The issue with nerfing the stats for Archeops is it removes the reason for its existence. Its stats and its Pokedex number are 567, which is on purpose and based on the Dewey Decimal system libraries use. 567.9 is for dinosaurs. My guess is some nerd at gamefreak knew that and build Archeops around it. I would probably modify how defeatist works. I think the reason that ability exists is that regular Pokemon don't normally get that high, with Florges toping out at 554. I actually think some sublegendaries should be buffed from 570 to 580, as that was the number for so long. This would include the Loyal 3, which all have 555 stat lines. I would do the same for Urshifu, but I'd probably just throw 25 extra points into its special attack, but I like it when things line up like that.
Oh genuinely that's actually cool and I'm kinda tilted I went for the stat nerf for the consistency now, just was trying to avoid making it objectively better aero
You really shouldn't change his ability, but rather make it perform in spite of it. I'm thinking of a stat change: HP: 75 -> 85 Ark: 140 -> 160 Def: 65 -> 75 Satk: 112 -> 50 Sdef: 65 -> 75 Spd: 110 -> 122
Giving dracovish dragon dance and buffing its speed would make it slightly more viable in doubles, but would raise absolute hell in singles and that’s hilarious
@@oLivSama Ya know everyone says that but the sad truth is a Lycanroc dusk with it's tough claws boosted accelerock will actually will do about identical dmg as Rampardos's accelerock which is to say its completely reasonable 252 Atk Choice Band Tough Claws Lycanroc-Dusk Accelerock vs. 248 HP / 252+ Def Abomasnow in Snow: 138-164 (36 - 42.8%) -- guaranteed 3HKO 252 Atk Choice Band Rampardos Accelerock vs. 248 HP / 252+ Def Abomasnow in Snow: 134-162 (34.9 - 42.2%) -- guaranteed 3HKO
You have unlocked a new fear by showing Dragon Dance Dracovish. If Scarf Strong Jaw was enough to get it to Ubers, just imagive a Dracovish that can go even faster and boost it's attack at the same time.
@@samggh-tu2rv How is that making it look bad? It's just a simple fact that Dracovish's attributes, while not stellar for doubles, were seriously overtuned in singles and a great example on how stats aren't always the deciding factor in terms of viability.
im not sure about giving Kabutops sacred sword, yeah it would be nice, but all the mons who currently learn the move have something to do with swords in some way, but i do agree with giving Kabutops access to Sharpness (replace weak armor with it and that would be great) since that ability makes so much sense for it. Also that is a great call giving Aerodactyl access to head smash and brave bird, it's been desperately needing those moves for years to finally take advantage of Rock Head edit: i also think that not all the fossils need to have their stats buffed to 520, it's fine with them having a diversity in stats, especially on aerodactyl who got a mega in gen 6 so buffing it's stats are out of the question in my opinion, but i want to say for Tyrantrum, giving it access to intimidate instead of technician makes a lot more sense, it's a T.Rex so intimidate is just really fitting for it
Part of me believes that unless they get extremely powerful moves and/or abilities or if they have a gimmick form change that requires one form to be much weaker, no fully-evolved pokemon can justifiably have a BST below 500 unless the stats are extremely min-maxed, at least from a competitive perspective. From a singleplayer RPG perspective though, having lower base stats when fully evolved is justifiable by having the evolutions come really early, which would make the pokemon really good in the early-mid game but then fall off later down the line.
@@Crayvanitas in VGC, Dracovish is completely outclassed by Urshifu. Because of a better dual typing, better speed, not being completely shut down by storm drain, breaking through protect, and not piggybacking off of dynamax.
Tbh, I played a bit Bastiodon in SV some months ago as a sort of Zamazenta, and it was quite strong (surely, the tera helped a lot and I may be biased because it's one of my favourite Pokémons). That said, your buffs are totally reasonable, especially the ability, since filter is perfectly fitting the concept of the Pokémon: it has a shield on its face, so it should power down moves from opponents. Btw, you should try to buff Spiritomb, it's such a cool Pokémon but it never gets to be used competitively
@@jonathanflanagan1504 I don't know... it doesn't really have a role on the battlefield, maybe an exclusive ability (since its lore is so peculiar) or a peculiar move could define better what it should do: deal damege, apply dots, stall...?
i really enjoy these videos thus far. one minor constructive criticism that i have is about the stat spreads. i loathe having to scroll through bulbapedia multiple times just to actually be able to view them so i totally understand reusing the same chart for multiple pokemon- but the number values not corresponding to the bar graph values sparks a little neurotic fire in my brain. its not that serious at all and doesnt really impact the quality of the video but just my cheap 2 cents
I feel like bastiodon would be better suited with a buff to its HP than its SpDef. It has the same issue as shuckle, where its bulk means nothing when its HP pool is so shallow. Filter is definitely the best ability for it tho, without just removing the steel typing holding it down
Just give my boy bastiodon earth eater. Hes been eating dirt for way too long. Then its got only one 4× weakness. And give all rest of the 25 points into its HP which is too low.
Yeah. I mean if bastiodon was even just Steel/Ground it would be so much better, because of its insane defenses being held back by its awful typing, or if Rampardos had a decent defensive typing like Dragon/Fighting or something. Literally every single fossil pokemon is held back by being a bad type.
Here’s a idea. Buff slacking by ether swapping its truant ability for slow start which doesn’t seem like much but it gets several recovery moves so it may be able to out last the 5 turn debuff and maybe run under trickroom the 1st 5 turns then after trickroom has faded be at full power. Or the second idea would be to just give slacking entrainment so it can give oponets truant evening thr playing field slightly
Pair a Slaking w/ Protect with a Pokémon that knows Mat Block and Protect, you can perfectly outlast Slaking's 5 start-up turns by alternating protection moves.
@ yup also if slacking had slow start instead of truant it wouldn’t need to depend on rest for recovery like regigigas. So while slow start seems like a bad idea for it it just feels like being forced to move only every other turn is worse than slow start overall. At least without things like entrainment to force the oponet to suffer the same or skill swap
@@aaronking2020 Slaking has Restricted Legendary stats. You HAVE to either nerf it's stats or give it a detrimental ability to balance it out. Truant is just too detrimental for it to be viable, especially in VGC where almost every pokemon can just click Protect on the turn that Slaking actually gets to move. Personally I like what pokerogue did, which was giving it Stall so that it was simply forced to always move last it it's priority bracket.
Auroras is outclassed by Alolan Ninetails. It’s also a slow bulky Ice-Rock type, which is probably the second worst defensive type in the game after Ice-Bug (maybe Bug-Grass?). Solution: Auroras gets a new ability that both sets Snow and establishes Aurora Veil.
Fwiw Aurorus on trick room would be a monster especially because it's a snow mon that easily pressures other snow mons while also having spread with hyper voice or blizzard, it has a legitimate niche over ninetales
I still think it's so weird that Rampardos and Bastiodon were the only fossils added to gen 9 when the two previous pokemon games were already in Sinnoh.
The stat displays really confuse and disorient me. Omastar for example having a high bar for 60 attack and a low one for 125 spatk. If you’re going to use the same base image for all of the stats then I think something like silvally (where all the starts are the same) would work better. Currently your display draws attention to the stat bars over the stats themselves but I think if the bars are all the same length it would bring more attention to the actual stats
Here's two ideas. How would you buff the Unovan Monkeys? How would you buff bad mon with good Megas (Kangaskhan, Mawile, Lopunny, etc) to make them more viable without mega evolution?
My patience for the regi vid never wanes, just gets stronger. Just made an ability that works like chilly reception but sets sun instead if the regi uses a pivot move. Found a nice niche for being a hard hitting but also fast sun pivot.
Enough times passed from the signature move vid so Regis will finally be entering the Member polls for our next one of these which I'm posting last weekend in January, so either pray the members vote in regi vid or join and vote for it!!
Thing is dracovish in gen 9 would be hell incarnated because tera water + strong jaw + scarf + stab + rain, would one shot anything weak to it and prob one shot anything resisted if not almost. So i do think game freak did good to not add him to SV
if i had to buff archeops, i would buff its speed stat and keep all the other stats the same while giving it smth like tough claws for extra dmg with contact moves. then, i'll get rid of defeatist and replace it with a custom archeops-only ability. then i'll give it a buncha new moves
Arctovolt having a 90 base speed and an electric move that is 85 power and doubles if it moves first while having ice stab for bolt beam coverage is crazy especially when it can be put on a snow team and double its speed maybe then snow will be good
So @andrewisgood brought up why Archeops shouldn’t be given a stat reduction. So I think that the best way to buff Archeops would be to get rid of Defeatist and have it evolve late in game. Maybe give it Emergency Exit but change that ability to give priority to pivot moves at low health instead of being a Wimp Out clone
To me, Dracozolt suffered due to its abilities seemingly crippling it. With Hustle and Sand Rush, they hindered it's potential by either dooming powerful attacks or a circumstantial passive injury. Dracovish won out BECAUSE of not only Fishous Rend, but it's Strong Jaw ability. If you want to be nasty, increase Dracozolt's Special Defense or Speed by 25 (at the cost of Special Attack, if you don't want to go over the Base Stats) and give it a neutral nature.
Not bad on the changes. For me, I do hope we get the other halves of the gen 8 fossils soon. Although, dear lord the number of combinations made would be insane.
I'm pretty critical towards many of these but Water Bubble on Armaldo is just nonsense. Really, this is Araquanid's signature ability and he only has 70/50 attacking stats to balance it out.
Armaldo doesn't also have water STAB to stack with it but you're still correct lol I just finished a run in a game that gave Grapploct Water Bubble and it was insane.
The issue with nerfing the stats for Archeops is it removes the reason for its existence. Its stats and its Pokedex number are 567, which is on purpose and based on the Dewey Decimal system libraries use. 567.9 is for dinosaurs. My guess is some nerd at gamefreak knew that and build Archeops around it. I would probably modify how defeatist works. I think the reason that ability exists is that regular Pokemon don't normally get that high, with Florges toping out at 554. I actually think some sublegendaries should be buffed from 570 to 580, as that was the number for so long. This would include the Loyal 3, which all have 555 stat lines. I would do the same for Urshifu, but I'd probably just throw 25 extra points into its special attack, but I like it when things line up like that.
Oh genuinely that's actually cool and I'm kinda tilted I went for the stat nerf for the consistency now, just was trying to avoid making it objectively better aero
Yeah it's hard to try to change a pokemon's functionality without removing it's identity.
i agree with this
Think arcanine tops at 555
You really shouldn't change his ability, but rather make it perform in spite of it. I'm thinking of a stat change:
HP: 75 -> 85
Ark: 140 -> 160
Def: 65 -> 75
Satk: 112 -> 50
Sdef: 65 -> 75
Spd: 110 -> 122
Giving dracovish dragon dance and buffing its speed would make it slightly more viable in doubles, but would raise absolute hell in singles and that’s hilarious
Livsama: Giving Rampardos Accelerock would make it busted.
Me: Do it!!!!!!!!
Im trying to be *somewhat* reasonable for once but like it'd be funny tbf
It had Rock Polish in BDSP before it was removed in SV. Call that a jack.
@@oLivSama Ya know everyone says that but the sad truth is a Lycanroc dusk with it's tough claws boosted accelerock will actually will do about identical dmg as Rampardos's accelerock which is to say its completely reasonable
252 Atk Choice Band Tough Claws Lycanroc-Dusk Accelerock vs. 248 HP / 252+ Def Abomasnow in Snow: 138-164 (36 - 42.8%) -- guaranteed 3HKO
252 Atk Choice Band Rampardos Accelerock vs. 248 HP / 252+ Def Abomasnow in Snow: 134-162 (34.9 - 42.2%) -- guaranteed 3HKO
@@psychosaurus1554the obvious solution is to give rampardos technician
You have unlocked a new fear by showing Dragon Dance Dracovish. If Scarf Strong Jaw was enough to get it to Ubers, just imagive a Dracovish that can go even faster and boost it's attack at the same time.
Literally a scarf and band with a free item in 1 turn
They talking about vgc
You all need to stop making the single player community looks bad
@@HuneeBruh That item is probably being changed to Focus Sash to guarantied survive that one turn.
@@samggh-tu2rv How is that making it look bad? It's just a simple fact that Dracovish's attributes, while not stellar for doubles, were seriously overtuned in singles and a great example on how stats aren't always the deciding factor in terms of viability.
im not sure about giving Kabutops sacred sword, yeah it would be nice, but all the mons who currently learn the move have something to do with swords in some way, but i do agree with giving Kabutops access to Sharpness (replace weak armor with it and that would be great) since that ability makes so much sense for it.
Also that is a great call giving Aerodactyl access to head smash and brave bird, it's been desperately needing those moves for years to finally take advantage of Rock Head
edit: i also think that not all the fossils need to have their stats buffed to 520, it's fine with them having a diversity in stats, especially on aerodactyl who got a mega in gen 6 so buffing it's stats are out of the question in my opinion, but i want to say for Tyrantrum, giving it access to intimidate instead of technician makes a lot more sense, it's a T.Rex so intimidate is just really fitting for it
Part of me believes that unless they get extremely powerful moves and/or abilities or if they have a gimmick form change that requires one form to be much weaker, no fully-evolved pokemon can justifiably have a BST below 500 unless the stats are extremely min-maxed, at least from a competitive perspective.
From a singleplayer RPG perspective though, having lower base stats when fully evolved is justifiable by having the evolutions come really early, which would make the pokemon really good in the early-mid game but then fall off later down the line.
Saying that dracovish is outclassed by urshifu is crazy ngl
It's true tho
@bananaspice1967 wdym bro, ofc its not lol
Saying that it’s not is crazier…
@@Crayvanitas in VGC, Dracovish is completely outclassed by Urshifu. Because of a better dual typing, better speed, not being completely shut down by storm drain, breaking through protect, and not piggybacking off of dynamax.
No guys it is crazy I misspoke. It's actually outclassed by pokemon outclassed by urshifu rapid (basculegion)
Tbh, I played a bit Bastiodon in SV some months ago as a sort of Zamazenta, and it was quite strong (surely, the tera helped a lot and I may be biased because it's one of my favourite Pokémons). That said, your buffs are totally reasonable, especially the ability, since filter is perfectly fitting the concept of the Pokémon: it has a shield on its face, so it should power down moves from opponents.
Btw, you should try to buff Spiritomb, it's such a cool Pokémon but it never gets to be used competitively
From what I can tell, Spiritomb just needs more HP
@@jonathanflanagan1504 I don't know... it doesn't really have a role on the battlefield, maybe an exclusive ability (since its lore is so peculiar) or a peculiar move could define better what it should do: deal damege, apply dots, stall...?
i really enjoy these videos thus far. one minor constructive criticism that i have is about the stat spreads. i loathe having to scroll through bulbapedia multiple times just to actually be able to view them so i totally understand reusing the same chart for multiple pokemon- but the number values not corresponding to the bar graph values sparks a little neurotic fire in my brain. its not that serious at all and doesnt really impact the quality of the video but just my cheap 2 cents
Earth Power, my favorite rock type move ( 9:40 )
love it when im playing against a really annoying flying type and then I hit it with earth power and it dies.
Dracovish joins Mega Rayquaza in AG
I feel like bastiodon would be better suited with a buff to its HP than its SpDef. It has the same issue as shuckle, where its bulk means nothing when its HP pool is so shallow. Filter is definitely the best ability for it tho, without just removing the steel typing holding it down
Just give my boy bastiodon earth eater.
Hes been eating dirt for way too long.
Then its got only one 4× weakness. And give all rest of the 25 points into its HP which is too low.
I was yelling this at my screen ngl
I think a major reason why so many fossil pokemon are terrible is because of typing. Adding the rock typing just holds a lot of these pokemon back
Yeah. I mean if bastiodon was even just Steel/Ground it would be so much better, because of its insane defenses being held back by its awful typing, or if Rampardos had a decent defensive typing like Dragon/Fighting or something. Literally every single fossil pokemon is held back by being a bad type.
Here’s a idea. Buff slacking by ether swapping its truant ability for slow start which doesn’t seem like much but it gets several recovery moves so it may be able to out last the 5 turn debuff and maybe run under trickroom the 1st 5 turns then after trickroom has faded be at full power. Or the second idea would be to just give slacking entrainment so it can give oponets truant evening thr playing field slightly
Pair a Slaking w/ Protect with a Pokémon that knows Mat Block and Protect, you can perfectly outlast Slaking's 5 start-up turns by alternating protection moves.
@ yup also if slacking had slow start instead of truant it wouldn’t need to depend on rest for recovery like regigigas. So while slow start seems like a bad idea for it it just feels like being forced to move only every other turn is worse than slow start overall. At least without things like entrainment to force the oponet to suffer the same or skill swap
There's no way you actually think that's good
@@aaronking2020 Slaking has Restricted Legendary stats. You HAVE to either nerf it's stats or give it a detrimental ability to balance it out. Truant is just too detrimental for it to be viable, especially in VGC where almost every pokemon can just click Protect on the turn that Slaking actually gets to move.
Personally I like what pokerogue did, which was giving it Stall so that it was simply forced to always move last it it's priority bracket.
@@jonathanflanagan1504 honestly giving it stall might be realy good especially if it got moved like payback and revenge again
Auroras is outclassed by Alolan Ninetails. It’s also a slow bulky Ice-Rock type, which is probably the second worst defensive type in the game after Ice-Bug (maybe Bug-Grass?).
Solution: Auroras gets a new ability that both sets Snow and establishes Aurora Veil.
Fwiw Aurorus on trick room would be a monster especially because it's a snow mon that easily pressures other snow mons while also having spread with hyper voice or blizzard, it has a legitimate niche over ninetales
Give priority to Rampardos coward lmao
I still think it's so weird that Rampardos and Bastiodon were the only fossils added to gen 9 when the two previous pokemon games were already in Sinnoh.
The stat displays really confuse and disorient me. Omastar for example having a high bar for 60 attack and a low one for 125 spatk. If you’re going to use the same base image for all of the stats then I think something like silvally (where all the starts are the same) would work better.
Currently your display draws attention to the stat bars over the stats themselves but I think if the bars are all the same length it would bring more attention to the actual stats
Yeah I was more distracted by how irritating the stat displays look over the actual stats, I feel you.
Rock head would be the best ability for Rampardos. But that would probably make it better in singles.
Here's two ideas. How would you buff the Unovan Monkeys? How would you buff bad mon with good Megas (Kangaskhan, Mawile, Lopunny, etc) to make them more viable without mega evolution?
My patience for the regi vid never wanes, just gets stronger. Just made an ability that works like chilly reception but sets sun instead if the regi uses a pivot move. Found a nice niche for being a hard hitting but also fast sun pivot.
Enough times passed from the signature move vid so Regis will finally be entering the Member polls for our next one of these which I'm posting last weekend in January, so either pray the members vote in regi vid or join and vote for it!!
@ sigh, my I have a link?
Thing is dracovish in gen 9 would be hell incarnated because tera water + strong jaw + scarf + stab + rain, would one shot anything weak to it and prob one shot anything resisted if not almost. So i do think game freak did good to not add him to SV
if i had to buff archeops, i would buff its speed stat and keep all the other stats the same while giving it smth like tough claws for extra dmg with contact moves. then, i'll get rid of defeatist and replace it with a custom archeops-only ability. then i'll give it a buncha new moves
Are you gonna take stats out of it's Special Attack so that it can stay the only pokemon who's BST matches it's national dex number?
Arctovolt having a 90 base speed and an electric move that is 85 power and doubles if it moves first while having ice stab for bolt beam coverage is crazy especially when it can be put on a snow team and double its speed maybe then snow will be good
Love these kind of videos 👌🏼
loving the buffs & use of filter / solid rock. 2 very underrated abilities in my opinion
So @andrewisgood brought up why Archeops shouldn’t be given a stat reduction. So I think that the best way to buff Archeops would be to get rid of Defeatist and have it evolve late in game. Maybe give it Emergency Exit but change that ability to give priority to pivot moves at low health instead of being a Wimp Out clone
Hopefully we get more fossil pokemon in the future ilike what they did in gen 8 where they weren't rock types
Wouldn’t it make more sense for them to have no guard
To me, Dracozolt suffered due to its abilities seemingly crippling it. With Hustle and Sand Rush, they hindered it's potential by either dooming powerful attacks or a circumstantial passive injury. Dracovish won out BECAUSE of not only Fishous Rend, but it's Strong Jaw ability. If you want to be nasty, increase Dracozolt's Special Defense or Speed by 25 (at the cost of Special Attack, if you don't want to go over the Base Stats) and give it a neutral nature.
Arcovish is already too strong, please don't.
Give Aerodactly Prankster and Spore
There's no justification.
@cabrondemente1 but it wouldn't be funny
Not bad on the changes.
For me, I do hope we get the other halves of the gen 8 fossils soon.
Although, dear lord the number of combinations made would be insane.
Do we want to buff Dracovish? Bro got banned the moment he stepped foot into OU in singles.
even in vgc it was relevant enough
Dracovish wouldn’t be the problem with these buffs imagine a arctozolt with an actual speed stat and stab bolt beam
buff every gen 1 pokemon that cant do anything because there are still loads of them
Yes I love this concept
Buffing Legendary Trios could be interesting. It'd let us take some underwhelming mons like Mespirit and make them less awful.
The fossil pokemon make me WISH that we had 3 types per pokemon. Rock type is iconic for them but i really wanna give them a third type
oh vgc I see you play the gamemode you play at best 1 bossfight in the game for it .
Me with Simple Lord Helix and White Herb ...
If Dracovish was in gen 9 Tera Water Fishious Rend would smack so many things for so much dmg
This is the most basic buff video ever.
I really love your videos
I'm pretty critical towards many of these but Water Bubble on Armaldo is just nonsense. Really, this is Araquanid's signature ability and he only has 70/50 attacking stats to balance it out.
Armaldo doesn't also have water STAB to stack with it but you're still correct lol
I just finished a run in a game that gave Grapploct Water Bubble and it was insane.
5:37 What just happened
Elemental monkeys when?