I use cad sofware but you know comparing the speed on design on blender with cad or precise designs take more time than solidworks fusion360 or autocad maybe someone cand develop a blender subprogram oriented to cad designs engineering and architectural designs
@@jesusveravera9769 the difference between the programs that you said and the blender cad sketcher is that cad sketcher is totally free and open source. I think is a different final user, like me, that have not a ton of money to invest in any kind of paid 3D CAD software only for create some 3D pieces to print at home, while in engineering office where I work Solidworks fits very well and is made for this, I'm a developer not engineer, so CAD Sketcher works pretty well and if I want something I can actually look to the code and change a bit, make macros or change behaviours just like I already did in the office for custom Solidworks exporter for my workmates but took me an entire week to develop. But, have you ever used FreeCAD? At least for my use case it would be a better (and fair) comparison
Rhino is still the best modeler ever and you can draft in it. I can draft faster in autocad, but for being a modeler, Rhino drafting is really good. Then, import the model to blender for the animation and graphics.
The CAD precise measurements are definitely better than my work around. I'll have to give this a try. Recently I've made a few practical models in Blender, and scaled from the print bed in the slicer, a known measure, to get things to the right sizing. Getting measurements rather than making fractions in the workflow is a definite time saver. _I was already familiar with making digital arts, but the main reason I got a printer was to also be able to make things in practical real world applications too._
I understand the desire to appeal to Blender users with a shortcut-based workflow, but the large number of shortcuts, some of which overlap Blender's defaults seems less than ideal. I would much rather see these functions broken out into pie menus or shortcut menus to spare users the memorization (and have the opportunity to add tooltips).
I hear you. One option would be to add a 'pre-tap' to the shortcut, much like you'd double-click a mouse button. For example, instead of pressing , you'd press . Tapping the modifier key by itself before giving the command would alert the addon that the next keypress would be specifically for it, instead of Blender, itself. Does that make sense?
This is just what I need... I got Fusion360 but still, I really hate having to use multiple tools for modeling, I guess Blender will soon really be enough for everything!
@@marcombo01 indeeed... lets hope for more in the future! Im still using Fusion (Would use Solidworks if it was possible to get for me) too but interested in this project!
There are trade offs to using a plugin vs a dedicated program. But, unless you're suppling finished CAD to manufacturing, I think this seems to totally fill the CAD requirement for most 3d applicaitons
@@BattleGn0me it's not just about being able to creat a model fast Solidworks can run a lot of simulation and studies as well as built in CAM and it comes with a Toolbox that's rlly handy if you are talking big company you also gotta handle files and have auto model creation per excel and stuff like masterfiles Professional Cad like Solidworks and Fusion are rlly tuned for what they are used for and blender just tuned for the creative stuff it's mostly used for
@@BattleGn0me yeah for sure. If I did this professionally currently Id just use a dedicated program, but atm Im mostly making parts for myself to 3D print and possibly sell some times. This would be handy for that.
Regarding all the keyboard shortcuts; an addon or system that would display frequently-used shortcuts for a given context would really help my learning. Basically for every step of the tutorial you provided, a popover in the lower-left could appear and suggest what your next move might be. I think this could really help lower the learning curve. (Theoretically one could train an AI on input data to generate this, but I bet you could get 90% of the way there with simple heuristics.) e.g. (when looking at a new document) Ctrl-Shift-A - Add Sketch (when a tool is selected) Right-click - Cancel tool (when origin and line are seleced) - Shift-N - Add Midpoint Constraint (when anything dimensionable is selected) - Alt-D - Add Dimension I imagine several shortcuts listed for most of these, i just took examples from your video. PS, I've been following CADSketcher since you started making videos about it! I am *very* reluctantly about to learn Fusion360. Really, really wish there was a great open source CAD tool that started simple and supported complex modeling. Maybe there's a way to build Blender Lite with a focus on CAD? Make it 75% TinkerCad, 25% CADSketcher? I think Thangs should invest in building this, as an open-source project it would grow, and they could then link it into their ecosystem.
This finally looks promising! I was always a little underwhelmed by your demos of the plugin but this one has brought back my hope for the future of CAD in Blender. Thank you!
Showing beautifully how to use CAD Sketcher with recent updates, is the best way not just to make the user experience as gold as possible, but overcome problems as you go. I've learned so much with this video alone regarding CAD Sketcher.
I use solidworks professionally and have a license personally, however this is amazing as a free ware tool to allow users to develop structural 3d models, thank you to everyone behind the development of this software.
I'm in no way interested in learning CAD, however... your enthusiasm and your incredible tutorials makes me at least flirt with the idea of learning it. I also think that your championing of Blender to quietly devour any other program's monopoly on CAD software is extremely exciting. While I'm likely not ever going to learn CAD it's great to see your enthusiasm and I've subscribed for that alone. I also learn a few things along the way (like Limited Dissolve in this video for instance). Thanks for making the Blender community awesome. Keep it up! :)
Limited dissolve is same as decimate modifier but in edit mode , and we have weld modifier(merge by distance) in object mode and merge by distance in edit mode
I’ve tried it out a bit, and it isn’t as flexible as I’m used to having worked with tools like Autocad and Inventor before, but it’s more than I need for my projects (and way cheaper!) can’t wait to see how this keeps developing!
I have used Inventor and Blender a lot. What i've seen of CAD Sketcher I am really excited about! The shortcuts are SO intuitive, and dimensions are tidier than Inventor's sketch system. Keep up the good work sir! Can't wait to see more, and I intend to use CAD Sketcher myself!!!
Having done a small bit of SolidWorks, I'm extraordinarily excited to see CAD Sketcher, as I'd love to use Blender for anything and everything. I donated a bit when I grabbed it and I think I might donate more on another update. Great work!
Very interesting. I followed along and got the same result. Using the buttons made more sense to me than shortcuts, as I understood better what was happening. Was able to export the model directly without duplicating and got zero errors in prusaslicer 2.4.2. I'm mainly a OpenSCAD user for 3D printing CAD work, but this is very, very intriguing!
Great tutorial. Actually very easy to use after following this video. One issue I ran into was after adding the solidify modifier, some faces went crazy for some reason no matter what I did to the sketch or modifier. Easiest fix I found was delete the crazy faces, and use the 3d print addon to "make manifold" and it fixed all of my issues.
This appears to be a *very* promising tool and I'm grateful to the developers. Will absolutely consider paying for it (once I start using it). One key feature-or set of features-to implement is the use of variables and mathematical formulas. You could support typing in math formulas directly into the value fields (but such that they persist when you want to edit them). Alternatively, if you had some way to create an input and output tree using math nodes, you could set the main parametric inputs (obviously to be determined by the user but examples of inputs you might want to use include things like "scale", "width", or "tolerance"), and then use math nodes to generate a bunch of outputs linked to the value fields in your sketch.
Freaking proper tutorial. Succinct, quick, and you called out all of the hotkeys you were using. I came here just looking for how to extrude a circle to a cylinder and accidentally became a CAD master. haha. Keep on being awesome.
Signed up for support for this project. Am hoping in time it will have a more integrated and intuitive workflow - this vid demonstrates there is still a long way to go. The support rib for instance could be a dedicated command. But it's certainly a huge step in the right direction for having engineering type constructions in Blender which has been missing for too long.
Wonderful video ...... Congratulations to the author. Once again, all credit to the author of the video and greetings from Zagreb Croatia👏👏👏👏👏👏👍👍👍👍👍👍😊😊😊
I prefer these vids where your actually making something as other vids have random info that is not relevant it's nice to see it and explanation thanks
Are user parameters planned? So we can easily and simultaneously edit multiple dimensions. Awesome initiative, makes me really excited to not have to use fusion 360 soon.
I'd like something to undercut Fusion so Autodesk is not tempted to remove features again. As open source of course we could choose to add that feature if we wanted. :)
I love how precisely you explain everything without getting lost in (at first) unimportant details. I came from freecad and really couldn't see the error messages any more. And as luck would have it, you also have tutorials for freecad. The fact that you can now design with the CAD Add-on is of course a dream and soon a reason to delete all other vector programs and 3d programs from the computer, because you have everything with blender. Then, at some point, you came along and I reached my goal. Thanks a million for your tutorials, Jonathan. If I wasn't already married I would consider marrying you.
Hi!! Thank you for your dedication to do tutorials and help others. A quick suggestion that I don't see many people do, try not to always use shortcut, I was a big turn off for me when learning blender at first trying to remember all the shortcut, and doing this not learning where and what tools are. Like going to sketcher, add constraint, and then click on distance instead of the shortcut, afterward use shortcut, at least the user can go back to use the longer way while the brain muscle is reminding the shortcuts
It would be really nice if you could define variables and use them in/as constraints, even better if you could use simple calculations. So variable $width, constraint for object = $width / 2
Quick Question - in your other videos, you mentioned how to set up Blender to do CAD designing... but are you saying that all we have to now do is download the plugin using a default Blender setup and off we go creating CAD models??? Have you made it that more simple????
Cool tutorial. No need to duplicate the model for export though. Just make sure all the parts are selected and apply modifiers is enabled during the stl export. 3d Builder can clean up the part if your worried about stray verts or lines.
I've got a question? Or two... 1. Can you copy sketches from one plane to another. Not reference, but like a copy and paste of the sketch? 2. Can you use some type of global variable as a dimension parameter in sketches?
So happy I cam slow the speed down in videos. Otherwise thanks for the instructions. Wonderful tutorial it's really is nice that you make and share these.
This is right in my wheelhouse; I used Blender loads back in the noughties, but attempts to learn Fusion360 have yielded nothing but frustration (mostly due to Autodesk changing the UI, making a lot of tutorial videos redundant), so this sounds perfect. Thanks for the video!
I understand the large community of blender to prefer a build-in CAD from an extra tool. But on the other hand it has it’s pros to have specialized tools. Honestly I would prefer to see these resources put into FreeCAD instead of creating a competitive solution. A blenderstyle ui for FC would be a good compromise, I think. I really wonder how you manage to memorize all these shortcuts!
As much as I'd love to see improvements and resource put into FreeCAD, every year or so I throw a few dozen hours into it and always end up back with some other piece of software. It's not the UI that's the problem either - it's the fundamental workings of the thing. The common forum answers of "oh have you tried doing it this other way" when something simply doesn't work and you get some random useless error or because you're in the wrong workbench is simply infuriating. FreeCAD needs a proper shakeup of the fundamentals which honestly I don't see happening until other open source software starts biting at its heels.
@@mowcius Ok, I’m pretty new to FC and CAD. I was frustrated from the restrictions of the personal use license of Fusion 360 and gave FC a try. So I always think, I’m doing wrong when something goes wrong. The number of successful models increased since I switched to the branch of Realthunder. I never tried Blender. I always didn’t know, what I should do with it. Maybe I should try some day, when CAD in Blender is less experimental.
FreeCAD is absolute hot garbage. Every time I've tried to use it, the part I am designing breaks in some stupid way that requires you to start all over again. Easily the worst piece of FOSS software I've ever had the displeasure of using. I wish someone would come up with a GOOD FOSS or even just reasonably priced alternative to Inventor/Fusion360/Solidworks etc. All I want is basic drafting capability, to be able to make a decent parametric model with software that doesn't crash all the time or inexplicably break whatever you're working on. I'd be willing to pay good money for that, and I'm sure a lot of other people that own 3D printers and other CNC tools would as well.
How do you resolve constraints and degrees of freedom? I also have one or two after I follow along in this example. Any tutorials for beginners? I made my way through this one. But some slower tutorials would be beneficial. This is going to be a really nice tool.
I like the way this is going! But please make the shortcuts user definable because some of them are overriding Blenders defaults. Hoping this can replace my use for Fusion 360 some day.
C'est une excellente idée d'avoir ajouter ce paramètre à Blender, et je pense qu'à terme, cela pourrait devenir même meilleur que fusion 360 ou autres... Il y a encore beaucoup à faire, alors courage et bonne continuation 🤯👍🤓💣💣💣💣💣
Je pensais la même chose, mais les propositions CAO/FAO/BIM sont différentes, par exemple dans Fusion 360 vous pouvez générer une liste de matériaux, dans Revit vous pouvez générer tout un système complexe de suivi de projet et d'ingénierie et lister tout ce qui sera nécessaire pour le construction civile du projet.
Bool tool and rounding error were the reasons that I switched away from blender early in my 3D modeling career (which is probably good since the stuff I was trying to design lent itself to CAD better anyways). What are the chances that these will get better with development?
ive only watched to 4:30, but i can already see that its easier with freecad. if you are already a blender user, you might want to continue using blender, but i as a freecad user will not switch :)
So Blender boolean modifier plays nicer with coincident planes now? I remember having weird issues with booleans when two surfaces intersect one another
Great! The only thing missing is the possibility to make drawings to compete with Pro software like Solidworks! Too bad it only works from version 2.92. I like the 2.79b! Stéph. Génial! Il ne manque plus que la possibilité de faire des plans pour concurrencer les logiciels Pro comme Solidworks! Dommage que cela ne fonctionne qu'a partir de la version 2.92. J'aime bien la 2.79b moi! Stéph.
This drives me nuts. I've been using CAD and I started technical drawing by hand a million years ago and moving to blender is insane. "I don't know what size this is" This seems to be the heart of trying to draw in blender. Make something, then manipulate the size. In cad draw a line pick a start point, specify length and angle, done move pick an object, specify a start point, specify distance and angle, done in blender do anything, change it later
I love this thing. Never really used heavier CAD stuff before and actually use this in a real world project now!!! There are minor annoyances to me: - Would be awsome if I can set "equals constraint" between two constraint values. I kind of feel newer version has some solution to this, but did not use that solution yet despite I might have the new version. Anyways I kind of hear this is solved just I dont know how. - Why I cannot write "0" (zero) as distance constrain? Go for "TL;DR" to see why I want this. For example I would have liked to create a little rectangle on the corner of a top-plane I am about to 3D print where the bottom part of the box has that rectangle - just to be able to see where things are on the other model and use it for parametric things. For this I would love to have the corner point of the "rect at the corner" being distance constrained with zero distance to the corner point... Okay... I realized I can do the same with coincidence (in this case) But there was an other case when I wanted one rectangular cut be exactly below an other one. For my use case I have "construction" rectangles that are bigger than my cutout rects and my constraint values are relative to those from the side of the top panel I work on, because that bigger, "construction" rect is actually how big the component is! I mean imagine it has a PCB and a screen on that PCB so I cut out only for the screen, but like to see in my design how big and where the PCB part is too and constrain it away from the side so that it literally fits into the box and I know it for sure without prototyping again a print. TL;DR: - There is two components, two PCBs. PCB sizes differ of course. - Those have a keyboard and an LCD to cut out from the top panel I cad sketch - Cuts should be EXACTLY below each - that is their left side cut should be one the same line. - I prefer constraining against the PCBs rects that I mark construction - so they surely fit the box - Relatively to the "construction" rects of PCBs I know where the relative cutouts are on the PCB - Currently I just say how far the left of a cutouts are from the side of the top panel (twice) - would love to enter this value only once - it is same value for both. Not a big deal, maybe also already solved by the same thing my other annoyance - then I did not read how to do it. Really awsome stuff! I really hope this project takes on!
I'm looking forward to this developing further, as the market is wide open to an alternative to SolidWorks. Unfortunately FreeCAD just doesn't work for me. Tried it many times. Still don't like it, even though it's currently the best alternative, that I've tried. But this add on to blender looks really promising. Could still us some improvements for workflow, like being able to sketch on planes created by extrusion of other sketches, chamfer tools, extrusion along a path, etc. (all the good stuff). It might just take some time to get comfortable with it, because of how many hotkeys there are to memorise.
I feel like we need to do this right, we'll really need solid modeling operations and not just mesh conversions -> modifiers. The solid modeling is the easy part tho, up on and on.
Being able to do cad drawings in Blender would be a gift from God.
I use cad sofware but you know comparing the speed on design on blender with cad or precise designs take more time than solidworks fusion360 or autocad maybe someone cand develop a blender subprogram oriented to cad designs engineering and architectural designs
@@jesusveravera9769 the difference between the programs that you said and the blender cad sketcher is that cad sketcher is totally free and open source. I think is a different final user, like me, that have not a ton of money to invest in any kind of paid 3D CAD software only for create some 3D pieces to print at home, while in engineering office where I work Solidworks fits very well and is made for this, I'm a developer not engineer, so CAD Sketcher works pretty well and if I want something I can actually look to the code and change a bit, make macros or change behaviours just like I already did in the office for custom Solidworks exporter for my workmates but took me an entire week to develop. But, have you ever used FreeCAD? At least for my use case it would be a better (and fair) comparison
Rhino is still the best modeler ever and you can draft in it. I can draft faster in autocad, but for being a modeler, Rhino drafting is really good. Then, import the model to blender for the animation and graphics.
As a design engineer of 28 years in Catia and a Blender nerd I really like this. Good stuff.
you joking, yes?
@@srgv no, why?
The CAD precise measurements are definitely better than my work around.
I'll have to give this a try.
Recently I've made a few practical models in Blender, and scaled from the print bed in the slicer, a known measure, to get things to the right sizing.
Getting measurements rather than making fractions in the workflow is a definite time saver.
_I was already familiar with making digital arts, but the main reason I got a printer was to also be able to make things in practical real world applications too._
I understand the desire to appeal to Blender users with a shortcut-based workflow, but the large number of shortcuts, some of which overlap Blender's defaults seems less than ideal. I would much rather see these functions broken out into pie menus or shortcut menus to spare users the memorization (and have the opportunity to add tooltips).
Like a search option like how the brushes are layed out in zbrush kinda
exactly, it needs to be buttons and icons.. just like in CADs
@@chronokoks Nah. user's will get used to it
I hear you. One option would be to add a 'pre-tap' to the shortcut, much like you'd double-click a mouse button. For example, instead of pressing , you'd press . Tapping the modifier key by itself before giving the command would alert the addon that the next keypress would be specifically for it, instead of Blender, itself.
Does that make sense?
@Jorge Zombie how to use the industry standard keymap in Blender ? (and of course how to get it)
This is just what I need... I got Fusion360 but still, I really hate having to use multiple tools for modeling, I guess Blender will soon really be enough for everything!
I would like that too, but still Blender is far away from professional CAD tools like SolidWorks or Fusion 360,
@@marcombo01 indeeed... lets hope for more in the future! Im still using Fusion (Would use Solidworks if it was possible to get for me) too but interested in this project!
There are trade offs to using a plugin vs a dedicated program. But, unless you're suppling finished CAD to manufacturing, I think this seems to totally fill the CAD requirement for most 3d applicaitons
@@BattleGn0me it's not just about being able to creat a model fast Solidworks can run a lot of simulation and studies as well as built in CAM and it comes with a Toolbox that's rlly handy if you are talking big company you also gotta handle files and have auto model creation per excel and stuff like masterfiles Professional Cad like Solidworks and Fusion are rlly tuned for what they are used for and blender just tuned for the creative stuff it's mostly used for
@@BattleGn0me yeah for sure. If I did this professionally currently Id just use a dedicated program, but atm Im mostly making parts for myself to 3D print and possibly sell some times. This would be handy for that.
Was very skeptical that this was an ad for a paid plugin, but no this is free and it works.
Regarding all the keyboard shortcuts; an addon or system that would display frequently-used shortcuts for a given context would really help my learning. Basically for every step of the tutorial you provided, a popover in the lower-left could appear and suggest what your next move might be. I think this could really help lower the learning curve. (Theoretically one could train an AI on input data to generate this, but I bet you could get 90% of the way there with simple heuristics.) e.g.
(when looking at a new document) Ctrl-Shift-A - Add Sketch
(when a tool is selected) Right-click - Cancel tool
(when origin and line are seleced) - Shift-N - Add Midpoint Constraint
(when anything dimensionable is selected) - Alt-D - Add Dimension
I imagine several shortcuts listed for most of these, i just took examples from your video.
PS, I've been following CADSketcher since you started making videos about it! I am *very* reluctantly about to learn Fusion360. Really, really wish there was a great open source CAD tool that started simple and supported complex modeling. Maybe there's a way to build Blender Lite with a focus on CAD? Make it 75% TinkerCad, 25% CADSketcher? I think Thangs should invest in building this, as an open-source project it would grow, and they could then link it into their ecosystem.
This finally looks promising! I was always a little underwhelmed by your demos of the plugin but this one has brought back my hope for the future of CAD in Blender. Thank you!
Showing beautifully how to use CAD Sketcher with recent updates, is the best way not just to make the user experience as gold as possible, but overcome problems as you go.
I've learned so much with this video alone regarding CAD Sketcher.
I use solidworks professionally and have a license personally, however this is amazing as a free ware tool to allow users to develop structural 3d models, thank you to everyone behind the development of this software.
Have you ever heard of FreeCAD?
I'm in no way interested in learning CAD, however... your enthusiasm and your incredible tutorials makes me at least flirt with the idea of learning it. I also think that your championing of Blender to quietly devour any other program's monopoly on CAD software is extremely exciting. While I'm likely not ever going to learn CAD it's great to see your enthusiasm and I've subscribed for that alone. I also learn a few things along the way (like Limited Dissolve in this video for instance). Thanks for making the Blender community awesome. Keep it up! :)
Limited dissolve is same as decimate modifier but in edit mode , and we have weld modifier(merge by distance) in object mode and merge by distance in edit mode
I’ve tried it out a bit, and it isn’t as flexible as I’m used to having worked with tools like Autocad and Inventor before, but it’s more than I need for my projects (and way cheaper!) can’t wait to see how this keeps developing!
for me as a near beginner, this is amongst the few best tutorial vids i've ever watched, it's so clean and dense.
I have used Inventor and Blender a lot. What i've seen of CAD Sketcher I am really excited about! The shortcuts are SO intuitive, and dimensions are tidier than Inventor's sketch system. Keep up the good work sir! Can't wait to see more, and I intend to use CAD Sketcher myself!!!
This is amazing! I had no idea CAD was this far along in Blender. So great!
holy damn. this keeps getting better and better
Having done a small bit of SolidWorks, I'm extraordinarily excited to see CAD Sketcher, as I'd love to use Blender for anything and everything. I donated a bit when I grabbed it and I think I might donate more on another update. Great work!
Very interesting. I followed along and got the same result. Using the buttons made more sense to me than shortcuts, as I understood better what was happening. Was able to export the model directly without duplicating and got zero errors in prusaslicer 2.4.2. I'm mainly a OpenSCAD user for 3D printing CAD work, but this is very, very intriguing!
Thinking about it, global variables (via drivers?) and cross sketch constraints is kind of the only thing that would make me miss OpenSCAD.
Great tutorial. Actually very easy to use after following this video. One issue I ran into was after adding the solidify modifier, some faces went crazy for some reason no matter what I did to the sketch or modifier. Easiest fix I found was delete the crazy faces, and use the 3d print addon to "make manifold" and it fixed all of my issues.
Fantastic ! The constraints are nice and clear. Blender is on its way to CAD !
This appears to be a *very* promising tool and I'm grateful to the developers. Will absolutely consider paying for it (once I start using it). One key feature-or set of features-to implement is the use of variables and mathematical formulas. You could support typing in math formulas directly into the value fields (but such that they persist when you want to edit them). Alternatively, if you had some way to create an input and output tree using math nodes, you could set the main parametric inputs (obviously to be determined by the user but examples of inputs you might want to use include things like "scale", "width", or "tolerance"), and then use math nodes to generate a bunch of outputs linked to the value fields in your sketch.
It is really nice how blender is starting to become a viable alternative to so many paid software tools.
Freaking proper tutorial.
Succinct, quick, and you called out all of the hotkeys you were using.
I came here just looking for how to extrude a circle to a cylinder and accidentally became a CAD master. haha.
Keep on being awesome.
Wow, didn’t realise that blender is this powerful. Really hope they will continue development on CAD Sketcher
Signed up for support for this project. Am hoping in time it will have a more integrated and intuitive workflow - this vid demonstrates there is still a long way to go. The support rib for instance could be a dedicated command. But it's certainly a huge step in the right direction for having engineering type constructions in Blender which has been missing for too long.
I really wish in the future there will be a separate "CAD mode" (or sketch mode?) alongside the other modes... this project is insanely great
I have not enough words to say how this amazing and a game changer
This looks amazing! The features I'm looking forward to most are spreadsheets to define parameters and filleting!
really ingenious. I like this addon a lot. If it improves even more, expensive CAD tools would no longer be necessary for simple constructions.
it doesnt add any cad .... this addon just creates a sketch which u can extrude thats it. no cad in there.
Excellent walktrough, although nothing can beat OpenSCAD for parts like this.
Wonderful video ...... Congratulations to the author.
Once again, all credit to the author of the video and greetings from Zagreb Croatia👏👏👏👏👏👏👍👍👍👍👍👍😊😊😊
I prefer these vids where your actually making something as other vids have random info that is not relevant it's nice to see it and explanation thanks
Looks promessing i hope this keeps getting better
I work with solidworks, seeing CAD come to blender makes me happy
Are user parameters planned? So we can easily and simultaneously edit multiple dimensions. Awesome initiative, makes me really excited to not have to use fusion 360 soon.
I'd like something to undercut Fusion so Autodesk is not tempted to remove features again. As open source of course we could choose to add that feature if we wanted. :)
I love how precisely you explain everything without getting lost in (at first) unimportant details. I came from freecad and really couldn't see the error messages any more. And as luck would have it, you also have tutorials for freecad. The fact that you can now design with the CAD Add-on is of course a dream and soon a reason to delete all other vector programs and 3d programs from the computer, because you have everything with blender. Then, at some point, you came along and I reached my goal. Thanks a million for your tutorials, Jonathan. If I wasn't already married I would consider marrying you.
Hi!! Thank you for your dedication to do tutorials and help others. A quick suggestion that I don't see many people do, try not to always use shortcut, I was a big turn off for me when learning blender at first trying to remember all the shortcut, and doing this not learning where and what tools are. Like going to sketcher, add constraint, and then click on distance instead of the shortcut, afterward use shortcut, at least the user can go back to use the longer way while the brain muscle is reminding the shortcuts
It would be really nice if you could define variables and use them in/as constraints, even better if you could use simple calculations. So variable $width, constraint for object = $width / 2
What an awesome project. Bringing Freecad functionality into Blender, wow.
Thx for this tutorial on Blender CAD!
awesome video, i have been looking into other cad programs but find it hard to follow along.
this however makes more sense to me, thank you!
Quick Question - in your other videos, you mentioned how to set up Blender to do CAD designing... but are you saying that all we have to now do is download the plugin using a default Blender setup and off we go creating CAD models??? Have you made it that more simple????
Few years back I was daydreaming about CAD type build in Blender. :)
Cool tutorial.
No need to duplicate the model for export though. Just make sure all the parts are selected and apply modifiers is enabled during the stl export. 3d Builder can clean up the part if your worried about stray verts or lines.
I've got a question? Or two...
1. Can you copy sketches from one plane to another. Not reference, but like a copy and paste of the sketch?
2. Can you use some type of global variable as a dimension parameter in sketches?
Absolutely Great! This is like a dream. One question, is there any way to produce a similar result as the Offset of AutoCad?
Why have I not seen this video earlier? Exactly what I have been looking for for months. ❤
Amazing add-on, it is so well made and amazing presentation! The videos are top notch.
Imagine if you could export it as a .Step or similar CAD formats and had design history. Now that would be truly revolutionary
Congrats, you've invented FreeCAD/Fusion
Great add-on! Thanks for showing a practical project of it's capabilities..
So happy I cam slow the speed down in videos. Otherwise thanks for the instructions. Wonderful tutorial it's really is nice that you make and share these.
The day I can replace Fusion360 with Blender for my meager 3d printing tasks, will be a JOYOUS DAY of celebration! 😁👍
Woawoawoa I can’t believe this something else to use besides Onshape
You guys are not kidding around when you say 'CAD in Blender'. Awesome work, Can't wait to use it.
Very clean approach to something that takes a good deal of work arounds. Nicely explained sir!
Its good to mention about that you have to install addon "CAD Sketcher" to start work with it ;-)
thank you i am gehane from egypt, in the begining it took me time until it work but it deserve
Awesome Tool! Even for someone with no experience in CAD software.
Blender is slowly getting a software for everything!
This unbelievably beautiful 💚
Finally got the ability to manage drawings!!!
Need project tool for sketch for fast work )))
What a great plugin. I would like to try it. I use Solid Edge a lot for 3d modelling. I will try this one also.
This is right in my wheelhouse; I used Blender loads back in the noughties, but attempts to learn Fusion360 have yielded nothing but frustration (mostly due to Autodesk changing the UI, making a lot of tutorial videos redundant), so this sounds perfect. Thanks for the video!
perfect. if i can do it model i will do anything what i want in blender. thankyou so much.
best video on blender design
I understand the large community of blender to prefer a build-in CAD from an extra tool. But on the other hand it has it’s pros to have specialized tools. Honestly I would prefer to see these resources put into FreeCAD instead of creating a competitive solution. A blenderstyle ui for FC would be a good compromise, I think.
I really wonder how you manage to memorize all these shortcuts!
As much as I'd love to see improvements and resource put into FreeCAD, every year or so I throw a few dozen hours into it and always end up back with some other piece of software.
It's not the UI that's the problem either - it's the fundamental workings of the thing. The common forum answers of "oh have you tried doing it this other way" when something simply doesn't work and you get some random useless error or because you're in the wrong workbench is simply infuriating.
FreeCAD needs a proper shakeup of the fundamentals which honestly I don't see happening until other open source software starts biting at its heels.
@@mowcius
Ok, I’m pretty new to FC and CAD. I was frustrated from the restrictions of the personal use license of Fusion 360 and gave FC a try. So I always think, I’m doing wrong when something goes wrong. The number of successful models increased since I switched to the branch of Realthunder.
I never tried Blender. I always didn’t know, what I should do with it. Maybe I should try some day, when CAD in Blender is less experimental.
FreeCAD is absolute hot garbage. Every time I've tried to use it, the part I am designing breaks in some stupid way that requires you to start all over again. Easily the worst piece of FOSS software I've ever had the displeasure of using.
I wish someone would come up with a GOOD FOSS or even just reasonably priced alternative to Inventor/Fusion360/Solidworks etc. All I want is basic drafting capability, to be able to make a decent parametric model with software that doesn't crash all the time or inexplicably break whatever you're working on. I'd be willing to pay good money for that, and I'm sure a lot of other people that own 3D printers and other CNC tools would as well.
How do you resolve constraints and degrees of freedom? I also have one or two after I follow along in this example. Any tutorials for beginners? I made my way through this one. But some slower tutorials would be beneficial. This is going to be a really nice tool.
You are "super duper" quick out of my screen.
Absolutely amazing work !
It's been awhile since i felt sick after watching a blender tutorial 😂
I like the way this is going! But please make the shortcuts user definable because some of them are overriding Blenders defaults.
Hoping this can replace my use for Fusion 360 some day.
The fact this is free blows my mind lol
C'est une excellente idée d'avoir ajouter ce paramètre à Blender, et je pense qu'à terme, cela pourrait devenir même meilleur que fusion 360 ou autres... Il y a encore beaucoup à faire, alors courage et bonne continuation 🤯👍🤓💣💣💣💣💣
Je pensais la même chose, mais les propositions CAO/FAO/BIM sont différentes, par exemple dans Fusion 360 vous pouvez générer une liste de matériaux, dans Revit vous pouvez générer tout un système complexe de suivi de projet et d'ingénierie et lister tout ce qui sera nécessaire pour le construction civile du projet.
amazing stuff
Absolutely incredible. There's no useful cad for Linux. Now we have a hope
Have you considered solvespace?
@@crosswick i'll see. Thx
Я конечно русский, но даже мы не путаем useful и useless
FreeCad
Bool tool and rounding error were the reasons that I switched away from blender early in my 3D modeling career (which is probably good since the stuff I was trying to design lent itself to CAD better anyways). What are the chances that these will get better with development?
@8:21 - when I leave back_plate, the holes are the filled mesh, but not what you have. I also show 4 degrees of freedom.
This is cool! i have Solid works so I have simulation capability as well but this is sick for people who are already familiar with blender
ive only watched to 4:30, but i can already see that its easier with freecad. if you are already a blender user, you might want to continue using blender, but i as a freecad user will not switch :)
Idk man u look greatly rendered v cool, thanks for the tutorial!
So Blender boolean modifier plays nicer with coincident planes now? I remember having weird issues with booleans when two surfaces intersect one another
it looks like he's still getting issues with it as we saw at the end, although there's still work arounds. I'm also wondering about this though
What is the keyboard and mouse overlay software you use?
CAD Sketcher Looks really promising rgt now.
I might start using blender instead of FreeCAD
mirroring is making life nice and simple
Great! The only thing missing is the possibility to make drawings to compete with Pro software like Solidworks! Too bad it only works from version 2.92. I like the 2.79b! Stéph.
Génial! Il ne manque plus que la possibilité de faire des plans pour concurrencer les logiciels Pro comme Solidworks! Dommage que cela ne fonctionne qu'a partir de la version 2.92. J'aime bien la 2.79b moi! Stéph.
really nice tutorial, auto subscribe !
waiting assembly feature similar to solidwork ,,good work..cad sketcher
This drives me nuts. I've been using CAD and I started technical drawing by hand a million years ago and moving to blender is insane.
"I don't know what size this is"
This seems to be the heart of trying to draw in blender. Make something, then manipulate the size.
In cad
draw a line
pick a start point, specify length and angle, done
move
pick an object, specify a start point, specify distance and angle, done
in blender
do anything, change it later
I love this thing. Never really used heavier CAD stuff before and actually use this in a real world project now!!!
There are minor annoyances to me:
- Would be awsome if I can set "equals constraint" between two constraint values. I kind of feel newer version has some solution to this, but did not use that solution yet despite I might have the new version. Anyways I kind of hear this is solved just I dont know how.
- Why I cannot write "0" (zero) as distance constrain? Go for "TL;DR" to see why I want this.
For example I would have liked to create a little rectangle on the corner of a top-plane I am about to 3D print where the bottom part of the box has that rectangle - just to be able to see where things are on the other model and use it for parametric things. For this I would love to have the corner point of the "rect at the corner" being distance constrained with zero distance to the corner point... Okay... I realized I can do the same with coincidence (in this case)
But there was an other case when I wanted one rectangular cut be exactly below an other one. For my use case I have "construction" rectangles that are bigger than my cutout rects and my constraint values are relative to those from the side of the top panel I work on, because that bigger, "construction" rect is actually how big the component is! I mean imagine it has a PCB and a screen on that PCB so I cut out only for the screen, but like to see in my design how big and where the PCB part is too and constrain it away from the side so that it literally fits into the box and I know it for sure without prototyping again a print.
TL;DR:
- There is two components, two PCBs. PCB sizes differ of course.
- Those have a keyboard and an LCD to cut out from the top panel I cad sketch
- Cuts should be EXACTLY below each - that is their left side cut should be one the same line.
- I prefer constraining against the PCBs rects that I mark construction - so they surely fit the box
- Relatively to the "construction" rects of PCBs I know where the relative cutouts are on the PCB
- Currently I just say how far the left of a cutouts are from the side of the top panel (twice)
- would love to enter this value only once - it is same value for both. Not a big deal, maybe also already solved by the same thing my other annoyance - then I did not read how to do it.
Really awsome stuff! I really hope this project takes on!
Awesome video! Can it be exported as a 3MF? I’ve been printing for awhile, however, I’ve just decided to learn CAD.
thank you so much! this is all I ever wanted !!!
You guys masterd it :)
You are the best 🤜
I have CAD SKETCHER 0.27.2 in Blender 3.6.4 and its not working in M2 Pro, the ctrl+shift+a does nothing and there's no way to make a rectangle
I'm looking forward to this developing further, as the market is wide open to an alternative to SolidWorks. Unfortunately FreeCAD just doesn't work for me. Tried it many times. Still don't like it, even though it's currently the best alternative, that I've tried. But this add on to blender looks really promising. Could still us some improvements for workflow, like being able to sketch on planes created by extrusion of other sketches, chamfer tools, extrusion along a path, etc. (all the good stuff).
It might just take some time to get comfortable with it, because of how many hotkeys there are to memorise.
awesome tutorial thank you so much !
Amazing, many thanks.
I feel like we need to do this right, we'll really need solid modeling operations and not just mesh conversions -> modifiers.
The solid modeling is the easy part tho, up on and on.
Amazing 🤩
Brilliant!