Unreal Engine 5.4: New Features for Artists & Developers

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  • เผยแพร่เมื่อ 15 พ.ค. 2024
  • This video dives deep into all the new features, including Nanite displacement for incredible detail, motion matching for lifelike animation, and a revamped rigging system with modular control rigs and one-click retargeting. We'll also talk about Material Designer, heterogeneous volumes, render layers, and more!
    = Timestamps =
    00:00 - Intro
    00:24 - Motion Graphics & Material Designer
    00:47 - Animation Update | Control Rig
    02:20 - Animation Update | One-Click Retargeting
    02:38 - Motion Matching
    02:59 - Nanite Displacement
    03:33 - Heterogeneous Volumes (VDB)
    03:56 - Render Layers
    04:08 - Docking TIP!
    04:26 - Release Notes
    05:10 - Outro
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    ---
    WHO ARE WE?
    Reality Forge is an Epic Games Unreal Authorized Training Center providing Unreal Engine training to students and professionals. Through our videos here on this channel and our blog, we run courses and tutorials on Unreal Engine and other GCC tools.
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ความคิดเห็น • 9

  • @HussinKhan
    @HussinKhan 19 วันที่ผ่านมา

    Great job Shaun!

  • @anthonyoriens
    @anthonyoriens 20 วันที่ผ่านมา

    Great video! Can you please share your PC specs and how much it took you to render that scene in the intro? was it in Cinematic Settings (uncompressed)? Wondering how much the VDB format and the new features affect the rendering time...?

    • @Rforge
      @Rforge  20 วันที่ผ่านมา +1

      The VDB was from the free online VDB's you get from janga, let me give you a link as well:
      www.jangafx.com/software/embergen/download/free-vdb-animations/
      PC specs are an old Ryzen 3600 16gb of ram and a 2080Super (i run a very old system :D)
      I forget how long the intro took but i think it was just under 5 mins. When i started turning up the anti aliasing settings for the marketing folks (2x16) it took longer.
      -RF Shaun

    • @anthonyoriens
      @anthonyoriens 20 วันที่ผ่านมา

      @@Rforge Sounds great! And thanks for sharing the link.

  • @lukepawelek799
    @lukepawelek799 18 วันที่ผ่านมา

    Dude, how did you get such tessellation? When i use it with quixel mats its spikey and doesnt look good!

    • @Rforge
      @Rforge  18 วันที่ผ่านมา

      Up close they are quite spikey (nanite) I'm using a combination of normal mapping and subtle values nothing too crazy, really large values lead to that spikey feel
      -Shaun

    • @lukepawelek799
      @lukepawelek799 18 วันที่ผ่านมา

      It looks so good. You're getting decent height from them, I have my values at around .02 I get very little height. If I increase the values to a point where the tessellation is noticeable I get spikes.
      Are you using 8k ORD?

  • @savagebro40
    @savagebro40 19 วันที่ผ่านมา

    Bro it's worth to by UE 5.4 or I can work on blender, other free software and also ue5.3 .

    • @Franckie.G
      @Franckie.G 18 วันที่ผ่านมา

      It's worth using them all Ue 5.3 and/or 5.4 are completely free to use