Taking shrieker nests and spore spewers is good, but it doesn't always one shot a charger or bile titan, and I think all eagles can take shrieker nests and spore spewers. The flame thrower is more consistent and good for hordes too 😅😊
This. My strategy with the AMR usually starts with taking out each of the machine guns at front with 3-4 shots for each machine gun. Then I get underneath the strider to shoot the belly of the beast.
YES! But it’s even better than that. It takes out the chin mounting gatling guns in 2 shots leaving the factory strider pretty toothless. And then takes out the whole thing in about 1 mag to the eye.
very true. Always believed they are some sort of Rare Charger who just looks different. Now i think its the way around. I see 80% Behemoth Chargers and 20% normal ones.
It also was just a reskin if I remember correctly as a single anti tank head shot would kill it just as readily as a normal charger, they buffed it into a legit new enemy type when they made it more common
@@jmjon9 Correct. Before the update I only saw them defending the citizen evacuation escort objective areas, and they seemed to have the same durability as normal chargers. They definitely got a serious buff in during that major patch. You pretty much have to treat them like a charger-shaped bile-titan in terms of durability.
Laser cannon can solve any problem, but not quickly or easily. This makes it amazing if your teammates are bogged down elsewhere wasting time on a pointless fight. It opens up the whole map for high-mobility roaming play. Perfect for Helldive. Edit: I don't take anything else. To clarify, I only play bots. I hear Bile Titans are an extremely specific equipment check and I have no idea if the laser cannon would pass. I agree with the sentiment that it seems designed for bots... but I have to say, when you wished you were using something else, it was probably a different weapon each time.
Yes. It's so well rounded, and there's no worry about reloads. When you ar being chased by gunships and cannot afford to have to stand still to reload your AC or miss with your EAT, it just works. It's the only enemy that let's you reliably shred any gunship patrols.
@@danielbob2628 Can't believe he put flamethrower on S tier despite it's shortcomings (unkillable targets like titans and shriekers). Meanwhile the laser cannon can actually kill ALL bots but it's B tier? Holy miss.
I think its funny cuz in my opinion the laser canon is very good against many small enemys and in combo with the laser Rover its OP af like idk why people dont like it with Terminids
Quasar easily should be moved to B tier for robots, because you can just get slapped so much by devastators or even the weakest base enemies and miss your shot due to flinch alone. I really think it should have faster start up.
Which is exactly why it should be ranked lower. You can make it work but you have to use extra tricks or tactics that aren't necessary with other support weapons @@johndiddilyjoe6258
yeah this weapon is in theory amazing against devestators and gunships, but in practice only somewhat consistent as long as you also bring the shield gen pack to avoid at least some flinches right before your shot goes off
The EAT is S tear for automatons, mainly because it has a cooldown of only a minute and you get 2 of them, so if you’re in a sticky situation or there’s a bot drop, you can call them down in time to shoot down a dropship or heavy enemy. It’s even better on defense missions because you’re staying in the same location, and with it, the constant bot drops you can easily shoot down.
EAT is also the only anti-tank that lets you take another support as well. I litter objectives with EATs or call one down when I see a charger, and pick my MG back up once I dealt with the charger or bile titan.
10:35 Sadly, This is outdated, and they can no longer go through armor like the charger's. In light of this however, it is still one of if not my favorite weapon and no nerfs can change that.
Mg 43, imo is the best of the three. It can go through medium armor and does insane damage. The only downside is reloading, but even then, just get about 20 feet away from bugs and reload and dodge if they get too close to you.
People who tend to hate on the Standard MG have either never used it or are just dumbasses it’s by far the best of the machine guns and if you position yourself properly as good players should it reload time is negligible. Remember your players Helldivers not CoD
@@2MeterLP gotta bring an eruptor or explosive crossbow. That's all I run now with all the bile spewers lately. Medium pen feels solid on the crossbow
I'm only level 85 or so, but this list is so freaking accurate in my experience. The only thing I'd change is maybe bump Automaton lasercannon to A tier. It essentially fills the same exact role as the AMR, but just does it slightly worse for the tradeoff of infinite ammo, one tier down feels right. But man, this list just feels spot on.
i like laser cannon more than AMR tbh. its just easier for me when i have constant beam, see it and can move to the target. Maybe i'd like AMR more if my aim was better, but i like LC more cuz of inf ammo, constant beam, good damage and being able to kill objectives (Bot's AA system for example, or dropships at the airbase) for a few seconds.
I agree with most of this list but there are a few issues I personally have.. The MG-43 against the Terminids should be A Tier, that fact its had MEDIUM Armor pen allows it to cut chaff and higher threat bugs in half and on low to moderate rates of fire it does so very efficiently. The Stalwart also get A Tier against the bugs, if it had medium armor pen it would be the perfect weapon against the bugs, you can reload on the move, cut chaff down like your a lead farmer, it just struggles with anything medium armored. On the bot front, both of those machine guns are D tier, just take something else. My Bug Exterminator build is as follows: Light Engineer Armor (+2 Nades, Recoil reduction when crouching) BR-14 Adjudicator (I know how to use this thing and I make short work of just about everything using it, plus it reloads faster than the Tenderizer) MG-43 MMG OR Stalwart LMG (MMG is set to Medium or Low ROF, Stalwart is set to High ROF) Senator Revolver OR Grenade Pistol Impact Frags Resupply Backpack My Tin Can Crusher Build is as follows: Heavy Engineer Armor OR Medium Engineer Armor (I typically run heavy but sometimes you need the extra mobility) R-163 Diligence Counter Sniper OR AR-63 Tenderizer (Both are good, with the Tenderizer you NEED to land headshots to make the most of it, and run it in SEMI-AUTO ONLY) Anti-Material Rifle (this ALWAYS gets paired with the Resupply Backpack), pretty much like the video says, there is not much the tin cans can throw at you that you can't answer back with the AMR. P-113 Verdict (This gun SUCKS against the Bugs, but against the tin cans, its fantastic, just aim for the heads and fire away, its saved my ass more times than I care to count) Impact Frags OR Stun Grenades (if you go stun grenade you NEED to have something to take out bot factories as a stratagem) Resupply Backpack The reason why I don't run an Auto-Cannon is the backpack slot issue, unless you have a friend carry it for you that sticks to you like glue and gives you on demand reloads.
the standard machine gun is a beast with the new armor that boost the ergonomic stats on the bug front. It literally controls better than the Stalwart (without that armor buff obviously). The machine guns are just in the right spot IMO. - Stalwart is the best to clear off chaff (so it shines for bugs but not for bots) - HMG is the best to kill heavy/high hp units because of that high penetration (so perfect for bots but not as much for bugs) - MG-43 is the in between that can do everything well enough (better on the bugs side but still passable on the bots one).
@@StephaneLevs Agreed, I absolutely adore the mg-43 because of how versatile you are, it can even mow down devastators with hilarious ease, and the reload is quick enough I can find moments to do so easily, just gotta be smart about it.
Enjoying your content so far. Informative with objective points to support your opinion. keep it up! The only time I've found the laser cannon useful is when you pair it with the sickle. Their cool downs are timed to where you can swap back and fourth and NEVER have to stop shooting. For the terminids you focus on the trash bugs when your sickle is out, and then when its time to swap you use the laser cannon to clean up some of the higher armored units like the hive guard and brood commanders.
Legit. If you listen to most online opinions the game is impossible unless you run specific loadouts. The reality is that there isn't a single loadout that can't complete helldive.
4:14 AMR is one of the quickest ways to kill a factory strider, break off front machine guns and it takes 1 1/2 clips from the AMR to the under belly to fully kill one, takes less than 10 seconds
If you want the effect of the Airburst Rocket, just take Eagle Cluster Strike. Its does the same but better. Bigger area, same amount of uses, same "reload" speed except you dont have to kneel, and it doesnt take a backpack or support weapon slot.
I prefer MG-43 over Stalwart for bugs. Stalwart is awesome horde clear, but standing in front of a bile spewer REALLY makes you miss that medium armor penetration. And its surprisingly good against chargers! Set to max fire rate, throw a stun grenade and shove half a magazine up the chargers backside.
Lately jve been seeing people use the flamethrower more than the auto canon the last weeks or so I’ve barley seen anyone brjng the auto canon and I’m glad cause it shows the weapon balancing is working
I won't stand for this arc thrower slander against bugs. It isn't S tier but it's definitely A tier. Shoot the closest target and once you get the charge down pat, you can rapid fire it pretty quick. Takes about 8 shots to a chargers head to kill it, and its very easy to avoid friendly fire, just don't have your teammate on the other side of a target or any arc target, shooting a bug to the left or right of somebody is completely safe. The stun is godly and I can lock down a bug breach and not have to move back at all. Can 2 tap nursing spewers, 3 to 4 tap normal spewers. Only problem is close combat right at your feet, and that's why you dive back or just swap to the blitzer. Its great
For bugs the grenade launcher should be moved up to S tier. The autocannon and stalwart should be switched having the ability to use a supple pack is too good.
@@SuperDuperHappyTime unless it's the grenade launcher/HMG which really need a supply pack because of the low amount of ammo. without it, you really nerf yourself on those weapons IMO. But yeah, otherwise, most weapons really dont need a supply pack. It can be nice especially if you use a primary that also use a lot of ammo (like the tenderiser or the plasma shotty) but it's certainly not necessary.
Talking from many hours of experience, stalwart is still really solid against automatons, definitely not D tier. The only things the stalwart can't kill in the automaton lineup are the heavily armored stuff, because with devastators the stalwart can actually kill with headshots, which means that it actually has a surprisingly high amount of usability against them.
Arc main here, you made points for someone who doesn't understand how to fully use it which is fine, its not easy to learn. It cannot kill heavy fast but will clear a horde faster than a Stalwart or Machinegun. At Haz 10 when you have no ammo after clearing a breach while another breaks I'll juat continue the fight till you get back. Learn your weapons before judging
I REALLY like the laser cannon. It has no recoil, its accurate as hell, doesnt need to be reloaded, doesnt require a bsckpsck slot. Its down side is that is has ZERO stagger and time to kill on certain enemies is kind of high but it mskes you tsrget weakspots and makes you a better player. Much better for bots but it can do well against bugs. You use this on a cold planet with the sickle and you can just switch between guns and shoot non-stop practically. NEWS UPDATE: apparently now laser weapons can set enemies on fire
I'm so glad the spear and the HMG are genuinely good now. I liked them before, but the downsides were huge. Now they're fantastic and so far I have yet to play an op without the HMG
i recently bought eruptor and paired with stalwart with 1150rpm and it absolutely shreds terminids theres nothing that can stop me even on high difficulties, definetly try it out
@@PopePlatinumBeats if you havent tried it recently, it's honestly pretty good now. I still miss the shrapnel but the dmg is enough to do a pretty solid job to kill the heavier/higher hp unit while still proving that support capability to clear off those nest/frabricator from a long distance. And in a pinch, it's really not bad to clear off the small bugs (1 shot can usually kill 4-5 of those smaller one, maybe 2 shots for the same amount of the hunters since they are never really grouped up close enough).
hey, love your videos. I've been finding them super helpful and enjoyable. Just wondering, could you do an up to date tier list for primary weapons? If not, that's alright. Thank you and keep up the great work!
I enjoy the quasar against bots because I love having my back free for the jump pack, literally bring it every time. Think being able to jump into an automaton base avoiding their walls and mines, as well as hopping out of a foxhole is under rated
When they buffed the stagger resistance of bigger enemies, that really boned the arc thrower. For i while i only took the arc thrower on both fronts, simply because i could stun lock everything. Specifically, hulks were made trivial because 5’ish arc shots to the face would leave them stun locked and promptly dead.
I love the grenade launcher on both fronts the only thing it cant handle on the bot front are factory striders, ships and hulks (unless from behind) rapid shots to a turret tower and tank, especially to their vents can take them out quickly, and if you you can deal with the actual treat of a dropship by blasting at its belly to hit all the bots its carrying and in those times where the game spawns 30 standard bots in a hoard it clears them as easily as bug chaff
I have used the HMG and Spear the whole time they have been here, and they are night and day with how much better they have gotten! I am so glad everyone else is enjoying them much more now!
Airburst is my favorite when doing egg missions you can sometimes shoot one rocket clear whole nest like 100m out its so satisfying but thats the only time i use it lol
I've personally had the airburst on multiple occasions decimate entire bot patrols consisting of multiple devastators in a single shot . You probably just gotta play around with where you're placing your shots a little.
Grenade launcher my absolute beloved Cool grenade launcher fact shooting chargers in the leg 2-3 times allows you to break its armor very quickly allowing for big damage for all weapons :D
A correction and a few disagreements, otherwise I agree! The Airburst, its actually better vs bots! If you hit tanks and turrets at the right place, its possible to oneshot them by having the cluster projectiles hit the weak point! Similarly its possible for fabricators and hulks too. But it needs to be right spot, so it becomes very skill dependent and that limits it, I would say B tier bots if you know how, but its worthless against gunships so C tier is fair. MG43 doesn't need to head shot devastators and can kill striders, placing at D bots seems harsh? The Spear being S ahead of the flamethrower? It can kill bile titans and structures, but even with 4 shots it can be lacking, considering its not guaranteed 1 hit kill. The Laser cannon, shouldn't it be A at least on bots? I think its feedback and visibility is really bad for the wielder, so I wouldn't give it high marks either, but it can kill factory striders and gunships without consuming ammo.
the strengths and weaknesses of the three grouped together rocket launchers are vast and different in ways that makes me wish they got a little more love than just being lumped together
If you have at least 1 teammate with you the grenade launcher can deal with any enemy up to factory strider. It only takes a few shots to the back vents on hulks and tanks, same goes for tower turrets and mortar emplacements and like you said pair it with supplies backpack and ground ammo you have a new primary to run around with. Ive really only used the impact nade with this loadout, but ive been thinking about trying the stun to better solo hulks/tanks Edit: If you learn the arc of the grenade, you can also hit bot fabricators from a pretty good distance away.
I take the GL on every mission and most of the time I top out the number of kills. Combined with a rocket sentry for the heavies and the ammo backpack the GL just shredded massive number of anything. No way it's C tier on bots or a on Bugs.
Airburst has always been cool to me because it feels like you have a portable stratigem. Normally when I am going into an abiective I like to throw in some strats to clear enemies and prevent a breach or drop, but airburst can clear them without wasting that strat
I agree with most of the list, but I've got 2 points. The AC is definitely the very best weapon. It can take out everything the flamethrower can, but faster, doesn't TK as easyand it has stagger (stalkers you know). And it takes out chargers nearly as fast as the Spear, it can't kill Titans, but it kills anything else faster or just as quick. It's utility it also far better than either of these two. The MG is 100% better than the Stalwart. On high difficulty there's so many medium armor bugs that it really makes a difference to be able to shoot right through them. Yeah the reload is long, but just get good. Anyways, it's all just personal preference. Great video!
I like the Airburst vs Automotons. Since it blows up over them it can kill all boys scout striders and sometimes kill devestators or atleast blow off their parts.
I just can’t stop taking the Spear in a 4 stack. It’s so comfy with the better targeting. The MG sentry with the lower CD is much fun to plop down at the start of a fight. It will take out a ton of chaff then be ready to go two minutes later.
I wanna charge in with a sword and shield while my Allie’s lay down fire lol I need melee weapons I can switch too when I run out of ammo rather then a smack with the butt of gun. I think it would look and feel really fun.
Plus the Stalwart is the greatest against all the infantry bots on dif 7 - you can take them down faster than they are spawned. I had a few hundred kills against a particularly bothersome mission where we got swarmed by them. Video author also said things that are downright wrong - using the MG 43 at great ranges is awesome - you can lay down and just reap the enemy.
I have really enjoyed this tierlist, and I atually agree with 97-99% of it too. And for the sake of conversation, I want to say, IMHO, the Grenade Launcher should be 1 tick HIGHER in B-tier for the Automatons and I think I can make an arguement for this, especially since it's damage got buffed recently, and the Arc Thrower in B-tier is considered a "Jack of all Trades," great at nothing but bad at nothing too. I think you could call the Grenade Launcher the same against the Automatons. Yes it's not the best, and it can really struggle against some larger enemies such as Hulks, and gunships obviously. But you can kill many enemies and provide some utility: -Enemies: You can kill ALL Troopers, Beserkers (as long as they're not to close) ALL Devastator types, Scout Striders, Tanks AND Cannon Towers with 1-3 hits on ALL OF THEM, but needs to be on OR near their heat sink weak spots for tanks and towers. (Have to be close to very close to the towers.) -Objectives and Utility: You can clear multiple types of Automaton objectives, such as Mortar Emplacements, AA Emplacements, Bot Fabricators (from the front vent ONLY, and closer to it), Transmission Antenna Towers, and Automaton ammo Caches. Plus the Illegal Broadcast tower (again close to it). -Other Notes: I have also cleared entire dropships of Troopers, Scout Striders, AND Devastators before they drop, by shooting up into the dropship, this can work REALLY WELL if you HAPPEN to be close enought to it, and underneath it most of the time, but risky. I can see a player using stun grenades on hulks and absolutely shredding them by hitting their rear heat sink. I think you could use this on Factory Striders by shooting their belly doors, but have NOT confirmed myself. Nothing you can do against gunships. Share your thoughts and considerations about this.
All things considering the primary gun I like to take against the box are is All ready to ammo hungry. That's why I like to take the quasar when it comes to the bop front. Bugs I even get more insane with stems being the only thing I really need due to the loadout of Blitzer quasar and guard dog Rover.
I used to run Quasar/Sickle vs ze bugz. Now I'm a fanboy of Flamethrower/Breaker Incendiary. I also replaced Eagle Airstrike with Napalm, because I can easily down chargers with the flamethrower and Napalm is perfect for dropping on breaches and killing 20+ bugs in a single streak withour breaking a sweat. And for titans I'm still using 500 kg. Shield backpack, +2 nades armor, explosive impact nades and nade pistol and I'm pretty much good to go. The only downside is I can no longer finish secondary objectives from across the map, but my kill counts went from 200 on the average to more like 400. Both builds are still cool though, depends on what you're in the mood for.
I like using the laser cannon against automatons, but I always find myself going back to the autocannon simply because the lack of any stagger is crippling to me. Your weapon basically needs to have some sort of flinch/stagger, or else you just don't have enough survivability to last
you’re sleeping on the arc thrower for bugs, it 6 shots chargers to the head and is on par with the flamethrower for ad clear. It also has stagger which makes it great for bile spewers and can finish off bile titans after a rail cannon or 110mm. Should at least be A tier but I’d put it in S
Hey Easy, I’ve been trying to get back into helldivers and I’ve got no clue what to use after all these huge updates. This tier list helps a lot! Could you also make one on weapon loadouts and other stratagems please?
@3:14 hey hold the airburst rocket launcher is literally one of my 3 go to's for bots. i kill bot fabs from behind because of the little clusters, i kill tanks in 1 shot (if i hit it right), i kill turrets in 1 shot RELIABLY, the tougher enemies go down in about 3 shots (except the hulk we dont talk about him or the damn gunships), but i absolutely wreck house with the airburst rocket launcher against bots
Ive found that even on safe mode, the railgun can slap the crap out of bots. Without much presicion, a body shot will down a devastator. Against hulks it you get a beautiful shot, and i mean a truely beautiful shot, you can pen through the eye and kill it. Think the accuracy is slighty easier to get than on AMR since ive managed it hipfire. Does fall off against tanks and stationary emplacements, but even against bugs works as an elite killer, as long as you have AT in the party. (The hulk thing might be 2 shot, but last night I had some hulks dying to one. Managed to get the shot 4 times amongst difficulty 8. So its semi reliable.)
I’ve found that all the anti tanks are doing pretty good on both front. Particularly the eats because you can use them at the same time as another support weapon. Laser canon is just as strong as the other weapons you put in bot S tier imo. It drops devastators in less that a second. Destroys gunships better than anything else. Sunergizes well with laser primaries to keep damage constantly going.
I feel like the ARC weapons would benefit from a ‘Tesla Pack’ or perhaps Tesla Drone that ‘hooks-in’ & Amplifies ARC weapons damage or ‘chain’ capabilities.
Laser cannon is one of the top tier weapons against bots. Kills machine guns under strider head within second and can kill it under the striders under belly weak spot, has unlimited ammo if you aren’t a shit player with it and can manage it (don’t use on hot planets really, use on any other planet especially cold). Can take out gunships, hulks, really any bot enemy. Can combo with a jump pack to land on a tank and laser the weak spot. It’s GOATED
AMR is effective against striders. I always strip the chainguns on the head and suddenly the strider is way less scary to the team. Then just shoit the eye or the belly and strider is done, but i usually just strip it feom the guns and let all the strikes people usually call down on them to finish it.
Ok, Railgun is a lot of fun to play against Terminids right now and can strip Armor off of Chargers and kill BTs, move to the top of B tier. AMR kills Factory Striders just fine, but it may take 1 and a half mags. Laser cannon with shield pack moves it to the bottom of S-tier on Automatons. Autocannon needs to drop down to the top of A tier because it isn't ammo efficient against structures but can eventually kill them. Railgun completely falls off against Gunships and Factory striders, I can't use it on that front until it gets more changes.
"Railgun is a lot of fun to play against Terminids right now and can strip Armor off of Chargers and kill BTs" Fun is one thing, but efficient is another, so I dont know... I would have agree before, but not so much since the charges to patrols. There's a lot more chargers now, and you needs 3 shots just to strip their legs armor of a behemoth (or something like 6 shots to blow it's head) which is just too much time and effort IMO. Even on the bile titan, you need something like 12+ max charge on it's heads... So, it's hard to justify on the bug side (especially when you only have 21 shots total) other than it's fun (which isnt exactly the point of the tier list) "Autocannon isn't ammo efficient against structures" I have never run out of ammo with it (especially when the superior packing methodology is working). Unless you use like it's your only weapon you have (so no primary and no secondary), you should never really run out of ammo. The small ammo pack give enough to never really have to worry about it. Im also not sure what you mean by "structures" exactly? Spore/shreiker nest? Yeah, it's not the autocannon job to take those out. You should have 3 other stratagems slots to help with that. You can even use a HMG sentry if you wanted xD They really dont impact the performance of a weapon IMO.
Since they changed the laser cannon to what it is now, I have used it most of the time against both bots and bugs. With the peak physique armors, the laser cannon becomes a pinpoint sniper and kills faster. The sway goes away which means the damage is dealt more consistently and thus kills faster.
is it better to use the new armor that boost the ergonomic? Maybe im crazy, but at least before, it felt a bit better to use when I was running the armor that boost the recoil. It would sway a bit less which made it easier to kill stuff like hulks or to snipe at long distance. But if the new armor helps with that, I'll have to give it a try!
Also the laser cannon and Scyth combo is insane. Got my first 1k kills with that cause you can literary shoot the whole game through. Just gotta know your movement
Small corrections: The AMR and Autocannon have the same armor penetration. Both can damage Factory Striders in the exact same spots. The Autocannon can only "damage" Bile Titans by shooting them in the goo sacks, which any weapon in the game (including pistols) can do. I'm not aware of any momentum-based tricks that allow the rocket launchers to kill Charger Behemoths in one shot. However, moving forward (even slowly) while firing lets you destroy their _leg armor_ in one hit. This isn't super hard to do, but the wobbling of your reticle can make you miss the shot every now and then. Unlike your own prediction at the end of the video, I think almost all of your rankings are really spot-on and mirror my own. The only one I disagree with is the Spear: In my experience, one-shot kills against any of the highly armored enemies are _extremely_ inconsistent, the ammo capacity of 4 shots is very limiting, and at close ranges, it'll usually miss the target entirely. I easily prefer any of the rocket launchers over it against bugs, while on the bot side, it's more of a toss-up.
Your Channel is a gidden gem, keep up the good work ❤ Edit// A video like this about the Primarys would be dope asf, especially after these patches, all the other youtuber videos are outdated
Sniping a shrieker nest/spore spewer from across the map with spear is peak gaming.
It's even better when it's bile headshot or one those cannon turret towers at 300m lol
Taking shrieker nests and spore spewers is good, but it doesn't always one shot a charger or bile titan, and I think all eagles can take shrieker nests and spore spewers. The flame thrower is more consistent and good for hordes too 😅😊
@@DaaHela yeah but with eagles you are not 300+ meters away from shrieker nest
@@khamul64 Yeah I know its really helpful when someone takes them for me, but still flame thrower is more consistent and good for hordes 🙂
@@DaaHela that's why I say it's so good to finesse the bile titan headshot with spear
0:48 Man really dropped the hardest quick scope with the AMR any Automaton has ever seen and thought we wouldn't notice...
Omg bro he flicked on him
I must have blinked watching the video the first time and missed it. Went back and holy shit.
i think (by experience) that no scoping with the sniper gives you some sort of autoaim
The AMR can damage factory striders too! Anywhere the Autocanon can damage them, the AMR can, too, as they both have the same armor pen value.
Yep! Mag-dumping the underside can kill it in less than 2 mags iirc
@@TotPocket I have done that quite a lot. ngl it's really fun to do it.
This. My strategy with the AMR usually starts with taking out each of the machine guns at front with 3-4 shots for each machine gun. Then I get underneath the strider to shoot the belly of the beast.
@@TotPocket And as a bonus, the recoil cant go any further up than straight vertical, so its really easy to mag dump into the belly :D
YES! But it’s even better than that. It takes out the chin mounting gatling guns in 2 shots leaving the factory strider pretty toothless. And then takes out the whole thing in about 1 mag to the eye.
Charger behemoth has been around for a long time. It was just very rare before and only showed up in certain locations.
very true. Always believed they are some sort of Rare Charger who just looks different. Now i think its the way around. I see 80% Behemoth Chargers and 20% normal ones.
It also was just a reskin if I remember correctly as a single anti tank head shot would kill it just as readily as a normal charger, they buffed it into a legit new enemy type when they made it more common
@@jmjon9 Correct. Before the update I only saw them defending the citizen evacuation escort objective areas, and they seemed to have the same durability as normal chargers. They definitely got a serious buff in during that major patch. You pretty much have to treat them like a charger-shaped bile-titan in terms of durability.
@@jmjon9 gotcha, didn't realize that. I know it's seem the occasional one a long time ago but didn't realize they'd buffed it as well. Thank you
@@Maggusrulz if you're in diff 7+ yeah that's the case, if you're diff 4-6 it's almost always the regular chargers
Laser cannon can solve any problem, but not quickly or easily. This makes it amazing if your teammates are bogged down elsewhere wasting time on a pointless fight. It opens up the whole map for high-mobility roaming play. Perfect for Helldive.
Edit: I don't take anything else. To clarify, I only play bots. I hear Bile Titans are an extremely specific equipment check and I have no idea if the laser cannon would pass. I agree with the sentiment that it seems designed for bots... but I have to say, when you wished you were using something else, it was probably a different weapon each time.
Yes. It's so well rounded, and there's no worry about reloads. When you ar being chased by gunships and cannot afford to have to stand still to reload your AC or miss with your EAT, it just works. It's the only enemy that let's you reliably shred any gunship patrols.
@@astrogamer158 Yeah. Ever combine it with the drop shield for gunship killing? Fish in a barrel.
@@danielbob2628 Can't believe he put flamethrower on S tier despite it's shortcomings (unkillable targets like titans and shriekers). Meanwhile the laser cannon can actually kill ALL bots but it's B tier? Holy miss.
I think its funny cuz in my opinion the laser canon is very good against many small enemys and in combo with the laser Rover its OP af like idk why people dont like it with Terminids
laser cannon doesn't handle bug rush downs easily. It's great against bots, but bring something else for bugs
Where is the Break Action Shotgun? 😂
S tier
@@leo-prime91 sadly you cant call it in
Bros asking the important questions
Double S tier
With an A in front
Yeah why dont we have it as a call in yet wtf arrow head
Quasar easily should be moved to B tier for robots, because you can just get slapped so much by devastators or even the weakest base enemies and miss your shot due to flinch alone. I really think it should have faster start up.
Also it is great on cold planets
Charge it in cover, then pop up and shoot.
Which is exactly why it should be ranked lower. You can make it work but you have to use extra tricks or tactics that aren't necessary with other support weapons @@johndiddilyjoe6258
yeah this weapon is in theory amazing against devestators and gunships, but in practice only somewhat consistent as long as you also bring the shield gen pack to avoid at least some flinches right before your shot goes off
The EAT is S tear for automatons, mainly because it has a cooldown of only a minute and you get 2 of them, so if you’re in a sticky situation or there’s a bot drop, you can call them down in time to shoot down a dropship or heavy enemy. It’s even better on defense missions because you’re staying in the same location, and with it, the constant bot drops you can easily shoot down.
EAT is S tier for both, but Quasar is high for bots than bugs, with Recoilless better for bugs than bots.
EAT is also the only anti-tank that lets you take another support as well. I litter objectives with EATs or call one down when I see a charger, and pick my MG back up once I dealt with the charger or bile titan.
@@2MeterLP I call EAT as soon as shooting starts, heavy or not. If it’s off cooldown and we shooting at a pack, call EAT.
@@Dark_Tesla If you can still see the ground, you havent called enough EATs!
@@2MeterLP PREACH
10:35 Sadly, This is outdated, and they can no longer go through armor like the charger's. In light of this however, it is still one of if not my favorite weapon and no nerfs can change that.
I think the devs made it deflect off the chargers so you get damaged now. Kinda sad
@@lukaszblek3152 Not for long according to the new patch!
Mg 43, imo is the best of the three. It can go through medium armor and does insane damage. The only downside is reloading, but even then, just get about 20 feet away from bugs and reload and dodge if they get too close to you.
Agreed. Stalwart is nice, but standing in front of a bile spewer with a Stalwart makes you really miss the MGs medium armor penetration.
People who tend to hate on the Standard MG have either never used it or are just dumbasses it’s by far the best of the machine guns and if you position yourself properly as good players should it reload time is negligible. Remember your players Helldivers not CoD
@2MeterLP bro fr. I hate them things.
@@2MeterLP gotta bring an eruptor or explosive crossbow. That's all I run now with all the bile spewers lately. Medium pen feels solid on the crossbow
@@Grundlewald Pretty sure everyone hates bile spewers.
I'm only level 85 or so, but this list is so freaking accurate in my experience. The only thing I'd change is maybe bump Automaton lasercannon to A tier. It essentially fills the same exact role as the AMR, but just does it slightly worse for the tradeoff of infinite ammo, one tier down feels right. But man, this list just feels spot on.
It's great with moderate to high ping too, just hold and wiggle the beam around the botheads for speedy democracy
i like laser cannon more than AMR tbh. its just easier for me when i have constant beam, see it and can move to the target. Maybe i'd like AMR more if my aim was better, but i like LC more cuz of inf ammo, constant beam, good damage and being able to kill objectives (Bot's AA system for example, or dropships at the airbase) for a few seconds.
@@JFKWTThe bots hate when you shine the flashlight in their eyes
I agree with most of this list but there are a few issues I personally have..
The MG-43 against the Terminids should be A Tier, that fact its had MEDIUM Armor pen allows it to cut chaff and higher threat bugs in half and on low to moderate rates of fire it does so very efficiently. The Stalwart also get A Tier against the bugs, if it had medium armor pen it would be the perfect weapon against the bugs, you can reload on the move, cut chaff down like your a lead farmer, it just struggles with anything medium armored.
On the bot front, both of those machine guns are D tier, just take something else.
My Bug Exterminator build is as follows:
Light Engineer Armor (+2 Nades, Recoil reduction when crouching)
BR-14 Adjudicator (I know how to use this thing and I make short work of just about everything using it, plus it reloads faster than the Tenderizer)
MG-43 MMG OR Stalwart LMG (MMG is set to Medium or Low ROF, Stalwart is set to High ROF)
Senator Revolver OR Grenade Pistol
Impact Frags
Resupply Backpack
My Tin Can Crusher Build is as follows:
Heavy Engineer Armor OR Medium Engineer Armor (I typically run heavy but sometimes you need the extra mobility)
R-163 Diligence Counter Sniper OR AR-63 Tenderizer (Both are good, with the Tenderizer you NEED to land headshots to make the most of it, and run it in SEMI-AUTO ONLY)
Anti-Material Rifle (this ALWAYS gets paired with the Resupply Backpack), pretty much like the video says, there is not much the tin cans can throw at you that you can't answer back with the AMR.
P-113 Verdict (This gun SUCKS against the Bugs, but against the tin cans, its fantastic, just aim for the heads and fire away, its saved my ass more times than I care to count)
Impact Frags OR Stun Grenades (if you go stun grenade you NEED to have something to take out bot factories as a stratagem)
Resupply Backpack
The reason why I don't run an Auto-Cannon is the backpack slot issue, unless you have a friend carry it for you that sticks to you like glue and gives you on demand reloads.
the standard machine gun is a beast with the new armor that boost the ergonomic stats on the bug front.
It literally controls better than the Stalwart (without that armor buff obviously).
The machine guns are just in the right spot IMO.
- Stalwart is the best to clear off chaff (so it shines for bugs but not for bots)
- HMG is the best to kill heavy/high hp units because of that high penetration (so perfect for bots but not as much for bugs)
- MG-43 is the in between that can do everything well enough (better on the bugs side but still passable on the bots one).
@@StephaneLevs Agreed, I absolutely adore the mg-43 because of how versatile you are, it can even mow down devastators with hilarious ease, and the reload is quick enough I can find moments to do so easily, just gotta be smart about it.
Enjoying your content so far. Informative with objective points to support your opinion. keep it up!
The only time I've found the laser cannon useful is when you pair it with the sickle. Their cool downs are timed to where you can swap back and fourth and NEVER have to stop shooting. For the terminids you focus on the trash bugs when your sickle is out, and then when its time to swap you use the laser cannon to clean up some of the higher armored units like the hive guard and brood commanders.
literally the most positive helldivers vid that's come out in a while, glad to see someone isn't being a doomer and knows weapons work totally fine.
Legit. If you listen to most online opinions the game is impossible unless you run specific loadouts.
The reality is that there isn't a single loadout that can't complete helldive.
4:14 AMR is one of the quickest ways to kill a factory strider, break off front machine guns and it takes 1 1/2 clips from the AMR to the under belly to fully kill one, takes less than 10 seconds
If you want the effect of the Airburst Rocket, just take Eagle Cluster Strike. Its does the same but better. Bigger area, same amount of uses, same "reload" speed except you dont have to kneel, and it doesnt take a backpack or support weapon slot.
I prefer MG-43 over Stalwart for bugs. Stalwart is awesome horde clear, but standing in front of a bile spewer REALLY makes you miss that medium armor penetration.
And its surprisingly good against chargers! Set to max fire rate, throw a stun grenade and shove half a magazine up the chargers backside.
Lately jve been seeing people use the flamethrower more than the auto canon the last weeks or so I’ve barley seen anyone brjng the auto canon and I’m glad cause it shows the weapon balancing is working
If you talking bout the bugs it's mostly just due to the crazy amount of chargers spawned and flamethrower is the most effective to take em out
Absolutely. It kills just about everything except biles titans
uses backpack slot :)
@@Tankt0ptig3r hell yea flamethrowers demolishes all bugs but bad for clankers
im happy ppl acknowledge the hmg, its my fav weapon and i like running it as a joggernaut with heavy armor and a supply backpack
AMR can kill factory striders. A mag or 2 to the chest and its dead
It's over 2 mags afaik. Auto canon/HMG a lot better for fac striders
@@FrozenByFire3 I believe it's 1 and a half mags but I'm not sure. I don't think it's over 2 magazines but I'm not sure
@@FrozenByFire3no it’s about 1 2/5.
No its 3.1415 mags
It can disarm their chin guns too. 2-3 shots for each gun.
You can't keep us Airburst enjoyers down. There are dozens of us. Dozens!
I won't stand for this arc thrower slander against bugs. It isn't S tier but it's definitely A tier. Shoot the closest target and once you get the charge down pat, you can rapid fire it pretty quick. Takes about 8 shots to a chargers head to kill it, and its very easy to avoid friendly fire, just don't have your teammate on the other side of a target or any arc target, shooting a bug to the left or right of somebody is completely safe. The stun is godly and I can lock down a bug breach and not have to move back at all. Can 2 tap nursing spewers, 3 to 4 tap normal spewers. Only problem is close combat right at your feet, and that's why you dive back or just swap to the blitzer. Its great
The charger behemoth was not added in a patch, it has always been in the game, you can find them at the main objective of 40 min rescue missions
For bugs the grenade launcher should be moved up to S tier. The autocannon and stalwart should be switched having the ability to use a supple pack is too good.
My two cents, if you need a supply pack more often than the called drop, you need target practice.
@@SuperDuperHappyTime unless it's the grenade launcher/HMG which really need a supply pack because of the low amount of ammo.
without it, you really nerf yourself on those weapons IMO.
But yeah, otherwise, most weapons really dont need a supply pack.
It can be nice especially if you use a primary that also use a lot of ammo (like the tenderiser or the plasma shotty) but it's certainly not necessary.
Talking from many hours of experience, stalwart is still really solid against automatons, definitely not D tier. The only things the stalwart can't kill in the automaton lineup are the heavily armored stuff, because with devastators the stalwart can actually kill with headshots, which means that it actually has a surprisingly high amount of usability against them.
Arc main here, you made points for someone who doesn't understand how to fully use it which is fine, its not easy to learn. It cannot kill heavy fast but will clear a horde faster than a Stalwart or Machinegun.
At Haz 10 when you have no ammo after clearing a breach while another breaks I'll juat continue the fight till you get back. Learn your weapons before judging
And now commando is outdoing the eat,spear and recoiless all at once
Burst rocket launcher is a fun rocket launcher. You bring it for fun. Fun is good.
I REALLY like the laser cannon. It has no recoil, its accurate as hell, doesnt need to be reloaded, doesnt require a bsckpsck slot. Its down side is that is has ZERO stagger and time to kill on certain enemies is kind of high but it mskes you tsrget weakspots and makes you a better player. Much better for bots but it can do well against bugs. You use this on a cold planet with the sickle and you can just switch between guns and shoot non-stop practically.
NEWS UPDATE: apparently now laser weapons can set enemies on fire
I am very fond of the laz cannon
I'm so glad the spear and the HMG are genuinely good now. I liked them before, but the downsides were huge. Now they're fantastic and so far I have yet to play an op without the HMG
fellow hmg main - big bullets strong together!
Ahhh, old flamethrower. How I used to laugh while using it, maniacally of course.
"I dont think there are any trash tier weapons at the moment." *That comment aged like milk.*
i recently bought eruptor and paired with stalwart with 1150rpm and it absolutely shreds terminids theres nothing that can stop me even on high difficulties, definetly try it out
that was my favorite build before they removed shrapnel. its still good just im playing more bots know and dont use it as much.
eruptor/stalwart was my goto loadout until they nerfed it... stopped using the eruptor after that..
I'm using crossbow with stalwart and it's pretty good you should try it if you got the warbond. Faster fire rate definitely helps
@@PopePlatinumBeats if you havent tried it recently, it's honestly pretty good now. I still miss the shrapnel but the dmg is enough to do a pretty solid job to kill the heavier/higher hp unit while still proving that support capability to clear off those nest/frabricator from a long distance. And in a pinch, it's really not bad to clear off the small bugs (1 shot can usually kill 4-5 of those smaller one, maybe 2 shots for the same amount of the hunters since they are never really grouped up close enough).
@@berkanbardakc825 i never used crossbow but i will definetly try it
hey, love your videos. I've been finding them super helpful and enjoyable. Just wondering, could you do an up to date tier list for primary weapons? If not, that's alright. Thank you and keep up the great work!
Thanks for the rankings, i gotta try some of these out.
13:41 Holy luck diving, I thought you were going in the drink there.
Grenade Launcher is the best Anti-Bot-Drop weapon. Dropshop hovering above, just pump nades into it and watch the scrap rain down
Plus if you learn the arc of it you can hit bot fabricators from pretty far away, and it's probably the easiest way to deal with scout striders.
ironically kills them more consistently than the dropship landing on them
I enjoy the quasar against bots because I love having my back free for the jump pack, literally bring it every time. Think being able to jump into an automaton base avoiding their walls and mines, as well as hopping out of a foxhole is under rated
The Impaler just gave me Half Life flashbacks.
When they buffed the stagger resistance of bigger enemies, that really boned the arc thrower. For i while i only took the arc thrower on both fronts, simply because i could stun lock everything. Specifically, hulks were made trivial because 5’ish arc shots to the face would leave them stun locked and promptly dead.
I love the grenade launcher on both fronts
the only thing it cant handle on the bot front are factory striders, ships and hulks (unless from behind)
rapid shots to a turret tower and tank, especially to their vents can take them out quickly, and if you you can deal with the actual treat of a dropship by blasting at its belly to hit all the bots its carrying
and in those times where the game spawns 30 standard bots in a hoard it clears them as easily as bug chaff
I have used the HMG and Spear the whole time they have been here, and they are night and day with how much better they have gotten! I am so glad everyone else is enjoying them much more now!
Having the laser cannon in b tier for automatons is wild when it kills everything and it's probably the best answer for gunships
18:16 me running the machine gun against automatons all the time wondering if I should finally switch to autocannon
Airburst is my favorite when doing egg missions you can sometimes shoot one rocket clear whole nest like 100m out its so satisfying but thats the only time i use it lol
If Airburst had fire or gas it would be better
I've personally had the airburst on multiple occasions decimate entire bot patrols consisting of multiple devastators in a single shot . You probably just gotta play around with where you're placing your shots a little.
Grenade launcher my absolute beloved
Cool grenade launcher fact shooting chargers in the leg 2-3 times allows you to break its armor very quickly allowing for big damage for all weapons :D
A correction and a few disagreements, otherwise I agree!
The Airburst, its actually better vs bots! If you hit tanks and turrets at the right place, its possible to oneshot them by having the cluster projectiles hit the weak point! Similarly its possible for fabricators and hulks too. But it needs to be right spot, so it becomes very skill dependent and that limits it, I would say B tier bots if you know how, but its worthless against gunships so C tier is fair.
MG43 doesn't need to head shot devastators and can kill striders, placing at D bots seems harsh?
The Spear being S ahead of the flamethrower? It can kill bile titans and structures, but even with 4 shots it can be lacking, considering its not guaranteed 1 hit kill.
The Laser cannon, shouldn't it be A at least on bots? I think its feedback and visibility is really bad for the wielder, so I wouldn't give it high marks either, but it can kill factory striders and gunships without consuming ammo.
the strengths and weaknesses of the three grouped together rocket launchers are vast and different in ways that makes me wish they got a little more love than just being lumped together
You say this is a controversial tier list, but it’s actually the only NOT controversial tier list on Helldivers. Very well made.
I feel like the railgun still has one major advantage for clunkers, that is of course... popin' devies like grapes.
Airburst is like a Grenade Launcher but entirely impractical
You know exactly what you're talking about, I love this tier list. You've gained a new subscriber and a like.
HMG I feel is so well rounded against bugs. You take on structures, can dmg bile titans under their necks (after breaking the sacs), and hoard clear.
Good vid. I really miss the Acid Gun from Helldivers 1 :/ it was SO good, you could literally solo diff-12 so ez.
If you have at least 1 teammate with you the grenade launcher can deal with any enemy up to factory strider. It only takes a few shots to the back vents on hulks and tanks, same goes for tower turrets and mortar emplacements and like you said pair it with supplies backpack and ground ammo you have a new primary to run around with. Ive really only used the impact nade with this loadout, but ive been thinking about trying the stun to better solo hulks/tanks
Edit: If you learn the arc of the grenade, you can also hit bot fabricators from a pretty good distance away.
Here after the flamethrower nerf😭
me who destroys the bugs with a laser cannon and who destroys the robots with the grenade launcher: I think there is a problem there
I take the GL on every mission and most of the time I top out the number of kills. Combined with a rocket sentry for the heavies and the ammo backpack the GL just shredded massive number of anything. No way it's C tier on bots or a on Bugs.
Welp, F for the flamethrower as of the latest patch
It’s not that bad
Airburst has always been cool to me because it feels like you have a portable stratigem. Normally when I am going into an abiective I like to throw in some strats to clear enemies and prevent a breach or drop, but airburst can clear them without wasting that strat
I feel like this was spot on dude. And informative so thanks Easy.
10k subs?? I never realised how underrated you are
I agree with most of the list, but I've got 2 points.
The AC is definitely the very best weapon. It can take out everything the flamethrower can, but faster, doesn't TK as easyand it has stagger (stalkers you know). And it takes out chargers nearly as fast as the Spear, it can't kill Titans, but it kills anything else faster or just as quick. It's utility it also far better than either of these two.
The MG is 100% better than the Stalwart. On high difficulty there's so many medium armor bugs that it really makes a difference to be able to shoot right through them. Yeah the reload is long, but just get good.
Anyways, it's all just personal preference. Great video!
I like the Airburst vs Automotons. Since it blows up over them it can kill all boys scout striders and sometimes kill devestators or atleast blow off their parts.
I just can’t stop taking the Spear in a 4 stack. It’s so comfy with the better targeting. The MG sentry with the lower CD is much fun to plop down at the start of a fight. It will take out a ton of chaff then be ready to go two minutes later.
I wanna charge in with a sword and shield while my Allie’s lay down fire lol I need melee weapons I can switch too when I run out of ammo rather then a smack with the butt of gun. I think it would look and feel really fun.
Agreed. We need a space marine chainsaw shotgun
LOL! Both the MG-43 and the Stalwart are S-Tier.
The fact that you say otherwise renders this entire video null and void.
stalwart has so much ammo capacity. Im just not too sure about distance things with it
Plus the Stalwart is the greatest against all the infantry bots on dif 7 - you can take them down faster than they are spawned. I had a few hundred kills against a particularly bothersome mission where we got swarmed by them. Video author also said things that are downright wrong - using the MG 43 at great ranges is awesome - you can lay down and just reap the enemy.
I have really enjoyed this tierlist, and I atually agree with 97-99% of it too.
And for the sake of conversation, I want to say, IMHO, the Grenade Launcher should be 1 tick HIGHER in B-tier for the Automatons and I think I can make an arguement for this, especially since it's damage got buffed recently, and the Arc Thrower in B-tier is considered a "Jack of all Trades," great at nothing but bad at nothing too. I think you could call the Grenade Launcher the same against the Automatons. Yes it's not the best, and it can really struggle against some larger enemies such as Hulks, and gunships obviously. But you can kill many enemies and provide some utility:
-Enemies: You can kill ALL Troopers, Beserkers (as long as they're not to close) ALL Devastator types, Scout Striders, Tanks AND Cannon Towers with 1-3 hits on ALL OF THEM, but needs to be on OR near their heat sink weak spots for tanks and towers. (Have to be close to very close to the towers.)
-Objectives and Utility: You can clear multiple types of Automaton objectives, such as Mortar Emplacements, AA Emplacements, Bot Fabricators (from the front vent ONLY, and closer to it), Transmission Antenna Towers, and Automaton ammo Caches. Plus the Illegal Broadcast tower (again close to it).
-Other Notes: I have also cleared entire dropships of Troopers, Scout Striders, AND Devastators before they drop, by shooting up into the dropship, this can work REALLY WELL if you HAPPEN to be close enought to it, and underneath it most of the time, but risky. I can see a player using stun grenades on hulks and absolutely shredding them by hitting their rear heat sink. I think you could use this on Factory Striders by shooting their belly doors, but have NOT confirmed myself. Nothing you can do against gunships.
Share your thoughts and considerations about this.
All things considering the primary gun I like to take against the box are is All ready to ammo hungry. That's why I like to take the quasar when it comes to the bop front. Bugs I even get more insane with stems being the only thing I really need due to the loadout of Blitzer quasar and guard dog Rover.
I used to run Quasar/Sickle vs ze bugz. Now I'm a fanboy of Flamethrower/Breaker Incendiary. I also replaced Eagle Airstrike with Napalm, because I can easily down chargers with the flamethrower and Napalm is perfect for dropping on breaches and killing 20+ bugs in a single streak withour breaking a sweat. And for titans I'm still using 500 kg. Shield backpack, +2 nades armor, explosive impact nades and nade pistol and I'm pretty much good to go. The only downside is I can no longer finish secondary objectives from across the map, but my kill counts went from 200 on the average to more like 400. Both builds are still cool though, depends on what you're in the mood for.
I like using the laser cannon against automatons, but I always find myself going back to the autocannon simply because the lack of any stagger is crippling to me. Your weapon basically needs to have some sort of flinch/stagger, or else you just don't have enough survivability to last
you’re sleeping on the arc thrower for bugs, it 6 shots chargers to the head and is on par with the flamethrower for ad clear. It also has stagger which makes it great for bile spewers and can finish off bile titans after a rail cannon or 110mm. Should at least be A tier but I’d put it in S
AMR can kill the chin guns on the factory strider fairly quickly and can kill it outright by shooting the doors on the underside
Hey Easy, I’ve been trying to get back into helldivers and I’ve got no clue what to use after all these huge updates. This tier list helps a lot! Could you also make one on weapon loadouts and other stratagems please?
4:12 i kill factory strider with grenades. something wrong with me or uhh
@3:14 hey hold the airburst rocket launcher is literally one of my 3 go to's for bots. i kill bot fabs from behind because of the little clusters, i kill tanks in 1 shot (if i hit it right), i kill turrets in 1 shot RELIABLY, the tougher enemies go down in about 3 shots (except the hulk we dont talk about him or the damn gunships), but i absolutely wreck house with the airburst rocket launcher against bots
I too prefer it against bots, as bugs get in your and your team's face.
It's really good on both sides for Asset missions.
The autocannon is the lovexhild between the AMR and the recoilless, and I love both weapons to a t.
Ive found that even on safe mode, the railgun can slap the crap out of bots. Without much presicion, a body shot will down a devastator. Against hulks it you get a beautiful shot, and i mean a truely beautiful shot, you can pen through the eye and kill it. Think the accuracy is slighty easier to get than on AMR since ive managed it hipfire. Does fall off against tanks and stationary emplacements, but even against bugs works as an elite killer, as long as you have AT in the party.
(The hulk thing might be 2 shot, but last night I had some hulks dying to one. Managed to get the shot 4 times amongst difficulty 8. So its semi reliable.)
I’ve found that all the anti tanks are doing pretty good on both front. Particularly the eats because you can use them at the same time as another support weapon.
Laser canon is just as strong as the other weapons you put in bot S tier imo. It drops devastators in less that a second. Destroys gunships better than anything else. Sunergizes well with laser primaries to keep damage constantly going.
I feel like the ARC weapons would benefit from a ‘Tesla Pack’ or perhaps Tesla Drone that ‘hooks-in’ & Amplifies ARC weapons damage or ‘chain’ capabilities.
By far the best tier list I have seen
Supply back pack does not gives my heavy machine gun ammo?
I'm missing something?
The railgun is pretty good for finishing off a behemoth leg that's been hit by one of the AT rocket launchers
Laser cannon is one of the top tier weapons against bots. Kills machine guns under strider head within second and can kill it under the striders under belly weak spot, has unlimited ammo if you aren’t a shit player with it and can manage it (don’t use on hot planets really, use on any other planet especially cold). Can take out gunships, hulks, really any bot enemy. Can combo with a jump pack to land on a tank and laser the weak spot. It’s GOATED
AMR is effective against striders. I always strip the chainguns on the head and suddenly the strider is way less scary to the team. Then just shoit the eye or the belly and strider is done, but i usually just strip it feom the guns and let all the strikes people usually call down on them to finish it.
I would really like to love the airburst rocket launcher just as much as I would like to love the shield relay.
note: the airburst rocket launcher is REALLY GOOD against defence campaings
I'm a sucker for the rail gun. When you get it going it's awesome
Ok, Railgun is a lot of fun to play against Terminids right now and can strip Armor off of Chargers and kill BTs, move to the top of B tier. AMR kills Factory Striders just fine, but it may take 1 and a half mags. Laser cannon with shield pack moves it to the bottom of S-tier on Automatons. Autocannon needs to drop down to the top of A tier because it isn't ammo efficient against structures but can eventually kill them. Railgun completely falls off against Gunships and Factory striders, I can't use it on that front until it gets more changes.
"Railgun is a lot of fun to play against Terminids right now and can strip Armor off of Chargers and kill BTs"
Fun is one thing, but efficient is another, so I dont know...
I would have agree before, but not so much since the charges to patrols. There's a lot more chargers now, and you needs 3 shots just to strip their legs armor of a behemoth (or something like 6 shots to blow it's head) which is just too much time and effort IMO.
Even on the bile titan, you need something like 12+ max charge on it's heads... So, it's hard to justify on the bug side (especially when you only have 21 shots total) other than it's fun (which isnt exactly the point of the tier list)
"Autocannon isn't ammo efficient against structures"
I have never run out of ammo with it (especially when the superior packing methodology is working). Unless you use like it's your only weapon you have (so no primary and no secondary), you should never really run out of ammo. The small ammo pack give enough to never really have to worry about it.
Im also not sure what you mean by "structures" exactly? Spore/shreiker nest? Yeah, it's not the autocannon job to take those out. You should have 3 other stratagems slots to help with that. You can even use a HMG sentry if you wanted xD They really dont impact the performance of a weapon IMO.
The Arc Thrower is my go to Support Weapon, and as much as I love it, I completely agree with the B tier assessment.
I've been loving the laser cannon on bugs, it shreds charger legs and fodder.
Since they changed the laser cannon to what it is now, I have used it most of the time against both bots and bugs. With the peak physique armors, the laser cannon becomes a pinpoint sniper and kills faster. The sway goes away which means the damage is dealt more consistently and thus kills faster.
is it better to use the new armor that boost the ergonomic?
Maybe im crazy, but at least before, it felt a bit better to use when I was running the armor that boost the recoil.
It would sway a bit less which made it easier to kill stuff like hulks or to snipe at long distance.
But if the new armor helps with that, I'll have to give it a try!
@@StephaneLevs the new armor def helps more. Standing it's like crouching, crouching is like being prone and prone is crazy.
@@xxthewarlord1530xx damn, that's awesome!
Spear and expendable rocket or supply pack hmg is my literal go to setup every time
Also the laser cannon and Scyth combo is insane. Got my first 1k kills with that cause you can literary shoot the whole game through. Just gotta know your movement
Small corrections: The AMR and Autocannon have the same armor penetration. Both can damage Factory Striders in the exact same spots.
The Autocannon can only "damage" Bile Titans by shooting them in the goo sacks, which any weapon in the game (including pistols) can do.
I'm not aware of any momentum-based tricks that allow the rocket launchers to kill Charger Behemoths in one shot. However, moving forward (even slowly) while firing lets you destroy their _leg armor_ in one hit. This isn't super hard to do, but the wobbling of your reticle can make you miss the shot every now and then.
Unlike your own prediction at the end of the video, I think almost all of your rankings are really spot-on and mirror my own.
The only one I disagree with is the Spear: In my experience, one-shot kills against any of the highly armored enemies are _extremely_ inconsistent, the ammo capacity of 4 shots is very limiting, and at close ranges, it'll usually miss the target entirely. I easily prefer any of the rocket launchers over it against bugs, while on the bot side, it's more of a toss-up.
Your Channel is a gidden gem, keep up the good work ❤
Edit// A video like this about the Primarys would be dope asf, especially after these patches, all the other youtuber videos are outdated
You can use the amr to neutralize the cannons on the factory strider as well as bunkers
I like running Quasar on cold planets now that the recharge rate is fixed. It actually recharge decently fast.