Engineering a 40 STAGE ROCKET in Kerbal Space Program 2!

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  • เผยแพร่เมื่อ 27 ธ.ค. 2024

ความคิดเห็น • 994

  • @ihaspotaters3503
    @ihaspotaters3503 ปีที่แล้ว +968

    Some phrases that I now know RCE has a scuffed definition for:
    "That went well"
    "Mission successful"
    "That works"

    • @huskiesarecool1274
      @huskiesarecool1274 ปีที่แล้ว +36

      You forgot “Not ideal”

    • @rustythecrown9317
      @rustythecrown9317 ปีที่แล้ว +3

      Jobs a goodun!.

    • @alkestos
      @alkestos ปีที่แล้ว +8

      He also said “I must go faster than gravity so I don’t fall back to earth.” That’s science right there mate.

    • @Pthreemby
      @Pthreemby ปีที่แล้ว +4

      He obviously attended the Todd Howard School for ItJustWorks

    • @roguerifter9724
      @roguerifter9724 ปีที่แล้ว +1

      All stages were one hundred percent useful.

  • @iCanOnlyHave30CharactersInMyNa
    @iCanOnlyHave30CharactersInMyNa ปีที่แล้ว +1485

    Matt you're meant to be leaning about 45 degrees at 10,000 metres high. Don't suddenly turn 90 degrees, gradually turn as you go.

    • @trollge3712
      @trollge3712 ปีที่แล้ว +164

      -is what i would say if i was a nerd. 90 degrees on 🔝

    • @RinkieGeintie
      @RinkieGeintie ปีที่แล้ว +14

      this really doesnt matter

    • @brown_wool7931
      @brown_wool7931 ปีที่แล้ว +70

      As if he had control over everything😂

    • @EvilNeuro
      @EvilNeuro ปีที่แล้ว +16

      Sometimes it’s impossible. And tbh it Depends on the rocket imo

    • @takumi2023
      @takumi2023 ปีที่แล้ว +29

      @@RinkieGeintie kind of, i don't know what is working on KSP2 yet but if you suddenly rotate up high in the atmosphere you will suffer from air resistance. gradual tilt reduces that. especially if you're going fast vertically.

  • @jamesoshea580
    @jamesoshea580 ปีที่แล้ว +813

    "Let's build a craft with as many stages as possible"
    "Why's it so bouncy?"
    I don't know mate, no idea 🤔

    • @Thatonefuckinguy
      @Thatonefuckinguy ปีที่แล้ว +13

      Why are there so many stages? Gee I wonder.

    • @MrMeow-iq7kq
      @MrMeow-iq7kq ปีที่แล้ว +9

      yea..... to say the obvious out loud, he definitely is doing it intentionally.
      At least he isnt pretending not to know what deltaV and thrust to weight is.

    • @darthhunter69
      @darthhunter69 ปีที่แล้ว +6

      ​@@MrMeow-iq7kq did you know there are people who actually know what delta V and thrust to weight ratio mean?

    • @MrMeow-iq7kq
      @MrMeow-iq7kq ปีที่แล้ว

      @@darthhunter69 did you know,... must ytubers got your goat.

    • @dmhzmxn
      @dmhzmxn 9 หลายเดือนก่อน +2

      it was so painful to watch haha
      he didn't solve any of his issues, he could have with struts. didn't even try just removed fuel.
      struggled with clamps for faaar too long.
      he got to space a seemingly has never tried to orbit before haha
      every issue he solved on the absolute worst way.
      it was just a painful viewing experience haha

  • @teplapus8795
    @teplapus8795 ปีที่แล้ว +284

    Fun fact: If not for the bendy physics of KSP2 (as well as not using SAS), your rocket has over 10 000 m/s of delta-v. That would be enough stages to get to Kerbin orbit 2-3 times. I mean, launch, land, relaunch, land, relaunch

    • @1mariomaniac
      @1mariomaniac ปีที่แล้ว +8

      Also enough to get to Eeloo (if you can control it anyway)

    • @dboi1656
      @dboi1656 ปีที่แล้ว +3

      @@1mariomaniac I was writing out how honestly with more reaction wheels or RCS, it would be very doable, but then I got to the floppy part at the end and realized what you meant rofl

    • @korridorr
      @korridorr ปีที่แล้ว

      holy crap

    • @davidbingham7616
      @davidbingham7616 ปีที่แล้ว

      Potato

  • @THeDoMeTB
    @THeDoMeTB ปีที่แล้ว +291

    the part where matt added the boosters for separate stages really brought pain to my ksp brain

    • @pseudotasuki
      @pseudotasuki ปีที่แล้ว +18

      He is definitely not an aerospace engineer.

    • @deeya
      @deeya ปีที่แล้ว +21

      @@pseudotasuki Matt is secretly an architect, it is known. His preference for knob aesthetics gave him away, it is actually not the strongest shape (anyone who rebuts go ahead and Google penile fracture, you know you want to...), it is architectural preference.
      Like the architect guy in HIMYM.

    • @THeDoMeTB
      @THeDoMeTB ปีที่แล้ว +8

      @@deeya i've got to disagree... ofc engineering is about to be efficient. but that also means its about getting the strongest shape to space the most efficient way

    • @MrMeow-iq7kq
      @MrMeow-iq7kq ปีที่แล้ว +2

      ​@@THeDoMeTB Then why disagree?

    • @cat-cat...
      @cat-cat... ปีที่แล้ว +3

      @@deeya that is a myth definitely a myth

  • @minecrafter0505
    @minecrafter0505 ปีที่แล้ว +90

    To stop the parts from grooving: Struts. Struts everywhere, even between the vertical stages. They make things rigid and are your best friend.

    • @Pystro
      @Pystro ปีที่แล้ว +16

      Fun fact: The 2 in KSP2 stands for the 10 times as many struts that you need to get the rigidity from KSP1.

    • @aidancollin9265
      @aidancollin9265 11 หลายเดือนก่อน

      Rocket little blue pill

  • @AH-lw2bj
    @AH-lw2bj ปีที่แล้ว +28

    Matt!
    Watching your channel grow over the last 2 years has made me so happy!!
    Thanks for all the entertaining content!
    Cheers from a Civil Engineering Technologist in Canada, I'm a bridge construction senior inspector for an engineering company, and absolutely love your bridge reviews!

  • @jameslynn3566
    @jameslynn3566 ปีที่แล้ว +400

    we really need videos where Editor successfully creates all of matt's failed vehicles. 😂

    • @schmichaeltheeditor2243
      @schmichaeltheeditor2243 ปีที่แล้ว +142

      Should I ….??

    • @alkestos
      @alkestos ปีที่แล้ว +16

      @@schmichaeltheeditor2243 yes. Please.

    • @DarkKen87
      @DarkKen87 ปีที่แล้ว +12

      I'd watch it

    • @kevinbreen4510
      @kevinbreen4510 ปีที่แล้ว +27

      @@schmichaeltheeditor2243 With Matt narrating, perhaps?

    • @pseudotasuki
      @pseudotasuki ปีที่แล้ว +5

      @@kevinbreen4510 Or someone like Scott Manley narrating.

  • @Maddog3060
    @Maddog3060 ปีที่แล้ว +212

    I'm starting to understand why RCE doesn't work as an engineer anymore...
    ;)

    • @jayyrod1
      @jayyrod1 ปีที่แล้ว +28

      We'll know when a civil bridge starts gyrating in to orbit.

    • @cj719521
      @cj719521 ปีที่แล้ว +22

      Maybe he’d do more sensibly in a game called “Kerbal Drainage Planner Program”

    • @MrMeow-iq7kq
      @MrMeow-iq7kq ปีที่แล้ว +2

      He worked as an engineer? Thats a scary thought...
      I know he is just playing to the audience with how he appears... but still

    • @afsarmstrongfiresafety7460
      @afsarmstrongfiresafety7460 ปีที่แล้ว +8

      Now, in all fairness, everything he builds in KSP eventually settles in the lowest point. So he's still doing 5 stars as a drainage engineer.

    • @gavindinsmoor8196
      @gavindinsmoor8196 ปีที่แล้ว

      Doesn't he?

  • @404errorpagenotfound.
    @404errorpagenotfound. ปีที่แล้ว +206

    you're turning into an architect but I still love your content

    • @Coxswain
      @Coxswain ปีที่แล้ว +4

      Oh lord
      Not impossible rockets or bridges 💀

    • @gubbtratt1
      @gubbtratt1 ปีที่แล้ว +1

      As long as he's building them himself it's just challenges.

    • @deeya
      @deeya ปีที่แล้ว +2

  • @scragar
    @scragar ปีที่แล้ว +23

    The tracking ball at the bottom is very useful. Please don't eyeball going horizontal, because you actually pointed down a fair bit(which is why you later said you were going down).
    Blue is up, orange is down, between the two is horizontal. Also way easier to do once you're out of the atmosphere at 70km because there's less physics messing with things, if you build such wobbly rockets they behave a lot better above that point. I usually use a cargo bay on the side and strut to the top(like you did with your boosters), then dump when in space, it helps smoothen things out by reducing wobble while being very light.

    • @Pystro
      @Pystro ปีที่แล้ว

      Also, you don't just want to go horizontal, you want to go in the direction that you are already going in. There are many directions that are along the horizon, and at 22:37 the wobbles have drifted your heading by 90° and you are thrusting in the normal or anti-normal direction.

  • @spacebees86
    @spacebees86 ปีที่แล้ว +34

    "I just need to go fast enough to miss the ground, then I'll be in orbit"
    Sounds right to me

  • @tylerhallon5007
    @tylerhallon5007 ปีที่แล้ว +95

    Have you considered using struts to tie the top to the bottom to lose the wobble..? Three might do it depending on how long they can go..

    • @8paolo96
      @8paolo96 ปีที่แล้ว +4

      he did some of that in the last "successfull" ride

    • @tylerhallon5007
      @tylerhallon5007 ปีที่แล้ว +4

      @@8paolo96 the tip was all over he could've added more from the top down to mitigate that ..

    • @scottmcqueen3964
      @scottmcqueen3964 ปีที่แล้ว

      @@tylerhallon5007 He just loves a bendy tip

    • @jamesjesus1828
      @jamesjesus1828 ปีที่แล้ว

      @@tylerhallon5007 The bendy tip was because the reference "rocket" had a bent tip..

    • @1mariomaniac
      @1mariomaniac ปีที่แล้ว

      From my experience, struts for whatever reason really don't want to go all that far. They also don't like to span over several stages it seems.

  • @mithkabob
    @mithkabob ปีที่แล้ว +22

    You know how in Poly Bridge if you stick a bunch of wood together in a line unsupported and it turns into a rope? Now stick a rocket engine on one end pushing that. You need to build trusses between each segment! (I think you can just strut straight up on the edge from stage to stage to support it, but you can also add fins to each stage and make triangles between them and the next stage if you want it to look like trusses. Time to launch a bridge into space?)

  • @deeya
    @deeya ปีที่แล้ว +31

    Matt's rockets in Kerbal have thus far been the epitome of "pushing rope"...
    A lot of thrust-ing, but it's just not staying up 😅

  • @111elf1
    @111elf1 ปีที่แล้ว +51

    i am not really sure why i watch you playing ksp2 and why i keep thinking that the next video is going to be something well engineered. or made with common sense that is.
    i love it anyway. regards from Austria

  • @venger910
    @venger910 ปีที่แล้ว +56

    This is architect level spaceflight bodging

  • @nancis464
    @nancis464 ปีที่แล้ว +20

    Gotta follow the old saying, "if struts don't work, you haven't used enough struts."

  • @tnsquidd
    @tnsquidd ปีที่แล้ว +17

    "Oh no why does this have so many stages"
    I love this content

  • @jasonpatterson8091
    @jasonpatterson8091 ปีที่แล้ว +2

    15:00 He did not make that up. You can only connect parts to one parent. So you can put a decoupler on object A (a large fuel tank, let's say) and then connect object B (a solid booster) to that decoupler. Object A is the parent of the decoupler which is the parent of object B. You can place a second decoupler in a position between A and B where it looks like it should connect and support them, but it will only connect to object A. The same thing happens if you try to do something cool looking like split a tank into two and then bring them back together into one. You can fudge it all with struts and make it look right, but in reality the parts will connect at one end of the split and not the other.
    In short, the structure of a vessel is stored as a tree - it cannot have loops in the structure.

  • @crimsonharvest
    @crimsonharvest ปีที่แล้ว +18

    You may enjoy some reaction wheels when youre trying to steer really heavy rockets like these, or very small winglet control surfaces.

  • @Alex-nh1hb
    @Alex-nh1hb ปีที่แล้ว +6

    You can use struts along the entire rocket (not just the boosters) to stop the wobble

  • @danielviera7572
    @danielviera7572 ปีที่แล้ว +4

    Fantastic job, thought Valentina was doomed at the end there, but you saved it!
    One recommendation, you should try and take advantage of the maneuverability of the rockets. When you were in orbit you spent a considerable amount of time firing down towards the earth. If you cut throttle (or at least lowered it) you can use wasd to angle the rocket and q-e to spin.
    Since you were spinning, it would be difficult to angle it in any meaningful controlled way, so you could use q to counter your clockwise spin until it stopped, and then used wasd to point back up towards space. You can see on the navball what direction you are pointed/spinning in if you have trouble eyeballing it.
    Might be easier to learn on a smaller rocket though lol, rather than a 40 stage giant noodle.

  • @k98killer
    @k98killer ปีที่แล้ว +2

    In KSP1, there was an ability to set an emergency abort procedure activated by the backspace button (or the big "abort" near the top of the screen). The best policy from my experience was to set it to disable all main engines, decouple the pod, and deploy the parachute. Very handy if a launch goes wrong near the ground; total catastrophe to accidentally hit backspace during an otherwise successful orbital insertion.

  • @Bazhen2012
    @Bazhen2012 ปีที่แล้ว +14

    Ah yes, always loved Kerbal Stage Program 2, such a great game.

  • @mangopower87865
    @mangopower87865 ปีที่แล้ว +15

    More KSP = More Entertainment

    • @dillonculnan6434
      @dillonculnan6434 ปีที่แล้ว

      17:00 in the vid. "were going a little bit side ways." .....

  • @andrzejczajka7222
    @andrzejczajka7222 ปีที่แล้ว +11

    As I said before, I love every music UK SPACE AGENCY interlude Matt puts in his video.

  • @baseopposite7471
    @baseopposite7471 ปีที่แล้ว +3

    0:52 the austrien space agency

  • @PuckLokin
    @PuckLokin ปีที่แล้ว +3

    There's a node in the SAS that says "Up" and while you can only click it once you're moving at little, it really help with pointing Up.

  • @hostergaard
    @hostergaard ปีที่แล้ว +1

    All I could think the entire time it was wobbling and bounching was "ADD MORE STRUTS!". Like particularly up and down along the graft to stiffen it.

  • @Friendly_Neighborhood_Dozer
    @Friendly_Neighborhood_Dozer ปีที่แล้ว +5

    I think you could stabilize the rockets by doing some bridge engineering. You know how you sometimes do an undertruss with cables/ropes replacing the wood in PB2? You could probably do similar with struts (or doing struts vertically from piece to piece might do just as well).
    I also think playing a 2D space sandbox like “Spaceflight Simulator” could be really helpful in learning what to do when.

  • @leodavis4242
    @leodavis4242 ปีที่แล้ว +1

    0:25
    If you don't already, you **need** to make red or red white and blue hats with MUKSAGA (Make the United Kingdom Space Agency Great Again) on them for RCE merch 😂😂

  • @jansenart0
    @jansenart0 ปีที่แล้ว +3

    Saturn upper stages had underunity TWR. You don't need an overunity TWR when in vacuum.
    The entire Saturn V was about 6.4Mlbs.
    The first stage (S-1C) output 7.6Mlbs of thrust and alone had a wet mass of 5Mlbs. Therefore the Saturn V thrust-to-weight ratio at launch was 7.6/6.4 or about 1.2. It got to an altitude of about 70km before staging.
    The second stage (S-II) output 1.15Mlbs of thrust and the remaining stages after stage 1 sep would've weighed about 1.4Mlbs, 1M of that being S-II itself. 1.15/1.4 is about 0.8, before going up to a TWR of 1 after about 2 minutes. It brought the third stage nearly into a 172km orbit.
    (Already in orbit at 172km, the third stage (S-IVB) output 0.23Mlbs of thrust for a rocket that weighed around 0.4Mlbs, for a TWR of about 0.6.)

    • @steviousmusic
      @steviousmusic ปีที่แล้ว +4

      petition to make rce read this (and actually learn from his mistakes one goddamn time)

    • @jdotoz
      @jdotoz ปีที่แล้ว +1

      Specifically, TWR can matter in a vacuum, but it only matters when you need the thrust to overcome the vehicle's weight. If you're in orbit already, you can affect the orbit with hardly any thrust. On the other hand, if you're looking to do a vertical launch from, say, the Moon, you need a TWR more than 1 (in Moon weight, of course).
      Not that this nuance matters for RCE, though 😂.

  • @k98killer
    @k98killer ปีที่แล้ว +1

    The most likely reason for the uncontrollable wobble is nozzle gimbal moving to compensate for every movement in the nose, producing a force that moves in the opposite direction on the other end, exaggerating the bend with each oscillation. Try disabling the nozzle gimbal in earlier stages and use fixed fins instead. Or just disable SAS whenever it starts to wobble and reenable it after the wobble settles out.

  • @marconiandcheese7258
    @marconiandcheese7258 ปีที่แล้ว +3

    You should find a design that has like 200 stages of decouplers in a row. You can just rapid fire them off. Like right below the capsule or something.

  • @dillonculnan6434
    @dillonculnan6434 ปีที่แล้ว +2

    Hay rce I LOVE your videos especially the ksp ones. (pls dont flame me if he dose this later in the vid im only 11 mins in) but somthing i think could help with the wobbleing could be fins. i dont mean just fins at the bottom but like all the way up the rocket. i think this will work because when the rocket wabbels in a derection the fins make it have more air resestince in that derection (if that makes sence) so that the RCS and SAS can correct the rocket without making it woble even more.(keep in mind im not good at this game so i may be compleatly wrong but i think it could help) Thank you

  • @pulsegamingbird3764
    @pulsegamingbird3764 ปีที่แล้ว +4

    If your ever having trouble going *up* there is an up option in the SAS menu... Just in case it is not obvious, Its the up arrow.

  • @Matty__niice
    @Matty__niice ปีที่แล้ว +2

    RCE is quickly becoming one of my favorite channels on TH-cam. BOOOOOOSH

  • @The_Box_King
    @The_Box_King ปีที่แล้ว +189

    Day 50 of asking Matt to play SpaceFlight Simulator.

    • @phantomcrafter146
      @phantomcrafter146 ปีที่แล้ว +8

      Sounds like a great idea!

    • @TheSuitMusicOfficial
      @TheSuitMusicOfficial ปีที่แล้ว +16

      If you're 50 days, and he hasn't commented back at all on any days. You're begging at this point. Just give up, either that or you're a bot. He obviously doesn't want to play that game unless he plays it on his own time. All his vids are recorded weeks or days before the actual release, so there's a chance he's probably recording Spaceflight sim tomorrow and or next week. You don't need to beg for a game every other TH-camr has already played.

    • @AaoriBoss
      @AaoriBoss ปีที่แล้ว +9

      @@TheSuitMusicOfficial but HE hasnt played it

    • @christibaxter8945
      @christibaxter8945 ปีที่แล้ว +12

      Dont listen the suit he's just an average hater. just jealous so keep up

    • @JoeBurgerCinematicUniverse
      @JoeBurgerCinematicUniverse ปีที่แล้ว +3

      Don’t

  • @chrissugg968
    @chrissugg968 ปีที่แล้ว +1

    You can stop the wobble by putting on the radial decouplers with the long legs at intervals along the length, and strutting them together. It also looks cool with loads of external bracing.

  • @tarrantwolf
    @tarrantwolf ปีที่แล้ว +8

    Watching Matt trying to get to orbit is like watching an architect trying to build a bridge.

  • @WJS774
    @WJS774 2 หลายเดือนก่อน

    I like how in the final version you stabilise the wonky flexible upper part aerodynamically, completely forgetting that that stops working once you make it to space.

  • @soplander
    @soplander ปีที่แล้ว +3

    A true rocket of architecture

  • @Cristopher.C
    @Cristopher.C ปีที่แล้ว +1

    2:04 oh my god Paddy just casually playing in THE CURSED FOREST OF DEATH

  • @bloodasp6278
    @bloodasp6278 ปีที่แล้ว +4

    What are the buttons over SaS control for? Been wondering if most of RCE's builds will be more "stable" if he uses those.

    • @thespacepeacock
      @thespacepeacock ปีที่แล้ว +1

      They are basically preset directions. For example if you hit prograde, the rocket will try to automatically align itself in the way you are going. I really wish he’d hit the ‘Up’ button before launching, it would help him a lot lol

    • @bloodasp6278
      @bloodasp6278 ปีที่แล้ว +1

      @@thespacepeacock Ahh. Now that you mentioned it, every time I watch RCE's Kerbal videos, I'm internally screaming for him to use those buttons. 🤣 So I bet it would really make most of his wild designs more "stable".

    • @thespacepeacock
      @thespacepeacock ปีที่แล้ว

      @@bloodasp6278 it would stop them from spinning out of control so often yes, but they would still be wobbly as heck lol. That’s currently just the way the game is, but i hope they fix it in a future update

  • @Readactedsubtracted
    @Readactedsubtracted ปีที่แล้ว +1

    Haha you’ve done so many of these!! Give it one shot at getting to the Mun!

  • @semanticcrow
    @semanticcrow ปีที่แล้ว +13

    I can't believe how little understanding of the game and even basic physics Matt seems to have even though he's an engineer... like watching this feels like seeing my 3 year old painting with a bunch of colour then telling me it's a butterfly. 😂😂😂

    • @deeya
      @deeya ปีที่แล้ว +1

      Yeah, it's probably on purpose. Because while Matt is a civil engineer, and this is largely aerospace engineering, structural integrity and the effects of resonance would definitely be something a civil engineer is trained for. I don't think he'd have lasted for 10 years in the industry, otherwise.
      Fails get clicks, it is known. This was for content. Plenty of TH-camrs that play these games straight, won't get these kinda views.

    • @bt1234567892010
      @bt1234567892010 ปีที่แล้ว

      @@deeya I mean, Scott Manley does it. his KSP2 vids get roughly 500K or so.

    • @XanderCrews4Prez
      @XanderCrews4Prez 3 หลายเดือนก่อน

      @@bt1234567892010 Yes but *only* Scott does it. I am also surprised though by Matt's apparent ineptitude. I am zero engineer, but I figured out these little things more quickly? Like geez, your upper rocket is wobbly, really not sure how to fix that? More width underneath it? Check your physics

    • @bt1234567892010
      @bt1234567892010 3 หลายเดือนก่อน

      @@XanderCrews4Prez yeah I'm assuming Matt plays up most of the idiocy for his audience because it's popular

  • @efulmer8675
    @efulmer8675 ปีที่แล้ว +1

    3:45 RCE, Thrust-to-weight ratio doesn't really matter in space, it only matters if you're trying to launch. You could have 20 stages with a TWR of very low and one big stage on the bottom with a TWR of ~1.5 or something (the Saturn V had a TWR of about 1.1 at launch) and you'd probably be perfectly fine.

    • @dannypipewrench533
      @dannypipewrench533 ปีที่แล้ว

      Absolutely. TWR no longer matters very much in orbit because you are already moving. The ratio is really important for starting up and stopping.

  • @Gadolinium64
    @Gadolinium64 ปีที่แล้ว +4

    If you want all the stages, individually set a ton of Sepatrons to their own stages

  • @Archgeek0
    @Archgeek0 ปีที่แล้ว

    Very strong recommendation: rely not on "getting through the stages". Instead, create a dedicated "Abort" action group (I think it defaults to backspace), and set another action group to pop the chutes. Myself, I'd have abort kill all main engines and cut off most of the rocket, leaving only the crewed bits and recovery hardware (like a lander stage or an abort tower), as well as triggering the recovery engines to get the crew clear of the rest of the rocket. Then the recovery action group would cut off used abort hardware and pop chutes.

  • @alexjgilpin
    @alexjgilpin ปีที่แล้ว +3

    He jokes, but asparagus staging in KSP1 was a legit strategy where you could actually have like 40+ stages and all of them were useful.
    Anyone trying to stack this high note you can use struts between stages to reinforce them so they don't wiggle as much. They'll release at the same time you use the separator between those stages.

  • @antipoti
    @antipoti ปีที่แล้ว +1

    This is how I imagine the workflow of engineers at SpaceX.

  • @theloganpresley
    @theloganpresley ปีที่แล้ว +6

    Creating the strongest shape is very hard

  • @cscotz
    @cscotz ปีที่แล้ว

    Your bendy rocket videos are some of the greatest/funniest content I’ve seen on the Internet.

  • @ZeFraank
    @ZeFraank ปีที่แล้ว +3

    It's like RCE hasn't heard of the onion method of booster staging.

  • @Late5555
    @Late5555 ปีที่แล้ว +1

    Me, after leaving the room for a minute: "What the f*ck has he built now?"
    Wife: "a bomb, I think..."
    Fair assessment, tbh.

  • @Royallblu
    @Royallblu ปีที่แล้ว +4

    Why not call it: The UK Stage Agency?

  • @michaelmurray2595
    @michaelmurray2595 ปีที่แล้ว +2

    Matt: stages go from ground up, so (traditionally) the first section to fire up is the 'first' stage, but in your case, who knows :)

  • @JohnBoyGamer1
    @JohnBoyGamer1 ปีที่แล้ว +9

    as an aerospace engineer, i can tell you are a civil engineer

  • @30K_ACTUAL
    @30K_ACTUAL ปีที่แล้ว +1

    This is like watching myself when I started with KSP1, still no expert but this is what I have learned so far:
    Keep your center of aerodynamic forces below center of gravity, that way you are like a dart.
    T/W Ratio of 1.33
    Strut the H out of everything, hopefully KSP2 will get autostrut as well.
    Get to 50MS then tilt 10 Degrees, aim for 45 degrees at 10K alt.

    • @amppari_234
      @amppari_234 ปีที่แล้ว

      T/W ratio doesn't matter that much as long as it's over 1

    • @MrMeow-iq7kq
      @MrMeow-iq7kq ปีที่แล้ว +1

      @@amppari_234 yea sure.... if you dont want to either be accelerating so slow that you lose all your fuel before you do more than barely hover in place, or go so fast that the atmosphere puts so much resistance on you that you are wasting efficiency. >.>
      Before orbit, it absolutely matters.

    • @amppari_234
      @amppari_234 ปีที่แล้ว

      @@MrMeow-iq7kq not really. Having a T/W ratio of barely over 1 means you either have weaker engines wich burn less fuel or so much fuel it's not a problem. Also, the Saturn V had a T/W ratio of 1.2, quite low indeed.

    • @30K_ACTUAL
      @30K_ACTUAL ปีที่แล้ว

      @@amppari_234 it does when you’re goofing around with these monster designs that lacks stability. Then too much acceleration is no good either.

    • @MrMeow-iq7kq
      @MrMeow-iq7kq ปีที่แล้ว +1

      @@amppari_234 no,... it COULD mean that, or it could mean you packed too much weight behind it... every engine has its limit, rather its weak or not.
      If the T/W is ridiculously low it will hover.
      1.2 is still in the ballrange of 1.33
      WTF would anyone even say T/W doesnt matter if 1.2 was their counter example?

  • @Delilah_the_dragon
    @Delilah_the_dragon ปีที่แล้ว +3

    Both Matt and Josh: Is there a limit

    • @Llortnerof
      @Llortnerof ปีที่แล้ว +1

      I'm kinda curious what limit Josh would try to find, though. And the explosion would probably kill his framerate.

    • @greenaum
      @greenaum ปีที่แล้ว

      @@Llortnerof Josh has got a beast of a PC. Something like 64GB RAM.
      He hasn't got RCE's work ethic though, one video every 6 months or whenever he can be arsed. Maybe the poor sap works for a living.

    • @Llortnerof
      @Llortnerof ปีที่แล้ว

      @@greenaum And he regularly makes it stutter, yes. Through spending dozens of hours doing really silly actions, like seeing if there is a limit to the amount of fish you can fish in Hydroneer, or creating a giant mess of a factory with a belt-cyclone.
      I'd say he actually has even more of a work ethic... he just spends ridiculous amounts of time on each video. He actually builds all that crap you see in them.
      It's closer to 1-2 months, though.

  • @houlej19
    @houlej19 ปีที่แล้ว

    Matt : crashes countless of aircrafts, rockets, spaceships and even boats.
    Also Matt : “Thrust me game, I know what I’m doing”
    Then : crashes because he don’t have enough power like the game said

  • @MexicanNerd10
    @MexicanNerd10 ปีที่แล้ว +7

    Yes!!! MORE KSP = MORE LIKES

  • @pneumaofficial9581
    @pneumaofficial9581 ปีที่แล้ว

    The thing about the wobbly end is, this is actually an experiment we did in Shop class, where we made bottle rockets that kept their noses vertical using ping pong balls attached with a string. It slowed their descent so that while they abruptly land, they didn't take damage from each launch.

  • @onnijuanico
    @onnijuanico ปีที่แล้ว +3

    You should do words heaviest plane

  • @Zunedoodle77
    @Zunedoodle77 ปีที่แล้ว +1

    The rockets are all bendy because for some reason the rigidity for the couplers is set to 0. That means every time you use some type of coupler between joints it is the same as inserting a layer of Jell-o

  • @TheAnt99
    @TheAnt99 ปีที่แล้ว +4

    Day 234 of asking matt to play scrap mechanic

  • @coolbeanz147
    @coolbeanz147 ปีที่แล้ว

    Matt Lowne: removes just enough propellant to have the most efficient rocket
    Real Civil Engineer: 16:32

  • @Jethro-goro
    @Jethro-goro ปีที่แล้ว +2

    Why call them boosters when you can call them BOOSHters?

  • @phoenixredbeard7163
    @phoenixredbeard7163 ปีที่แล้ว

    I had an amazing idea just now watching this Matt. Who needs a tall rocket when you could make one that's only one stage high but as many stages in diameter as possible.

  • @thatguywholikesplanes4689
    @thatguywholikesplanes4689 ปีที่แล้ว +3

    First

  • @CloseCombatClan
    @CloseCombatClan ปีที่แล้ว

    I love matt sayin stuff like " oh no we are loosing altitude , we must be slower than gravity. 😅😅🔥

  • @bobert471
    @bobert471 ปีที่แล้ว +1

    I bought this game because ive been binging your Kerbal videos. Keep it up!

  • @rctheleaf6241
    @rctheleaf6241 ปีที่แล้ว

    i love how his entire issue is because of the large number of smaller stages, but hes focused on trying to add larger engines to cover the distance instead of using slightly larger stages earlier to skip the issue

  • @reverance_pavane
    @reverance_pavane ปีที่แล้ว

    "Define well." A deep hole in the ground from which liquid or gas may be extracted. The deep hole in the ground from which the remains of Bill might be extracted is more properly described as a crater.

  • @Nissaneditzrule
    @Nissaneditzrule 5 วันที่ผ่านมา

    5:56 the SOOIII had me cracking up

  • @zDeadHeadFredz
    @zDeadHeadFredz ปีที่แล้ว +1

    40 Stages of love "starts off strong and ends in disaster" lol

  • @Ragginn1
    @Ragginn1 ปีที่แล้ว

    his refusal to use struts to stop the "wiggly" bits astounds me

  • @mtradov
    @mtradov ปีที่แล้ว +2

    The colors make it look more like the English Space Agency, not to be confused with the other ESA, haha

  • @emmata98
    @emmata98 ปีที่แล้ว +1

    If it moves, when it shouldn't: more struts
    If it doesn't move, when it should: more boosters

    • @chrisatkinson9621
      @chrisatkinson9621 ปีที่แล้ว

      So you're saying that in KSP: struts = duct tape and boosters = WD-40?

    • @emmata98
      @emmata98 ปีที่แล้ว

      @@chrisatkinson9621 basically. But yeah, similar meme

  • @hugomonange8963
    @hugomonange8963 ปีที่แล้ว +2

    I'm such a fan of you on KSP !
    Keep going !

  • @Thegorilla123-pn2xm
    @Thegorilla123-pn2xm หลายเดือนก่อน

    This got me cracking up when he said all four stages were totally used 24:14

  • @smileysan9261
    @smileysan9261 ปีที่แล้ว

    12:52 Out of context: "Thats straight, thats good" has masiv meme potantial

  • @MelodicTurtleMetal
    @MelodicTurtleMetal ปีที่แล้ว

    Maybe you should build 2 rockets, bridge them, then launch a bridge into space? I would like a series where you can do a bridge review on various planets and moons

  • @ast_rsk
    @ast_rsk ปีที่แล้ว +1

    I can't wait for RCE to learn about the Z and X keys when needing to instantly start and stop thrusters.

  • @VicbeanBricks2.0
    @VicbeanBricks2.0 11 หลายเดือนก่อน

    RCE:
    UK Space Agency has been successful once again!
    Also RCE:
    Failed nearly 10 times to get the rocket into space
    But good job! Hope you do more space engineering videos!

  • @rob_i208
    @rob_i208 ปีที่แล้ว +1

    All of the SM stages should have been SRBs as I'm pretty sure they have the highest TWR and probably even smaller than a methalox engine + fuel. Only problem is that they don't have gimbals, but magical kerbal reaction wheels should be able to take care of the small SRBs.

  • @Fistrike
    @Fistrike ปีที่แล้ว

    With all the meta references they make in loading screens I can't wait for the "getting rid of architects" loading message

  • @jasonmoore289
    @jasonmoore289 3 หลายเดือนก่อน

    3:47 this dude really made The Flaccid Rocket ☠️

  • @MrMeow-iq7kq
    @MrMeow-iq7kq ปีที่แล้ว

    if you are going to build multiple stages using the same engine, consider external fuel pods that drop in stages and only use 1 of that engine, instead of making like 4-5 of that same engine.
    You have alot of extra weight for basically no reason.
    If that doesnt make sense, then just let me point out that you can feed fuel lines between the pods and to the last stage where the engine is at, directing the flow of the fuel.
    So basically just make each engine section have its own separate set of drop fuel pods. Connecting it all with struts to stop the wobble should also be easier like this.
    This is all assuming you want to stop building like an architect.

  • @CptSpudders
    @CptSpudders ปีที่แล้ว +1

    Someone 40 years ago: "I cant wait to see what computers will be capable of in the future!"
    RCE: *Literally launching wet (Efficiently shaped) noodles into space.*

  • @opaqueemu4343
    @opaqueemu4343 ปีที่แล้ว

    6:00 loving the new background music

  • @firesyde424
    @firesyde424 19 วันที่ผ่านมา

    I love watching the rocket equation in action here.

  • @al_says
    @al_says ปีที่แล้ว

    Matt knew the Rocket wouldn't work well but he couldn't help himself after he saw the knob-like spacecraft... He just had to force that knob into space 😆

  • @kalenlarsen
    @kalenlarsen 10 หลายเดือนก่อน

    lol you're so ridiculous, this has to be my favourite channel on youtube. everyone else is such a try hard but it seems like you could not care less lol, I love it!

    • @kalenlarsen
      @kalenlarsen 10 หลายเดือนก่อน

      its weird that its a combination of that, and that you actually know what youre talking about sometimes as a real engineer lol...

  • @moriakpotato
    @moriakpotato ปีที่แล้ว +1

    Don't use "control surface" fins like you did on top of the rocket. Use rigid ones. And put on some reaction wheel modules.

  • @jacobeddy2958
    @jacobeddy2958 ปีที่แล้ว

    23:39 RCE: Valentina having a whale of a time.
    Me: No her mic has cut out and you just can't hear the screams.

  • @raxenladevaldak1749
    @raxenladevaldak1749 ปีที่แล้ว

    RCE is a wonderful video game salesman. After watching a couple of his videos in any series I want to buy the game because it looks like so much fun, and to play it in a way that makes sense.

  • @triumvir_hunt
    @triumvir_hunt ปีที่แล้ว

    16:38 or you know fire your main engine and all sets of boosters at the same time. you need more power and you are constantly skimping on the power.

  • @Vessekx
    @Vessekx ปีที่แล้ว

    “That was going so well.”
    Define ‘well’.
    A hole in the ground, full of water.