Getting that 2D look in 3D! 🍑
ฝัง
- เผยแพร่เมื่อ 31 พ.ค. 2024
- Hey its bran! And fall is finally here! So to say farewell to summer, we're sculpting this Beachy Peachy. This was illustrated by MaxDei_00 on twitter / maxdei_00 . In this beach episode of Bran Sculpts, I'm going to try and match Max's shapes, style, and colors to try and make the ultimate 3d/2d fake out!
Check out @CraftReaper-OmarFaruqTawsif 's Blender texture paint brush pack: omarfaruqtawsif.gumroad.com/
Join us is discord! / discord
Check out the .BLEND file for this sculpt (3.5+): nasakii.gumroad.com/l/MAXPeach
Learn how I block out my characters: • Blocking Out - Blender...
Follow my wips on twitter!: / nasakii
I have a sculpting instagram account now!: / bransculpts
I'm also mirroring my tweets on Threads because, why not? www.threads.net/@bransculpts
Time: around 15ish hours
#blender 3.5
addons used: node wrangler, loop tools, rigify, extra curves
Specs:
i5-12600K 3.69 GHz
Nvidia RTX 3070
32gb ram
Windows 10
Sony Vegas 13
Blue Yeti
Wacom Cintiq 16
Photoshop CC
Lazy Nezumi
OBS Studio
Music by / @qumumusic
#3Dmodeling #Blender #modeling #sculpting #blender #blender3d #peach #peaches #mario
00:00 G'bye Summer!
00:27 Modeling the Head
02:44 Body Blockout
04:29 Preparing for paint
05:27 Texture Painting
07:22 Making the Background
08:12 The Final Render!
2D artists : *want to make their art look 3D*
3D artists : *want to make their art look 2D*
We want what we don't have, I guess
2.5D artists:
@Oyakinya-Izuki Those would be the Cosplayers who bring the 2D world into the 3D world while retaining some of the 2D mystic
It’s stupid isn’t it?
@@ironhell813not really, it all comes down to artists wanting to try something different, which is how we get fun new styles
I hear artists talk about ugly phases, but the start of the head modeling part keeps me up at night
Too true i spent more time modeling the head than the rest of the body combined
default workshop lighting gives everything (especially stylised characters) that toy story 1 sid vibe
Yup, modeling a head in 3D is all pain and tears, until the moment you start seeing the light!
Materials save the day again!
i found my sleep paralysis demon trying it for the first time
I swear 3D artists are actually just wizards, playing with magic like its normal while dazzling everyone else
I think 2D artist also a wizard just maybe less power, But both need eachother
lol that’s exactly why i got into 3D. Closest thing to being a magic user in real life
We need a game with this artstyle, I don't care what game this looks absolutely incredible
A Hat In Time style game would be great 🤩
@@THATSSOMETHINGIKALLABT i got the perfect game for you, a hat in time
As the Monkey Paw curls it's finger you hear a faint whisper
ᴼʳᶜ ᵐᵃˢˢᵃᵍᵉ
Basically just play any game with CEL shading like Tears of the Kingdom or Breath of the Wild
I think they meant specifically with this painted 2d style, not just any toon/cell-shaded style.
Two things:
1. This is AMAZING
2. This is so much harder than just doing it in 2d 💀
Making a 3D model is hard, but the upside compared to making a 2D drawing is that you can reuse it.
This is insane for games, since you don't have to redraw the same character or object over and over for an animation.
Since this guy isn't making any games, the fruits of his labour can only be shown through these one-off videos.
@@nutnut5708 animating is hard and very time consuming too however, so unless it is for a game where you use a set of repeatable animations, it won't really save you that much time.
Studios cut down some of that by using motion capture for the "rough draft" of the animations.
@@capofantasma97 Animation is present in both and animating in 2D is certainly harder than in 3D and more time consuming. Big anime studios choose to use CGI in various scenes for a reason.
@@ssassbI guess that explains why a lot of animation is so good then!
@@ssassb as I said, big studios use motion capture to cut down the time of animations, also CGI in anime looks goofy, because it's not meant to be refined, it's simpler models and shading and animations, typically used for backgrounds (you may notice that sometimes those models are completely static and copypasted around) that level of quality would be unacceptable for a 3D animated show/movie.
For anyone who missed how the outline was done:
1. Add an extra material for the outline color
2. Make sure backface culling is ON on the material, or else your outline will overlap your mesh (I got confused by this for a bit 😅)
3. Add a Solidify modifier to the mesh
4. Turn on Flip under the Normals category in the modifier, and then change its Material Offset property to 1 (or whatever ID your outline material is on)
5. Change the Offset to 1, and then edit the Thickness to edit your outline width 😄
Thank you very very much!!! I was trying to understand that by slowing the video :'D
thanks !!
I had made a mistake while crediting Max in a section of the video by refering to them as he/his. I had saw they/them on their profile but totally forgot while recording the audio. I DM'd Max on twitter and apologized and they told me not to worry about it, and that they really didn't see any problem. So don't worry, everything is cool between us and it was a simple mistake
No need for that.
what has this generation become..
@@rceps4999the only thing has changed is visibility,,, this stuff has been around since before ancient greece
@@wtfimgaynownice
I really appreciate you correcting your mistake ❤❤
I swear if movies don’t take advantage of this I’m gonna cry.
THIS LOOKS MARVELOUS AND SPLENDID!!!!!
Its very tedious as the shading is hand painted
In the history of painting, we've gone from millenias trying to make 2d art look 3d, to now make 3d art look 2d. 🥰 Weve really gone full circle
Now we must aim for 4D
💀@@stupidrobotproductions627
@@stupidrobotproductions627I don’t want to smell link… his ass has never showered once
@@stupidrobotproductions627 smellovision when???
I mean, in this cases the 3D model part is for the usefulness of making multiple poses without starting the drawing from 0. Imagine you want to do 100 versions of peach in diferent poses. You just change the 3D model posture and you get 100 poses in a very short amount of time and more accurate.
This looks so simple, and we know it's not simple... Amazing! Thanks for sharing.
this the equivalent of watching a Olympic athlete do the 100 meters sprint , yeah its just running , but at a insane skill level
My pleasure 😊
As someone who literally cannot draw but loves 3d modelling this is an absolute win!
I cant draw and i can't get the hang of 3d modelling with yet, lmao
3:22 "We mainly need an appealing silhouette"
*Immediately increases breast size*
He Definitely has no preferences or anything...
watching you sculpt the body so effortlessly you make it look so easy!! wow I'm impressed
Thank you so much 😀
I can't believe it, I was looking through your channel two days ago looking if you had made a Peach model yet and got sad when I didn't see one. NOW ITS HERE, AND PERFECTLY BEAUTIFUL IN THE STYLE I WAS LOOKING FOR. IM EXCITED TO EXPERIMENT WITH ANIMATING HER! ❤😢 thank you!!!!
Yo ty! & yw!!😊
I got terrified when i read experiment
@stinkyfattroll2960 Lmao 💀
props to Bran for doing this with only one hand! truly one of the hard working youtubers out there👏
✊️
I'm new to this channel I can't say if it's some kind of inside joke or genuine-
Oh Buddy
@@HM-xw7gp who's gonna tell him...
Should NOT of made this model free to use 💀
It's so impressive how you were able to model this with only one hand! Truely a master at work.
Hahaha
it aint november yet! just gotta do something before that month comes around!
😂😂
i knew someone would comment this lmao i was literally looking for it
A very beautiful and bright model! I like this style of drawing and how the model looks in 2d❤
Sorry for my English😂
no need to apologize my friend your english is on point. Keep up the good work brother and have a great day
@@MoonyOrMe thanks!
@@Otchayanyy_Kun No problem :)
your english is perfect I couldn't even tell👌✨
ESL speakers: Oh dear! I do apologize if I sound uncouth or speak incorrectly, for English was not my first language.
Native English speakers: lol it ok
You speak more correctly than a lot of native speakers lmao
4:44 I won't lie this was terrifying.
this made me mentally traumatized
This is perhaps the best I've seen for turning a 2D static illustration into a simple animation without resorting to puppet animation and I'm 100% here for it. Beautiful illustration. Beautiful model. Exceptional execution.
Wow, thanks!
This reminds me a lot of those puzzles on streetpass that turned box arts of 3DS and wii games into 3D dioramas. Great job on the final render!
Day 1 of me asking you to make satsuki from kill la kill, im am LOVING these forkNife models
Yo this guy knows what he talking about
right away, sir!
Yes!! I love Lady satsuki from kill la kill
@@BranSculptsdamn😂
Some how I don't think fortnite invented cell shading 😂
texturing in blender is so archaic , it has no layers, this is impressive
8:28 are you sure about that 😂
Really cool work! You really brought the original artist's design to life while still making it your own piece.
Thank you so much 😀
Honestly when I first saw your post on this with the different angles, I thought each angle was a different drawing.. this is amazing.
Wow, thank you!
@@BranSculpts Mhm! 🤭💖
There is no doubt that when I make games in the future, they will have this cool drawn 3D style.
"Do whatever you want with it" 😈😈😈
crazy how you could do this with 1 hand
And how could i hold up my phone with no hands and no support?
The mysteries in life.
Am I the only one who finds UV unwrapping fun…?
Not the only one! But it's definitely a minority of people.
For me, it depends a lot on the model and my mood on the day I'm doing it. I think it's a lot like retopology in that regard.
You're not the only one 😅
Hey could you explain what uv unwrapping is? I’ve done the donut tutorial through completion, but i lost motivation after that and never picked up blender again :)
Yes
😵💫
DEAD ASS 3:13
6:47 ay
This is really impressive and inspiring, like omg the final result is so good!!! 💖💖💖
THIS IS SO PRETTY WTF, you make it look so easy
Wow, that's incredible! You did such an amazing job!
Thank you so much!
Wow man, really great job. I love how you handled the painted lighting and recreated the background. The 3D version stayed so true to the 2D concept. Thanks for the video! 👍🙂
Thank you! Cheers!
This model is so well crafted! I can't believe I just found your channel. It's a great source for my animation student self. Keep up the good work!
I would love a tutorial on how you do the face modeling
I'm just now starting to learn to do a character in blender and really like how you do that !
He has a 3 video walk through on modeling a character. He did do the face different though.
@@justinharker Yeah I know, I've been currently going through it but this method seems really good for getting the peices of face righr
I’m so hopeless I can’t even figure out why my tools don’t sculpt.
Why would a 3D modeling software not make the tools work out of the box, so to speak?
Google and safari and all these search engines suck hard ass too.
I'll be doing a full tutorial series on stuff like this soon
@@BranSculpts Cant wait to see it !
This looks beyond awesome... you are now in another level!!!
Wow, thank you!
really love the way how you make this transition from 2d to 3d, well done!!🥰
The result is incredible
I just started watching your channel because of all the 2D look in 3D videos you're doing. Keep it up, I really enjoy seeing this.
Thanks, will do!
Absolutely sick. Been years since I played around with modeling but this is really inspiring me to get back into it and play around.
this looks incredible, i love where art is going in life its mind blowing, great work
this is awesome and i admire your talent! i can't wait to see more of these, these videos make 3d sculpting seem fun!
Glad you like them!
That's really cool!, I've experimented with this a little bit, I tried out texture painting then went to normal editing for anime 2d shadows and now I'm currently following along with your character creating series and I'm stuck on something but besides that it's going great, another great video!.
Surprisingly Getting Minus8 Vibes from the finished product
So many useful tips throughout, appreciate it!
This turned out amazing, great work
Glad I could be of service
this is so stunning!!!!!!!!! the process and final piece are both so cool !!!
Thank you
We absolutely need a game with this art style; I don't care what type of game it is, it looks absolutely incredible.
Stolen comment
Wasn't there another comment with this exact same
what do you mean
You are truly a great and amazing artist, keep on excelling
Thank you, I appreciate that!
Wowwww amazing work Bran 😮😮✨✨ And what a cute Peach artwork by Max :o
This was so cool!! I'm still a noob at 3D modeling, but I really like the ability to colour it in with the 2D effect to then see it from different angles
We humans sure are creative
From trying to make 2d art to look 3d to trying to make 3d models look 2d
This is literally amazing! Your so talented this looks amazing and your editing is so creative and polished, you deserve millions of subscribers AT LEAST, I hope your doing well! Also, If you ever need requests, I would like a more realistic take proportioned wise sculpt and 2d shading of Rika from Pokémon Scarlet and Violet as she is the tall women of my dreams that I so wish I could meet. Sadness....
RIKA RIKA RIKA RIKA!
Dude, this is insanely good. Very cool
Incredible!! Thanks for showing us your procedure! Drawing and 3d finished product are amazing.
Thanks for watching it!
The modelling the head with no sculpting is actually really useful tip since most of my characters are 2D with not too many details, i will try that for sure
Great! Can't wait to see the outcome
This looks so cool! Such an adorable take on Peach too!!
MAkes me wish I knew how to 3D model so I could create stuff like this and make adorable models to 3D print and such
You can do it!
You have to be so multi talented to do something like this, insane
This was incredible to watch!!!!
This looks AMAZING. The style looks on point, and that subtle animation to the model is just a really nice touch.
Thanks a ton!
adore your art so much! i've been doing 3d for yeaaars and have been stuck in a low poly style for ages but since i started watching your videos i feel like my ability as an artist has jumped up tenfold haha. something just clicks in the way you explain your process! keep up the amazing work, super inspiring 😤
That means a lot. Thank you so much!
Hi do you perhaps know how he did those vertex outline thingy in 0:45 I been searching how to do it for days I’m gone crazy now Imma go through to comments instead lmao 💀
This is just insane...
in a good way ofc!
TAN INCREIBLE
0:25 thought we wouldn't notice
Notice what? I'm confused?
@@shellyvrose when the save files cycle, Star 2 save is titled "Arkaga Sculpts Feet"
This is really beautiful! Makes me want to get Blender out and try and pick up 3d modeling again! :D
Until you reach a point where you can model but then you need to UV unwrap everything and texture paint just have any type of competition...
@@xSTstSTx Tell me about it. UV unwrapping was easily my least favorite part of modeling when I used to do it. Probably because I was so bad at it lol
@@sunnydraws2513 Well I’ve been modeling in blender for years and just recently got into texturing and trying to hand paint my models with like substance painter. But it makes me wanna rip my face off trying to learn all the new stuff like photoshop and substance… But I feel I have to learn those 2 in order to take my 3D work to the next level… 1. It’s expensive 2. It’s so f’ing time consuming to learn well. 3. It’s like a whole new entire trade to learn in itself.
@@xSTstSTx in my opinion Blender isn't that bad for texturing. For example, if you sculpted a character and don't wanna do the UVs, you can use paint tool in sculpt mode and with enough polygons, itll look great. Other than that, there are some plugins for making retopology easier, "Quadremesher" helped me a lot. I'm not experienced with substance painter so maybe I undervalue it.
@@Luca-hn2ml From what I gather, substance is extremely good if you master it, like you spend hours learning it well. Same for photoshop. There's freebies out there, but there's a reason PS and substance are goated. There's definitely better programs out there for hand paint texturing models, although PS is really good for that too if you can get decent at painting UV's directly.
That looks soooooo cool!
THIS IS SO CUTE!!! I absolutely love this work
Thank you so much!!
I just began my 3D learning journey and I feel overwhelmed but ALL THE POSSIBILITIES 🎉🎉🎉🎉🎉 you are motivating me, thats why I subscribed 😊
There are a ton of possibilities! I look forward to seeing your creations.
"An appealing silhouette" is putting it lightly 😩
Crazy artistic! So cool.
been so excited to see the result of this one.
Now i just need to watch a jiggle physics tutorial
That's an exclusive lol jk
Gyaaat dayum 😤
holy nuts this is way too cool!
This has GYATT to be the coolest thing I have ever seen!
in the next video: how to deal with nintendo lawyers
Lmao true
It's thanks to this video I got back into Blender. ✌🏼Great work! 👍🏼
This looks incredible. Well done.
neuron activation
bros having a bit to much fun with the body
Dude you are so talented in so many fields! Props to you for your amazing content
Thanks a ton! Glad you liked it!
This looks so awesome!!
Dang, you make me want to learn how to do this. (Then again, that's... how I feel about so many people who are skilled at some kind of art.)
It always feels good to create something. Try something for a month and if it's not for you, move on to something else.
i smell RULE 34!!!!
This will definitly be my go-to video when I make my animated characters.
Dude this is absolutely gorgeous work. Love the video editing too; very fun to watch and listen.
Thanks a ton!
Well done 3D cel shading is such a magical thing to me. I suggest looking at some comparisons between Breath of the Wild with and without the shader, it's really interesting
Your technique is even more impressive. Reminds me of the way some passionate Sims 4 modders do it with hair, clothes and such
I'd love to see you try recreating the shading using the lighting renderer. There are only a handful of different shadow colors, so I think it'd be possible to code. Obviously it would look less one-to-one with the original but it would still be really neat
*this art style is absolutely amazingly awesome.*
Thank you!
love the small details like the modified game titles along with matching music for the chapters :D
I would love to see a more in depth tutorial of how you did this. I am an illustrator just starting to learn blender and would love to seamlessly translate my 2D art into 3D characters for potential rigging for an indie game in the future. This looks so much fun but I always have trouble with the mesh getting stretched out and warping my shapes. It is especially frustrating since I was trained in sculpture and know exactly how I want it to look, just lacking the skills and knowledge of to use the program to do it. This is a fabulous video and I adore the artwork. The color palette is so bright and summery!
Hello! I plan on making a full tutorial on this type of model. Your previous experience should help out a lot with the texture painting!
@@BranSculpts That sounds great! I am prepping for a convention and can send you the link to my website once it is live so you can see some of my more recent work. Have an awesome day!
If you ever make a full on tutorial similar to this; id totally pay.
I'm gonna try and crank some tutorial videos out on this kind of thing in the next month or two
AMAZING! She looks adorable!
it's so beautiful! and so much work wnt into it, it's amazing!
Awww. Thank you!
R34 artists are gonna go wild with this one
It's must be so hard~~ for you to make this art 🥵
That... is wild... looks absolutely amazing!
Thank you!
8:27 YOU you shouldn't have said that
😏😏😏😏😏😏
@@ELOisawsomerule... 34...
Absolutely loved the result! And you really managed to explain everything in an easy to understand way. I also wanna know, how did you do the outline of the model?
You can add a solidify modifier, and it has an option to reverse the normals and choose a different material on the model. Just make a flat color material, turn "backface culling" on, and change the material on the modifier to that flat color. Bam! Outline