Hahaaa sadly road laying and stress load calculations dont translate to orbital mechanics. But .... Even with trial and error how can u make the same mistake every video
@@synctrox9679 understanding of stress loading would undoubtedly clue you into the issues of top heavy structures. I sincerely hope that this is just Matt content creating fails for the clicks. Because if in the past he had approached bridge building in his career like this... I've always maintained his knob obsession was an architectural trait. I mean most skycrapers are just malformed and sharpened knobs.
“That legit could have saved me!” No, Matt, it really couldn’t… It would also help if you staged your parachutes at the same time as decoupling so they’ll automatically open even if you’re not in control of that vessel any more.
You can switch crafts in the map mode. Click on the other one. Also when your close you can switch by clicking [ and ]. Parrachutes need to be deployed before they will activated. Kerbals can climb down on to the ladders if they are lined up. You just hold s for down and w for up (relative to the Kerbal not rocket). You only need to let go if they are not lined up. You can/should use struts to connect to srbs on the radial decouplers. They will automatically disconnect the struts when the decouplers go. Also Kerbals have their own personal parachutes when they eva. Activate this with "p".
Comprehensive Tutorial on how to get to orbit: 1. Fire thrusters 2. Make sure your maximum altitude (Apoapsis) is AT LEAST 70 000 meters 3. Burn sideways 4. Continue to burn until your minimum altitude (Periapsis) is AT LEAST 70 000 meters 5. you done it
And the game has been patched! (What I'm trying to say is that this stuff happened *after* the devs "fixed" the wheels.) Only -500 more patches and the game will be bug-free!
@@Pystro oh I don't play. I just enjoy the videos. I found I had KSP 1 on my computer and spent a couple hours trying to get to space but have been so busy I haven't had time to get back to it.
I want to talk to the editor about how they spelled "protocol". Also, for takeoff at least in KSP1, a TWR of about 1.33 is about right and you generally want that to increase slowly until you get into orbit. Once you're in orbit, you can get away with TWR well under 1. Side note, my earlier tip about friction control on plane wheels is really supposed to work, that one comes straight from the mouth of Matt Lowne.
"I'm just trying to pull up and it won't" while literally pulling to the right as hard as he can. XD That little squiggle on the navball represents the orientation of your craft relative to the planet.
I think you can select the other pod to controller it (in space view) so you could have controlled the other pod That's how you did like Space Stations in KSP1 (I think)
Through pure brute force you've actually gotten quite good at making rockets. Zero learning, just by doing the dumbest shit and making that work has distilled knowledge of how to make easy things work. Incredible Matt
Oof, this was an episode high in "yell at Matt through the screen" moments. RCS is what jetpacks use, so enabling RCS enables the jetpack. You can switch to another vessel to command it instead of the one you're currently on. Ant engines aren't RCS. RCS pods are RCS. The lower your TWR, the higher you need to loft before pitching over for a gravity turn. If your apoapsis is less than a minute away and still in the atmosphere, it's too soon to pitch over. If you put the parachutes in the same stage as the decouples, they'll activate for all of the parts that decouple at the same time. And so long as they're close enough to you, the parachutes will open at the right altitude. Otherwise, quick-switch between nearby crafts is probably the [ and ] keys (but maybe changed in KSP2). Not entirely sure why I bother, tho. The failure is probably the point.
Look I know they focus on more important things in KSP2, but it's kind of silly for them to release this as early access when even simple things like wheels can break the physics engine. It's like, do they even play the game themselves?
If this game is like the last one the kerbals should have a parachute built into their you just have to activate it Also before you try to use the actual rcs thrusters remember they consume monopropellant
I was just about to take a sip of coffee when you revealed the acronym for your 5 step training process. Almost would have spat coffee all over my desk 🤣
What do you mean ONLY 9 G's!? I'm sure someone could survive 9gs for a couple seconds but a sustained G force of 9 or more won't even allow the heart and circulatory system to function. The average human wouldn't be able to survive even a moderate 3-4 G's but for only a small amount of time. You're a madman.
Poor Jeb. He looks so happy. He has know idea he's going up in the latest work of an engineer with a doctorate from the Saw school in Deathtrap Engineering.
Lol this video actually was some RCE training on the game and not of the Astronauts XD Cuz 1 he managed to learn how to use the jetpack; 2 he finally managed to make some Kerbals out of the atmosphere and even tried a deep space mission! (failing miserably in both... but at least he tried) 4:45 next time (if it's still a thing even in KSP2) try to use "+" to change vessel
Interesting to see that you're finally trying to learn how the game works. Don't worry, i was totally not screaming solutions at the screen when you couldn't figure out stuff. To switch between vessels, use { }, Jeb died in vain
Key is that space doesn’t start ‘til 70km. 32km is only 1/2 way there. Also, [ and ] were the keys to switch vessels in KSP 1. I don’t know if that wasn’t working or something, but it might be worth a shot?
How to get into Orbit with Matt step 1: make your rocket to heavy step 2: use a engine not meant for atmosphere in a atmosphere in a emergency step 3:make the strongest shape for no reason and make an excuse
If you really want to get them in deep space then just don't turn at all you'll end up going out of map😂😂. Also just go mental with boosters if you want that efficient Rocket in space. It requires a lot of engineering to have efficient rockets
By listening to the intro I was really confused because Matt was so intellectual. But then the sudden P.E.*.I.S. got me. I had severe deja vu when i heard that. Dont remember when he did that before.
Matt, you knob... When you lost the boosters you were still in the atmosphere. Meaning your 1.01 thrust went back to 0.5 after you lost the boosters and you didn't have enough to get here there. (Gigitty)
none of the kerbals survived all 5 steps of the P.E.N.I.S program. we need further testing to find THE kerbal who will finally get to the mun and establish a mun orbital station. (properly shaped station obviously)
"Once in a lifetime opportunity" really has a very different meaning for Kerbals
Your Gona disappear in a mishap before you can try again
One thing you can always count on is Matt's inability to break orbit
Hahaaaa ... Its kerbal sounding rocket program
Or even the atmosphere for that matter
@@diplogod5704 rotflmao.
Do you mean his inability to get to orbit? Breaking orbit is when you are in orbit and you break it to go back down.
Is this some kind of weird innuendo??
Really appreciate the attention to detail of using the certified astronaut P.E.N.I.S testing protocol. Very immersive
Translate this to polish.
@@JK-ph8pv Naprawdę doceniam dbałość o szczegóły korzystania z certyfikowanego protokołu testowego P.E.N.I.S. Bardzo wciągające
😅
Matt: I pushed astronauts to their limits in Kerbal Space Program 2!
So you basically killed Jeb and his homies another 10,000 times, right?
That’s all Matt seems to do
@@josephmcdonagh1700 That's all the UK space agency pays him for.
Wrong. 10,001* times!
@@pjludda4323 Yep
Jeb likes it tho
As someone with nearly 1000 hours in the original ksp every time he was confused about something I was just screaming at my screen.😂😂
I have a bit more than 1000 hours so I can relate
I came here to say this.
R! R! PRESS R!
], ], PRESS ]. OR CLICK. DO SOMETHING 😂
he's run into these SAME issues though in previous videos lol why doesnt he learn
@@twalt EXACTLY
I feel it. 1800+ hours in KSP on Xbox. I don’t think I can even watch these vids😂😂.
I am absolutely convinced now by the way Matt plays KSP2, he is actually an architect.
Hahaaa sadly road laying and stress load calculations dont translate to orbital mechanics.
But .... Even with trial and error how can u make the same mistake every video
Hahahaha he's not going to like it...😂
Hahahaha
@@synctrox9679 understanding of stress loading would undoubtedly clue you into the issues of top heavy structures. I sincerely hope that this is just Matt content creating fails for the clicks. Because if in the past he had approached bridge building in his career like this...
I've always maintained his knob obsession was an architectural trait. I mean most skycrapers are just malformed and sharpened knobs.
@@deeya lol .. im pretty sure it's for the content but still there's only so many fails a person can take
I think Matt didn't really wanted to do the Nautical part 🤣
“That legit could have saved me!”
No, Matt, it really couldn’t…
It would also help if you staged your parachutes at the same time as decoupling so they’ll automatically open even if you’re not in control of that vessel any more.
You can switch crafts in the map mode. Click on the other one. Also when your close you can switch by clicking [ and ]. Parrachutes need to be deployed before they will activated. Kerbals can climb down on to the ladders if they are lined up. You just hold s for down and w for up (relative to the Kerbal not rocket). You only need to let go if they are not lined up. You can/should use struts to connect to srbs on the radial decouplers. They will automatically disconnect the struts when the decouplers go. Also Kerbals have their own personal parachutes when they eva. Activate this with "p".
Comprehensive Tutorial on how to get to orbit:
1. Fire thrusters
2. Make sure your maximum altitude (Apoapsis) is AT LEAST 70 000 meters
3. Burn sideways
4. Continue to burn until your minimum altitude (Periapsis) is AT LEAST 70 000 meters
5. you done it
Bold of you to assume that he follows instructions
I can’t believe I’m a nerd for doing this, but you should be able to press [ and ] to switch between spacecrafts
Wasn‘t that available in OG KSP? At least you could bind keys to switch between vehicles close by…
@@fritzleben Yeah, I'm fairly certain that's the default keybind in the first one too.
I was laughing uncontrollably at Dudory Kerman losing their mind mid spin.
The ending had me laughing to tears. Starts at 9, drops to 3, and then 536!😂
And the game has been patched! (What I'm trying to say is that this stuff happened *after* the devs "fixed" the wheels.) Only -500 more patches and the game will be bug-free!
@@Pystro oh I don't play. I just enjoy the videos. I found I had KSP 1 on my computer and spent a couple hours trying to get to space but have been so busy I haven't had time to get back to it.
Dudory looks like he saw God 😂😂😂😂😂
I want to talk to the editor about how they spelled "protocol".
Also, for takeoff at least in KSP1, a TWR of about 1.33 is about right and you generally want that to increase slowly until you get into orbit. Once you're in orbit, you can get away with TWR well under 1.
Side note, my earlier tip about friction control on plane wheels is really supposed to work, that one comes straight from the mouth of Matt Lowne.
Preparation too
@@brandoboehahah good catch, I didn't notice that
I'm volunteering to try Matt's astronaut training
Rest in peace
You will be remembered.
You'll try P.E.N.I.S??
@@johnsamuel4905 rest in space
RIP
@@paranaenselol or Roast On Earth
I swear RCE is trolling us. Deep space mission? He never intends on leaving kerbins orbit 😂
He never intends to reach Kerbin orbit!
Even these training missions are formed from the strongest shape, that's dedication
RCE+KSP2 in space - it is guaranteed fun 100% of the time !
Jebediah being happy is not a sign of anything. Jebediah being not happy however would be a sign of something being horribly wrong.
Jeb is often happy even when watching the ground rapidly approaching at 300m/s, right up until the exact moment of rapid unplanned disassembly.
You need to have an episode where your only goal is to get in orbit
"I'm just trying to pull up and it won't" while literally pulling to the right as hard as he can. XD
That little squiggle on the navball represents the orientation of your craft relative to the planet.
Anyone gonna tell him that he's gotta get above 70km to leave the atmosphere?
I think you can select the other pod to controller it (in space view) so you could have controlled the other pod
That's how you did like Space Stations in KSP1 (I think)
You can also use [ and ] to switch craft when they are close.
As someone who graduated this it was amazing
I don't know how I survived the fall , my parachute was not there!
Despite the amount of training your kerbal got, they never got to any other planet. They must be very well prepared for a mission!
Through pure brute force you've actually gotten quite good at making rockets. Zero learning, just by doing the dumbest shit and making that work has distilled knowledge of how to make easy things work. Incredible Matt
You can switch which spacecraft you're controlling... Jeb died for nothing... 😢
RCE: designs a spaceship that can’t make it to space
RCE: I guess the astronauts couldn’t make it in space
WOW! This was fantastic. (and well editted) Real humor🤩
Oof, this was an episode high in "yell at Matt through the screen" moments.
RCS is what jetpacks use, so enabling RCS enables the jetpack.
You can switch to another vessel to command it instead of the one you're currently on.
Ant engines aren't RCS. RCS pods are RCS.
The lower your TWR, the higher you need to loft before pitching over for a gravity turn. If your apoapsis is less than a minute away and still in the atmosphere, it's too soon to pitch over.
If you put the parachutes in the same stage as the decouples, they'll activate for all of the parts that decouple at the same time. And so long as they're close enough to you, the parachutes will open at the right altitude. Otherwise, quick-switch between nearby crafts is probably the [ and ] keys (but maybe changed in KSP2).
Not entirely sure why I bother, tho. The failure is probably the point.
17:37 😂😂 “is that one ? I hope that’s not one. Where’s your parachute ? “
Good thing this guy can fall back on being a civil engineer
Wow, i started watching this channel when it was at 50k subs, has been awesome seeing this channel grow and evolve! Thanks Matt!
Look I know they focus on more important things in KSP2, but it's kind of silly for them to release this as early access when even simple things like wheels can break the physics engine. It's like, do they even play the game themselves?
If this game is like the last one the kerbals should have a parachute built into their you just have to activate it
Also before you try to use the actual rcs thrusters remember they consume monopropellant
5:00, Matt, IIRC, right click, then select set target, I think that makes the camera follow it lol
You can also switch crafts in range by pressing left and right brace. "[" and "]"
@@Rob_Enhoud Oh well, thanks! Saves me the hassle for the future!
I’m starting to think that Matt genuinely has no idea what he’s doing and he’s using the bit of “being silly” to hide his incompetence
Anyone who was a fan of KSP and watched youtubers before: "Danny has gone far, far, FAR farther than you have when it comes to tormenting Kerbals."
Matt: To keeep it simple ill be calling this P.E.N.I.S
Me: MATT WTF WHY THAT WORD!
Also me: *Chuckling at the P.E.N.I.S*
I was just about to take a sip of coffee when you revealed the acronym for your 5 step training process. Almost would have spat coffee all over my desk 🤣
Slapping an inline stabilizer somewhere near the top of a rocket really helps with stabilization! Love the content! Cheers mate!
Bill will either be a household name or scattered across many households, who can say?
Step 1 prepare
RCE: we are obviously not prepared, lets continue to step 2
Square Bracket keys to change control of pods in space , Jeb didn't have to die!
What do you mean ONLY 9 G's!? I'm sure someone could survive 9gs for a couple seconds but a sustained G force of 9 or more won't even allow the heart and circulatory system to function. The average human wouldn't be able to survive even a moderate 3-4 G's but for only a small amount of time. You're a madman.
9.9Gs can kill... SO DOES 5G INTERNET! GET THE 5G VACCINE NOW
Love all of the KSP videos.
Poor Jeb. He looks so happy. He has know idea he's going up in the latest work of an engineer with a doctorate from the Saw school in Deathtrap Engineering.
"I am just as scared as you" isn't something you want to hear from mission control ever
It says a lot, when the majority of RCE's rockets fail before reaching the atmosphere, and those are called a success.
Lol this video actually was some RCE training on the game and not of the Astronauts XD
Cuz 1 he managed to learn how to use the jetpack; 2 he finally managed to make some Kerbals out of the atmosphere and even tried a deep space mission! (failing miserably in both... but at least he tried)
4:45 next time (if it's still a thing even in KSP2) try to use "+" to change vessel
Yaaay! Another KSP2 video! My favourite series! 🚀
Interesting to see that you're finally trying to learn how the game works. Don't worry, i was totally not screaming solutions at the screen when you couldn't figure out stuff.
To switch between vessels, use { }, Jeb died in vain
His vids are always good to watch on land in the air under water even in space not to forget in the uk
It’s so fun to see how Valentina was the only survivor. I imagine the agency just cutting contact with the rest of the crew.
Being that close to your ship without being able to get back to it is a terrifying thought
Some "mishaps" Matt.. UK Space Agency would like a word with you
Key is that space doesn’t start ‘til 70km. 32km is only 1/2 way there.
Also, [ and ] were the keys to switch vessels in KSP 1. I don’t know if that wasn’t working or something, but it might be worth a shot?
He knows, he's just too busy dicking around, and being very absent-minded.
10:20 "Colonel, you better take a look at this radar."
I feel like Matt's catchphrase is no longer "Truss me, I'm an engineer" and it's instead "The UK Space Agency has done it again" 😂
Hello I have a question real civil engineer what videos do you have most fun making?
Fun fact, you can use the keys, "[" and "]" to quickly switch between vessels in close proximity to each other.
“That’s only 9G!”
*bill unfazed after managing to withstand gravity x10*
I love how this is the kerbal's fault and not matt's spacship design
ngl the last one looked kinda sus after the boosters fired
I love how he recreated my old love from KSP1, the Moar booster plane.
But I „forgot“ the ejection seat :D
Just click the second pod and click “control from here” at least that’s how you do it in KSP 1
quick tip use [ and ] to switch between crafts so you don't kill more kerbals
The UK space agency has a lot of money to run all of these test
How to get into Orbit with Matt step 1: make your rocket to heavy step 2: use a engine not meant for atmosphere in a atmosphere in a emergency step 3:make the strongest shape for no reason and make an excuse
all you have to do is switch to the other vessel that jeb is in. You can just click on it I believe. Also the square brackets work too [ and ]
Reaction wheels might be good to add for control in space since control surfaces don't work in no/low atmosphere
Can you launch a Kerbal via mass driver?
Cue me screaming "R!" at my screen.
4:51 no i think you can switch to that just press something i think it was ~ for me thats bottom of ESC
"[" or "]" to switch to nearby craft
if you want a stage to parachute down, make sure the parachute trigger is in the same stage as the decoupler, then it will open automatically.
I can confirm that P.E.N.I.S is what astronauts really use to train for space.
If you really want to get them in deep space then just don't turn at all you'll end up going out of map😂😂. Also just go mental with boosters if you want that efficient Rocket in space. It requires a lot of engineering to have efficient rockets
By listening to the intro I was really confused because Matt was so intellectual. But then the sudden P.E.*.I.S. got me. I had severe deja vu when i heard that. Dont remember when he did that before.
Have you ever slammed on your bike's front breaks going down hill? Same thing happens with drag on the front of an aircraft.
This should be a series!! There could be a contest for the kerbals
You need about 3400m/s of vacuum delta-v to get to low Kerbin orbit. And a good launch trajectory, but baby steps
Look at the pilots face at 15:47😅
I really hoped that RCE would go into orbit for the first time after so many episodes. In a game about space travels.
That last bit is hilarious they couldn’t open their chutes because their insides were probably liquid 😂
You can use the bracket keys to switch craft, at least in KSP 1
You truly PUSHED THEM😂😂
i hope Matt plays plasma sometime. so much workshop content on that now.
Whats the song playing in the background (early in the video) from? im having a major brainfart and cant figure it out! it bugs me out!
Why did you make the last rocket look like a PP?
I volunteer for your space program Matt! I want the U.K. Space agency to be ready to fight the Architects in the coming space war
Uk space agency recruiting astronauts?
Oh god
OH GODD.
Matt, in order to test long-term space missions, you first need to get into orbit. It can't be that hard.
Hahahhaa dudarys face practically made me cray laughing 😂too funny.
Bill’s expressions look so funny during the G test, bro was traumatized
Double click on spacecrafts in space (or anywhere else) to change to that spacecraft
500g is like standing on the surface of a small black hole. Well done Valentina!
Matt, you knob... When you lost the boosters you were still in the atmosphere. Meaning your 1.01 thrust went back to 0.5 after you lost the boosters and you didn't have enough to get here there. (Gigitty)
0:51 💀💀💀💀I’m dieing 😭
none of the kerbals survived all 5 steps of the P.E.N.I.S program. we need further testing to find THE kerbal who will finally get to the mun and establish a mun orbital station. (properly shaped station obviously)
Love you RCE