RimWorld Defense Guide - Shotgun Tunnel Meatgrinder Killbox [2024, 1.5]

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  • เผยแพร่เมื่อ 2 ต.ค. 2024

ความคิดเห็น • 193

  • @AdamVsEverything
    @AdamVsEverything  6 หลายเดือนก่อน +31

    Thanks for watching, liking, and subscribing!
    Links mentioned in the video:
    Combat Basics Guide: th-cam.com/video/IDcAj87vZXU/w-d-xo.html
    Friendly Fire Guide: th-cam.com/video/_yBBO3r55G0/w-d-xo.html
    Pathing Guide: th-cam.com/video/eTJf0-pusxQ/w-d-xo.html
    Dwarf Run: th-cam.com/play/PLQWnHloPSfq7NXecEKRDQFtNHXavWY_Y9.html
    Blueprint Downloads: adamvseverything.com/download

  • @XaFFaX
    @XaFFaX 6 หลายเดือนก่อน +226

    "Incapable of violence is still capable of getting punched in the face." - Adam 2024 :D. That is a good one sir!

    • @vladimirlyzhin
      @vladimirlyzhin 5 หลายเดือนก่อน +3

      2:07 - Wanted to write the same comment. But you were first. :D

    • @PurpleFlowersPath
      @PurpleFlowersPath 4 หลายเดือนก่อน +2

      My non violent medic got punched so hard (with a mace) by another colonist, that he lost a leg.

    • @cyberwarlord7363
      @cyberwarlord7363 หลายเดือนก่อน

      They make for good training dummies in the prison.

    • @julesv8664
      @julesv8664 15 วันที่ผ่านมา

      Backpfeifengesicht

  • @WisdomOfWombats-xr3zj
    @WisdomOfWombats-xr3zj 6 หลายเดือนก่อน +30

    I chuckled at the Chadafract - great name.
    Thank you for the detailed guide!

  • @Andretti420
    @Andretti420 6 หลายเดือนก่อน +11

    Thanks Adam! You make playing Rimworld a lot more fun.

  • @elkillo7420
    @elkillo7420 6 หลายเดือนก่อน +111

    adam plays the games with no killboxes usually. Still makes a guide for it, good sh*t

    • @MuMuuProducoes
      @MuMuuProducoes 6 หลายเดือนก่อน

      by serving people that want to share, refine blueprint, i did a website/tool for player both download, upload, vote blueprints, 5 month ago, and its still a flop, search that on google, rimworld community blueprint reddit post
      sorry about the url, i dont have budget for that, and reuse one that i have, im zomboid modder too, Reifel, and use my backend + cloud enginner release this tool for rimworld community, hope that incentive refinements on existing blueprints

  • @pauloafonso5808
    @pauloafonso5808 5 หลายเดือนก่อน +34

    i honestly wish you played and made guides for every game i play, because you are f**ing awesome at doing guides, you would be a great teacher/professor

  • @raiwenduravwin3166
    @raiwenduravwin3166 6 หลายเดือนก่อน +3

    Boxed hurty-spot hitting, my favorite!

  • @esaedromicroflora1247
    @esaedromicroflora1247 6 หลายเดือนก่อน +1

    best explanation ever to short-range kill box setup

  • @CorruptHope
    @CorruptHope 2 หลายเดือนก่อน +1

    You're my favorite rimworld content creator! Thanks for the amazing guides.

  • @tabletop6298
    @tabletop6298 6 หลายเดือนก่อน +1

    For anyone checking out the Dwarf run, it's also great to see small improvements Adam makes as the raids progress!

  • @bunkerbrat
    @bunkerbrat 5 หลายเดือนก่อน +1

    Thanks Adam! I literally was trying to pause videos of yours to figure out how to make this lol

  • @Ravenspath
    @Ravenspath 6 หลายเดือนก่อน +2

    Thanks for making this video. Very useful information.

  • @alyissius9725
    @alyissius9725 6 หลายเดือนก่อน +2

    Thanks for making up to date guides!

  • @aeroconcepts1949
    @aeroconcepts1949 6 หลายเดือนก่อน +2

    Great stuff Adam, thanks for sharing the guide

  • @BFG-rr9cv
    @BFG-rr9cv 6 หลายเดือนก่อน +2

    Nice, gonna try this out right away!

  • @Rexini_Kobalt
    @Rexini_Kobalt 4 หลายเดือนก่อน +1

    the new void ghoul mechanic might be the best thing thats happened to rimworld defenses in a long time

  • @inspray5307
    @inspray5307 6 หลายเดือนก่อน +1

    Boosting viewers' attention by releasing guides before Anonaly, smart!

  • @hypnobear7908
    @hypnobear7908 6 หลายเดือนก่อน +1

    Great video as always Adam!

  • @kschacherer92
    @kschacherer92 6 หลายเดือนก่อน +2

    another killer upload wowza

  • @warmaniac989
    @warmaniac989 3 หลายเดือนก่อน

    “Just make sure your front-liners have some kind of defense against the toxic fumes”
    You hear that battle droids!! You’ve already got the best defense!

  • @filippe999
    @filippe999 4 หลายเดือนก่อน

    Great, i was considering doing a shotgun-focused run now and i wasn't if the sorther range would translate well into half-circle killbox shooting ranges I had before

  • @Suplup
    @Suplup 6 หลายเดือนก่อน +12

    I really enjoy all of your guides. Simple, straightforward, the timestamps are amazing, and the captions and voice over are both clear and easy to understand

  • @geh_mine_r
    @geh_mine_r 6 หลายเดือนก่อน +55

    Thats definitely me when I look for killbox guides and find: RimWorld Defense Guide - Shotgun Tunnel Meatgrinder Killbox [2024, 1.5]

    • @heavenlysteel8337
      @heavenlysteel8337 6 หลายเดือนก่อน +8

      I also like AdamVsEverything rimworld shotgun tunnel kill box no mods required 1.5 anomaly DLC fortnite free Robux.

    • @exsitentialdread
      @exsitentialdread 5 หลายเดือนก่อน

      A

  • @a.m.7307
    @a.m.7307 6 หลายเดือนก่อน +1

    nice as always

  • @yelpxr9483
    @yelpxr9483 3 หลายเดือนก่อน +2

    vary satasfying, until you forget about tox gas and lose an entire colony..................

  • @pendantblade6361
    @pendantblade6361 6 หลายเดือนก่อน +9

    All the Anomaly shenanigans are gonna be freaking great with ghouls and zombies. Just imagine!

  • @crazynerdartist
    @crazynerdartist 6 หลายเดือนก่อน +8

    Already learned this from your vids but it's really nice to have a step-by-step guide, thank you for making it!

  • @Veloxyll
    @Veloxyll 6 หลายเดือนก่อน +7

    I love grinding meat on the rim! Definitely using this one in my next killbox run

  • @jimmyhoffax1926
    @jimmyhoffax1926 6 หลายเดือนก่อน +9

    Your ability to breakdown all this information is such an easy to understand format and detail is a gift. Extremely glad I found your channel

  • @Mike__B
    @Mike__B 6 หลายเดือนก่อน +2

    Not a big fan of kill boxes personally, I mean if I go for a mountain base then sure of course, but for open towns outside I feel like it takes away from the game unless I"m doing some "castle town" approach, especially when exploits are used that confuse the AI pathing, e.g. having a door for your pawns to walk through no problem meanwhile the raiders take the long windy path through traps to your base, sappers/tunnelers do help bring us back to sanity levels though so that's awesome. But as said you be you as far as having fun with the game, that's all that matters at the end of the day.

  • @Lu2czsk
    @Lu2czsk 6 หลายเดือนก่อน +1

    Lol, funny. Thx for the guide!

  • @nagashud
    @nagashud 6 หลายเดือนก่อน +2

    I'm using kill boxes as well but i place my mechanoids on front line, tunnelers are best to hold melee damages plus they have shields ;)

  • @proskin3655
    @proskin3655 6 หลายเดือนก่อน +4

    Thanks Adam i found another use for Sacrif... Timmy.

  • @Swordofswordom
    @Swordofswordom หลายเดือนก่อน +1

    I'm not too fond of using rote killbox designs, but I could absolutely put this in a hallway somewhere. 🤔

  • @AdventW0lf
    @AdventW0lf 6 หลายเดือนก่อน +10

    We all dream of being "Chadafract"

  • @snaffu1
    @snaffu1 6 หลายเดือนก่อน +4

    Another great guide from a great Rim(world) Grinder 😂 Cheers Adam

  • @colecook834
    @colecook834 หลายเดือนก่อน +2

    We made kill boxes in the midevil era, so why are people angry of the idea of it in a game.

    • @AdamVsEverything
      @AdamVsEverything  หลายเดือนก่อน +1

      Because their gatekeeping morons. - It's a single player sandbox game, people should play however they find fun. Why anyone else would care I have no idea, but so many people do.

  • @decadunce9205
    @decadunce9205 5 หลายเดือนก่อน

    Now that singularity is dead, i would raelly like a video/guide on what you consider the BEST killbox is for 1.5, I doubt it's a burnbox as it doesn't work on a lot of raids

  • @jackphillips2739
    @jackphillips2739 3 หลายเดือนก่อน +1

    Hey Adam, I've been having issues with this setup recently. I have a playthrough where I just copied the set up roughly and it worked for the better part of the run, but something has changed in my playthrough and doesn't work anymore. Raiders get collision but don't get melee blocked and seem to lose collision somehow and balloon through. Was curious if you had any ideas. Thanks!

    • @iagomello6317
      @iagomello6317 หลายเดือนก่อน

      I think some patch nerfed this killbox, if you have the game updated thats the issue probbly

  • @reallybadgamer
    @reallybadgamer 4 หลายเดือนก่อน +1

    So, how do you keep the guys in the back from killing the ones in the front? I just used your blueprint and that's what happened... Is combat extended maybe different with friendly fire?

    • @xD3nnis
      @xD3nnis 3 หลายเดือนก่อน

      Noticed the same, this isn't viable with combat extended, except if you set friendly fire to 0% maybe.

  • @adencalame4843
    @adencalame4843 4 หลายเดือนก่อน +1

    Loved the video thank you for posting such amazing content for a veiwing!
    Sincierly, Standing Cat42

  • @exsitentialdread
    @exsitentialdread 5 หลายเดือนก่อน +3

    This helps a lot Adam. I’ve started playing the game religiously 2 weeks ago but purchased it 2 months ago. So this really does help because Ive always been looking for a strategy like this because during raids my colonist turn into Swiss cheese. Thank you.

  • @kittydaddy2023
    @kittydaddy2023 5 หลายเดือนก่อน +2

    I love Adam Vs Everything and Killboxes, and I'm not afraid to say it anymore.

  • @Aramsham
    @Aramsham 5 หลายเดือนก่อน +2

    Great video, but i dont see how this helps protect me from my Ruben sandwich cravings.

  • @wasabiwoo
    @wasabiwoo 6 หลายเดือนก่อน +3

    Probably the best guide you've made imo. You and mortal murph are my goto for mechanics and gameplay tips. Keep it up!

  • @mr.badger3950
    @mr.badger3950 4 หลายเดือนก่อน +2

    In my current playthrough I've doing this except I am using Arctic Wolves as Melee Blockers and it works pretty well

  • @raelingarr
    @raelingarr 6 หลายเดือนก่อน +2

    Great guide as always! Also, I was wondering if the Sanguophage run is going to come to TH-cam in edited form?

  • @Flounder125
    @Flounder125 6 หลายเดือนก่อน +2

    Great guide i've always been interested in the shotgun tunnel from watching the streams, also chadafract, great name.

  • @mrchuffy6535
    @mrchuffy6535 5 หลายเดือนก่อน +1

    Well I cant get this working, they funnel through nicely but stop 3 blocks from my melee pawns and shoot at me, I have copied Adams design to the letter as far as I can see, does anyone have any suggestions what I am doing wrong?
    thanks!

    • @dustinluong9307
      @dustinluong9307 5 หลายเดือนก่อน

      same here, need help too!

  • @guylovesima
    @guylovesima 6 หลายเดือนก่อน +2

    Classic Adam, release's a killbox guide to make sure we are ready for the new dlc

  • @utku3463
    @utku3463 6 หลายเดือนก่อน +3

    We need no killbox defense guide

  • @EmiIce
    @EmiIce 3 หลายเดือนก่อน +1

    Hey, I love the killbox and am using it at the moment! I am having trouble with mech raids, when a mech dies and it leaves a mech chunk, my colonists cannot stand on that tile and with huge waves it really starts to become a problem. For added context, chunks push my blockers out of position and then leave my gunners vulnerable and What can i do? :c

  • @Chaos3000and3
    @Chaos3000and3 6 หลายเดือนก่อน +2

    Love these guides! Very informative and helpful.

  • @Deckaio
    @Deckaio 6 หลายเดือนก่อน +1

    You can also build a door in the spot the shooters stand on. While drafted, place them in the open door. This gives the pawns a bit more time when getting away since the door closes much sooner or might even capture a attacker between two doors.
    Also did they change the mechanic, that if you stand in the square behind a melee colonist, the colonist in the back cannot hit the melee-colonist in front of him? Otherwise you can add two additional pawns just behind the blockers.

  • @grahamdailly
    @grahamdailly 2 หลายเดือนก่อน +1

    i only started playing rimworld at the start of this month love the game its so fun already slapped over 200+ hours in and still finding out new stuff love the vids and the guides plan to watch more as i progress through the game will try and catch a stream as well next time your on

  • @Eforest1
    @Eforest1 6 หลายเดือนก่อน +2

    this is an extremely high quality video, thank you.

  • @Kantizon
    @Kantizon 5 หลายเดือนก่อน +1

    Watching your videos did a huge part in helping me have my longest successful run. It's on the adamvseverything seed with that juicy anima tree mountain base. Thanks a bunch Adam!

  • @duketastrophe
    @duketastrophe 6 หลายเดือนก่อน +2

    haha "weird rimworld mumbo jumbo magic!"

  • @Naib0930
    @Naib0930 6 หลายเดือนก่อน +2

    Yup, just trying to help the algorithm

  • @averylawton5802
    @averylawton5802 29 วันที่ผ่านมา

    After "the singularity" was broke I accidently made this design and the next most logical choice.

  • @netsquall
    @netsquall 2 หลายเดือนก่อน

    Wait the final wave shown has all the centipedes just balooning out, did they lose collision? What happened there? That is happening to me right now, I have a huge centipede raid that keeps ignoring collision despite my unpowered turret behind a door at the front...?

  • @Gondroval
    @Gondroval 5 หลายเดือนก่อน +1

    extremely useful and, like always, easily understandable with references to more detailed guides.

  • @tUMZYINN
    @tUMZYINN 2 หลายเดือนก่อน +1

    Hi I came here for optimized rim results while using grinder

  • @rwbgill
    @rwbgill 6 หลายเดือนก่อน +2

    Thanks for the guide, Adam.

  • @bufferly5595
    @bufferly5595 29 วันที่ผ่านมา

    Why don't the pawns at the back hit the melee pawns and the 1st row of shooters? Are they just at too hard of an angle?

  • @nathanbragg2491
    @nathanbragg2491 6 หลายเดือนก่อน +2

    I love this setup, I almost use it exclusively

  • @alexanderafonin1688
    @alexanderafonin1688 หลายเดือนก่อน +1

    top streamer! 👍👍👍

  • @marcpaulus6291
    @marcpaulus6291 6 หลายเดือนก่อน +1

    Is there even a good Turret Killbox out there? IAnd i dont mean a killbox were you have to rebuild all your turrets again after every raid. I find it a bit said that turrets are practically worthless in 90% of defence unless you use overpowered modded turrets.

    • @AdamVsEverything
      @AdamVsEverything  6 หลายเดือนก่อน +5

      Unfortunately, turrets have been nerfed like 10 times over the years. Unmodded turrets are just not great (plus they have collision-reversing bug issues). They can work on lower difficulties or as supplements, but can't be used in any sort of semi-auto defense without modding them.

  • @TheRobertMoxley
    @TheRobertMoxley 6 หลายเดือนก่อน +1

    Yo! What are the best weapons for this kill box? I’ve seen you often use ARs with this setup, are they better than Chain Shotgun?

    • @AdamVsEverything
      @AdamVsEverything  6 หลายเดือนก่อน

      It's in the video, but basically this (if all other things are equal and only using this KB)
      Chain Shotgun > Charge Rifle > SMG > Other
      But it depends a lot on quality, shooting skill, etc.
      If only using this setup and wanting to maximize damage output then chain shotguns are the 'best'. As you saw, though, it can work fine with AR's and such.

  • @luka188
    @luka188 6 หลายเดือนก่อน +2

    Thanks for the great guide Adam!

  • @chasemorgan1992
    @chasemorgan1992 5 หลายเดือนก่อน +1

    Thank you for the guide! Love your advice on Rimwolrd!!

  • @dientner2088
    @dientner2088 6 หลายเดือนก่อน +2

    Thank you for another amazing guide!

  • @GenexFlame
    @GenexFlame 6 หลายเดือนก่อน +1

    Thanks for the information, excellent as usual! This should work for 1.4 aswell right?

  • @JohnnyTightIips
    @JohnnyTightIips 6 หลายเดือนก่อน +2

    comment for that mfing algorithm

  • @micmic2575
    @micmic2575 5 หลายเดือนก่อน

    Does collision cause lag? I've noticed on my endgame colony that while using this strategy is very effective, my game tends to slow down before my pawns engage. The game will go under 10 frames a second as raiders slowly make their way past the fences.

  • @PoweredByDucks
    @PoweredByDucks 5 หลายเดือนก่อน

    dude rip ALL of my melee blocking setups with the new tri-thorn fleshbeasts in anomaly. I actually hate them, they're ranged and split all over the place

  • @khrisgacha8557
    @khrisgacha8557 4 หลายเดือนก่อน

    i like how i can google shotgun tunnel and it pops up adams help guide for rimworld

  • @nonyabisness6306
    @nonyabisness6306 5 หลายเดือนก่อน +1

    imagine being that one medieval stinking peasant that tell's the knight:" noooo, don't build castles! it makes it too easy!"

  • @alicesauter8231
    @alicesauter8231 6 หลายเดือนก่อน +2

    I love this guide content.

  • @maukusmar10
    @maukusmar10 6 หลายเดือนก่อน +3

    Great video Adam

  • @antoniobosnjakovic4180
    @antoniobosnjakovic4180 4 หลายเดือนก่อน +1

    lol the rimworld grindr joke was spot on

  • @mishasnoep4726
    @mishasnoep4726 6 หลายเดือนก่อน +2

    feed the alorythohmmmmm

  • @pucie_boi
    @pucie_boi 2 หลายเดือนก่อน

    LMAO at rim grinder impacting search results

  • @JoshTheMadLad
    @JoshTheMadLad 5 หลายเดือนก่อน

    I feel like 1.5 nerfed ranged or something. Even with level 20 shooters on go juice with full bionics and legendary chain shotguns using this setup, the shots hits the walls and barricades so often even though the player accuracy is supposedly 100%. I don't get it.

  • @thewolfstu
    @thewolfstu 5 หลายเดือนก่อน

    9:21 I love how they are teleporting the downed and dead raiders directly into the prison and medbay. lol
    such easy transport. lol

  • @Killzad
    @Killzad 5 หลายเดือนก่อน

    How is this killbox doing against 50+ Chimeras, 50+ exploding acid ghouls or the 50+ Devours?

  • @Armetar
    @Armetar 5 หลายเดือนก่อน

    I don't know why but I always have around 5-6 pawns in my colony and only half of them are good fighters so I would love to know a killbox which doesn't need a lot of pawns. I was thinking about turrets but they aren't really that great and traps take a lot of time rebuilding and are pretty costly

  • @myster1ousdemon
    @myster1ousdemon 6 หลายเดือนก่อน +4

    C h a d a f r a c t

    • @AdamVsEverything
      @AdamVsEverything  6 หลายเดือนก่อน +2

      Glad someone noticed those names I made lol

  • @sponandspon92
    @sponandspon92 5 หลายเดือนก่อน

    With the Anomaly DLC, seems like this setup might get destroyed by Devourers. Wonder what defenses can be done.

  • @awsomesauce9337
    @awsomesauce9337 5 หลายเดือนก่อน

    This shreds against melee and mechs, but against non mech ranged enemies, it feels like you need to micromanage your ranged shooters waaaaayyy too much.
    If a single bullet his a raider before they reach your melee, they usually stop and start shooting
    if a single raider stops behind someone you are meleeing for even a single frame, they stop forever and start shooting, which you then have to pull your melee out and back in to loose los, and if they don't die in time, more raiders get clogged up and start shooting. Very good for mechs, but feels like its one mistake away from disaster on ranged enemies

    • @AdamVsEverything
      @AdamVsEverything  5 หลายเดือนก่อน +1

      Works fine for me on ranged enemies as long as there are 4-5 tiles before the bend (as mentioned).

  • @Gorovits
    @Gorovits 3 หลายเดือนก่อน

    Meatgrinder is now the best shooting killbox in version 1.5? Singularity does not work in 1.5 ?

    • @spyonharddrugs7788
      @spyonharddrugs7788 หลายเดือนก่อน

      The developer hates kill boxes so he made some adjustments to the singularity and cover mechanics, and because of that singularity killbox does not work as it used to.

  • @Masterdeady
    @Masterdeady 6 หลายเดือนก่อน +2

    Amazing guide as always

  • @booleanillogical4757
    @booleanillogical4757 5 หลายเดือนก่อน

    Would it not be possible to put one uraium slug or auto cannon turret at far side of the tunnel from the raiders, where you normal have walls? I know it would make it much stro ger but it wouldnt make it worse right?

  • @cookies23z
    @cookies23z 5 หลายเดือนก่อน +2

    I actually really like this killbox in particular, has a quick setup for most bases, and even at low investment its a great way to hold of *some* raiders
    especially since I also started taking off after your playstyle without killboxes using outer base walls, I have a small setup like this near the main rooms to bait raiders into if they break the outer wall, or drop pod raiders (that didnt fall past this room) and such things

  • @Sadicious
    @Sadicious 5 หลายเดือนก่อน

    Is there any way to have a uranium slug turret or two in the far back of the meatgrinder, that aligns their sweetspot with the barricades? Might be the only effective use of these turrets.

  • @DũngNguyễnQuang-y6i
    @DũngNguyễnQuang-y6i 6 หลายเดือนก่อน

    I tried this in version 1.4 and it was really problematic as the shot had a high chance of hitting a colony's pawn.

    • @AdamVsEverything
      @AdamVsEverything  5 หลายเดือนก่อน +2

      No it doesn't. If you set it up correctly and follow the 'friendly fire' section you are fine even in 1.4. No pawns can take friendly cover at all. In fact, this setup was BETTER in 1.4.

  • @Kilemanz
    @Kilemanz 5 หลายเดือนก่อน

    What is the best thing to build inside the tunnels? I see you mention fences/barricades etc at the entrance, but what about the end part that your pawns shoot into?

  • @pop_of_two983
    @pop_of_two983 6 หลายเดือนก่อน +2

    Great info sir

  • @victorhyman9715
    @victorhyman9715 6 หลายเดือนก่อน +2

    Applicable

  • @Random27790
    @Random27790 6 หลายเดือนก่อน +2

    Good stuff