State of Decay 2 home base guide (Squelones Brewing Company)

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  • เผยแพร่เมื่อ 29 ม.ค. 2025

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  • @joedavis6377
    @joedavis6377 6 ปีที่แล้ว +84

    Dude, I laughed my ass off with this one! I have a new outlook on this base. Outstanding!

    • @GitGudFox
      @GitGudFox  6 ปีที่แล้ว +7

      I'm glad you liked it. Truth be told, when I first used this base in my original playthrough, I didn't even look at the stills and wound up treating it like any other base. Too bad there aren't more bases like this one that have some kind of theme to them that sets them apart from other more ordinary bases.

    • @joedavis6377
      @joedavis6377 6 ปีที่แล้ว +5

      @@GitGudFox I agree. I played Warcraft also and found myself going to the auction house more then grinding quests. Had my own banker character. A gnome with a tuxedo and a monocle! (Spelling) lol

    • @GitGudFox
      @GitGudFox  6 ปีที่แล้ว +1

      Yeah that's one of the more fascinating things I find. I also play Warframe, and I often have more fun looking for stuff to sell rather than strictly looking for powerful things.

    • @bek1ndrwnd
      @bek1ndrwnd 3 ปีที่แล้ว

      Absolutely hilarious bro the way you speak is almost identical to the way I approach things, probably why I found it so GD entertaining. so to sum up it was Entertaining, Informative and lucrative. pretty much the necessity for a BA SOD2 video and just the base I was looking for. almost had to change my shorts a couple times while watching, this is a good and a bad thing but mostly good. then the major bonus to hear you like me were an EQ fanatic from way back (Still login from time to time to reminisce). Keep up the good work brah!.

  • @Username_8886
    @Username_8886 6 ปีที่แล้ว +14

    Favorite base of all time.. this is the base I always fall back too. I like farmed about 250 beers 4 packs of beer

    • @GitGudFox
      @GitGudFox  6 ปีที่แล้ว

      Yeah, I've been planning on heading back to it. I've been spending a lot of influence on those retraining manuals, and now I'm broke.

  • @GitGudFox
    @GitGudFox  6 ปีที่แล้ว +52

    This is probably the most fun base I've claimed so far due to how interactive it is compared to other bases. That doesn't mean it is strictly the BEST base, but it is certainly a fun one to operate out of. There's only 1 base left in Meagher Valley... and that is the titanic 8-man base, Whitney Field. Will this final home base be the capstone of the Meagher Valley, or will it be just be a titanic let down?

    • @Drakengard-cb5ot
      @Drakengard-cb5ot 3 ปีที่แล้ว

      Seriously man, hope all is well Git Gud Fox... please make more content for this game

    • @justinamerican8200
      @justinamerican8200 3 ปีที่แล้ว

      Hey, can you tell me what hammer your dude is using at 2:05?

    • @koolsy6218
      @koolsy6218 3 ปีที่แล้ว

      I don’t like Whitney fields because of base management

    • @KenToney87
      @KenToney87 3 ปีที่แล้ว

      @@justinamerican8200 Cleo warhammer, you need to play daybreak to get it

  • @knightmare1267
    @knightmare1267 6 ปีที่แล้ว +34

    you deserve so much more subs,best of luck to you!

    • @GitGudFox
      @GitGudFox  6 ปีที่แล้ว +5

      Thanks a lot! I'm glad my practice is paying off. Videos are worthless without an audience to view them.

  • @rentaroo
    @rentaroo 6 ปีที่แล้ว +20

    Great video! I'm currently using this base and the Zombies do jump over the low brick wall in front of the two parking spots. I have also seen them jump over the tall chain link fence.

    • @GitGudFox
      @GitGudFox  6 ปีที่แล้ว +1

      I have footage of them hopping the brick fence, but I had to make cuts to details about the base to prevent this episode from becoming excessively long. I think this might be the best of the 6-man bases unless you can't utilize the 2 crafting stills. I'll have to see how the Drucker County 6-mans turn out.

  • @chadstrickland6877
    @chadstrickland6877 4 ปีที่แล้ว +3

    This is an amazing Influence maker, but there is one flaw in the video. Never buy the rucksacks of food. If you buy them from a trader at 175 each (or even later on I saw an enclave that had one for 125) it is a loss instead of a profit. It takes 3 rucksacks to make 4 beer. Even at 125 a pop that is 375 to buy 3 food rucksacks and only get 136 influence worth of beer from it. Using excess food that is found or produced is fine as it costs you nothing and does make a pretty healthy profit. Anyways man, I love all your content for SoD 2. Super informative and super fun to watch!

    • @GitGudFox
      @GitGudFox  4 ปีที่แล้ว +1

      You will profit at the price of 125 (allied sale) as it flips the resource into 136 though it isn't a massive profit. The real flaw of this video is that it is obsoleted by the "strong painkillers" method which is the best flip in the game for influence right now.
      I demonstrate it in my latest playthroughs of SoD2. Return to SoD2 and SoD2 Juggernaut Edition.

  • @LonghornsLegend
    @LonghornsLegend 5 ปีที่แล้ว +2

    This was/is my fave base on the game. I want to check out more bases but man did I love it here and I kinda sorta want to go back. I'm a big "base builder" type so I do extra measures just for fun so I boarded up literally every climb area and doors except the front entrance. So all the zombies came in up front where the sniper tower was and it was shooting ducks. What a great base

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      It's one of my favorite bases for sure. I think only the container fort and possibly whitney field can compete.

  • @lautgedacht2623
    @lautgedacht2623 5 ปีที่แล้ว +13

    I love this base, in fact it's my second favourite base in the game. First will always be knights family drive in ;)

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +3

      This is one of the most useful bases in the game especially if you can mass produce strong painkillers.

  • @thatonedude05
    @thatonedude05 5 ปีที่แล้ว +25

    I've been gunning for this base from the start... Gonna try and swap the Trade Depot for a Solar Array (I don't have Amenities yet)

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +15

      If you have the outpost for it, grab a power plant. The trade depot can cover the fuel costs.

  • @troymitchell7812
    @troymitchell7812 5 ปีที่แล้ว +3

    I picked up a person with bartending skill. It really enhances this base. Serving drinks in the tasting lounge gets a 50 percent boost. The biggest boost comes from brewing craft beer. You get the typical 4 pack but you also brew a Growlers of Brandywine which sells for 102 influence a piece.

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      Yeah, that improves this base quite a bit.

  • @jabbott6748
    @jabbott6748 4 ปีที่แล้ว +2

    I've found that if I have a survivor with the Bartending 5th skill I also craft 1 Growler of Barlywine every time I make beer. It has extraordinary trade value. Making a lot more influence for the exact same food.

    • @boscodogable
      @boscodogable 4 ปีที่แล้ว +1

      The comment I have been looking all over for. My last play thru I was getting these barley wines. Started a new playthru and couldn’t for the life of me figure out how to do that again.. Thanks !!!

    • @jabbott6748
      @jabbott6748 4 ปีที่แล้ว

      @@boscodogable Happy my observation could be of help. It really does make a lot more influence this way.

  • @evilwillhunting
    @evilwillhunting 5 ปีที่แล้ว +1

    I usually used the police station, until Fox pointed out in his ranking video that it really doesn’t do much. I always passed this one over because I just didn’t like the sprawling layout.
    So I happened upon this video and decided to give this, plus GGF’s craft beer brew-n-sell technique out.
    I’m now having to call in supply drops and vehicles to stop my Influence from hitting the cap. It’s amazing how quickly you’ll get filthy rich if you put in the work and risk the noise.
    Another tip... you can also just keep cranking out gas, then convert it into gas cans. If you do a good bit of driving and like an eternal game (ie constantly moving maps) that will set you up nice for a long, long time

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +1

      Another thing you can do is create ethanol, use a pill press in your infirmary, and have a guy with knowledge of medicine to get the level 3 infirmary which lets you make strong painkillers.
      Those are worth a ton, and the pill press makes them extremely cheap to make.

  • @outlawdudegaming2949
    @outlawdudegaming2949 3 ปีที่แล้ว +1

    This tactic works even in 2021 , thanks fox , I'm rich even on Dread

  • @kavons997
    @kavons997 5 ปีที่แล้ว +3

    Very helpful Fox, thank you. I just purchased this base today. I need to figure out how to get my facilities together, and which ones make the most sense to have. I want it to work for me as a intermediate base.

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +1

      It's a pretty good base. You can do a decent bit with it.

  • @scarypineapple8608
    @scarypineapple8608 5 ปีที่แล้ว +1

    Love this video. I’ve been trying to figure out the advantage of having this base with all the unique slots. Subscribed and keep them coming!

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      It's one of my favorite bases.

  • @zachb1706
    @zachb1706 4 ปีที่แล้ว +2

    If you somehow get a bar tending survivor, you can double your influence gains. I think the Alcoholic enclave works as well - you just need to have “Knowledge of Alcoholic Beverages”. It pretty much gives you an extra beverage that has 100 influence every time you brew beer, so not only can you sell bear, but you can sell this extra beverage as well.

  • @JAS0N_M00RE
    @JAS0N_M00RE 4 ปีที่แล้ว +1

    I would like to see more bases like this

  • @joelwood86
    @joelwood86 ปีที่แล้ว

    Never thought to use my outposts as beds! I'll be doing that on my current play through on this map

    • @GitGudFox
      @GitGudFox  ปีที่แล้ว

      It's an older strategy of mine. These days I don't even make beds at all.

  • @ThornOfHearts
    @ThornOfHearts 6 ปีที่แล้ว +1

    I just got this base yesterday. I made the right choice.

    • @GitGudFox
      @GitGudFox  6 ปีที่แล้ว

      It's probably my favorite base in the game.

  • @conanvenus
    @conanvenus 4 ปีที่แล้ว +1

    Thanks to you video I am trying this out and loving it. Also, to your point why doesn't SOD2 have more unique bases with a sub story narrative like this? I love how you even get a brewers handook as soon as you take it over. I hope when Undead Labs does SOD 3 they have more bases like this. Thanks for a great vid!

  • @sf49questfor6
    @sf49questfor6 6 ปีที่แล้ว +7

    Love this base but only if they fix the glitch with the zombies ghosting through parked cars that I use to block the holes in it.

  • @stevesargent4154
    @stevesargent4154 4 ปีที่แล้ว +2

    Id love to have a build here but my only high level medic is a former alcoholic, giving a 50% morale drop for stills etc

  • @mrmr1532
    @mrmr1532 4 ปีที่แล้ว

    Thanks so much for the guide, I will definetly try this out!

  • @toppingclover7561
    @toppingclover7561 4 ปีที่แล้ว

    I love this base because, in the real world, I am a Brewer. I saw the base on pkaythrough and HAD to have it.

    • @GitGudFox
      @GitGudFox  4 ปีที่แล้ว

      Just your luck! It's also one of the better bases.

  • @jamessnyder5087
    @jamessnyder5087 5 ปีที่แล้ว +2

    Thank you. I look forward to your future coverage of this game and others.

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +1

      This is one of my favorite bases right here!

  • @FlamingEmberSeal
    @FlamingEmberSeal 5 ปีที่แล้ว +1

    Iv always like that base but I can see how its going to be even better on my next Nightmare mode playthrough.

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      It's one of my favorite bases too.

  • @Bishop1988
    @Bishop1988 8 หลายเดือนก่อน

    Thank you was looking for the place

  • @troydoes
    @troydoes 5 ปีที่แล้ว +2

    Do you have any videos on how to provide constant water and power to your base?

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      Beat the game with the builder leader. Unlocking the builder's legacy provides constant power and water.

    • @troydoes
      @troydoes 5 ปีที่แล้ว

      Git Gud Fox thanks. I appreciate the quick response!

  • @mysteriomikey7167
    @mysteriomikey7167 2 ปีที่แล้ว

    When you said you don’t have to do anything that is cap why? Because he has a press the buttons and pay influence and drive the car just to get a supply drop

  • @noway6489533
    @noway6489533 5 ปีที่แล้ว +1

    This video is very helpful. Great work and tips as always. Thanks. Show me the money!!!

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      This base will show you the money once you get it setup.

  • @terramerc733
    @terramerc733 3 ปีที่แล้ว +1

    The brewing company is no doubt the best base bc of its preexisting feature followed by whitney fields because it's so customizable

  • @LonghornsLegend
    @LonghornsLegend 5 ปีที่แล้ว +4

    QUESTION: what happens after you make more beer after you dry out all the allies from their money? Or is that just essentially the max experience you'll get from doing that process? Or maybe just wait for/request a new enclave?

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      Your allies get another 500 influence per day, and the more allies you generate, the more instances of 500 influence per day you can obtain. You can also sell to the periodic wandering merchants and the more exotic mysterious merchants who come with 1500 influence. You can also call in merchants with the Trade Depot (though this costs influence to do). If you need more allies, there's a radio command to find more allies. It's bundled with the "find resources" radio command.

    • @LonghornsLegend
      @LonghornsLegend 5 ปีที่แล้ว

      @@GitGudFox wow that's what I was missing. Appreciate the tips, very helpful breakdown

  • @brantalleman5607
    @brantalleman5607 5 ปีที่แล้ว +1

    Would love to see a trumbull valley base guide

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      Base reviews in Trumbull County will be a high priority when it comes out.

  • @joevk6274
    @joevk6274 3 ปีที่แล้ว

    IDK why it's so funny hearing Fox constantly saying "sh*t load", but it is.

  • @kuyanatnatdkrx7
    @kuyanatnatdkrx7 4 ปีที่แล้ว

    If you have bar tending as a skill you can craft wine on top of beer which one set already sells for 300 influence x3 more than beer

  • @penname8380
    @penname8380 4 ปีที่แล้ว

    I started Squelones Brewing Company with a generator preloaded in the top small outdoor slot, but no cooperative. Removed it for a watchtower effectively removing nearly double threat with two swings. My threat was hi, genny is loud, what is 1 more can of fuel for a power plant without the sound? i'll take it. I can't have too much sound there if I plan on using those still slots effectively. My builder with munitions is a shh librarian for -1 zombie threat but is a 'Complainer' (-5 morale, starts fights with others, easily frustrated) I have to find another builder I can't carry that to a new map, she's a total buzz kill lol

  • @SangyWangy1
    @SangyWangy1 3 ปีที่แล้ว

    Would you suggest making that much food if not on nightmare? Or would you suggest something else?

  • @brooksp1191
    @brooksp1191 5 ปีที่แล้ว +1

    If you plan on going this route, get someone with Bartending skill. Grants Cooking plus makes 1xBarleywine with each batch which more then doubles your influence gain(Barleywine sells for ~100 influence/ea and 3xBeer sells for 78).

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      I think that's the whiskey. The whiskey sells for 78 and the beer sells for 100something.

    • @brooksp1191
      @brooksp1191 5 ปีที่แล้ว +1

      @@GitGudFox The whiskey has a "Extraordinary Trade Value" whereas the Beer only has a "High Trade Value". My figures are based from selling to resource traders not allied enclaves, which is why it is lower. Just switched maps so have to see once I get enclaves settled.

    • @brooksp1191
      @brooksp1191 5 ปีที่แล้ว +1

      Just checked, the barleywine doubles the income. A batch of 3 beers sell for 102 and the wine sells for 306 per stack of 3 so 102 each.

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      The way you know that the beer has a higher value than the whiskey is because the beer is unique to Squelones' Brewery. All ordinary stills can make whiskey but only Squelones can make craft beer.

    • @brooksp1191
      @brooksp1191 5 ปีที่แล้ว

      ​@@GitGudFox I think we are getting things mixed up.
      imgur.com/a/EEYWbsO
      When having "Knowledge of Alcoholic Beverages" you gain +1 unique trade item. So when making Craft Beer you get 4 Craft Beer and 1 Barleywine per still. For Whiskey you get Bourbon, for the Brewery you get Barleywine when making Craft Beer. So per still you gain 238 influence(136 for 4 Craft Beer and 102 for 1 Barleywine), or 102 for beer and 306 Barleywine per stack(luckily barleywine does stack in 3 even when on character).
      While I haven't checked whiskey, but my assumption is that the bonus trade item is of higher value.

  • @itsclemtime2357
    @itsclemtime2357 4 ปีที่แล้ว +7

    Wait. How do Juggs even fit through doors. Like rlly, this makes no sense

  • @ryanboers7684
    @ryanboers7684 3 ปีที่แล้ว

    I've played this map several times now and I always settle on the Squelones Brewing Company base. I cannot figure out why on some playthroughs, when I brew the Craft Beer, it also brews Barley Wine as a bonus. This happens every time I brew (and on both stills), but only on certain playthroughs. Is this glitched? I'm not sure if this has anything to do with the Brewmaster's Notebook. Has anyone else noticed this?

  • @dagoonite
    @dagoonite 3 ปีที่แล้ว +2

    Not co-operage, cooperage. It means that they had coopers making barrels there, which, let's be honest, is a rare skill these days.

  • @timcrawford6555
    @timcrawford6555 5 ปีที่แล้ว +2

    Cooperage- a place where barrels are made. The cooper makes the barrels

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      I don't know the first thing about alcohol.

  • @dakshyadav3999
    @dakshyadav3999 2 ปีที่แล้ว

    Why didn’t you keep the Keg Cooperage facility for building all of the other slots and then remove it at the end and build the last one so that you could ultimately save time?

    • @GitGudFox
      @GitGudFox  2 ปีที่แล้ว

      It’s an older video, so I can’t remember what I did.

  • @pat2157
    @pat2157 4 ปีที่แล้ว +1

    I don't want to watch through for this question and I dudn it see it at the end build. How do you power your base

  • @fallout4everz234
    @fallout4everz234 5 ปีที่แล้ว +1

    Very helpful thanks 👍 more like this please 😋

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      They take a lot of work to make.

    • @edxander7169
      @edxander7169 5 ปีที่แล้ว

      @@GitGudFox IDC!!! I DEMAND YOU TO MAKE MORE... NOW!!!!!!! 🤟🤪🤟😃😝

  • @danielpadilla1606
    @danielpadilla1606 3 ปีที่แล้ว +1

    Which base can i replicate this layout?

    • @GitGudFox
      @GitGudFox  3 ปีที่แล้ว +1

      The brewing layout? This is the best base to do it.

  • @jammeranimated2627
    @jammeranimated2627 4 ปีที่แล้ว +1

    Community Members : So how are we gonna survive this apocalypse?
    Trader Leader : Beer... Lots and lots of Fine Crafted Beer!

    • @GitGudFox
      @GitGudFox  4 ปีที่แล้ว

      Money makes the world turn even in post apocalyptic zombie land!

  • @btwonderkid2453
    @btwonderkid2453 4 ปีที่แล้ว

    Just beat nightmare here, craft beer helps dull the pain

  • @philipwu5489
    @philipwu5489 3 ปีที่แล้ว

    Love the description of why to get food...to get beer. 😂😂😂

  • @kansascityshuffle8526
    @kansascityshuffle8526 4 ปีที่แล้ว

    I really like the anniversary cake mod

  • @AgeDrain
    @AgeDrain 5 ปีที่แล้ว +3

    I can never get the brew masters on this map. I almost was convinced that they wouldn’t because of the brewery already on the map.

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      They're not as good as they used to be unfortunately. They nerfed their radio call in, increasing the cost from the original 75ish is I think 150.

  • @Proposition52
    @Proposition52 5 ปีที่แล้ว +1

    How hard was it to get all of those allies? Takes a lot of time to keep them happy doesn’t it? Once they are allied do they just remain if you don’t recruit them or do you need to keep doing things for them?

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      It's easier now than it was before. When they become allies, they ask for help less frequently. You have to help them every time they become an ally, or they will leave on the first objective you fail.

  • @Trojianmaru
    @Trojianmaru 4 ปีที่แล้ว +2

    I noticed something odd about your Outposts. You have an outpost just outside that provides beds, but for me that's a fire department, and provides fuel. Yet I saw no fuel Outposts on your outpost list.
    Are buildings randomised, or is the pc and Xbox maps different?

    • @GitGudFox
      @GitGudFox  4 ปีที่แล้ว +1

      They shouldn't be. Buildings should always give the same resource depending on what type of building they are. It could be a building that is close by but is not the fire department because I never use the fire department as an outpost.

    • @zachb1706
      @zachb1706 4 ปีที่แล้ว

      It’s probably close to the fire department

  • @crack3dgaming600
    @crack3dgaming600 5 ปีที่แล้ว +1

    What would you recommend using if you don’t have a trading post

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      Anything, there is no other facility similar to the trading post.

  • @tonyfriendly4409
    @tonyfriendly4409 2 ปีที่แล้ว

    Why would you dismantle the cooperage first when you could have just waited until you needed the spot and benefited from the increased build speed.

    • @GitGudFox
      @GitGudFox  2 ปีที่แล้ว

      You could. When the base is done, it's done. You might save 10-15 minutes. It's really not an agonizing detail to optimize.

  • @FreedomFighterEx
    @FreedomFighterEx 5 ปีที่แล้ว +1

    One biggest bad thing about this base for me is; I got addicted to it and it makes me don't want to stay on the other base. Back then if I don't get to start in the Valley I'll just rush influence to change a map so I can plop myself down at Brewing Company again.

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      Yeah, it's tough to let go of this base.

  • @austinmorris4017
    @austinmorris4017 5 ปีที่แล้ว

    How does the bed situation here work I don't want to waste too many slots trying to get beds for everybody

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +1

      I use my outposts for beds.

    • @austinmorris4017
      @austinmorris4017 5 ปีที่แล้ว

      @@GitGudFox yeah i did some more research but I decided on the camp as my base but I have two wait 2 Damn hours for a trader to leave😭 I'm tryna get that crazy unlimited power ability you have

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +1

      Well, it shouldn't matter what base you choose too much since if you want to beat the game, your save file is concluded.

    • @austinmorris4017
      @austinmorris4017 5 ปีที่แล้ว

      @@GitGudFox thanks for taking the time to reply this games got a lot more depth than I realized

  • @liam87609
    @liam87609 ปีที่แล้ว

    I haven’t completed the game and don’t have the builder legacy what do you recommend for power

    • @GitGudFox
      @GitGudFox  ปีที่แล้ว

      What do you need the power for? If you just need it for a single facility, you can just use the power generator mod to get that 1 facility up and running.
      Otherwise, it just depends on what resources you have available.
      If you have a ton of influence, move into a base that has a built-in generator or claim a power outpost.
      If you don't have much influence, build your own generator in one of your small facilities.

  • @jeremydavis9741
    @jeremydavis9741 4 ปีที่แล้ว

    Does anyone know if they increased the time it takes for the beer/whiskey to brew? It shows 15 mins in the video but on mine it takes 22 mins...

    • @GitGudFox
      @GitGudFox  4 ปีที่แล้ว

      Morale influences facility action speeds. Higher morale = faster brewing.

    • @jeremydavis9741
      @jeremydavis9741 4 ปีที่แล้ว

      @@GitGudFox Thank you! Love your vids!

  • @ChristianRamirez-pr8xn
    @ChristianRamirez-pr8xn 6 ปีที่แล้ว +1

    Where is your inventory closet in this base can’t find it help please

    • @GitGudFox
      @GitGudFox  6 ปีที่แล้ว

      You mean the place where you put the rucksacks of supplies? It's in the building with the storagge locker and the command center. They all look similar to one another and are packed together like cubicles.

  • @XFalienxx
    @XFalienxx 5 ปีที่แล้ว +1

    how have you got power when all your outposts are bed and artillery?

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      Beat the game with the Builder leader.

    • @razor6827
      @razor6827 5 ปีที่แล้ว

      Git Gud Fox how does beating the game work??

  • @bernardb.brownsr5918
    @bernardb.brownsr5918 4 ปีที่แล้ว +1

    For some reason my brew masters have a 90 minute cool down did they nerf it ?

    • @zachb1706
      @zachb1706 4 ปีที่แล้ว

      Stupid me, uh maybe. But if you have an outpost slot free you can get a cell tower to cut down on waiting.

  • @BerialPhantom
    @BerialPhantom 4 ปีที่แล้ว

    so sometimes the orange rucsacks of food give u 3 food so 175 influence turns to 136? thats a minus (plus 100 for the trader ofcourse)

    • @zachb1706
      @zachb1706 4 ปีที่แล้ว

      BerialPhantom if you have the Alcoholic enclave as allies (you complete their goal of building a still) you get the “Knowledge of Alcoholic Beverages” which makes you get all of your beer (all 4 lots of it) plus an extra item that’s worth 100 influence. Pretty much it means you always profit.

    • @BerialPhantom
      @BerialPhantom 4 ปีที่แล้ว

      @@zachb1706 hmmm strong painkillers seem bigger profit and u dont need the brewery for this

    • @zachb1706
      @zachb1706 4 ปีที่แล้ว

      BerialPhantom can’t you do both?

  • @curtisgarwood4150
    @curtisgarwood4150 6 ปีที่แล้ว +2

    Nice video👍

    • @GitGudFox
      @GitGudFox  6 ปีที่แล้ว

      Glad you enjoyed it, it's one of my favorite bases.

  • @bloxyfoxy1163
    @bloxyfoxy1163 4 ปีที่แล้ว

    Hi I know this is late, but how did you put energy for each facility?(if that makes senes)

    • @Carbon-ation
      @Carbon-ation 4 ปีที่แล้ว

      Gaming11Bloxy builder legacy

  • @gweiloxiu9862
    @gweiloxiu9862 3 ปีที่แล้ว +3

    Revisiting this. This is the video that I would want UL devs to see the most. The synergy of this base with the Trader path and Builder Boon allows for the highest degree of optimization in the game. It is an example of how SOD2 has the potential to deliver unique and highly entertaining emergent gameplay. Unfortunately, it really is the only such synergy of Leadership paths, Boons, and Bases in the game. It allows for a degree of optimization that is so far ahead of anything else in SOD2 that it almost feels like a different game. It makes the combination of Trader path, Builder Boon, and this base seem vastly over powered. But I really don't see it as overpowered so much as I see any other combination of Leader Path, Boon, and Base as under powered.

  • @connorsherry6376
    @connorsherry6376 5 ปีที่แล้ว +1

    What are the outposts??

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      They can be whatever you want for the most part. You can fill up your beds with them then use the rest for materials. That's a pretty common setup.

  • @ChanceBowers-q4m
    @ChanceBowers-q4m ปีที่แล้ว

    Is this still worth doing on lethal zone? Just picked the game back and was just wondering

    • @GitGudFox
      @GitGudFox  ปีที่แล้ว

      The best strategies for Lethal Zone are my Meal Planning or my UltraCash strategy.

  • @knightmare1267
    @knightmare1267 6 ปีที่แล้ว +4

    its 175 or 125 influence for 4 food
    it takes 3 food to get 134 influence

    • @knightmare1267
      @knightmare1267 6 ปีที่แล้ว

      *136

    • @GitGudFox
      @GitGudFox  6 ปีที่แล้ว +1

      It's 125 influence to buy food rucks from an Allied Trader (they give you a discount). It's 175 influence to buy food from a non-allied trader (default price). The still spits out 4 packs of beer at a time, and each beer is worth 34, so it spits out 136 influence. That said there will be spillover food from each rucksack giving between 4-6 food, so some of the food will roll over into the next batch of beer.
      It's only "pure profit" if you dig it up yourself, but the 75 influence call-ins are certainly the best result. The trade post call-ins also have a fairly long cooldown of 40 mins, so you'll still have to drum up food from additional sources.
      I think the main value here is burning excess food that you get from just helping random survivors or looting combined with any food surplus from farms. It means you could just ask for food every time a quest gives you the option and multiply your profit because a food rucksack sells for 60 influence.

    • @GitGudFox
      @GitGudFox  6 ปีที่แล้ว +1

      Also the call-ins from the Brewmaster enclave also comes with a luxury item than can be worth between 34 and 102 influence, so sometimes the food call-in literally pays itself off and then some. It also can outrun the speed of the trader as the trader has 3 rucksacks every 40 mins while the call-in is 1 rucksack every 9 mins.

  • @BLo0DLuST831
    @BLo0DLuST831 5 ปีที่แล้ว

    how is your beer crafting time only 15minutes? mine says its 30minutes to craft a 4 stack of beer

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      Morale, the higher your morale, the faster facility actions go.

  • @MinhPham-to1wk
    @MinhPham-to1wk 5 ปีที่แล้ว +1

    Does that 2 still can convert food to fuel?

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      Yeah, it does all the things a normal still can do.

  • @toddbrisendine9571
    @toddbrisendine9571 5 ปีที่แล้ว +1

    Do you need the chemistry skill for this to work?

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +1

      Not if you use this base, specifically. The base provides knowledge of chemistry.

    • @toddbrisendine9571
      @toddbrisendine9571 5 ปีที่แล้ว

      @@GitGudFox thanks homie

  • @reignheavy7335
    @reignheavy7335 5 ปีที่แล้ว +1

    Im pretty late to this party, but where does he get the power from? I may have missed it im a spastic like that LOL

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      What power? You're gonna have to be a little more specific.

    • @reignheavy7335
      @reignheavy7335 5 ปีที่แล้ว

      @@GitGudFox The electricity supply for this base setup, it doesnt look like its on the outposts. Is it a base slot mod?

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      Beat the game with the Builder legacy to unlock power.

    • @reignheavy7335
      @reignheavy7335 5 ปีที่แล้ว

      Ah thats how yep my bad. You probs mentioned that in the vid haha thanks for the reply ur a legend 👌

  • @Skatemonster
    @Skatemonster 5 ปีที่แล้ว +1

    Oh I think you just made me want to move from the police station to here. But I have 9 ppl in my Community. Would that be a bad idea? And your base videos are very useful and helpful thank you :) I’m new to the game

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      You may need to use some outposts as beds, but it should accommodate 9 people. If you have the Red Talon Bunkroom, it'd be even easier.

  • @Darkness527
    @Darkness527 2 ปีที่แล้ว

    How have you generated power, it’s not one of your outposts?

    • @GitGudFox
      @GitGudFox  2 ปีที่แล้ว

      Beat the game with a builder for your leader.

  • @ciatricseahawks601
    @ciatricseahawks601 5 ปีที่แล้ว +1

    I would like to know how much recourses he loosing though

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      Recourses?

    • @lonewolf7133
      @lonewolf7133 4 ปีที่แล้ว

      @@GitGudFox I think he meant "resources"

    • @zachb1706
      @zachb1706 4 ปีที่แล้ว

      Does it matter? You can just buy more resources

  • @stan01s2
    @stan01s2 3 หลายเดือนก่อน

    I'm new to this game, but what is supplying power to the base?

    • @GitGudFox
      @GitGudFox  3 หลายเดือนก่อน +1

      When you beat the game, you unlock a power for that difficulty based on which leader you chose. One of them gives you power.

    • @stan01s2
      @stan01s2 3 หลายเดือนก่อน

      @@GitGudFox TY, also is there a way to get rid of the 5th skills or a book that lets you do that?

  • @Leviathan_1.0
    @Leviathan_1.0 3 ปีที่แล้ว

    how do you get +9 food per day on you hydroponics?

    • @GitGudFox
      @GitGudFox  3 ปีที่แล้ว

      Well, it has a base of 3. You can get an extra 200% by having knowledge of agriculture and a compost bin.

    • @Leviathan_1.0
      @Leviathan_1.0 3 ปีที่แล้ว

      @@GitGudFox oh okay thanks, you just earned a new subscriber, great content, keep up the good work

  • @mistwolf2k
    @mistwolf2k 5 ปีที่แล้ว +3

    I know I am late to the party here, but if you get a character with the Bartender fifth skill it increases your profits. Bartender not only gives you Knowledge of Cooking, but also Knowledge of Alcohol. Every time you brew craft beer you get an additional unique beer in the process. I can't remember the name off the top of my head though.

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      I think either having someone with bartender or a brewmaster ally will allow you to gain that bonus.

  • @anonymoushunter9808
    @anonymoushunter9808 6 ปีที่แล้ว +9

    I can’t keep my people happy it’s a pain for it any tips I could use or do? Sorry for the bother

    • @GitGudFox
      @GitGudFox  6 ปีที่แล้ว +4

      You probably have characters that don't get along well and have negative morale traits. If you go to the base menu, you can look at a full report of your community's status. One of the options is to look at the morale situation. That'll give you an idea of what's causing the losses in morale.
      You may need to kick people out if they're just too bothersome. You can also build morale specialized facilities like the lounge, the red talon officer's quarters, and the kitchen (if you have a cook).

    • @anonymoushunter9808
      @anonymoushunter9808 6 ปีที่แล้ว

      Git Gud Fox cheers for this man

    • @morbey2011
      @morbey2011 5 ปีที่แล้ว

      @@GitGudFox how do I build red talon officer quarters? I don't see it. I'm in the strip mall

    • @jorgegraciano1048
      @jorgegraciano1048 5 ปีที่แล้ว +1

      @@morbey2011 Have you bought It from daybreak?

  • @SW33T_Dr34M
    @SW33T_Dr34M 5 ปีที่แล้ว +2

    Wish I would’ve subbed you months ago 😔
    Great stuff!!!

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +1

      Thanks! I try to do what I can within my skillset.

  • @LoneWolf-kw3ol
    @LoneWolf-kw3ol 4 ปีที่แล้ว

    What if
    You used Mazarra to grow mass amounts of food, filled the extra storage, filled your vans with them, then moved to the brewing company and slowly turned it all into booze

    • @GitGudFox
      @GitGudFox  4 ปีที่แล้ว

      Hmm, that'd take a long time. You only get the food once a day. You'd get food much faster just by going out into the world and searching for food rucksacks.

    • @LoneWolf-kw3ol
      @LoneWolf-kw3ol 4 ปีที่แล้ว

      @@GitGudFox i did it all simultaneously, growing the food while stockpiling what i scavenged with two vans; i believe i also used 2 food outposts and had an allied enclave gifting me another 1/day i could also call an emergency drop from
      I had 100 food within 5 hours this way on dread (also using 2 trucks and a desperado to store the food after moving to prevent decay since the bases are easily within walking distance), but jesus it took me ages to trade it all away, id much rather do bulk plague cures with the pathologist's reduced cost and a med farm.
      Still, it is a neat idea, but it takes a lot of time dedication to make worth it.

  • @stuartbagley2586
    @stuartbagley2586 4 ปีที่แล้ว

    Everquest. . .now there’s a kick in jiggle bells.

  • @davevd9944
    @davevd9944 4 ปีที่แล้ว

    It's even worse for me idk how but because I'm buddies with the brewmasters I get a special beer with every batch of craft beer I brew. And they're worth 3 times as much as the regular craft beers.

  • @ivancorral4386
    @ivancorral4386 5 ปีที่แล้ว

    What do you do about the material cost tho?

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      You can use outposts. You can leave the keg cooperage if you want. You can also just buy more material rucksacks with the trade depot.

    • @zachb1706
      @zachb1706 4 ปีที่แล้ว

      Buy materials using trading post.

  • @darcywilsonsmith-ym3ow
    @darcywilsonsmith-ym3ow หลายเดือนก่อน

    How does it work having no beds? :)

    • @GitGudFox
      @GitGudFox  หลายเดือนก่อน +1

      Beds seem important because we use them in our daily lives... but they wind up having very little mechanical effect in the game. Missing a bed? You just lose -7 morale per missing bed which is very, very little.

  • @peterhansen1670
    @peterhansen1670 2 ปีที่แล้ว

    FYI cooperage is pronounced like the name Cooper, not co-op. Cooper is an archaic name for a barrel maker, a cooperage is a place where barrels are made. So a keg cooperage is a place where barrel kegs are made. The more you know...

  • @user-kc5gf3rw3n
    @user-kc5gf3rw3n 5 ปีที่แล้ว +1

    excellent videos keep it up

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +1

      Ah, good old Squelones. One of the best bases in the game especially for its medium size.

  • @stealth_meister4939
    @stealth_meister4939 6 ปีที่แล้ว +1

    I can't find the claim point though o-o I've looked everywhere that I can think of.

    • @GitGudFox
      @GitGudFox  6 ปีที่แล้ว +1

      It's in the building that doesn't have all the brewing vats and containers.

  • @americana_incarnate1717
    @americana_incarnate1717 5 ปีที่แล้ว +1

    All the influence!

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      One of my favorite bases in the game.

    • @americana_incarnate1717
      @americana_incarnate1717 5 ปีที่แล้ว

      @@GitGudFox with your strategy I'm not surprised

  • @chriscormac231
    @chriscormac231 5 ปีที่แล้ว +2

    2:34 coop, like a military coup

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      So I've been told.

  • @nathanamaro5456
    @nathanamaro5456 4 ปีที่แล้ว

    It’s a good base I run my 10 man in that base

  • @Frostbite12211983
    @Frostbite12211983 5 ปีที่แล้ว +1

    It seems I've officially hit a wall. I have ammo, but no guns. I still have two plague hearts to take out, one of which is amongst four infested houses that in close proximity. My facilities keep breaking down due to a lack of materials. I lost water and power due to a lack of fuel, which is due to the water tower and power substation outposts. I have two farms, a garden and a command center that I'm unable to upgrade. The only remote positive in this scenario is that I still have a car...which needs to be repaired, and I think I only have one toolkit left. It's weird. I didn't have anywhere near this much difficulty maintaining my base and community in the original, but in the sequel, just when I think I'm on the road to recovery, I hit another wall. It's a neverending cycle. I lose my resources faster than I can gather them and the members of my community become frustrated or threaten to leave within minutes of each other. I'm at the point where I want to throw up my hands and say "fuck it." I don't know how you managed to get yourself to the point of self-sufficiency, but good on you.

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      Well, it means you have to trim back until you're self sustaining then expand.
      You can build a staging area to negate daily material upkeep.
      Make outposts to reduce resource losses.
      When you get some extra materials, build a trade depot and use your influence to buy rucksacks.
      Whenever you can't keep up with a resource, sometimes you have to cut back. For example, if you can't keep up with food, then it means you might have to start kicking people out until you can keep up.

    • @Frostbite12211983
      @Frostbite12211983 5 ปีที่แล้ว

      @@GitGudFox Which facilities should I get rid of? I certainly can't get rid of the infirmary or workshop. If only I had the means to upgrade...anything. I'd probably be able to get myself situated. And I don't have enough to deal with all the zombies. I can't go ten minutes without someone threatening to leave. I was able to get a food and meds rucksack. I just radioed for fuel and materials, but they're really far out, and I have no car to speak of because they either ran out of gas far away from my base or got destroyed. One big question I have for you is this--how much grinding did you have to do to get to the point that you are in your videos?

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว +1

      I can fully stock a base in 2-3 hours from a brand new playthrough.
      When you use the trade depot to call for traders, they should come to your base directly. You shouldn't have to go out and look for them though sometimes they take time to get to your base.
      Well, you're not going to get much done without a car, so getting a new vehicle repaired and refueled should be your first goal. You also need to put a lot of effort into not ruining your vehicles especially if you don't have a back up. That means going out of your way to not run zombies over and going out of your way to drive safely even if it takes longer.

    • @Frostbite12211983
      @Frostbite12211983 5 ปีที่แล้ว

      @@GitGudFox I'm aware that I need a car. That goes without saying. I could be careful to the point of walking on eggshells, but something stupid such as running into a horde of pop-in walkers could happen, and that happens way too much. There was one time where I lost a car because I nicked a juggernaut attempting to drive around it. I think either the rear bumper hit it or vice versa. It was so silly. Right now, I'm on the roof of a trailer trying to decide if I should attempt to take out a plague heart at this nail salon to boost one of the survivors' morale. I have some explosives, a sword and a few molotov cocktails. The reason I'm contemplating so hard is that I have very low stamina due to hunger and lack of rest. The thing that makes it odd is that it was full when I switched to her, but the sun hadn't risen yet, if that even has any effect on it.

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      Drive at 50% to 75% speed to avoid pop-ins. That might sound annoying, but until you have regular access to repair kits to keep in your trunk and an alternative vehicle to use, then that's what you should do.

  • @SirSmurfalot
    @SirSmurfalot 3 หลายเดือนก่อน

    2:30 It is pronounced Coop-er-age, not co-op-er-age. Meaning a place where barrels are made, since a person who makes barrels is called a cooper.

    • @GitGudFox
      @GitGudFox  3 หลายเดือนก่อน

      I'm never calling it that.

  • @chrisjordan2784
    @chrisjordan2784 2 ปีที่แล้ว

    2 of the buildings in this base are the same :( i really wish we could remove what we dont need in the base

    • @GitGudFox
      @GitGudFox  2 ปีที่แล้ว

      You mean the stills? They have a use. It doubles your production.

    • @chrisjordan2784
      @chrisjordan2784 2 ปีที่แล้ว

      @@GitGudFox damn dint know thanks

  • @CyberShanghai
    @CyberShanghai 6 ปีที่แล้ว +3

    Thanks for the great video. (koo-per-ij, btw)

    • @GitGudFox
      @GitGudFox  6 ปีที่แล้ว +1

      I was actually thinking about that when I was rendering this video. Could it be pronounced coop like chicken coop?

    • @theinsfrijonds
      @theinsfrijonds 5 ปีที่แล้ว

      @@GitGudFox en.m.wiktionary.org/wiki/cooper#English
      With derivation below

  • @rainfallnineninezeroone6241
    @rainfallnineninezeroone6241 4 ปีที่แล้ว +1

    Have you ever played The Elder Scrolls Online? It’s also an MMORPG.

    • @GitGudFox
      @GitGudFox  4 ปีที่แล้ว

      Nah, I haven't tried ESO before.

  • @daveforpresident9974
    @daveforpresident9974 5 ปีที่แล้ว +1

    No beds :(

  • @nzpowa._.6662
    @nzpowa._.6662 5 ปีที่แล้ว +1

    Yo can like, someone go ahead and make a video on all the enclaves and their alternate types?

    • @GitGudFox
      @GitGudFox  5 ปีที่แล้ว

      That one would be a pain since you'd need to know how many there are to begin with.

  • @steven1479
    @steven1479 2 ปีที่แล้ว

    Where's the beds?

    • @GitGudFox
      @GitGudFox  2 ปีที่แล้ว +1

      You don't need any beds. They're just -7 morale per person missing a bed. The game makes beds seem important, but they can be ignored.
      If you want beds, you can keep maxing out enclaves until you get +beds from them.

    • @steven1479
      @steven1479 2 ปีที่แล้ว

      @@GitGudFox Thanks, bro. I'm new to this, so your guide might be too advanced for my dumb ass lol. I keep destroying enclaves to get shit characters that I kick out

    • @GitGudFox
      @GitGudFox  2 ปีที่แล้ว +1

      That's a good idea. Recruit enclaves and shut them down if their allied bonus is bad. After you flip enough enclaves, you'll be left with all good bonuses.