hey, thanks so much for watching! by the way, if you don't already follow me on Twitter, I post updates about videos I'm working on over there, plus comment on the general Video Game Discourse, so if you want to stay up to date with the channel, here's the link! twitter.com/thomasgdocs
Not just then. The sound effect also plays in the 13th memory cutscene, when the master sword is "telling" Zelda to put Link in the Shrine of Reresection.
There's one other Odyssey musical easter egg that I love (because I found it on accident). The globe on the front of the ship spins if you jump on it, and when you do, it plays an adorable music box version of "Jump Up, Superstar".
(MARIO ODYSSEY SPOILER ALERT) and if you completed the game, it can play that one song when you're escaping the moon as bowser with peach! It's the part where you break those huge pillars to get a zip line to end the game!
1:01 people complain about botw not having enough music, but honestly, they clearly went for quality. The tone and the atmosphere induced by this game's ost are incredible.
The thing with BotW is that it's just absurdly huge, if it was sized down the enemy varity, music, puzzle types, equipment etc. would be pretty normal/solid for a zelda game, but it's just SOOOO big, that it dilutes these elements for "adventure."
@@Harperion Wholly agree. But in more wishing that doesn’t conflict direction I would like different motifs that are just as quiet for certain areas that are “returning” but in ruin. Like Gerudo Canyon passage, imagine piano cues referencing occasional motifs to Gerudo Valley (OOT) and the southern Wasteland referencing Gerudo Desert (Twilight Princess) since the Arbiter’s Grounds are there. I mean this because how the Temple of Time is broken-up and slowly-played Song of Time.
@@ArceusDX Yup, BOTW has a four hour OST, nearly double the tracks, and 2~4 times the runtime of early games bull still well short of Skywards Swords behemoth 6 hour OST for a similarly long game.
as a game developer who wants to use adaptive music in his games, this is a really good video for knowledge. i don't have any musical past of my own that i could reference (except for a few game jams, but these only have sound effects and no music), but this video is still really useful in showing how subtle audio detail can be used to add personality to a game. probably my games will sneak in Nintendo melodies to show that they are Nintendo-inspired.
Another musical cue: In ”Jump Up, Superstar”, whenever you hear Paulin sing ”Odyssey, ya see!”, one can hear the baseline of the original Donkey Kong in the chorus…
The final theme hummed by the moe eye sounds a little like the famicon theme, the same one that can be be heard when you speed up the gamecube menu theme.
Honestly, mow that I think about it, there are 3 other Mario themes from other Mario games that have similar melodies in their songs: Mario Tennis Open uses a sample from Super Mario Bros' Overworld theme, Mario Kart 8 used a sample from Super Mario Kart's title theme and Mario Kart 7 has a small sample of Mario Kart: Double Dash's title theme mixed in it.
I like how in Odyssey the "challenge" rooms where you run on glassy surfaces will cause your footsteps to make sounds that match the level music. And if you use the music feature to change the track, your footstep sounds match the chords of your selected track!
Had my mouth hanging open at a lot of these, just incredible attention to detail... But I am surprised you didn't mention that when you move through Odyssey's pause menu in a certain order, it plays part of the observatorium theme from Galaxy! Here, you can try it yourself very easily: Pause - Options - Choose Mode - Go Back
This makes me think on how much they care of making something new but nostalgic. Is a very subtle and beautiful detail that makes you see and feel how they (not only Nintendo but the characters too) evolve like if the knew their hole story, each game, and everything else, and it's almost like if they would actually talk about it like "hey you remember the other day when we used that flute to get to Pipe world?", and it's even more canon when on Paper Mario 64 Luigi writes about missing to play with Mario some party, like talking about any Mario party or other kind of games we already know.
Mario Galaxy does the same building on the theme music that Odyssey does! The music in the conservatory starts with a few instruments and then each time you unlock a new area it becomes more orchestral. One of my favorite Nintendo songs ever
at 7:25 , it's "Totaka's Song". A little theme that is an easter egg in many nintendo games, this was created by Kazumi Totaka. He put it in most of the game he worked on :)
You know Squidward is living in a house of culture when it takes over a Mario game and hums the classic tune. I think its favorite song would obviously be Squidward's Tiki Land though, that song is a bop
the 5th song is probably the song that plays when you talk to toad in mario oddeysey because in some of the other ones there are some parts that he doesn’t hum.
While games are impressive, they are nothing without music. Music drives the story even further, it doesn't need words to connect to our minds. Music touches us emotionally, where words alone can't. It is truly the universal language of mankind. Though many call the place Easter Island, the indigenous Rapa Nui people prefer us to call it Rapa Nui. Rapa Nui means Big Rapa in English, and it was called this because it resembled Rapa in the Bass Islands of French Polynesia.
The same song will have different meanings and emotional responses in different people, and some people will flatly not like a song at all. Words have clearer meanings and a well constructed sentence will be interpreted similarly by different people. Language is language and music is not language.
The reference in New Donk City works doubly well because those presents are the same gifts in the 75m stage of the original Donkey Kong! And I think that your transcription of the last Moe-Eyes song is a bit off. To me, the humming sounds exactly like the Toad Brigade/Captain Toad theme from Super Mario Galaxy, 3D World, and Captain Toad: Treasure Tracker.
My god I think you're right. I couldn't hear it until you pointed it out but now that's all the hum sounds like to me, I think it's indeed the Captain Toad jingle.
In Kirby and the Forgotten Land, when you go into the forest at the very start of the game, you birds sometimes sing part of the games theme song. It’s very short, and hard to pick up, but I thought it was a nice reference when I found it
in this episode: thomas teaches us the power of lemotifs edit: im surprised he didn't mention how the instrumental bridge after the chorus of jump up super star was the same little jingle that plays in donkey kong. that one took a bit for me to realize why it was so familiar.
2:35 Minor correction, that's actually the sound effect from the NES port of DK Arcade and its not just when you pick up the hammer, it also happens when you pick up anything, even the parasol
So the adaptive music in the superbell subway and the lobby in Luigi's mansion 3,reminds me of the use of midi channel fading. A method they used to and still use to do this effect sometimes. Grant Kirkhope used it all the time with his music in his various games. It's great to see it's still a widely used technique
I can think of loads more examples, one off the top of my head is Outset Island music in Wind Waker, right before it loops it references the Kokiri Forest music Ocarina of Time .
The evolving Menu Music you mentioned in #3 is also kind of done in Zelda: Four Swords Adventures on the GameCube. It's not based on your progress in the game, but rather your progress through the menus themselves. It starts off with the same menu theme played on a single harp as Ocarina of Time, but as you pick your save file, get to the map screen, etc, it becomes a fully orchestrated tune.
Also, many years ago, Yoshi's Island for the SNES did this same thing, the music adds instruments and becomes more triumphant with each world you get to.
It’s also worth mentioning that in MK8 Cloudtop Cruise has a Super Mario Galaxy Easter egg. The first time I heard it I knew it was Gusty Garden immediately ☺️ I love the guitar remix that they involve in the og song
Another one I know of: the song that plays in the tranquil pipes tea house in paper Mario the origami king uses the theme from Maple Treeway from Mario Kart Wii. Even more interesting, bowsers castle from the same Mario kart is just a minor version of it.
this reminds me of how they snuck Totaka's song into MK8 with a humming Yoshi on the Yoshi Valley course, and how they included the Underground leitmotif in the staff roll for Luigi's Mansion. i swear the composers for Nintendo's music are geniuses
I really thought for New Donk City you were gonna talk about how the walking bass for the bridge in "Jump Up, Superstar" is the background music for the Donkey Kong arcade game, and the dance Pauline does mimics her sprite animation from back then.
3:17 Also, in the first Splatoon game the story mode place “Octo Valley’s” theme progresses and adds jingles, and small sounds and beats to it. Nintendo really tries to make us spot these little easter eggs, and with Splatoon 3 just around the corner I’m sure we’re gonna get some more unique easter eggs 😇
You're not wrong, but there is a good reason for that! The King of Red Lions is the king of Hyrule. Specifically he is Daphnes Nohansen Hyrule. He was the king during the Era Without A Hero.
@@misspotato813 Oh for sure! I meant I believed that the piece was more strongly established with the King of Hyrule in that game, and that while the reference to ALTTP is technically correct, I felt like it was more a reference to a more modern title, which itself was a reference to the past game. References upon references. A bit like how you only remember the last time you've remembered something. Idk, that was my read.
I'm a fan of progressive songs in games. You mentioned the map in Odyssey, but my personal favorite is Jubilife Village in Pokémon Legends Arceus. When you start the game, the music that plays has only a few instruments and feels a bit repetitive, but as you progress and the village becomes more lively, more instruments join in and the song becomes longer. It's a small touch, but it's one that helps make the village feel more alive as more people and Pokémon move in. I actually felt a bit emotional the first time I noticed it and it hit me what had happened. Another example of adaptive music (since you mentioned Super Bell Subway) is in the Splatoon games. When you're playing a match or in a single player level, the music plays like usual, but dip into the ink for a bit and the music becomes muffled as if you were actually submerged. It's a great little detail that really helps immerse you into such a wonderful and colorful world.
at a buffet, i personally sneak corndogs into the buffet so others can enjoy them. I hide 6 corndogs in my jacket pockets. it then, is a joy for me to see other patrons of the establishment eat my corndogs thinking they were part of the buffet.
In Super Mario Odyssey, in Bowser's Castle, there's a musical call back to the Super Mario Bros. 3 final boss theme. In the final area before the end, the song's chord progression and first few melody notes strongly resemble those from the Bowser encounter in Super Mario 3.
I could be wrong but I think that fifth humming from the moai statue is the beginning of the first space zone level in Super Mario Land 2. Just hummed slower.
The mysterious fifth song is Captain Toad’s theme! The rhythm at the end is reduced a little to make it easier to hum but the structure of the melody is definitely the same!
Two more in Mario Odyssey: 1. If you pause and quickly unpause, you can hear the 1-up jingle 2. If you pause, go to options, select "Choose Mode," and then go back, you can hear the start of the Comet Observatory theme
For 7:24 I believe the song is Captain Toad's theme song because Captain toad is sometimes hiding in places and if you compare the 2 songs, you'll realize they're the same!
A little off topic but I also loved the throwback tunes in Donkey Kong 64: the toy factory sounds like the castle stages in DKC2 and the haunted world sounds like the DK arcade game.
I’m pretty sure the mysterious Moe-Eye song was Totaka’s song. It’s in tons of Nintendo games. Luigis Mansion, Pikmin 2, Mario Paint, Yoshi Touch and Go, and more
7:22 I wanna say it's the very end of the flag theme for the last Moe-eye's theme. The flag theme from original super mario game but I could be wrong. it does seem to not be humming very quickly and the last 3 notes match fairly well with the ending in my opinion
That mystery Moe-eyes song might be the ending theme to SMB2. Not the cast call, but after the player releases the sprites from the sealed jar after defeating wart. It's got a similar cord progression and the right tempo. All the ambient noise is making it hard to be certain.
hey, thanks so much for watching!
by the way, if you don't already follow me on Twitter, I post updates about videos I'm working on over there, plus comment on the general Video Game Discourse, so if you want to stay up to date with the channel, here's the link! twitter.com/thomasgdocs
First
Awesome video
Ok
Ok
@@hypoluna YOU GET A PASSED THIS VIDEO CRIMINAL BOT BECAUSE I FINISH EPISODE 8 PINNA PARK FIRST TRY
Is it just me or is Thomas' voice is just perfect for these kind of things.
Not just you, but not everyone either.
Lol I almost thought you meant Thomas the Tank Engine. I forgot the creator of this video himself is named Thomas.
It is
Yeah uh I think I heard his voice in an ad for "Remarkable2" which is a tablet
Thomas has the best voice I've ever heard
I think that the last hummed Song is the captain toad treasure tracker theme
Yes and the theme is also used in super mario 3d world in the captain toad levels
That’s what i was thinking or kinda like when you find a toad in the original Luigi’s mansion
Yes
No,it’s when you pick up a moon in oddessy
No, the one from zelda one
With Fi's theme, it's also worth mentioning that her sound effect from skyward sword also plays in BOTW when you pull the sword out for the first time
I still her her weird, metallic voice after that sound in my head.
Not just then. The sound effect also plays in the 13th memory cutscene, when the master sword is "telling" Zelda to put Link in the Shrine of Reresection.
Also is it just me or does Fi’s theme sound like the lick?
@@chimklee its not just you
I just listened to it and ues that sounds just like it !
There's one other Odyssey musical easter egg that I love (because I found it on accident). The globe on the front of the ship spins if you jump on it, and when you do, it plays an adorable music box version of "Jump Up, Superstar".
(MARIO ODYSSEY SPOILER ALERT) and if you completed the game, it can play that one song when you're escaping the moon as bowser with peach! It's the part where you break those huge pillars to get a zip line to end the game!
It only does that in the later kingdoms. All kingdoms from Bonneton to Forgotten Isle play Fossil Falls' theme instead.
@@harrybest2041 oh I never knew that because I never jumped on the globe in bonneton to forgotten isles
1:01 people complain about botw not having enough music, but honestly, they clearly went for quality. The tone and the atmosphere induced by this game's ost are incredible.
The thing with BotW is that it's just absurdly huge, if it was sized down the enemy varity, music, puzzle types, equipment etc. would be pretty normal/solid for a zelda game, but it's just SOOOO big, that it dilutes these elements for "adventure."
Honestly if it had more music when say exploring around it wouldn't be as good
@@Harperion Wholly agree. But in more wishing that doesn’t conflict direction I would like different motifs that are just as quiet for certain areas that are “returning” but in ruin. Like Gerudo Canyon passage, imagine piano cues referencing occasional motifs to Gerudo Valley (OOT) and the southern Wasteland referencing Gerudo Desert (Twilight Princess) since the Arbiter’s Grounds are there. I mean this because how the Temple of Time is broken-up and slowly-played Song of Time.
In reality, BOTW has a TON of music, like, the OST has over 200 tracks.
@@ArceusDX Yup, BOTW has a four hour OST, nearly double the tracks, and 2~4 times the runtime of early games bull still well short of Skywards Swords behemoth 6 hour OST for a similarly long game.
as a game developer who wants to use adaptive music in his games, this is a really good video for knowledge.
i don't have any musical past of my own that i could reference (except for a few game jams, but these only have sound effects and no music), but this video is still really useful in showing how subtle audio detail can be used to add personality to a game.
probably my games will sneak in Nintendo melodies to show that they are Nintendo-inspired.
Another musical cue:
In ”Jump Up, Superstar”, whenever you hear Paulin sing ”Odyssey, ya see!”, one can hear the baseline of the original Donkey Kong in the chorus…
Nice I didn’t even notice! Thanks!
also the horns at the end of that section seem to play the same bonus item sound from earlier in the video
@@JJokerDude so true!
Also, after the lyric, "Jump up with me, grab coins with me", you can hear the sound effect of collecting a coin in the original super mario bros
damn i never noticed that
the last hum song is from a deleted Mario game.
What is it?
@@ATF_16 man that was 2 years ago idk what I was talking about atp
The final theme hummed by the moe eye sounds a little like the famicon theme, the same one that can be be heard when you speed up the gamecube menu theme.
yeah!
it's "Trophy Presentation" from Mario Kart Wii, it's the jingle that sounds when they show on screen "You got 1st place!"
It also vaguely sounds like the classic Mario 1-Up jingle to me.
Was about to say that.
YES! After listening to the famicon theme, I definitely see what you’re talking about
Honestly, mow that I think about it, there are 3 other Mario themes from other Mario games that have similar melodies in their songs: Mario Tennis Open uses a sample from Super Mario Bros' Overworld theme, Mario Kart 8 used a sample from Super Mario Kart's title theme and Mario Kart 7 has a small sample of Mario Kart: Double Dash's title theme mixed in it.
I like how in Odyssey the "challenge" rooms where you run on glassy surfaces will cause your footsteps to make sounds that match the level music. And if you use the music feature to change the track, your footstep sounds match the chords of your selected track!
Yep, the same thing happens with the electric transformation (I forgot the name, but it's the sound effect when Mario travels across power lines)
Had my mouth hanging open at a lot of these, just incredible attention to detail...
But I am surprised you didn't mention that when you move through Odyssey's pause menu in a certain order, it plays part of the observatorium theme from Galaxy! Here, you can try it yourself very easily:
Pause - Options - Choose Mode - Go Back
HOLY SHIT YOURE R I G H T
@@retrorenegade8562 There's also the 1-up jingle if u just do pause - continue
I absolutely love when music have little easter eggs hidden
This makes me think on how much they care of making something new but nostalgic.
Is a very subtle and beautiful detail that makes you see and feel how they (not only Nintendo but the characters too) evolve like if the knew their hole story, each game, and everything else, and it's almost like if they would actually talk about it like "hey you remember the other day when we used that flute to get to Pipe world?", and it's even more canon when on Paper Mario 64 Luigi writes about missing to play with Mario some party, like talking about any Mario party or other kind of games we already know.
Gives me a whole new perspective on Nintendo music. Just picture all of the Easter eggs we missed over the past few decades
At 7:50 it's "Trophy Presentation" from Mario Kart Wii, it's the jingle that sounds when they show on screen "You got 1st place!"
The Moe-Eyes last song sounds like he’s singing Captain Toad’s theme
It's definitely not
It actually is
I think
@@redandgrenglitch1138 maybe I'm wrong. Listening to it again it kind pf does ngl
it is
It could be but it doesen't really sound like it
TGD: makes a video about secrets in video game music.
Zelda and Kirby: "Who has called upon the ancient one?"
two of the best game music serieses!
3:18 The Splatoon 2 Octo Expansion DLC has this feature as well, as the music in the subway you're in also evolves as you progress through the DLC
Same goes for Yoshi's Island, the further you go, the more instruments you hear.
this also happens in spore's cell stage, which makes since for an evolution game
7:24 It most resembles the captain toad theme just missing a couple of notes like some of the other hummings from the moe-eyes.
Mario Galaxy does the same building on the theme music that Odyssey does! The music in the conservatory starts with a few instruments and then each time you unlock a new area it becomes more orchestral. One of my favorite Nintendo songs ever
at 7:25 , it's "Totaka's Song". A little theme that is an easter egg in many nintendo games, this was created by Kazumi Totaka.
He put it in most of the game he worked on :)
You know Squidward is living in a house of culture when it takes over a Mario game and hums the classic tune. I think its favorite song would obviously be Squidward's Tiki Land though, that song is a bop
7:39 the humming actually does sound somewhat similar to the beginning of Totaka’s song like the reddit post suggests
Either captain toad theme, or the beginning of the Easter island anthem
i thought it was maybe the theme that plays when you beat bosses in mario 3.
it definitely sounds like captian toad though, that's what everyone seems to think
Thanks kosmic
Is "Easter Island anthem" from a Mario game?
@@reev9759
Super Mario Land? Idk
In the new Donk City festival there’s the sound when you pickup a item and the main DK song
7:24 It really seems like Captain Toad (in Treasure Tracker or Super Mario 3D World) main theme. Don't you think so while hearing it again ?
I thought it sounded familiar
that is what I was thinking too
i thought it sounds like the chest sound from legend of zelda or something zelda
i think it is
it is
the 5th song is probably the song that plays when you talk to toad in mario oddeysey because in some of the other ones there are some parts that he doesn’t hum.
I love Nintendo's use of leitmotifs and little nods. That’s what makes a great soundtrack even better.
the final theme hummed by Moe is Captain Toad's main theme. That's what I hear. But might just be my imagination...
While games are impressive, they are nothing without music. Music drives the story even further, it doesn't need words to connect to our minds. Music touches us emotionally, where words alone can't. It is truly the universal language of mankind.
Though many call the place Easter Island, the indigenous Rapa Nui people prefer us to call it Rapa Nui. Rapa Nui means Big Rapa in English, and it was called this because it resembled Rapa in the Bass Islands of French Polynesia.
Hey avery, haven't seen you in a while
The same song will have different meanings and emotional responses in different people, and some people will flatly not like a song at all. Words have clearer meanings and a well constructed sentence will be interpreted similarly by different people. Language is language and music is not language.
10:08 was that “the lick“?! lol
lmao
The reference in New Donk City works doubly well because those presents are the same gifts in the 75m stage of the original Donkey Kong! And I think that your transcription of the last Moe-Eyes song is a bit off. To me, the humming sounds exactly like the Toad Brigade/Captain Toad theme from Super Mario Galaxy, 3D World, and Captain Toad: Treasure Tracker.
My god I think you're right. I couldn't hear it until you pointed it out but now that's all the hum sounds like to me, I think it's indeed the Captain Toad jingle.
This seems correct considering that Moe-eyes can't jump
Same
In Kirby and the Forgotten Land, when you go into the forest at the very start of the game, you birds sometimes sing part of the games theme song. It’s very short, and hard to pick up, but I thought it was a nice reference when I found it
in this episode: thomas teaches us the power of lemotifs
edit: im surprised he didn't mention how the instrumental bridge after the chorus of jump up super star was the same little jingle that plays in donkey kong. that one took a bit for me to realize why it was so familiar.
Isn’t it leitmotif since its of german origin?
Not everything is a leitmotif. You’re seeing the one bit of music theory knowledge you know everywhere.
@@jacquesca also that yea
1:21 "Hyrule castle is where the king of hyrule lives"
Ah yes, water is wet
Ah yes, the floor is made of floor
THIS MADE ME CACKLE
Earth is earthy
Fire is firey
I also love hearing a little motif of Dragon Roost Island's music when you go the Rito village in Breath of The Wild. Awesome video!
The fifth moe-eye humming song sounds like the Capitan toad theme
I didn’t notice any of these easter eggs, i’m always learning from your videos. keep it up :)
The moe eyes is singing the track when you finish a level in super Mario bros 3D world!!! I knew it!!!!!! :)
2:35 Minor correction, that's actually the sound effect from the NES port of DK Arcade and its not just when you pick up the hammer, it also happens when you pick up anything, even the parasol
He said when you pick up an item not just hammer
Or jump a barrel or enemy
It’s funny he mentioned picking up items, as it’s far more commonly heard when you jump over barrels
So the adaptive music in the superbell subway and the lobby in Luigi's mansion 3,reminds me of the use of midi channel fading. A method they used to and still use to do this effect sometimes. Grant Kirkhope used it all the time with his music in his various games. It's great to see it's still a widely used technique
Never noticed how close that one melody in the princess peach theme at 6:31 sounds like O Tannenbaum! Great video as always.
im learning german and i thought that song was familiar. it was o tannenbaum after all!
Honestly they use the Super Mario Bros underground leitmotif in so many songs its surprising people dont know about it.
I can think of loads more examples, one off the top of my head is Outset Island music in Wind Waker, right before it loops it references the Kokiri Forest music Ocarina of Time .
Windfall Island also has a melody from Kakariko Village
This is awesome. Really makes you appreciate all the music that Nintendo puts in. (Just wish they could let you listen to it anytime)
The evolving Menu Music you mentioned in #3 is also kind of done in Zelda: Four Swords Adventures on the GameCube. It's not based on your progress in the game, but rather your progress through the menus themselves. It starts off with the same menu theme played on a single harp as Ocarina of Time, but as you pick your save file, get to the map screen, etc, it becomes a fully orchestrated tune.
that's in mario kart wii as well, isn't it?
Mario Kart 8 does the same, actually
Also, many years ago, Yoshi's Island for the SNES did this same thing, the music adds instruments and becomes more triumphant with each world you get to.
@@djyoshiman9448 That's the other one I was trying to remember!! Thank you!
@@metasteelgaming4373 You got it! 👍
#5 sounds a bit like Dooggulls theme from The Magic Roundabout 😮
8:00 This is the greatest plaaaan!
7:24 sounds like Stanley's March from stanley parable
The name of the song is following stanley
7:47
That sounds like a slower version of the 1-up jingle
Omg I sped up the humming of the Moe Eye statues last humming and it is. It's truly the slowed down version of the one up sound
Yes it definitely is that.
I heard Captain Toad
It’s also worth mentioning that in MK8 Cloudtop Cruise has a Super Mario Galaxy Easter egg. The first time I heard it I knew it was Gusty Garden immediately ☺️ I love the guitar remix that they involve in the og song
7:31 dude that's captain toads theme
it's "Totaka's Song"
me too
@@DeozWorldno
Another one I know of: the song that plays in the tranquil pipes tea house in paper Mario the origami king uses the theme from Maple Treeway from Mario Kart Wii. Even more interesting, bowsers castle from the same Mario kart is just a minor version of it.
The song at 7:24 was confirmed already a few years ago. It is just a slowed down version of the 1up tune from every Mario game.
it's "Totaka's Song"
7:22 - I'm convinced it's Captain Toad
Sounds just like Captain Toad
7:24
To me, the moe-eye's hum kinda sounds like the first bit of captain toad's theme
same
HOLY SHIT IT IS
I agree
it does bruh lol
or the song that plays when beating bosses in mario 3
this reminds me of how they snuck Totaka's song into MK8 with a humming Yoshi on the Yoshi Valley course, and how they included the Underground leitmotif in the staff roll for Luigi's Mansion. i swear the composers for Nintendo's music are geniuses
7:45 it really sounds similar to Captain toad's theme?
I really thought for New Donk City you were gonna talk about how the walking bass for the bridge in "Jump Up, Superstar" is the background music for the Donkey Kong arcade game, and the dance Pauline does mimics her sprite animation from back then.
7:55 I think he's humming the Famicon theme or Myrimoto's song
Captain toad?
I think the mysterious 5th moai song might be part of the captain toad theme?
Me: *Sees notification*
Also Me: “Time to learn more Nintendo secrets.”
3:17 Also, in the first Splatoon game the story mode place “Octo Valley’s” theme progresses and adds jingles, and small sounds and beats to it. Nintendo really tries to make us spot these little easter eggs, and with Splatoon 3 just around the corner I’m sure we’re gonna get some more unique easter eggs 😇
Hi Thomas! Keep up the amazing videos :-)
the way he says the word “game” makes me calm
Final Song: Mario Super Show.
The gods song theme in skyward sword is Zelda’s lullaby backwards
I thought King Rhoam's music was more of a reference to The King of Red Lions, who also had that music. It's very much the Hyrule Royal Theme.
You're not wrong, but there is a good reason for that! The King of Red Lions is the king of Hyrule. Specifically he is Daphnes Nohansen Hyrule. He was the king during the Era Without A Hero.
@@misspotato813 Oh for sure! I meant I believed that the piece was more strongly established with the King of Hyrule in that game, and that while the reference to ALTTP is technically correct, I felt like it was more a reference to a more modern title, which itself was a reference to the past game.
References upon references. A bit like how you only remember the last time you've remembered something. Idk, that was my read.
@@astralaegis6283 Ah fair enough! I understand what ya' mean now!
I'm a fan of progressive songs in games. You mentioned the map in Odyssey, but my personal favorite is Jubilife Village in Pokémon Legends Arceus. When you start the game, the music that plays has only a few instruments and feels a bit repetitive, but as you progress and the village becomes more lively, more instruments join in and the song becomes longer.
It's a small touch, but it's one that helps make the village feel more alive as more people and Pokémon move in. I actually felt a bit emotional the first time I noticed it and it hit me what had happened.
Another example of adaptive music (since you mentioned Super Bell Subway) is in the Splatoon games. When you're playing a match or in a single player level, the music plays like usual, but dip into the ink for a bit and the music becomes muffled as if you were actually submerged. It's a great little detail that really helps immerse you into such a wonderful and colorful world.
at a buffet, i personally sneak corndogs into the buffet so others can enjoy them. I hide 6 corndogs in my jacket pockets. it then, is a joy for me to see other patrons of the establishment eat my corndogs thinking they were part of the buffet.
What
The last Moai song/ Hum is the sound of collecting a Moon in that game
I really love that one Mario Kart track that's purely based around music. Where everything is in sync with the beat. I love it so much!.
5:32 🗿🗿🗿🗿🗿🗿🗿
🗿🗿🗿🗿🗿🗿🗿🗿🗿🗿
In Super Mario Odyssey, in Bowser's Castle, there's a musical call back to the Super Mario Bros. 3 final boss theme. In the final area before the end, the song's chord progression and first few melody notes strongly resemble those from the Bowser encounter in Super Mario 3.
2:42 In the Jump up superstar theme there is also the donkey kong music playing in the background of that "Odyssey, ya see!" part.
#3: the feature of adding instruments to the world map song as you progress in the game is also found in Super Mario World 2: Yoshi's Island.
I could be wrong but I think that fifth humming from the moai statue is the beginning of the first space zone level in Super Mario Land 2. Just hummed slower.
I think the moe eye mystery song is probably the toad brigade music
The last song he hums in #5 is definitely captain toad’s theme
Yep
The mysterious fifth song is Captain Toad’s theme! The rhythm at the end is reduced a little to make it easier to hum but the structure of the melody is definitely the same!
letsa see then
i tried but some of the notes at the end are missing
nvm i agree but some notes are missing
The 5th song the Moe Eye hums sounds identical to "Toad Brigade" from Super Mario Galaxy.
7:20 I think the song he hums is captain toads theme tune. Someone correct me if im wrong...
The last mo eye is a song from captain toad in sm3dw or the main captain toad game
What the hell is the song at the very instantaneous start of this video behind the narration
Two more in Mario Odyssey:
1. If you pause and quickly unpause, you can hear the 1-up jingle
2. If you pause, go to options, select "Choose Mode," and then go back, you can hear the start of the Comet Observatory theme
For 7:24 I believe the song is Captain Toad's theme song because Captain toad is sometimes hiding in places and if you compare the 2 songs, you'll realize they're the same!
Omg….I finally understand the time signature of Peach Castle’s theme from 64. It’s ALWAYS bothered me not knowing what the down beat was
A little off topic but I also loved the throwback tunes in Donkey Kong 64: the toy factory sounds like the castle stages in DKC2 and the haunted world sounds like the DK arcade game.
The map screen music reminds me of Yoshi's Island's practice level. Also, this game features a progression on it's map screen music.
There's a lot of these in BOTW, my personal favorite is the pirate's ship from WW theme in Tarrey Town as well as Zelda's lullaby in the Hyrule Castle
I FIGURED THE LAST SONG OUT! It sounds like part of the tune during Pauline's song at the festival "fly up super high"
I’m pretty sure the mysterious Moe-Eye song was Totaka’s song. It’s in tons of Nintendo games. Luigis Mansion, Pikmin 2, Mario Paint, Yoshi Touch and Go, and more
The map screen music progressing on Mario Odyssey feels like it could be a throw back to the original Yoshi’s Island that did the same thing.
That final Moe Eye +might+ be singing the Famicom Disk System startup. Maybe. Hard to be 100% sure.
7:22 I wanna say it's the very end of the flag theme for the last Moe-eye's theme. The flag theme from original super mario game but I could be wrong. it does seem to not be humming very quickly and the last 3 notes match fairly well with the ending in my opinion
That’s what I thought too…
That mystery Moe-eyes song might be the ending theme to SMB2. Not the cast call, but after the player releases the sprites from the sealed jar after defeating wart. It's got a similar cord progression and the right tempo. All the ambient noise is making it hard to be certain.
For number 6 I thought it was a Splatoon song cuz It’s very familiar
All of these songs are stuck in my head into one whole song