My favorite build for being a "lone wolf" on the bug front is: Orbital Presision Strike: for priority targets or big bugs that NEED removing. (Tip: When dealing with impalers, aim your stratagems at their face or slightly behind it instead of their center mass) 500kg bomb: fallback for when you are waiting on the Orbital precision strike cooldown. Energy Shield: This pack allows you to blatantly ignore danger in favor of your priority objectives while it's still active. MG-43 Machine Gun: Your glorified super primary. Turn the fire rate up to max and rapidly tap fire smaller targets. For any bigger targets (such as impalers), unleash your full fire rate unto them! Eruptor: Bug hole closer. Remember to try and close the bug holes without going into the nest to avoid the bugholes spawning any bugs (bugholes only start spawning bugs when within a certain radius of the nest). Also, it's good to use against hive guards and bile spewers. Redeemer: your backup machine gun. Consider swapping to this and tap firing light enemies to conserve ammo. Stun Grenades: for when you NEED to hit that charger, enable reloading your machine gun, or allow yourself to run THROUGH a group of enemies unharmed. Also, feel free to stun a charger that's chasing you and just run away from it to lose it (typically takes 2 stun Grenades, but helpful if stratagems are on cooldown). Light scout armor: to help avoid wasting time with random enemy patrols. It is also helpful for finding POIs when low on ammo or supplies. The main playstyle with this build is a major run and gun style. It is not made to hold position very well unless you are with your squad. The energy shield enables you to run through enemies to reach your priority objectives and targets. For better use with the Eruptor, make sure to enable having your cross hair on at all times. Also, consider remapping your controls (if using a keyboard) to change your stratagem input keys from your movement keys to the arrow keys. You will no longer be able to move your camera while inputing stratagems, but you will now be able to move while inputing them.
Dude that last build especially, having A LOT of fun with that, thank you! been trying to find new ways to keep fighting while waiting for all these updates to come out so thank you
what most players are missing is having a balanced loadout within the team, almost every gun and stratagem has a role to play on the right mission type and within the group, people need to start complementing each others' loadouts
For your “good boy” build I recommend using thermite grenades to have more AT within the kit. If grenades are necessary use GP along it. Thermites are surprisingly powerful if thrown in pairs. They’re not good on their own but great options in finishing off armored targets, and don’t forget strafe run is armor penetrating.
@@Popsickle666 it’s a tool to soften up armored enemies while you use conventional AT, like I said, best to throw 2 at a time to get the most effect. The only thing thermites excel at is destroying tanks. 2 to any turret destroys them, typically before the grenade explodes
@@Aegxs Thermites are very good, actually, I've been preaching them for a long while and have found out cool stuff about them. One thermite is enough for all tanks if it lands on the turret, it also onetaps Hulks if you throw it in the eye, and they are great at chunking big amounts of HP out of Factory Striders. They also kill Heavy Devastators through their shield! Although chucking them in pairs is counterproducent, as the DOT doesn't stack, so chaining them one at a time yields great rewards
If you throw 2 thermites at once against 1 enemy, you're actually wasting your effective damage. Thermites are a non-localized DoT. Non-localized, meaning wherever you throw it, it damages the "Main" HP of the enemy, not their bodyparts. DoT, meaning the same DoT doesn't stack, however different DoTs will stack. (Current DoTs you can apply to enemies are Fire, Gas, and Thermite's DoT)
A 2 man team with recoilless launchers reloading each other will wipe out every charger, bile titan you see on the map in seconds, while the other 2 covers them focusing on crowd control. Teamwork, the most overpowered aspect in this game. It makes everything trivial. But everyone wants to rock flamethrower.
Good builds, well thought out and explained! I love buildcrafting, these are fun to share and experiment with. Appreciate your contribution to the community, Helldiver!
Thanks for your kind words and yeah, theorycrafting builds in games (more than just helldivers) is always a fun thing to do. Appreciate you checking out the video!
Love the vid. Ive been running that sentry + spear build on both fronts for weeks now and its great. One thing id say is lose th gattling sentry and run either a cluster or eagle air to help with small patrols or points of intrest. This way you dont have to waste a sentry in situations where you want to be quick and avoid a call in for enemy units
We all branched out from that guy and he didn't boot us. At times we all moved together to the next objective and left him behind at the previous one, haha. Thanks for watching!
I like the "good boy" loadout personally. Except I use an ammo pack, instead of lib gd(which I can't stand, even with ammo buff). I take the ops, and eas for strats. Consistently hitting 390 and up for kills. Great upload bro, keep'em comin
The regular machine gun sentry is actually quite good now. The low cooldown makes it a very spammable turret and its biggest weakness, its lower fire rate is actually an upside because it gives the turret more uptime as it helps to draw aggro while you help it pick off bugs. Bringing it along kinda makes you a battle engie from team fortress 2.
❤ the good boy caught my eye the most Chaff clear with backpack and protection while reloading the MG Medium clear with the machine gun Eagle Strafe for that middle ground and can be a niche use for objectives Then heavy clear with OPS Peak physique for that crisp movement It's cool as hell
Great video man I really dig your iPad and sentry builds. Here are some of my new builds I really dig on superhelldive against bugs and bots. Sorry for the upcoming yapping about my builds but I think they’re pretty fun and unorthodox. Dagger build: Eruptor, dagger, stun grenades, MG-43, Laser guard dog, strafing run and OPS. Scythe build: Scythe, Sidearm shotgun, stun grenades, grenade launcher, strafing run, and OPS Tactics: These are very unorthodox but with the new heat damage effect for laser weapons these two builds are crazy fun to use. For both builds whether using the dagger or the scythe shoot at whatever your guard dog is aiming at to get maximum effect out of these weapons and you will kill a lot of bugs I’m telling you. This also allows you to save ammo with your grenade launcher or MG-43 when fighting the bug horde. I also like secondary weapons that I can use reliably if my primary or secondary weapons run out of ammo and the Senator, Sidearm shotgun, and Dagger are all great in this role. Liberator Concussive build: Liberator Concussive, Senator, Stun Grenades, Liberator Guard dog, Grenade Launcher, OPS, and Strafing run Jet Pack stunner build: Pummler, Senator, Stun grenades, Commando, Jetpack, OPS, and Strafing run. Tactics: For both the Stunner and Concussive builds use the Senator as much as possible and use the Concussive and the Pummler when bugs get too close to conserve ammo. Shotgun hell build: Punisher, Sidearm shotgun, stun grenades, autocannon, orbital 120, strafing run, and OPS. Now the last one for the bot front. Grenade launcher bot build: Scorcher, Senator, Stun grenades, Grenade launcher, Supply pack, Commando, and orbital walking barrage. Tactics: The grenade launcher is now pretty dang good on the bot front being able to take out a crap ton of enemies and the new striders really fast when used with stun grenades. Also, the orbital walking barrage is a jack of all trades being able to always take out detector towers just by throwing them in the general direction of the tower, can clear the way, and you can throw it at a incoming bot drop more reliably than the other barrages. Sorry for the long post but seriously these builds are really fun and unorthodox. Thanks for the video man your channel is dope.
@@sanderspijkers2495 immediately and by itself no. It needs a second or less to light enemies on fire but this process is made faster when paired with the laser guard dog and trying to aim at the enemies that your guard dog is targeting it can do a shit ton of damage. On its own you can engage warriors, hunters, shriekers, and other smaller bugs from a distance with ease. I just find it easier and more viable to target the enemies my laser guard dog aims at because I dispatch enemies quicker and I can target nursing spewers and even alpha commanders when my guard dog chooses to aim at them which is rare so that’s why the support weapon and eruptor are there to counter enemies I can’t deal with. The dagger feels almost like a second primary when I use it in that fashion which allows me to again save ammo with my eruptor and MG-43. Sorry for the long explanation. I hope it helps fellow diver👍
@@sanderspijkers2495 long story short yes you can do enough damage with it when paired with a guard dog against smaller enemies, shriekers, nursing spewer, and alpha commanders. The do not use it against stalkers or bile spewers switch to your eruptor and MG for those. Also for if nursing spewers aim at their head and you will dispatch them pretty quick while your drone is aiming at it same with the alpha commanders 👍
Laser cannon, guard dog rover, orbital laser and rail cannon strike. Primary is scythe, secondary is grenade pistol, and grenades are stuns. Stuns hold them still, the yellow lasers get the kill. I have deemed this, the “R. Kelly Build”
Man just showed us, this many variety and the soo called free thinking people are stuck on using the Breaker incendiary and the flame thrower(they have attachment issue). Thank you.
@dimains6011 quasar, commando, and anti tank all work quite well against chargers. Plus you can use stuff like the railgun to strip its Armor. Flamethrower wasn't the only weapon that could take on chargers. Plus you can use strategems like railcannon strike or rocket pods/500kg. Heck even a recoiless rifle or orbital laser can get the job done. Edit: don't forget the spear, can't leave my javelin enjoyers in the cold lol
@@mythicalmoose3547 It's clear from your reply that you aren't playing difficulty 10. All the anti-tank weapons you mentioned are terrible against charger behemoths, which is what you will primarily be fighting against on level 10. All while getting ragdolled by an impaler you can't find because it's across the map 😂
@dimains6011 it's almost like they want you to coordinate fire with your team and use heavy hitting stuff like railcannon strikes for problem targets. The impaler can be annoying but it's not the worst just stay alert and stay moving (and of course take it out if you can). Guarantee a team of quasars/commandos and railcannon strikes/precision strikes would be able to deal with heavies just fine. Just cause it might not one tap or melt them doesn't mean they aren't viable. If a heavy is still alive after 2 quasar shots it's on its last legs with stripped Armor. Mark it, shoot it, and if it's still kicking reposition easy peasy if everyone works together.
The spear with 3 sentries is wild fun. It's pretty much letting the game play the game for you lol, but it's a good time. I'll run the lightweight armor, and sneak around while turrets mop up the bots. If you are hiding and throw sentries they wont call on bot drops...sneak king while killing everything heavy is a good time.
a weapon i REALLY like for bots is the laser cannon because it can just melt everything, and with infinite range and zero recoil its just crazy good PLUS it sets things on fire
My current loadout is: Breaker Incendiary shotgun, Senator Pistol, HE Grenades, and light armor that give faster run, longer endurance, and faster recovery. Grenade Launcher, Expendable Anti-Tank, Mortar Turret, and Orbital Airburst Strike. This gives me everything I need, so far. The Pistol is great for removing armor on chargers, and finishing bio titans if a rocket fails. I do need to drop my GL to use the AntiTank, but normally thats at a safe distance, or I am dropping them for my team. I drop the mortor turret at each location, for keeping the horde away. I drop AntiTank as well, and then do what I need. A Bug Brea h happens and the Orbital Airburst handles anything smaller than a tank or titan. The GL kills Squids, and clears most things easy, as well as closing holes at a distance. I'm always open to testing new builds, but I keep coming back to this. Normally afrined will drop a shield pack, or other backpack, so I always have those options on the fly.
The build I’ve been mainly running for bots hasn’t been given a name but it goes something like this: Medium or heavy explosive resistance armor, explosive crossbow, senator or bushwhacker with stun grenades for the loadout. Stratagems are Ballistic shield, AMR, APS, and 110 rockets. This lets you be a shield for your teammates by drawing attention away from them at the start of the fight and being able to pick off devastators with the crossbow, especially good for face tanking heavy devs which I will then use as cover for rocket wielding enemies. Bushwhacker is surprisingly good for basic troopers at decent distances and will pop the mg raiders backpacks easily. If you’re in a pinch you can throw a stun at a hulk and run behind it to blow out the heatsink with the triple shot, and it chews up berserkers pretty well if you shoot for the gut. I’m still experimenting between the AMR, HMG, and railgun but I do like having the AMR’s scope so I keep going back to it
@@Wallbouncing The one thing it can struggle with is when multiple factory striders start piling up, but by that point I think you’ve got bigger problems lol. Definitely a more patient and precise build than run and gun, but can still bob and weave while peeking with the AMR
3:30 regardless if its a bug making it no over heat, removing that will be a nerf. imo the GD rover is already just ok, making overheat will just drop it from meh to bad.
7:48 If you bring the smg pistol then that can deal with the chaff really well either shooting small enemies on semi or tearing through chainsaw ones with full auto.
you know what worked with the bugs for me? The HMG, Patriot Exo suit, Shield gen, Any Heavy Armour (like my name says), and any orbital, eagle, sentry, basically anything that isn´t another backpack or support weapon. the Eruptor, Explosive Crossbow, or any other explosive primary works well with ANY secondary for the Super Helldive bug missions as you know... bots tend to turn the Patriot into swiss cheese. Anyway this loadout is oddly useful
i've been running spear sentry for a few weeks now, for bugs i love using duel machine gun sentries to help keep the field clear of hunters and scouts. a nice low cooldown sentry is also pretty handy for making quick escapes since they draw so much aggro
The jump pack is highly effective. It facilitates solo play, whether by separating from the main group or by completing missions independently, making these tasks significantly easier with this equipment, especially strategem jammers, often you can jump up the side of the cliff and steal deactiviate the jammer terminal. The combination of light armor and the jump pack provides excellent mobility and survivability, particularly when utilizing the scout perk to evade or misdirect enemies. When the bots deploy their response forces, simply maneuver to areas that are not being targeted and systematically obliterate their fabricators with the crossbow or eruptor shooting into the vents from long range.
For bugs I use: grenade launcher, shield backpack, 500kg and napalm orbital. Also, cookout, grenade pistol or uzi and thermites. I'd say it is quite good build, because you are able to clear holes, kill small bugs with ease, being able to take unexpected hit from hunter or jump at last second from charger to make distance between you bigger thanks to shield. 500kg and thermite for heavy and orbital napalm is incredible for bug breach, especially if it has only started. For bots: laser, 380, 500kg and recoiless. Senator + diligence counter sniper. All means to fight heavy enemies and diligence making short work of small and medium guys.
Two thoughts: 1) the sentry build is really fun, but I go Commando, Autocannon sentry, rocket sentry, and machine gun sentry (for the lower cooldown/spammability) 2) Try this one for funsies: Commando, EMS Mortar Sentry, Orbital precision, and Orbital Gatling (for bugs) or Orbital barrage of your choice (for bots)
Rocket man is fun. But i switch the jump pack with the stationary hmg. Just put it on an elevated point. You can dump 2 of your rockets nearby if you see a charger. You can dispatch of them before they come by. Stationary hmg also helps when the armored spewers start spawning in
@@Wallbouncing love the stationary hmg, but man I do love the jump pack too. It's my favorite backpack slot, but the hmg comes in handy when you place it on an elevated rock. It destroys mediums, shrieker hives, Impalers (if you are fast enough), and especially spewers. When spewers come in, everyone starts dying alot if you notice
I found a build that works really well on both the bots and bugs. 500 kg, orbital Gatling, personal shield generator, quasar. crossbow, dagger, (thermite for bots, impact fire grenades for bugs) and finally medium medic armor Note I've been using this specifically on superhell dive. I called this the survivalist
Im a jetpack abuser as well but I am s tealth player, can go on lvl 8/9 with just two snipers and senator, smoke/frags and be not noticed by a single group of enemies bc of ligh build with sonar and -30% detection range. Always all the supers collected haha
My build for bugs is sort of similar to your GL build. However, I use Gatling Barrage instead of Gas Strike and Eagle 500 kg instead of Eagle Rocket Pods. I also choose the Pummeler because it can stun Alpha Commanders and Stalkers relatively easily. Secondary is Senator. For bots, it's mostly the same but I swap Gatling Barrage for Commando and the Pummeler for the Scorcher. Secondary is either Senator or Bushwhacker.
My favorite mech pilot builds are as follows: Light Scout armor on both, good mobility out of mech to grab things and get back in quickly, plus the only passive that actually functions inside a mech. Bots: Emancipator, the better mech on bots. Shield Pack, pokes through the front of the cockpit and absorbs lasers and rockets. Quasar Cannon, good for popping out, killing a heavy (which the Eman tend to struggle against on either faction), and getting back in during the recharge, plus infinite ammo. Call-in stratagem of choice, usually the Walking Barrage or Orbital Laser. Eruptor/Plasma Punisher/Diligence CS, Verdict to clear small enemies when looting POIs, Impact or Stun Grenades. Bugs: Patriot, the better mech on bugs. SPEAR, as I don't need to block projectiles with the shield pack and it helps a ton against heavies, especially Bile Titans. Orbital EMS and Orbital Gas Strike, they combo together insanely well, and mechs are immune to both you can just stride into them and shoot enemies from afar carefree. Might allow the Eman to be good too... I should test that. Sickle or Blitzer for infinite ammo and consistent damage, Grenade Pistol or Verdict, Impact Grenades.
Thanks for the recommendations! I forgot that the exosuits are immune to things such as gas strikes. Definitely sounds like a cool build to try out with them. Thanks for watching!
7:00 lol, that is the current loadout i am playing with with Eagle Airstrike instead of 110s. Kinda came to it naturally, Shield gen is amazing in higher diffs, and helps with aimpunch if you're taking down devastators. And orbital + eagle are low cd and effective so i enjoy them for whatever my loadout cant kill ( i use scorcher so i can actually take down gunships and tanks if a teammate distracts them as well. making striders the only thing i cant deal with so i spam airstrike to them)
I run 500kg orbital rail cannon supply pack and commando, Armour light gunner or white wolf, dominator grenade pistol and impact grenades or stun grenades. Dominator can be swapped with breaker spray and pray. It's good for mowing smaller stuff and will kill devastators
My favorite solo bot build at the moment: Eagle Air or 500kg - 500 can kill detector towers Recoiless Rifle or Spear or Commando - destroys heavy armor and buildings Machine Gun Turret - low cool down and has medium medium penetration (102 second cool down with upgrades) Autocannon Turret or missle- will melt Hulks and drop ships Counter Sniper or crossbow Redeemer Thermite Grenades
With Exo Suit dives, I always bring gas strike (against bugs ofc) to dance in the gas with hordes, and HMG Turret to take down objectives without wasting mech ammo. 4th stratagem I'm not too sold on yet but I've been using rail cannon for a last resort stratagem against heavies.
I was on similar to sentry spears build but rockets dont sit with me. Railgun or autocannon for me. Because most of time my teammates are full bombardment types or arc throwers.
I always go jetpack, ARM, railgun orbital and laser orbital + crossbow, revolver and smoke nades but Im more of a stealth player, I tend to go alone while my allies draw the attention so I can clear the objectives and get out fast
My Energy Ranger Build which I use for both Bugs and Bot fronts as I predominantly play casually and mostly on Difficulty 6. Sickle (Can be changed to Blitzer on certain missions) Grenade Pistol Stun Grenades Medic Armor, I now prefer medium armor now but I use to run light armor. The medium armor allows me to tank additional hits before stimming when I go alone on certain objectives. It also allows me to survive much longer. Strategems: Quasar Cannon Shield Backpack Orbital Gatling Barrage Eagle 500kgs (Change to Orbital Precision Strike in jungle maps that snags the 500kgs bombs on trees) The sickle is for my all range all around primary. I use blitzer on eradication mission when I can't run. The Grenade pistol is for bug holes and others, I also use this on certain medium armored opponents in pinch or emergency horde clear. Stun Grenades for utilities to lock down certain targets. I tend to use the Quasar on medium armor opponents when there's no Chargers, Hulks and the like. Shield Backpack, to further increase survivability. Due to the upgrades, I tend to use orbital Gatling barrages for horde clear or before taking on objectives or to cover a retreat as it now has a cooldown of 60 secs with upgs. The 500kgs or Orbital Precision Strike is for larger targets or to clear bases or bug holes. I also use this with stun grenades when we are swarmed to eliminate a set of enemies quickly. I also tend to flank a lot in game when my teammates are being engaged.
Ive been enjoying for bugs The Orbital Napalm: That’s for bug breaches, hoards and large nests/objectives 500kg: This for bigger targets as well as it can take out medium nests in one shot which is nice The supply pack: This is for the extra stems and ammo for the linchpin of the build Railgun: Takes out chargers, impailers, bile titans and can also take out sheirker nests/spore towers from across the map while your team deals with objectives For the primary I run the exploding crossbow for the bug holes and medium enemies and for secondary I run the dagger which deals with small bugs and sheirkers really well and is a good clean up tool And speaking of cleanup I run the gas grenades to confuse the enemy and especially nice when you’re being followed which leads to running armors with the 2x grenades option I can support team mates as well as do objectives solo so it ends being a really good all rounder build
I bring light armor w grenade perk, adjudicator, grenade pistol and impact grenades for strats i bring cluster bombs, rover, machine gun sentry and any non backpack heavy item (i prefer commando) the low cooldowns allow me to protect my team from all small bugs on level 10 and clear super nests solo if needed. Just keep running and only engage large beasties if necessary. Been ending with like 25-30 rare samples, +700 kills and reinforcements to spare on difficulty 10.
Sounds like a total mob-clear menace with the occasional anti-tank assistance. Sounds great! Thanks for the recommendation and for checking out the video!
latley on the bug front ill use the flamethrower jump pack orbital lazer and The 380mm Barrage and on the automotons i use that but replace flamethrower with the Quasar Cannon
my current go to for bugs is: ECrossbow, Redeemer, Stun/FImpact. Machinegun. EAirstrike/E110mm/EStrafing, OPrecision, ORailcannon. but lately with that cancer of team killing I had to stop using the Eagles and put the ShieldGen for safety, I lost track of how many Ive killed between the moment they start team killing and have to bypass the shield
I feel you, there's a lot of times when my shield generator blocked ally damage more than enemy damage. These are trying times, fellow diver. Thanks for checking out the video!
Arc thrower is always a solid choice on both fronts. It's had its ups and down but I like to take it with me every now and then. Thanks for the build suggestion and appreciate you checking out the video!
This game really is a testament to how massive corporations like Rockstar are not needed to make good games. This is one of my favourite games that I play often, even though my computer's specs force me to play on 30 fps or lower
cookout, Guard dog (las), 120, precision/500, railcannon. always run and pick out heavy bugs while 120 anything dangerous. Let the dog work its magic on everything small
I have a loadout people sleep on. Im talking straight hibernating on. I'm telling you, this is the best dual faction loadout I have found so far. (Hear me out) Liberator Carbine Grenade Pistol Stun grenades --- Orbital Gatling Eagle Airstrike Shield Backpack Railgun Unsafe ----- Medium armor with: Democracy protects, extra padding, or med kit. Democracy Protects is insane with shield but armors with ratings over 100 reduce headshot damage, so take your pick. ----- For medium enemies and above, use railgun unsafe. For horde clear and aggression, use carbine. Drop gatling barrages on tanks and bot drops/bug breaches/ general hordes and use eagle air to blow up multiple tanks or horde clear, or to soften up a bile titan. Gatling can also soften up the bile titans and kill tanks. It is also quite spammable with a 68s cooldown even without the 5% stratagem cooldown decrease from upgrades. ---------------- I feel i need to mention a few things. THe only way this is going to work is if you are proficient in close quarters combat but know when to back up, then push back. This setup if mainly for aggressive playstyles. If you are unable to safely close the distance to enemies successfully and consecutively, you wil find that this build struggles. It can function at any range, so long as you burst fire and use the railgun for medium and heavy enemies. The carbine can 100% melt devastators if you head tap them or unload into the stomach. But you need to be able to close the distance for that to work. Typically if I see an enemy with medium to heavy armor i just switch to railgun anyways. The stun nades will help line up shots and give breathing room. If you are a long range fighter, you will find that this setup absolutely sucks for you. Because this is close range aggression focused.
im personally a fan of -spear for heavies(hulk, titans, striders impalers, chargers), factories and turrets -airstrike for tanks, buildings, bases, nests, add clear other 2 slots are flex depending on faction with a eagle rocket pods or auto cannon sentry filling other slot if i only take one -for bugs its between gas and/or orbital gatling to just drop on breaches and thin the herd -for bots its between autocannon sentry and/or orbital precision
I mean... the rover goes back into the backpack all the time for me. I think it is working as intended with the cooldown. I'm scared this is a redundant fix that will nuke the stratagem.
Best Builds for Super Helldive: Bugs: - Two Anti-Tank Builds - One CC Build for fodder - One Autocannon Generalist build Bots: - Everyone runs shield backpack - Everyone uses stun grenade - Two Anti Factory Strider Builds - Two Laser cannon builds Most importantly, best playstyle: - Pay attention to what your team is using and fill the gaps. - DO NOT ENGAGE UNLESS ABSOLUTELY NECESSARY - If you are overwhelmed by enemies, RUN AWAY
Recoiless is a solid support weapon. I personally like to take a more anti-tank role when bringing it with me. I'd take an orbital precision against both fronts and then for bugs probably an orbital gas for some mob clear but also an eagle 110mm rocket pods for chipping away at larger enemies. For bots, I'd take the 120mm orbital and an eagle airstrike. Stun grenades help on both sides to make lining up shots on chargers or hulks easier. On the bug front I'd take a primary that's good for dealing with enemies up close if I get swarmed and against bots I'd take something like a diligence counter sniper and just play from a distance most of the time. As for armor types I feel that engineering kit passives for more stun helps but anything will be generally fine. Hope that helps and thanks for watching!
@@Wallbouncing Seems we have similiar loadouts (wanted to compare) only difference being gas strike which I might take now to test out how it is compared to gatling barrage.
Not sure, I've been having lesser crashes since they hotfixed some of the crashing issues. Hope you're able to resolve that issue and thanks for watching!
This is a 2 man wombo-combo I love. Player 1: Spear, HMG Emplacement, Shield Generator, Free choice (usually eagle air strike or OPS). Player 2: HMG or MG-43, Supply pack, OPS, Turret of choice. The idea is that you stick together. Player 1 uses their spear to hit tough enemies from afar, while player 2 provides ammo to spear, who is constantly running out. When the enemies get close, you bunker down and rack up kills.
Smoke strike and 3 mines is underrated. Your team won’t see it coming.
Not even Einstein can cook up thoughts at this depth, haha. Thanks for watching!
Mwahahahahehehe
My favorite build for being a "lone wolf" on the bug front is:
Orbital Presision Strike: for priority targets or big bugs that NEED removing.
(Tip: When dealing with impalers, aim your stratagems at their face or slightly behind it instead of their center mass)
500kg bomb: fallback for when you are waiting on the Orbital precision strike cooldown.
Energy Shield: This pack allows you to blatantly ignore danger in favor of your priority objectives while it's still active.
MG-43 Machine Gun: Your glorified super primary. Turn the fire rate up to max and rapidly tap fire smaller targets. For any bigger targets (such as impalers), unleash your full fire rate unto them!
Eruptor: Bug hole closer. Remember to try and close the bug holes without going into the nest to avoid the bugholes spawning any bugs (bugholes only start spawning bugs when within a certain radius of the nest). Also, it's good to use against hive guards and bile spewers.
Redeemer: your backup machine gun. Consider swapping to this and tap firing light enemies to conserve ammo.
Stun Grenades: for when you NEED to hit that charger, enable reloading your machine gun, or allow yourself to run THROUGH a group of enemies unharmed. Also, feel free to stun a charger that's chasing you and just run away from it to lose it (typically takes 2 stun Grenades, but helpful if stratagems are on cooldown).
Light scout armor: to help avoid wasting time with random enemy patrols. It is also helpful for finding POIs when low on ammo or supplies.
The main playstyle with this build is a major run and gun style. It is not made to hold position very well unless you are with your squad. The energy shield enables you to run through enemies to reach your priority objectives and targets. For better use with the Eruptor, make sure to enable having your cross hair on at all times. Also, consider remapping your controls (if using a keyboard) to change your stratagem input keys from your movement keys to the arrow keys. You will no longer be able to move your camera while inputing stratagems, but you will now be able to move while inputing them.
Nice build and breakdown. Appreciate you sharing and thanks for watching!
Dude that last build especially, having A LOT of fun with that, thank you! been trying to find new ways to keep fighting while waiting for all these updates to come out so thank you
Glad you're enjoying it! I've definitely been running it a lot more now and have been enjoying it every dive I take it. Thanks for watching!
what most players are missing is having a balanced loadout within the team, almost every gun and stratagem has a role to play on the right mission type and within the group, people need to start complementing each others' loadouts
Great point!
I just started playing, level 4 cadet. Any tips + suggestions? thank you :)
@@JohnnyTheDogg don't engage in needless skirmishes and pick your fights
@@JohnnyTheDoggavoid patrol encounters as much as you can
@@JohnnyTheDoggdon’t rush in to anything alone stay with your team or don’t rush in if your solo
@@DTC1138 unless they are bugs, most of the time it's a good option to kill patrols even if they aren't on you
For your “good boy” build I recommend using thermite grenades to have more AT within the kit. If grenades are necessary use GP along it. Thermites are surprisingly powerful if thrown in pairs. They’re not good on their own but great options in finishing off armored targets, and don’t forget strafe run is armor penetrating.
Thermites just aren't it. They take too long to barely do anything
@@Popsickle666 it’s a tool to soften up armored enemies while you use conventional AT, like I said, best to throw 2 at a time to get the most effect. The only thing thermites excel at is destroying tanks. 2 to any turret destroys them, typically before the grenade explodes
The opportunity cost of not having stuns/impacts is way to high tbh
@@Aegxs Thermites are very good, actually, I've been preaching them for a long while and have found out cool stuff about them.
One thermite is enough for all tanks if it lands on the turret, it also onetaps Hulks if you throw it in the eye, and they are great at chunking big amounts of HP out of Factory Striders. They also kill Heavy Devastators through their shield!
Although chucking them in pairs is counterproducent, as the DOT doesn't stack, so chaining them one at a time yields great rewards
If you throw 2 thermites at once against 1 enemy, you're actually wasting your effective damage. Thermites are a non-localized DoT. Non-localized, meaning wherever you throw it, it damages the "Main" HP of the enemy, not their bodyparts. DoT, meaning the same DoT doesn't stack, however different DoTs will stack. (Current DoTs you can apply to enemies are Fire, Gas, and Thermite's DoT)
A 2 man team with recoilless launchers reloading each other will wipe out every charger, bile titan you see on the map in seconds, while the other 2 covers them focusing on crowd control. Teamwork, the most overpowered aspect in this game. It makes everything trivial. But everyone wants to rock flamethrower.
What’s ur game id? I want some good coordinating players
Because The God Emperor wills that I burn the Xenos in his righteous flame, his undying will.
Wait wrong franchise
Good builds, well thought out and explained! I love buildcrafting, these are fun to share and experiment with. Appreciate your contribution to the community, Helldiver!
Thanks for your kind words and yeah, theorycrafting builds in games (more than just helldivers) is always a fun thing to do. Appreciate you checking out the video!
This is awesome, refreshing to have somebody focusing on complete loadouts instead of doing individual tier lists.
Just taking a minute to appreciate the background music choice. Really brought back some good memories. Thank you for that. If you know, you know.
Glad you enjoyed it and that it brought back some nice nostalgia for you. Appreciate you checking out the video!
Love the vid. Ive been running that sentry + spear build on both fronts for weeks now and its great. One thing id say is lose th gattling sentry and run either a cluster or eagle air to help with small patrols or points of intrest. This way you dont have to waste a sentry in situations where you want to be quick and avoid a call in for enemy units
Lol the chat at 13:20 "follow me or I will kick u out" talk about toxic.
Great vid btw! Thanks for sharing your builds.
That guys would get team killed till he kicked me. 😂😅😂
We all branched out from that guy and he didn't boot us. At times we all moved together to the next objective and left him behind at the previous one, haha. Thanks for watching!
Finallyy someone is talking about the dual disposables build
I like the "good boy" loadout personally. Except I use an ammo pack, instead of lib gd(which I can't stand, even with ammo buff). I take the ops, and eas for strats. Consistently hitting 390 and up for kills. Great upload bro, keep'em comin
Supply pack is a great pickup for pretty much all the support weapons. You can never go wrong with it. Thanks for watching!
The regular machine gun sentry is actually quite good now. The low cooldown makes it a very spammable turret and its biggest weakness, its lower fire rate is actually an upside because it gives the turret more uptime as it helps to draw aggro while you help it pick off bugs. Bringing it along kinda makes you a battle engie from team fortress 2.
Hell yea, I bring the MG turret over the gatling all the time.
❤ the good boy caught my eye the most
Chaff clear with backpack and protection while reloading the MG
Medium clear with the machine gun
Eagle Strafe for that middle ground and can be a niche use for objectives
Then heavy clear with OPS
Peak physique for that crisp movement
It's cool as hell
Thanks! Glad to know you liked the build. Appreciate you checking out the video!
@@Wallbouncing ❤️
Great work and functional builds (emphasis on the fun). Two thumbs up!
Appreciate your kind words and thanks for checking out the video!
Great video man I really dig your iPad and sentry builds. Here are some of my new builds I really dig on superhelldive against bugs and bots. Sorry for the upcoming yapping about my builds but I think they’re pretty fun and unorthodox.
Dagger build: Eruptor, dagger, stun grenades, MG-43, Laser guard dog, strafing run and OPS.
Scythe build: Scythe, Sidearm shotgun, stun grenades, grenade launcher, strafing run, and OPS
Tactics: These are very unorthodox but with the new heat damage effect for laser weapons these two builds are crazy fun to use. For both builds whether using the dagger or the scythe shoot at whatever your guard dog is aiming at to get maximum effect out of these weapons and you will kill a lot of bugs I’m telling you. This also allows you to save ammo with your grenade launcher or MG-43 when fighting the bug horde. I also like secondary weapons that I can use reliably if my primary or secondary weapons run out of ammo and the Senator, Sidearm shotgun, and Dagger are all great in this role.
Liberator Concussive build: Liberator Concussive, Senator, Stun Grenades, Liberator Guard dog, Grenade Launcher, OPS, and Strafing run
Jet Pack stunner build: Pummler, Senator, Stun grenades, Commando, Jetpack, OPS, and Strafing run.
Tactics: For both the Stunner and Concussive builds use the Senator as much as possible and use the Concussive and the Pummler when bugs get too close to conserve ammo.
Shotgun hell build: Punisher, Sidearm shotgun, stun grenades, autocannon, orbital 120, strafing run, and OPS.
Now the last one for the bot front.
Grenade launcher bot build: Scorcher, Senator, Stun grenades, Grenade launcher, Supply pack, Commando, and orbital walking barrage.
Tactics: The grenade launcher is now pretty dang good on the bot front being able to take out a crap ton of enemies and the new striders really fast when used with stun grenades. Also, the orbital walking barrage is a jack of all trades being able to always take out detector towers just by throwing them in the general direction of the tower, can clear the way, and you can throw it at a incoming bot drop more reliably than the other barrages.
Sorry for the long post but seriously these builds are really fun and unorthodox. Thanks for the video man your channel is dope.
The dagger build sounds very interesting. Do you get enough damage with it?
@@sanderspijkers2495 immediately and by itself no. It needs a second or less to light enemies on fire but this process is made faster when paired with the laser guard dog and trying to aim at the enemies that your guard dog is targeting it can do a shit ton of damage. On its own you can engage warriors, hunters, shriekers, and other smaller bugs from a distance with ease. I just find it easier and more viable to target the enemies my laser guard dog aims at because I dispatch enemies quicker and I can target nursing spewers and even alpha commanders when my guard dog chooses to aim at them which is rare so that’s why the support weapon and eruptor are there to counter enemies I can’t deal with. The dagger feels almost like a second primary when I use it in that fashion which allows me to again save ammo with my eruptor and MG-43. Sorry for the long explanation. I hope it helps fellow diver👍
@@sanderspijkers2495 long story short yes you can do enough damage with it when paired with a guard dog against smaller enemies, shriekers, nursing spewer, and alpha commanders. The do not use it against stalkers or bile spewers switch to your eruptor and MG for those. Also for if nursing spewers aim at their head and you will dispatch them pretty quick while your drone is aiming at it same with the alpha commanders 👍
Very interesting builds and greatly appreciate the breakdowns. I'll be trying these out! Thanks for watching!
Thanks heaps for the builds, the lone wolf build made a hugeee difference for me trying to play helldive terminids 😁
The background music is giving me LBP flashbacks. Very nice.
8:11 quite the conundrum…
The hellbomb freed that helldiver from the cage, lol. Thanks for watching!
Laser cannon, guard dog rover, orbital laser and rail cannon strike. Primary is scythe, secondary is grenade pistol, and grenades are stuns. Stuns hold them still, the yellow lasers get the kill. I have deemed this, the “R. Kelly Build”
I love it and the name too, haha. Thanks for watching!
Finally some good helldivers content
Man just showed us, this many variety and the soo called free thinking people are stuck on using the Breaker incendiary and the flame thrower(they have attachment issue). Thank you.
People are mad at the flamethrower nerf because it was the last reliable support weapon against chargers. None of these loadouts change that lol
Variety is the spice of life! Thanks for watching!
@dimains6011 quasar, commando, and anti tank all work quite well against chargers. Plus you can use stuff like the railgun to strip its Armor. Flamethrower wasn't the only weapon that could take on chargers. Plus you can use strategems like railcannon strike or rocket pods/500kg. Heck even a recoiless rifle or orbital laser can get the job done.
Edit: don't forget the spear, can't leave my javelin enjoyers in the cold lol
@@mythicalmoose3547 It's clear from your reply that you aren't playing difficulty 10. All the anti-tank weapons you mentioned are terrible against charger behemoths, which is what you will primarily be fighting against on level 10. All while getting ragdolled by an impaler you can't find because it's across the map 😂
@dimains6011 it's almost like they want you to coordinate fire with your team and use heavy hitting stuff like railcannon strikes for problem targets. The impaler can be annoying but it's not the worst just stay alert and stay moving (and of course take it out if you can). Guarantee a team of quasars/commandos and railcannon strikes/precision strikes would be able to deal with heavies just fine. Just cause it might not one tap or melt them doesn't mean they aren't viable. If a heavy is still alive after 2 quasar shots it's on its last legs with stripped Armor. Mark it, shoot it, and if it's still kicking reposition easy peasy if everyone works together.
great vid man, keep em coming!
Thanks for your kind words! Will do!
The spear with 3 sentries is wild fun. It's pretty much letting the game play the game for you lol, but it's a good time. I'll run the lightweight armor, and sneak around while turrets mop up the bots. If you are hiding and throw sentries they wont call on bot drops...sneak king while killing everything heavy is a good time.
Nothing I love seeing more than ppl succeeding heavily with off-meta builds. That's what I love to do, so I encourage others to do the same.
a weapon i REALLY like for bots is the laser cannon because it can just melt everything, and with infinite range and zero recoil its just crazy good PLUS it sets things on fire
The little big planet music in the background threw me for a loop until I realized it was little big planet😂
borderline genius detected! nice rundown thx
Appreciate your kind words and thanks for watching!
My current loadout is:
Breaker Incendiary shotgun, Senator Pistol, HE Grenades, and light armor that give faster run, longer endurance, and faster recovery.
Grenade Launcher, Expendable Anti-Tank, Mortar Turret, and Orbital Airburst Strike.
This gives me everything I need, so far.
The Pistol is great for removing armor on chargers, and finishing bio titans if a rocket fails.
I do need to drop my GL to use the AntiTank, but normally thats at a safe distance, or I am dropping them for my team.
I drop the mortor turret at each location, for keeping the horde away.
I drop AntiTank as well, and then do what I need.
A Bug Brea h happens and the Orbital Airburst handles anything smaller than a tank or titan.
The GL kills Squids, and clears most things easy, as well as closing holes at a distance.
I'm always open to testing new builds, but I keep coming back to this.
Normally afrined will drop a shield pack, or other backpack, so I always have those options on the fly.
The build I’ve been mainly running for bots hasn’t been given a name but it goes something like this:
Medium or heavy explosive resistance armor, explosive crossbow, senator or bushwhacker with stun grenades for the loadout.
Stratagems are Ballistic shield, AMR, APS, and 110 rockets.
This lets you be a shield for your teammates by drawing attention away from them at the start of the fight and being able to pick off devastators with the crossbow, especially good for face tanking heavy devs which I will then use as cover for rocket wielding enemies.
Bushwhacker is surprisingly good for basic troopers at decent distances and will pop the mg raiders backpacks easily. If you’re in a pinch you can throw a stun at a hulk and run behind it to blow out the heatsink with the triple shot, and it chews up berserkers pretty well if you shoot for the gut.
I’m still experimenting between the AMR, HMG, and railgun but I do like having the AMR’s scope so I keep going back to it
Always love a ballistic shield build recommendation. Thanks for the suggestion and breakdown. Appreciate you checking out the video!
@@Wallbouncing The one thing it can struggle with is when multiple factory striders start piling up, but by that point I think you’ve got bigger problems lol. Definitely a more patient and precise build than run and gun, but can still bob and weave while peeking with the AMR
3:30 regardless if its a bug making it no over heat, removing that will be a nerf. imo the GD rover is already just ok, making overheat will just drop it from meh to bad.
Exactly. I don't understand how more people don't get this.
7:48 If you bring the smg pistol then that can deal with the chaff really well either shooting small enemies on semi or tearing through chainsaw ones with full auto.
you know what worked with the bugs for me? The HMG, Patriot Exo suit, Shield gen, Any Heavy Armour (like my name says), and any orbital, eagle, sentry, basically anything that isn´t another backpack or support weapon. the Eruptor, Explosive Crossbow, or any other explosive primary works well with ANY secondary for the Super Helldive bug missions as you know... bots tend to turn the Patriot into swiss cheese. Anyway this loadout is oddly useful
I'll take both crossbow and grenade pistol thank you very much. That way I too can feel democracy's sweet sweet embrace when i get swarmed
i've been running spear sentry for a few weeks now, for bugs i love using duel machine gun sentries to help keep the field clear of hunters and scouts. a nice low cooldown sentry is also pretty handy for making quick escapes since they draw so much aggro
Dual machinegun sentries is always a good time, unless they turn towards you which happened to me a lot, haha. Thanks for watching!
The jump pack is highly effective. It facilitates solo play, whether by separating from the main group or by completing missions independently, making these tasks significantly easier with this equipment, especially strategem jammers, often you can jump up the side of the cliff and steal deactiviate the jammer terminal. The combination of light armor and the jump pack provides excellent mobility and survivability, particularly when utilizing the scout perk to evade or misdirect enemies. When the bots deploy their response forces, simply maneuver to areas that are not being targeted and systematically obliterate their fabricators with the crossbow or eruptor shooting into the vents from long range.
Always glad to run into another jump pack enjoyer! Thanks for watching!
For bugs I use: grenade launcher, shield backpack, 500kg and napalm orbital. Also, cookout, grenade pistol or uzi and thermites. I'd say it is quite good build, because you are able to clear holes, kill small bugs with ease, being able to take unexpected hit from hunter or jump at last second from charger to make distance between you bigger thanks to shield. 500kg and thermite for heavy and orbital napalm is incredible for bug breach, especially if it has only started.
For bots: laser, 380, 500kg and recoiless. Senator + diligence counter sniper. All means to fight heavy enemies and diligence making short work of small and medium guys.
Two thoughts:
1) the sentry build is really fun, but I go Commando, Autocannon sentry, rocket sentry, and machine gun sentry (for the lower cooldown/spammability)
2) Try this one for funsies: Commando, EMS Mortar Sentry, Orbital precision, and Orbital Gatling (for bugs) or Orbital barrage of your choice (for bots)
Thanks for the build suggestions and appreciate you checking out the video!
Rocket man is fun. But i switch the jump pack with the stationary hmg. Just put it on an elevated point. You can dump 2 of your rockets nearby if you see a charger. You can dispatch of them before they come by. Stationary hmg also helps when the armored spewers start spawning in
Cool revision to the build. If all the things to swap out the jump pack for the HMG sounds like a sick option. Thanks for watching!
@@Wallbouncing love the stationary hmg, but man I do love the jump pack too. It's my favorite backpack slot, but the hmg comes in handy when you place it on an elevated rock. It destroys mediums, shrieker hives, Impalers (if you are fast enough), and especially spewers. When spewers come in, everyone starts dying alot if you notice
I found a build that works really well on both the bots and bugs.
500 kg, orbital Gatling, personal shield generator, quasar.
crossbow, dagger, (thermite for bots, impact fire grenades for bugs)
and finally medium medic armor
Note I've been using this specifically on superhell dive.
I called this the survivalist
Im a jetpack abuser as well but I am s tealth player, can go on lvl 8/9 with just two snipers and senator, smoke/frags and be not noticed by a single group of enemies bc of ligh build with sonar and -30% detection range. Always all the supers collected haha
My build for bugs is sort of similar to your GL build. However, I use Gatling Barrage instead of Gas Strike and Eagle 500 kg instead of Eagle Rocket Pods. I also choose the Pummeler because it can stun Alpha Commanders and Stalkers relatively easily. Secondary is Senator.
For bots, it's mostly the same but I swap Gatling Barrage for Commando and the Pummeler for the Scorcher. Secondary is either Senator or Bushwhacker.
My favorite mech pilot builds are as follows:
Light Scout armor on both, good mobility out of mech to grab things and get back in quickly, plus the only passive that actually functions inside a mech.
Bots:
Emancipator, the better mech on bots.
Shield Pack, pokes through the front of the cockpit and absorbs lasers and rockets.
Quasar Cannon, good for popping out, killing a heavy (which the Eman tend to struggle against on either faction), and getting back in during the recharge, plus infinite ammo.
Call-in stratagem of choice, usually the Walking Barrage or Orbital Laser.
Eruptor/Plasma Punisher/Diligence CS, Verdict to clear small enemies when looting POIs, Impact or Stun Grenades.
Bugs:
Patriot, the better mech on bugs.
SPEAR, as I don't need to block projectiles with the shield pack and it helps a ton against heavies, especially Bile Titans.
Orbital EMS and Orbital Gas Strike, they combo together insanely well, and mechs are immune to both you can just stride into them and shoot enemies from afar carefree. Might allow the Eman to be good too... I should test that.
Sickle or Blitzer for infinite ammo and consistent damage, Grenade Pistol or Verdict, Impact Grenades.
Thanks for the recommendations! I forgot that the exosuits are immune to things such as gas strikes. Definitely sounds like a cool build to try out with them. Thanks for watching!
7:00 lol, that is the current loadout i am playing with with Eagle Airstrike instead of 110s. Kinda came to it naturally, Shield gen is amazing in higher diffs, and helps with aimpunch if you're taking down devastators. And orbital + eagle are low cd and effective so i enjoy them for whatever my loadout cant kill ( i use scorcher so i can actually take down gunships and tanks if a teammate distracts them as well. making striders the only thing i cant deal with so i spam airstrike to them)
Eagle air srike,500kg,supply pack,mg43 machine gun with light medic armor.incendiary breaker,grenade pistol and stun nades
I run 500kg orbital rail cannon supply pack and commando, Armour light gunner or white wolf, dominator grenade pistol and impact grenades or stun grenades. Dominator can be swapped with breaker spray and pray. It's good for mowing smaller stuff and will kill devastators
My favorite solo bot build at the moment:
Eagle Air or 500kg - 500 can kill detector towers
Recoiless Rifle or Spear or Commando - destroys heavy armor and buildings
Machine Gun Turret - low cool down and has medium medium penetration (102 second cool down with upgrades)
Autocannon Turret or missle- will melt Hulks and drop ships
Counter Sniper or crossbow
Redeemer
Thermite Grenades
With Exo Suit dives, I always bring gas strike (against bugs ofc) to dance in the gas with hordes, and HMG Turret to take down objectives without wasting mech ammo. 4th stratagem I'm not too sold on yet but I've been using rail cannon for a last resort stratagem against heavies.
I love the gas strike it is so good for killing smaller chaff and really softening up the bigger units
Big guns and gas! Sounds like a nice combo. Appreciate you checking out the video!
I really appreciated the Little Big Planet music
I really appreciate you appreciating the LBP music, haha. Thanks for watching!
I was on similar to sentry spears build but rockets dont sit with me. Railgun or autocannon for me. Because most of time my teammates are full bombardment types or arc throwers.
I always go jetpack, ARM, railgun orbital and laser orbital + crossbow, revolver and smoke nades but Im more of a stealth player, I tend to go alone while my allies draw the attention so I can clear the objectives and get out fast
My Energy Ranger Build which I use for both Bugs and Bot fronts as I predominantly play casually and mostly on Difficulty 6.
Sickle (Can be changed to Blitzer on certain missions)
Grenade Pistol
Stun Grenades
Medic Armor, I now prefer medium armor now but I use to run light armor. The medium armor allows me to tank additional hits before stimming when I go alone on certain objectives. It also allows me to survive much longer.
Strategems:
Quasar Cannon
Shield Backpack
Orbital Gatling Barrage
Eagle 500kgs (Change to Orbital Precision Strike in jungle maps that snags the 500kgs bombs on trees)
The sickle is for my all range all around primary. I use blitzer on eradication mission when I can't run.
The Grenade pistol is for bug holes and others, I also use this on certain medium armored opponents in pinch or emergency horde clear.
Stun Grenades for utilities to lock down certain targets.
I tend to use the Quasar on medium armor opponents when there's no Chargers, Hulks and the like.
Shield Backpack, to further increase survivability.
Due to the upgrades, I tend to use orbital Gatling barrages for horde clear or before taking on objectives or to cover a retreat as it now has a cooldown of 60 secs with upgs.
The 500kgs or Orbital Precision Strike is for larger targets or to clear bases or bug holes. I also use this with stun grenades when we are swarmed to eliminate a set of enemies quickly.
I also tend to flank a lot in game when my teammates are being engaged.
Ive been enjoying for bugs
The Orbital Napalm: That’s for bug breaches, hoards and large nests/objectives
500kg: This for bigger targets as well as it can take out medium nests in one shot which is nice
The supply pack: This is for the extra stems and ammo for the linchpin of the build
Railgun: Takes out chargers, impailers, bile titans and can also take out sheirker nests/spore towers from across the map while your team deals with objectives
For the primary I run the exploding crossbow for the bug holes and medium enemies and for secondary I run the dagger which deals with small bugs and sheirkers really well and is a good clean up tool
And speaking of cleanup I run the gas grenades to confuse the enemy and especially nice when you’re being followed which leads to running armors with the 2x grenades option
I can support team mates as well as do objectives solo so it ends being a really good all rounder build
I would like to add that the Railgun is good for the two front turrets of the Factory Strider, even though it's not good to deal with the whole thing.
i had fun with these builds 😂
Should do more, I really enjoy the Spear Turret build
Thanks for your feedback! I'll be looking to create more build ideas in the future!
My version of iPad is strafing (can oneshot tenticle guy btw), gatling, precision orbital and commando. So a bit more anti-tank.
I bring light armor w grenade perk, adjudicator, grenade pistol and impact grenades for strats i bring cluster bombs, rover, machine gun sentry and any non backpack heavy item (i prefer commando) the low cooldowns allow me to protect my team from all small bugs on level 10 and clear super nests solo if needed. Just keep running and only engage large beasties if necessary. Been ending with like 25-30 rare samples, +700 kills and reinforcements to spare on difficulty 10.
Sounds like a total mob-clear menace with the occasional anti-tank assistance. Sounds great! Thanks for the recommendation and for checking out the video!
I run shield backpack, machine gun, EAT and eagle airstrike. Always ready for the next fight
latley on the bug front ill use the flamethrower jump pack orbital lazer and The 380mm Barrage and on the automotons i use that but replace flamethrower with the Quasar Cannon
If you're going all mines, you gotta take the new explosive hellpod booster.
my current go to for bugs is:
ECrossbow, Redeemer, Stun/FImpact. Machinegun. EAirstrike/E110mm/EStrafing, OPrecision, ORailcannon. but lately with that cancer of team killing I had to stop using the Eagles and put the ShieldGen for safety, I lost track of how many Ive killed between the moment they start team killing and have to bypass the shield
I feel you, there's a lot of times when my shield generator blocked ally damage more than enemy damage. These are trying times, fellow diver. Thanks for checking out the video!
Against bugs Ive been enjoying the arc thrower, shield or guard dog, 500, and ops. Light armor and stun grenades.
I've been using that same build except I use the jetpack
Arc thrower is always a solid choice on both fronts. It's had its ups and down but I like to take it with me every now and then. Thanks for the build suggestion and appreciate you checking out the video!
sentry spears is ridiculously strong in the right spot on the right mission regardless of bot or bug just please never bring the mortar into bugs
Whoa I didn't know 2 Railgun charged shots can down gunships. Good to know.
Railgun is starting to become a lot better support weapon on the bot front since that changed. It's been my go-to pick since! Thanks for watching!
Oh yeah, these builds are gonna be even better now after the recent patch.
This game really is a testament to how massive corporations like Rockstar are not needed to make good games. This is one of my favourite games that I play often, even though my computer's specs force me to play on 30 fps or lower
cookout, Guard dog (las), 120, precision/500, railcannon. always run and pick out heavy bugs while 120 anything dangerous. Let the dog work its magic on everything small
Grenade parade build:
TAKE BREAKER INCENDIARY, with jumppack its toptier
I have a loadout people sleep on. Im talking straight hibernating on.
I'm telling you, this is the best dual faction loadout I have found so far.
(Hear me out)
Liberator Carbine
Grenade Pistol
Stun grenades
---
Orbital Gatling
Eagle Airstrike
Shield Backpack
Railgun Unsafe
-----
Medium armor with:
Democracy protects, extra padding, or med kit.
Democracy Protects is insane with shield but armors with ratings over 100 reduce headshot damage, so take your pick.
-----
For medium enemies and above, use railgun unsafe.
For horde clear and aggression, use carbine.
Drop gatling barrages on tanks and bot drops/bug breaches/ general hordes and use eagle air to blow up multiple tanks or horde clear, or to soften up a bile titan.
Gatling can also soften up the bile titans and kill tanks. It is also quite spammable with a 68s cooldown even without the 5% stratagem cooldown decrease from upgrades.
----------------
I feel i need to mention a few things.
THe only way this is going to work is if you are proficient in close quarters combat but know when to back up, then push back.
This setup if mainly for aggressive playstyles.
If you are unable to safely close the distance to enemies successfully and consecutively, you wil find that this build struggles. It can function at any range, so long as you burst fire and use the railgun for medium and heavy enemies. The carbine can 100% melt devastators if you head tap them or unload into the stomach. But you need to be able to close the distance for that to work. Typically if I see an enemy with medium to heavy armor i just switch to railgun anyways. The stun nades will help line up shots and give breathing room.
If you are a long range fighter, you will find that this setup absolutely sucks for you. Because this is close range aggression focused.
Hmmm yes we love bringing extra granades armor AND supply pack , galaxy brain move ngl
Got to get that throwing arm exercise in somehow, haha. Thanks for watching!
02:36 I laughed when you try to use stim but press emote button.
Fat fingered a hug to the bugs, haha. Thanks for watching!
im personally a fan of
-spear for heavies(hulk, titans, striders impalers, chargers), factories and turrets
-airstrike for tanks, buildings, bases, nests, add clear
other 2 slots are flex depending on faction with a eagle rocket pods or auto cannon sentry filling other slot if i only take one
-for bugs its between gas and/or orbital gatling to just drop on breaches and thin the herd
-for bots its between autocannon sentry and/or orbital precision
I mean... the rover goes back into the backpack all the time for me. I think it is working as intended with the cooldown. I'm scared this is a redundant fix that will nuke the stratagem.
does anyone remember little big planet? i heard the music and got flash backs to it.
Best Builds for Super Helldive:
Bugs:
- Two Anti-Tank Builds
- One CC Build for fodder
- One Autocannon Generalist build
Bots:
- Everyone runs shield backpack
- Everyone uses stun grenade
- Two Anti Factory Strider Builds
- Two Laser cannon builds
Most importantly, best playstyle:
- Pay attention to what your team is using and fill the gaps.
- DO NOT ENGAGE UNLESS ABSOLUTELY NECESSARY
- If you are overwhelmed by enemies, RUN AWAY
Any good loadout to use in SH with Recoiless?
Recoiless is a solid support weapon. I personally like to take a more anti-tank role when bringing it with me. I'd take an orbital precision against both fronts and then for bugs probably an orbital gas for some mob clear but also an eagle 110mm rocket pods for chipping away at larger enemies. For bots, I'd take the 120mm orbital and an eagle airstrike. Stun grenades help on both sides to make lining up shots on chargers or hulks easier. On the bug front I'd take a primary that's good for dealing with enemies up close if I get swarmed and against bots I'd take something like a diligence counter sniper and just play from a distance most of the time. As for armor types I feel that engineering kit passives for more stun helps but anything will be generally fine. Hope that helps and thanks for watching!
@@Wallbouncing Seems we have similiar loadouts (wanted to compare) only difference being gas strike which I might take now to test out how it is compared to gatling barrage.
Wish the community would stop crying about how hard this game is, ultimately coercing the devs into making it easier.
3:30 no this is not a murder, this is a killing
fire hellpod booster for rocket man :)
what are your graphics setting bro. im on pc and my shit does not look like this lmao. looks brighter and more vibrant
IMPACT IS THE BEST GRENADE FOR HAM WALKERS
Anything I can do to stop the game from crashing or DCing me at random times for no reason?
For me it helps to disable crossplay in the options menu.
@@sanderspijkers2495 I’ll probably try that
Not sure, I've been having lesser crashes since they hotfixed some of the crashing issues. Hope you're able to resolve that issue and thanks for watching!
This is a 2 man wombo-combo I love. Player 1: Spear, HMG Emplacement, Shield Generator, Free choice (usually eagle air strike or OPS). Player 2: HMG or MG-43, Supply pack, OPS, Turret of choice. The idea is that you stick together. Player 1 uses their spear to hit tough enemies from afar, while player 2 provides ammo to spear, who is constantly running out. When the enemies get close, you bunker down and rack up kills.
Heavy be gone build egal air strike, orbital rail cannon, orbital pression strike, spear.
little big planet OST detected
how does your game look so sharp?
i remember playing with you sometime. i recognized your name
What's your IGN? I'll look forward to diving on the front lines with you and thanks for checking out the video!
@@Wallbouncing my ign? no idea what that is but if your asking for my username its glaring_meteor6 but im on ps5 so ill have to give you my code
This guy is totally wrong, the best build is (and always has been) the throwing knife.
How do you not like roasting your teammates 😂
I'll roast them verbally but not physically, lol. Thanks for watching!
Bugs - incendiary breaker + grenade launcher + supply pack + thermite for chargers + 500kg for bile titans/impalers
I love boom
3:30 Sure, but it's a fix that nerfs it.
yo the lbp soundtrack
Jump pack 4 lyfe.
jump pack 4 eva
I like to run 500kg, eagle frag, quasar and dog with the rail gun
What about fire build
Now that fire is a lot more back to where it was I can think of several fire builds. Maybe for a future video!
@@Wallbouncing waiting for that
a fix can be a nerf at the same time just look at the flamethrower situation.
Yeah, you're right. My lib guard dog bias came out there. Thanks for watching!
@@Wallbouncing thanks for making the video you are great
So you’re telling me three mines and a laser is not the optimal loadout?!?! ☹️😞
I'm just as sad as you are :(