for who ever watches this tutorial and uses blender 3.5+ at 3:19 Bran uses "Shift+R" in sculptmode to change resolution of the mesh In blender 3.5 and above you just press "R" in sculptmode instead, "Shift+R" just repeats last action
@@drakeintentions Sculptmode doesnt have rotation, so R is used for changing resolution. Just like in Texture painting - S usually scales stuff. But holding S in texture paint mode takes color samples.
I know you said you're not much of a tutorial person, but you've seriously explained it better than the multiple people I have watch tutorials from so far. Lol so again I appreciate these videos plus it's nice to have everything in one spot 😭
An excellent tutorial. Using this method, I went from having trouble trying to scult from a ball to having an entire roster of characters for a game in less than a week, at about 5 hrs a day.
I’ve found that using the REMESH MODIFIER crashes my computer, but the REMESH TAB (at the top) runs just fine. Make sure to actually click APPLY. Also SAVE before you try different voxel sizes, it may crash your PC if you go too low.
I've tried using both and both have crashed my computer, both on an older version and up-to-date (3.6), and when it does work it won't actually join the objects and let me sculpt them together. Does anyone know how to fix that?
Select all of them and hit ctrl + j, the short key works. If you boolean it attaches the parts to the initial mesh you click and you have overlaping meshes.
I have next to no artistic skills, but I was able to model a reasonably good-looking horse base mesh following these techniques. I'm sure this procedure can be used for a wide variety of organic and inorganic (weapons, vehicles, etc.) models, so I'm thrilled at the possibilities. I didn't even need to do any sculpting, as my objective is to make game assets that can get by without a high degree of detail. Before remeshing, my model had about 28K vertices. After remeshing, it had about 8K vertices with very little loss of detail. Creating good base character meshes has been beyond me for many years, and this is the first tutorial series that demonstrated techniques I can actually use and follow with good results.
5:00 For anyone having an issue with the seams not wanting to smooth after remeshing, make sure everything under Alt+A in sculpt mode is unchecked, especially Cavity. This fixed an issue for me where the topology at the seams wouldn't be affected by the sculpt tools.
Tips : If you are using a Graphic Tab go to Edit >> Preference >> Input >> Emulate 3 button mouse This will allow you to rotate and move around your Object easily Alt + Click(move your pen) = Rotate Alt + Shift + Click(move your pen) = Move Alt + Ctrl + Click(move your pen) = Zoom In/Out
Thank you man. I was struggling so much to make settings that works well with navigating around with a pen, but got really annoying methods to rotate that was just a pain. This helped so much... Thank you
I was banging my head against the wall trying out tutorials that had me start with the head, going face by face, edge by edge. Then here you come and show me that "blocking-out" exists, and that matching the reference images and sculpting (super fun!) is really not the mountain I thought they'd be. Thanks for the tutorial! You really show every step of the way really well. On to part 3 of 9!
so in my artschool some ppl asked me about blender and how i got decent at it, especially how to model characters. I literally advise them to your tutorials Bran! From what I've seen online, there are no tutorials that cover EVERYTHING in such detail. edit: thank you for everything, you're actually amazing
Very late to the party but this video is so helpful, so many sculpting tutorials tend to skip over this part for some reason of joining the mesh and getting the topology cleaned up, this looks like one of those tutorials I will be referencing frequently for a sculpt workflow.
I'm a little late but, Dude these videos are so good. You make it really easy for people to follow along. As someone who's been messing around in blender for a few years now, I feel like these lessons are for any level of experience.
I'm a zbrush artists, moving to Blender and this was very interesting. I usually sculpt from the start, but this gives a better topology to work, and looks faster in order to make a base mash. I will give it a try, but with a realistic body Thanks a lot for the tutorial, I will follow the whole series.
In College they tried to teach us XSI (mudbox), which turned us off sculpting but this series gives me hope i can take on something I ran away from 12 years ago
I've only watched the first two tutorials (doing an overview before trying to work on something) but I must say, these are great. So far they have been ACTUAL step by step tutorials. So many, especially sculpting, character tutorials are like "add the details". I'm hoping the rest is like this, if it is, I might actually have a new process to follow to sculpt characters. I can only model and I'm good with the quick tools and keys, but sculpting has always been hard. Thank you for this Bran!
Very useful for people like me who are starting to learn how to sculpt characters in Blender again. I've been doing 2-3 years in Blender, and I didn't sculpt much there, and now I'm starting to learn how to sculpt characters there. Thanks Master ;D
I remember watching your video when you started blender. This is the best character sculpting tutorial I have ever seen lol. I had never even attempted the body, but I feel really happy with what you helped me make.
This tutorial is unironically great, it goes to the point and doesn't assume that the person knows what the hell you're using x brush for in a 2.5x timelapse, which other modelling or sculpting tutorials tend to do. In depth but without unnecessary information. Good job.
On the second part now and sooooo soothing! Seeing you work is like sitting on a cosy warm fireplace while there is heavy rain outside. Thank you so much!
If you're on a new version of Blender and pulling your hair out trying to figure out how do do the Remesh grid in sculpt mode, the command is simply 'R' not Shift + R. I think the hot key changed regardless.
Thank you so much man. When I started blender I tried sculpting, but it seemed very hard so I learned poly modeling instead, but for creating (stylized) characters sculpting is really great so been trying again & tried the blender studio tutorial on Rain, but again started to get frustrated but then I found your tutorials and it's so much more intuitive and clear, made me realize those other tutorials just weren't for me and makes me feel like I can actually really learn to sculpt characters I want without it taking a very long time. Never finished so much so fast on a tutorial. Appreciate the good work! :)
Actually felt relaxed and really enjoyed watching this as opposed to most tutorials which raise my blood pressure lol. These are great, man, thank you!
Relevant edit: If you have the remesh problem, it's probably because the object isn't scaled. If your computer is dying when you try to remesh, it seems to be because the values are extremely different, likely changed in the newer versions of Blender. This is really apparent if you add the remesh modifier and leave it at the default value (0.1 m) and compare it to how Bran's looks at 2:50. If you're like me, the default value will already give it MUCH smaller voxels than Bran's. There are some other values in Blender that seemed to be changed recently as well (RGB color values have different weights than many tutorials I watch), so just don't go as low as Bran and you'll likely be fine. I lowered it to 0.08 m, but I probably could have left it at the default. Also that Shift+R grid thing seems to just be gone in newer versions of Blender, I guess.
I see what you mean about the values. I recently updated to 3.5 as well. The remesh grid isn't gone, they changed the shortcut from shift+R to just R by itself.
As someone who's done the frog tutorial (believe it was the same one you used whilst learning blender) I never wanted to do it again, but your tutorial is so fun omg
tip: 19:56 when switching to the hands or any other multipart object for sculpting you don't have to change to object mode then select the object and then back to sculpt mode. When you are in sculpt mode use the short cut key Alt+Q when hovering over the object you wanna switch to the mesh will then light up orange for a second indicating you have now switched objects.
Learning a lot from these (especially because I thought blocking out to have a model to snap to was probably a cheat and would make me worse, yay for holding myself back for years...). I would point out that a better alternative for applying the modifiers, including on multiple meshes at once, is to select those meshes, and then use the "Convert to" command, then converting to mesh. You end up with meshes that have their modifiers applied and can do it while selecting multiple meshes with modifiers too.
I was quite literally just stalking your Twitter to see if there was any updates about the next video, when the notification for this one just dropped. Great timing Bran!👍🏽💝
@@BranSculpts you definitely should! It creates a great flow and youtube LOVES when people come from off platform to watch something you posted. Just don't make it egregious or spammy like "go watch this", "go do that", "watch this now", but just upload a picture of what the video is about and telling them a new video is out will be amazing! TH-cam doesn't notify me of your uploads, so I have to remember to manually check it every 2-3 days or I end up missing a lot 😅
Hey! If your PC is not handling anywhere near close the amount bran used for, make sure to APPLY SCALE to the whole body before using the remesh modifier!
Dude honestly you're amazing ! I've been trying to figure out a good workflow and there's so much info out there but it's all spread out these videos are so on point ! Hope you make more :).
@@BranSculpts I'm so happy about that I always got stuck on the retopo part haha my problem is I want to start making 3d characte start to finish for animation but I spend all day animating i'm also still learning and finding time to practice is tough because burn out is a bitch haha
hey dude thanks for the tutorial! I have learned blender for nearly a year but never sculpted because i found it too daunting and many of the common workflows for sculpting just didn't work for me.
7:00 I'm having problems cuz none of my brushes become soft when I press shift, for example the drawn sharp brush if I press shift it starts acting like an extrusion brush it doesn't soften at all and it doesn't even look like your sculpt, can anyone help me?
I know this is kind of niche, but for anyone who is having issues with the neck disappearing when remeshing via the sculpting mode, close the top and bottom end of the neck by creating a face and the issue should be solved.
UPDATE: Got it solved! The problem was that I scaled the meshes on "object mode" instead of doing it on "edit mode", I did not know it would affect your meshes so drastically, be sure you size your meshes on "edit mode" to avoid problems in the future! Can someone please help? my blender just crashes when it remesh down to 0.00490 as i was trying to follow the tutorial, how can i fix this? 😭😭when i use zbrush it can tolerate multiple voxels without even crashing, what should i do?
everyone who cant mirror your sclulpt - just apply all transforms (ctrl + A) and then you can set pivot point to the center by clicking at the top "object" then "set origin", then "origin to geometry" and everything should be fine.
I really enjoyed the video and I was able to learn something new, but I would like the next videos to better appreciate the keyboard shortcuts. Thank you.👌
My hands look almost exactly like yours, and every single tool seems to pinch the creases. Any idea what could be happening? EDIT: Normal issue. Solved by selecting a finger polygon, pressing L to select all the finger polygons, then pressing Shift+N to recalculate the normals.
This series is insanely helpful, I think you really pulled together a lot of the info scattered out there. What can I do about remeshing crashing my computer? It can't seem to handle any change in voxel size, so I have no idea how to achieve the same quality you have
@@aerTransparent same experience. my computer can only handle until 0.025 voxel size. if your goal is especially for animation then as far as i know you don't need that high voxel size coz you're gonna repologize anyway into lower polygon number. so don't be discouraged i want to say (coz i did at first hahaha) and find the voxel size your computer can handle for the meantime and do what you can :) there's many low poly things you can do as well. good luck to us
Hello Bran :) thank you for the tutorial, honestly they are amazing! I just have one question, up until I added the remesh modifier the file was much faster, I wonder if this problem could be solved at least in View mode? or better to turn the modifier off until rendering, but in this case I cannot actually see how well the model is coming up! I have 32gb RAM and Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz 2.81 GHz processor. Could it be the laptop is not supporting Blender 3.9?
I had a problem with the neck remesh showing up with holes. I was able to solve it by canceling the remesh and filling the hole in the upper part of the cylinder: in edit mode select the points which form the outline of the hole and press F. Normally you should not encounter this problem by following the tutorial. In my case while shaping the neck I removed the upper part of the cylinder which created the hole.
Really like this series, really great for beginners who literally cannot draw and never sculp before. Love how you use blocking and not just building it from scratch because I would have given up.Took me about 6 hours to work slowly on the 1st video but it was enjoyable and I'm just so happy I finally get to the 2nd one
TIP: When if you remeshed and you have holes in your mesh: It's because there is an open part somewhere on your mesh. This happened to me because my neck and my wrists didn't have a face because I went back and edited them in between videos. To fix this, select all the vertices around the where the face is supposed to be and press "F". This will fill in a face.
for who ever watches this tutorial and uses blender 3.5+
at 3:19 Bran uses "Shift+R" in sculptmode to change resolution of the mesh
In blender 3.5 and above you just press "R" in sculptmode instead, "Shift+R" just repeats last action
Thank you so much ❤
Thanks, i thought it doesn't work on my pc 😅
Isn't R also the quick tool for rotate? Or does that get turned off in sculpt mode?
@@drakeintentions Sculptmode doesnt have rotation, so R is used for changing resolution.
Just like in Texture painting - S usually scales stuff. But holding S in texture paint mode takes color samples.
TNKS
I know you said you're not much of a tutorial person, but you've seriously explained it better than the multiple people I have watch tutorials from so far. Lol so again I appreciate these videos plus it's nice to have everything in one spot 😭
Wow, thank you! Glad it helps!
I couldn't believe I could sculpt well until you showed me how. This is a very underrated, overlooked tutorial IMHO. :
Yo thanks!
An excellent tutorial. Using this method, I went from having trouble trying to scult from a ball to having an entire roster of characters for a game in less than a week, at about 5 hrs a day.
Agreed 100%
I’ve found that using the REMESH MODIFIER crashes my computer, but the REMESH TAB (at the top) runs just fine. Make sure to actually click APPLY. Also SAVE before you try different voxel sizes, it may crash your PC if you go too low.
This happened to me haha so frustrating, got it working tho!!
my PC crash too haha
im just notice that value 0.0048 of this tut in blender 3.3 = 0.05 in my blender 3.5
Thanks for the info my pc crash too @@LxersUS
I've tried using both and both have crashed my computer, both on an older version and up-to-date (3.6), and when it does work it won't actually join the objects and let me sculpt them together. Does anyone know how to fix that?
Select all of them and hit ctrl + j, the short key works. If you boolean it attaches the parts to the initial mesh you click and you have overlaping meshes.
I love this guy, he feels like a friend and someone who'd be great to hang out with.
you are the definition of not all heroes wear capes!!!
How do you know I don't wear a cape? I could! It could be blue...
I have next to no artistic skills, but I was able to model a reasonably good-looking horse base mesh following these techniques. I'm sure this procedure can be used for a wide variety of organic and inorganic (weapons, vehicles, etc.) models, so I'm thrilled at the possibilities.
I didn't even need to do any sculpting, as my objective is to make game assets that can get by without a high degree of detail. Before remeshing, my model had about 28K vertices. After remeshing, it had about 8K vertices with very little loss of detail.
Creating good base character meshes has been beyond me for many years, and this is the first tutorial series that demonstrated techniques I can actually use and follow with good results.
All is art, we are all artists in our own special ways
This can be the best blender character sculpting tutorial ever
Haha thanks
5:00 For anyone having an issue with the seams not wanting to smooth after remeshing, make sure everything under Alt+A in sculpt mode is unchecked, especially Cavity. This fixed an issue for me where the topology at the seams wouldn't be affected by the sculpt tools.
I love you fr, i been spinning my head for an hour trying to smooth the hands. tysm
Tips : If you are using a Graphic Tab go to Edit >> Preference >> Input >> Emulate 3 button mouse
This will allow you to rotate and move around your Object easily
Alt + Click(move your pen) = Rotate
Alt + Shift + Click(move your pen) = Move
Alt + Ctrl + Click(move your pen) = Zoom In/Out
Thank you man. I was struggling so much to make settings that works well with navigating around with a pen, but got really annoying methods to rotate that was just a pain. This helped so much... Thank you
Man thank you soo much
man, u just save my day
It prevents me to select a loop by pressing alt
thanks
This has been an AMAZING course so far. I am so jazzed to get to the next stage of the project.
Awesome! Keep going!
You say you aren't good at anatomy, but I am super impressed haha. This is so satisfying to watch
he draws alot so it’s kinda not surprising
I was banging my head against the wall trying out tutorials that had me start with the head, going face by face, edge by edge. Then here you come and show me that "blocking-out" exists, and that matching the reference images and sculpting (super fun!) is really not the mountain I thought they'd be. Thanks for the tutorial! You really show every step of the way really well. On to part 3 of 9!
so in my artschool some ppl asked me about blender and how i got decent at it, especially how to model characters. I literally advise them to your tutorials Bran! From what I've seen online, there are no tutorials that cover EVERYTHING in such detail.
edit: thank you for everything, you're actually amazing
Aww thank you so much! I'm so glad you are learning from them and enjoy them. Oh and thank you for the mentions!
Very late to the party but this video is so helpful, so many sculpting tutorials tend to skip over this part for some reason of joining the mesh and getting the topology cleaned up, this looks like one of those tutorials I will be referencing frequently for a sculpt workflow.
Glad it was helpful!
I'm a little late but, Dude these videos are so good. You make it really easy for people to follow along. As someone who's been messing around in blender for a few years now, I feel like these lessons are for any level of experience.
I'm a zbrush artists, moving to Blender and this was very interesting.
I usually sculpt from the start, but this gives a better topology to work, and looks faster in order to make a base mash. I will give it a try, but with a realistic body
Thanks a lot for the tutorial, I will follow the whole series.
You're very welcome! And thanks!
In College they tried to teach us XSI (mudbox), which turned us off sculpting but this series gives me hope
i can take on something I ran away from 12 years ago
I've only watched the first two tutorials (doing an overview before trying to work on something) but I must say, these are great. So far they have been ACTUAL step by step tutorials. So many, especially sculpting, character tutorials are like "add the details". I'm hoping the rest is like this, if it is, I might actually have a new process to follow to sculpt characters. I can only model and I'm good with the quick tools and keys, but sculpting has always been hard. Thank you for this Bran!
Very useful for people like me who are starting to learn how to sculpt characters in Blender again.
I've been doing 2-3 years in Blender, and I didn't sculpt much there, and now I'm starting to learn how to sculpt characters there.
Thanks Master ;D
Glad I could help!
Am I staying up and watching a BranSculpts tutorial at 3am? Yes.
Is it worth it? Yes.
I remember watching your video when you started blender. This is the best character sculpting tutorial I have ever seen lol. I had never even attempted the body, but I feel really happy with what you helped me make.
This tutorial is unironically great, it goes to the point and doesn't assume that the person knows what the hell you're using x brush for in a 2.5x timelapse, which other modelling or sculpting tutorials tend to do. In depth but without unnecessary information. Good job.
On the second part now and sooooo soothing! Seeing you work is like sitting on a cosy warm fireplace while there is heavy rain outside. Thank you so much!
Awe-Riight! Again, thanks for showing this workflow, you make everything clear and simple.
Yw!
If you're on a new version of Blender and pulling your hair out trying to figure out how do do the Remesh grid in sculpt mode, the command is simply 'R' not Shift + R. I think the hot key changed regardless.
I love you
Thank God was seriously getting pissed off that I couldn't figure it out. Much appreciated.
Thank you so much man. When I started blender I tried sculpting, but it seemed very hard so I learned poly modeling instead, but for creating (stylized) characters sculpting is really great so been trying again & tried the blender studio tutorial on Rain, but again started to get frustrated but then I found your tutorials and it's so much more intuitive and clear, made me realize those other tutorials just weren't for me and makes me feel like I can actually really learn to sculpt characters I want without it taking a very long time. Never finished so much so fast on a tutorial. Appreciate the good work! :)
I love you. I've been struggling to sculp for my entire life. Now, i've watched your tutorials, It works out like magic. so glad >w
You made my 4am more insightful, good video!
Glad you enjoyed it!
Actually felt relaxed and really enjoyed watching this as opposed to most tutorials which raise my blood pressure lol. These are great, man, thank you!
I've learned so much from your only 2 videos! Thank you!
Relevant edit: If you have the remesh problem, it's probably because the object isn't scaled.
If your computer is dying when you try to remesh, it seems to be because the values are extremely different, likely changed in the newer versions of Blender. This is really apparent if you add the remesh modifier and leave it at the default value (0.1 m) and compare it to how Bran's looks at 2:50. If you're like me, the default value will already give it MUCH smaller voxels than Bran's. There are some other values in Blender that seemed to be changed recently as well (RGB color values have different weights than many tutorials I watch), so just don't go as low as Bran and you'll likely be fine. I lowered it to 0.08 m, but I probably could have left it at the default.
Also that Shift+R grid thing seems to just be gone in newer versions of Blender, I guess.
I see what you mean about the values. I recently updated to 3.5 as well. The remesh grid isn't gone, they changed the shortcut from shift+R to just R by itself.
Wow this tutorial should get an outstading award. Youve made me learn modeling without me realizing it
Your videos are incredible, and it's very inspiring to see your whole process. You sir, are a legend!
That's very kind of you to say. Thank you!
0:30 For fast apply modifiers in all meshes just select all objects and F3 > CONVERT TO MESH - and everything gonna have the modifiers applyed. :D
Ooohhh that's a good tip!
If you messed up the hands, you can SCALE it up, make it bigger, apply the remesh, and scale back down again, worked for me.
Thank u soo much
I have had yrouble sculpting full body characters.
But i got the hang of it now thanks to yah
That's so cool to hear!!! Awesome job!
Haha just finished the last video and I'm real glad to see this one coming out right after! Thanks for the tutorial man its going great to far!
No problem!
5:12 "shit, i shouldnt done it there"
im dead.
No touch boobies inappropriate
Excellent video. Added to my catalogue of Blender vids along with the others in this line.
We are both blessed and cursed by the amount of blender videos on TH-cam
Incredible tutorial, it helped me understand how to turn simple cubes into body parts
Thank you!
Bran sculpts your workflow is amazing !
After the millionth tutorial and add on,
Finding your channel was worth it 😂!
Awesome, thank you!
im doing all from the start again you are awesome thanks for the series!
Glad you like them! Have fun!
Yesh!
I'm looking forward to learn how to do the face, might have to redo my sculpts head but other then than I'm excited to do the body ^^
Good morning! Thx for the video. I wasn't expecting it so soon!
Morning!
You helped me to defeat my long term nemesis the character creation, thank you so much!
As someone who's done the frog tutorial (believe it was the same one you used whilst learning blender) I never wanted to do it again, but your tutorial is so fun omg
Thank you so much!
tip: 19:56 when switching to the hands or any other multipart object for sculpting you don't have to change to object mode then select the object and then back to sculpt mode. When you are in sculpt mode use the short cut key Alt+Q when hovering over the object you wanna switch to the mesh will then light up orange for a second indicating you have now switched objects.
Sweet.. Can't wait to get home and go through this step. Great quality and explainations . Thanks again.
Good luck!
Learning a lot from these (especially because I thought blocking out to have a model to snap to was probably a cheat and would make me worse, yay for holding myself back for years...).
I would point out that a better alternative for applying the modifiers, including on multiple meshes at once, is to select those meshes, and then use the "Convert to" command, then converting to mesh. You end up with meshes that have their modifiers applied and can do it while selecting multiple meshes with modifiers too.
0:50 to apply all modifiers at once select all -> right-click -> convert -> to mesh ->
I was quite literally just stalking your Twitter to see if there was any updates about the next video, when the notification for this one just dropped. Great timing Bran!👍🏽💝
I usually don't tweet about the yt channel very often. Maybe I should start?
@@BranSculpts you definitely should! It creates a great flow and youtube LOVES when people come from off platform to watch something you posted.
Just don't make it egregious or spammy like "go watch this", "go do that", "watch this now", but just upload a picture of what the video is about and telling them a new video is out will be amazing!
TH-cam doesn't notify me of your uploads, so I have to remember to manually check it every 2-3 days or I end up missing a lot 😅
7:07 I make draw sharp and shift but it's not smooth, it creates gouges 😢😢😢 why?
I'm keen to follow along with these but I'm doing a six week detour learning Grease pencil 😌 but I am excited to sculpt soon
That's ok, the tutorials series might be completed by the time you come back :P
you can also do auto shade smooth when right clicking the merged parts so the smooth brush wouldnt be needed.
Great tut buddy! Love it. Keep doing the great work! Thanks!
Thanks, will do!
Hey! If your PC is not handling anywhere near close the amount bran used for, make sure to APPLY SCALE to the whole body before using the remesh modifier!
I was having this issue and this fixed it. Thank you so much!
how to apply scale :,( i think im losing my mind
You make sculpting easy for me😅 I find it easy to understand
Great! Thanks!
Dude honestly you're amazing ! I've been trying to figure out a good workflow and there's so much info out there but it's all spread out these videos are so on point ! Hope you make more :).
Yo thanks! There's a few more of these vids on the way. Planning on covering the entire process until the character is finished
@@BranSculpts I'm so happy about that I always got stuck on the retopo part haha my problem is I want to start making 3d characte start to finish for animation but I spend all day animating i'm also still learning and finding time to practice is tough because burn out is a bitch haha
I'm excited to see the retopology video, you're very good at what you do
I'll try and get the retopo vid up later this week
Best modelling tutorial ever.
I'm never modelling my character again 😂
This is some killer info. Kind of burnt out from work but I will be checking this out and referencing it more later
love this series!!!!! 💖💖
❤️❤️
hey dude thanks for the tutorial! I have learned blender for nearly a year but never sculpted because i found it too daunting and many of the common workflows for sculpting just didn't work for me.
Thank you for that!!!! I just sclupting my own character and that help me
your phone has both an amazing tone set as well as amazing timing XD
Haha "alriiight!"
For the sculpt mode grid before the remesh, hold down R first, then shift. Otherwise you just quickly swap between object mode and sculpt mode.
Thanks... -_-
7:00 I'm having problems cuz none of my brushes become soft when I press shift, for example the drawn sharp brush if I press shift it starts acting like an extrusion brush it doesn't soften at all and it doesn't even look like your sculpt, can anyone help me?
thank you for uploading these helpful tutorials 😄
My pleasure 😊
i enjoy this man's tutorials a lot 😋
Thanks!
Чудова серія уроків!
Thanks!
this is so easy to follow thanks
hell yeah
amazing tuto
Thanks!
LMFAO at 5:10 you had me dying Bran. Love the videos!
Hahahaha I agree
Thank you lol
Yoooo this man kinda genius
can't wait for the next tutorial man !!!👍
Coming soon!
I love that linda closed out the episode here 😂 boba burgers is my favorite
Omg this tutorials are amazing 👏
😊 thanks!
@@BranSculpts welcome. Anytime
1:25 your awesome, this was so fun,
I know this is kind of niche, but for anyone who is having issues with the neck disappearing when remeshing via the sculpting mode, close the top and bottom end of the neck by creating a face and the issue should be solved.
UPDATE: Got it solved! The problem was that I scaled the meshes on "object mode" instead of doing it on "edit mode", I did not know it would affect your meshes so drastically, be sure you size your meshes on "edit mode" to avoid problems in the future!
Can someone please help? my blender just crashes when it remesh down to 0.00490 as i was trying to follow the tutorial, how can i fix this? 😭😭when i use zbrush it can tolerate multiple voxels without even crashing, what should i do?
everyone who cant mirror your sclulpt - just apply all transforms (ctrl + A) and then you can set pivot point to the center by clicking at the top "object" then "set origin", then "origin to geometry" and everything should be fine.
I really enjoyed the video and I was able to learn something new, but I would like the next videos to better appreciate the keyboard shortcuts. Thank you.👌
Noted!
thanks man , you made it so easy !
My hands look almost exactly like yours, and every single tool seems to pinch the creases. Any idea what could be happening?
EDIT: Normal issue. Solved by selecting a finger polygon, pressing L to select all the finger polygons, then pressing Shift+N to recalculate the normals.
i am using a mouse and its going pretty well. thank you for the videos!
This series is insanely helpful, I think you really pulled together a lot of the info scattered out there.
What can I do about remeshing crashing my computer? It can't seem to handle any change in voxel size, so I have no idea how to achieve the same quality you have
Hi thanks! Have you tried testing a remesh on anything else? Try remeshing a simple cube and see if it crashes.
@Bran Sculpts No problems when remeshing a simple cube. Does this mean I might need a more powerful computer to do complex sculpts?
@@aerTransparent same experience. my computer can only handle until 0.025 voxel size. if your goal is especially for animation then as far as i know you don't need that high voxel size coz you're gonna repologize anyway into lower polygon number. so don't be discouraged i want to say (coz i did at first hahaha) and find the voxel size your computer can handle for the meantime and do what you can :) there's many low poly things you can do as well. good luck to us
Hello Bran :) thank you for the tutorial, honestly they are amazing! I just have one question, up until I added the remesh modifier the file was much faster, I wonder if this problem could be solved at least in View mode? or better to turn the modifier off until rendering, but in this case I cannot actually see how well the model is coming up! I have 32gb RAM and Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz 2.81 GHz processor. Could it be the laptop is not supporting Blender 3.9?
I had a problem with the neck remesh showing up with holes. I was able to solve it by canceling the remesh and filling the hole in the upper part of the cylinder: in edit mode select the points which form the outline of the hole and press F.
Normally you should not encounter this problem by following the tutorial. In my case while shaping the neck I removed the upper part of the cylinder which created the hole.
i love these! your amazing!
THE INTRO GOT ME OH GOODNESS
Youre my hero ❤️
☺️☺️☺️🫠
1:29 When I click ctrl+j half of the character disappears, what is the reason?im using 3.4
Hi! make sure to apply all of the modifiers on each object before joining them together! :)
If you right click in object mode you can smooth the entire object immediately by clicking auto smooth
Yes i did that too.
@@Sasuworld ✋️
just for reference if anyone is randomly wondering. male hands are box shaped. female hands are shaped like a trapezoid.
Really like this series, really great for beginners who literally cannot draw and never sculp before. Love how you use blocking and not just building it from scratch because I would have given up.Took me about 6 hours to work slowly on the 1st video but it was enjoyable and I'm just so happy I finally get to the 2nd one
Same about the 6 hours on the first one lol. Good luck with yours!
Love it!
Thanks!!
TIP: When if you remeshed and you have holes in your mesh: It's because there is an open part somewhere on your mesh. This happened to me because my neck and my wrists didn't have a face because I went back and edited them in between videos.
To fix this, select all the vertices around the where the face is supposed to be and press "F". This will fill in a face.
5:10 "Oh, I shouldn'ta done it there." XDDDDDDDDDDD