Blender 3.0 Parts Library | Asset Browser For Precision Modeling

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  • เผยแพร่เมื่อ 4 มิ.ย. 2024
  • Blender 3.0 now has a parts library feature called the Asset Browser. Now how to use the asset browser and set it up for precision modeling. Plus the little tricky things to look out for.
    Precision Gear Addon (Gumroad): bit.ly/PGears
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    Time Stamps:
    0:00 - Blender Asset Browser TLDR.
    00:53 - How To Setup Blender Asset Browser
    07:30 - How To Add Assets / Parts Into A FIle
    9:49 - Blender Assets LINKED Where things get complicated
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ความคิดเห็น • 21

  • @FerGalicia
    @FerGalicia 2 ปีที่แล้ว +4

    Dammit putting stuff into the asset library is so counter intuitive, and at the same time this is the first video that expalins it clear, simple and direct

  • @Geostationary0rbit
    @Geostationary0rbit ปีที่แล้ว

    I think thats the best explained video that really covers its current limitations as well

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse 2 ปีที่แล้ว +2

    Thanks for pointing out the flaw, as it were, in the asset browser.

    • @Keep-Making
      @Keep-Making  2 ปีที่แล้ว +2

      No problems, glad I could help

  • @markcole4546
    @markcole4546 2 ปีที่แล้ว +3

    Thank you. One of the more complete and informative tutorials I've watched to come to grips with the new A/B, though I did have to set the play speed to .75 to follow better.

  • @TheMikoky
    @TheMikoky 2 ปีที่แล้ว

    Thanks for all the tutorials ... very good

  • @ellieelias6336
    @ellieelias6336 ปีที่แล้ว

    This is AMAZING!!!!!!!!!!!!!!!!!!! I have no words for how cool this is! WOW! I'm new so this is game changer, really!

  • @windworldwide8840
    @windworldwide8840 2 ปีที่แล้ว

    usefull tip ! : with asset file open, ... drag drop an other file with assets, ... append this file, ... navigate to the materials ... select all (or the ones you want to add to your library) ... sort them ... save the blender file ... and you're done !

  • @zaphodtrenchcoat
    @zaphodtrenchcoat 2 ปีที่แล้ว

    Amazing thank you

  •  2 ปีที่แล้ว

    Hey, could you make a tutorial on how to make a precise 45 deg cut to pipe. Thanks, your tutorial is amazing!

  • @yakdaymar6659
    @yakdaymar6659 2 ปีที่แล้ว

    Good😃😃😃😃

  • @justinshears879
    @justinshears879 2 ปีที่แล้ว

    I am new to blender, can you explain why we are able to see your precision parts in the asset browser, as my parts are not displaying as they are too small (2mm x 2mm), if I make objects 1000mm x 1000mm I can, but yours are very small too.

    • @justinshears879
      @justinshears879 2 ปีที่แล้ว

      Sorry didn't say, I'm using Blender 3.1.2

  •  2 ปีที่แล้ว

    Tiny nitpick: they're not called "categories", they're "catalogs". Knowing the right term helps when searching stuff in the Blender manual ;-)

    • @Keep-Making
      @Keep-Making  2 ปีที่แล้ว

      I don't get it... 3:44 I do say catalog...

    •  2 ปีที่แล้ว

      @@Keep-Making You do, indeed. Not so much at 5:50 though. As I said, tiniest of nitpicks. The thing is, during development of the asset browser there were big hard-coded buttons in that space ("Objects", "Materials", "Animation", etc.) which were called "categories". Some earlier tutorials still refer to those, but they don't exist any more.

  • @Aristocle
    @Aristocle 2 ปีที่แล้ว

    you don't apply change(ctrl+A)

    • @Keep-Making
      @Keep-Making  2 ปีที่แล้ว

      dose not work in blender 3.0 to my knowledge Or I'm doing something wrong. I gather you mean apply scale to them or something. Doing this throws an error for me " Cannot apply to a multi user: ... , aborting"

    • @Aristocle
      @Aristocle 2 ปีที่แล้ว

      @@Keep-Making Then, to change it, you need to import and not like an instance.

    • @Keep-Making
      @Keep-Making  2 ปีที่แล้ว

      I'm pretty sure that it's with instances it's not working in blender 3.0 I get the exact same error when I do an instance array.

  • @claws61821
    @claws61821 2 ปีที่แล้ว

    I've watched some of your other videos without seeing this TL;DR: bit at the start and I've gotta say... It's definitely too jarring to jump in immediately with that at the start of a full video, with or without that being the same vocal pace you use for the rest of the video as seen here. You need some kind of introduction before that and a transition leading into it or you'll alienate more viewers than you retain with half of them understanding what you're doing but being overwhelmed by the unforewarned data dump and the other half making unflattering assumptions about your video cuts or other editing and uploading skills that are likely undeserved.
    Something like "Today I'm going to tell you about [topic] and I'm going to start with a brief summary/TL;DR: about what it is and how to install it" would probably be enough to prepare both sides of your target audience without sending those who wanted only the TL;DR: running to the next video in impatience.