Star Citizen added this, and it's insane..
ฝัง
- เผยแพร่เมื่อ 27 ส.ค. 2024
- Star Citizen 3.22 is officially out and with it, new ships have been released and one of them is the SanTokYai from Aopoa. This alien ship is impressive and showcases some of CIG's best animation and texture work along with some very unique audio. I really like the SanTokYai and it is definitely staying in my hangar.
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I'm so glad they put the SELF DESTRUCT on the largest button they could find. Makes me feel safer.
Lol
and next to the engine on/off... so if you misclick you REALLY switch the engines off.
Every time I see these ships with movable "wings", I can't help but wish they would move dynamically as the ship maneuvers, like active aerodynamics and such, I always thought the ships in this game looked so static while flying...
Same. I hope they fix that.
@@WhooshtaApparently they will with flight control surfaces, they briefly showcased it during CitCon.
There are flaps and other aero flight control surfaces that have been worked on.
Another thing is dynamic engine alignment. Instead of just VTOL mode or "regular" the engines will rotate along whatever path they can to get to a vector. Depending on the ship some of them might move quite a bit during maneuvers.
@@Billy-bc8pk love to hear that!
they tried long ago on the cutlass mostly, problem with with dynamic and realisitc tthruster they main engine were going insane in all direction and wasn t looking smooth. but yeah it would be cool
That skull lantern looks like something out of Warhammer 40k.
I dunno, I really like the idea of light and medium fighters not being able to quantum across the system without pitstops. Cuz they're fighters, they're mean to be a part of a fleet carried to the fight, or to defend a specific area and always be near a resupply point. So trying to go on an adventure with one shouldn't really be such an easy option since that isnt their intended role. Pretty sure this is rambly and don't make much sense but y'all get it.
would honestly love seeing like a dozen or so of these coming out of a carrier
@@justinfourie3422 right!? Would prolly have to be a Bengal or a Pegasus tho. Those are the only ships in lore right now with hangars big enuff to carry more than like 6 mediums fighters.
Now, an idris rolling up with like 16 misc furies. Oh I just might wet myself.
You just need an Atlas... it's not as fast... but it'll get you from A to B
Pretty much the first thing I buy for any light ship.
And why I set my starting spawn at A18 - as it's closest to the only place you can buy one.
It's great to think of fighters and small ships as only having planetary system range - but most of us don't start out with long range options. We start with our starter ships, which, with the exception of the Cutter, with the fuel tank they added an extra 0 onto the size of the fuel tank... Well, they all have range like we see here.
I don't think that having more efficient drives is a problem, the fact that they go slower is the trade-off.
10:50 wasnt there just that leak for a "Mirai Heavy Fighter" Accordingly called the "Mirai Guardian" being designed? Could see it as a stealth drop next Citcon or IAE
whatttt, that would be cool
@@Olli43 agreed!
I love the jade/olive shade to it. That ship looks trippy and fun to pilot. Zippy little bugger lol. If it had a longer "tail" then the above view would almost remind me of a dragonfly.
Oh, BTW, in the list of known issues they state they haven't tuned the flight mechanics of the San'Tok.Yai or the X1. So you'll have to give it a go once they've tuned it, hopefully, in the next patch!
Hey 2 things, one you can call landing services a bit easier by just pressing Lalt and N and that will call the ATC to either give you a landing pad or to open the doors to let your out. Second thing is about having to rebind controls all the time. You can create a custom keybind in the setting tab and when you do this it creates a folder in your star citizen files with the custom binds. If you make a copy of these and move the copy else where you can download the binds and time there is a update that deletes the binds of your controller. I don't know all the exact steps for it so you will have to look it up so hope that helps.
6:50 “it’s just like geometry man what’s going on” even out of context makes sense😂😂
Theres a folder in SC Live folder that has your binding export saves. Copy and save it in a folder. Everytime theres an update just copy it back into the mappings folder...
I think the skull lantern is a ship flair item in the livery area, and the trophy and stuff are just decorations. Maybe for the bases?? cig does have a lot of stuff in early so its there already i noticed, they did that with the multitool batteries and it's been giving me hell for the past 2 patches with my tools.
Okay, I can finally see what's going on when I can't take off. Looks like sometimes the ship spawns with the landing gear clipped into the floor. Explains why rocking the ship tends to get me free again (not just this ship, I've had it on many). Gotta say though, I absolutely love Aopoa ships.
Had a similar experience with the Gatac Syulen. They've become damn good at building special alien ships. ;D
22:42 god lord, the AI reactions will have to be soo much improved before such a mission even makes sense..
At 10:52 the Mirai fighter was shown in the sneak peak at citizen con for ships. I think we will see it in May for Invictus along with the miri hover bike. The fury was announce at the last Invictus so I believe that's when it will happen. It is the performance military branch of Misc so it fits being in the military show.
I mean, the razor is also under Mirai, which is not very military lol since it's a racing ship
@@kingcorey9762 fair but that ship was created before the idea and they added it due to being performance.
"i really wish Mirai would make a fighter"
Mirai Fury: "Am I a joke to you?"
I mean the Fury is a snub fighter I think Olli wants a Mirai ship that can QT and fight bigger targets and that
It's an insectoid ship. If you ever get within 5km of an insectoid mothership, it will revert to insectoid control and fly to the mothership landing bay where you'll be taken prisoner and used as cloning stock for insectoid food supply.
The alien ships are my favorite in the entire game I had to pledge it instantly
@Olli43 25:13 You can save your keybindings layout when you set it all and it becomes a file in the folders for the game, then just make a copy of it so that you can paste it back in every patch then in game you just load the presets :)
14:55 back in green
it'll be a lot better when they make the landing gear work properly and fix the missile bug XD
You can just save your keybinds, then copy it out of keymaps folder and copy it back in after you deleted the USER folder for the patch.
Unfortunately it doesn't always save everything, for example I just 2 sticks and 1 throttle console and it left out 1 stick.
Fortunately, it also saves the controls tab settings.
I'll say on the subject of Sticks: I noticed - your flight was chunkier and reactive rather than smooth and planned. As for Key binds - I understand the frustration, but haven't had much of an issue outside of remapping Salvage gameplay or dealing with multiple "inversion" settings that snuck in.
YOU are right about the sound of the ship, love how it sounds when youre speeding up and slowing down. Also, if you want a challenge, try taking out the turrets on the on-foot missions, ive only been able to take 1 out.
I've been watching your Videos a lot lately. Star Citizen looks like the game I ever wanted. Can't wait to see the ultimate PC Setup Video so I can get myself a PC that can handle this Beauty.
Looks like a carbon fibre cricket
I was a flightstick junkie and got a thrustmaster warthog for sc... i've learned to love flying keyboard and mouse for sc to the point i don't miss flight sticks, not even the warthog really
This game gives me lost and space vibes reboot one
Sweeet paint on that. Glad the self-destruct has a safety atleast
When flying, it sounds like a bloke knocking one out
you can save your mappings so you dont have to rebind everything everytime and save a sopy of it in a diffrent folder
In testing its not very good at fighter vs fighter pvp due to large cross section and lack of boost endurance. Would love to see a patch with slight increase in shields and better boost recovery.
looks like you found the easy mobs. Mine in moderate threat chased me down to try and kill me off. Last mission I did the AI was awesome.
how you distance the camera like that? is there a free look?
Ollie, why don't you save your controls/keybinds settings? Simply load them in with every new patch and you're done.
What are your PC specs? Looks great around MT!
an rtx 2060oc can do these gfx at 2k...games not as demanding as peeps think
I have a 6950XT toxic with a 5900x. The GPU is usually 90%+ util Vs 50% util for CPU. These fluctuate of course but the GPU is utilised a lot more and I play on 2k (upscaled in AMD software) , high / very high quality and high for the other settings. I've played around with the Vol. Clouds and get around 80/90 in space and 40/50 in cities stations. Saying this would run well graphically on the cards you listed even with a beast CPU is a head scratcher for me
With a 2060s and 5600x I got 30-70 fps. With a 5800x3d I got 45-140. With a 5800x3d and 4070 there was no notable difference. All at 1080p
@tenaar Cheers for the info but I'm still at a loss to understand the huge gap in our differences looking at utilisation. The 12th gen i7s aren't leaps and bounds ahead of a 5900x. Perhaps some settings are causing it. What resolution do you play at ?
I don't believe there is a way to cap frames in the game settings is there? I'm playing 2k upscaled from 1440p ( I think? ). I have a 4k monitor but didn't want to push it to the limit at the expense of frames
That Skull Lantern means you got the highest bountie hunting rank
This was a fun video :D Thanks man.
The ship is stunning, but I don’t like the tiny little landing legs. Not much clearance.
Also feels a little like they are getting a bit carried away with the “stuff can float” handwavium.
Where did that lamp come from. I need it...
Hi Olli, just save your controls and give it a name. No need to remap unless you buy a new pc
the items at 4:00 must be from the citcon pack
I'm such a big fan of Xi'an, I'm 100% going to buy every Xi'an Ship, including this one!
Melted mine for an Inferno haha Love it.
OLLI !!!!!!
Be well, man.
Stargate joke: Sam took Yu's chappa' ai
I really don't like how wet that engine sounds
It looks like a no man's skay ship
Awesome!
M O V E M E N T B A L L S
Yay olli43 vid!!!!
Where have you been❤
Just been hit hard with winter bugs. Getting back into it now. Lots coming!
Love your vids ollie!
Thanks!
I really want to fly this ship anyone down to meet up in game and let me fly it?
They really just stole the umbara fighters from Star Wars
31 minute gang
Does it have vtol? Ship review and 80% of it is “it looks incredible” lol
When is this game actually getting released its just been nothing but new ships new ships new ships
You're joking right?
Tell me your not that misinformed.
And the vocabulary word "released" doesn't mean squat anymore, to determine the games playability or enjoyment from it.
Games that released and did how well?
CP77, redeemed after a couple years
Starfield, the mod community will fix it. Or you pay for the DLC that will.
The Day Before
Hows Elite Dangerous going.
MSFS planning to release another iteration after only 4 years of people pumping money into it, then being forced to pay for another "released" version to get the latest upgrades.
Yeah "released" titles are awesome, and the be all to determine how great a game is.
SC cost me $110 10 years ago, and I have never been required to pay more for the ever expanding content.
I have spent more in less time buying the latest Train Sim World release. And its being built on an existing game engine made by another company.
@@festersmith8352 Half the time I can't even play SC because the servers lag and my shots don't register. Every update is just more ships. Single player looks promising. I used to play with 20+ friends and now no one can be bothered because it's dealing with bugs that have been around for 5 years, laggy servers but new ships lol
@@EaGilgamesh If landing shots is all you wish to do in this game, and there is so much more to do, then why play it when there are so many other games that have that same gameplay.
Its gonna be a long time to dev a game that is trying to do everything in one game, that every other game offers.
I have 10 games on my desktop that involve landing shots.
But only one that allows me a life to live in space.
I waited 10 years for basic salvage.
I can wait for the rest to come.
@@festersmith8352 I want to like SC but i feel like theyre working on too many things at once, it's disappointing for me to log in after a year and still experience the same game breaking bugs and poor server stability. I just dont get where their priorities lie when everything new i see is just new ships. That's all im saying. This game obviously means a lot to you and im not saying its total trash i'm just disappointed it's not much better after so many years and so much money. I'm sorry if my comment made you upset that wasnt my intention in the first place but if im going to devote my time and hard earned money to this game i'd at least like the ship i spent 5 hours grinding for not glitch out and my projectiles to actually hit a target the game says it's there without my buddy saying that i'm shooting at nothing and the my target is flying around somewhere else.
whats this egypt ahh name for a ship
9:00 twins and flying vehicles don't go well together