This video makes me want to go to my game/console collection and break out my Jaguar system from the box.90s were a great time to be a kid into video games.
Stolen video using using an AI voiceover. Pay attention to the point at which it says Goldeneye "Zero Zero Seven" no human being alive would be incompetent enough to say that instead of "double O seven." Wow this crap is getting creepy. Watch out people.
หลายเดือนก่อน +1
I mean, it's a very good AI voiceover and the content is decent. I agree we have to watch out regarding AI content but I think this is an authentic use of the technology.
@@ArneChristianRosenfeldt The guy in the video says Atari Karts is a homebrew, but it is an original release from 1995. While I agree it was an impressive game for the time, I don't think it was really pushing the Jag. The Jaguar never really got pushed. It was too few games over too short a time. The other consoles had many hundreds of releases over a 5-8 year time frame and there was a big difference between the early games and the late games. AFAIK, the custom chips never really were exploited well.
@ Atari Karts runs at 60 fps. The blitter copies the texture into the linebuffer. The blitter falls back to 16 Bit mode for mode-7 effect. The blitter needs 2 cycles to read, one cycle internally, one cycle to write. So, 4 cycles per pixel. SNES only needs a single cycle, but 5 MHz
Wow, what a trip down memory lane. I ran a Jaguar website in 92/93. Bought the Jaguar at launch, hurried home to play Cybermorph. What. A. Letdown. All downhill from there, but loved Tempest 2000. Jeff Minter and his Llllamas! 😂 I seem to remember there was a hardware bug with the Jaguar, that it crashed if you tried to execute code from RAM, so before executing anything it all had to be moved from RAM onto the processor, making it a swap nightmare? Or something to that effect. Oh well. Bought the Playstation also at launch and never looked back. Created the Playstation Galleria website, which I had fun with for a few years! 😂
The GPU has to load code from external DRAM to internal SRAM to be sure. This allows it to reuse code inside a loop and also works well with fast-page mode RAM. Branches are faster to such an extent that it makes sense to load a whole function even if we skip half the instructions. Just there are many busg. The Blitter does the copy, but does not have a dedicated port to local GPU RAM. So it runs at half the pace. At full pace it would saturate the bandwidth of local RAM and it makes sense to halt the GPU. The best solution of course would be to go 64 bit do double the bandwidth of local RAM and let the GPU run up to the write pointer of the blitter. Please even give us a short cut! Also, there needs to be a special blitter instruction for this. JRISC has immediates. Why not give us some JUMP Subroutine with immediate source in external, registers target in local (managed) and length?
Very well done! I had no idea about all the homebrew stuff. Very cool that after so many years after its release of the system the true potential of the hardware can finally be seen. I feel like a similar thing is happening with the 32X CD with games like Doom Fusion. Keep up the great work. So glad I subscribed. You definitely deserve more subscribers.
I remember trying out a demo at a mall video game store. I don't even remember the game, but I did love how smooth the frame rates and game play were. Also the controller felt comfortable for how bulky it looked (I felt the same way about the Dreamcast controller too).
James Bond zero zero 7 lol It just cheapens what is otherwise good content.. nothing worse than hearing the same AI voice over and over. Even though I know it’s AI, the fact it never pause for breath gives me anxiety! 😅
they really cheaped out on some things with the Jaguar, The component cables have a proprietary connector on the cable that just slides over connections on an exposed portion of the system board hanging out the back.
Yea they famously cut corners trying to get manufacturing costs down, especially w the Jag CD. The lid pressed down on the disc on some, almost all the belts break, the laser gets misaligned much too easily & even the cartridge connector loses contact. It's like they went component shopping on Temu
I think the Atari Jaguar just missed its mark as far as it should have maybe added more capital and got more grounding with developers early on and maybe waited till PlayStation Nintendo and Sega put out their best of the best and then jumped in the fray. My cousin had one it was a fun system to play, but it felt like the 3do with Panasonic. You knew it could go much farther, but you knew you were never gonna see that in the market. It was in at the time. But it’s nice to see that there was such a fan base following that all the way up into the 2000s. There’s a retro gaming and enthusiast following that I had no idea about. It is now on my list of retro consoles to own.. I wonder if Panasonic 3DO had a similar following. And into those who are younger, I was born in 1980. I got to see the console wars and offerings. They were all over the place. It was the best two decades to be alive from 1980 to the year 2000 if you were a video game person in my opinion.
Things to add for an update... the release of the BigPEmu software-based emulator that expands the emulator used in the Atari 50 product... as well as the introduction of an Atari Jaguar core for the MiSTer FPGA project bringing Jaguar into FPGA and in the hands of the tens of thousands of MiSTer user. I have to wonder though, is this video a creation of A.I.?
I was a religious Atari fan of the 80s, having purchased many Atari products. I personally feel that the Jaguar was too little, too late of a system. However, the Atari Falcon computer, to me, was the real short lived piece of hardware that died far too early. This, to me, was Atari's last release of fantastic hardware.
I was an Atari fan, too.. I had first the 800XL (beefed up with extra +256kB of RAM, an alternate OS available via a switch and bootable custom TT-DOS on an EPROM chip) and then the Mega ST2 (with B/W monitor). Both were fantastic machines in their own right, though I preferred the 800XL (out of habbit and tons of games and proven SW). The Mega ST2 was more of a "serious" machine, and continually used more and more for playing around with music only. Now when the TT030 with its raw power (which was just insane) came out, and later the Falcon (where the DSP made THE difference), I was drooling over both, looking at the ads in magazines.. I couldn't afford either, sadly, and I"m not sure these were available in our lands (an early post-commie era). I tend to agree that these two machines were the last truly great HW pieces Atari released - yes, the Falcon was a bit bottlenecked, compared to TT030, due to price considerations, but it was still a very well designed beast. However, the Jaguar was a different story.. It needed more time to be properly developed & tested & finished (e.g. adding one more register, doubling the cache, etc..) and most importantly, Atari should have focused on making GOOD and FUNCTIONAL development kits and provide top-notch documentation (like they did in the old days). None of that happened, so its potential got almost completely lost. As I played through most of the Jaguar games on an emulator, I lean towards the opinion that roughly a third of the games released were ranging from very good to excellent, but the rest was mediocre at best - or just plainly bad (e.g. I hated that Bubsy game after less than a minute of playing it). And out of these, most didn't even utilized the HW the Jaguar had - just resorted to using the same M68k I had in the Mega ST2. Yes, it circles back to the bad dev kits and crappy documentation. I do not really wonder that majority of developers either didn't sign on, or did just the bare minimum. I can well imagine what a chore it must have been to just figure out how the system really worked, while trying to program a game for it and make money doing so.
@cyrollan The problem was that Atari had money struggles and Jack Tramiel was not a proper leader of the Atari brand; sadly no one was. I actually think the latest owners of Atari are being quite strategic and clever in making the Atari brand successful in today's competitive gaming space.
the second he starts talking about the specs i lost it lmao: -transistors are not a usable metric of anything -"a motorola six eight zero zero zero" its called the 68k -"64 bit" if you actually paid attention to the specs you read off it becomes painfully obvious that the advertising was lying, since it uses dual 32bit chips (atari thought adding those together made it magically 64 bit)
Transistors are a great metric when most of your chip is SRAM. Each bit consists of 6 transistors. Then comes the binary address generator. So to even have as much memory as a C64, we need 2^(16+3+1)*3=3 million. Too much. We can only have a C16 or Vic20
@@retroworld8090no it wasn't, 64-bit architecture allowed Atari to market it as such though, foolishly, Lynx wasn't 16-bit either, again, more hybrid technology. Atari should of focused on software, not soap-on-a-rope numberwang bullshit..
SNES has a math Co-processor built in and is not as weak as a 6502 alone. 2 years later a slow 68k wouldn’t cut it. Jaguar already has trouble to display a lot of sprites. Now imagine 32 bit memory at a slower clock. Would Panther have internal registers for sprites? Really there needs to be a queue. One processor collects the sprite data relevant for the next scanline into a buffer on the chip. Memory access alternates between this and the pattern copy videoDMA. This gives both some time to breath ? Scaling is expensive. For translucency the palette CLUT needs to happen on-line. But Panther has no translucency. Hm, but even additive shader needs CLUT. For glow around lamps.
Pretty sure that the script for this video was AI generated. At 18:38 it talks about how Atari Karts was found in 2009 and released by Songbird to the community as a surprise, which is completely false. Atari Karts was released by Atari at the end of the Jaguar's commercial lifespan in 1995. Sounds like an AI hallucination to me.
If youre looking for video ideas, the ActionMax was an 80s system that used only VHS tapes and a light gun. My family received one for Christmas one year. We played it ONCE
It goes to show that theres a fine line with what people can take in with innovation and gameplay that works now. consoles that tried to go beyond that line failed. Vita is one of thrm
After the collapse of Atari, I was at a local GameStop and they had Atari Jaguars selling for next to nothing, and I almost picked one up, but I'm glad I didn't, because even though you showed off a couple games that had decent graphics, I thought the entire library looked subpar and I think the system as a whole was undercooked.
I didn't get the story about it being "absurdly over-engineered," but I think the point was that Atari's developer support was really sub-par, and this meant that developers, who didn't want to take the time to poke around to try to discover the Jag's undocumented capabilities, just used what Atari told them about, and so, didn't use it to its potential. It sounded like it had an architecture that was not familiar to game developers, making it harder to figure out on their own. Perhaps that's the "over-engineered" part, but I think that could've been alleviated with a good developer package, which you seemed to say materialized in the retro gaming scene. I was an ST user, BITD, and it was pretty normal to hear complaints about Atari's bad developer support for their computer line. Though, it seemed developers were more successful in using the 1040 STf hardware to its potential, particularly for games. Not so much with the STe line.
You failed to mention the molds being sold and used to make dental cameras! That's certainly one of the more interesting bits of history about the Jaguar!
Another great vid bro Although alien trilogy was indeed really good for the time on ps1, there's no denying AVP on JAG was very impressive, way ahead in terms of visuals and clean non janky, wobbly polys which made the ps1 unique. Grew up in the late 70s and then 80s with Atari etc Its hard to believe they don't exist really now More good stuff please
It's a shame that so many bugs made it into the final chips as they were otherwise innovative and powerful. And a shame the 68000 was added to the design as it allowed developers to publish games that used only a fraction of the system's potential.
The main issue was backwards compatibility. It had a Motorola 68k (Same as the Genesis) controller chip. That could process and play games. It led to some direct ports 16bit and 8bit ports. That made it look weak.
Huh? First time I read that. Are you talking about the CD? It does not come with extra memory (like SegaCD) because Jaguar already has plenty, cheap DRAM on its 64 bit data bus.
@@ArneChristianRosenfeldt As I stated, the lack of VRAM and RAM crippled the Jaguar. The annoying pop-ins on Cybermorph demonstrate clearly that extra memory should have been installed.
@ Jaguar is too weak to transform many vertices. I don’t think that the height field in Cybermorph needs to be streamed. Do the maths! I bet that the height field is only 256x256@8 bits . 64kB . Cycbermorph has no texture. The few ships are little more complex than in Elite which also ran on C64. They could have dropped the silly voice sample. But maybe Jerry reads it directly from the cartridge?
Commodore and Atari shared the same destiny. Amiga CD 32 and Atari Jaguar were designed to compete with Super NES and Genesis/Megadrive at a time when 3D textured polygon machines were at the verge to come out. From my point of view those two consoles are 4th gen.
That awkward pre Playstation era. They're not 4th gen but also definitely not fully baked 5th gen consoles so I usually refer to them as 4.5 gen. I include the 32X, Jaguar, 3DO, CD-32, and the FM Towns Marty in that group. I also feel like a lot of it was less hardware and more developers (and dev tools!) struggling to adapt from 2D to 3D and from carts to CDs. By the time the Playstation came out they'd had three or four years to figure out what *not* to do. lol
How is mode-7 on SNES not texture mapping? Did you notice the fast MUL and DIV instructions on SNES, SH2, and JRISC? The blitter in Jaguar has a so called address generator 2 with a mode for texture mapping. It is used in Doom, AvP, Skyhammer, Fight for live and Karts (but not in super burnout). 3do would just have allowed goldstar to overclock it. AmigaCD32 is what Atari fanboys would have wanted for the Jaguar. Yeah, the 32 bit CMOS CPU would have brought Jerry to 32 bit and run game logic better. Still kinda hurts that it cannot use the 64 bit . I’d rather have 3 64 bit JRISC chips …
@SeijuroHiko-vx3lw Yeah, huh. Those are textured polygons. The hardware is there. Just treated like a step-child. The blitter in the Jaguar has no access to the CLUT and it has no backdoor to any of the buffers like GPU local RAM, or the CLUT to use as a span buffer. So there is congestion on the bus. There is code in the SDK how to use the z-buffer with texture mapping. You have to render the textured span (with flat lighting) into a local buffer pixel by pixel. And in a second pass you calculate z and merge with the frame buffer. This all has to be orchestrated in GPU code. And data goes over the bus 3 times, while memory sits idle most of the time. Because Flare or Atari is apparently to dumb to understand memory access.
What isn’t general purpose in JRISC? I admit that the addressing mode looks a bit like on 6502 . And there is a bug in the memory interface because Atari thought it would be a great idea to convert between 64, 32, and 16 bit all the time. And they tried to save money. If they use a lot of pipelines, they just need to let address:data pairs travel through them. Instead they relied on some manual timing estimates, which break down on 100 occasions.
I only played Jaguar at test units in stores. Definitely played it at Blockbuster, but maybe elsewhere as well. The controller sucked. Bad button placement, bad shape, too big. I do like that they were going for a throwback with the overlays since old consoles like Colecovision and Intellivision had those (Did Atari 5200 have them???) but that was not particularly useful at that time. I never liked the three button across thing either, even on the Genesis, which was a pretty comfortable and decent controller. I think it's cool that people are still into it, but I can't think of much I'd want to play on this thing. I've always wanted to try Alien Vs. Predator I guess. It looked cool in the commercials, but I remember hearing people say it wasn't that great at a game store or somewhere. Definitely wasn't getting the whole console just for that. Tempest isn't my thing, though it looks great for those who like it.
I was tempted back then but glad I never took the plunge. Have played this version of AVP recently on my PC and it is not that good. The AVP games for PC were much better.
@@maxxdahl6062 yeah. I am just surprised what I considered tempting back then. Of course that was like a transition period where the 3D0, CDI and Jaguar were out.
@@maxxdahl6062 a friend of mine got one for Christmas when I think they were $400. $699 was crazy and there was one game available when it released. I did happily buy my first PS3 for $599 though.
to ambitious and also technically incorrect, its not a 64bit processor its a Dual 32bit Processor system, which is just as impressive sounding back in the 90's, shouldve stuck with the Panther until after the Sony Playstation was released giving more time for the devs to understand the technology and also so they can actually develope a 64bit processor instead of a Dual 32bit Processor. .
The graphics processors are 64 bit. The process 4px at once . Each pixel is 16 bit. But then again there is some cheating because the core clock is twice that of the memory clock. The ObjectProcessor indeed splits up 64 bit into 32 bit as a first step. And Atari managed to slow it down here more than necessary. But check the Object format: there is almost no alignment to 16 or 32 bit, but much to 64 or even 128 (for fast page mode).
There is a lot of misinformation and just flat out wrong claims. As someone who bought the jag and jag cd at clearance I can easily spot this is a lot of made up history. Example Atari Karts released in 1996, not by song bird in 2009. I own cib and bought it sealed in 1998. The entire video is litered with this stuff and 100% crap
12:34 what's crazy is the creator refused to give Atari the completed build of the game because they shorted him on pay. So, logically, Atari released an unfinished developer build of it. 😕
Yeah, would have been cool it if was fully 64 bit. So many parts are tailored for the 68k and are 16 bit. Like they force software devs to run at full 60 fps (Atari kills the sprite data), the devs should have enforced 64 bit for all teams , which would kick out the shoddy 68k.
the only problem with Atari is simply this. they were first, but THEY WERE NOT the best. So, that lead eventually gets chipped away at until you look up and realize you are in a huge hole. may havebeen different if Steve Jobs had stayed in at Atari and had the same autonomy as apple.
I heard 56 or 57 Licensed titles ( Games), those other 10 are after market releases taking the library to 67 games and then the HomeBrews take it to over 100 titles! Barely quarter of a million units sold 🟰 Colossal FAILURE! 🙄🤦♂️ I saw one at a retro store out of box for $340 which is too rich for my blood and I would probably own it for the HomeBrew games Anyway! 🤪
Doesn't ChatGPT browse the internets? So with the help of plenty of these comments, it sure will learn? I also learned the pronunciation from the internets.
whats worse is sega released the 32bit CD upgrade that was just as bad as the jaguar one for titles. ot sure which is first but SOMEONE did NOT learn a lesson!
I don’t understand the title of this video. I think that the Jaguar is under-engineered. JRISC has 16,16 vectors (for MMULT). The blitter works in 16,16,16,16 vectors. But software needs to sort out the alignment. And software is slow at this. I mean I never understood why memcopy is so complicated on x86, but on Jaguar things are a bit simpler. The GPU should tell the blitter to draw one pixel per cycle. The blitter then checks when it passes phrase boundaries. Then trigger async load store z compare . Likewise JRISC should have physical 64 bit registers, but instructions should be able to address vectors on 16 bit alignment because for 3d I often need 3 component vectors and might want 32 bit (16:16 fixed point) as on PC. JRISC uses a single read port on the register file (unlike MIPS) and has to manage serial access anyways. MMULT completely blocks local memory because it throws away the top 16 bit of each read. Because somehow Atari forgot word granular access here (while external DRAM has it). A general vector microcode in the CPU would use the same method to address vectors in register file and RAM. Could have vectors to store RGBZ or IZ or ST (affine texture mapping) STZ STI . RISCV tries to showcase this. Atari only paid for a 16x16 Multiplier . So 32 Bit components take longer. With 64 bits bandwidth these vector instructions could run in parallel with non-MUL instructions and saturate the Multiplier in most cycles.
Not really a true 64 bit in terms of memory 32 bit max is 3.5gb or 4gb depending on OS sense but still an interesting design. But being proprietary and if Atari had great dev kits for it, but not allowing it out is part of the problem, and technical specs of it all also wasn't really shared from what I understand, why it was hard for developers for it. Proprietary anything isn't ever great if you ask me. At least Sony, maybe not so much Nintendo (cause they already are to focused on Kids/Family, not how Teenagers are lmao). Yes I'm speaking from experience. The only platform that really impressed me was the PS2 then to PS3 and so on, yes proprietary, but they weren't so secretive about it either. but sure took some time for devs to figure those out but got better as at least 1 year passed after release of either console. But now, I prefer to just stick to building custom PC and Linux and yes there are games even on that, just not entirely like Windows, another OS i really am against.
Why even the secrecy? RISC and DSP was well known at the time. The rest is a lame copy of the Amiga. Sony just used a generic cache. No secrets. Then even 16 bit pixel shader would be fast enough. Maybe they were proud about Gouraud shading.
I see thanks. I follow AI news and thought it might be the case, but wasn’t sure. It’s getting hard to tell. Other videos pronounce years such as “2020” in a strange ways too, which gave it away. I actually wish the creator used his own voice! I bet it’s nice
the jaguar was aiming to outdo the megadrive and snes at a time when the ps1 and Saturn were just around the corner. also the available games selection was poor compared to the 16 bit consoles
@@ArneChristianRosenfeldt Nothing on the Snes could have looked and played like AVP. Also the Jaguar could do simple 3D much better than the Snes could.
@@lordterra1377 I meant this in terms of set theory. Going from 8 to 16 bit, the new consoles capacity was a super set of the old model. Now this principle was violated before. AtariST could not scroll horizontally. PCEngine is inferior to the older Amiga 1000. Genesis has less colors than Amiga. SNES does not support 320px resolution. Plus4 lost sprites. Usually, these products fail. Cheaper?
Wasn't just them. it was an absolute crap ton of companies, intellivision, coleco, atari, everyone that put out junk games. Saying it was only atari is ignorant.
This video is straight up stealing other youtube channels footage without citing any sources or giving credit. Not to mention the word for word wikipedia plagiarism. Definitely a chatgpt script. Poor monotone A.I. sounding voiceover makes this all unwatchable. What a joke.
The 90s console wars was truly a moment in time. Damn, I’m old…
This video makes me want to go to my game/console collection and break out my Jaguar system from the box.90s were a great time to be a kid into video games.
Until you actually do and realize how garbage it was.
Cybermorph's "Where did you learn to drive?!" forever haunts my memories! Kasumi Ninja was a good laugh tho.
Stolen video using using an AI voiceover. Pay attention to the point at which it says Goldeneye "Zero Zero Seven" no human being alive would be incompetent enough to say that instead of "double O seven." Wow this crap is getting creepy. Watch out people.
I mean, it's a very good AI voiceover and the content is decent. I agree we have to watch out regarding AI content but I think this is an authentic use of the technology.
The German dub of James Bond says Null, Null, Sieben. I never understood this counting madness in English.
@@ArneChristianRosenfeldtSame in the Italian one: zero zero sette.
If true, I'll revoke my updoot.
why would the fact its an AI voice mean its a stolen video lol
I've had my Jaguar since launch in New York and an almost complete library and I love it. Lots of good homebrew as well.
“Ultra 64 inches” at 8:20. Bro thought he was slick with the weewee innuendo.
Nintenuendo
I think it’s the AI voice over making a fail.
@@prawnk1ng That's what it is. Like Golden Eye zero zero seven lol.
The Jaguar largely delivered on its promise at the time it was released. It was vastly more powerful than the Genesis, SNES or TG16.
But why no fog ? I am actually impressed by AtariKarts dual player mode. This really pushes the Jaguar.
@@ArneChristianRosenfeldt The guy in the video says Atari Karts is a homebrew, but it is an original release from 1995. While I agree it was an impressive game for the time, I don't think it was really pushing the Jag. The Jaguar never really got pushed. It was too few games over too short a time. The other consoles had many hundreds of releases over a 5-8 year time frame and there was a big difference between the early games and the late games. AFAIK, the custom chips never really were exploited well.
@ Atari Karts runs at 60 fps. The blitter copies the texture into the linebuffer. The blitter falls back to 16 Bit mode for mode-7 effect. The blitter needs 2 cycles to read, one cycle internally, one cycle to write. So, 4 cycles per pixel. SNES only needs a single cycle, but 5 MHz
The Jaguar also sort of got reincarnated as a dental camera.
I heard about that. This guy who just ripped off the information from one shitty article and used a shitty AI voice didnt tell us about that.
@Shorty_Lickens truth
1:48 the kid is holding the pad upside down
😂
hahahaaa wtf he was sweating too LOL
His friend's describe him as left handed and a little bit backwards. 😂
Wow, what a trip down memory lane. I ran a Jaguar website in 92/93. Bought the Jaguar at launch, hurried home to play Cybermorph. What. A. Letdown. All downhill from there, but loved Tempest 2000. Jeff Minter and his Llllamas! 😂 I seem to remember there was a hardware bug with the Jaguar, that it crashed if you tried to execute code from RAM, so before executing anything it all had to be moved from RAM onto the processor, making it a swap nightmare? Or something to that effect. Oh well. Bought the Playstation also at launch and never looked back. Created the Playstation Galleria website, which I had fun with for a few years! 😂
The GPU has to load code from external DRAM to internal SRAM to be sure. This allows it to reuse code inside a loop and also works well with fast-page mode RAM. Branches are faster to such an extent that it makes sense to load a whole function even if we skip half the instructions.
Just there are many busg. The Blitter does the copy, but does not have a dedicated port to local GPU RAM. So it runs at half the pace. At full pace it would saturate the bandwidth of local RAM and it makes sense to halt the GPU. The best solution of course would be to go 64 bit do double the bandwidth of local RAM and let the GPU run up to the write pointer of the blitter. Please even give us a short cut! Also, there needs to be a special blitter instruction for this. JRISC has immediates. Why not give us some JUMP Subroutine with immediate source in external, registers target in local (managed) and length?
@ Ah yes, thanks!
atari karts wasnt an unreleased game I have an original boxed copy I bought in the 90s
Yeah, that's a sign of A.I. hallucination.
love your chan. Keep it up!
Very well done! I had no idea about all the homebrew stuff. Very cool that after so many years after its release of the system the true potential of the hardware can finally be seen. I feel like a similar thing is happening with the 32X CD with games like Doom Fusion. Keep up the great work. So glad I subscribed. You definitely deserve more subscribers.
I remember trying out a demo at a mall video game store. I don't even remember the game, but I did love how smooth the frame rates and game play were. Also the controller felt comfortable for how bulky it looked (I felt the same way about the Dreamcast controller too).
I really miss my Jaguar. It was a much better system than it gets credit for.
Buy one now... If toy have a spare $300 for a system for which nobody cares! 😅. No I love mine. It was a silly investment but I honestly enjoy it.
Good video content, but please use a real voice instead of AI
A real person would have pronounced id software correctly.
If this is a.i it’s one of the best it’s hard to tell
Unfortunately, every single video is voiced by AI on TH-cam now. It’s really annoying
@@ryanem969 This is not true. I've seen several videos that are not narrated by AI. Please share the source of where you got that data from.
James Bond zero zero 7 lol
It just cheapens what is otherwise good content.. nothing worse than hearing the same AI voice over and over. Even though I know it’s AI, the fact it never pause for breath gives me anxiety! 😅
Atari Karts was released in the 90s. I actually own it and bought it in EB.
they really cheaped out on some things with the Jaguar, The component cables have a proprietary connector on the cable that just slides over connections on an exposed portion of the system board hanging out the back.
Yea they famously cut corners trying to get manufacturing costs down, especially w the Jag CD. The lid pressed down on the disc on some, almost all the belts break, the laser gets misaligned much too easily & even the cartridge connector loses contact. It's like they went component shopping on Temu
I think the Atari Jaguar just missed its mark as far as it should have maybe added more capital and got more grounding with developers early on and maybe waited till PlayStation Nintendo and Sega put out their best of the best and then jumped in the fray. My cousin had one it was a fun system to play, but it felt like the 3do with Panasonic. You knew it could go much farther, but you knew you were never gonna see that in the market. It was in at the time. But it’s nice to see that there was such a fan base following that all the way up into the 2000s. There’s a retro gaming and enthusiast following that I had no idea about. It is now on my list of retro consoles to own.. I wonder if Panasonic 3DO had a similar following. And into those who are younger, I was born in 1980. I got to see the console wars and offerings. They were all over the place. It was the best two decades to be alive from 1980 to the year 2000 if you were a video game person in my opinion.
Things to add for an update... the release of the BigPEmu software-based emulator that expands the emulator used in the Atari 50 product... as well as the introduction of an Atari Jaguar core for the MiSTer FPGA project bringing Jaguar into FPGA and in the hands of the tens of thousands of MiSTer user. I have to wonder though, is this video a creation of A.I.?
As a kid, I thought this system really was going to conquer the industry. Then I saw the games….
I was a religious Atari fan of the 80s, having purchased many Atari products. I personally feel that the Jaguar was too little, too late of a system. However, the Atari Falcon computer, to me, was the real short lived piece of hardware that died far too early. This, to me, was Atari's last release of fantastic hardware.
I was an Atari fan, too.. I had first the 800XL (beefed up with extra +256kB of RAM, an alternate OS available via a switch and bootable custom TT-DOS on an EPROM chip) and then the Mega ST2 (with B/W monitor). Both were fantastic machines in their own right, though I preferred the 800XL (out of habbit and tons of games and proven SW). The Mega ST2 was more of a "serious" machine, and continually used more and more for playing around with music only.
Now when the TT030 with its raw power (which was just insane) came out, and later the Falcon (where the DSP made THE difference), I was drooling over both, looking at the ads in magazines.. I couldn't afford either, sadly, and I"m not sure these were available in our lands (an early post-commie era).
I tend to agree that these two machines were the last truly great HW pieces Atari released - yes, the Falcon was a bit bottlenecked, compared to TT030, due to price considerations, but it was still a very well designed beast.
However, the Jaguar was a different story.. It needed more time to be properly developed & tested & finished (e.g. adding one more register, doubling the cache, etc..) and most importantly, Atari should have focused on making GOOD and FUNCTIONAL development kits and provide top-notch documentation (like they did in the old days). None of that happened, so its potential got almost completely lost.
As I played through most of the Jaguar games on an emulator, I lean towards the opinion that roughly a third of the games released were ranging from very good to excellent, but the rest was mediocre at best - or just plainly bad (e.g. I hated that Bubsy game after less than a minute of playing it). And out of these, most didn't even utilized the HW the Jaguar had - just resorted to using the same M68k I had in the Mega ST2. Yes, it circles back to the bad dev kits and crappy documentation.
I do not really wonder that majority of developers either didn't sign on, or did just the bare minimum. I can well imagine what a chore it must have been to just figure out how the system really worked, while trying to program a game for it and make money doing so.
The Jaguar was too advanced for the time. If they could have refined the hardware and the SDK, they could have survived.
@cyrollan The problem was that Atari had money struggles and Jack Tramiel was not a proper leader of the Atari brand; sadly no one was. I actually think the latest owners of Atari are being quite strategic and clever in making the Atari brand successful in today's competitive gaming space.
the second he starts talking about the specs i lost it lmao:
-transistors are not a usable metric of anything
-"a motorola six eight zero zero zero" its called the 68k
-"64 bit" if you actually paid attention to the specs you read off it becomes painfully obvious that the advertising was lying, since it uses dual 32bit chips (atari thought adding those together made it magically 64 bit)
Transistors are a great metric when most of your chip is SRAM. Each bit consists of 6 transistors. Then comes the binary address generator. So to even have as much memory as a C64, we need 2^(16+3+1)*3=3 million. Too much. We can only have a C16 or Vic20
Naming their consoles after big cats didn't work out for Atari. I love the screen on the Lynx.
This video is full of inaccuracies
The Panther was NOT 32-Bit in the true sense of the word, it was a crippled, 16/32-bit hybrid.
16-bit CPU, 32-bit GPU.
A colossal waste of resources.
Jaguar wasn't 64 bit either
@@retroworld8090no it wasn't, 64-bit architecture allowed Atari to market it as such though, foolishly, Lynx wasn't 16-bit either, again, more hybrid technology.
Atari should of focused on software, not soap-on-a-rope numberwang bullshit..
SNES has a math Co-processor built in and is not as weak as a 6502 alone. 2 years later a slow 68k wouldn’t cut it. Jaguar already has trouble to display a lot of sprites. Now imagine 32 bit memory at a slower clock. Would Panther have internal registers for sprites? Really there needs to be a queue. One processor collects the sprite data relevant for the next scanline into a buffer on the chip. Memory access alternates between this and the pattern copy videoDMA. This gives both some time to breath ? Scaling is expensive. For translucency the palette CLUT needs to happen on-line. But Panther has no translucency. Hm, but even additive shader needs CLUT. For glow around lamps.
The jaguar wasn't available in NJ .... But we got the advertising on our tv stations....
Just come across your channel
The new "gaming historian"
Great job!
I never saw it in the UK.
Pretty sure that the script for this video was AI generated. At 18:38 it talks about how Atari Karts was found in 2009 and released by Songbird to the community as a surprise, which is completely false. Atari Karts was released by Atari at the end of the Jaguar's commercial lifespan in 1995. Sounds like an AI hallucination to me.
If youre looking for video ideas, the ActionMax was an 80s system that used only VHS tapes and a light gun. My family received one for Christmas one year. We played it ONCE
I personally think this is the coolest console design ever
Why is that kid holding the SNES controller upside down while playing? 😂 @1:47
It goes to show that theres a fine line with what people can take in with innovation and gameplay that works now. consoles that tried to go beyond that line failed. Vita is one of thrm
As others have pointed out, this is stolen content.
“Eye Dee” software. Your ai voiceover almost had me for a minute.
So it is AI yea? I seen a couple on this channel and I was suspecting it. To be fair, if it's AI it's scarily acceptable.
Zero zero seven.
Yes.
I've always called it Eye Dee....what's the correct pronunciation?
@@wesgeorge4112 Id. Like it's a 2 letter word. I was also wrong for a couple decades.
In this video, we're going to go over the NOKIA NGAGE and how it was a vital part of the console wars.
After the collapse of Atari, I was at a local GameStop and they had Atari Jaguars selling for next to nothing, and I almost picked one up, but I'm glad I didn't, because even though you showed off a couple games that had decent graphics, I thought the entire library looked subpar and I think the system as a whole was undercooked.
Yes but you keep it sealed and sell for a fortune on EBay 😂
Do you know what they sell for today? A small fortune.
I didn't get the story about it being "absurdly over-engineered," but I think the point was that Atari's developer support was really sub-par, and this meant that developers, who didn't want to take the time to poke around to try to discover the Jag's undocumented capabilities, just used what Atari told them about, and so, didn't use it to its potential.
It sounded like it had an architecture that was not familiar to game developers, making it harder to figure out on their own. Perhaps that's the "over-engineered" part, but I think that could've been alleviated with a good developer package, which you seemed to say materialized in the retro gaming scene.
I was an ST user, BITD, and it was pretty normal to hear complaints about Atari's bad developer support for their computer line. Though, it seemed developers were more successful in using the 1040 STf hardware to its potential, particularly for games. Not so much with the STe line.
You failed to mention the molds being sold and used to make dental cameras! That's certainly one of the more interesting bits of history about the Jaguar!
Another great vid bro
Although alien trilogy was indeed really good for the time on ps1, there's no denying AVP on JAG was very impressive, way ahead in terms of visuals and clean non janky, wobbly polys which made the ps1 unique.
Grew up in the late 70s and then 80s with Atari etc
Its hard to believe they don't exist really now
More good stuff please
It's a shame that so many bugs made it into the final chips as they were otherwise innovative and powerful. And a shame the 68000 was added to the design as it allowed developers to publish games that used only a fraction of the system's potential.
I can’t help but to keep noticing that most American youtuber mis pronounce the jaguar as the jag-wire
Very good. You missed the part about the moulds being sold to dental appliance manufacturing. Quite strange. I guess chat gpt hit the limit
8:25 the Problems everybody had when they first held an N64 Controller
Overall good video, but, GoldenEye Zero Zero Seven? Humans normally say Double-Oh Seven.
The main issue was backwards compatibility. It had a Motorola 68k (Same as the Genesis) controller chip. That could process and play games. It led to some direct ports 16bit and 8bit ports. That made it look weak.
Did that dude wearing the kilt just shot a fireball through sinep???😅😅😅😂😂😂
It *really* needed more memory. The lack of VRAM and RAM crippled the Jaguar from the start.
Huh? First time I read that. Are you talking about the CD? It does not come with extra memory (like SegaCD) because Jaguar already has plenty, cheap DRAM on its 64 bit data bus.
@@ArneChristianRosenfeldt As I stated, the lack of VRAM and RAM crippled the Jaguar. The annoying pop-ins on Cybermorph demonstrate clearly that extra memory should have been installed.
@ Jaguar is too weak to transform many vertices. I don’t think that the height field in Cybermorph needs to be streamed. Do the maths! I bet that the height field is only 256x256@8 bits . 64kB . Cycbermorph has no texture. The few ships are little more complex than in Elite which also ran on C64.
They could have dropped the silly voice sample. But maybe Jerry reads it directly from the cartridge?
Commodore and Atari shared the same destiny. Amiga CD 32 and Atari Jaguar were designed to compete with Super NES and Genesis/Megadrive at a time when 3D textured polygon machines were at the verge to come out. From my point of view those two consoles are 4th gen.
That awkward pre Playstation era. They're not 4th gen but also definitely not fully baked 5th gen consoles so I usually refer to them as 4.5 gen. I include the 32X, Jaguar, 3DO, CD-32, and the FM Towns Marty in that group. I also feel like a lot of it was less hardware and more developers (and dev tools!) struggling to adapt from 2D to 3D and from carts to CDs. By the time the Playstation came out they'd had three or four years to figure out what *not* to do. lol
@@JeremyLevi I agree except for the 3DO.
How is mode-7 on SNES not texture mapping? Did you notice the fast MUL and DIV instructions on SNES, SH2, and JRISC? The blitter in Jaguar has a so called address generator 2 with a mode for texture mapping. It is used in Doom, AvP, Skyhammer, Fight for live and Karts (but not in super burnout). 3do would just have allowed goldstar to overclock it.
AmigaCD32 is what Atari fanboys would have wanted for the Jaguar. Yeah, the 32 bit CMOS CPU would have brought Jerry to 32 bit and run game logic better. Still kinda hurts that it cannot use the 64 bit . I’d rather have 3 64 bit JRISC chips …
@@ArneChristianRosenfeldt I should have said, textured 3d polygons. By opposition to flat shaded polygons.
@SeijuroHiko-vx3lw Yeah, huh. Those are textured polygons. The hardware is there. Just treated like a step-child. The blitter in the Jaguar has no access to the CLUT and it has no backdoor to any of the buffers like GPU local RAM, or the CLUT to use as a span buffer. So there is congestion on the bus. There is code in the SDK how to use the z-buffer with texture mapping. You have to render the textured span (with flat lighting) into a local buffer pixel by pixel. And in a second pass you calculate z and merge with the frame buffer. This all has to be orchestrated in GPU code. And data goes over the bus 3 times, while memory sits idle most of the time. Because Flare or Atari is apparently to dumb to understand memory access.
It lacked a 32-bit general purpose risc cpu and texture cache was low. 68000 cpu made the jaguar hardware to 16-bit level hardware.
Yeah, I was thinking that was the same CPU as in older hardware which launched in the 80s such as the Amiga and MegaDrive
What isn’t general purpose in JRISC? I admit that the addressing mode looks a bit like on 6502 . And there is a bug in the memory interface because Atari thought it would be a great idea to convert between 64, 32, and 16 bit all the time. And they tried to save money. If they use a lot of pipelines, they just need to let address:data pairs travel through them. Instead they relied on some manual timing estimates, which break down on 100 occasions.
I only played Jaguar at test units in stores. Definitely played it at Blockbuster, but maybe elsewhere as well. The controller sucked. Bad button placement, bad shape, too big. I do like that they were going for a throwback with the overlays since old consoles like Colecovision and Intellivision had those (Did Atari 5200 have them???) but that was not particularly useful at that time. I never liked the three button across thing either, even on the Genesis, which was a pretty comfortable and decent controller.
I think it's cool that people are still into it, but I can't think of much I'd want to play on this thing. I've always wanted to try Alien Vs. Predator I guess. It looked cool in the commercials, but I remember hearing people say it wasn't that great at a game store or somewhere. Definitely wasn't getting the whole console just for that. Tempest isn't my thing, though it looks great for those who like it.
I was tempted back then but glad I never took the plunge. Have played this version of AVP recently on my PC and it is not that good. The AVP games for PC were much better.
@@jgar72 Of course, they came out years later. 😂😂
@@maxxdahl6062 yeah. I am just surprised what I considered tempting back then. Of course that was like a transition period where the 3D0, CDI and Jaguar were out.
@@jgar72 I had a FZ-10 3DO back in the day i'd MUCH rather play a 3DO than a Jaguar. but the launch 3DO price is ridiculous.
@@maxxdahl6062 a friend of mine got one for Christmas when I think they were $400. $699 was crazy and there was one game available when it released. I did happily buy my first PS3 for $599 though.
to ambitious and also technically incorrect, its not a 64bit processor its a Dual 32bit Processor system, which is just as impressive sounding back in the 90's, shouldve stuck with the Panther until after the Sony Playstation was released giving more time for the devs to understand the technology and also so they can actually develope a 64bit processor instead of a Dual 32bit Processor. .
The graphics processors are 64 bit. The process 4px at once . Each pixel is 16 bit. But then again there is some cheating because the core clock is twice that of the memory clock. The ObjectProcessor indeed splits up 64 bit into 32 bit as a first step. And Atari managed to slow it down here more than necessary. But check the Object format: there is almost no alignment to 16 or 32 bit, but much to 64 or even 128 (for fast page mode).
Thank you for the great videos! One of your videos was recommended to me today, and I just subscribed after watching the 3 videos you made so far 👍
Thanks so much! Really appreciate that!
And might as well add tv shows too
Lmao at “golden eye zero zero seven” !
There is a lot of misinformation and just flat out wrong claims. As someone who bought the jag and jag cd at clearance I can easily spot this is a lot of made up history.
Example Atari Karts released in 1996, not by song bird in 2009. I own cib and bought it sealed in 1998.
The entire video is litered with this stuff and 100% crap
So Atari needed 3 years to optimize Karts so that it matches Mario Kart from 1992 ?
@ArneChristianRosenfeldt lol, basically.
Nice video 👍
12:34 what's crazy is the creator refused to give Atari the completed build of the game because they shorted him on pay. So, logically, Atari released an unfinished developer build of it. 😕
I wonder if this is a re-upload. Too high quality for a tiny youtube channel.
Not a reupload. We spend a lot of time on these videos. Everyone has to start from somewhere :)
@@ThePixelPlayback Just have to reiterate, this is a very well-done documentary. Thank you for posting and I hope you can gain lots of subscribers 😊😊
Thanks a lot for the kind words. Me and my editor love making these vids. We grew up in the 80's and love the older consoles
It’s all done with AI.
@@jamesrusselleriii8284I think you're taking to a bot.
15:22 "What happens when a company overhypes tech but totally forgets that people want good games."
Hey Chris Roberts/Star Citizen, LEARN from this!
the higher ups at segfa durring this period said "we have to do something about the 64 bit atari jaguar" and thats when they released the 32x😂
It was supposed to be the first 64 bit console, if you added the two 32 bit processors!
Yeah, would have been cool it if was fully 64 bit. So many parts are tailored for the 68k and are 16 bit. Like they force software devs to run at full 60 fps (Atari kills the sprite data), the devs should have enforced 64 bit for all teams , which would kick out the shoddy 68k.
I wanted one until I saw the controller, plus there was no MK port 😂
two oeverhead texts in a row were spelled wrong. you spelled conaole as conole and million as milion........
Add movies too
the only problem with Atari is simply this. they were first, but THEY WERE NOT the best. So, that lead eventually gets chipped away at until you look up and realize you are in a huge hole. may havebeen different if Steve Jobs had stayed in at Atari and had the same autonomy as apple.
I heard 56 or 57 Licensed titles ( Games), those other 10 are after market releases taking the library to 67 games and then the HomeBrews take it to over 100 titles!
Barely quarter of a million units sold 🟰 Colossal FAILURE! 🙄🤦♂️
I saw one at a retro store out of box for $340 which is too rich for my blood and I would probably own it for the HomeBrew games Anyway! 🤪
I just discovered this channel. Good stuff! Looking forward to more!
its an autonomous AI bot channel.
Where did you learn to fly?
You called id software....'eye dee'? Wtf kinda bullshit ? This has to be AI narrating this to get that so wrong
Doesn't ChatGPT browse the internets? So with the help of plenty of these comments, it sure will learn? I also learned the pronunciation from the internets.
I was alive at the time and never even heard of the jaguar until years after it was dead lol
I own one, bought it two years ago. I love it, it's weird, just like me.
whats worse is sega released the 32bit CD upgrade that was just as bad as the jaguar one for titles. ot sure which is first but SOMEONE did NOT learn a lesson!
Btw, it's golden eye double o seven
"zero zero seven" XD
I don’t understand the title of this video. I think that the Jaguar is under-engineered. JRISC has 16,16 vectors (for MMULT). The blitter works in 16,16,16,16 vectors. But software needs to sort out the alignment. And software is slow at this. I mean I never understood why memcopy is so complicated on x86, but on Jaguar things are a bit simpler. The GPU should tell the blitter to draw one pixel per cycle. The blitter then checks when it passes phrase boundaries. Then trigger async load store z compare .
Likewise JRISC should have physical 64 bit registers, but instructions should be able to address vectors on 16 bit alignment because for 3d I often need 3 component vectors and might want 32 bit (16:16 fixed point) as on PC. JRISC uses a single read port on the register file (unlike MIPS) and has to manage serial access anyways.
MMULT completely blocks local memory because it throws away the top 16 bit of each read. Because somehow Atari forgot word granular access here (while external DRAM has it). A general vector microcode in the CPU would use the same method to address vectors in register file and RAM. Could have vectors to store RGBZ or IZ or ST (affine texture mapping) STZ STI . RISCV tries to showcase this.
Atari only paid for a 16x16 Multiplier . So 32 Bit components take longer. With 64 bits bandwidth these vector instructions could run in parallel with non-MUL instructions and saturate the Multiplier in most cycles.
Not really a true 64 bit in terms of memory 32 bit max is 3.5gb or 4gb depending on OS sense but still an interesting design. But being proprietary and if Atari had great dev kits for it, but not allowing it out is part of the problem, and technical specs of it all also wasn't really shared from what I understand, why it was hard for developers for it. Proprietary anything isn't ever great if you ask me. At least Sony, maybe not so much Nintendo (cause they already are to focused on Kids/Family, not how Teenagers are lmao). Yes I'm speaking from experience. The only platform that really impressed me was the PS2 then to PS3 and so on, yes proprietary, but they weren't so secretive about it either. but sure took some time for devs to figure those out but got better as at least 1 year passed after release of either console. But now, I prefer to just stick to building custom PC and Linux and yes there are games even on that, just not entirely like Windows, another OS i really am against.
Why even the secrecy? RISC and DSP was well known at the time. The rest is a lame copy of the Amiga. Sony just used a generic cache. No secrets. Then even 16 bit pixel shader would be fast enough. Maybe they were proud about Gouraud shading.
4:56 A tech demo is supposed to look good at least. Trevor McFur looked a lot worse than similar games on older systems.
Jaguar has no tiles. Why? And Trevor McFur bought the kool aid and draw a slide show?
68000 = usually “sixty eight thousand”, not “six eight zero zero zero” 😉
It's AI speaking.
I see thanks. I follow AI news and thought it might be the case, but wasn’t sure. It’s getting hard to tell. Other videos pronounce years such as “2020” in a strange ways too, which gave it away. I actually wish the creator used his own voice! I bet it’s nice
3DO next?
Yes, haha. We’ve been working on it. Should be released next week!
What happened to the Sega games? Why did that never happen? 🤔
I could tell it was voiced by AI when it called the Motorolla 68000 the six eight zero zero zero but it made me laugh so...
If you are going to tell me JAGUAR is 16 - Bit , Then you are a GOOBER
the jaguar was aiming to outdo the megadrive and snes at a time when the ps1 and Saturn were just around the corner. also the available games selection was poor compared to the 16 bit consoles
What do you mean by “outdo”, If not 3d graphics? SNES has 4 parallax layers in donkey Kong country. Jaguar games have 2. Mario has translucent ghosts.
@@ArneChristianRosenfeldt
Nothing on the Snes could have looked and played like AVP. Also the Jaguar could do simple 3D much better than the Snes could.
@@lordterra1377 I meant this in terms of set theory. Going from 8 to 16 bit, the new consoles capacity was a super set of the old model. Now this principle was violated before. AtariST could not scroll horizontally. PCEngine is inferior to the older Amiga 1000. Genesis has less colors than Amiga. SNES does not support 320px resolution. Plus4 lost sprites. Usually, these products fail. Cheaper?
atari lost the game since the release of Nintendo NES back in 83. In the Jaguar era they already ran on fumes
Atari is the only company that can claim the title of "company that crashed the US gaming market"
Nah. They didn't crash it, the shovelware for the 2600 did.
Ubisoft may yet knock Atari off it's throne
Wasn't just them. it was an absolute crap ton of companies, intellivision, coleco, atari, everyone that put out junk games. Saying it was only atari is ignorant.
15:35
It was never suited for 3D graphics also~
Legendary console…hahaha ok
The Tramiel's are two of the worst people to ever exist.
This video is full of AI bullshit and stolen content. Shame on you.
Corpse cannibal made it worth it with Sega CD, this is just garbage and Mario ate it's lunch
Golden eye zero zero seven!!!
Bond zero zero seven? Really? Have you never seen a Bond movie?
Messed that up for sure!
I love the Jag
GoldenEye zero zero seven
Zero zero seven 😕
Again motorola 68000??? 😮
MUL and DIV is kinda slow on it, but those usually happen inside the loops you offload into JRISC.
Love the ai video. Keep ‘em coming
This video is straight up stealing other youtube channels footage without citing any sources or giving credit. Not to mention the word for word wikipedia plagiarism. Definitely a chatgpt script. Poor monotone A.I. sounding voiceover makes this all unwatchable. What a joke.
Well done.
Golden eye zero zero seven 😂