A small tip for those watching this and having issues with mirror modifier. When you add the bSurfaces object, make sure you go back to object mode - press Ctrl + A, and apply all transforms. This will apply current transformations and set the bSurfaces object's position, scale, and rotation to default values 0, 1, 0 respectively. I had this issue today. I added the mirror modifiers, but it was not mirroring on my model.
As someone who's recently learned and completed a full body retopology of one of my characters, this tutorial is one I wish I had earlier. The tips you shared using your cards was especially helpful, and I used them to clean up certain trouble areas of my character's mesh. Ty Aram 👍👍
Thank you thank you thank you! I can’t thank you enough. This tutorial helped me actually ENJOY doing topology! I’m so happy and excited that I can make my models cleaner now and not feel so overwhelmed. Seriously thank you so much! If possible, would you be able to make a video about the rest of the body? Having those starting loops really helped me so I was wondering if you could make a similar video but for the body. Or even just an image showing those important starting loops.
Been watcNice tutorialng your vids for a good few weeks now, learning new sNice tutorialt each day. my worksoftow has improved so much since watcNice tutorialng
BRRRRRRRRRRRRRRRRRRRRRRRRROOOOOOOOOOOOOOOOOOOOOOOOOOOO, IF I KNEW ABOUT THESE CARDS I WOULD HAVE NOT MADE SO MANY FCKING LOOP CUTS. I thank you Ms Aram
LOL i just found out after i had retopo the entire face that i had the "In Front" checkbox Off. That's why it was such a hard work. Thanks for a well made tutorial im new to blender [Maya veteran] this was very helpful 💛
On the "inescapable triangle... Frequently, even where a triangle is unavoidable, you CAN still choose the "best" place to put it, and with a little fiddling, transport it by merging vertices along edges... Go back to smooth where you've effectively eliminated a series of quads, throwing everything else "out of whack"... again... AND carry on forward... It's also worth saying that a lot of the basic numbers given in some tutorials (not all, BUT some) are rather arbitrary in nature. They'll work, but if you listen for an even or odd number (say, "Start with a cylinder and add about 5 loop segments" ) then you can tell whether another number can work, usually even for even and odd for odd (so in our example, 3 5 7 or even 9 sections would function acceptably)... AND this is useful if you're starting with (for instance) a female human figure tutorial, because you want to design a creature with 2 or 3 sets of wings on her back. Topology should be planned out ahead of time, and this "judgment call" will help you get ahead of the curve instead of behind the 8-ball... so to speak. Finally, just remember... "The master is NOT the one who never makes mistakes. He is the one who recovers from them with seasoned ease and doesn't get stuck." ;o)
if you want to smooth the mesh faster, select all border edge loops, invert selection and smooth everything at once. duplicate shrinkwrap modifier, apply it, re-smooth as much as needed. most important is to reapply the shrinkwrap everytime to nail the vertices at their smoothed location on the surface of the sculpt, or they will float anywhere in no time.
I already said in the announcement of this video that i was curious about your approach on retopology. I am happy to finally got to watch it. Not a second wasted. A lot of interesting information brought in a clear way. Thank you so much.
Great tutorial! The "cards" were an excellent way to explanation those topology manipulations. I had known about most but a couple were new to me, so this was awesome to learn. Also instead of the sculpt smooth tool, the slide relax sometimes works better for "smoothing" geometry as it doesn't affect the total volume of the mesh
Amazing!, It is a wonderful tutorial, you explain everything we need to create retopology in a simple and practical way, with this knowledge we lose the fear to do this process that is important for 3d models. There is a function in Blender "Grid fill" that adds the quads needed to fill the mesh, so the process is faster. (but to fill from loop to loop they must have the same number of vertices) you can find it inside the Edit mode -> the top menu "Face". Thank you for sharing your knowledge.
Oh, my word. This is such a FANTASTIC tutorial. Especially the bit with the cards. I'd love to have a little print out of that to remember those cuts. I've played around with retopology but I haven't finished a full character. It seems so complicated. Which means I just need to practice. This was inspiring and useful.
I've seen a lot of retopo tutorials but never gotten a handle on how many edges to add in each essential loop which is why I'm always unsure of how to do so myself. I try but when the time comes to merge the loops together into one mesh it's always mismatched and the model looks ugly. Is there a secret set of numbers that you could tell me about the number of faces per loop (eg. how many faces should be in the eye loop, mouth loop, the loop around the ear)? Knowing how many faces per loop I should have will help me in making a complete mesh.
it usually depends on the character! try to make the retopology as low-poly as possible! there are a few parts like around the eyes which should have more details so they can have more amount of faces compared to the other parts! but pls don't confuse yourself with the number! just watch this video and learn where to start and how to plan retopology! then you're always good to go👍
The only thing you should keep in mind for the loops is that you need equal amount of face for each upper and lower part of the loops. You need an even number of faces (no odd).
guys, I made a new channel for my Tech videos. I'd love to have you there😍 check it out:👇
youtube.com/@aramtorkantech
Isn't retopoflow all you need?
Hey what do you do after retopologising the whole body ?? Is the new mesh already connected?
A small tip for those watching this and having issues with mirror modifier. When you add the bSurfaces object, make sure you go back to object mode - press Ctrl + A, and apply all transforms. This will apply current transformations and set the bSurfaces object's position, scale, and rotation to default values 0, 1, 0 respectively. I had this issue today. I added the mirror modifiers, but it was not mirroring on my model.
How do you find out such solutions dude i need to know😢
I also set the Mirror Object to the model you're toping over and it's fixed like that.
@@Xterminator8411 That is my normal go-to for most situations!
Thanks a lot for this
The cards demonstration was incredibly helpful and you're the first person I've watched explain this very well, thank you!
Glad it was helpful!😊👍🌸
Yeah most of them weren't deformation friendly though, so put them where nothing is deforming.
this might be the single most useful video I have ever seen on retopology. this is some amazing advice. thank you so much
The section where you show various ways of terminating ngons into quad loops is great!
Thanks. It was enjoyable. I really liked the moments of music and flow that was between the lessons. It allowed me to digest and was relaxing.
As someone who's recently learned and completed a full body retopology of one of my characters, this tutorial is one I wish I had earlier. The tips you shared using your cards was especially helpful, and I used them to clean up certain trouble areas of my character's mesh. Ty Aram 👍👍
you're welcome! Glad I could help! 😊🌸🌿
بینهایت سپاسگزارم بابت این آموزش خوبتون آرام خانم عزیز...😊
This is one of the best retopo tutorials i ever seen. Thanks for sharing your techniques
SO glad i saved this video!! thank you so much :) - a beginner
wow! we always have everytNice tutorialng to learn! Great to know you!
❤❤❤
thank you!
thank you for the addon tips! those make retopology so quick!
Greatest retopology tutorial just from the beginning alone tbh
Great video!Thanks for sharing!
Both of your videos on retopology have helped me a ton
Best retopo tutorial I've ever watched for free!!! Using free add-ons no less. Thank you!
She was nice all through the tutorial and explained almost every step in details. Thanks ❤
Glad you liked it!!😊🌸🌿
You have shown me some very useful skills... That I will be using... Thanks for sharing...
I was mad about retology for a while... I just watched half of this tutorial and I'm relaxed by now. Thank you!
Great contribution. Great tutorial. You have my like. Greetings. Thank you so much👍
Not only is this a great lesson on topology, you also sound like BMO! its very cute to listen too (: makes it easy to learn
Ive been watching alot of retopology videos, this by far the best and simply explained.
that card exercise was so good! I have watched so many videos about modeling and topology and no one broke it down that way!
answers so many questions about how to ensure you have quads! thx!
Realmente escelente video, he aprendido mucho!, Gracias Aram!
So satisfying to watch
A ton of amazing tips in this tutorial. I love the example with the cards and how to get quads.
oh thanks! glad they were helpful!😊🌿🌸
You're an artist
Super helpful! Thank you!!
🌸😊
Thank you for making this video! It helped me SO MUCH!
Very simple and good tutorial. Thank you.
This is a top tier video...and for some reason, so relaxing to watch.
Thank you for the amazing and informative video!!!!
Thank you for this. I really needed someone to explain it like that.
One day I won't have to come back and rewatch this everytime I start retopologizing a new character!
But today is not that day.
Thank you thank you thank you! I can’t thank you enough. This tutorial helped me actually ENJOY doing topology! I’m so happy and excited that I can make my models cleaner now and not feel so overwhelmed. Seriously thank you so much!
If possible, would you be able to make a video about the rest of the body? Having those starting loops really helped me so I was wondering if you could make a similar video but for the body. Or even just an image showing those important starting loops.
Ikr!!! She wasn't lying when she said it'll feel like a puzzle.
Super Usefull thanks!
TNice tutorials one is really good, among all other basics videos
Been watcNice tutorialng your vids for a good few weeks now, learning new sNice tutorialt each day. my worksoftow has improved so much since watcNice tutorialng
Thank you for the detailed tutorial.
Those technique would be big help to me as I practice
It very helpful for me. Thanks!
very nice!💕
thanks!🌸😊
you're amazing! thanks a lot for this video, for your voice. And thanks your parents, you are greate!
Thank You sooooo much for sharing Your knowladge for free🙏
awesome tutorial,
It covers many aspect, tools, and techniques.
Thank you very much.
Thank u! This video really helps me :)
Thank you very much, probably best retopology tutorial I have seen so far. You saved me a lotof time! subbed
i am so thankful for this... i lov you
very not often it happens to me, but I put a like and fell in love with your lesson from the second minute)
BRRRRRRRRRRRRRRRRRRRRRRRRROOOOOOOOOOOOOOOOOOOOOOOOOOOO, IF I KNEW ABOUT THESE CARDS I WOULD HAVE NOT MADE SO MANY FCKING LOOP CUTS.
I thank you Ms Aram
very usefull thanyouu 🤩🤩
That's is super clean and good topology. Super nice tutorial!
This is beautiful!
LOL i just found out after i had retopo the entire face that i had the "In Front" checkbox Off.
That's why it was such a hard work.
Thanks for a well made tutorial im new to blender [Maya veteran] this was very helpful 💛
Thank you, It was really helpful.
Thank you for such a concise video. Look forward to the texturing video.
Amo essas meninas inteligentes e espertas que ensinam muito.
Ehhhhh correr pra aprender outras dicas smart!!!
Really good video ! Thank you
Your video is very help full for me thanks🙂
This is so helpful, thank you very much! ☺
I am just thankful that my retopology looks similar to yours.
Girl thank you so much you save my live
It is a great tutorial. Thank you very much.
Amazing . Thank you🙏🙏🙏🙏
This video made retopology a lot more fun for me. Thank you.
Thanks for you content!
This program truly is a nightmarre.
On the "inescapable triangle... Frequently, even where a triangle is unavoidable, you CAN still choose the "best" place to put it, and with a little fiddling, transport it by merging vertices along edges... Go back to smooth where you've effectively eliminated a series of quads, throwing everything else "out of whack"... again... AND carry on forward...
It's also worth saying that a lot of the basic numbers given in some tutorials (not all, BUT some) are rather arbitrary in nature. They'll work, but if you listen for an even or odd number (say, "Start with a cylinder and add about 5 loop segments" ) then you can tell whether another number can work, usually even for even and odd for odd (so in our example, 3 5 7 or even 9 sections would function acceptably)...
AND this is useful if you're starting with (for instance) a female human figure tutorial, because you want to design a creature with 2 or 3 sets of wings on her back. Topology should be planned out ahead of time, and this "judgment call" will help you get ahead of the curve instead of behind the 8-ball... so to speak.
Finally, just remember... "The master is NOT the one who never makes mistakes. He is the one who recovers from them with seasoned ease and doesn't get stuck." ;o)
if you want to smooth the mesh faster, select all border edge loops, invert selection and smooth everything at once. duplicate shrinkwrap modifier, apply it, re-smooth as much as needed. most important is to reapply the shrinkwrap everytime to nail the vertices at their smoothed location on the surface of the sculpt, or they will float anywhere in no time.
yeah those vertices floating made me crazy. thanks for this tip!
This video helped me a lot, thank you very much
Oh my god you are a genius 💪
This is master quality Aram, thank you so much!
Yöntemin gayet güzel.
I already said in the announcement of this video that i was curious about your approach on retopology. I am happy to finally got to watch it. Not a second wasted. A lot of interesting information brought in a clear way. Thank you so much.
Glad to hear it! you're welcome!😊🌸
Hey Aram, thank you for sharing your methods and teaching us fools how to do things nicely :D It really helped me to get a grasp of the matter!
Thank you. I just made my first custom face topology map because of this.
Your such a pro. I'm really impressed. hope I can learn your technieques.
I love your tutorials!!! thank you so much~~ 😁
Great tutorial! The "cards" were an excellent way to explanation those topology manipulations. I had known about most but a couple were new to me, so this was awesome to learn. Also instead of the sculpt smooth tool, the slide relax sometimes works better for "smoothing" geometry as it doesn't affect the total volume of the mesh
perfect video as always! thanks👍
thanks! you're welcome!😊👍
thank you so much , it worked :)
What a relaxing and useful tutorial. Thank you so much!
After finishing the retopology, which modifers do I need to apply first? Thanks!!!
This is the best retopo vid I have ever seen! Great work Instantly had to save this video on my playlist for future reference! Thanks for this
Awesome Video!
such a great time to spend on your tutorials practicing
glad they're helpful!😊👍
this is really usefull ! especially the convertion of topology it gives a better understanding . thank you aram keep this up 😉
Excellent, thanks
thanks for this❤️❤️❤️❤️
Thank you ma’am!
Amazing!, It is a wonderful tutorial, you explain everything we need to create retopology in a simple and practical way, with this knowledge we lose the fear to do this process that is important for 3d models.
There is a function in Blender "Grid fill" that adds the quads needed to fill the mesh, so the process is faster. (but to fill from loop to loop they must have the same number of vertices)
you can find it inside the Edit mode -> the top menu "Face".
Thank you for sharing your knowledge.
You are wonderful Aram!! Thank you so much for these tutorials, they really help me for my project for university
Im doing retopology on a simple bald head too and its hard asf for me, thank you gyal u have lots of talent to be a teacher 🙏🏽
Oh, my word. This is such a FANTASTIC tutorial. Especially the bit with the cards. I'd love to have a little print out of that to remember those cuts. I've played around with retopology but I haven't finished a full character. It seems so complicated. Which means I just need to practice. This was inspiring and useful.
I fucking love you mate!! I saw a lot of videos for soft but tNice tutorials one is handsdown the best one! Love how your super calm and really take
I've seen a lot of retopo tutorials but never gotten a handle on how many edges to add in each essential loop which is why I'm always unsure of how to do so myself. I try but when the time comes to merge the loops together into one mesh it's always mismatched and the model looks ugly.
Is there a secret set of numbers that you could tell me about the number of faces per loop (eg. how many faces should be in the eye loop, mouth loop, the loop around the ear)? Knowing how many faces per loop I should have will help me in making a complete mesh.
Watch this
th-cam.com/video/3L8eZAwmG2E/w-d-xo.html
it usually depends on the character! try to make the retopology as low-poly as possible! there are a few parts like around the eyes which should have more details so they can have more amount of faces compared to the other parts! but pls don't confuse yourself with the number! just watch this video and learn where to start and how to plan retopology! then you're always good to go👍
The only thing you should keep in mind for the loops is that you need equal amount of face for each upper and lower part of the loops. You need an even number of faces (no odd).
Thank you 🌺
Aram, your video was awesome. Is there a chance that you'd show image of essential loops for full body model?
Thanks to you
Please continue this Amazing work
😍😍😍😍🥰🥰🥰🥰🥰
sure! thanks!😊👍