Rimworld Ultimate Base Defense Guide ( Tips And Tricks )

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  • เผยแพร่เมื่อ 11 ก.ค. 2024
  • Are you getting tired of losing your colonies? Has Randy been taunting a bit too much? Are raiders constantly breaking your defenses? WELL DO I HAVE THE GUIDE FOR YOU! This video will show you a whole plethora of new ways you can defend your base and defeat oncoming raids!
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ความคิดเห็น • 299

  • @Noobert
    @Noobert  3 ปีที่แล้ว +114

    500 LIKES FOR PART 2!!!

    • @kajetus0688
      @kajetus0688 3 ปีที่แล้ว +4

      ok

    • @alfa-rebel
      @alfa-rebel 3 ปีที่แล้ว +3

      HELL YEA!

    • @Noobert
      @Noobert  3 ปีที่แล้ว +5

      Lets go

    • @Noobert
      @Noobert  3 ปีที่แล้ว +6

      LETS GOOOOO

    • @carlosturris9935
      @carlosturris9935 2 ปีที่แล้ว +1

      Noobert: 500 likes
      Viewers:no
      Noobert:aww
      Viewers:2800 likes

  • @Zurich-xx9yt
    @Zurich-xx9yt 3 ปีที่แล้ว +158

    Brb, going to build a bedroom at the end of my killbox

    • @Noobert
      @Noobert  3 ปีที่แล้ว +11

      Lmao

  • @automategames
    @automategames 3 ปีที่แล้ว +142

    I am surprised you didn't talk more about sappers, They look for weak spots in walls... however you can protect those walls and dictate where the sappers attack or dig in by putting unpowered turrets on the inside of the walls. The sappers can actually sense the turrets and wont dig in that area if there is one.

    • @user-es4fx7wo6r
      @user-es4fx7wo6r 2 ปีที่แล้ว +4

      that just didnt worked for me 2 minutes ago. they went for the walls guarded by turrets 😞

    • @Gunnergamingyt2
      @Gunnergamingyt2 3 หลายเดือนก่อน

      @@user-es4fx7wo6rthat’s probably because it was the least defended.

  • @ghostiulian1
    @ghostiulian1 2 ปีที่แล้ว +44

    Killboxes can take care of the big part of raiders, but a lot will find ways to go past it. The best so far has been the bunker in a choke point for me, and building choke points in my base. Someone might wonder why there is a wall outcrop every 5 tiles in my hallways, but once the insects show up... they will understand.

  • @hoaxen505
    @hoaxen505 3 ปีที่แล้ว +138

    There is nothing that rimatomics warhead can't stop

    • @Noobert
      @Noobert  3 ปีที่แล้ว +18

      Lmao. Making guide for that mod rn

    • @Kiyodio
      @Kiyodio 3 ปีที่แล้ว +17

      I tried nuking a raider base with an A10 and all but 1 died.

    • @Noobert
      @Noobert  3 ปีที่แล้ว +1

      Lmao

    • @theonegod277
      @theonegod277 3 ปีที่แล้ว +1

      Zlevels?

  • @lechau1991
    @lechau1991 3 ปีที่แล้ว +43

    After years in game and you reach millions of wealth, killboxes, fences, traps or mines became ineffective with hundreds of raiders/bugs/mechs. You will need better weapons like nuclear warheads, gauss guns which can pierce though multiple targets or any kind of weapon that damage AoE.

  • @alamnaboss1404
    @alamnaboss1404 3 ปีที่แล้ว +107

    I once solo raided a 14 pawn pirate base with an animal pulser. It was hilarious 😂

    • @Noobert
      @Noobert  3 ปีที่แล้ว +13

      Thats how its done hahaha

  • @slywillis
    @slywillis 3 ปีที่แล้ว +24

    The best base defence is trained melee colonists wielding maces.

  • @greensmurf221
    @greensmurf221 3 ปีที่แล้ว +19

    Unless it got fixed, you can put a parameter around your base of turrets, but leave a slice uncovered (a la your kill box entrance) to funnel sappers in with the rest of the lambs. The sapper AI will do it's best to avoid turrets, thus you can exploit that.

    • @Noobert
      @Noobert  3 ปีที่แล้ว +2

      Yes yes yes

  • @stevenldoe7838
    @stevenldoe7838 3 ปีที่แล้ว +35

    I only use turrets and traps early game.
    I have a double kill box with an open door leading around the base.
    Enemies target the bedrooms so they keep moving.
    I use embrasures mod for the main kill box and barricades for the 2nd one so they still have a path.
    Sandbags will slow them down but I space them out 1 at a time so it splits people up. And pile them up when they get into range so they stand on top of the bags.
    Turrets guard the base for air drop raids.
    Most important part is location.
    I have the best location possible. Boreal forest. Ocean to the the right. Mountain to north and south. Swamp in front of my kill box. Acts as a moat

    • @Noobert
      @Noobert  3 ปีที่แล้ว +2

      Beautiful

    • @gekkobear2
      @gekkobear2 3 ปีที่แล้ว +10

      Embrasures are cheaty as hell and make defense quite a bit easier than it should be!
      ... What? Of course I use them.
      Did you not hear me just describe why I would?
      I thought that was clear.

    • @stevenldoe7838
      @stevenldoe7838 3 ปีที่แล้ว +12

      @@gekkobear2 they make total sense to have embrasures. Even medival and bronze eras they had fortifications or windows for archers and range fighters to shoot out of. We use bunkers in world wars. Everything is mechanized today
      It's only cheaty because the developer didn't put them in

    • @magicalfungi3206
      @magicalfungi3206 3 ปีที่แล้ว +1

      @@stevenldoe7838 and he really should have..... its such a basic and simple defense. i dont play without them, seems silly...

  • @popecorkyxxiv2363
    @popecorkyxxiv2363 3 ปีที่แล้ว +8

    A good defensive trap if you have the Vanilla expanded Power mod you can build helixien gas vents inside a zig zag maze. Wait until the mob is about half way into the maze then turn on the gas. They won't survive long enough to get back out.

  • @admiralandy1983
    @admiralandy1983 3 ปีที่แล้ว +11

    Making a long, long maze like path into your base is still the best long enough that it takes raiders days to traverse littered with plenty of corpses since observing rotting corpse is a stackable debuff add the debuffs for levels of starvation and fatigue and they'd be more likely to have mental breaks and give up (plus if any die from fighting each other you get more corpses)(BaRKy has an old video on this)

    • @Noobert
      @Noobert  3 ปีที่แล้ว +2

      This is a very good tactic yes. Psycological warfare. Also a bunch of burning tables at one end and close of the other. Burn them alive

  • @gabrieljoseozanan6989
    @gabrieljoseozanan6989 3 ปีที่แล้ว +13

    And don't forget to make sure to use your foes against themselves! For instance, if there's a dormant mech cluster laying around, try and attack it during a raid so that it'll fight the raiders, rather than your colonists! If you're lucky, they might even take each other down.

    • @Noobert
      @Noobert  3 ปีที่แล้ว +2

      Thats more of a last hurrah attempt haha

    • @gabrieljoseozanan6989
      @gabrieljoseozanan6989 3 ปีที่แล้ว +5

      @@Noobert It is quite useful if you're the kind to try for the hardest difficulties. Just take a look on how Crusha of Man makes use of them in his quite absurd Naked Ice Sheet challenge!

    • @Noobert
      @Noobert  3 ปีที่แล้ว +1

      Ive seen that series good one

  • @pxprimary3790
    @pxprimary3790 2 ปีที่แล้ว +6

    A little confused.. in my experience if you have as much of a maze you've shown here... they will dig through walls and go AROUND instead of spending days walking through it. And this was done with I believe minimum 5 thick solid walls constructed on any possible path other than my maze.

  • @WoofChaqueJour
    @WoofChaqueJour 3 ปีที่แล้ว +12

    Darkness doesnt affect shooting accuracy/chance anymore, but it does slow down movement speed

    • @Noobert
      @Noobert  3 ปีที่แล้ว

      Dangit

  • @Brandon-io9yj
    @Brandon-io9yj 3 ปีที่แล้ว

    Thanks for video

  • @BilsonBoi
    @BilsonBoi 2 ปีที่แล้ว

    Enjoying the content so far 👌🏿

  • @thomasparkinson2508
    @thomasparkinson2508 3 ปีที่แล้ว +2

    Honestly I just found your channel today and it is, in my opinion better than some of the more popular rimworld youtubers that I’ve been watching over the past few months. I honestly thought you had more subscribers after watching your first video. Keep up the good work

    • @Noobert
      @Noobert  3 ปีที่แล้ว

      Thanks a bunch mate. Its my dream to maoe videos like this. Hopefully ibcan do it all the time in the future

  • @taytertot9382
    @taytertot9382 2 ปีที่แล้ว +1

    One of my current strategies since I don’t really want to build a killbox has been to always have tree sowing so that I can line my many layered walls with tons of spike traps. Yes they don’t work that well against centipedes but I have so many lining my walls that centipedes will eventually die. This has fended off every raid that isn’t a siege or sapper raid quite well. And with a large enough walled area I can poke my colonists out of one of the doors to get kills here and there when I think that the raid is thin on one side of my walls.

  • @CZEPolice
    @CZEPolice ปีที่แล้ว +3

    My fav tactic is to have 2 colonies with +-same power and with drop pods. If one of your colonies is close to fall you can 1. evac or 2. use your second colony as support.

  • @DamienRoyan
    @DamienRoyan 3 ปีที่แล้ว +1

    I love your editing. This is much better than those boring monotone tutorials on the other channels

    • @Noobert
      @Noobert  3 ปีที่แล้ว

      Why thank you haha

  • @yorielcaraballo2987
    @yorielcaraballo2987 3 ปีที่แล้ว +6

    Useful as always
    Praise the youtube algorithm good

    • @Noobert
      @Noobert  3 ปีที่แล้ว

      Yes good algo

  • @jdirksen
    @jdirksen 3 ปีที่แล้ว +8

    Drop pod siege: “Hahah! We have circumvented your killbox! You’re defenses are nil, we are victory!
    Skaven horde colony that doesn’t need a kill box (outside of safe room for non-combatant pawns): “Grey-Seer! Look-look, the great horned rat has bestowed-gifted us-us free delivery meal! Now we don’t have to haul-store them-them for the rathounds!”
    (And then the globadiers rot the corpses from toxic buildup >:( )

    • @Noobert
      @Noobert  3 ปีที่แล้ว

      This is a detailed demise

  • @tiberiusstaicu7853
    @tiberiusstaicu7853 2 ปีที่แล้ว +1

    corridor with sandbags and opens doors to allow raiders in , then heaters/coolers to give hypothermia or heatstroke , and an autobong to slow them down further , increasing the chances of downing them. you can toggle the doors on/off to let them in and then close them for your temperature related trap to be enclosed. also gives the advantage of imprisoning them since this weed and heat combo basically drains their consciousness percentage.

    • @Jasmine_06
      @Jasmine_06 ปีที่แล้ว

      very cool, I haven't tried heaters because I was afraid they'd set themselves on fire tbh

  • @doctorzeek2370
    @doctorzeek2370 3 ปีที่แล้ว +4

    The fucking quality and editing on this is absurd, this dude putting in major major work ,damn. Just mad props, subbed for sure, bugging a new rimworld friend to do the same. Cause under 6k subs is criminal. With this level of quality it's only a matter of time. Great video, and useful info too. Just, fuck

    • @Noobert
      @Noobert  3 ปีที่แล้ว +1

      thanks a bunch for sharing the channel around mate. ill take all the help i can get.

  • @foodlfg
    @foodlfg ปีที่แล้ว

    haha funny! XD i will do all! thanks!

  • @theshirtman7232
    @theshirtman7232 3 ปีที่แล้ว +11

    Never clicked on a notification so fast

  • @eraj1001
    @eraj1001 2 ปีที่แล้ว

    Nice video

  • @keatoncampbell820
    @keatoncampbell820 2 ปีที่แล้ว

    My best strategy so far has been having my psycasters skip the groups around to break them up as they come through the door. Bc some of them just don't want to line up! I really need to build a kill box soon..m

  • @realtorchancegassman8662
    @realtorchancegassman8662 2 หลายเดือนก่อน

    I love your crude editing.

  • @mrnight_1677
    @mrnight_1677 2 ปีที่แล้ว

    A thing i recommend to do is a megastructure whit all you need in it and later a wall whit 3 blocks of separation from the megastructure so if you add mods you can make more rooms in the exterior of the megastructure without being whit no defense

  • @mammyaondiciple3570
    @mammyaondiciple3570 ปีที่แล้ว

    I was surprised by you having rocks in the kill box shown as rock chunks provide cover to pawns behind them

  • @taf8903
    @taf8903 2 ปีที่แล้ว

    New player here. Love your vids!

  • @michaelrichards5340
    @michaelrichards5340 7 หลายเดือนก่อน

    I'm late, I usually use disruption to deal with sieges, having a sniper or two, especially if one has careful shooter is really good for sieges, you can target just about anyone of them, but you must instantly kill them, this forces them to abandon the building process and change to a normal raid, you can either take them on in the fields or run back to your walls 😂 jump packs become extremely useful here too

  • @ImJustJass
    @ImJustJass ปีที่แล้ว

    I gotta ask those 3d models you used at the start of the video where did it come from? They are familiar to me but I cant seem to find the name of it anymore but i did know that it was an early alpha game that was incomplete.

  • @roberthensel6312
    @roberthensel6312 3 ปีที่แล้ว

    Your usage of memes is impeccable

  • @unorubbertoe
    @unorubbertoe 2 ปีที่แล้ว +1

    I have used a method of scattering turrets all over the map overlaying fire. Killbox is my last line of defense.

  • @marfit77
    @marfit77 ปีที่แล้ว

    Mortars are cool and all when dealing with a siege but have you ever gotten a marine from the empire, had a pawn with a summoning ability (from a mod) to cause chaos and destruction in the siege camp
    I summoned a monster in the middle of their camp
    shot down a few of them and forced them to do a normal raid
    it was glorious we even got a pretty useful unit

  • @TheMiserableToad
    @TheMiserableToad 3 ปีที่แล้ว +2

    Well well well, these are some good tips.

    • @Noobert
      @Noobert  3 ปีที่แล้ว

      Thanks a bunch. The team worked hard

    • @TheMiserableToad
      @TheMiserableToad 3 ปีที่แล้ว +1

      I can tell. Keep up the good work man

    • @Noobert
      @Noobert  3 ปีที่แล้ว

      thanks mate

  • @Roartykarma
    @Roartykarma 2 ปีที่แล้ว

    @noobert do you have any advice for how to deal with post 1.3 breach raids that make you want to carve your eyes out due to the massive statistical likelihood (90 % odd apparently) that they occur after a certain wealth point? Especially considering sappers and breachers are different.

  • @loganwalker8537
    @loganwalker8537 3 ปีที่แล้ว

    i Love my OC defense Rifles, can just about kill anything it finds and has extremely good accuracy, very OP other than that i havea long tunnel about 40 tiles long and maybe 10 or so wide with a bunch of turret at the end and all my colonists on the other side waiting for the first enemy raider to enter the tunnel and die, very stupid but it works

  • @gekkobear2
    @gekkobear2 3 ปีที่แล้ว +3

    I was having a rough run one game, it seemed Randy had it in for me. Most of my pawns were out of action; and I assumed I was doomed.
    So I did the only thing I could do. I claimed the walls of the ancient danger and painted "Gekko's sweet loot here, keep out" on the walls.
    It seems my loot stockpile was full of mechanoids? Weird. Thank goodness the next raid cleared those out for me before running away.

    • @gekkobear2
      @gekkobear2 3 ปีที่แล้ว +1

      What's that?
      Did I lose the contents of the ancient danger to all the fire the raiders used?
      Well, yeah. But I wasn't living through that raid of molotov throwers either.
      Small price to pay.

    • @Noobert
      @Noobert  3 ปีที่แล้ว +1

      Very small price to pay. I hate molotov throwers

  • @nightlockraven3587
    @nightlockraven3587 3 ปีที่แล้ว +2

    As someone who is super paranoid when it comes to defense I have fall back upon fall back positions literally, if a carpenter comes along they will have to go through at least 2 walls each 1 being 2 blocks thick. I am literally prepared for the worst. Also any ideas how to take down mechanoids cruisers? I am VERY VERY worried since there are already 3 on my world and I wanna blow em up and take their components.(I also do not want to face upgraded mechanoids.)

  • @gabrielluzia2745
    @gabrielluzia2745 3 ปีที่แล้ว +10

    The thing about darkness, is myth don't work anymore

    • @Noobert
      @Noobert  3 ปีที่แล้ว +1

      Unless your working with children or in a decrepit unfamilliar place

  • @tefnutofhoney2832
    @tefnutofhoney2832 3 ปีที่แล้ว +2

    I personally enact a trench warfare doctrine, down to using the trench warfare part of the vanilla expanded security addon, and as many mortars, manned and automatic, as i can reasonably use.
    I also tend to make what i call "fool's cover"; purposefully good cover (stone barricades), with a line of chemfuel barrels behind it. Some poor bandit thinks theyre safe behind cover, only to get shredded and ignited.
    I trap my corpse stockpile in a similar way, placing it in the raid entryway, surrounded by chemfuel barrels. When the raid comes in, the barrels are shot at, burning down the corpse stockpile and killing the invaders, either through heatstroke or direct burns. (I coined this tactic in a permanent toxic fallout world where most corpses were unbutcherable)
    My most recent colony has also had a ban on automated turrets. Its actually really fun when you have to decide where your defenders shoot from.
    And drop pods are no problem; my colonists are all trained to fight at close to mid range; were not trapped with them, theyre trapped with us.

    • @BrenTenkage
      @BrenTenkage 3 ปีที่แล้ว +1

      actually thats pretty clever wit hthe chemfuel barrels

    • @Noobert
      @Noobert  3 ปีที่แล้ว

      Question. How many hours do you have?

    • @tefnutofhoney2832
      @tefnutofhoney2832 3 ปีที่แล้ว +1

      @@Noobert 601. Rookie numbers, ik. Especially given there were some idle hours there

    • @Noobert
      @Noobert  3 ปีที่แล้ว +1

      still a lot

  • @JohnDoe-cz2ti
    @JohnDoe-cz2ti 3 ปีที่แล้ว +2

    How do ye have 3.8 k subs? You're great, everything 's here, laugh, tips, memes, drama.

    • @Noobert
      @Noobert  3 ปีที่แล้ว

      well if ya believe it. we had 600 subs a month ago

  • @madness2928
    @madness2928 3 ปีที่แล้ว

    you are so funny! :) always enjoy the videos referring to rimworld (700+ hrs played myself)
    CHAIRS!! GIVE THEM CHAAAIIIRS!!
    thehehe ... hilarious, really!!
    thanks for the good laugh.

    • @Noobert
      @Noobert  3 ปีที่แล้ว

      Im so glad that you enjoy these videos.

  • @Leghar
    @Leghar 3 ปีที่แล้ว +5

    Like I'm gonna take tips fron a Noob named Ert. *continues scribbling notes in a hypocritical frenzy*

    • @Noobert
      @Noobert  3 ปีที่แล้ว +1

      Lmao. I like the name haha

  • @mortal619
    @mortal619 3 ปีที่แล้ว +6

    The edits are hilarious and amazing! 4:10 had me dying!!

    • @Noobert
      @Noobert  3 ปีที่แล้ว

      XD glad you liked it

  • @FelixMartelet
    @FelixMartelet 3 ปีที่แล้ว +1

    Nice

    • @Noobert
      @Noobert  3 ปีที่แล้ว

      Thank you

  • @heimskr2881
    @heimskr2881 6 หลายเดือนก่อน

    I usually dont accept my title ceremony for awhile so I can call in an elite force from the empire to save my colony

  • @Niro-bt1xo
    @Niro-bt1xo 3 ปีที่แล้ว +1

    Im new to this game and you have been so usefull :D how are you not bigger?!?

    • @Noobert
      @Noobert  3 ปีที่แล้ว

      Working on it. Join the discord to get more tips haha

  • @stuff9680
    @stuff9680 3 ปีที่แล้ว +3

    My newest colony got raided and my colony is built into a mountain right next to an ancient danger so when the team of sappers tried to breach they breached the ancient danger and 2 scythers and a centipede destroyed the raid but the raider were able to destroy the centipede and one scyther and I got 5 new slaves

    • @Noobert
      @Noobert  3 ปีที่แล้ว

      sounds like it worked out great haha

  • @Nognamogo
    @Nognamogo 3 ปีที่แล้ว +11

    I'm pretty sure darkness doesn't affect accuracy anymore.

    • @Noobert
      @Noobert  3 ปีที่แล้ว +1

      yeah its changed haha

  • @user-nb6si3qb2m
    @user-nb6si3qb2m 2 หลายเดือนก่อน

    if enemy have explose weapon like grenade to destory my wall what can i do? they wont go inside killbox plz give some tip

  • @namvo3013
    @namvo3013 3 ปีที่แล้ว +2

    Sappers will choose an opened door instead of digging through the wall if they have a path to your base through that door. You can lure them in a killbox without turret that way. Raiders wear low shield pack these days so colonist should get a few to protect themselves. Zap an enemy with insanity lance sometimes make their friends blasting them with deadly rockets.

    • @Noobert
      @Noobert  3 ปีที่แล้ว +1

      When someone has doomsday launcher............

    • @namvo3013
      @namvo3013 3 ปีที่แล้ว +1

      @@Noobert ... it's the same feeling when you wake up in the morning listening to the sound of explosion in the insect hive because you planted some bombs while they sleep.

    • @Noobert
      @Noobert  3 ปีที่แล้ว +1

      @@namvo3013 lmao. boom boom go alien chicken

  • @FatherA9303
    @FatherA9303 3 ปีที่แล้ว +1

    You friend deserve award for amazing showman ship or just how you talk you deserve a award

    • @Noobert
      @Noobert  3 ปีที่แล้ว +1

      Awwww

    • @FatherA9303
      @FatherA9303 3 ปีที่แล้ว

      @@Noobert any chance you have done a advanced guide for rim world mod that allows you set your work schedule/ priorities from 1 to 9 and even allows you set time for when a colonists works on something?

  • @wasntwas
    @wasntwas ปีที่แล้ว +1

    My first time dealling with sappers, they drilled into my animal pin and set it on fire.
    My second time with sappers THEY DRILLED INTO MY ANIMAL PIN AGAIN jt had a bigger wall too! And then shot at all my animals!

  • @Gropylol
    @Gropylol 3 ปีที่แล้ว +1

    badass

    • @Noobert
      @Noobert  3 ปีที่แล้ว

      Indeed

  • @wolfk4213
    @wolfk4213 3 ปีที่แล้ว +1

    Great information for a newb (me) and very funny. What more could you want?

    • @Noobert
      @Noobert  3 ปีที่แล้ว

      Idk XD

  • @boundedscythe7726
    @boundedscythe7726 ปีที่แล้ว

    That's a FUNNY looking smile face

  • @TVLQVinh
    @TVLQVinh หลายเดือนก่อน

    12:03 got me 😂😂😂

  • @founderoftheempire8589
    @founderoftheempire8589 3 ปีที่แล้ว +2

    I got a mod that adds glitterworkd raiders that send orbital strikes that completely destroy your base if it's not inside a mountain, right before they send 200 drop pods to finish off your survivors. No matter how good my defenses are these raids usually end my colonies 100 percent of the time

    • @Noobert
      @Noobert  3 ปีที่แล้ว

      Wtf is that mod?

    • @founderoftheempire8589
      @founderoftheempire8589 3 ปีที่แล้ว +1

      @@Noobert it is called "Glitter Tech" by Sam_

    • @Noobert
      @Noobert  3 ปีที่แล้ว +1

      Lmao

    • @plane_1
      @plane_1 2 ปีที่แล้ว

      ehh, just use a nuke mod and nuke em

  • @Asmitha90
    @Asmitha90 3 ปีที่แล้ว +2

    It all comes down to what type of playstyle you go for if you play standard then your networth shoudnt be over 500k so all of this stuff may work hoever if you plaing an endles colony with 10m+ networth even kill boxes may be insuficient.

    • @Noobert
      @Noobert  3 ปีที่แล้ว

      Yeah that's def fair

  • @Weltenbrandt
    @Weltenbrandt 3 ปีที่แล้ว

    Can you do a factorio like setup?

  • @SomebodytoRemember
    @SomebodytoRemember 3 ปีที่แล้ว +3

    This is the first video of yours I have seen, and this is absolutely amazing Noobert! The editing and comedy with the information is just astounding, fantastic job!! Sub earned!

    • @Noobert
      @Noobert  3 ปีที่แล้ว

      Yes one more for the list

    • @SomebodytoRemember
      @SomebodytoRemember 3 ปีที่แล้ว +1

      @@Noobert *Fear intensifies*

    • @Noobert
      @Noobert  3 ปีที่แล้ว

      @@SomebodytoRemember XD

  • @darkeneddragon19
    @darkeneddragon19 6 หลายเดือนก่อน

    Calling in for reinforcements from allied factions can also help save a doomed colony.

  • @plane_1
    @plane_1 2 ปีที่แล้ว

    If I have 4 pawns, who have 1 lmg, 1 auto pistol, one bolt and one revolver and I have no killbox, if say.. a forest fire burned down an ancient danger wall and let out 4 mechanoids, what should i do?
    help this really happened to me

  • @robbiebrannon396
    @robbiebrannon396 10 หลายเดือนก่อน

    have used IED + pillar super confirmed go for the softest thing you can make it from then attack it by hand a few times so the durability is still there but 1 well placed bullet will bring down the house save the components for emp IEDs and firefoam IEDs this way if you gotta watch something burn you can try lobbing a grenade / bullet down range in an attempt to stop the fire from coming closer to your compound also maybe helpful maybe not invest in 2 guns a masterwork - legendary charge lance and sniper rifle put em on your pawns with trigger-happy and train em at a wall with a trash smg to bring up shooting this way you are being a little more preventive than the person saying "i wont be raided today" that extra point in shooting maybe just maybe will save your colony from getting a man in black plus it trains your construction i still remember .19 where i was running around smoothing montains and laying bricks to construct a multi-analyzer cause i was solo

  • @masteraussie4395
    @masteraussie4395 3 ปีที่แล้ว +7

    I see you are a mod conisure as well

    • @Noobert
      @Noobert  3 ปีที่แล้ว +2

      Indeed

  • @nathanleung8545
    @nathanleung8545 3 ปีที่แล้ว +2

    "I will send sappers to smash your bed tonight." OOF

  • @jeremyfisher2122
    @jeremyfisher2122 3 ปีที่แล้ว +1

    I use CE (Combat Extended) and spike traps r so broken that 1 wood spike trap can do over 200 damage to a man in power armor at best. 30 damage at worst.

    • @Noobert
      @Noobert  3 ปีที่แล้ว

      I havent see a wooden trap work that well in ce before. Im going to have to pay closer attention

  • @titusderfunfte674
    @titusderfunfte674 3 ปีที่แล้ว

    Just how do I get my colonist through the trap in to my base?

  • @memecatman7418
    @memecatman7418 3 ปีที่แล้ว +2

    R.I.P. Stonehearth

    • @Noobert
      @Noobert  3 ปีที่แล้ว

      Ikr

    • @npc8253
      @npc8253 3 ปีที่แล้ว

      Ace mod i heards pretty good tho

  • @Toastman64
    @Toastman64 2 ปีที่แล้ว +1

    The first sitch is how I lost my first colony. The Minutemen were overrun by being worn down by the insects…and the survivors didn’t stand a chance…royalty had me summon reinforcements and miraculously I survived. Then another faction raided me….my first colony, and first failed run….as the death of the minuteman took hold, the survivors escaped into the wilderness. Only to starve and be stabbed to death by drugged tribals….
    Long Live The Minutemen!!!

    • @Kaiser282
      @Kaiser282 2 ปีที่แล้ว

      Can't tell if actual colony or beginning of fallout 4 meme. I love it.

  • @gamesdisk
    @gamesdisk 3 ปีที่แล้ว +1

    I got mech prodded early on and it had some kinda mortar, so I told them to pick up everything and we left

    • @Noobert
      @Noobert  3 ปีที่แล้ว

      Fair decision

  • @society5767
    @society5767 3 ปีที่แล้ว +1

    is your music background a remix of Suzy by Caravan Palace? it sounds very similar to Suzy

    • @Noobert
      @Noobert  3 ปีที่แล้ว

      idk

    • @society5767
      @society5767 3 ปีที่แล้ว

      @@Noobert here's the original song, I think it is :) th-cam.com/video/1RaKSRU60bw/w-d-xo.html

  • @ayeeilikecheese.490
    @ayeeilikecheese.490 3 ปีที่แล้ว +2

    Base went boom boom hehe 0:24

    • @Noobert
      @Noobert  3 ปีที่แล้ว +1

      Lol

  • @madharambe3264
    @madharambe3264 3 ปีที่แล้ว

    I've played since 2018 and didn't know that trees can be used as cover

  • @emperorofmankind6179
    @emperorofmankind6179 3 ปีที่แล้ว

    What if i have a castle with a moat which forces 1 entry

  • @T729-3
    @T729-3 3 ปีที่แล้ว +1

    Rage comics what a throw back

    • @Noobert
      @Noobert  3 ปีที่แล้ว

      Yeah man

  • @mattvoelker241
    @mattvoelker241 3 ปีที่แล้ว +2

    surprised you didn't end with "If everyone is dying and it looks horrific, take a few pawns and leave". If you have enough time to crack an ancient danger, you have enough time to flee the map.

    • @Noobert
      @Noobert  3 ปีที่แล้ว

      True hahq

  • @Nixahma
    @Nixahma ปีที่แล้ว

    I'm a year late, but in terms of killboxes, how do you prevent the enemy from just attacking your walls? If I make my walls out of wood, they just brute force through, and I don't have steel to spare to make killboxes at every side of my base (I don't have a mountain to live in, so I have all four sides exposed)

    • @Krosis29
      @Krosis29 ปีที่แล้ว

      Make a single killbox and make it worth their time, so the AI will prioritize your killbox instead of your house.
      In my first game I had batteries inside the killbox so the raiders will see them as an easy way to kill you by leaving your house unpowered. Little do they know, that's the only place where I have defenses.

  • @aydeniskind4556
    @aydeniskind4556 3 ปีที่แล้ว +1

    It work 😃

    • @Noobert
      @Noobert  3 ปีที่แล้ว +1

      Yes it do

  • @theunmobablespes6582
    @theunmobablespes6582 3 ปีที่แล้ว +3

    I've never played a single minute of Rimworld in my life but this is pretty good content and your editing is top notch. Keep going.

    • @Noobert
      @Noobert  3 ปีที่แล้ว +1

      Lmao thanks mate

    • @theunmobablespes6582
      @theunmobablespes6582 3 ปีที่แล้ว

      @@Noobert just started yeaterday evening. I'm overwhelmed by the amount of things to do in this game :D

  • @aguywithoutaname9236
    @aguywithoutaname9236 3 ปีที่แล้ว +2

    how to survive after all your defenses have failed you and all your pawn are either dead or wounded ...
    you just request help from the empire
    and if they don't come to save the day
    you just wait for another raid to finish the first

    • @Noobert
      @Noobert  3 ปีที่แล้ว +1

      Lmao

    • @Noobert
      @Noobert  3 ปีที่แล้ว +1

      Lmao

  • @sylvesteruchia5263
    @sylvesteruchia5263 ปีที่แล้ว

    "Walls make rimworld great again " 😂 😂 😂
    Lol.

  • @connormcintosh4828
    @connormcintosh4828 3 ปีที่แล้ว +1

    As one layer and still a father kind of guy I do indeed know what you mean

    • @Noobert
      @Noobert  3 ปีที่แล้ว

      XD hahaha

  • @DatBoi-sl1rw
    @DatBoi-sl1rw 2 ปีที่แล้ว

    Unless you got CE in wich case a single pkm will shred anybody and incendiary mortars are nukes

  • @ManofExtremes
    @ManofExtremes 3 ปีที่แล้ว +1

    Modular base design is nearly impenetrable. I add embrasures with turrets and mortars to make it a giant pillbox.

    • @Noobert
      @Noobert  3 ปีที่แล้ว +1

      Best base

    • @ManofExtremes
      @ManofExtremes 3 ปีที่แล้ว +1

      Thank you Noobert! And thanks for the info on the video, I didn't realize sappers attack beds.

    • @Noobert
      @Noobert  3 ปีที่แล้ว

      No problem mate

  • @crustyplunger6573
    @crustyplunger6573 2 ปีที่แล้ว

    Ogres have layers... like an onion. i once heard lol

  • @darthsquid2107
    @darthsquid2107 2 ปีที่แล้ว

    I got a mod that lets me build vanilla natural stone walls. High health limestone walls now.

  • @sierra7534
    @sierra7534 2 ปีที่แล้ว

    I'm pretty shoot shooting accuracy is no longer affected by light/darkness

  • @EleCtRoNicArTifY
    @EleCtRoNicArTifY 3 ปีที่แล้ว +3

    had to check upload year because of the rage memes

  • @georgianbay9589
    @georgianbay9589 3 ปีที่แล้ว +1

    Is this a reupload? or were those memes put in the video in 2020? from 2008+?

    • @Noobert
      @Noobert  3 ปีที่แล้ว

      Yes XD

  • @JoshSweetvale
    @JoshSweetvale 2 ปีที่แล้ว +3

    Boomrats in the walls.
    Mining the whole wall would be a bit much. Maybe between the last wall and your base.
    But letting Boomrats await a breach in the first wall(s) sounds like !!fun.!!

  • @davidbass6780
    @davidbass6780 2 ปีที่แล้ว

    Wooden floors in killbox. 0% flammable walls in killbox.
    Light the wooden floor on fire and close the entrance and exit doors. Watch them burn.

  • @daisukemorichika315
    @daisukemorichika315 3 ปีที่แล้ว

    on my 1000 hours of playing rimworld it never accour me to use animal pulser like that

  • @fives7853
    @fives7853 3 ปีที่แล้ว +1

    I did a killbox but raiders always mining from my walls or the doors which i put for my colonists.

    • @Noobert
      @Noobert  3 ปีที่แล้ว +1

      Danged sappers

    • @fives7853
      @fives7853 3 ปีที่แล้ว +1

      @@Noobert do you have any solve for this?

    • @Noobert
      @Noobert  3 ปีที่แล้ว +1

      Turrets within the base.

    • @Noobert
      @Noobert  3 ปีที่แล้ว +1

      Also watch my 50 to ips for beginners vid

  • @sethr.c1065
    @sethr.c1065 ปีที่แล้ว

    Seems like drop pods are the only way my enemies know how to attack. No point in trying to defend externally.