby somehow, i have doubts that micmillen well and truly navigates the labyrinthian nightmare that is ip law on his own, esp. with indie trademarks as big as meat boy and issac
Tags: ramming myself, halfway through a hidden challenge, becomes a bit, of a running theme
Instantly recognized the petrified poops from Binding of Isaac, and then realizing they are laid out like binding of isaac rooms!!! very cool easter egg
In the binding of isaac rooms, if you go around the poops to get to the coins, it turns out the coins hurt you.
(0:28) OCDs satisfied. :P
(1:58) Oh, hi. It's a guy.
(2:09) Hey there, Marvin. How's it going?
(2:19) Cat get! (2:40) Ah, so it's a kitty statue.
(4:06) A chest in the middle of the untraversable sea here? Maybe there are some tiles of water that aren't solid to you, like an invisible maze.
(5:57) Whoa, hello! New trick learned! Literally thinking outside the box there! And, that can maybe let you get through other double-wide jams too!
(5:58) Blue square get!
(6:33) Really, game? Well, that guy's gonna get lung cancer now.
(7:27) Huh, some off-map rooms that aren't glitchspace, and look totally legit.
(8:47) Those "c" coins are giving me Binding of Isaac vibes now. (8:52) Yep.
(9:10) Golden "dropping" get!
(10:08) Pfft... That's a weird way to get stuck.
(11:02) Exploding guy card get!
(14:04) Interesting how this 8-bit dungeon already filled in the map's whole 8x8 grid.
(14:50) Ooh, more off-map normal-looking rooms.
(15:57) Wall torch card get!
(16:23) Heh, swapping is forbidden here. You gotta play these rooms legit... well, aside from any off-map rooms you happened to skip over by entering in the middle of them.
(16:31) Derp! First death today.
(17:55) Ah, so this is how you're intended to start those off-map rooms here.
(20:58) To be continued... Yo!
Interestingly, in the original release the Isaac mini-dungeon actually even had all the enemy sprites reskinned to look like enemies from that game. I guess they removed those to avoid any potential legal issues or something?
Man watching this is making me realize I missed a lot more than I thought.
Seems like Glitch Space is more of a, to borrow from the SM64 community, "Parallel Universe". as the maps appear to wrap around.
When you first when too far off the map I thought the glitch effects were a result of going out of bounds in the memory, and I'm kind of disappointed that's not the case.
i find this kinda surprising, considering the glitch effect is p. damn "generic glitchy stuff" without actually corresponding to anything feasibly glitching. it's just the game periodically scrambling some nonspecific chunks of the display after everything else has been rendered, after all
@@hi-i-am-atan In my defense a black screen with UI element rendering in random places is reminiscent of the game loading garbage tiles
i missed the entire isaac easter egg??? how. i even think ive been to the exact spot of the entrance.
As an Isaac player, all I have to say is…
Eh, poop.
What's with the people telling you about a person they've seen? First we had Mitra, saying someone went to the mountains looking for something; then someone in the mountains said they saw someone headed to the beach, now Hews had that new dialogue about someone going to the forest... I might be overthinking things, though. I do that a lot in games.
Not really spoilers, but there is actually a reason behind those, though it's not really relevant to raocow anymore. Hiding under a read-more in case raocow doesn't want to see that, though:
There's a chain of NPC dialogs that eventually guide you to the Overworld Station that raocow found a couple videos ago (the teleporter to the area with Young's house). Mitra's dialog is just to help remind you of where the next NPC for that is. That being said though, it doesn't really mean much anymore since raocow already found the thing it was guiding you toward.
Wait, when I played the game this actually had isaac music and enemies. If that's removed then I don't like this remake after all :(
the woes of ip law and art as a commercial product
@@hi-i-am-atan its not like anyone was actually going to complain about it though - the original already cost money and edmund mcmillen is, like, the guy least likely to have a problem with doing anything u want with his characters
@@LadyDeSelby you have a dangerously high opinion of ip lawyers, there
@@hi-i-am-atan lawyers dont just sue on behalf of random people they arent affiliated with lol. this would only be a problem if nicalis owned isaac now or something but im pretty sure thats not the case. edmund himself would have to make the decision to sue analgesic
@@LadyDeSelby somehow, i have doubts that micmillen well and truly navigates the labyrinthian nightmare that is ip law on his own, esp. with indie trademarks as big as meat boy and issac