Ahhh areola. A fantastical land located at the center of the fabled Double Seas. Some folks claim that they're a place of myth, but a brave and lucky few swear they've been there. Who knows the truth?
I really don't get why they cut the Cipher. Imo, the Cipher always was the most fitting PoE class. Considering how much the story focuses around souls and Cipher is the soul manipulation class. And i think, a mind/soulbending class with a focus on damage over time would have fit perfectly in a game like this. I think the devs missed out here.
my guess is, they believe that players in an action game would not really be interested in a crowd control class. It makes sense on paper but the cipher had some baller single target attacks and effects
I think it was more of a technical compromise. Honestly, to play a Cypher, I think that they could've leaned really hard on a action-rhythm game like Hi-Fi Rush, Metal: Hellsinger or BPM. That could create a very fitting and unique experience, but I think it would demand too much from a game that's supposed to lean far more on the RPG side than action. Not to mention that these rhythm games often offer that as the main mechanic. It would be really sick, though.
@@gipsymelody1268 Yes. They're also making the choice that has a better chance of pleasing the target audience. We CRPG people would love to see the depth each class in the genre can offer, but most players would just go glass-eyed if they saw that many options. Hell, even Pillars of Eternity's options are fairly mediocre compared to the TTRPG I play on the regular, Pathfinder2e.
Just what I wanted to see, I'm a chanter lover and was sad when they said it would be out, but I've been curious about what would be in game. I'm usually a caster by default but if the melee combat feels good I might got for a hybrid build with heavy armor and the occasional high impact spell in between lots of melee attacks.
Glad to hear positive news about the monk. I was worried there because the original pillars of Eternity is the whole reason I love unarmed fighting in every game I play.
Thank you for the deep dive Looks disappointingly shallow Monk and Barbarian reduced to single perk picks in the fighter tree? I don't trust them to make it viable or meaningfully different, especially with how dull the combat in Outer Worlds was Maybe the action gameplay will compensate for the lack of depth but I'm not paying $70 on a bet like that
5 skills each and only fire spells of the higher tier for wizards is kinda crazy, out of the box I think that's the first thing that needs improvement, idk how replayable the game will be otherwise
Sorry if this has been asked before, but have you considered making videos about more general design topics? Skill trees are a personal focus of mine, and I'd be interested in what you as a specialist for CRPGs and TRPGs which tend to have fairly deep character building consider to be features of good skill trees/character building systems.
Thank you for covering this game. I launched BNet recently and saw it available there. 69.99 money seems a bit too expensive. Maybe I'll wait for the discount. But it's really strange, when you mention that druid forms would be too expensive to animate and etc. The game costs a lot already and from listening to you, I get the vibe it's missing a quite a lot of core things from Pillars universe.
Gotta say, the Ranger and Warrior skill trees are really disappointing. Very limited amount of choice and there's really no different builds. Sad to see this.
The lack of ability variety of fighter and ranger could be improved by adding weapons with active skills. Pillars have them, I don't see avowed can't have them
A lot of the skills don't seem to have a pre-requisite besides char level, as such, could you just pick wizard skills 1-14 and then at level 15 pick up bear from ranger tree? Regarding respec, I assume the game still tracks the level of skill points gained, so you can't just respec at level 20 and then spend all your points exclusively on level 20 skills?
I find myself wondering how much of the skill trees we can actually unlock. If there is a level cap or a max amount of skill points or something that prevents unlocking everything.
It's kinda sad to see them do to PoE what Bethesda did to Fallout, more or less just turning a fantastic RPG into an FPS. I'm still mildly positive though as they're not calling this PoE3, leaving a smidgeon of a possibility to see it in the future and Sawyer has expressed interest in making it.
This reminds me of KoA:Reckoning, which I liked! Never played PoE games, probably will get both and play through them before picking this up. Maybe that’ll change my perspective but as of now I’m pretty excited (to buy the game when it’s on sale lol $70-$90 is crazy for me).
Everything I see about the game gives off the vibe off " Lets not be ambitious " out of all the marketing I have seen, I still don't see what the games things is lol. Like whats the big thing I should be excited for from this game
Damn, flurry of blows is in the ranger tree 😢, but i think I can build a stronk or something like this, the akimbo flurry will probably be the meta too, just like in Deadfire.
A slightly unrelated question , but during combat , can the damage numbers be toggled off ? also the ui seems a bit overwhelming , so is it possible to turn off some elements , or tweak it in some way?
Thanks for the video. Comment is unrelated. I recently learned about "Romancing SaGa 2: Revenge of the Seven" are you tracking that, or planning a First Impression? Onward to 400k. All glory to the algorithm.
I wanted to ask which game do you still play and enjoy ?, I know you like the magic system but would like to know which game you still prefer to this day.
If the game is going to be this dense it's better to get it right for 4 classes than half arsing it for...11? If we actually but their game this time we can have more :)
I don't know that I have ever played a first person game where the melee looked good. How it actually feels when using it matters a lot more in my opinion though.
I've been day 1 for this game since it was 1st announced. Never fell into the trap of being concerned because it's Obsidian & from the Pillars universe. Seeing this skill tree ahead of time is nice. The recent influx of linear skill trees is kinda boring most of the time, this one appears to be more what I'm looking for in a skill tree.
It would be fine... if the game was low price. It feel very low budget game. Sad to see what happened to Obsidian. They can't even bring back all poe classes. They took the 3 most generic classes.
this looks very underwhelming. i didn't expect them to add every class, subclass and ability from poe, but i expected more than this. why is ranger just a rogue that can temporarily summon a bear and for some reason has a monk skill that can gain lifesteal? why does fighter have a barbarian ability and a monk passive? why do you have to get a level 15 fighter skill to be able to reflect projectiles with a wand? these feel so generic but also weird at the same time. this system also seems to force you to multiclass for certain playstyles that normally wouldn't need multiclassing. if you wanna go melee you're gonna need both ranger and fighter. if you wanna go magic you might want reflect from the fighter tree
Yes I don't know about that one. Now I mainly play games for their core gameplay. And here ? It's really plain. They cut most of all the cool stuff from PoE games and bring a watered-down Elder Scroll-like game. So yeah, I think I will just pass on this one.
I want this game to succeed. I really do, but it looks so bland. I've found myself having no excitement for it. I wish they would have made a pillars 3
Ngl I would much rather prefer the Wotr approach, with more character creation options and in-depth progression system rather than this action-packed gameplay. Which honestly looks generic, too. Man why is it so hard to make a rich rpg these days
So litereally cut off all of the classes and just has a humbled melee warrior, range warrior, and a very humbled wizard with half buffing spells and half other spells… I say range warrior cause ranger use finesse weapons and nature magic… ranger here use finesse stuffs else ideally ranged weapons like bows and guns + stealth and sneak attack. So it is by lore and name the pillars of eternity but not by powers…
Honestly it feels like they are cutting everything that makes it a Pillars game. No Cipher, Chanter, Monk, or Barbarian; no racial choice; no Watcher. I'm gonna wait for a sale with Eora does Skyrim on rails. This is a huge disappointment.
i'm so excited to explore more of the world of areola
Iv'e explored some areola in my time, and never felt my time was wasted! ; )
Real classic rpg is incoming
Ahhh areola. A fantastical land located at the center of the fabled Double Seas. Some folks claim that they're a place of myth, but a brave and lucky few swear they've been there. Who knows the truth?
The bigger aerola is the better
Areola lmao
I really don't get why they cut the Cipher. Imo, the Cipher always was the most fitting PoE class. Considering how much the story focuses around souls and Cipher is the soul manipulation class. And i think, a mind/soulbending class with a focus on damage over time would have fit perfectly in a game like this. I think the devs missed out here.
I heard somewhere that they wanted to (mostly?) limit skills to things one can learn.
Ciphers are born, not made, so they don't fit.
my guess is, they believe that players in an action game would not really be interested in a crowd control class. It makes sense on paper but the cipher had some baller single target attacks and effects
I think it was more of a technical compromise.
Honestly, to play a Cypher, I think that they could've leaned really hard on a action-rhythm game like Hi-Fi Rush, Metal: Hellsinger or BPM.
That could create a very fitting and unique experience, but I think it would demand too much from a game that's supposed to lean far more on the RPG side than action. Not to mention that these rhythm games often offer that as the main mechanic.
It would be really sick, though.
More likely they minimized the cost to maximizing the income! 😁
They cut off most of the classes…
@@gipsymelody1268 Yes. They're also making the choice that has a better chance of pleasing the target audience.
We CRPG people would love to see the depth each class in the genre can offer, but most players would just go glass-eyed if they saw that many options.
Hell, even Pillars of Eternity's options are fairly mediocre compared to the TTRPG I play on the regular, Pathfinder2e.
Nice, they was surprisingly a lack of deep dives of what we have seen so far for this game. This is exactly what I wanted to see :D
Monkbros we lost ... But hey Fighter is there still.
Just what I wanted to see, I'm a chanter lover and was sad when they said it would be out, but I've been curious about what would be in game. I'm usually a caster by default but if the melee combat feels good I might got for a hybrid build with heavy armor and the occasional high impact spell in between lots of melee attacks.
Damn, I knew they would cut monk heavily
Glad to hear positive news about the monk. I was worried there because the original pillars of Eternity is the whole reason I love unarmed fighting in every game I play.
they really did bring in some of the other class abilities into the 4 class available
Thank you for the deep dive
Looks disappointingly shallow
Monk and Barbarian reduced to single perk picks in the fighter tree? I don't trust them to make it viable or meaningfully different, especially with how dull the combat in Outer Worlds was
Maybe the action gameplay will compensate for the lack of depth but I'm not paying $70 on a bet like that
guys i'm feeling hype, please be good game
5 skills each and only fire spells of the higher tier for wizards is kinda crazy, out of the box I think that's the first thing that needs improvement, idk how replayable the game will be otherwise
Thank you for the coverage!
Am okay with not massive skill tree like poe etc ,enough to play around with is good instead of being over blown
I hope this game is available on Steam Deck.
Wizard looks like a lot of fun
Sorry if this has been asked before, but have you considered making videos about more general design topics? Skill trees are a personal focus of mine, and I'd be interested in what you as a specialist for CRPGs and TRPGs which tend to have fairly deep character building consider to be features of good skill trees/character building systems.
Just about to sleep. Opened bro's video. His voice is like a lullaby to my ears...
Yeah, only reason i'll keep watching him after the Veilguard fiasco lol honestly i still like guy but damn that video...
Thank you for covering this game. I launched BNet recently and saw it available there.
69.99 money seems a bit too expensive. Maybe I'll wait for the discount.
But it's really strange, when you mention that druid forms would be too expensive to animate and etc. The game costs a lot already and from listening to you, I get the vibe it's missing a quite a lot of core things from Pillars universe.
Gotta say, the Ranger and Warrior skill trees are really disappointing. Very limited amount of choice and there's really no different builds. Sad to see this.
The lack of ability variety of fighter and ranger could be improved by adding weapons with active skills. Pillars have them, I don't see avowed can't have them
I will absolutely ditch my spells and shells plan if the talking sword from poe2 pops back up. She was great.
A lot of the skills don't seem to have a pre-requisite besides char level, as such, could you just pick wizard skills 1-14 and then at level 15 pick up bear from ranger tree?
Regarding respec, I assume the game still tracks the level of skill points gained, so you can't just respec at level 20 and then spend all your points exclusively on level 20 skills?
You have me excited for it. I didn’t want fallout to change to action but it turned out great I hope this does too. 🎉
Having a third person pov considerably increases my inteterest in checking this game out. Curious to see how dual wield melee looks in the game.
in deadfire, I did a playthrough of a wizard that could transform into a giant brute combine with a monk that do drug use to extend all buff points
I find myself wondering how much of the skill trees we can actually unlock. If there is a level cap or a max amount of skill points or something that prevents unlocking everything.
Blood magic + thougness +constant recovery here I go
Skilled TH-cam Jazz 🎶
It's kinda sad to see them do to PoE what Bethesda did to Fallout, more or less just turning a fantastic RPG into an FPS. I'm still mildly positive though as they're not calling this PoE3, leaving a smidgeon of a possibility to see it in the future and Sawyer has expressed interest in making it.
This reminds me of KoA:Reckoning, which I liked! Never played PoE games, probably will get both and play through them before picking this up. Maybe that’ll change my perspective but as of now I’m pretty excited (to buy the game when it’s on sale lol $70-$90 is crazy for me).
Everything I see about the game gives off the vibe off " Lets not be ambitious " out of all the marketing I have seen, I still don't see what the games things is lol. Like whats the big thing I should be excited for from this game
Damn, flurry of blows is in the ranger tree 😢, but i think I can build a stronk or something like this, the akimbo flurry will probably be the meta too, just like in Deadfire.
Great video.
Do scepters and rods from the Pillars series get carried over as well? Or are wand the only magical implements that are there in Avowed?
A slightly unrelated question , but during combat , can the damage numbers be toggled off ?
also the ui seems a bit overwhelming , so is it possible to turn off some elements , or tweak it in some way?
I'm sad they got rid of so many classes, many that were my favorites too. I hope the game is still good
The spell names are missing certain, important parts. May Minoletta have mercy with you, Obsidian.
Thanks for the video. Comment is unrelated. I recently learned about "Romancing SaGa 2: Revenge of the Seven" are you tracking that, or planning a First Impression? Onward to 400k. All glory to the algorithm.
You're spoiling us
I wanted to ask which game do you still play and enjoy ?, I know you like the magic system but would like to know which game you still prefer to this day.
Is the Avowed the only game(currently?) that lets you hold a wand in one hand and a blicky in the other? 😅
❤
I loved a mage ranger arcane shadow archer let gooo
The skill tree doesn't seem very deep. That's disappointing
If the game is going to be this dense it's better to get it right for 4 classes than half arsing it for...11?
If we actually but their game this time we can have more :)
What the max lvl?
At lvl 15 we get the ability to summon a bear...
First person melee looks so clunky omg.
I don't know that I have ever played a first person game where the melee looked good. How it actually feels when using it matters a lot more in my opinion though.
I've been day 1 for this game since it was 1st announced. Never fell into the trap of being concerned because it's Obsidian & from the Pillars universe. Seeing this skill tree ahead of time is nice. The recent influx of linear skill trees is kinda boring most of the time, this one appears to be more what I'm looking for in a skill tree.
Are there combat finishers?
3 main skill trees is dissapointing, especially after having playied poe 2 wich had a lot of classes and subclasses
It would be fine... if the game was low price. It feel very low budget game. Sad to see what happened to Obsidian. They can't even bring back all poe classes. They took the 3 most generic classes.
especially for 70 dollars game.
@@takkik282 Don't blame Obsidian. Blame Microsoft.
Xbox W ❤
So sad about the pricing. This is my most awaited release 2025 next to Bloodlines 2, but its just too expensive.
That's the average price for game's
these are release prices. Btw dont hold high hopes for Bloodlines 2. It will be nothing like 1
@@EmperorDxD Aha.
pilars of eternity O_____O
this looks very underwhelming. i didn't expect them to add every class, subclass and ability from poe, but i expected more than this. why is ranger just a rogue that can temporarily summon a bear and for some reason has a monk skill that can gain lifesteal? why does fighter have a barbarian ability and a monk passive? why do you have to get a level 15 fighter skill to be able to reflect projectiles with a wand? these feel so generic but also weird at the same time. this system also seems to force you to multiclass for certain playstyles that normally wouldn't need multiclassing. if you wanna go melee you're gonna need both ranger and fighter. if you wanna go magic you might want reflect from the fighter tree
Blackbow stealth archer anyone?
Yes I don't know about that one. Now I mainly play games for their core gameplay. And here ? It's really plain. They cut most of all the cool stuff from PoE games and bring a watered-down Elder Scroll-like game. So yeah, I think I will just pass on this one.
Hope the second attempt at a 3d fpv RPG set in the Pillars universe doesn't require stupid companions and is truly open world.
I want this game to succeed. I really do, but it looks so bland. I've found myself having no excitement for it. I wish they would have made a pillars 3
No chanter or cipher? Buhhhh….those were the most interesting
Basically the just didd the boring warrior/rogue/mage trifecta…
Ngl I would much rather prefer the Wotr approach, with more character creation options and in-depth progression system rather than this action-packed gameplay. Which honestly looks generic, too. Man why is it so hard to make a rich rpg these days
So litereally cut off all of the classes and just has a humbled melee warrior, range warrior, and a very humbled wizard with half buffing spells and half other spells…
I say range warrior cause ranger use finesse weapons and nature magic… ranger here use finesse stuffs else ideally ranged weapons like bows and guns + stealth and sneak attack.
So it is by lore and name the pillars of eternity but not by powers…
This looks like hogwarts legacy with more rpg elements
i'm a simple guy. i see a skill tree, i'm interested.
Looks like it's been dumbed down... as always with new games
Honestly it feels like they are cutting everything that makes it a Pillars game. No Cipher, Chanter, Monk, or Barbarian; no racial choice; no Watcher.
I'm gonna wait for a sale with Eora does Skyrim on rails.
This is a huge disappointment.