The Truth Behind the Stages of Sonic Colors

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  • เผยแพร่เมื่อ 11 ก.พ. 2020
  • It's taken nearly 10 years of digging around under the hood but it's finally time for the truth to come out.
    This is a comprehensive documentation of what data mining and studying the game's files reveals about the game's development and a possible earlier concept for the game's design. Hopefully my findings become more well known amongst those interested in what was left on the cutting room floor.
    *I misspoke when talking about Planet Wisp where I accidentially said "3 and 4" instead of "1 and 4", the visuals and subtitles do reflect the correct information however
    Music used:
    Sonic Colors Original Soundtrack - Numerous songs
    Winter Sports Champion Race - Mario & Sonic at the Sochi 2014 Olympic Winter Games
    Windy Hill - Mario & Sonic at the Sochi 2014 Olympic Winter Games
    Reach for the Stars - Mario & Sonic at the Rio 2016 Olympic Games
    Tropical Resort - Hyper Potions • Hyper Potions - Tropic...
  • เกม

ความคิดเห็น • 211

  • @GeekCritique
    @GeekCritique 3 ปีที่แล้ว +245

    Thank you _so_ much. I just played through the whole "original" game by following this, and it was a BLAST. And it makes _so much sense_! Unleashed and Generations would've been considered way too gimmicky and 2D if _they_ had made you play all their gimmick stages as regular acts, too! I always adored Colors' themes and aesthetics, but felt the level design held it back from being much better than a very average game. I feel like you've given me the blueprint for the game I would've LOVED that I KNEW was in there, so again, THANK YOU.
    I made a cheat sheet of where the original acts are:
    Tropical Resort:
    1: 1&2
    2: 3
    Sweet Mountain
    1: 1&2
    2: 3&5
    Starlight Carnival
    1: 1
    2: 5
    Planet Wisp:
    1: 1&4
    (the video said 3&4, but I think you might've misspoke)
    2: 6
    Aquarium Park
    1: 1&4
    2: 6
    Asteroid Coaster
    1: 1&2
    2: 6

    • @dolomite1067
      @dolomite1067 3 ปีที่แล้ว +2

      @@epsilonalphaargo1948 .....What... was.... that....?

    • @dolomite1067
      @dolomite1067 3 ปีที่แล้ว

      @@epsilonalphaargo1948 I think this is the wrong comment.

    • @dolomite1067
      @dolomite1067 3 ปีที่แล้ว

      @@epsilonalphaargo1948 They never said anything about the Classics or Adventure games.

    • @dolomite1067
      @dolomite1067 3 ปีที่แล้ว

      @@epsilonalphaargo1948 Ah. That must explain things. Thanks for clearing things up.

    • @bigfanofsb653
      @bigfanofsb653 3 ปีที่แล้ว +1

      You turned into a 6 year old for that last paragraph. Also he's not a classic elitist as shown by him liking boost game play. Not to mention Adventure elitists also exist. Because of that time to have some fun.
      BTW, I used to feel that SEGA should halt production of and recall all Adventure Sonic content (Which would be a horrible business decision by the way) and not release any new Adventure Sonic for the next 20 years for my revenge fanta... I mean as punishment for the vile way you Adventure Sonic elitists acted. But then I realized that this would be cruel and mistreatful to many genuinely good and decent Adventure fans whose voices are unfortunately drowned out by ThE LiKeS oF YoU. Regardless, some form of punishment for the disgusting behavior (Which is not present in ANY other form, for any other part of the fanbase) of you Adventure elitists is nessitsary (because internet troll are high concern for a video game company) and as soon as a suitable punishment that does not affect genuinely good Adventure fans (such a punishment is not in SEGA's power) is thought up, should be implemented.
      Now I would like to be a 6 year old for a moment and go. THAT HOW YOU SOUND (minus my self awareness). By the way could you not find a place any more suitable for this reply like the actual post.

  • @SKmaric
    @SKmaric  2 ปีที่แล้ว +63

    So when I said at the end of this video "maybe if we see a remaster" I honestly thought it would never happen, Sega rarely does rereleases of Sonic games newer than 2001 and are more interested in new games entirely.
    Not only did we get a remaster, but one that does nothing I proposed.

    • @bigfanofsb653
      @bigfanofsb653 2 ปีที่แล้ว +5

      Insert I like Colors Ultimate comment here.

    • @ianrennebohm8294
      @ianrennebohm8294 2 ปีที่แล้ว +8

      Well since Colors Ultimate is the official version for the PC, we'll be seeing mods that can fulfil the original vision.
      Hell. The game's barely out and we can already see it here:
      th-cam.com/video/vxGxCu5GQ5c/w-d-xo.html

  • @SKmaric
    @SKmaric  3 ปีที่แล้ว +153

    Here before the "this is what Ultimate should have been" comments.

    • @DarkLink1996.
      @DarkLink1996. 3 ปีที่แล้ว +17

      Luckily, the Steam version will probably be modded to be this. Personally, I hope Ultimate adds the Nega Mother Wisp

    • @goldensucc126
      @goldensucc126 3 ปีที่แล้ว

      oh shit, you're alive!

    • @DarkLink1996.
      @DarkLink1996. 3 ปีที่แล้ว +4

      @@3Dee_King Epic, Steam, still PC. The free games have given me a decent collection on Epic anyway.

    • @LeopoldLitchenstein
      @LeopoldLitchenstein 3 ปีที่แล้ว +3

      It's a shame they probably won't do it but yeah, it would be nice if they did. My theory is they split the Acts to make sure the game could actually run well on the Wii, but using them as padding makes sense too.

    • @LeopoldLitchenstein
      @LeopoldLitchenstein 3 ปีที่แล้ว +2

      @@DarkLink1996. I'd love for DS content to be added to the game if not that entire version. So far doesn't look like they're doing that though, which is unfortunate.

  • @ToxicAtom
    @ToxicAtom 4 ปีที่แล้ว +209

    now what I'd like to see is a mod (maybe even a Generations mod if need be) to allow playing of the originally intended full acts.

    • @gameman5804
      @gameman5804 3 ปีที่แล้ว +17

      And Sweet Mountain Acts 1 and 2.

    • @user-fy7un8tk3i
      @user-fy7un8tk3i 3 ปีที่แล้ว +3

      gameman5804 still in the works

    • @waled7564
      @waled7564 3 ปีที่แล้ว +1

      Sonic colors need to be longer by make it still has 6 acts and make this acts longer And it's will be better if they make it with different themes

    • @jonbeecee
      @jonbeecee 3 ปีที่แล้ว

      @@gameman5804 bit late to the party but you got a link for that one?

    • @TheUltimateZMAN
      @TheUltimateZMAN 2 ปีที่แล้ว +3

      It exists now twitter.com/TGCritique/status/1413263368111198208?s=20

  • @elmark3550
    @elmark3550 3 ปีที่แล้ว +57

    Colours would need this structure, a hub world and the character missions from the ds version. If it was that way it would be one of my favorite games ever made

    • @AwesomeGuy2x
      @AwesomeGuy2x 2 ปีที่แล้ว +8

      My idea would be to mush the acts into 2 acts somehow, and new maps for the missions. Hub world sounds good, they should have taken notes from Sonic Unleashed, as it had a really good hub world.

    • @LilXancheX
      @LilXancheX ปีที่แล้ว +4

      Missions in sonic games are pure lazy. I hate doing them. They’re just fillers to make the game last longer. Collect 300 rings, wtf?

    • @wildberrysherbert3803
      @wildberrysherbert3803 ปีที่แล้ว +1

      @@LilXancheX Than just don't do them.

  • @SKmaric
    @SKmaric  4 ปีที่แล้ว +13

    Subtitles are now up!

  • @megametexe5129
    @megametexe5129 3 ปีที่แล้ว +69

    You're the first person I've seen acknowledge Sonic colours on DS. I personally prefer the DS version of the game.

    • @Naito9874
      @Naito9874 2 ปีที่แล้ว +4

      Same

    • @dappershinx9234
      @dappershinx9234 2 ปีที่แล้ว +14

      It's actually so much better. It has problems with inconsistent difficulty but besides that does absolutely everything better than the Wii version. Peak Sonic gameplay imo

    • @megametexe5129
      @megametexe5129 2 ปีที่แล้ว +5

      @@dappershinx9234 a true person of culture

    • @dappershinx9234
      @dappershinx9234 2 ปีที่แล้ว +4

      @@megametexe5129 as are you

    • @paulbell3682
      @paulbell3682 ปีที่แล้ว +1

      Wii/Ultimate is still better IMHO.

  • @SuperSaiyanSonicYT
    @SuperSaiyanSonicYT 4 ปีที่แล้ว +53

    Great video, well detailed and it helped answered my questions regarding Sonic Colours act structure. Personally they should've just stayed with longer main stages instead of splitting them into two. Yes it would've made the game a little bit shorter, but I would've had more fun with Colours (on Wii at least). Still decent game tho.

  • @knuxuki1013
    @knuxuki1013 4 ปีที่แล้ว +30

    Gosh, I REALLY wish they stuck with 2 acts or do

  • @Vi0lentThund3r
    @Vi0lentThund3r 3 ปีที่แล้ว +44

    FINALLY SOMEONE WHO APPRECIATES THE DS VERSION!!

  • @joryujozuma1996
    @joryujozuma1996 4 ปีที่แล้ว +22

    I actually recognized the filter that was used in stg730. It might be a test of how phaser effects should be defined and this one was scrapped in favor of more treble. However this "scrapped" filter later made its way to Gens.

  • @legoboy7107
    @legoboy7107 2 ปีที่แล้ว +11

    I'd love to see a mod that restores this original order. Then I wonder how much better the 3D/2D balance would be, such that maybe it would be good enough to actually be considered a 3D game rather than a like 80% 2D game, and how much better realized the claim of "Unleashed without the Werehog" actually would be.

    • @mizzix
      @mizzix 2 ปีที่แล้ว +1

      Apparently someone already made that dream a reality, its called sonic true colors and its a mod for the wii version

    • @miimiiandco.8721
      @miimiiandco.8721 ปีที่แล้ว

      Even still, the 3D sections of Colours are typically less complex than other games. There are more interesting 3D sections, like the Sweet Mountain area that looks like you should be able to quick-step in it, though Colours is definitely a 2D game with 3D sections in my eyes.

  • @vio_rtm
    @vio_rtm 4 ปีที่แล้ว +15

    Been thinking about the whole idea of "structure" in Sonic games a lot recently, and I was lucky enough to run into this video. I've personally been very curious about the way that Sonic levels present their mechanics and set the pace for their games, and it's a bit of a shame that they split some of the acts the way they did (particularly Sweet Mountain).
    Besides that, I personally did have to rewind a few times because I didn't catch the end of a sentence, or just wanted to make sure I heard everything correctly (since I was watching this video to get information, after all). The subtitles helped quite a lot in this regard. Other than that, it overall felt well-paced, and I especially appreciated how you didn't hang on any particular bit for too long. Great video, and great information you've presented here!

  • @TDRR_Gamez
    @TDRR_Gamez 3 ปีที่แล้ว +14

    I always thought Sweet Mountain had the most good levels in a single zone, so that's why! Also people say Planet Wisp is the worst zone in the game but tbh I had much more fun with it compared to Starlight Carnival which was either an interactive cutscene or other times just boring hover time, the biggest pace killer in the whole game IMO.
    Despite that, I actually quite enjoy a few of the more gimmicky stages, had tons of fun playing through all of Planet Wisp (Act 5 was the least fun one but still had a good time with it), Act 2 of Aquarium Park, Act 5 of the same zone, it was the least bad of the yellow spring sections and I quite liked it, all of Asteroid Coaster except for Act 4 since it was too easy and not really fit for a whole act of it's own. Tropical Resort's Act 5 was also nice, but it's much better with Spike unlocked.
    For me, it's not a deal breaker, Colors Wii is still one of my favorite Sonic games but it would've been nicer if the "side acts" were unlocked after beating the boss so you can move on to the next zone instead of having to play all of them in order for the first 3 zones, or side missions like in Colors DS.
    Also Game Land is boring, the time it took to make those stages could've been spent in improving the rest of the game but oh well I guess the multiplayer kinda sorta makes up for it (wasn't the last multiplayer game up until that point Shadow the Hedgehog? It's a bit more justified then but still) EDIT: Just replayed them and they're actually decent, a lot are fairly cool too actually

    • @UltimateTS64
      @UltimateTS64 3 ปีที่แล้ว +4

      Yeah I agree, Starlight Carnival is my least favorite zone in the game. It's aesthetic is really dope, but in terms of gameplay it lacks true 3D sections and has gimmicky 2d sections. That's why I really liked the track they made out of it in Sonic and All-Stars Racing Transformed, it made for a really cool racetrack

    • @Terminal_Apotos
      @Terminal_Apotos ปีที่แล้ว

      If they Combined the first 3 Act and Act 5 of Sweet Mountain, it would make the Ultimate Colors Level

    • @jaydenc367
      @jaydenc367 ปีที่แล้ว

      Planet Wisp is awesome honestly but Starlight Carnival isn't that bad and had a lot of genuinely good gameplay to it. Act 4 of Asteroid Coaster was difficult for me at first...and took a while to figure out how to beat it.
      Eh...Game Land is pretty fun not boring.

  • @Gamerturk
    @Gamerturk 4 ปีที่แล้ว +15

    Ah great video! Haven't done anything Sonic related in the near past, wasn't even checking news lately, but this popped up in my sub feed, and I genuinely am glad I clicked on it! Great find, great analysis, overall a fun video to watch! Just one tiny feedback. As someone who watches TH-cam videos on 1.5x speed, I didn't feel the need to do that on this video. Well, that's great for me obviously, but I feel it may be too fast for many people. So either pacing down a bit or adding subtitles of your script (if you have any)!
    But yeah, it's always great to have an extensive and well done analysis on stages by a modder who can catch on to behind the scenes stuff, looking forward to more, if you ever feel like doing more!

  • @MrThecoolman
    @MrThecoolman 4 ปีที่แล้ว +18

    Loved the video, saw it a few days ago and set the reminder. Very interesting, I'd love to see someone make a mod for either Generations or Dolphin that restores the acts as they were originally intended as well as make it playable from start to finish.

    • @icee1683
      @icee1683 3 ปีที่แล้ว +4

      That would definitely increase my enjoyment of them, Colors is still one of my favorites nevertheless.

  • @brandonator275
    @brandonator275 4 ปีที่แล้ว +11

    Id love to see more videos like this! great facts and i got tons of giggles and laughs from this! keep it up!

  • @MrPokination
    @MrPokination 2 ปีที่แล้ว +4

    For anyone reading this now: there's actually a mod of the Wii version called "sonic: true colors" that rearranges the acts so that they are played in their original order. The levels are still awkwardly split, but when playing the game through the egg shuttle it is a much more fun experience

    • @mizzix
      @mizzix 2 ปีที่แล้ว

      WHAT REALLY

  • @jcz_m
    @jcz_m 4 ปีที่แล้ว +5

    Awesome video! Super eye-opening, never even thought to consider what you've analysed here.

  • @TheA_Gamer554
    @TheA_Gamer554 4 ปีที่แล้ว +11

    this was an amazing video I wasn't expecting, and i had the same experience as you with colors. makes me wonder if someone could do every original act, like you did with reboosted or the aquarium park mod

  • @bctalicorn809
    @bctalicorn809 3 ปีที่แล้ว +5

    Colors DS is so good. Absolutely love it

  • @mrrwalden101
    @mrrwalden101 4 ปีที่แล้ว +3

    Yoooooo this was such a cool video! I knew of how the main game acts were split up & their distribution in each zone, but not their names & certainly not about the multiplayer zone names. Makes the name "Sonic Simulator" fit two-fold now! I'll have to see how the Game Land stages compare to the stages they're based on. Funny that the Unleashed Stages that are remixed aren't even in the Wii version of Unleashed.
    I do prefer the structure & extra content of the DS version, but at the time for the Wii version, it was cool to have a slightly different take on the Unleashed gameplay (particularly for the "old" Act 1s & 2s). And Super Sonic! I used to like the DS version a lot more but when I started learning more in-depth stuff about the Wii version I began to appreciate it some more too. Maybe would've felt a little better paced if it were structured like Colors DS or Generations HD. I digress tho! Good games, & again really informative video!
    Speaking of the DS version tho, the unused filtered version of Terminal Velocity seems to resemble the arrangement used in the DS version. So that could give an idea of what the base song sounds like, but that wouldn't explain why it's named as if it were act 3. Weird!

  • @Gnidel
    @Gnidel 3 ปีที่แล้ว +2

    Forces has a structure. Almost every zone has:
    - Modern Act (all zones)
    - Avatar Act (all zones)
    - Tag team Act (all zones except Death Egg, City and Chemical Plant)
    - Classic Act (all zones except Metropolis)
    - Boss act (except Chemical Plant)
    So it's Unleashed/Generations (zones with 1 act per style + boss) with more gameplay styles and, unfortunately, cut content. I'm sure those holes would be filled with:
    - Death Egg tag team (escape together)
    - Chaos boss fight (Classic, City)
    - Metal Sonic in Chemical Plant (Avatar, notice that end of Stage 2 looks like arena)
    - City tag team (replaced by Metal boss fight in the final game)
    - Metropolis Classic (quoting Eggman, "backup generator under Metropolis")
    - Shadow boss (in Episode Shadow)

  • @GottaGoFas
    @GottaGoFas 3 ปีที่แล้ว +1

    I'm late to this, but this is a great video man! Really detailed :)

  • @gooseflinger8114
    @gooseflinger8114 4 ปีที่แล้ว

    Nice video, I found it really entertaining and interesting.

  • @Omar_E11
    @Omar_E11 4 ปีที่แล้ว +7

    I will say it's kinda unorthodox but it doesn't get in the way of me enjoying the game personally. I think complaints that Colors/Colors levels were too short stem from people playing the game like Unleashed, rushing to end and trying to beat stages as fast as possible. I think where Colors faults here is that it doesn't encourage players to really backtrack and get the most out of the levels, because that's the ideal way to enjoy this game.
    Great video however!

    • @animatedabe6819
      @animatedabe6819 4 ปีที่แล้ว +4

      Omar I agree , this is actually my favorite sonic game, it is very fun and visually amazing

    • @spritvio639
      @spritvio639 3 ปีที่แล้ว +2

      To be fair I think that is because of how Colors was presented. Back in the day Colors was said to be unofficially by fans "The day stages without the Werehog" so it is no wonder people were expecting more or less the same thing.

    • @spritvio639
      @spritvio639 3 ปีที่แล้ว +4

      That and. No. Colors does encourage people to backtrack and get the most out of the levels that is what the Red Rings, Ranks and Point system is there for. People just don't wanna try for the S- Ranks. The Red Rings are the things people are more likely to collect for Super Sonic but Sonic Color's Rank system is underatted. With the points and rank system the player has to hurry through the levels while stringing together the different pathways (if your getting the ranks the right way and not just spamming drill in the same place for more points) in order to reach the point requirement for the S-Rank. While unlike the other games under a time limit which vary depending on the stage. So you have to rack up as many points as possible while racing to the finish, you need to know where to boost, and when to boost to get to the goal the fastest way and rack up the points as fast as possible.

  • @PennyLance
    @PennyLance 3 ปีที่แล้ว +1

    Bruh the remixes you used are so GOOD

    • @TRG_R17
      @TRG_R17 2 ปีที่แล้ว +1

      Remixes?

  • @TroyIsLyco
    @TroyIsLyco 2 ปีที่แล้ว +1

    How does this video only have 15K views.
    This video feels like it should have 100K at least.

  • @jimbobiscool1256
    @jimbobiscool1256 3 ปีที่แล้ว +2

    really would like to see the stages fixed in a mod for either dolphin, wii or ultimate, most likely ultimate, but it'd definitely show these levels are pretty on par with the unleashed daytime stages

  • @lemonadesnake
    @lemonadesnake 2 ปีที่แล้ว +5

    "every act loads from one giant level"
    This is true, but also not true. There is a glitch you can do in certain levels to get to the previous or next act, with no enemies loaded and poor collision. This is most likely there so the devs can make the acts look like they are all connected, or so its easier to design levels.

  • @youpickwario1992
    @youpickwario1992 2 ปีที่แล้ว +2

    I wished they stuck with the 2 Acts and Boss structure with some bonus levels as supposed to the random 6 Acts that they did. I wouldn't have mind if the game was short at least it would have more consistently fun.

  • @Brain_With_Glasses
    @Brain_With_Glasses 2 ปีที่แล้ว +2

    Maybe the full stages will be finally realized with the "Rival Rush" mode in Ultimate. Most stages in Colors are not designed to race with another opponent, so maybe they will take the most viable stages, combine them, and leave out all the fluff so Sonic can race Metal.

  • @greenD7244
    @greenD7244 4 ปีที่แล้ว +7

    Do you think if they went through with the original 2 act + missions structure, they would’ve had the same character cameos as in the DS version?

    • @WaddleDee105
      @WaddleDee105 4 ปีที่แล้ว +7

      No, that was a DS-exclusive idea. The way the levels in the Wii ver are split up clearly happened relatively late into development (probably no earlier than 6 months before release) and if Sonic Team wanted to have all those character cameos in the Wii ver that would have been planned in the very early concept phase of development and they wouldn't have budged on it since making new 3D models and getting the voice actors for all the characters would be a huge deal.

  • @gamesandluigifan7152
    @gamesandluigifan7152 3 ปีที่แล้ว +1

    I hope the remaster adds the acts as they were originally implemented as bonus content

  • @Naean
    @Naean 4 ปีที่แล้ว +2

    Was live chat enabled during this video's Premiere? If so, would you mind enabling Chat Replay? :-)

  • @justarandomperson5363
    @justarandomperson5363 ปีที่แล้ว

    This is some good content.

  • @karelissomoved1505
    @karelissomoved1505 3 ปีที่แล้ว

    I think they did this because when there was 2act only, they felt that the wisp were underused or their placement is cramped. So they splitted the act to get more space to the wisp.

  • @AllOfTheAbove777
    @AllOfTheAbove777 2 ปีที่แล้ว +2

    In my opinion I feel like each World should have been three acts long then a boss fight so all the three of Acts can feel long

  • @Golden-pm8sn
    @Golden-pm8sn 4 ปีที่แล้ว +4

    Can you this kind of video on forces? It really does seems that every act is connected to each other in their own zone

    • @SKmaric
      @SKmaric  4 ปีที่แล้ว +7

      Potentially, though I think the decision to make the acts shorter was made earlier in development, so no such full length versions exist (e.g. the terrain for Sunset Heights, Park Avenue and Red Gate Bridge are completely separate)

    • @bigfanofsb653
      @bigfanofsb653 2 ปีที่แล้ว

      @@SKmaric Congrats you picked the 1 example that's false. Park Avenue is just longer Sunset Heights. Red Gate Bridge comes right after.

  • @Terminal_Apotos
    @Terminal_Apotos 2 ปีที่แล้ว

    I will never see these stages the same ever again

  • @tikprpro03
    @tikprpro03 3 ปีที่แล้ว

    What they should have done for Ultimate is
    *Bring the full 2 acts as the first 2 acts
    *In those 2 acts incorporate elements from the "side acts" (for example, have the sprinkler in tropical resort act 1's first 2D section)
    *Have 4 entirely new acts using the level length and design from Unleashed and Generations

  • @Viezz
    @Viezz 2 ปีที่แล้ว +1

    I really wanna hear more of that terminal velocity hidden bgm

    • @teerv9763
      @teerv9763 2 ปีที่แล้ว +1

      Me too,since that one snippet of it sounds like the ds version,hopefully someone can go out of their way and make an extended video of this version of act 1

  • @thatguywiththefunnyprofile1644
    @thatguywiththefunnyprofile1644 ปีที่แล้ว

    After watching, and rewatching, this video, I've come up with an idea that could have potentially helped Colors in the long run. They should have delayed it until 2011, and released it as the Wii's answer to Sonic Generations. That way, they could have made more interesting stages to pad out the game with. And for getting a stage in Sonic Generations, they could have done a poll, similar to the one they already did for Generations, that asked the fans which of the Colors stages looked the coolest/most interesting.

  • @mechashadow
    @mechashadow 3 ปีที่แล้ว

    7:27 Best 3D control and platforming in the boost games, period.

  • @ADiretoria100
    @ADiretoria100 2 ปีที่แล้ว +4

    An entire analyzes of a game just to end the video to say "play the other version"
    Good because the DS one is the best one

    • @Darkslayer1534
      @Darkslayer1534 2 ปีที่แล้ว +1

      Nah

    • @thetbhresistance7042
      @thetbhresistance7042 2 ปีที่แล้ว +2

      @@Darkslayer1534 yea, I agree with him, the game actually takes advantage of Sonics speed and has better, and more consistent level design. The bosses are also better, the only thing I would say is pretty lackluster in DS is the special stages, but the writing and character cameos are quite nice.

  • @Roze_aye
    @Roze_aye ปีที่แล้ว

    oh my god someone finally said it. Sonic Colors is one of my all time favorite sonic games, and its not the wii version.
    I will also point out the wii wisps feel like gimmicks. but the ds wisps feel like gameplay extensions.
    in the wii version you grab a wisp to either complete some slow mandatory platforming, or clear a path to continue on, or collect a red star ring.
    on the ds, there are only a few that are mandatory, and its almost always "grab the wisp and then use it in the right section for a shortcut"
    they never break the flow or pacing of the stage

  • @CudiFor4
    @CudiFor4 3 ปีที่แล้ว +2

    I was expecting for them to say sonic killed everyone

  • @xXSilverDragonXx
    @xXSilverDragonXx 3 ปีที่แล้ว

    This was cool could you try making one about forces, lost world or another game

  • @TRG_R17
    @TRG_R17 2 ปีที่แล้ว +2

    Sonic Colors Ultimate Should've Done This But Didn't

  • @thealandude9146
    @thealandude9146 3 ปีที่แล้ว +1

    3:41 What could Prototype be?
    edit: I saw footage of it and I think it's Aquarium Part

  • @sonicthehedge
    @sonicthehedge 2 ปีที่แล้ว +1

    The wii version always felt incomplete.
    Apart from the acts being split into 2 acts but also the game is missing a super sonic boss fight something the DS version has

  • @MetaKnuxXbeats
    @MetaKnuxXbeats 3 ปีที่แล้ว +1

    Well, considering the rumors of a Colors remaster, I wouldn't mind if the remastered version dose this structure instead of just port the game straight up. I guess you can call it a director's cut? Even then, I probably would still prefer the DS version, which is a version a lot of people sleep on.

  • @vumeran
    @vumeran 3 ปีที่แล้ว +3

    I wish someone made a mod combining the acts that were separated

    • @Gmodfan750
      @Gmodfan750 2 ปีที่แล้ว +2

      that could be possible with sonic colors ultimate.

    • @LeopoldLitchenstein
      @LeopoldLitchenstein 2 ปีที่แล้ว +2

      They have some for Generations but maybe for Colors Ultimate they'll do the same

  • @thelowestpoly
    @thelowestpoly 4 ปีที่แล้ว +2

    Hi man! I loved ur video, don’t you mind if I take the information exposed here and translate it to make a Spanish version of it? I will give u the credits!

    • @SKmaric
      @SKmaric  4 ปีที่แล้ว +2

      That's what the invitation at the end is for ;) I'll also have proper subtitles up within the next day if you'd like to use them

    • @thelowestpoly
      @thelowestpoly 4 ปีที่แล้ว +2

      SKmaric Sure! I don’t need the subs, but if u want to put it to help me, it would be great!
      Thanks!

  • @The_Man_Who_Sold_the_World.
    @The_Man_Who_Sold_the_World. 2 ปีที่แล้ว

    What's the music at the end called?

  • @TTORMENTT
    @TTORMENTT 3 ปีที่แล้ว

    No wonder why I had sonic 1 vibes during sonic simulator

  • @RobotGlovesArt
    @RobotGlovesArt 2 ปีที่แล้ว

    It actually looks more like Colors was supposed to have 3 main acts and at least 3 sub acts, with at least one sub act being a unique level design with the a similar background but still short and gimmicky. Only Sweet Mountain seemed like it was two acts split into two. The rest felt like acts that last around 3-4 minutes normally if you're not speedrunning. The two acts combined would feel like there is one long act and then a shorter act, which would cause an imbalance.
    The mandatory sub acts lengthen the game but not in a different sense alone they last like around 1-2 minutes, barely padding like other past Sonic examples. But in the post game they lengthen the overall game through its red rings.
    Replaying the games I also notice how some parts of the sub acts are parts that flows better than their respective area in the main act without the Wisp. Sweet Mountain Act 6's platforming with the yellow blocks in the first section flows better than the slower platforming section in its respective counterpart in the main act.

  • @ikagura
    @ikagura 2 ปีที่แล้ว

    Why Ultimate didn't restore the two main acts + optional side mission format back?

  • @Zayponcirion
    @Zayponcirion 3 ปีที่แล้ว +1

    Good video, very interesting to be honest, but I want to ask you a question, can I translate your video into Spanish?, So that more people who do not speak English can learn about this game. I'll give you the credits you deserve at the end of the video.

  • @AdachiSimp
    @AdachiSimp 2 ปีที่แล้ว

    you should make more videos like this

  • @littleguystar
    @littleguystar 3 ปีที่แล้ว +2

    "Play Sonic Colors DS"
    My Man

  • @thealandude9146
    @thealandude9146 3 ปีที่แล้ว +2

    2:59 I feel so good as someone from Hong Kong when I can understand Japanese without having to learn it because the characters used in the comment is mostly Chinese words lol

  • @Georgette68626
    @Georgette68626 3 ปีที่แล้ว +3

    Let’s hope sonic colors ultimate has those levels combined

    • @arivivith4375
      @arivivith4375 3 ปีที่แล้ว

      Not happening. It's a remaster.

    • @spritvio639
      @spritvio639 3 ปีที่แล้ว

      @@arivivith4375 Mods.

    • @Soniman001
      @Soniman001 2 ปีที่แล้ว

      That would be retarded so no

    • @TRG_R17
      @TRG_R17 2 ปีที่แล้ว +1

      @@Soniman001 HOW

  • @deslardesslok
    @deslardesslok ปีที่แล้ว

    9:41 Little mistake in the subtitles with saying Big instead of Gamma luhmayo of course 6:00p.m. 4/29/2023

  • @backtothefutureman1
    @backtothefutureman1 3 ปีที่แล้ว +1

    Empire city is not in the wii/PS2 version.

  • @Zolerian
    @Zolerian ปีที่แล้ว +1

    Really someone should remake this game with the proper structure.

  • @TRG_R17
    @TRG_R17 2 ปีที่แล้ว +2

    Who In Sega Thought This Was A Good Idea And Who In Sega Thought Like This? 6 Act With Most Being Side Stages

  • @Xxblade17
    @Xxblade17 ปีที่แล้ว

    Cool

  • @Mehtaru
    @Mehtaru 3 ปีที่แล้ว +2

    The more I rewatch this the more it pisses me off that they chopped up levels that could've been almost as good, if not on par, as stuff from Unleashed and added the most basic of basic platforming with dumb gimmicks to pad the game out.

  • @UltraSTH
    @UltraSTH 2 ปีที่แล้ว

    What is Game Land 3-3 a prototype of? Does anybody know?

  • @promiseomiponle810
    @promiseomiponle810 3 ปีที่แล้ว

    2021 and the game is getting remastered possibly

  • @yetravellingsonc8372
    @yetravellingsonc8372 3 ปีที่แล้ว +2

    Okay, so if the Remaster is true...
    THEY *NEED* TO REIMPLEMENT THIS!

    • @simonlow0210
      @simonlow0210 3 ปีที่แล้ว

      There are some leaks saying that they will restructure the levels to the original 3-Acts formula. And also add in brand new cutscenes so it will resemble the DS version.

    • @LeopoldLitchenstein
      @LeopoldLitchenstein 3 ปีที่แล้ว +1

      @@simonlow0210 Sadly doesn't seem like they are; Sam Procrastinates did a video with side by side comparisons of the Wii version (on original hardware, not Dolphin) versus the remaster and Starlight Carnival had the same map so it's possible they just upscaled the textures and cutscenes and added new content on top of that. If they didn't however, and kept the 6 Act structure by having 4 side missions, maybe make the smaller ones be labeled as Act 1-2, 1-3, etc. And have the main ones be Act 1 and 2.

    • @simonlow0210
      @simonlow0210 3 ปีที่แล้ว

      @@LeopoldLitchenstein Yeah, I saw the official screenshots, and it seemed to be mostly upgraded graphics, some extra skins and a Tails added in. A little disappointed, but not too bad. :)

    • @LeopoldLitchenstein
      @LeopoldLitchenstein 3 ปีที่แล้ว +1

      @@simonlow0210 Only time will tell. It would be a lot of work but to me it'd be worth it because if the stages weren't all split up the way they were, this game would have been even better. Maybe have 3 main Acts made up of the combined stages for each area, plus 3 new side missions for the remaster? It can be done, but it would take a lot of work and who knows if they put forth the effort. In any case if they didn't do it then the PC version will do so with mods.

  • @Sydney_Angelyt
    @Sydney_Angelyt 3 ปีที่แล้ว +1

    I seem to be the only one who prefers 3+ acts to just two acts.

  • @TyDaWize
    @TyDaWize 3 ปีที่แล้ว +1

    I just got a colors ultimate ad lol

  • @AidGum
    @AidGum 2 ปีที่แล้ว +1

    The music is more evidence of the original intent. There's music in Act 3 that sounds more like Act 2 music and Act 2 music that sounds a bit out of place and gimmick-y.

  • @seeminglyindistressed3855
    @seeminglyindistressed3855 ปีที่แล้ว

    I think they made the levels in short chunks so that Wii can handle the game without lagging or crashing

  • @mared7305
    @mared7305 3 ปีที่แล้ว

    Interesting..

  • @SkeleyTom
    @SkeleyTom 4 ปีที่แล้ว +7

    It really makes you think how amazing these levels would be if they linked together fluidly like they were intended to!
    (cough cough)

    • @spritvio639
      @spritvio639 3 ปีที่แล้ว

      PORT TO PC.
      Because it wouldn't really be as good just porting the stages to Generations. Especially Aquarium park.

    • @icee1683
      @icee1683 3 ปีที่แล้ว

      @@spritvio639 or maybe a dolphin code

  • @brannycedeno6823
    @brannycedeno6823 2 ปีที่แล้ว

    I think you got something to say about _Sonic_ _Forces._

  • @playandroidandPCgames
    @playandroidandPCgames ปีที่แล้ว

    I like sonic colors ultimate soundtrack planet wisp act 1 (ultimate version)

  • @icesonic358
    @icesonic358 3 ปีที่แล้ว

    Sonic colors ultimate can have the two act mission.

  • @jimbobiscool1256
    @jimbobiscool1256 3 ปีที่แล้ว

    why couldn't having six acts just be an easy mode which would've inconsistent, but would've paid off better in the end better than six acts by default

  • @waled7564
    @waled7564 3 ปีที่แล้ว

    Sonic colors need to be longer by make it still has 6 acts and make this acts longer And it's will be better if they make it with different themes

  • @thatonecaster6501
    @thatonecaster6501 2 ปีที่แล้ว

    those sonic colors ds sprites

  • @WaddleDee105
    @WaddleDee105 4 ปีที่แล้ว +6

    Excellent video, dude. I still really love Colors and the hate it gets from mostly younger members of the fandom feels very unjustified. Back when this game first released, it was the first console Sonic game since the original releases of Adventure 1 and 2 to get near-universally positive praise. It was seen as a pretty big deal at the time to get a new mainline Sonic game without many baffling design decisions.
    The way Sonic Team broke up these Acts is... understandable when you look at where the series was at the time. Gamers back then, even more than now, had an unreasonable mindset that if a game didn't last a certain length then it must not have been worth playing, despite well made games being infinitely replayable if you enjoy them enough. Sonic Team were smart not to add a second major gameplay style that would have taken time away from developing Sonic's gameplay and probably wouldn't have been well received anyways.
    It was always pretty obvious that Sonic Team reused a sections of levels in order to get 6 Acts per Zone, but I didn't know they specifically planned for a 2 Act structure originally, so this was cool to learn. Hope you make more interesting videos like this. You feel like a natural at this.

  • @PicklePower234
    @PicklePower234 3 ปีที่แล้ว +4

    I had to watch this on 0.75 speed to be able to understand what you were saying without subtitles.

  • @thememelordbobbeh3107
    @thememelordbobbeh3107 4 ปีที่แล้ว +2

    The DS version of colors is too visually cluttered. It really needs a higher resolution to see everything going on.

    • @WaddleDee105
      @WaddleDee105 4 ปีที่แล้ว +4

      The DS version is definitely a bit "Messier" in terms of level design. There's a fair amount of cheap hits/deaths and it's lacking the strong visuals and audio quality in the Wii ver but it's still a very solid title.

    • @genyakozlov1316
      @genyakozlov1316 4 ปีที่แล้ว +3

      How is it any different than Rush and Rush Adventure? It's even easier than both of them. In fact, people usually say they like Rush more than Rush Adventure and Colours, even though it's the hardest Dimps DS Sonic game with the most cheep shots and the least story. You saying it's too hard does not make any sense to me. It's level design is way better than the Wii version's, where alternative paths are all hidden behind Wisps you unlock after you complete that level and platforming over bottomless pits rains galore.

    • @thetbhresistance7042
      @thetbhresistance7042 2 ปีที่แล้ว

      @@WaddleDee105 cheap deaths? The game is easy as hell lmao.

  • @name_not_found3092
    @name_not_found3092 2 ปีที่แล้ว

    6:19 Did he say act 3 instead of act 1

    • @TRG_R17
      @TRG_R17 2 ปีที่แล้ว +1

      Nope

  • @sonicelite9553
    @sonicelite9553 2 ปีที่แล้ว

    1:07 such as ah lol

  • @deslardesslok
    @deslardesslok ปีที่แล้ว

    4:10p.m. 4/29/2023

  • @gameman5804
    @gameman5804 4 ปีที่แล้ว

    Colors Levels are Weird. I'm wondering though, how would Colors have been handled if it got an HD version on PS3 and 360 like Sonic Unleashed?

    • @teddyboy5932
      @teddyboy5932 3 ปีที่แล้ว

      Probably the same, the weird levels aren't a result of it being on the wii, its the result of the game being too short

    • @gameman5804
      @gameman5804 3 ปีที่แล้ว +1

      Teddy boy
      You think so? I feel they would’ve handled every stage just like Planet Wisp in Generations, minus Classic Sonic.
      I think you have it the other way around. If anything, this game essentially feels like a Wii Version of Generations repurposed into something completely different, but Sonic Team B didn’t have the time to think about the levels through and through.

    • @cuttsthecat6331
      @cuttsthecat6331 3 ปีที่แล้ว +1

      Probably a lot different. I kind of feel like a lot of the level design was filled with 2-D because most people would use the Wii Remote and its D-Pad. Believe me, after using the Wii Remote in Mario 3D World, it is not at all fun to use in a 3-D space.

    • @rynobehnke8289
      @rynobehnke8289 2 ปีที่แล้ว +1

      It would be a very different game as it was specifically designed to crater to what Sonic Team saw as the "average Nintendo fan" rather than Sonic fans do to its Wii exclusivity.
      If Colors would have been a multi platform release would Iizuka not have order such a strong focus on Nintendo fans leading to the game overall being foundationally different designed than the one we got.

    • @ViltrumiteIsRite99
      @ViltrumiteIsRite99 2 ปีที่แล้ว

      @@rynobehnke8289 Colors and Lost World would be vastly different if they weren’t under Nintendo.
      The Mario comparisons speak for themselves. People especially didn’t like blocky 2D stuff going on.
      It seems like they got the ‘New Super Mario” designers to design Sonic levels.
      Explains the short & basic 3D, and the huge focus on gimmicky-blocks in 2D.

  • @meachy1
    @meachy1 3 ปีที่แล้ว

    1:13
    Title: "Sonic Colors"
    Game title: "Sonic Colours"
    Me: Explain

    • @break-beat-sonic
      @break-beat-sonic 3 ปีที่แล้ว +1

      Colors = US
      Colours = UK

    • @meachy1
      @meachy1 3 ปีที่แล้ว

      @@break-beat-sonic ok

    • @SKmaric
      @SKmaric  3 ปีที่แล้ว

      I did set the title and description to change if you got your language set to English UK ;)

  • @opal_fruit9584
    @opal_fruit9584 3 ปีที่แล้ว

    Took me 50 hours to 100% conplete

  • @danielgarciaescudero2862
    @danielgarciaescudero2862 2 ปีที่แล้ว +1

    So a "two acts and many gimmicky missions" is a great game and a "6 gimmicky acts game" is a bad game now?

    • @TRG_R17
      @TRG_R17 2 ปีที่แล้ว +1

      Yes Cause How Slow And Short They Are

    • @rynobehnke8289
      @rynobehnke8289 2 ปีที่แล้ว

      The difference comes throw 2 factors here
      Pacing
      and
      Requirements.
      A 2 act many gimmick mission game only requires the main acts to be completed while having the missions be mostly optional site contained that people that don't like such gimmicky things can just ignore.
      While with a 6 gimmicky acts setup does every player to unlock the next stages and finish the story has to play through the gimmicky stages that can feel out of place.
      Its also bad for the Pacing as now instead of 2 long decently sized stages and 3 or so gimmicky quick side contained are it now 6 usually rather small stages and isntead of getting to choose if you want a gimmicky break between the 2 action filled stages does the play now have to take this break when ever it wants and as the proper stages are now just as short as many of the gimmicky stages do the interrupts become just as plentiful as the times you actually play the proper stages(pretty much the same issue people have with there mandatory Werehog interrupts in Unleashed and the mandatory Treasure hunting and mech stages in Adventure 2 which are mostly also dislike)
      And on a less objective level do also expectation come into consideration as when all stages are called act (number) than does this create the expectation that all are of about the same quality and uniqueness but because the gimmicky mission reuse level geometry and are usually less well designed for most than the proper stages does the balance of the games stages fills wrong.

  • @tootslootandshoot
    @tootslootandshoot 2 ปีที่แล้ว +2

    No wonder this games dissapointed me compared to Unleashed and Generations half of the game is fucking filler

    • @TRG_R17
      @TRG_R17 2 ปีที่แล้ว +1

      Yep

    • @ViltrumiteIsRite99
      @ViltrumiteIsRite99 2 ปีที่แล้ว

      Thank you. It annoys me that the majority say “Sonic didn’t have a SOLID game again til Colors. Better than Unleashed”
      BRUH, both Styles of Unleashed are more fleshed out and challenging than anything in colors.
      Gens, Unleashed >> Colors, Forces.

  • @brinst_ar
    @brinst_ar 3 ปีที่แล้ว

    Yeah i tried the Wii version, didn't like it and just ended up playing the Ds version and loved it.

  • @TRG_R17
    @TRG_R17 2 ปีที่แล้ว +2

    Sonic Colors Is A Bad Sonic Game But I Still Gonna Get Sonic Colors Ultimate

  • @ChordettesFan325
    @ChordettesFan325 ปีที่แล้ว

    Video 4101 of commenting #BringBackDislikes on every unique video I watch in 2022. Don’t dislike this video.

  • @Kookie_13_
    @Kookie_13_ ปีที่แล้ว

    You talk so fast I had to watch in 0.75 speed

  • @genyakozlov1316
    @genyakozlov1316 4 ปีที่แล้ว +1

    Yeah the Wii version is still good, just not as good as Forces. I think the DS version is better than Forces. The Wii version is pretty much the worst boost game in my opinion.

    • @octocamandfriends5925
      @octocamandfriends5925 4 ปีที่แล้ว +8

      I disagree at least colours levals were longer than forces and also you earn super sonic by getting all the red star rings

    • @animatedabe6819
      @animatedabe6819 3 ปีที่แล้ว +7

      And colors’ levels are actually unique instead of the millionth green hill

    • @the120cxx
      @the120cxx 3 ปีที่แล้ว +5

      Dude, forces did the same thing but worse

    • @icee1683
      @icee1683 3 ปีที่แล้ว +1

      and Colors levels were better designed, no nostalgia pandering, Sonic has momentum, not to mention a significantly better story.

    • @Soniman001
      @Soniman001 2 ปีที่แล้ว

      Every opinion you just said is bad