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Unreal Engine 5.4: Create a Cinematic Cabin Scene with PCG
This Unreal Engine 5.4 tutorial dives into Procedural Content Generation (PCG) to craft landscapes, sculpting for natural details, material painting for rich textures, and seamless tiling for environment design. Follow along as we build a cinematic cabin scene - perfect for beginners and veterans alike!
Simple Wood Cabin:
sketchfab.com/3d-models/simple-wood-cabin-9f824106f9a941f4b5d2f3101bd4db20
Simple Table and Chair:
sketchfab.com/3d-models/simple-table-and-chair-a977ede7650d4976b6b58ba4192547e7
European Hornbeam Meshes:
www.unrealengine.com/marketplace/en-US/product/megascans-trees-european-hornbeam-early-access
= Timestamps =
00:00 - Intro
00:26 - Setting Up Project
00:56 - Landscape Mode
01:52 - Blocking Horizon Line
2:20 - Procedural Content Generation (PCG)
03:51 - Tree Meshes
06:26 - Density Filter
06:54 - Blocking Volume
08:27 - Cabin
08:58 - Setting Up Frame
09:14 - Transform Points
09:38 - Saplings & Seedlings Setup
12:10 - Forest Floor
14:00 - Material Painting
14:18 - Painting Foliage
14:50 - Leaf Movement
15:12 - Cabin Materials
16:26 - Lighting
17:01 - Concluding Notes
17:08 - Outro
Support us:
📌 Buy Me a Coffee: www.buymeacoffee.com/realityforge
📌 Patreon: www.patreon.com/Rforge
=== Follow Us ✌️===
🌐 Website / Blog: www.realityforgeasia.com/
📸 Instagram: realityforgeasia?hl=en
📹 Facebook: realityforgeasia
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🎥 TH-cam: th-cam.com/channels/INisoTvoEzhPb8MBtR3Feg.html
💬 Discord: discord.com/invite/rV82AfhThV
---
WHO ARE WE?
Reality Forge is an Epic Games Unreal Authorized Training Center providing Unreal Engine training to students and professionals. Through our videos here on this channel and our blog, we run courses and tutorials on Unreal Engine and other GCC tools.
This course was taught by:
Shaun Ansari, Unreal Authorized Instructor partner at Epic Games | Co-Founder & CEO of Reality Forge
#unrealengine #unrealengine5 #unrealengine5tutorial #environmentdesign
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ความคิดเห็น

  • @carljthatsme94
    @carljthatsme94 ชั่วโมงที่ผ่านมา

    So as a noob it may be a silly quesion but how does this work on first person? I assume it is the same process and the character legs and arms would move as the TPS would?

  • @JP-eo2pb
    @JP-eo2pb 6 ชั่วโมงที่ผ่านมา

    A question regarding the TextureVariation node from the master material. Was the HQ Edge Comparison (SB) input also Promoted to Parameter and specified a value? I saw a node connected to it at 13:33, but it wasn't addressed in the video.

    • @Rforge
      @Rforge 5 ชั่วโมงที่ผ่านมา

      Hi ! No to keep it simple I just used random scale and rotation, however you can promote all of them to parameters to experiment with for the purposes of learning Just using random scale and rotation (true) will work just fine -Shaun

  • @balazsgyurics2885
    @balazsgyurics2885 20 ชั่วโมงที่ผ่านมา

    thanks, that was informative and well organized!

  • @kyberite
    @kyberite วันที่ผ่านมา

    Subscribed!

  • @red4666
    @red4666 วันที่ผ่านมา

    But why is AO all white with Lumen though?

    • @Rforge
      @Rforge วันที่ผ่านมา

      Hi! the AO pass will only show the AO maps applied to each material not that AO you get from an unbiased render

  • @bharat5194
    @bharat5194 วันที่ผ่านมา

    Does UE5 work on Mac OS?

    • @Rforge
      @Rforge วันที่ผ่านมา

      Yes it does!

  • @sutuvfx
    @sutuvfx 2 วันที่ผ่านมา

    great tutorial men...as of now, can we do this in unreal enngine 3.2?

  • @jorricktv9550
    @jorricktv9550 2 วันที่ผ่านมา

    but it looks bad once you walk on it no ? because the discplacement is on gpu but not on cpu ... If there is a way to make it look good in actual gameplay can you make a tutorial on that aswell ?

  • @YoutubeAccountMan
    @YoutubeAccountMan 3 วันที่ผ่านมา

    Motion matching looks so bad if you dont have literally dozens of animations.

    • @wayfarergamedev113
      @wayfarergamedev113 3 วันที่ผ่านมา

      All animation systems are like that

  • @syednibras8301
    @syednibras8301 3 วันที่ผ่านมา

    Hello sir, I really appreciate you for making this video I just wanted to how can I render a light pass, fog pass using this?

  • @LeGeNdThUnDeR
    @LeGeNdThUnDeR 5 วันที่ผ่านมา

    You don't have to install 5.3 just set 5.3 when you adding to project it will download in you 5.4.1 version.

  • @tamseelalvi
    @tamseelalvi 6 วันที่ผ่านมา

    Great video. Pretty difficult to maintain good pacing in such videos without making them boring. Great to see you explain why you were doing what you were doing.

    • @Rforge
      @Rforge 4 วันที่ผ่านมา

      Glad you enjoyed it!

  • @davidreason3919
    @davidreason3919 6 วันที่ผ่านมา

    this guy's good!

  • @badashphilosophy9533
    @badashphilosophy9533 7 วันที่ผ่านมา

    i am brand new to unreal engine, dont know anything much yet. what might you want to use retargetting for? i can see maybe you want npcs in the world doing certain animations its a quick way to maybe set up the same animations on multiple characters but can given peoples excitement about it i imagine it must be for much more than that kind of thing

    • @Rforge
      @Rforge 7 วันที่ผ่านมา

      Hi so ill break this down in a few steps. All your characters have skeletons / bones that when manipulated move the mesh of that character (like our skin) so each part of the mesh is affected by certain bones. So if you have say a metahuman, a character from the marketplace and one your friend made for you. Each of these could have their own skeleton (naming / amount of bones etc) Problem is, animation is tied to the skeleton, so Retargeting is a way of transferring animation from one skeleton to another allowing a second character to access / perform the animation. Without it, when you import the animation on a particular skeleton, another skeleton or character would not have access or be able to perform that animation. Hope this helps -Shaun

  • @vespiary2066
    @vespiary2066 7 วันที่ผ่านมา

    Easily the best UE5 tutorials I've watched! Thanks brother

    • @Rforge
      @Rforge 7 วันที่ผ่านมา

      Thank you for the kind words!

  • @69898
    @69898 7 วันที่ผ่านมา

    How did you load this pack into UE5.4? The launcher doesnt allow me to download the pack. Says its not compatible with UE5.4. Thanks.

    • @TheXplanations
      @TheXplanations 7 วันที่ผ่านมา

      Hey most market place packs have forward compatibility meaning 5.3 packs can work with 5.4 but not the other way around. In regards to downloading issue you might need to install 5.3 to remove that restriction. Only in rare cases does a pack break due to nodes being depreciated between engine version. He also showed a method around the 3:50 mark on how to add it to the project but the much easier way is to: - Hit "Show all projects" tick box next to the "search bar" in the add to project window that pops after you select the desire asset pack. - You will then see all projects across all engine versions. - Select you 5.4 project which will be grey out with a red message saying "Asset not compatible with version 5.4, please select closest alternative version" - Simply select the pull down menu which is the black arrow next to the text that should should say "Select Version:5.4" in the lower left of the window. - Select 5.3 - The "Add to project" button on the right should no longer be grayed out and all should work fine with no issues. Hope that helped out.

    • @69898
      @69898 7 วันที่ผ่านมา

      ​@@TheXplanations Many thanks!

    • @Rforge
      @Rforge 7 วันที่ผ่านมา

      Thank you for this

  • @kfxrich
    @kfxrich 7 วันที่ผ่านมา

    Best video on this topic on this entire platform!!!

    • @Rforge
      @Rforge 7 วันที่ผ่านมา

      Thank you for the kind words!

  • @kudjo24
    @kudjo24 8 วันที่ผ่านมา

    6:14 damn I was hoping to get this to work in 5.3 as well but instead of just a match and set node all I can get is a Point Match and Set node which still throws the metadata error.

  • @astedroid
    @astedroid 8 วันที่ผ่านมา

    if all other TUTORIALS WOULD'VE BEEN THIS STRAIGHT FORWARD AND NOT YAP ABOUT UNNECESsARY STUFF

    • @Rforge
      @Rforge 8 วันที่ผ่านมา

      Thanks for the feedback!

    • @astedroid
      @astedroid 8 วันที่ผ่านมา

      @@Rforge its amazing though, you keep things simple and straightforward ♡♡

  • @kudjo24
    @kudjo24 9 วันที่ผ่านมา

    Lol this is wild, was looking for a tutorial that treats PCG a bit more cloner-like and you've done it exactly as I'm gonna need it. Also thanks for the texturing tips as I get back into 5.4, uploaded 4 days ago LOL just amazing, thanks!

    • @Rforge
      @Rforge 9 วันที่ผ่านมา

      Glad you enjoy it!

  • @neilhilken
    @neilhilken 9 วันที่ผ่านมา

    Thank you for the detailed walkthrough, this is really helpful!

    • @Rforge
      @Rforge 9 วันที่ผ่านมา

      Glad it was helpful!

  • @dding_one1389
    @dding_one1389 10 วันที่ผ่านมา

    could you tell me how to get the emissive pass?? there is blue boost pass(looks like emissive pass) at the intro of the video!

    • @Rforge
      @Rforge 9 วันที่ผ่านมา

      Hi there so for that I used a separate render layer with only the engine come materials (it looks like emissive)but it's really just another beauty pass just for the engines -Shaun

    • @dding_one1389
      @dding_one1389 7 วันที่ผ่านมา

      @@Rforge Thanks for reply! I got it. Love your tutorials. keep it up!

  • @badashphilosophy9533
    @badashphilosophy9533 10 วันที่ผ่านมา

    i got UE today, this is the first tutorial i followed but my computer specs enough. thanks for making it easy enough to follow, i appreciate your taking the time to share it with us in a clear and concise way, its given me a good idea of the processes i may have to go tru in the future if i do get what i need.

    • @Rforge
      @Rforge 9 วันที่ผ่านมา

      Best of luck!

  • @bbestbilala
    @bbestbilala 10 วันที่ผ่านมา

    Thanks again! pcg wouldn't have looked so easy if it weren't for this tutorial

    • @Rforge
      @Rforge 10 วันที่ผ่านมา

      Glad it helped!

  • @iamstarman7
    @iamstarman7 10 วันที่ผ่านมา

    I have a strange 90 degree angle in the right hip of the target character when retargeting, so the animation looks odd. Do you know any way to fix? It's Mixamo animation to DAZ Gen9 character in UE5.4 to be specific. I have latest version of DazToUnreal plugin installed.

  • @astedroid
    @astedroid 11 วันที่ผ่านมา

    brain nourishment, thank you!

  • @adrienlogut3482
    @adrienlogut3482 11 วันที่ผ่านมา

    Very nice! Nice tutorial ;)

    • @Rforge
      @Rforge 11 วันที่ผ่านมา

      Thanks for the visit

  • @johnedwinspencer4438
    @johnedwinspencer4438 12 วันที่ผ่านมา

    Incredibly helpful. Been making my first pcg for the last couple days and had no clue you could do those instance static mesh parameters. Thats going to help a ton.

    • @Rforge
      @Rforge 11 วันที่ผ่านมา

      Great to hear!

  • @IamSH1VA
    @IamSH1VA 12 วันที่ผ่านมา

    Great concise tutorial.... thanks

    • @Rforge
      @Rforge 12 วันที่ผ่านมา

      Glad you enjoyed it!

  • @abregadoatseri4974
    @abregadoatseri4974 12 วันที่ผ่านมา

    How do you remember nodes? For me i will forget , theres a lot of nodes in every project its always different right? So how do i remember what nodes to use and when not to use

    • @Rforge
      @Rforge 12 วันที่ผ่านมา

      Hi ! This just comes with repetition and reinforcement, with more projects you will end up using a few of the same nodes again and again, start with a notebook or a notion page and keep making stuff -Shaun

  • @benzo522
    @benzo522 13 วันที่ผ่านมา

    amazing tutorial, for real! thanks

    • @Rforge
      @Rforge 13 วันที่ผ่านมา

      Glad you liked it!

  • @Nasty1512
    @Nasty1512 13 วันที่ผ่านมา

    Damn this is way easy than using foliage

  • @Luxxmagi
    @Luxxmagi 13 วันที่ผ่านมา

    Bro, you are amazing! Thank you for teaching how to use PCG's in such a clear and concise way!

    • @Rforge
      @Rforge 13 วันที่ผ่านมา

      Glad you liked it!

  • @ooopsmybaddude
    @ooopsmybaddude 13 วันที่ผ่านมา

    absolutely fantastic! Thank you so much!

  • @1murtazat
    @1murtazat 13 วันที่ผ่านมา

    Love your tutorial series Shaun! Your teaching is top-notch❤👌, but sometimes I feel like I need a speed boost to keep up. 😄

    • @Rforge
      @Rforge 11 วันที่ผ่านมา

      We're glad you enjoyed it! And thank you for your feedback.

  • @RomanK.-vt8hh
    @RomanK.-vt8hh 13 วันที่ผ่านมา

    Nice! But, it's not a good idea to use landscape data as a source for the difference and putting it to the bounding shape. In this particular case it's fine, but it's still a bad practice. Instead of Landscape Data, you could use the output of GetActorData on "Self

  • @UE3D-xr6ub
    @UE3D-xr6ub 13 วันที่ผ่านมา

    Good tutorial, easy to understand and epic result🔥👍

    • @Rforge
      @Rforge 13 วันที่ผ่านมา

      Glad you think so!

  • @HussinKhan
    @HussinKhan 13 วันที่ผ่านมา

    Very informative Shaun, thank you!

    • @Rforge
      @Rforge 13 วันที่ผ่านมา

      Glad you enjoyed it!

  • @swifty916
    @swifty916 14 วันที่ผ่านมา

    Amazing, please continue to make longer form content.

    • @Rforge
      @Rforge 14 วันที่ผ่านมา

      Thank you for your feedback!

  • @focusmaya251
    @focusmaya251 14 วันที่ผ่านมา

    Great tutorial.thanks for sharing👍

    • @Rforge
      @Rforge 14 วันที่ผ่านมา

      Thanks for watching

  • @CaldurSeer
    @CaldurSeer 14 วันที่ผ่านมา

    Great tutorial with lots of useful information, thanks :-)

    • @Rforge
      @Rforge 14 วันที่ผ่านมา

      Glad you enjoyed it!

  • @iamhere56
    @iamhere56 14 วันที่ผ่านมา

    Can you show how to use render passes like ao,scene depth etc in davanci resolve

  • @epheros9660
    @epheros9660 14 วันที่ผ่านมา

    Awesome video! Just a bit of a problem on my end, when I render just like @3:24 my background is black, not checkered. Any idea what caused it? Edit: Caused by Post Process Materials. Would still like to know some workaround though if someone knows.

  • @play-good
    @play-good 14 วันที่ผ่านมา

    simple and straightforward Thx u so much bro😍 But i have a simple question What About Performance using texture driven Tessellation

  • @dxnk_beatz2024
    @dxnk_beatz2024 15 วันที่ผ่านมา

    ive watched so many other ytbers do this in a more complicated way and done through more videos then just one, impressive is an understatement!

  • @danelokikischdesign
    @danelokikischdesign 15 วันที่ผ่านมา

    It works great! Thank you so much!

  • @marcesmack
    @marcesmack 15 วันที่ผ่านมา

    Great video. I think this is useful if you want to export pngs for static scenarios as well as cinematics.

  • @marc.kleinmann
    @marc.kleinmann 16 วันที่ผ่านมา

    So I'm having issues getting a depth pass rendered. It renders fully black with this setup. What could be causing that?