Being a pikmin in raocow's army is a bit of a mixed bag. On one hand, he might leave you on fire and forget that you're dying. But on the other hand, you might get to drink an entire puddle of nectar all to yourself!
The caves tend to get more interesting the harder they get, really making you think about how to approach each obstacle. The ones in the third and fourth world especially can get kinda crazy! They're understandably not for everybody but they're surprisingly memorable for being somewhat procedurally generated. I actually really like the combat aspect of Pikmin so they're right up my alley lmao
Certain elements of the caves are procedurally generated, yes. I've seen speedrunners of this game take a look at the floor layout during the cutscene where Olimar is falling to the floor to decide if it warrants a console reset or not, which is really funny.
Yeah, this game was made on a bit of a time crunch, the procedural generation was added to decrease time spent on level design. This is also why all the overworld areas recycle a lot of geometry from Pikmin 1
@@tepig2828 I honestly never realized that the overworld areas are the same ones from Pikmin 1 when I was a kid. I realize it now, obviously, but I think they do a pretty good job of recycling things in a way where they don't feel like they're recycled.
@@randomnpc445 I noticed when I went back to 1, but thought it was wonderfully done, just like with Pokémon gen 1&2 really. The world evolved a bit since Olimar was away, but not so much as to be unrecognisable!
4:11 That's because they are! Every floor has a pool of room parts it draws from to arrange into a map, though some do have fixed shapes. The cave music tracks are actually also arranged in a similar way!
I don't think the game tells you this. But the knapsack allows you lay down. Which the pikmin will carry you back to base. So it can be useful if you have a lot of pikmin at base but don't want to walk back.
So, the caves in this game are indeed procedurally generated, but it doesn't impact actual level design so much as shuffle around enemy spawns and treasure locations. The structure of each sublevel is mostly hand crafted... Mostly.
Actually not really, the structure of each sublevel usually have 4-5 "big puzzle pieces" that can be arranged in random configurations. So I still wouldn't really call those hand crafted either
I forgot they introduced white pikmin this early in the game. I figured they'd wait a while after introducing purples, spread out the new types a bit more.
It _is_ World 2 out of possibly 4; so, it's not _that_ early. Also, the new types were a major selling point, so of course they'd not be shy on front-loading them.
Oh man, the potatoes I had for dinner tonight. Red potatoes from a slow cooker. The phrase "melt in your mouth" is tossed around a lot in cuisine, but man is it ever true in this case.
having not played this game in ages but also having Gamer Instincts, a part of me thinks that the fight with the snagret is like. Supposed to teach you that white pikmin are poisonous? I don't... remember if they are. They may just be immune to poison. I am not a smart.
I'm surprised raocow doesn't rotate around the treasures, some of them have pretty neat details on all sides. But he did rotate the glove though, interesting.
Nintendo did good in implementing ads in a game here. Subtle have them in the gameplay but don't have it scream at the player. They will still stick in memory because of how unorthodox it was. I wonder though how much of this really was green-lit by Pepsico is the owner of those brand I think at least for seven up and mountain dew. Not sure about Dr. Pepper.
The best part is, it really _sells_ the setting, too. A lot of players thought the first game was set on Earth, so having all these real products comes across as confirming what players had theorised since the first game. It doesn't actually _read_ as in-game ads, as much as just using common everyday items through alien eyes as worldbuilding. It was such a smart decision.
Dude I now have 5 episodes, this is gonna be enjoyable but its cold, using my clothes indoor heater dryer thing too warm room and I gotta go too store, stupid Scotland and its making my room close too freezing putting me in stasis for a while, I just woke up T - T
Happy turkey day! (0:03) Happy cucumber day too! :P (0:31) Easier resetting FTW... just so long as you don't accidentally hit the reset button at a bad time. (0:49) Not bringing some purples as well? (3:47) This game is now part of The New Zealand Story. :P (4:10) -Well, I was told that there was no randomness to these caves. It's not like a Mystery Dungeon game.- EDIT: Actually, I guess there is a bit of procedural generation here, according to other commenters. (4:22) Alien Billboard: 80 Pokos. (5:33) Heh, the red Pikmin laugh at this thing's puny flamethrower. (5:55) The flamethrower enemy is worth 4 Pokos. (6:05) Drought Enter: 100 Pokos. (6:44) Petrified Heart: 100 Pokos. Aw, that's such a sweet stone. ♥ (7:49) New flower spotted. (8:39) Introducting... white Pikmin! (10:27) White Pikmin used Dig! It's super effective! (11:15) Looking back, Louie apparently got hurt somehow during the skirmish at about 3:28. I didn't even notice Louie's damage either until you mentioned it here. (12:06) Why not have a few reds share the nectar too? (12:14) Superstick Textile: 80 Pokos. (13:52) Yep, white Pikmin can withstand poison. (14:16) Survival Ointment: 90 Pokos. (15:45) Toxic Toadstool: 30 Pokos. (17:07) Final floor! (17:43) Alright, it's boss time! (18:02) Victory! Only 2 deaths. Not bad. (19:03) The boss's remains were worth 10 Pokos. (19:16) Five-Man Napsack: 100 Pokos. What a hilarious name. (21:03) To be continued... Yo!
@@Kaizoman666 PIKMIN HEROIN ADDICTION ARC STARTS NOW! They still can't quit the stuff 2 games later! In fact they only developed more efficent ways to actively inject the stuff.
Being a pikmin in raocow's army is a bit of a mixed bag. On one hand, he might leave you on fire and forget that you're dying. But on the other hand, you might get to drink an entire puddle of nectar all to yourself!
Tags: you are likely, to be eaten, by a grue
This game is now part of All the Zorks. :P
The thumbnail looks like the pikmin are about to have dinner at a large table.
Or a major corporate board meeting.
Just in time for American Thanksgiving
@@theherohartmut around the big Doctor Strangelove table!
@@kaitlyn__L Or: How I Learned to Stop Complaining and Love Burrowing Snagrets.
Given context, the sass probably garnered a discount when the Boss purchased the ship
The caves tend to get more interesting the harder they get, really making you think about how to approach each obstacle. The ones in the third and fourth world especially can get kinda crazy! They're understandably not for everybody but they're surprisingly memorable for being somewhat procedurally generated. I actually really like the combat aspect of Pikmin so they're right up my alley lmao
Certain elements of the caves are procedurally generated, yes.
I've seen speedrunners of this game take a look at the floor layout during the cutscene where Olimar is falling to the floor to decide if it warrants a console reset or not, which is really funny.
Yeah, this game was made on a bit of a time crunch, the procedural generation was added to decrease time spent on level design.
This is also why all the overworld areas recycle a lot of geometry from Pikmin 1
@@tepig2828 I honestly never realized that the overworld areas are the same ones from Pikmin 1 when I was a kid. I realize it now, obviously, but I think they do a pretty good job of recycling things in a way where they don't feel like they're recycled.
@@randomnpc445 I noticed when I went back to 1, but thought it was wonderfully done, just like with Pokémon gen 1&2 really. The world evolved a bit since Olimar was away, but not so much as to be unrecognisable!
4:11 That's because they are! Every floor has a pool of room parts it draws from to arrange into a map, though some do have fixed shapes. The cave music tracks are actually also arranged in a similar way!
7:28
Rust itself is not dangerous to humans. Rather, rust merely has a lot of crevices where harmful bacteria can accumulate.
Also tends to be good at cutting you to let them in
I don't think the game tells you this. But the knapsack allows you lay down. Which the pikmin will carry you back to base. So it can be useful if you have a lot of pikmin at base but don't want to walk back.
Great to hear that raocow's getting his daily recommended dose of Vitamin Q [Cumbers]
So, the caves in this game are indeed procedurally generated, but it doesn't impact actual level design so much as shuffle around enemy spawns and treasure locations. The structure of each sublevel is mostly hand crafted... Mostly.
Actually not really, the structure of each sublevel usually have 4-5 "big puzzle pieces" that can be arranged in random configurations. So I still wouldn't really call those hand crafted either
the nectar.....
one of these days, rao will notice pikmin glowiness
maybe
I forgot they introduced white pikmin this early in the game. I figured they'd wait a while after introducing purples, spread out the new types a bit more.
It _is_ World 2 out of possibly 4; so, it's not _that_ early. Also, the new types were a major selling point, so of course they'd not be shy on front-loading them.
Im sensing a pattern here. Every title has a trademark symbol
In the immortal words of François Pérusse: "Ok, finis d'manger ta patate."
Oh man, the potatoes I had for dinner tonight. Red potatoes from a slow cooker. The phrase "melt in your mouth" is tossed around a lot in cuisine, but man is it ever true in this case.
having not played this game in ages but also having Gamer Instincts, a part of me thinks that the fight with the snagret is like. Supposed to teach you that white pikmin are poisonous? I don't... remember if they are. They may just be immune to poison. I am not a smart.
They are indeed poisonous, as poisonous creatures are usually immune to their own poison (by one of a few different mechanisms)!
I'm surprised raocow doesn't rotate around the treasures, some of them have pretty neat details on all sides. But he did rotate the glove though, interesting.
Nintendo did good in implementing ads in a game here. Subtle have them in the gameplay but don't have it scream at the player. They will still stick in memory because of how unorthodox it was. I wonder though how much of this really was green-lit by Pepsico is the owner of those brand I think at least for seven up and mountain dew. Not sure about Dr. Pepper.
The best part is, it really _sells_ the setting, too. A lot of players thought the first game was set on Earth, so having all these real products comes across as confirming what players had theorised since the first game. It doesn't actually _read_ as in-game ads, as much as just using common everyday items through alien eyes as worldbuilding. It was such a smart decision.
Dude I now have 5 episodes, this is gonna be enjoyable but its cold, using my clothes indoor heater dryer thing too warm room and I gotta go too store, stupid Scotland and its making my room close too freezing putting me in stasis for a while, I just woke up T - T
A glove is worth as much as a diamond, sure
Assuming it was a real diamond. Could have been a costume jewel or just quartz.
Happy turkey day!
(0:03) Happy cucumber day too! :P
(0:31) Easier resetting FTW... just so long as you don't accidentally hit the reset button at a bad time.
(0:49) Not bringing some purples as well?
(3:47) This game is now part of The New Zealand Story. :P
(4:10) -Well, I was told that there was no randomness to these caves. It's not like a Mystery Dungeon game.- EDIT: Actually, I guess there is a bit of procedural generation here, according to other commenters.
(4:22) Alien Billboard: 80 Pokos.
(5:33) Heh, the red Pikmin laugh at this thing's puny flamethrower.
(5:55) The flamethrower enemy is worth 4 Pokos.
(6:05) Drought Enter: 100 Pokos.
(6:44) Petrified Heart: 100 Pokos. Aw, that's such a sweet stone. ♥
(7:49) New flower spotted.
(8:39) Introducting... white Pikmin!
(10:27) White Pikmin used Dig! It's super effective!
(11:15) Looking back, Louie apparently got hurt somehow during the skirmish at about 3:28. I didn't even notice Louie's damage either until you mentioned it here.
(12:06) Why not have a few reds share the nectar too?
(12:14) Superstick Textile: 80 Pokos.
(13:52) Yep, white Pikmin can withstand poison.
(14:16) Survival Ointment: 90 Pokos.
(15:45) Toxic Toadstool: 30 Pokos.
(17:07) Final floor!
(17:43) Alright, it's boss time!
(18:02) Victory! Only 2 deaths. Not bad.
(19:03) The boss's remains were worth 10 Pokos.
(19:16) Five-Man Napsack: 100 Pokos. What a hilarious name.
(21:03) To be continued... Yo!
Is the -dress- flower green or white? Haha
Raocow going Nitori mode fr
in which raocow finds the most broken speedrunning asset in pikmin history
After the last boss this was kinda disappointing. you'd think they'd at least put two or three of them here.
I assume the boss was mainly there to tutorialize the last feature of white pikmin, rather than be an actual challenge.
This is more like a true first boss. Far more forgiving than empress but also more active.
Pikmin 2's also a bit notorious for bosses sometimes being easy to trivialize by just bomb-rushing them with an army of heroin-induced pikmin.
@@Kaizoman666 PIKMIN HEROIN ADDICTION ARC STARTS NOW!
They still can't quit the stuff 2 games later! In fact they only developed more efficent ways to actively inject the stuff.
:)