EAGLE, shieldless, all rails. (PvE, FA-ON)

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  • เผยแพร่เมื่อ 24 มิ.ย. 2022
  • This is a really really fun build, because you have to be constantly checking the heat, but it's compensated by how crazy this ship moves.
    In order to make it work, I needed energy, so first things first: NO SHIELD, so all top engineered armor and hull.
    Then, I tried with a grade 4 Low Emissions Power Plant to handle the heat, but even with the experimental "monstered", it just can't provide enough energy, even with the FSD and the cargo hatch disabled. Maybe with a grade 3 you can get enough energy, but it doesn't worth it for the little amount of thermal spread that you gain.
    So I decided to engineer it to grade 5 Overcharged (note that in the video I wrote OP, my bad), and exp. thermal spread. This, obviously, provides tons of energy, but I wanted to see if engineering the power plant to Armoured grade 5 and exp. thermal spread, I could get more cold at combat.
    To be honest, I can't see any difference at all. If any, I'd say that the OC option works better, but it shouldn't because supposedly, the OC engineering increases the thermal load, and the Armoured engineering, decreases it. But as you can see in the video, I burn like a grilled chicken with the second option. Maybe is because I tried it with tougher NPCs and the cmbat was more intense... I don't know.
    Anyway, at the end there's the build for the first option, the Overcharged power plant.
    As always with fixed weapons, I suck. No hotas and no mouse (Although I'd never use a mouse and a keyboard for a flight simulator, I don't care how good you aim. No hate here, it's just that I can't see myself using it for a game like this). That's why the 3 rails are engineered to short range. One of them with exp. feedback cascade, but only one small rail can't cut the bigger guys' shield cell banks. The other two are exp super penetrator.
    I started with easy guys (and my awful aiming skills lol), then tougher and bigger ones. I got a little help from some pirates with that anaconda at the end, but I got it.
    Ok commanders, thanks for watching.
    The build:
    s.orbis.zone/jkop
    o7
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ความคิดเห็น • 9

  • @LikeRandomMemes
    @LikeRandomMemes 2 ปีที่แล้ว +1

    a epic new video my friend

  • @thatgregguy
    @thatgregguy ปีที่แล้ว +1

    Why are you not using the 3A Enhanced Performance Thrusters with Drive Distributers and only using standard 3A Thrusters???
    Since you are shieldless why are you using a light weight life support. I would have gone 1A on life support shielded.

    • @The-Man-On-The-Mountain
      @The-Man-On-The-Mountain  ปีที่แล้ว +1

      Because I never tried that exp to begin with, I am more interested in the drag drives despite the thermal load. The enhanced performance ones, probably because when I built the ship I didn't want to go to the whole process of going to Arque to purchase it and engineer it. Not only for the mats, but also because I just felt lazy I guess. I had the regular A class engineered in the storage already, so I used them.

  • @NhatHuy8204
    @NhatHuy8204 ปีที่แล้ว +1

    Uhm- why you kept missing with the railguns lol

    • @The-Man-On-The-Mountain
      @The-Man-On-The-Mountain  ปีที่แล้ว +1

      I use a controller because I am on console and it's the worst option to aim. You miss more in your video with the plasmas, and you are using a mouse lol

    • @NhatHuy8204
      @NhatHuy8204 ปีที่แล้ว +1

      @@The-Man-On-The-Mountain because I got skill issues tbh, my friend's Conda is flying like a smol ship

    • @The-Man-On-The-Mountain
      @The-Man-On-The-Mountain  ปีที่แล้ว +1

      @@NhatHuy8204 If you like the plasmas, try engineer them to focused or long range. In both cases the projectiles increase their speed to a 100% at grade 5. That would help a lot.