Assault main here. Lost me at the 2:25 mark but luckily the prompts to pay attention got me back to the video from the couch corner, where I was furiously gnawing on a pillow and muttering "for the emperor". Great video. Gotta go clean up, someone threw a damn rock through my window.
Assault was my first level 25. I grew into it, was molded by it. I became a pure-blood crayon-eating flying barbarian that will willingly jump into the biggest mosh-pit of *fuck* this side of whatever unfortunate planet has been selected for deployment. I am the undisputed poster boy of violent excess and catastrophic overmatched point-blank throwdown. The untouchable hammer God of parry and pistol. No Xeno will go unsmashed and no face will go unpulverized. The Emperor's hammer rises to strike and by the grace of His Holy on Terra there is no Chaos God hard enough to stop me.
I didn’t realize the pain I was giving myself haha it doesn’t say what block does! You just assume it’s gonna be stronger, which it is. But then you get hit nonstop cause you get stun locked and your fucked
Gonna be honest here, my friends wanted a tactical in their squad, so I took up that role… but you can tell the garbage rodent in me wants jump pack-splattered blood because I’m usually exclusively in melee
This is the first and only time I have seen a space marine parrying a hive tyrant. The others simply dodge both the blue and orange hive tyrant lunges.
Everytime you perfect parry, you get 3 shields off the gun strike that comes after. Likely a bug but a good one. Perfect evade window is also +50% so it also procs gun strike easily for 3 shields off the tyrant. The only class that can go toe to toe in melee combat with melee bosses because of the shield regen
Understandable but just keep in mind parry window on fencing is 4 and a half years whilst dodge window is .5 nano seconds (increased to .75 with the 50% buff!)
That works until you have to fight a swarm on your own, perfect parry knocks back everything wich gives you room to gun strike to recover armor and or clear some of that hord. Block just utterly fucks you over in such situations. You can also get stagger locked into unavoidable combos because of the block animation since it does not knock anything back
@@Drew-im7is definetly harder, but you cant be bamboozled by failed perfect parries and you do dodge ranged attack swhile doing so. Also makes use of sprint attack damage perk. It does ruin muscle memory for balanced/fencing weapons thou
Assault has been and will be my bread and butter for the foreseeable future, thanks in no small part to my SoulsBorne roots, and every immaculately delivered line in this video filled me with validation. You've truly encapsulated what it *means* to play Assault. But what I really appreciated was the time you took to tell other classes how to support Assault, so I'd like to shout-out/brag about my two favorite squadmates; my best friend and my little brother. BFF has dabbled in Bulwark but his heart lies with Heavy, because there's nothing he likes more than spitting a wall of dakka downrange. His skills, reflexes, and instincts are kinda mid at best (for now), but what he does have is the smarts, and he completely understands the concepts of covering and supporting fire for me and he has lived and died by that code in whatever game we jump into. Then there's my little brother who lives and breaths Sniper. This kid is a Fortnite gremlin, and I don't mean in the way of an annoying little squealer getting trolled by older players, I mean he's an absolute fear-hound who's been raised on a steady diet of aforementioned little kids' terror and anguish. I'm serious, take everything I said about BFF and add ninja reflexes, because bro could flick-fire a flea's ass with half a second of reaction time. He picks off enemy ranged units, sets up easy executions for me, and damn it he does not miss. So yeah. Love me Assault, love smashing bugs and heretic brainlets, and damn it I love me bros. Game just isn't the same without them.
Finally got my bolt pistol and hammer in a nice shade of purple, but I wasn't expecting the game's answer to this was manufacturing more spore mines than I've ever seen in any gameplay video. Absolute lone wolf, whether you like it or not because everyone's got shit on their flanks/faces/gun to the back of their head situation. Aside from that, Assault's a challenger and living grenade for a kickoff fight. Reignited a core memory of Space Hulk Deathwing's purple bomber bullet train bonanza of yesteryear though.
I have a friend who tries to play Assault like Bulwark and gets punished for it, but refuses to change his playstyle. Peak glue eater mentality if I’ve ever seen it.
I would only say in argument that Bulwark is meant to be the duelling class, holding one big thing's attention generally. That thunder hammer's big swings are so good for mobs, but he can adapt to a duel too. Our heavy has been our savior, tbh.
to be fair "Don't get in the way" is kinda true for melee combat with every class except maybe heavy. Ironically, also one of the things that makes the Melta so utterly obnoxious. Just about to parry something? No you aint, its been staggered an you get bonked over the dome by the thing that would have been knocked back by the parry... ¬.¬
As a Heavy Bolter wielding Heavy, I'm always happy for the assault and I to stay in our lanes. Keep the melee warriors busy, and I'll deal with the hordes and ranged units
The assault class is my favorite. I gave it the Blood Angels armor, my favorite legion. Dropping from the sky while Winged Hussars is blaring is peak. I shall take the advice in this video so that it can be even more fun
Assault. Where playing on a difficulty means you're playing the difficulty above it. A hero meant to "Cowabunga !" but turn to "Help! They took my leg" in just 5 second tops.
Sometimes, I wish friendly fire was on as an assault main. As whoever walks in front of it will become victim to a honey badger. But, watching this also made me wonder. Jebbles. are you okay?
Been watching these since I saw the first one for Sniper. Love the content, comedy + actually good info makes for easy viewing. Looking forward to whichever class you do one for next!
As a Sniper main, I love setting up executions for my Assault. Its a feed back loop. I set up the exe, Assault cleans up with kill, and the swarmers either pop, or are stunned. Cheers for the vid, Jebbles! Hopefully we get more competent Assaults in the fray.
I was under the impression this is how a team is supposed to function . Sniper or heavy or tactical lighting up big guys so melee champs can get in there and finish them off . Melee guys protecting the ranged guys so they can do damage…rinse and repeat.
Absolute top tier wisdom. Everything said is true. Was getting tired of other content creators and commentors saying that Assault wasnt any good. They simply lacked the skill or patience to figure out why Assault is top tier. This guy right here knows his stuff. Could not find a single thing I disagreed with as an Assault player myself
I'm a Templar bulwark. I play like a berserker. Everything is dead before my brothers catch up. Ruthless difficulty. And I'm proud of it! You can shove your tactics ... somewhere... (Edit: OK, fine, I finished the video and you have some good points...)
This is a great video with good practical advice for one specific video game, but honestly theres a lot of good life advice snuck in between all thr good assasult marine tips and comedy "Don't ever listen to people who are wrong, and don't matter. Do what works for you, and if you someone who can do what youre trying to offers you advice, listen. Talk to your team mates, and give specific feedback regarding only a handful of very important issues, and theyll listen. Everyone else can fuck off"
My biggest recommendation is to either hold the course in spite of frustration or get mechanically good at melee with the Bulwark before approaching Assault. Assault doesn't have the same safety nets the bulwark does but is home to a similar gameplay loop so digging your heels in and fighting is going to give you all the experience you need to play a slightly more flighty style. Bulwark is a carpet bombing, Assault is a guided Air-to-Surface Missile.
Protip be careful flying upward especially if the bottom of open gates are above you. I found that some of then have a hitbox and will make you explode
Love your style of video man, I have just completed the campaign so am just starting the class grind. Assault it is for me, just based of the raccoon description!!!
Assault is challenging to use. Thanks for the tips! I hope they buff him probably with plasma pistol and farther jetpack distances and heights. I played the Dawn of War games and Assault Space Marines are flying high when dropping on their enemies.
Sniper main, but I’ve got a soft spot for assault. Despite its downsides vs. other classes, it really is satisfying just laying waste to a whole group with one swing
The assault is fantastic, so many people just want a win button with games and an actual challenge, plus having to learn a class is too much hard work.
as someone getting into the assault from bulwark its more aggresive and im learning but as long as you dont forget you can still die and play with cautious aggresion id say its really fun to get the hang of
Honestly, I’m getting J.K. Simmons (whiplash) vibes from this YT Creator (with less assault charges). They’re harsh yet understanding, wants to help but doesn’t want to baby you through the whole thing. I watched the vanguard video before this and was a complete 180 from what I heard and believed about that class and I’m likely better for it. When I started this assault video I got a similar feeling but gave me a better understanding of what I was getting into when I first tried that class and thus makes me want to try it again with this new knowledge at hand. Long story short, I hope the creator doesn’t find offense to this and I hope that when I give assault a second chance I’ll have the mentality of a student giving his all on stage while the teacher gently guides me through the song and fixes my symbol while I continue to master the craft.(thx for broadening my horizons)
Whiplash is actually one of my favorite movies. Although I attempt to be slightly less of a brutal perfectionist, I know where your sentiment is coming from. I greatly appreciate the comparison. Hopefully none of my students end up having a mental breakdown.
Im an assault main and i find myself constantly sniped by ranged enemy, my sniper or vanguard never do their jobs right, they keep stealing my kill and leave me with no way to avoid ranged damage. I would prefer heavy to any other classes, at least he can keep either ranged or melee enemy engaged while i work on the other type. However, being assault that means exactly as you said, A FRAGGING QTE MACHINE!
This is what ive been trying to say to my friends who I have been playing with who kept complaining about assault. Saying its bad, and then I play it and end every mission with the most kills, most damage and will end up having more HP the whole mission. They ask how I do that so well and I just tell them "you have to get good" and I mean that. Im not saying that to be a jerk, its just a genuine fact that assault is probably the hardest class to do well with, but if you put in the time and effort to learn, it is by far the most rewarding class.
Watching your gameplay made me want to play assault now. My main was bulwark but constantly getting swarmed with your ablilites on cooldown kindof sucks. The thunder hammer actually does a larger aoe knockback on a perfect parry so you land more gun strike without getting hit by another major thus more damage and getting swarmed less.
You can hit flying enemies with your ability if you land under them when they're lower to the ground. Use one to get in, use the other if you feel like you have time then gtfo. Rinse and repeat
XD Where did this stereotype of assaulty mains like me being absolute psychopaths come from? We just like making big splashes of enemy bodies and viscera as we dive into a group of enemies like a fat kid cannonballing intop a swimming pool!
The point about snipers also applies to any other ranged class. Can't tell how many times i was in the thick of it, drawing aggro so my ranged guys can shoot shit and what do they do ? Shoot execution targets right under my nose causing me to die to ranged units cause they aren't doing their job
Whats frustrating about assault is that the majority of its perks and weapons tell you "yes dive head first into the horde, thats what youre supposed to do." When the way to be successful with it is to be extremely picky about your engagements and focus on gun strikes. They should really rename the assault to "gun slinger" since you're going to be behaving more like you're in a spaghetti western quick drawing every 4 seconds.
Very true instructions. Assault class isn’t bad, it’s the thunder hammer and power fist that’s ass weapons. And also the teammates, get the fuck out the way.
Chaos in gerneral is harder since killing a majoris chaos wont kill the minoris around like it does with tyranids. Also chaos trash with shied is needlessly tanky
Ok. I have a question for my fellow assaults brothers, do you use the jump pack for dodging? There's this perk that gives you back the charge and then another for a 25% damage but found it very inconsistent. I'm curious if it's just a me issue or you would recommend other perks instead?
could you share some insight regarding the assault's weapons? i maxed out the power fist line and i would love to know more about the thunderhammer and chainsword and instances where one would outshine the other, etc
Thunder hammer feels like it's got the best parry window out of the bunch. I play it for the reach that the others can't manage. The chainsword is usually favored due to its heavy attacks that displace enemies. It gives users that seek a breather in combat the option to have one.
@@JebblesJunior ill have to try out the hammer for that extra reach and the aoe that it has. i really enjoyed the fist's ability to interrupt enemies quite easily with its rocket fist move (light melee attack immediately after dodging or dashing) i guess i haven't given the chainsword much thought, its interesting what you say about it having heavy attacks. feels a bit counterintuitive when you look at all weapons from a fluff perspective lol
3:32 But Brother Jebbles, I discovered that If i jump on a horde with contested health active then slam immediately, I can heal my 10% healthbar into full health in a single jump. I have to jump in the middle of the horde brother Jebbles. If I die I'm pretty sure its everybody else's fault, not mine. Its true.
Been working through Assault and a couple other classes, and I think I'm seeing a pattern. In your opinion, can Assault run Dif3+ missions without Armor Reinforcement? I'm finding it really cannot. Last night was an especially frustrating one, as we'd gotten to the end of Decapitate and were working the boss. I was pulling off a lot of dishes and gun strikes, but at lvl 16, I just did not have armor reinforcement unlocked, so with the large quantity of ranged damage and the occasional missed dodge of block, I was slowly getting chipped to pieces. However, we were doing ok until a lag glitch exploded the Bulwark and our tactical went down. I got focused, and even dodging the Hive Tyrant attacks, I just got burned down by ranged damage before I could get over to revive either of them. Thing is, if I'd had armor reinforcement, I could have gotten a couple armor segments from the dodging and would have had the opportunity to clutch the match. What I'm seeing from playing Bulwark and Tactical, a little heavy and watching the Vanguard and Sniper discussions is that gameplay comes down to being able to limit incoming damage and regenerating health or armor. On the lower two difficulties, aggressive melee can open up Majoris execute chances fast ugh that you can ride on that, even against Thousand Sons, but that breaks down on Substantial and higher. Especially against Thousand Sons who teleport away a few hits before Execute. Looking at the classes, every class, right now, has an early level method for regenerating health or armor. Tactical has Auspex scan, which puts enemies into a ttk range similar to lower levels, and can play ranged for reduced damage. Vanguard has the Melta over heal glitch. Bulwark has the Banner which regents armor, the banner contested health glitch which applies the Invigorating Icon effect to yourself if you have the lvl8 Rejuvenating effect perk (which you should) and the health glitch that refills health at loadout terminals. Heavy has Iron Halo and several early perks for restoring armor segments on kill streaks. Sniper doesn't until later, but has a number of cloak skills for disengaging, and really should be staying far away from things. Of those, Assault only gets its regen ability at lvl 18 with Armor Reinforcement, and once it has it, it appears to be an absolutely mandatory pick. I think that may be why the Assault class comes off very poorly until after one has put a lot of time into it: it is missing a key part of the kit that every other class has until it's is way past the levels it's supposed to be going into Substantial level missions.
Awesome vid! I mained bulwark first and then played tactical and assault. There seems to be a bug (i think?) with bulwark because i can very rarely get gunstrikes with him. Do you know why this is the case? Is it a bug or a "feature" ?
@@JebblesJunior that is true but i get the parry animation and sound and yet no gun strike which lead me to believe it might be a bug due to the duality of his guard.
@@JebblesJunior i think it might have something to do with one of it's talents aswell as you get dmg on parries which might be why i can't gunstrike, but i don't have enough time to thoroughly test it :P might wanna look into that too when you get to bulwark.
Love the class in my opinion this need a rework you could do what the assault does with three other classes with a melta and the heavy does it better than the other two
Love the video. Its good advice. My buddy is a scrub at the game and went from assault into bulwark cause he needs the shield to survive (it's my only level 20+ class and my buddy plays my other main so) so I'm tryna kick his ass off my sword n board. A Black Templar for emperor sake This video is also useful for me though....pray. Kill. Burn
9:17 I understand where your advice was coming from but it just doesn't work that way, tell people to leave the executes and to not push the majoris away from the assaults instead. It's generally not very good advice, this is a space marine game, your teammates are your brothers, do not leave them to die. Do not expect one person in the whole team to take all the majoris, you are setting yourself up to failure with that one. Help anyone who gets their ass kicked without getting in the way (don't push enemies needlessly away and let the assault get the execute). Also if you get distracted by teammates in your general field of vision that's your own fault, pay more attention and don't get distracted. if someone was completely in the way for a split second, tough luck, this shit happens to all players, not just the assault. It's a coop game people so people like to stick together, you'll see your teammates fighting in the chaos one way or another. The codex astartes approves all other points made in the video.
Most of what you say here is fair! However, I will not excuse people walking in front of my LoS let alone dragging enemies to me while I'm already busy, or getting one too many snipers pointed at me that I already can't handle. What is very true, *never* abandon your brothers because even if you don't want to admit it. It is a team played game and in the end you will need to rely on each other to get by. That doesn't mean every choice has to be correct. Although, I do wish I found more people who didnt steal my executions 😔 Life do be tough with 0 armor.
Dude the one thing I can’t stand is how they cut the balls off the movement for Assault in COOP. Third of the height when jumping. What the hell were they thinking?
As a heavy main I always focus on taking out ranged enemies and clearing chaffe for any close combat oriented teammates, but when I get swarmed, ya'll better come bail my ass out as thanks. A heavy bolter is not a fencing weapon.
Assault main here. Lost me at the 2:25 mark but luckily the prompts to pay attention got me back to the video from the couch corner, where I was furiously gnawing on a pillow and muttering "for the emperor". Great video. Gotta go clean up, someone threw a damn rock through my window.
I'm glad the key jingling worked. Please return the rock at your earliest convenience. My garden is incomplete without it.
my favorite part of assault is getting sniped by a tyranid out of the sky, breaking all of my armor and dropping half my health with a single shot
As a fishman employed by state farm once said
"You gotta be quicker than that"
The devs have a lot of work to do on melee combat in order to make it feel good playing.
it wouldn't be as bad an issue if one mistake wasn't so punishing and completely unrecoverable with how contested health currently functions
@@mickthick6170I agree!!
@@mickthick6170 yep, the payoff for committing to a melee action (cause you can't parry if you commit) just isn't worth it
Assault was my first level 25. I grew into it, was molded by it. I became a pure-blood crayon-eating flying barbarian that will willingly jump into the biggest mosh-pit of *fuck* this side of whatever unfortunate planet has been selected for deployment. I am the undisputed poster boy of violent excess and catastrophic overmatched point-blank throwdown. The untouchable hammer God of parry and pistol. No Xeno will go unsmashed and no face will go unpulverized. The Emperor's hammer rises to strike and by the grace of His Holy on Terra there is no Chaos God hard enough to stop me.
this guy is THE Assault
This will go down in the history of the channel's monologues.
As an assault who just hit 25 I plan on getting this monologue tattooed across my chest!
I hit the ground so hard I can feel my braincells die from impact shock WWOOOOOO
Good god it's John Assault
"... you go ahead and you punch that baby" is something I'm going to somehow find a way to insert into every conversation I have
Instructions unclear: glue huffed and block weapon acquired
This was bound to happen to someone.
Block pains me 😔
I didn’t realize the pain I was giving myself haha it doesn’t say what block does! You just assume it’s gonna be stronger, which it is. But then you get hit nonstop cause you get stun locked and your fucked
@@KenobiStark1pain is the fencing artificer tier hammer with literally 0 speed and sub par damage
@@smilingbob794 that’s some bullshit haha really it is haha
Neurothrope and Zoanthropes are the bane of an Assault class. Always carry krak grenades for them lmfao
Honestly neurothropes and zoanthropes are the bane of every player regardless of class. I fucking hate them with every cell of my being
Gonna be honest here, my friends wanted a tactical in their squad, so I took up that role… but you can tell the garbage rodent in me wants jump pack-splattered blood because I’m usually exclusively in melee
This is the first and only time I have seen a space marine parrying a hive tyrant. The others simply dodge both the blue and orange hive tyrant lunges.
You gotta let those space crabs know who's in charge.
Everytime you perfect parry, you get 3 shields off the gun strike that comes after. Likely a bug but a good one.
Perfect evade window is also +50% so it also procs gun strike easily for 3 shields off the tyrant.
The only class that can go toe to toe in melee combat with melee bosses because of the shield regen
Really? I just thought it was the thing to do
DUKE FISTMISSILE, Venerable Battle Brother of the Angry Marines.
In 40k the marines wearing jetpacks are known as the line breakers, it doesnt surprise me when pug assaults jump into a one shot constantly
Instructions unclear, white scar assault goes boom in the big hordes, but fails bc wasted all jet pack dashing foward
This has been known to happen.
White Scar so focused on going fast he managed to speed run life. 😂
>playing to the class's strenghts
>seing 50% perfect dodge window increase in the class perk
>block thunderhammer goes boom
I've honestly thought of abandoning parry to only focus on dodging. How goes the block life?
Understandable but just keep in mind parry window on fencing is 4 and a half years whilst dodge window is .5 nano seconds (increased to .75 with the 50% buff!)
Heresy spotted.
That works until you have to fight a swarm on your own, perfect parry knocks back everything wich gives you room to gun strike to recover armor and or clear some of that hord. Block just utterly fucks you over in such situations. You can also get stagger locked into unavoidable combos because of the block animation since it does not knock anything back
@@Drew-im7is definetly harder, but you cant be bamboozled by failed perfect parries and you do dodge ranged attack swhile doing so. Also makes use of sprint attack damage perk.
It does ruin muscle memory for balanced/fencing weapons thou
I AM HIM. THE KING OF HIMBUKTU. THE MESSIAH OF THE HIMELASIANS. THE HIMEST HIM TO HAVE EVER HIMMED. LOOK UPON MY HAMMER AND DISPARE!
Assault has been and will be my bread and butter for the foreseeable future, thanks in no small part to my SoulsBorne roots, and every immaculately delivered line in this video filled me with validation. You've truly encapsulated what it *means* to play Assault. But what I really appreciated was the time you took to tell other classes how to support Assault, so I'd like to shout-out/brag about my two favorite squadmates; my best friend and my little brother.
BFF has dabbled in Bulwark but his heart lies with Heavy, because there's nothing he likes more than spitting a wall of dakka downrange. His skills, reflexes, and instincts are kinda mid at best (for now), but what he does have is the smarts, and he completely understands the concepts of covering and supporting fire for me and he has lived and died by that code in whatever game we jump into.
Then there's my little brother who lives and breaths Sniper. This kid is a Fortnite gremlin, and I don't mean in the way of an annoying little squealer getting trolled by older players, I mean he's an absolute fear-hound who's been raised on a steady diet of aforementioned little kids' terror and anguish. I'm serious, take everything I said about BFF and add ninja reflexes, because bro could flick-fire a flea's ass with half a second of reaction time. He picks off enemy ranged units, sets up easy executions for me, and damn it he does not miss.
So yeah. Love me Assault, love smashing bugs and heretic brainlets, and damn it I love me bros. Game just isn't the same without them.
Finally got my bolt pistol and hammer in a nice shade of purple, but I wasn't expecting the game's answer to this was manufacturing more spore mines than I've ever seen in any gameplay video. Absolute lone wolf, whether you like it or not because everyone's got shit on their flanks/faces/gun to the back of their head situation. Aside from that, Assault's a challenger and living grenade for a kickoff fight. Reignited a core memory of Space Hulk Deathwing's purple bomber bullet train bonanza of yesteryear though.
I have a friend who tries to play Assault like Bulwark and gets punished for it, but refuses to change his playstyle. Peak glue eater mentality if I’ve ever seen it.
10:50 i hate playing with snipers that haven't realized that outside of boss fights, it's a support class
Sucks to have all that cool shit and you have to use your pistol the whole time for the boss fight
At the time it was three AM, and I had to get the footage even if it was by playing safe.
Otherwise, I would've gone yard. It's way better that way.
I would only say in argument that Bulwark is meant to be the duelling class, holding one big thing's attention generally. That thunder hammer's big swings are so good for mobs, but he can adapt to a duel too. Our heavy has been our savior, tbh.
Bulwark has been given weird perks and is getting a mix of two videos like a kid with divorced parents.
Instructions unclear 7:52 ,got arrested by the cops for carrying Crack.
This is actually 100% on brand for assault.
I am a hammer wondering the world in want of nails.
Very compelling points, however you can't expect me to see a giant gorilla fist option and not go full speed swinging at everything that moves
It is a very tasteful choice.
to be fair "Don't get in the way" is kinda true for melee combat with every class except maybe heavy. Ironically, also one of the things that makes the Melta so utterly obnoxious. Just about to parry something? No you aint, its been staggered an you get bonked over the dome by the thing that would have been knocked back by the parry... ¬.¬
This, one million times this.
As a Heavy Bolter wielding Heavy, I'm always happy for the assault and I to stay in our lanes. Keep the melee warriors busy, and I'll deal with the hordes and ranged units
I levelled that class as a main. It can be a glass cannon, but boy, it delivers some serious ass-kicking.
Assault: "I am the Warhammer 40,000."
Assault is the class I'm most excited to play and hopefully main
The assault class is my favorite. I gave it the Blood Angels armor, my favorite legion. Dropping from the sky while Winged Hussars is blaring is peak. I shall take the advice in this video so that it can be even more fun
Great video man. I really like your humor. This class definitely needed a good guide. I’ll be giving your advice a shot.
Thanks, you've inspired me to be something more than a YOLO sh** for brains assault on the first difficulty, but be something more.
Fellow Flesh Tearer color scheme user. I trust your judgement and will incorporate this into my rip 'n tear play style.
Assault. Where playing on a difficulty means you're playing the difficulty above it. A hero meant to "Cowabunga !" but turn to "Help! They took my leg" in just 5 second tops.
This was both hilarious and very helpful. Great vid and excellent channel.
Bro I came for the video but stayed for the comments.
😂
See, you knew exactly how to talk to me, I now know how to play Assault
Sometimes, I wish friendly fire was on as an assault main. As whoever walks in front of it will become victim to a honey badger. But, watching this also made me wonder. Jebbles. are you okay?
Oh, I'm doing great. I just made the mistake of not having a glass of water nearby in this video.
3:27 Your welcome, its the essence of the entire video.
New subjects for the assault program coming from the planets of Floridia and Chicaglandia
The Emperor approves of your baby-punching, brother.
Been watching these since I saw the first one for Sniper. Love the content, comedy + actually good info makes for easy viewing. Looking forward to whichever class you do one for next!
As a Sniper main, I love setting up executions for my Assault. Its a feed back loop. I set up the exe, Assault cleans up with kill, and the swarmers either pop, or are stunned.
Cheers for the vid, Jebbles! Hopefully we get more competent Assaults in the fray.
I was under the impression this is how a team is supposed to function .
Sniper or heavy or tactical lighting up big guys so melee champs can get in there and finish them off . Melee guys protecting the ranged guys so they can do damage…rinse and repeat.
Somebody's role-playing as Steel.
Absolute top tier wisdom. Everything said is true. Was getting tired of other content creators and commentors saying that Assault wasnt any good. They simply lacked the skill or patience to figure out why Assault is top tier.
This guy right here knows his stuff. Could not find a single thing I disagreed with as an Assault player myself
I'm a Templar bulwark. I play like a berserker. Everything is dead before my brothers catch up. Ruthless difficulty. And I'm proud of it! You can shove your tactics ... somewhere...
(Edit: OK, fine, I finished the video and you have some good points...)
I'm going to give a lot of props here for convincing me to play a class that, more than likely, I will utterly suck ass at. 😂 Kudos.
This is a great video with good practical advice for one specific video game, but honestly theres a lot of good life advice snuck in between all thr good assasult marine tips and comedy
"Don't ever listen to people who are wrong, and don't matter. Do what works for you, and if you someone who can do what youre trying to offers you advice, listen. Talk to your team mates, and give specific feedback regarding only a handful of very important issues, and theyll listen. Everyone else can fuck off"
I am now prepared to become Duke Fistmissile. Thank you for this and the your other guides!
My biggest recommendation is to either hold the course in spite of frustration or get mechanically good at melee with the Bulwark before approaching Assault. Assault doesn't have the same safety nets the bulwark does but is home to a similar gameplay loop so digging your heels in and fighting is going to give you all the experience you need to play a slightly more flighty style. Bulwark is a carpet bombing, Assault is a guided Air-to-Surface Missile.
Protip be careful flying upward especially if the bottom of open gates are above you. I found that some of then have a hitbox and will make you explode
“A hat on a hat” thats funny af
Love your style of video man, I have just completed the campaign so am just starting the class grind. Assault it is for me, just based of the raccoon description!!!
Assault is challenging to use. Thanks for the tips! I hope they buff him probably with plasma pistol and farther jetpack distances and heights. I played the Dawn of War games and Assault Space Marines are flying high when dropping on their enemies.
Sniper main, but I’ve got a soft spot for assault. Despite its downsides vs. other classes, it really is satisfying just laying waste to a whole group with one swing
It's great for pure entertainment value.
It may not seem like you can, but you can parry the carnifex, hellbrute, and hive tyrant. You can parry almost everything.
The assault is fantastic, so many people just want a win button with games and an actual challenge, plus having to learn a class is too much hard work.
as someone getting into the assault from bulwark its more aggresive and im learning but as long as you dont forget you can still die and play with cautious aggresion id say its really fun to get the hang of
Assault is a really fun class, until you remember chaos exists.
Duke Fistmissle reporting for duty!
Honestly, I’m getting J.K. Simmons (whiplash) vibes from this YT Creator (with less assault charges). They’re harsh yet understanding, wants to help but doesn’t want to baby you through the whole thing. I watched the vanguard video before this and was a complete 180 from what I heard and believed about that class and I’m likely better for it. When I started this assault video I got a similar feeling but gave me a better understanding of what I was getting into when I first tried that class and thus makes me want to try it again with this new knowledge at hand. Long story short, I hope the creator doesn’t find offense to this and I hope that when I give assault a second chance I’ll have the mentality of a student giving his all on stage while the teacher gently guides me through the song and fixes my symbol while I continue to master the craft.(thx for broadening my horizons)
Whiplash is actually one of my favorite movies. Although I attempt to be slightly less of a brutal perfectionist, I know where your sentiment is coming from. I greatly appreciate the comparison. Hopefully none of my students end up having a mental breakdown.
I am rather new at the game relatively, but I take pride in being able to dive into a pool of enemies and come out victorious
Dude, incredible, hilarious guide lol.
Man, this was the class I wanted to play, but hey friend also wanted to play the class. So I let them have it and I chose Heavy
I got dared by a friend to play this class, I was really hoping for this video
In the words of the sweet little death company marine I play.
HORUUUUUUUUUUUUUUUUUUUUUUUS
Nice guide, unfortunately a horde is approaching and my jump pack just came back online
ah a fellow Flesh Tearers appreciator
This is sooooo funny! Good shit man. Big truths here
Im an assault main and i find myself constantly sniped by ranged enemy, my sniper or vanguard never do their jobs right, they keep stealing my kill and leave me with no way to avoid ranged damage. I would prefer heavy to any other classes, at least he can keep either ranged or melee enemy engaged while i work on the other type. However, being assault that means exactly as you said, A FRAGGING QTE MACHINE!
This is what ive been trying to say to my friends who I have been playing with who kept complaining about assault. Saying its bad, and then I play it and end every mission with the most kills, most damage and will end up having more HP the whole mission. They ask how I do that so well and I just tell them "you have to get good" and I mean that. Im not saying that to be a jerk, its just a genuine fact that assault is probably the hardest class to do well with, but if you put in the time and effort to learn, it is by far the most rewarding class.
"Get better" Has found a way to be rude somehow.
Great video, made me laugh all the way through and learned a thing or two.
btw; Fellow Assault player thumbs 👍
Watching your gameplay made me want to play assault now. My main was bulwark but constantly getting swarmed with your ablilites on cooldown kindof sucks. The thunder hammer actually does a larger aoe knockback on a perfect parry so you land more gun strike without getting hit by another major thus more damage and getting swarmed less.
You can hit flying enemies with your ability if you land under them when they're lower to the ground. Use one to get in, use the other if you feel like you have time then gtfo. Rinse and repeat
😂😂😂 listen the 97 year old woman comment was unnecessary, we know we fucked up😂. Love the video
Much alike the enemies, I had to hammer the point home.
XD Where did this stereotype of assaulty mains like me being absolute psychopaths come from? We just like making big splashes of enemy bodies and viscera as we dive into a group of enemies like a fat kid cannonballing intop a swimming pool!
The point about snipers also applies to any other ranged class. Can't tell how many times i was in the thick of it, drawing aggro so my ranged guys can shoot shit and what do they do ? Shoot execution targets right under my nose causing me to die to ranged units cause they aren't doing their job
I won't join in on someone cussing out a sniper. However, I will nod along silently.
people think it is about right click. It is actually about space bar, left click
Whats frustrating about assault is that the majority of its perks and weapons tell you "yes dive head first into the horde, thats what youre supposed to do." When the way to be successful with it is to be extremely picky about your engagements and focus on gun strikes. They should really rename the assault to "gun slinger" since you're going to be behaving more like you're in a spaghetti western quick drawing every 4 seconds.
It might as well be named Peter Quill with how much flying and shooting there is. That being said there's merit in the counter punchiness.
Very true instructions. Assault class isn’t bad, it’s the thunder hammer and power fist that’s ass weapons. And also the teammates, get the fuck out the way.
Playing assault as a low level? Stick to tyranid maps, chaos forces will fck you up big time.
Chaos in gerneral is harder since killing a majoris chaos wont kill the minoris around like it does with tyranids. Also chaos trash with shied is needlessly tanky
Ok. I have a question for my fellow assaults brothers, do you use the jump pack for dodging? There's this perk that gives you back the charge and then another for a 25% damage but found it very inconsistent. I'm curious if it's just a me issue or you would recommend other perks instead?
I use the returned charge on perfect dodge personally. Paired with the gun strike and armor return ability you hit very hard.
could you share some insight regarding the assault's weapons? i maxed out the power fist line and i would love to know more about the thunderhammer and chainsword and instances where one would outshine the other, etc
Thunder hammer feels like it's got the best parry window out of the bunch. I play it for the reach that the others can't manage. The chainsword is usually favored due to its heavy attacks that displace enemies. It gives users that seek a breather in combat the option to have one.
@@JebblesJunior ill have to try out the hammer for that extra reach and the aoe that it has. i really enjoyed the fist's ability to interrupt enemies quite easily with its rocket fist move (light melee attack immediately after dodging or dashing)
i guess i haven't given the chainsword much thought, its interesting what you say about it having heavy attacks. feels a bit counterintuitive when you look at all weapons from a fluff perspective lol
3:32 But Brother Jebbles, I discovered that If i jump on a horde with contested health active then slam immediately, I can heal my 10% healthbar into full health in a single jump. I have to jump in the middle of the horde brother Jebbles. If I die I'm pretty sure its everybody else's fault, not mine. Its true.
Well, this is the assault way of thinking.
God that set up looks glorious, blood angel?
Flesh tearer, so yeah, kinda.
@@JebblesJunior sick
I'm not saying I'm lost to the black rage brother but...that tyranid looks alot like horus.
Been working through Assault and a couple other classes, and I think I'm seeing a pattern.
In your opinion, can Assault run Dif3+ missions without Armor Reinforcement?
I'm finding it really cannot. Last night was an especially frustrating one, as we'd gotten to the end of Decapitate and were working the boss. I was pulling off a lot of dishes and gun strikes, but at lvl 16, I just did not have armor reinforcement unlocked, so with the large quantity of ranged damage and the occasional missed dodge of block, I was slowly getting chipped to pieces. However, we were doing ok until a lag glitch exploded the Bulwark and our tactical went down. I got focused, and even dodging the Hive Tyrant attacks, I just got burned down by ranged damage before I could get over to revive either of them.
Thing is, if I'd had armor reinforcement, I could have gotten a couple armor segments from the dodging and would have had the opportunity to clutch the match.
What I'm seeing from playing Bulwark and Tactical, a little heavy and watching the Vanguard and Sniper discussions is that gameplay comes down to being able to limit incoming damage and regenerating health or armor.
On the lower two difficulties, aggressive melee can open up Majoris execute chances fast ugh that you can ride on that, even against Thousand Sons, but that breaks down on Substantial and higher. Especially against Thousand Sons who teleport away a few hits before Execute.
Looking at the classes, every class, right now, has an early level method for regenerating health or armor.
Tactical has Auspex scan, which puts enemies into a ttk range similar to lower levels, and can play ranged for reduced damage.
Vanguard has the Melta over heal glitch.
Bulwark has the Banner which regents armor, the banner contested health glitch which applies the Invigorating Icon effect to yourself if you have the lvl8 Rejuvenating effect perk (which you should) and the health glitch that refills health at loadout terminals.
Heavy has Iron Halo and several early perks for restoring armor segments on kill streaks.
Sniper doesn't until later, but has a number of cloak skills for disengaging, and really should be staying far away from things.
Of those, Assault only gets its regen ability at lvl 18 with Armor Reinforcement, and once it has it, it appears to be an absolutely mandatory pick.
I think that may be why the Assault class comes off very poorly until after one has put a lot of time into it: it is missing a key part of the kit that every other class has until it's is way past the levels it's supposed to be going into Substantial level missions.
Keanu what the hell are you talking about about
21k damage and 500 kills, what the fuck is ranged combat RAHHHH
Mate funny as 😂 subbed
1:38 as a teacher I can confirm
Great video!
Awesome vid! I mained bulwark first and then played tactical and assault. There seems to be a bug (i think?) with bulwark because i can very rarely get gunstrikes with him. Do you know why this is the case? Is it a bug or a "feature" ?
Bulwark seems to have a smaller parry window. This is likely because if you parry late, the shield will still block damage. It's sort of a trade off.
@@JebblesJunior that is true but i get the parry animation and sound and yet no gun strike which lead me to believe it might be a bug due to the duality of his guard.
@@larsmuller97 I think bulwark may be the most bugged one at the current moment. I have no idea why though.
@@JebblesJunior i think it might have something to do with one of it's talents aswell as you get dmg on parries which might be why i can't gunstrike, but i don't have enough time to thoroughly test it :P might wanna look into that too when you get to bulwark.
Love the class in my opinion this need a rework you could do what the assault does with three other classes with a melta and the heavy does it better than the other two
based flesh tearer drip
Love the video. Its good advice. My buddy is a scrub at the game and went from assault into bulwark cause he needs the shield to survive (it's my only level 20+ class and my buddy plays my other main so) so I'm tryna kick his ass off my sword n board. A Black Templar for emperor sake
This video is also useful for me though....pray. Kill. Burn
Best of luck in teaching the boy.
9:17 I understand where your advice was coming from but it just doesn't work that way, tell people to leave the executes and to not push the majoris away from the assaults instead.
It's generally not very good advice, this is a space marine game, your teammates are your brothers, do not leave them to die.
Do not expect one person in the whole team to take all the majoris, you are setting yourself up to failure with that one.
Help anyone who gets their ass kicked without getting in the way (don't push enemies needlessly away and let the assault get the execute). Also if you get distracted by teammates in your general field of vision that's your own fault, pay more attention and don't get distracted. if someone was completely in the way for a split second, tough luck, this shit happens to all players, not just the assault.
It's a coop game people so people like to stick together, you'll see your teammates fighting in the chaos one way or another.
The codex astartes approves all other points made in the video.
Most of what you say here is fair! However, I will not excuse people walking in front of my LoS let alone dragging enemies to me while I'm already busy, or getting one too many snipers pointed at me that I already can't handle.
What is very true, *never* abandon your brothers because even if you don't want to admit it. It is a team played game and in the end you will need to rely on each other to get by. That doesn't mean every choice has to be correct.
Although, I do wish I found more people who didnt steal my executions 😔
Life do be tough with 0 armor.
Dude the one thing I can’t stand is how they cut the balls off the movement for Assault in COOP.
Third of the height when jumping. What the hell were they thinking?
It's meant to be a far more aggressively played class. That being said, I want to see a faster recharge time.
As a heavy main I always focus on taking out ranged enemies and clearing chaffe for any close combat oriented teammates, but when I get swarmed, ya'll better come bail my ass out as thanks. A heavy bolter is not a fencing weapon.
We appreciate your honorable service.
What weapon Perks ya usin. Im trying to see where i can improve my perk loadout
For assault it's anything that will boost damage to elites and larger.
@@JebblesJunior awesome. So the Extrimis boosts are a must on the hammer? or just spec for Omni damage, on Chaos and Tyranids?
What’s your build you are using? How are you able to hit 2 gun strikes in a row on one elite enemy
If you gun strike and it damages enough you can do a finisher gun strike.
FLESH TEARERS