Game Dev here, game logic being tied to fps isn't something you have to program in, it's something you have to program out. Game logic being tied to FPS is one of the first things they teach you how to fix. It isn't hard to do, it's just tedious. Edit: To people asking me how they messed it up. Basically, when a game's internal logic (such as physics, movement, or literally anything) is directly tied to the frame rate, it means that any change in the frame rate can affect how the game behaves. Now, this isn't a problem if you're always at 60 FPS. Risk of Rain's code base as always remained the same. However, for this SPECIFIC DLC they combined the consol code base and the PC code base, and if you didn't know, Consol players have been locked at 30 FPS (plus a hundred or so other bugs). They didn't bother fixing the consol side of the code so now all the code for the game is mish-mashed into this weird slop.
Rex’s projectiles shoot from the CROSSHAIR instead of from the player. It’s clear that Rex wasn’t even played at all in testing, assuming they tested this DLC at all.
Seeker's third punch does something similar where it spawns above and a bit behind her lined up with the crosshair, might he intentional but it keeps making me miss right over things' heads
It’s PR speak, as they are the front face of their social media they have to keep a level of professionalism to keep ties between them. An attack on them would probably just shoot them in the foot.
Keep in mind they chose to sell the game to GBX, they can't talk shit about them without it coming back at them. "It wouldn't have happened if you didn't sell" and other irrational comments like that.
@@rhadamantesomething3020 "irrational comments" what you just said as an irrational comment is 100% factually accurate what? it was always a terrible money grabbing idea to sell your game to the ip destroying people who have always done terrible jobs with new ips. I love risk of rain, but hoopo are going to have to make an amazing game for me to buy from them again after they be every meaning of it, sold out their community
I thought the bugs weren’t a huge issue until I did a multi run, spawned in and instantly felt like I had 8 soldier syringes.. the game is literally broken. Insane we paid money to get a broken game lol
I haven't updated my game yet and I can start the pre-update version when Steam is in offline mode luckily. No multiplayer for me sadly but I can play without any of the bugs, I've also copied the entire game folder onto a USB stick so I can hopefully restore it at any point in future to the older version
@@megalogoro6388 Reminds me of Warcraft 3 refunded. I was still playing custom games with friends, suddenly blizzard came around with their stupid patch that broke pretty much all our custom game modes lol.
@@p6v665 im pretty sure they were re-writing things from the ground up rather than editing the original code, but even still its beyond amateurish to forget time.deltatime, removing a game from being tied to FPS is quite literally one of the first things any game developer learns.
they ARE using delta time, but unity is bizarre and has 2 different delta times + they changed the whole system, forcing the code to use framerate-dependant maths. all because they wanted the performance to be slightly better. they could have just added multi-threading instead, especially because unity (supposedly) has some good systems for that. for example, making the enemy pathfinding multi-threaded would have been huge for performance.
That closed crate problem has another issue I haven't seen anyone mention. Me and my friends have gotten spawned inside of the closed crate upon entering the stage. Actual softlock
@@gabrielalves303 oh I didn't realize. I thought he just mentioned chests and the tp spawning in there, as well as the new green item teleporting people into it.
3:00 I was playing a monsoon run just trying to get the alternate skin and was having a pretty lousy run. I proceeded to then get the special star, which lead me to getting a sonorous whispers and then a DOUBLE CLOVER ON THE 4TH STAGE. I slowly turned around a terrible run into my first ever kill of the new final boss on monsoon HOWEVER 2 stages before the end, an aspect dropped, I thought it might be cool to take it but I ended up deciding against it, for no reason in particular. Knowing this would have bricked possibly my favourite run of all time in this game is terrifying
2:45 not exactly, it's not "director credits += 0.1*fps", it's just "director credits += 0.1", but because the frame rate is higher, it will add 0.1 144 times per second instead of 60. Still, fixing this is extremely easy, and forgetting to do so is not even amateur hour, it's straight up noobie business.
Delta time only works if you hard cap the games frame rate at the specific fps you have everything tied to and infact many games utilize it effectively. This is just a case of "oh, right ppl play this at variable fps"
@@Surr3alD3sign you mean because delta time is the time it took for the last frame to finish, instead of the current frame, which can cause some inaccuracies? If so, that's why physics usually runs in its own fixed separate loop at a capped "frame rate". For specifically director credits though, delta time would still sum up to be almost exactly 1 per second regardless of how variable the frame rate is during that second, so it would be good enough for something as slow as director credit growth.
@@Surr3alD3sign yeah its very likely they just straight ported the code from console without remembering that console is locked at 30fps and so they could tie things to fps with no problem
Dont lose hope, its still an absolutely legendary game, the devs will definetily patch all these bugs and re balance the dlc, possibly adding more content
25:42 everything is automatically tied to fps. they have to add something called delta time wich basically makes everything behave at the pace they want. what most likely happend is that gearbox forgot to add delta time when mixing the code since the console versions are alr locked at 60 fps
@@Matelk No? I dunno what u mean with game logic but everything is automatically tied to fps until u add delta time you can search it up if u want keep in mind im not a/profesional developer i make games as a hobby
1. Aren't consoles locked to 30 FPS, not 60? 2. Technically Matelk was right, on PC, logic was already separate from FPS (or as you, probably more correctly, called it, delta time). When they merged the codebases, they turned a PC game with a console port into a PC port of a console port of a [same name but differently coded] PC game, so I guess it's no wonder things got messed up with that amount of the telephone game going on.
@@DieuDeMort pretty sure console was locked on 60 cant imagine it being 30 on stage 1 but yeah gearbox messed up if they cant even test delta time. like this is why game testers exist
Odd no one else found/mention this yet, but if you take the artifact of vengeance as False Son, it will spawn the boss version of him every ten minutes instead of the character.
I recently watched a Unity tutorial and one of the FIRST THINGS they taught was how to make your game run the same regardless of fps. I’m a total beginner and don’t know how it works for large scale projects like this but it just seems so obvious to take it into account
idk man. It just seems like Gearbox came in full of excitement to take ownership of an insanely high-rated, well-liked franchise (RoR1, 2, and R) and then cancelled their mobile RoR and *ruined* RoR2 with their first content patch. I just don't know how you can possibly botch an entire, fully-functional game this badly.
People suspect they were rushed, gearbox itself is under a lot of pressure (their own fault, obviously) cuz of the borderlands movie flop and such, and the actual devs who were excited about RoR were more than likely rushed by gearbox/Take-two (gearboxes’ parent company) to high hell to get this DLC out. It’s not that the devs didn’t care, you can see the care and passion in everything they touched from the maps to the survivor skins to the survivors themselves, they just clearly did not have the time they needed to get the programming side of this expansion right.
@dry90125 So true. If you want to blame Gearbox, blame the leadership. They knew full well that the DLC simply wasn't fully functional but went ahead with it anyways
Bug I got yesterday: It started with a tentabauble that I couldn't pick up, but my attacks still did the effect of it. Then, I suddenly couldn't use any of my abilities, couldn't take damage, and couldn't interact with anything. Love this game!!!! :D
Chronic expansion works with a hidden kill counter that is tied to certain entities. Only the survivors have that counter. Looks like they forgot to add it for Heretic because she isn't a starting survivor. Thus Heretic is subject to the same warped echo invincibility bug as Mithrix and scavs. Busted.
23:55 it is not the devs’ faults. They were forced to launch the dlc by gearbox despite knowing about some bugs. Gearbox injured risk of rain just because they wanted money, never blame the devs, blame the company for rushing them
Love that not only achrids leap is bugged, but you can't melee hit vargrent if you're standing on top of it anymore. Thanks shitbox, keep up the great work
So from what I understand, the bug from the Seeker clip in the beginning happens when you have a guaranteed chance to proc from deflection antlers and it procs from an AOE attack (Stone Titan fist, mushroom lava, or an ice elites' ice bubble on death). The attack cant be reflected anywhere so it loops forever until you leave the attack's range
@@aniska_enjoyerbut a lot of dlc additions are unfortunate Downgrades, a lot of bad items take up the pool now, and shattered abodes plus new stage 5 kind of feel bad to play on. ESPECIALLY SHATTERED ABODES
Also the final bug with the couch co-op save unrecoverable isn’t true, the guy who made the post actually DELETED HIS OWN SAVE BACKUP and then blamed gearbox for it
additionally, plugging in a second controller merely creates AN ADDITIONAL PROFILE. you just have to swap back to the primary profile manually. sometimes gamers are just stupid
I’m pretty certain this situation isn’t too new anyway, I swear someone had the same issue a while back, though I can’t recall if it was from an normal update, or the SotV DLC.
@@artificialexecutionI think that that's still working pretty far from how it should be/how it was intended. I don't think expecting something advertised to you to just work is really unreasonable. I also don't really think you need to play devils advocate here for gearbox. Especially when no one asked.
I find it kind of funny how; every single time - without fail - whenever a company buys out another company to expand their profits, the first thing they do is instantly destroy any shred of profitability of the thing they just invested in.
Yesterday I was trapped in my run for THREE HOURS trying to unlock the False Son alt skin because the celestial portal wasn’t spawning for some reason, the Voidling portal didn’t spawn after Void Fields for some reason, killing the False Son didn’t give me the option to end my run, and I couldn’t find a damn scrapper to get rid of my Warped Echoes to kill Mithrix. I downpatched afterwards.
I knew when I got heretic in a run it wasn’t just me, I had a singular roll of pennies and I made 1000$ every second of being alive, aswell as having 234 thousand stacks of warped echo by the end of sky meadows
6:28 Fun fact: a bug like this is so bad that if you were running the game in the unity editor, the console would give you a red exception warning literally every frame that the game is running during this mythrix boss fight, and double clicking that warning would instantly take you to the problematic bit of code. The only possible way to miss this is either by never testing it at all, or by having so many other issues where the code just stops running and throws an exception that this one just gets lost in the mix.
This 100% was pushed by the higher ups at Gearbox. Every dev seems upset and disappointed by how things turned out. I ask people to not attack the devs too much as it was most likely out of their control and were working with probably a 1/3 of the time needed. I just hope the threats don’t continue
Yea, and even if it was the devs fault I'd still not blame them. It's the higher ups job to hire the correct people. So if the devs who end up working at your project aren't good enough that's on whoever hired them, not the devs themselves. They're just trying to make ends meet.
people who threaten people arent worth consideration. nobody in here is threatening people for anything. Those people arent reasonable. ignore them. they are irrelevant and will never matter. they want to threaten people because they are worthless. they have found an excuse to do so.
I work in game dev for a larger studio. We ship final a couple months before release, and testing continues for day one patches. Gearbox is definitely responsible for a lot of the really strange choices and nonsense happening, like all the FPS issues and all the "unified codebase" stuff. The fact that this stuff made it past basic smoke tests is egregious enough. However, the fact that in the intervening period, no testing was done for a day one patch to fix these issues is very worrying. I get the feeling that Take Two had Gearbox shift priorities away from the RoR franchise entirely after they shipped final and left us with a skeleton crew.
Director used to be tied to a line of code called FixedUpdate, FixedUpdate (governs things like game logic/physics) with SotS got tied to Update() (which is frame updates) meaning that higher fps = more FixedUpdate calls = more director calls = more/stronger spawns
@@gabrielalves303 Yup, it would be a 6 character fix, changing it to THIS would fix most problems "public virtual void FixedUpdate() { - this.fixedAge += Time.deltaTime; + this.fixedAge += Time.fixedDeltaTime; }"
in the actual code now, its "private void FixedUpdate() { MyFixedUpdate(Time.deltaTime); MyFixedUpdate_Important(Time.deltaTime); } which is why the codes so goofed up now
Management at Gearbox, apparently: BOIS WE SHIPPING FPS-TIED GAMES, MAKE SURE TO DOWNLOAD THAT NEW WINDOWS UPDATE EVERYBODY'S BEEN TALKING ABOUT IN THE NEWS, IF IT'S POPULAR THAT MUST MEAN IT'S GOOD
For the cutscene damage bug, I had a friend with friendly voidlings. The lightning killed them and the void killed all of us in cutscene before we could fight the boss.
me: "give xbox straight up saying 'the game does not exist?' a run for it's money? what kind of bug could possibly compete with that?" co-op: "your game never existed"
So I had a fun little glitch the other day that might go well in here. I was on stage four, abyssal depths playing Rex in the new update with seekers of the storm and it was an elder Lemurian and lemurian event and a couple of elite Elder Lemurians, specifically a gilded and a blazing elite, and after a couple seconds of attacking them, their AI completely shut off. Like they stopped moving, stopped attacking, started tanking damage, and some of them were standing their for a little while and a few stood there for a long time before regaining consciousness, but one or two just completely shut down, no movement even after teleporter was complete
11:56 actually mr woolie gamer man this bug was something that had been happening on xbox at least for me long before the dlc and is now affecting everyone since the sync thingy. I hope it gets fixed now that more people are aware
The Spear knockback on arti has existed on at least PS4 since SotV was released. I have footage of me doing it by accident from back in June, and I only thought to capture that clip cause it had happened before.
when they said, "we have big plans for Risk of Rain *franchise.* " I got hyped but then I realized OH NO this is gearbox. so most likely they'll try to turn ror into borderlands with some spin-off fps, with commando doing some balls jokes and getting told off by huntress, while chaotic and silly chieftrap is trying to hit on huntress thus turning the grim melancholic dystopian setting that we like into a parody of itself.
Fun stuff is that the secret character also shares the heretic and mithrix Echo bug for whatever reason. You can also add the Seeker dash ability not working for non-host characters to the list! I have to see if other skills are being affected by this bug but it was really funny :')
The seeker clip happened to my friend once during a run when they were fighting a scavenger, and the attack did 0 damage but applied 482 stacks of collapse to it. And instead of activating it broke the scavengers health bar and made it invincible.
"We believe Gearbox is heading in the right direction" Uh huh... anyone excited for the Risk of Rain movie featuring Chris Pratt as Commando and Barbara Streisand as Artificer? Ooh I think I heard rumors of Steven Seagal as Mithrix!
The thing that has pissed me off the most in the new update is the massive vfx culling that happens no matter your graphic settings. It's not 'technically' a glitch because Gearbox promoted this as a performance update, but I play on ultra settings for vfx and literally everything is culled regardless. When having items like the clay pigeon, Ukelele, or ATGs, most of the time they activate the associated audio cue just won't play, and the visual effect might just not appear, or if it does, it will appear as a low graphics effect. Same applies to the royal capacitor and other vfx heavy items. I would literally just forget I had some items equipped because I never heard or saw them, and honestly they might not have even been activating due to a glitch I'm unaware of. Worst part is, I don't even have the dlc. The update just fucked it all up on its own.
If I were an artist who had poured passion and time and resources into making this massive, successful, beloved project..... the last thing I would ever do would be to sell that project to Company that Destroys your Projects L.L.C.
Couch Co-Op bug explained: The save data check is doing its initial check from Player 2's save file. Player 2 doesn't have a save file. An active save file already exists. OLD SAVE FILE IS DELETED AND OVERWRITTEN WITH PLAYER 2'S DATA. "But wait, Player 2 already *has* save data." The name of Player 2's save data doesn't have Player 1's file name. Make sure you back up your saves to at least one external drive folks! ^^
Most game logic is inherently tied to frame rate. That isn't nothing special. Nor did they have to go out of their way to do such a thing. It is common practice. However, they forgot to Multiply this value times Delta, which is the time between frames, which gives you a much more cinsistent Value across Different machines. It is a very easy bug to avoid basically game 101.
Not sure if it's that they've sold out entirely, but I think it's probably because people are asking them about it and they're trying to avoid any legal shenanigans because of good ol Randy Bitchford
@@TehCakeIzALie1 which is why, despite my overwhelming love for what we had just a month ago, I will never, EVER provide a single cent towards Hopoo again. (edit: among many others.) as a gaming whale, I still do vote with my wallet. I've requested a refund on RoR2 and SotV, never bought SotS but it super-fucking my base game experience is just. maaaaaaaaaaaaaaaaaaan. how, why, and who is truly responsible for this entire shitstorm? I hope karma bites their asses and they have trouble finding their next meal.
Gearbox could have promised a lot, trying to make it look like a sweet deal. Perhaps they had trust in the artists and designers, and I honestly have to give the designers props for making some pretty damn cool characters. However, the leadership of Gearbox is totally to blame. They needed some quick cash after a movie flop and released the DLC months before it should have
@@SGEnjoyer i'm certain that it's what zeppie said and that gearbox made it sound much better than it really was. that's what companies do, they hire businessmen that know how to market something and hopoo's well-intentioned passing on of the game to new developers just so happened to be marketed really well only to turn out horrible
There's a few more bugs we've found. - We had scavengers spawn from a shrine of combat and they were completely invisible. Eventually they died from a proc chain and i was able to loot the sack, but the scavs themselves never showed (multiplayer). - Seeker's piercing projectiles (m1 and base m2) hitting the same enemy multiple times on high frame rates (more frames = more hits) -Longstanding Solitude (the new lunar item) in multiplayer completely screws with the xp curve. Normally in a regular run you'd never really hit level 40+ due to the logarithmic nature of the xp curve, but we've hit the max level (94) a bunch of times already with having 1 Longstanding solitude on the team, because the xp pool is shared between the team, and the way gold scales up is much more exponential than the xp curve is logarithmic. We've used Ghor's Tomes to kind of game the system, but the nuggets you get from the solitude player don't make money, and the nuggets from the non-solitude player give a lot of money and about 30% of a level. This makes the team completely overpowered.
As an xbox player on day 1 I was able to play the dlc I don't know what caused the menu boss but it didn't affect me or my friend and a few people I met through looking for group posts, I did meet 1 guy who wiped his save data from the cloud and his console and that allowed him to play
just a couple things of note from my own experience the diablo strike going invisible isn't new I have encountered it before SoV I think it has something to do with calling a diablo strike directly on yourself, the hologram of the diablo strike that shows up is sometimes counted as a projectile or something, and if you do it just right and drop the hologram directly on your head when your not getting shot at your defensive microbots with delete the hologram making the diablo strike invisible and very stressful, also the spikes in the false sons arena are actually solid but the laser passes through the top and can only be stopped by the very bottom so you basically need to hug them to even have a chance of them blocking like .5% of the laser the "heratic warped" bug is not exclusive to heratic and I have encountered the same bug with the false son, at some point my warped echo stacks just started increasing exponentially, and shooting up to ridiculous numbers i believe the highest I saw was about 7889 but it just kept going up, I believe the theory about warped echo and chronic doing the same thing it did to mythrix is probably correct and one other bug I encountered not sure exactly what happened but I was playing Mul-T and encountered the imortal mythrix bug same as shown with mythrix's hitbox basically ceasing to exist however instead of being killed by an undying mythrix me and my drones all became completly imortal as well and unable to take any damage mythrix just kept shooting my drones and i even tried to jump into his shots but i just passed through them. also might be unrelated and might have been happening the whole run and I just wasn't paying attention but the stun bombs on Mul-T had their animations broken so I just threw a capsule out and when it exploded the model just stayed there and slid around on the floor for a bit before despawning
Such a shame risk of rain 2 ended with survivors of the void. I mean, I get that projects end and all but I feel like such a great game had more potential to be expanded beyond just one DLC. Oh well. We'll always have mods and I'd rather an amazing game ends on a high note rather than fall off afterwards Looking forward to see what they make next
@@redlink1426 borderlands movie flopped and the higher-ups wanted good publicity since the BL movie made them hemorrhage money and goodwill... Looks like that push caused even more of the same.
11:20 also has a similar problem that if you call an item via printer or multishop where the object would toss toward the inside of another mesh, like a tree for example...it'll land at the bottom of that mesh and you cannot get it. Ever. Crashed Multishops via shipping request forms are also spawning next to these object meshes too.
I have heard from others that other Gearbox games have also become unplayable after some updates. I don't know who they hire, the level of incompetence is outstanding!
This isn't about who they hired, it's about who they *didn't* hire. Most of these issues are so glaringly obvious and easy to trigger that the only way they could have been missed is by having no QA. And I bet that's exactly what happened. Programmers tend to just test whatever they are working on, and do so in a test level, so they can easily create the circumstances they need to check that what they did is working. No programmer is gonna regularly boot up the game and play a full round, since they simply don't get paid for that.
@@YunoManic Didn't you hear? Quality Assurance is 'bigotry' now, all code is equally valuable and should never be criticized because that will hurt their feelings. /s
I played an artificer run using spear and it's currently turbo broken. I was using ion surge and depending on the direction I was looking I would hit myself in the back with the spear and launch myself straight downwards. it made it Very Difficult™️ to do damage. it would also regularly just kinda not do damage which was cool :D
Why do I get the sense that they changed the whole physics engine. That would explain the fps bugs and the Loader/Acrid bugs too. Maybe they did that to implement more stages quicker, that also explain the lighting bug in the multishop.
yup, unifing the codebase is making both console and pc an hybrid of the existing one. And since Gbx mainly developped the console ver they mainly used it... Giving us the fps problem since thr console ver is capped at 30fps
No they didn't change the physics engine (although they did change Unity versions), the loader bug and other things are symptoms of things being tied to FPS, because now they're RUNNING PHYSICS CALCULATIONS OFF FPS. Meaning they just decided instead of applying an acceleration to Loader on a fixed time interval, now it's every frame, which explains why higher FPS gets you sent to the moon.
To all the people in the community that think that the bugs are not egregious and the content creators are overreacting, have a look at this video and tell me everything is alright. This update, whether you get the DLC or not, ruins the game. I'm really new to RoR too, I had the game in my library for a year or two but recently got into it and have around 200 hours. Thankfully, I hadn't updated so I don't have to downpatch. I think that Gearbox should at the very least should allow the users to downpatch via Steam like how many others offer, as the downpatcher is not approachable for regular users. (Many speedrunners of other games use this to play on a certain patch to have access to a certain exploit for example)
Got the invincible bug in multiplay, but when my friend died I automatically died too and could move in the death screen (he was the host of the lobby)
Used to work QA, when a build came in that you couldn't boot up it was inmediately reported and sent back. That means that for the Xbox Main Menu Boss to be a thing, the xbox build that went live wasn't even sent to QA before being shipped. Actual insanity.
You HAVE to watch a documentary about what take two did to KSP 2. They didn’t just replace the entire team, they did it THREE TIMES. And every time they did it the devs were NOT ALLOWED TO CONTACT THE PREVIOUS TEAM.
Small note about the new lunar item- Risk of Rain 2 has a character Level cap of 94 which- is easily reached if you have a few Gor's tomes alongside the new lunar item. Which can turn that gold portal soft-lock into a hard-lock because you physically have no method to obtain money or levels at that point.
The Couch Co-Op bug reminds me of a bug that was released along with an expansion for the game Eve Online, which deleted a key file in your windows registry on installation, and thus prevented your ENTIRE COMPUTER FROM EVER BEING ABLE TO START UP AGAIN.
For the double damage bug testing clip starting at 9:12 the damage testing proved only that the damage delay is tied to frame rate. Without a test of what the damage was prior to obtaining the item, all that is shown is that the item MAY have split the damage properly as the two damage values were the same which is what the item is supposed to do AKA 50% upfront 50% later. In the limited testing I have done on this one, the damage was seeming to be split properly and having the same overall damage value both with and without the item by jumping off the same height to the same spot. But who knows it could just be a really inconsistent thing.
The one thing I noted with the Longstanding Solitude is that it counts for Multiplayer people and also multiplies the text listed for the cost of Shrines of Blood and Lunar Coins. So like, a Shrine of blood will show as 100% damage to open at first (even though you only take 50% damage still).
my friend recently picked up His Reassurance, became invincible, and the fabric of reality started warping around him. he could pick up dropped items 700 times without them going away, his health bar was going out of the screen and his one shot protection covered it in its entirety, etc.
Has anyone experienced the bug with Scavengers? I was playing mercenary and when I used my eviscerate while the scavenger did it's shotgun attack, I would lose all control of my character and start floating to the ceiling. I couldn't move or use any abilities.
8:00 I’m not sure what happened exactly but I fully revived myself in single player by meditating with 6 stacks of transcendence as I died (the death message even came up) and spawned at the top of the map 😦 Great video btw! Let’s hope the Gearbox devs can pull through!:)
The damage during the false son cutscene is funnier because the meteors are disabled when you reach soups, then come back during the cutscene then stop after the cutscene
The Seeker ghost bug lets you keep playing in multiplayer but you can't interact with anything and your abilities no longer come off cooldown so once you've cast all your shots and used all of your charges you just become a sp00ky ghost that can only move around.
when it comes to items falling off the stage, the new stage 3 (treeborn colony) is covered in vines that dangle over the edge of the map, so you end up with 5-6 chests being completely useless because a majority of the angles they can be at lead directly off the edge
erm... what the G U P ?
Why'd you release a video a minute ago? I was going to start my homework on that minute. Rude af bro.
GUP
Crazy how we went from being excited about the dlc to stressing about the livelihood of the game😬
erm… what the G E E P
the air smells of sweet strawberries
Game Dev here, game logic being tied to fps isn't something you have to program in, it's something you have to program out. Game logic being tied to FPS is one of the first things they teach you how to fix. It isn't hard to do, it's just tedious.
Edit: To people asking me how they messed it up. Basically, when a game's internal logic (such as physics, movement, or literally anything) is directly tied to the frame rate, it means that any change in the frame rate can affect how the game behaves. Now, this isn't a problem if you're always at 60 FPS. Risk of Rain's code base as always remained the same. However, for this SPECIFIC DLC they combined the consol code base and the PC code base, and if you didn't know, Consol players have been locked at 30 FPS (plus a hundred or so other bugs). They didn't bother fixing the consol side of the code so now all the code for the game is mish-mashed into this weird slop.
Is it easy to program out?
So how did they mess that up somehow? the game ran fine
But... it was already programmed out...
Question, how does someone add it to a game that did not have it?
In this case they literally decided to merge update & fixed updates :D
Rex’s projectiles shoot from the CROSSHAIR instead of from the player. It’s clear that Rex wasn’t even played at all in testing, assuming they tested this DLC at all.
Why would you assume they playtested anything? Like, FFS a "COMMON RARITY" item can easily soft-lock your game by making the final boss unkillable.
common rex L
Seeker's third punch does something similar where it spawns above and a bit behind her lined up with the crosshair, might he intentional but it keeps making me miss right over things' heads
Us REX mains keep on losing
Cant blame them for that honestly, they would've had to voluntarily played rex 💀
“we believe gearbox is heading in the right direction” is the most lethal copium i’ve heard in a long time.
I'm sure they're heading in the right direction now, but only because any direction away from this would technically be "the right direction".
It’s PR speak, as they are the front face of their social media they have to keep a level of professionalism to keep ties between them. An attack on them would probably just shoot them in the foot.
Keep in mind they chose to sell the game to GBX, they can't talk shit about them without it coming back at them.
"It wouldn't have happened if you didn't sell" and other irrational comments like that.
I can only assume he meant that in terms of the story and actual game content and stuff rather than the code side of things
@@rhadamantesomething3020 "irrational comments" what you just said as an irrational comment is 100% factually accurate what? it was always a terrible money grabbing idea to sell your game to the ip destroying people who have always done terrible jobs with new ips. I love risk of rain, but hoopo are going to have to make an amazing game for me to buy from them again after they be every meaning of it, sold out their community
I thought the bugs weren’t a huge issue until I did a multi run, spawned in and instantly felt like I had 8 soldier syringes.. the game is literally broken. Insane we paid money to get a broken game lol
Didn't even have to pay money they broke it for everyone even if you don't buy the dlc.
@@megalogoro6388 that’s crazy..
I haven't updated my game yet and I can start the pre-update version when Steam is in offline mode luckily. No multiplayer for me sadly but I can play without any of the bugs, I've also copied the entire game folder onto a USB stick so I can hopefully restore it at any point in future to the older version
Steam approved my refund after 24 hours of playtime highly recommend you just do it too
@@megalogoro6388 Reminds me of Warcraft 3 refunded. I was still playing custom games with friends, suddenly blizzard came around with their stupid patch that broke pretty much all our custom game modes lol.
Not using deltatime in a game this popular is WILD
they had to specifically delete all of the delta times the original devs programmed in too.
@@p6v665 for real it's so dumb
@@p6v665 im pretty sure they were re-writing things from the ground up rather than editing the original code, but even still its beyond amateurish to forget time.deltatime, removing a game from being tied to FPS is quite literally one of the first things any game developer learns.
@@ocks_dev_vlogs def not ground up
they ARE using delta time, but unity is bizarre and has 2 different delta times + they changed the whole system, forcing the code to use framerate-dependant maths. all because they wanted the performance to be slightly better. they could have just added multi-threading instead, especially because unity (supposedly) has some good systems for that. for example, making the enemy pathfinding multi-threaded would have been huge for performance.
i cant believe a real tweet by the head gearbox dev included "that was just some jank we tolerated"
this should be a headline lol
That closed crate problem has another issue I haven't seen anyone mention. Me and my friends have gotten spawned inside of the closed crate upon entering the stage. Actual softlock
He mentioned that in the video
@@gabrielalves303 oh I didn't realize. I thought he just mentioned chests and the tp spawning in there, as well as the new green item teleporting people into it.
@@TheNextMatt he didnt mention it, someone in chat did tho
@@wyzmeister5067 ah
15:25 "Massive rod", idk if this is a coincidence or not, but, it's a hammer, a massive WARHAMMER that deals 40K % more damage
!!!!!!!!!!!!!
Aww man thats so cool I love Star Wars
@@Wooliethat has been a bug on console for at least a year
Makes sense since you need to kill the boss with a warhammer to unlock the skill
I'm pretty sure it's a "Railcannon Round"?
3:00 I was playing a monsoon run just trying to get the alternate skin and was having a pretty lousy run. I proceeded to then get the special star, which lead me to getting a sonorous whispers and then a DOUBLE CLOVER ON THE 4TH STAGE. I slowly turned around a terrible run into my first ever kill of the new final boss on monsoon HOWEVER
2 stages before the end, an aspect dropped, I thought it might be cool to take it but I ended up deciding against it, for no reason in particular. Knowing this would have bricked possibly my favourite run of all time in this game is terrifying
Sonorous whispers might be my new favorite item. It makes an all-elite run absolutely wild.
2:45 not exactly, it's not "director credits += 0.1*fps", it's just "director credits += 0.1", but because the frame rate is higher, it will add 0.1 144 times per second instead of 60. Still, fixing this is extremely easy, and forgetting to do so is not even amateur hour, it's straight up noobie business.
i dont think he understands delta time being that he is not a dev
Delta time only works if you hard cap the games frame rate at the specific fps you have everything tied to and infact many games utilize it effectively. This is just a case of "oh, right ppl play this at variable fps"
@@Surr3alD3sign how does gearbox's boot taste
@@Surr3alD3sign you mean because delta time is the time it took for the last frame to finish, instead of the current frame, which can cause some inaccuracies? If so, that's why physics usually runs in its own fixed separate loop at a capped "frame rate". For specifically director credits though, delta time would still sum up to be almost exactly 1 per second regardless of how variable the frame rate is during that second, so it would be good enough for something as slow as director credit growth.
@@Surr3alD3sign yeah its very likely they just straight ported the code from console without remembering that console is locked at 30fps and so they could tie things to fps with no problem
Ngl, this is straight depressing. This game really, really was amazing.
You can downpatch to the previous update. I’m not a very computer-y guy and I did it fairly easily by looking up the steps.
@@lordtwubs8665thank God, I was also literally depressed last night getting the news
@@lordtwubs8665alternatively, many bug fix mods exist and somewhat work, so if you still want new content that’s still an option
mods are also starting to fix some of these issues, like there is a mod to patch the Mythrix invulerability already
Dont lose hope, its still an absolutely legendary game, the devs will definetily patch all these bugs and re balance the dlc, possibly adding more content
14:20 the intern really said “I guess we doing commando only now”
How do you fix it tho?
You have to inquire about it to your supervisor post haste@@pumpkintaco3876
Once again, "triple a" studio show us that they literally cannot do fucking anything properly. How surprising!
_Looks at the borderlands games from 3 and onward_
Yeah I think some of us are already aware, honestly
@@Th3_Sp4Ce_M0nK3y
*Looks back even farther at Aliens Colonial Marines and Battleborn* Yeah, very much aware
thanks randy
We love AAA game studio leadership 👍
@@wovenowl7535 Hey, Battleborn was... good to decent, depending on your taste.
25:42 everything is automatically tied to fps. they have to add something called delta time wich basically makes everything behave at the pace they want. what most likely happend is that gearbox forgot to add delta time when mixing the code since the console versions are alr locked at 60 fps
this is the most likely answer
no they actually went out of their way to tie the two functions together; the game already had FPS and game logic separated
@@Matelk No? I dunno what u mean with game logic but everything is automatically tied to fps until u add delta time you can search it up if u want keep in mind im not a/profesional developer i make games as a hobby
1. Aren't consoles locked to 30 FPS, not 60?
2. Technically Matelk was right, on PC, logic was already separate from FPS (or as you, probably more correctly, called it, delta time). When they merged the codebases, they turned a PC game with a console port into a PC port of a console port of a [same name but differently coded] PC game, so I guess it's no wonder things got messed up with that amount of the telephone game going on.
@@DieuDeMort pretty sure console was locked on 60 cant imagine it being 30 on stage 1 but yeah gearbox messed up if they cant even test delta time. like this is why game testers exist
Odd no one else found/mention this yet, but if you take the artifact of vengeance as False Son, it will spawn the boss version of him every ten minutes instead of the character.
Does it have all 3 phases? If so that would be funny, but if it’s just 1 phase it COULD be intended
that's actually kinda cool
Oh my gup. Why???
Holy shit I need to test this
that's fucking terrible and amazing at the same time
I recently watched a Unity tutorial and one of the FIRST THINGS they taught was how to make your game run the same regardless of fps. I’m a total beginner and don’t know how it works for large scale projects like this but it just seems so obvious to take it into account
me bet is they wanted to merge console and pc port so it would be more easy to manage. And messed up
idk man. It just seems like Gearbox came in full of excitement to take ownership of an insanely high-rated, well-liked franchise (RoR1, 2, and R) and then cancelled their mobile RoR and *ruined* RoR2 with their first content patch. I just don't know how you can possibly botch an entire, fully-functional game this badly.
People suspect they were rushed, gearbox itself is under a lot of pressure (their own fault, obviously) cuz of the borderlands movie flop and such, and the actual devs who were excited about RoR were more than likely rushed by gearbox/Take-two (gearboxes’ parent company) to high hell to get this DLC out.
It’s not that the devs didn’t care, you can see the care and passion in everything they touched from the maps to the survivor skins to the survivors themselves, they just clearly did not have the time they needed to get the programming side of this expansion right.
They were just really upset at the reviews for the Borderlands movie is all
@dry90125 So true. If you want to blame Gearbox, blame the leadership. They knew full well that the DLC simply wasn't fully functional but went ahead with it anyways
Bug I got yesterday: It started with a tentabauble that I couldn't pick up, but my attacks still did the effect of it. Then, I suddenly couldn't use any of my abilities, couldn't take damage, and couldn't interact with anything. Love this game!!!! :D
fucked up
How the hell....
same thinf happened to me on an aspect run
They really did add 2 fun items charged $40 aud on release and made the game worse by a landslide. Even the wiki calls half the items terrible.
game really downgraded to content about bug tierlists lmao
Chronic expansion works with a hidden kill counter that is tied to certain entities. Only the survivors have that counter. Looks like they forgot to add it for Heretic because she isn't a starting survivor. Thus Heretic is subject to the same warped echo invincibility bug as Mithrix and scavs. Busted.
OH
23:55 it is not the devs’ faults. They were forced to launch the dlc by gearbox despite knowing about some bugs. Gearbox injured risk of rain just because they wanted money, never blame the devs, blame the company for rushing them
Love that not only achrids leap is bugged, but you can't melee hit vargrent if you're standing on top of it anymore. Thanks shitbox, keep up the great work
Epidemic also sometimes just doesn’t do anything so acrid in particular is just so fucked, that’s 3/4 of his moves broken
Oh my god I was gaslighting myself into thinking I couldn’t melee the wandering vagrants head before the update. Thanks Gearbox
And don't forget you can sometimes take fall damage in acrid leap now
@@carbonbeaker409 right forgot about that too
@@carbonbeaker409 it also doesn't end the animation if you hit a wall to use the second leap to gain more height, a feature I used ALL the time.
So from what I understand, the bug from the Seeker clip in the beginning happens when you have a guaranteed chance to proc from deflection antlers and it procs from an AOE attack (Stone Titan fist, mushroom lava, or an ice elites' ice bubble on death). The attack cant be reflected anywhere so it loops forever until you leave the attack's range
pov: professional game devs forget to use time*deltatime
15$ for downgrade 😭😭😭
The downgrade is forced on you regardless of if you have dlc or not lmao
No, the downgrade is freeeeeee😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊😊 fucking gearboxx
Nah, the downgrade is free. Thanks gearbox our overlords
@@aniska_enjoyerbut a lot of dlc additions are unfortunate Downgrades, a lot of bad items take up the pool now, and shattered abodes plus new stage 5 kind of feel bad to play on. ESPECIALLY SHATTERED ABODES
@@phiphi2209I think the maps are cool, but yeah, the item pool being dilutes by abysmal items is pretty bad. Will never find crit glasses again
That Newt knockback bug should stay in the game, absolutely hilarious
Also the final bug with the couch co-op save unrecoverable isn’t true, the guy who made the post actually DELETED HIS OWN SAVE BACKUP and then blamed gearbox for it
additionally, plugging in a second controller merely creates AN ADDITIONAL PROFILE. you just have to swap back to the primary profile manually. sometimes gamers are just stupid
Bro how?@@artificialexecution
Holy fucking based
I’m pretty certain this situation isn’t too new anyway, I swear someone had the same issue a while back, though I can’t recall if it was from an normal update, or the SotV DLC.
@@artificialexecutionI think that that's still working pretty far from how it should be/how it was intended. I don't think expecting something advertised to you to just work is really unreasonable. I also don't really think you need to play devils advocate here for gearbox. Especially when no one asked.
I find it kind of funny how; every single time - without fail - whenever a company buys out another company to expand their profits, the first thing they do is instantly destroy any shred of profitability of the thing they just invested in.
Yesterday I was trapped in my run for THREE HOURS trying to unlock the False Son alt skin because the celestial portal wasn’t spawning for some reason, the Voidling portal didn’t spawn after Void Fields for some reason, killing the False Son didn’t give me the option to end my run, and I couldn’t find a damn scrapper to get rid of my Warped Echoes to kill Mithrix.
I downpatched afterwards.
One of the most common bugs are what i call the "im in your walls" bug, enemies, interactables and teleporters can spawn behind terrain
I knew when I got heretic in a run it wasn’t just me, I had a singular roll of pennies and I made 1000$ every second of being alive, aswell as having 234 thousand stacks of warped echo by the end of sky meadows
5:25 Getting code charted by the community is simultaneously embarrassing and revealing...
This vid even existing is BRUTAL and ai love it. Fuck the update and dlc. Reverting and going with mods instead.
From what I’ve heard, the couch coop glitch isnt that bad, it just creates a new profile and nobody thinks to check it because nobody knows it exists.
The file ends up corrupted pretty sure? Someone on the reddit suggested checking other profiles but there was no new file
@garthins3257 mightve been me I was low key brain storming in an Xbox group chat lmfao
6:28 Fun fact: a bug like this is so bad that if you were running the game in the unity editor, the console would give you a red exception warning literally every frame that the game is running during this mythrix boss fight, and double clicking that warning would instantly take you to the problematic bit of code. The only possible way to miss this is either by never testing it at all, or by having so many other issues where the code just stops running and throws an exception that this one just gets lost in the mix.
This 100% was pushed by the higher ups at Gearbox. Every dev seems upset and disappointed by how things turned out. I ask people to not attack the devs too much as it was most likely out of their control and were working with probably a 1/3 of the time needed. I just hope the threats don’t continue
Yea, and even if it was the devs fault I'd still not blame them. It's the higher ups job to hire the correct people. So if the devs who end up working at your project aren't good enough that's on whoever hired them, not the devs themselves. They're just trying to make ends meet.
DAMN YOU RANDY PITCHFORD YOUR SPIRIT STILL HAUNTS THE DEVS
It honestly just seems like they put their newest hires on it tbh
people who threaten people arent worth consideration. nobody in here is threatening people for anything. Those people arent reasonable. ignore them. they are irrelevant and will never matter. they want to threaten people because they are worthless. they have found an excuse to do so.
Either Gearbox or Take-Two.
I work in game dev for a larger studio. We ship final a couple months before release, and testing continues for day one patches. Gearbox is definitely responsible for a lot of the really strange choices and nonsense happening, like all the FPS issues and all the "unified codebase" stuff. The fact that this stuff made it past basic smoke tests is egregious enough. However, the fact that in the intervening period, no testing was done for a day one patch to fix these issues is very worrying. I get the feeling that Take Two had Gearbox shift priorities away from the RoR franchise entirely after they shipped final and left us with a skeleton crew.
Director used to be tied to a line of code called FixedUpdate, FixedUpdate (governs things like game logic/physics) with SotS got tied to Update() (which is frame updates)
meaning that higher fps = more FixedUpdate calls = more director calls = more/stronger spawns
Holy shit I learned that literally in the first day of my coding classes that's what's fucking this up?????
@@gabrielalves303 Yup, it would be a 6 character fix, changing it to THIS would fix most problems "public virtual void FixedUpdate()
{
- this.fixedAge += Time.deltaTime;
+ this.fixedAge += Time.fixedDeltaTime;
}"
in the actual code now, its "private void FixedUpdate()
{
MyFixedUpdate(Time.deltaTime);
MyFixedUpdate_Important(Time.deltaTime);
}
which is why the codes so goofed up now
Uuuuuuuuugh
Management at Gearbox, apparently: BOIS WE SHIPPING FPS-TIED GAMES, MAKE SURE TO DOWNLOAD THAT NEW WINDOWS UPDATE EVERYBODY'S BEEN TALKING ABOUT IN THE NEWS, IF IT'S POPULAR THAT MUST MEAN IT'S GOOD
For the cutscene damage bug, I had a friend with friendly voidlings. The lightning killed them and the void killed all of us in cutscene before we could fight the boss.
me: "give xbox straight up saying 'the game does not exist?' a run for it's money? what kind of bug could possibly compete with that?"
co-op: "your game never existed"
So I had a fun little glitch the other day that might go well in here. I was on stage four, abyssal depths playing Rex in the new update with seekers of the storm and it was an elder Lemurian and lemurian event and a couple of elite Elder Lemurians, specifically a gilded and a blazing elite, and after a couple seconds of attacking them, their AI completely shut off. Like they stopped moving, stopped attacking, started tanking damage, and some of them were standing their for a little while and a few stood there for a long time before regaining consciousness, but one or two just completely shut down, no movement even after teleporter was complete
11:56 actually mr woolie gamer man this bug was something that had been happening on xbox at least for me long before the dlc and is now affecting everyone since the sync thingy. I hope it gets fixed now that more people are aware
The Spear knockback on arti has existed on at least PS4 since SotV was released. I have footage of me doing it by accident from back in June, and I only thought to capture that clip cause it had happened before.
when they said, "we have big plans for Risk of Rain *franchise.* " I got hyped but then I realized OH NO this is gearbox. so most likely they'll try to turn ror into borderlands with some spin-off fps, with commando doing some balls jokes and getting told off by huntress, while chaotic and silly chieftrap is trying to hit on huntress thus turning the grim melancholic dystopian setting that we like into a parody of itself.
I would cry
Entertaining and Informative, love you and your content Woolie
Fun stuff is that the secret character also shares the heretic and mithrix Echo bug for whatever reason.
You can also add the Seeker dash ability not working for non-host characters to the list! I have to see if other skills are being affected by this bug but it was really funny :')
Imagine how many bugs were at the start of them working on this update
The seeker clip happened to my friend once during a run when they were fighting a scavenger, and the attack did 0 damage but applied 482 stacks of collapse to it. And instead of activating it broke the scavengers health bar and made it invincible.
some of these bugs are odd because they could be fixed with like 2 hours of playtesting
no ps5 had the main menu bug too. Couldn't play single player.
4:44 thats my submission and NO you cannot kill him!
It's a hardmode feature from Gearbox. Did ya like it? 😊
@@GeeMannn yeah real fun as a new player... but now i know what items to avoid till they get fixed lol
"We believe Gearbox is heading in the right direction"
Uh huh... anyone excited for the Risk of Rain movie featuring Chris Pratt as Commando and Barbara Streisand as Artificer? Ooh I think I heard rumors of Steven Seagal as Mithrix!
I'm glad we're at least getting SOME quality content with this new dlc, even if it's not from the game itself
The thing that has pissed me off the most in the new update is the massive vfx culling that happens no matter your graphic settings. It's not 'technically' a glitch because Gearbox promoted this as a performance update, but I play on ultra settings for vfx and literally everything is culled regardless. When having items like the clay pigeon, Ukelele, or ATGs, most of the time they activate the associated audio cue just won't play, and the visual effect might just not appear, or if it does, it will appear as a low graphics effect. Same applies to the royal capacitor and other vfx heavy items. I would literally just forget I had some items equipped because I never heard or saw them, and honestly they might not have even been activating due to a glitch I'm unaware of. Worst part is, I don't even have the dlc. The update just fucked it all up on its own.
If I were an artist who had poured passion and time and resources into making this massive, successful, beloved project..... the last thing I would ever do would be to sell that project to Company that Destroys your Projects L.L.C.
I was screwed over by the couch co-op bug, on the first day too. But I'm back to 88% completion as of today...
14:10 And here ladies and gentleman we see rndthursday's nightmare.
Would be better if Suppressive Fire and Tactical Slide were glitched
@@elfrangofrito You shut your traitorous mouth. Never disrespect my boys
This tweet at 24:01 literally inflicting psychic damage to Woolie in REAL time
Couch Co-Op bug explained:
The save data check is doing its initial check from Player 2's save file. Player 2 doesn't have a save file. An active save file already exists. OLD SAVE FILE IS DELETED AND OVERWRITTEN WITH PLAYER 2'S DATA. "But wait, Player 2 already *has* save data." The name of Player 2's save data doesn't have Player 1's file name.
Make sure you back up your saves to at least one external drive folks! ^^
Most game logic is inherently tied to frame rate. That isn't nothing special. Nor did they have to go out of their way to do such a thing. It is common practice. However, they forgot to Multiply this value times Delta, which is the time between frames, which gives you a much more cinsistent Value across Different machines. It is a very easy bug to avoid basically game 101.
"We still believe Gearbox is going in the right direction"
I forgot Hopoo sold tf out hahahahahahahha
When their next game comes out, remember that it cost _this._
Not sure if it's that they've sold out entirely, but I think it's probably because people are asking them about it and they're trying to avoid any legal shenanigans because of good ol Randy Bitchford
@@TehCakeIzALie1 which is why, despite my overwhelming love for what we had just a month ago, I will never, EVER provide a single cent towards Hopoo again. (edit: among many others.)
as a gaming whale, I still do vote with my wallet. I've requested a refund on RoR2 and SotV, never bought SotS but it super-fucking my base game experience is just.
maaaaaaaaaaaaaaaaaaan. how, why, and who is truly responsible for this entire shitstorm?
I hope karma bites their asses and they have trouble finding their next meal.
Gearbox could have promised a lot, trying to make it look like a sweet deal. Perhaps they had trust in the artists and designers, and I honestly have to give the designers props for making some pretty damn cool characters.
However, the leadership of Gearbox is totally to blame. They needed some quick cash after a movie flop and released the DLC months before it should have
@@SGEnjoyer i'm certain that it's what zeppie said and that gearbox made it sound much better than it really was. that's what companies do, they hire businessmen that know how to market something and hopoo's well-intentioned passing on of the game to new developers just so happened to be marketed really well only to turn out horrible
16:32 the laser is as deadly on switch as it is here
There's a few more bugs we've found.
- We had scavengers spawn from a shrine of combat and they were completely invisible. Eventually they died from a proc chain and i was able to loot the sack, but the scavs themselves never showed (multiplayer).
- Seeker's piercing projectiles (m1 and base m2) hitting the same enemy multiple times on high frame rates (more frames = more hits)
-Longstanding Solitude (the new lunar item) in multiplayer completely screws with the xp curve. Normally in a regular run you'd never really hit level 40+ due to the logarithmic nature of the xp curve, but we've hit the max level (94) a bunch of times already with having 1 Longstanding solitude on the team, because the xp pool is shared between the team, and the way gold scales up is much more exponential than the xp curve is logarithmic. We've used Ghor's Tomes to kind of game the system, but the nuggets you get from the solitude player don't make money, and the nuggets from the non-solitude player give a lot of money and about 30% of a level. This makes the team completely overpowered.
As an xbox player on day 1 I was able to play the dlc I don't know what caused the menu boss but it didn't affect me or my friend and a few people I met through looking for group posts, I did meet 1 guy who wiped his save data from the cloud and his console and that allowed him to play
just a couple things of note from my own experience
the diablo strike going invisible isn't new I have encountered it before SoV I think it has something to do with calling a diablo strike directly on yourself, the hologram of the diablo strike that shows up is sometimes counted as a projectile or something, and if you do it just right and drop the hologram directly on your head when your not getting shot at your defensive microbots with delete the hologram making the diablo strike invisible and very stressful,
also the spikes in the false sons arena are actually solid but the laser passes through the top and can only be stopped by the very bottom so you basically need to hug them to even have a chance of them blocking like .5% of the laser
the "heratic warped" bug is not exclusive to heratic and I have encountered the same bug with the false son, at some point my warped echo stacks just started increasing exponentially, and shooting up to ridiculous numbers i believe the highest I saw was about 7889 but it just kept going up, I believe the theory about warped echo and chronic doing the same thing it did to mythrix is probably correct
and one other bug I encountered not sure exactly what happened but I was playing Mul-T and encountered the imortal mythrix bug same as shown with mythrix's hitbox basically ceasing to exist however instead of being killed by an undying mythrix me and my drones all became completly imortal as well and unable to take any damage mythrix just kept shooting my drones and i even tried to jump into his shots but i just passed through them. also might be unrelated and might have been happening the whole run and I just wasn't paying attention but the stun bombs on Mul-T had their animations broken so I just threw a capsule out and when it exploded the model just stayed there and slid around on the floor for a bit before despawning
12:12 this is the buff Arti needed.
Such a shame risk of rain 2 ended with survivors of the void.
I mean, I get that projects end and all but I feel like such a great game had more potential to be expanded beyond just one DLC. Oh well. We'll always have mods and I'd rather an amazing game ends on a high note rather than fall off afterwards
Looking forward to see what they make next
I feel so bad for the devs, everyone is mad at them and they clearly tried their best with the tiny time frame they were given.
Why didn’t they just postpone it 😢
@@redlink1426 borderlands movie flopped and the higher-ups wanted good publicity since the BL movie made them hemorrhage money and goodwill... Looks like that push caused even more of the same.
@@redlink1426shareholders want the profit line to go up.
11:20 also has a similar problem that if you call an item via printer or multishop where the object would toss toward the inside of another mesh, like a tree for example...it'll land at the bottom of that mesh and you cannot get it. Ever.
Crashed Multishops via shipping request forms are also spawning next to these object meshes too.
I have heard from others that other Gearbox games have also become unplayable after some updates. I don't know who they hire, the level of incompetence is outstanding!
This isn't about who they hired, it's about who they *didn't* hire.
Most of these issues are so glaringly obvious and easy to trigger that the only way they could have been missed is by having no QA. And I bet that's exactly what happened.
Programmers tend to just test whatever they are working on, and do so in a test level, so they can easily create the circumstances they need to check that what they did is working. No programmer is gonna regularly boot up the game and play a full round, since they simply don't get paid for that.
@@YunoManic Didn't you hear? Quality Assurance is 'bigotry' now, all code is equally valuable and should never be criticized because that will hurt their feelings. /s
@@Coconut-219bro what
I played an artificer run using spear and it's currently turbo broken. I was using ion surge and depending on the direction I was looking I would hit myself in the back with the spear and launch myself straight downwards. it made it Very Difficult™️ to do damage. it would also regularly just kinda not do damage which was cool :D
Why do I get the sense that they changed the whole physics engine. That would explain the fps bugs and the Loader/Acrid bugs too. Maybe they did that to implement more stages quicker, that also explain the lighting bug in the multishop.
yup, unifing the codebase is making both console and pc an hybrid of the existing one. And since Gbx mainly developped the console ver they mainly used it... Giving us the fps problem since thr console ver is capped at 30fps
No they didn't change the physics engine (although they did change Unity versions), the loader bug and other things are symptoms of things being tied to FPS, because now they're RUNNING PHYSICS CALCULATIONS OFF FPS. Meaning they just decided instead of applying an acceleration to Loader on a fixed time interval, now it's every frame, which explains why higher FPS gets you sent to the moon.
To be fair the rally point delta teleporter thing, like the nodes have been kinda janked for some time before the dlc, the dlc just made it worse lol
To all the people in the community that think that the bugs are not egregious and the content creators are overreacting, have a look at this video and tell me everything is alright.
This update, whether you get the DLC or not, ruins the game. I'm really new to RoR too, I had the game in my library for a year or two but recently got into it and have around 200 hours. Thankfully, I hadn't updated so I don't have to downpatch.
I think that Gearbox should at the very least should allow the users to downpatch via Steam like how many others offer, as the downpatcher is not approachable for regular users. (Many speedrunners of other games use this to play on a certain patch to have access to a certain exploit for example)
Got the invincible bug in multiplay, but when my friend died I automatically died too and could move in the death screen (he was the host of the lobby)
This guys is a genious.
"The game doesnt work?? So take this bug tier list. Premium video for you guys😎"
I got aureleonite's blessing aspect and ended up with 784 watches... got one shot by a vulture with me 254 armor repulsion plates...
What bugs those are features.
Used to work QA, when a build came in that you couldn't boot up it was inmediately reported and sent back. That means that for the Xbox Main Menu Boss to be a thing, the xbox build that went live wasn't even sent to QA before being shipped. Actual insanity.
You HAVE to watch a documentary about what take two did to KSP 2. They didn’t just replace the entire team, they did it THREE TIMES. And every time they did it the devs were NOT ALLOWED TO CONTACT THE PREVIOUS TEAM.
I knew it was DOA considering what they did to KSP1 right after buying Squad.
Small note about the new lunar item-
Risk of Rain 2 has a character Level cap of 94 which- is easily reached if you have a few Gor's tomes alongside the new lunar item.
Which can turn that gold portal soft-lock into a hard-lock because you physically have no method to obtain money or levels at that point.
The Couch Co-Op bug reminds me of a bug that was released along with an expansion for the game Eve Online, which deleted a key file in your windows registry on installation, and thus prevented your ENTIRE COMPUTER FROM EVER BEING ABLE TO START UP AGAIN.
For the double damage bug testing clip starting at 9:12 the damage testing proved only that the damage delay is tied to frame rate. Without a test of what the damage was prior to obtaining the item, all that is shown is that the item MAY have split the damage properly as the two damage values were the same which is what the item is supposed to do AKA 50% upfront 50% later. In the limited testing I have done on this one, the damage was seeming to be split properly and having the same overall damage value both with and without the item by jumping off the same height to the same spot. But who knows it could just be a really inconsistent thing.
7:25 - He was, in fact, 20% of the way done.
The one thing I noted with the Longstanding Solitude is that it counts for Multiplayer people and also multiplies the text listed for the cost of Shrines of Blood and Lunar Coins. So like, a Shrine of blood will show as 100% damage to open at first (even though you only take 50% damage still).
my friend recently picked up His Reassurance, became invincible, and the fabric of reality started warping around him. he could pick up dropped items 700 times without them going away, his health bar was going out of the screen and his one shot protection covered it in its entirety, etc.
12:16 "c'mon, newty, you have to leave this batcave and take some fresh air"
The main menu bug effected all consoles, not just Xbox
Has anyone experienced the bug with Scavengers? I was playing mercenary and when I used my eviscerate while the scavenger did it's shotgun attack, I would lose all control of my character and start floating to the ceiling. I couldn't move or use any abilities.
I spawned in and had half my hp taken by a wisp in one shot lol
8:00 I’m not sure what happened exactly but I fully revived myself in single player by meditating with 6 stacks of transcendence as I died (the death message even came up) and spawned at the top of the map 😦
Great video btw! Let’s hope the Gearbox devs can pull through!:)
The damage during the false son cutscene is funnier because the meteors are disabled when you reach soups, then come back during the cutscene then stop after the cutscene
The Seeker ghost bug lets you keep playing in multiplayer but you can't interact with anything and your abilities no longer come off cooldown so once you've cast all your shots and used all of your charges you just become a sp00ky ghost that can only move around.
when it comes to items falling off the stage, the new stage 3 (treeborn colony) is covered in vines that dangle over the edge of the map, so you end up with 5-6 chests being completely useless because a majority of the angles they can be at lead directly off the edge
I was thinking about the acrid jump bug, I DIED A LOT OF TIMES WHILE ECLIPSE GRINDING, so that was the issue here
21:43 how is it 2 ins when it’s only 1 hole 🤔
Fun fact, glowing meteorite is bugged like the diabolo strike, it goes invisible the last second before it lands